SaltEMike Reacts to Mining in Star Citizen Could Be So Much MORE!

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  • เผยแพร่เมื่อ 12 ต.ค. 2024
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ความคิดเห็น • 139

  • @Hav0k
    @Hav0k 19 ชั่วโมงที่ผ่านมา +7

    Love the react video, Mike! Thank you for checking it out!
    On the topic of environmental challenges, i should have gone into detail, but i think this could just be a simple thing that only happens in certain areas. And by going there, you pretty much know what you're signing up for. It's not something that randomly happens, and you're not expecting it.
    But I definitely agree with you that some of the risk should be other players. Perhaps at some point CIG can make pirating gameplay actually meaningful and worthwhile as well.
    I definitely agree though that all resources and materials should be useful in some way.
    Player refineries should absolutely be more effective and the more desired route as well.
    I honestly appreciate so much of your ideas that you have and your perspective.

  • @sailyourface
    @sailyourface วันที่ผ่านมา +21

    Minimg is one of my favorite gameplay loops but I really wish finding good rocks to mine would be easier

    • @kalrex6615
      @kalrex6615 วันที่ผ่านมา +4

      then they wouldn’t be good rocks, would they? They’re valuable because they’re rare. That’s the whole point

    • @vik12D
      @vik12D วันที่ผ่านมา +2

      ​@kalrex6615 Sure, but they should be much easier to scan and find, at range.

    • @gamingduology4757
      @gamingduology4757 วันที่ผ่านมา +2

      @@sailyourface I just wish I could filter out what I don’t want as I mine . Seems more efficient to just pick up anything and fly back to refinery.

    • @gamingduology4757
      @gamingduology4757 วันที่ผ่านมา

      @@kalrex6615 its not valuable when you can make just as much or more collecting the the first thing you see and flying back cuz you full with just a few rocks

    • @Bryanwil103
      @Bryanwil103 23 ชั่วโมงที่ผ่านมา

      its so hard, and also not really know if you are able to pop the rock, even though they have ratings. they aren't always accurate

  • @gamingduology4757
    @gamingduology4757 วันที่ผ่านมา +11

    I love and hate mining . I hate that the loop is 95 % flying to and from a refinery and 5 % mining .

    • @gameinsane8984
      @gameinsane8984 วันที่ผ่านมา +1

      😩 after 3.24 it’s gonna take 3 times as long since ships have lost half there speed

    • @gamingduology4757
      @gamingduology4757 วันที่ผ่านมา +1

      @@gameinsane8984 lol and dont forget to add the load and unload time to sell it after refining it .

  • @ScottZupek
    @ScottZupek วันที่ผ่านมา +7

    I enjoyed mining, when I played. It could be cause it was also the only real LOOT system they have in the game, even though it was eventually just for $

  • @masoziuduak3690
    @masoziuduak3690 22 ชั่วโมงที่ผ่านมา +4

    Agree on not having random events in mining, because you know the random event would be a NPC pirate cutlas spawning and attacking, because for CIG everything seems to come back to combat.

    • @aguy446
      @aguy446 21 ชั่วโมงที่ผ่านมา +1

      They should copy no mans sky where you can summon fighters to defend you. A rich enough mineral baron should be able to throw money at the problem. Drown the pirates in gladius fighters. If you don't want to fight you shouldn't have to if you've put in the time and grinded money. Would also make pirates think twice about attacking people

    • @tilemacro
      @tilemacro 20 ชั่วโมงที่ผ่านมา

      @@aguy446 How about hiring a Combat pilot to babysit you?
      I would not mind protecting a miner if an enemy spawned every now and then for me to shoot at.
      But atm the enemy will ignore me and just keep shooting at the Miner till he explodes or just ram and finish him of regardless of what a fighter does to protect the miner.
      Nodes that are very profitable and very dangerous cause of enemy spawns would make the cooperation viable between a fighter and a miner..

    • @aguy446
      @aguy446 19 ชั่วโมงที่ผ่านมา

      @@tilemacro Sure that could be the cheaper option. Summoning escorts with money should be dumb expensive but it should be an option. Maybe none of your friends are online and you can't trust anybody to escort you. After all, a member of a pirate org will probably be the first to offer an "escort" then stab you in the back

    • @D_Wito
      @D_Wito 9 ชั่วโมงที่ผ่านมา

      ​@@tilemacro That would make sense in some lawless areas with a lot of pricey stuff where some org would go with bunch of miners and fighters to mine (or hire some miners/fighters with reasonable reputation)
      -high profit, high risk, large budget, planning required
      in other places there could be areas that you need to find and mine in with not much risk of being attacked (maybe some system where people that do theft are hunted and fought off at jumpgates so they can't easily enter) but whole system is taxed and you have to pay customs when taking stuff out
      -variable profit, almost no risk, small budget, market observation required for larger profit (system focused on risky smuggling gameplay for high income)
      or 3rd option large inifinite nodes owned by corporations heavily guarded by turrets/npcs/hired players, with large rafineries/warehouses really close
      -solely mining gameplay, stable medium-low reputation based profit, small risk (only large organized org attacks), small budget or no budget with low profit

  • @veger2001
    @veger2001 17 ชั่วโมงที่ผ่านมา +2

    16:24 In the caves we can have a substance that is ONLY found in very small amounts but would be vital for creating special components and crafting of bases and other things.. This way we would have people going into these mines!

  • @Parzival117
    @Parzival117 23 ชั่วโมงที่ผ่านมา +1

    From what they showed at the last citizen con, bases will have drilling operations, botony facilities, and production buildings for ships, weapons, armor, etc.

  • @Aeternum_Gaming
    @Aeternum_Gaming วันที่ผ่านมา +9

    i enjoy everything about mining except how difficult it is to find rocks worth a shit. increase spawn chance of rare minerals. nothing crazy, just better than it is now.

    • @lolsalad52
      @lolsalad52 วันที่ผ่านมา +1

      Tbh I think not change it until you can do crafting, because I think that will give value to the resources that sell for less

    • @xen1313
      @xen1313 18 ชั่วโมงที่ผ่านมา

      @@lolsalad52 The issue is, those resouces with low profit margins, are never hauled. I agree some of this is will be addressed with crafting, where a ton of low profit materials is required to build basic things, and the high profit will be used sparingly in crafting. But, this then just changes what materials are ignored and which are sought after.

    • @andrewchron
      @andrewchron 2 ชั่วโมงที่ผ่านมา

      @@lolsalad52 I've been hearing about crafting for like 4 years now, its becoming a joke along with other stuff already.

    • @lolsalad52
      @lolsalad52 ชั่วโมงที่ผ่านมา

      @@andrewchron the entire game is a joke

  • @essentialasa
    @essentialasa วันที่ผ่านมา +1

    All i want for my base is:
    1. A place where i can have all my ships and vehicles on display
    2. A safe "warehouse" for my physical items
    Basically give me a bigger hangar. If I can craft there it's just a bonus because I think there will be a crafting ship.

  • @veger2001
    @veger2001 17 ชั่วโมงที่ผ่านมา +1

    12:37 A little after kickstarter there was the mention that we could hire NPC's that could learn! ( get better ) as time progresses. with the present way of mining this could be possible for a npc to do! Then we could use our Human friends for ship defense and perhaps even ground mining with a roc which may prove more interesting in dangerous areas more then just being in a mining ship doing next to nothing!

  • @gameinsane8984
    @gameinsane8984 วันที่ผ่านมา +1

    They will manage to fuck mining up like they did with cargo some stupid dev will probably think it will be a good idea to manually leave your ship and collect each rock yourself they like making things into a grind to remove the fun

  • @sevilnatas
    @sevilnatas วันที่ผ่านมา +1

    Since we're moving boxes by hand now, how about having mining bag be required to be unloaded off the ship and hooked up to the refinery extraction ports before going in and selecting your refining method. This would mean that you could swap bags at the mining location and have a transport ship take them in for refining.

  • @kinoshasecurity5515
    @kinoshasecurity5515 5 ชั่วโมงที่ผ่านมา

    One thing, if anything, that SC needs which will tie in for Cargo, Salvage and Mining, is a proper economical 'boom' system, in which set materials have dynamic values based on demand.
    RMC and CMAT is always going to be in demand because of it being a basic material, however, materials that aren't harvested because they're not 'valuable' would benefit from a demand boom; for example, Orison could suddenly have a major demand for Tungsten or Copper, pitting it high up on the buying scale, giving people an incentive to go out and mine it at that time.

  • @veger2001
    @veger2001 17 ชั่วโมงที่ผ่านมา +1

    8:35 actually thats not true, their is random environment conditions that can shake things up! Some places I have mined had a lot of gust of wind which made it hard to mine then it stops! and I can mine again. other places have no wind at all! so there is some things to shakes things up a bit. ( Unless he means something else OR he wants MORE ! things like hail storms or tornadoes ).
    Once Again I agree with Mike here! what is needed at the moment is connectivity to other game loops so that they are connected and creates a need to go out and mine and do other associated events that make a fluidity within the game. The lack of it is what makes the present game seem empty and disjoined!

  • @cedric5947
    @cedric5947 วันที่ผ่านมา +1

    Mining should include an exploration loop. Like, you prospect with an exploration ship for a much MUCH MUUUCH bigger spot than what we have today. Then you can sell it to miners or mine it yourself.... for hours.... days... weeks.
    And the Mole would be able to mine much bigger rocks than the Proc, but would require at least 3 people to mine it. For example, one would heat the rock with one laser, and another would stabilize it with another laser and they'd have to work together and the third would gather minerals as they're available while being careful to not gather too much (if at all) inert material.
    And you have a mandatory multicrew cooperative gameplay.
    And more importantly, you don't spend 80% of the time searching for a single rock or a tiny cluster that you'll never be able to find again anyway.
    You talked about the "why" in SC. I feel more and mole like there is no "why" in SC. They add a simple, unrefined, self sustained loop and are like "we'll see what we do with it later". I feel like they have no global vision for what SC should be. They just seem to go with the flow. I am more and more afraid that SC will always be a screenshot simulator with a few repetitive and rapidely boring gameplay loops and occasional (so called dynamic) events.

  • @RokkHunter
    @RokkHunter วันที่ผ่านมา +1

    Mining solo in the Mole works just fine. I configure the ship with 3 different lasers and a bunch of modules. Having to get out of seat is a bit of a pain but setting yourself up to the rock your going to mine is key. The cargo size between the Mole and Prospector makes a huge cash out difference if your very selective. I have the prospector and changed out the bags to the Argo bag and it improved cargo size quite a bit.

    • @saltemikereacts
      @saltemikereacts  วันที่ผ่านมา +1

      Yea which is not how it is supposed to work…

    • @Riddick00001
      @Riddick00001 23 ชั่วโมงที่ผ่านมา +1

      Yeah...forced cooperation

    • @lolsalad52
      @lolsalad52 22 ชั่วโมงที่ผ่านมา

      ​@@Riddick00001 they need to bring in better radar (like 3x better, than mole) for the prospector and make it a better ship for finding sites quickly, while keeping the m.o.l.e the way it is (better lasers and bags), encouraging people to use both, either you can quickly get in and out with the prospector as a solo, or as a group bring prospectors and moles to do larger operations. And you could still solo a mole, but it would take longer to find rocks etc. when we finally get map markers having both could be good for a solo as well. But you would still want to use the prospector. Like I hate the idea of bigger ship = always better.

    • @RokkHunter
      @RokkHunter 22 ชั่วโมงที่ผ่านมา

      @@saltemikereacts Not sure what you mean by that but TBH I like mining more than all the other Jobs we have to do. (even in Elite it's very interesting) I pledged the Mole because a player could get going right away after being patched constantly.
      It's very enjoyable especially once you get your HOTAS set up right.

  • @CptTurk81
    @CptTurk81 วันที่ผ่านมา +4

    Another one. Crafting things for other players that they cant buy or obtain from non player market.

    • @senn4237
      @senn4237 วันที่ผ่านมา +1

      This was a big part of Star Wars Galaxies and it was awesome.

    • @vik12D
      @vik12D วันที่ผ่านมา

      ​@senn4237 I was just going to write that. You could have the bare bones CDEF weapon but if you wanted anything good or armor, it was player farmed and crafted and even then it's quality was based on the quality of the resources they harvested.

  • @ptjenl1
    @ptjenl1 8 ชั่วโมงที่ผ่านมา

    I agree. There should be a process to manage the bags. Either sorting or removing/dumping inert or any sort of ore. However you should need free space in the bags. So it can be pump from one bag to the other. Maybe only really efficient up until 3/4 used space.

  • @markcritic2409
    @markcritic2409 วันที่ผ่านมา +1

    mining idea: same as their quantum travel idea, you have to pay attention during a "lock-on" process. Similar to "keep it in the green" - you play the minigame long enough for the ship to synchronize the laser with the rock, then you can take your hands off and let it extract the goodies from the rock without having to crack it into pieces (so it works no matter how big the rock, no splitting!) Sync the laser, then hands off and let it fill the bags or eat the whole rock, whichever comes first. Laser stops when full.

    • @fatman9994
      @fatman9994 21 ชั่วโมงที่ผ่านมา +1

      Only downside to that is I think breaking the rocks to get a better percentage of the good ores is actually nice. Personally I think the idea would work well if they kept the rocks and left them as is as a way to get rarer materials. But then added veins of ores like they originally concepted that are more base materials (potentially those that will be used a ton in crafting/base building) but not as much of those rarer materials (maybe a small percentage but very little). This just takes some time to work through and extract so, like you said, you start it up and after a minute or so you can be hands off while it continues and then when you're full you head out to the refinery.

  • @Midnightpr0wl3r
    @Midnightpr0wl3r 17 ชั่วโมงที่ผ่านมา

    A solid continuous rock that the mole can harvest with either 2 mining heads and one extractor operator for speed, or three mining heads with drones collecting. I also see drones acting as mining gadgets that affect the resistance or stability etc. As to events the words "Gold Rush" where powerful back in the day maybe large deposits unearthed with people rushing to score a big pure load while others ignore the event and watch TH-cam while basic mining.

  • @Antares-A
    @Antares-A 12 ชั่วโมงที่ผ่านมา

    The MOLE is currently just 3 mining ships in one Hull basically. What if one person could do all the lasers BUT other stations added something, like you could have a buffer operator, sort the crap out manually, something you would have to forfeit if you run it solo. Have the engineering station balance the modifier attachment attributes and peak power output of the beams, increasing effectiveness and stability as a boost over running it solo and forfeiting some effeciveness. CIG need to get their heads out of their own backsides when it comes to thinking manual labour means multicrew and nerfs equals balancing.

  • @idn
    @idn วันที่ผ่านมา +1

    Mining should entail scanning veins on the surface of planets that have/had water and volcanism (or similar Sci Fi concept). Mining should entail farming asteroids and rocks on and around moons or planets where collisions were involved in their formation or history. And, the composition of the system's star should impact what elements primarily make up the solar system's mining bounty. This is not perfect geology, astrogeology, or exogeology, but it would be very useful to the interlinking of Science gameplay, research and exploration and scanning, and looping that back into Mining.

  • @fatman9994
    @fatman9994 23 ชั่วโมงที่ผ่านมา

    I assume veins in the ground will be a thing for base building, so my hope is that eventually they'll be available for mining with a Prospector, Mole, etc as well. Tons of a material in a single place that you can just keep coming back to. Although it being focused on generally only being the cheaper ones with maybe a tiny bit of some better elements in there. Mostly geared towards collecting materials for crafting/base building vs actually making money.

  • @GrunfWorks
    @GrunfWorks 13 ชั่วโมงที่ผ่านมา

    Why wouldn’t there be rare gems that are only possible to mine with FPS, something more valuable then Hadanite but it is not reachable by ROC. Also those could be ingredients in rare and epic blueprints increasing the build quality and rarity and propertirs of the item being crafted

  • @Needlesse
    @Needlesse 19 ชั่วโมงที่ผ่านมา

    The new base-building mining laser is stationary, maybe the prospector will get whatever mini-game that laser gets as well.

  • @klebbe1
    @klebbe1 วันที่ผ่านมา

    Better quality and handling = more gained is the way to go as said.
    That also corresponds with todays refineries: cheaper = less skilled = less gained.
    I also hope that mining/salvage will be profitable so you don't HAVE to craft to make any real profit as i enjoy the relaxing gathering.

  • @moomanseven
    @moomanseven 12 ชั่วโมงที่ผ่านมา

    @mike, I wish there was an operator seat where a person could actively eject non valuable minerals from the input stream before it enters the saddle bag with a similarly tactile experience to mining

  • @MatthewNickerson
    @MatthewNickerson 23 ชั่วโมงที่ผ่านมา

    An inert material filter mod that could be purchased in game would be a small example of an upgradeable that could represent a bit of career growth in the game loop

  • @Mullins23
    @Mullins23 8 ชั่วโมงที่ผ่านมา

    Mining is the loop with the biggest time sink in the game and only loop that forces multiplayer
    Combat= fly to mission marker, kill
    Salvage= fly to or have salvage brought to you
    Medical= fly to target/ revive
    Cargo= fly to box put box in ship, deliver
    Commodities= same as above
    Refuel=Fly to stranded ship give fuel (go slow or blow up both ships?)
    Repair/rearm= Same as above
    Scanning= Who know

  • @illgottengains1314
    @illgottengains1314 วันที่ผ่านมา +1

    The process of heavy mining could cause turbulence on the ship, requiring a good pilot to keep her steady and stay on target. Good co-op

  • @larrylasich5136
    @larrylasich5136 วันที่ผ่านมา

    I stopped playing Empyrion: Reforged Eden after thousands of hours because I thought SC had everything that Empyrion was missing; functional multi-crew, player and game economy, etc. Now I'm remembering leveling up skill points, through hand mining, to Hover and Small Ship mining to get the resources to build a Capitol Vessel and Base building. How could RSI mess this up?

  • @FreshFoams
    @FreshFoams 23 ชั่วโมงที่ผ่านมา

    responding to 40:38. i remember way back when runescape added the grand exchange and that update was quite literally a game changer for the reasons you touch on. i think an implementation of something along those lines -- a couple brick and mortar locations you actually go to per system -- would be fantastic. to immersify the experience and keep supply and demand from becoming a homogenous, globalized (galacticized?) uninteresting thing we can add logistics fees and the whole nine yards if youre trying to buy wares listed outside your current system, hopefully keeping at least the economies of each star you visit more-or-less unique

  • @TheEVEInspiration
    @TheEVEInspiration 8 ชั่วโมงที่ผ่านมา

    We need alloy/composite manufacturing in player hands, in order to support crafting stuff.
    Nothing of quality is made out of just aluminum/iron as is.

  • @MI1GUEL23
    @MI1GUEL23 14 ชั่วโมงที่ผ่านมา

    Would love to see an Amazon implementation in SC. Where you could ask to get your items, bought from other players, delivered at your base or at a station (to hide your location). But those shipments are done by cargo hauler players. Wanna see a hull a delivering stuff to my base

  • @Ha1rD1aper
    @Ha1rD1aper 22 ชั่วโมงที่ผ่านมา

    Funny thing is that mining was my first branch off after courier. Mining was too exciting so went back to stringing courier contracts together lol! Know it's there tho.
    The biggest issue with mining is that it's not designed well for group gameplay. The ability to replace full bags with empty ones is a great step, but the deposits are basic af and give no real incentive to work as a group of miners working together hand mining, ROC mining, and Mole mining. Would make the difference between selling information about a rock and selling information about a mining site.

  • @RexAnothership
    @RexAnothership วันที่ผ่านมา

    What mining needs is crafting and a open market where the seller determines the price. So that there is something to do with the minerals other than sell the refinements. Crafting gives the buyer a reason to pay higher prices to finish the job in a timely fashion. Dynamic prices and a combination of resource rich and poor locations leads to wars which destroys ships, weapons, and equipment that need to be replaced, thus increasing the value of minerals and other construction materials. Crafting and open markets are the missing game loop that gives reason to play the game and all it's loops. It's the glue that holds the game together. I would add that mining should be expanded to digging holes in the ground and base building underground facilities. Including a limited in game version use of developer tools. Give us the tools for this sandbox MMO and let us build our own bases, cities and villages. Less work for CIG so the can focus on making the game work rather than filling the game with content. We can fill the space with content and have fun doing it. Let CIG developers build stores and pre-made buildings and stuff along with some city locations and let players assemble destructible content as they like and wreck what they are able to. That would make SC epic.

  • @RexAnothership
    @RexAnothership 23 ชั่วโมงที่ผ่านมา

    Salvage should be about going into ships and removing all the valuables and subsystems before hull scraping. Subsystems that are still functioning should be fixable and more valuable than hull scraping and that more valuable than the hull buy a lot.

  • @defi5
    @defi5 13 ชั่วโมงที่ผ่านมา

    To be able to find a giant ore deposit on a giant asteroid or on a planet and actually be able to set up a small mobile base and spend a lot of time mining the whole deposit would be awesome. I’m talking like 10-100 million or more worth of ore to be mined. Even 500 million worth if using an orion. They should be large enough for an entire org to tackle and even have to bed log off and come back to continue mining the next day.

  • @CptTurk81
    @CptTurk81 วันที่ผ่านมา

    Agree, you have to create a value to mining different types of mats and crafting is the most obvious method to provide this.

  • @TheEVEInspiration
    @TheEVEInspiration 8 ชั่วโมงที่ผ่านมา

    As for mining, I like to come back to the same location and continue mining, but the volumes are just to small.
    There currently is zero point in prospecting for resources, it's just flying around in a random direction and spot a rock or small cluster and mining it, then forget about the location.

  • @SiPPOSiT
    @SiPPOSiT 15 ชั่วโมงที่ผ่านมา

    I'm hoping to see that inert materials will be used in making concrete for basebuilding in the future.

  • @SkintAlot
    @SkintAlot วันที่ผ่านมา

    If you only have a player economy and we ignore the game economy then we should definitely see shelves in shops start emptying and all of a sudden the new weapon, shield or new ship we want to purchase is no longer available due to lack of resources to build them.

  • @xen1313
    @xen1313 18 ชั่วโมงที่ผ่านมา

    I see one big issue that CIG is probably looking to avoid. A marketplace where "gold farmers" can manipulate it to sell real $$$ for in game materals. There are international laws that ban that sort of interaction. If we have to sell/buy to an NPC, players can not manipulate the prices. The issue is, how do you create a dynamic economy if it's only relying on players using it, to support it? Having NPC's doing their own Roles, helps CIG be able to make adjustments to the economy when players fail to haul Aluminium because there is little profit in doing so. Players will only move goods that will maximize their profits, and without actively and heavy handedly manipulate the markets, CIG is trying to make low paying materials, worthwhile.

  • @johnmalkovic1470
    @johnmalkovic1470 14 ชั่วโมงที่ผ่านมา

    SC needs an economy like X4 there will be no water, no med pens, food, guns etc unless people bring resources to production facilities or move goods from production to factory to stores

  • @I3ladefist
    @I3ladefist 23 ชั่วโมงที่ผ่านมา

    @13:20 and this could be a real EXPLORATION gameplay, you cruising 'round a planet or a moon, seeking for rich mineable areas, you put a beacon, and you are able to share it or sell it! Not much to add for a lot of actual gameplay!

  • @fireye3
    @fireye3 18 ชั่วโมงที่ผ่านมา

    There needs to be such thing as a "good mining spot" to encourage exploration, & location sales.

  • @UndercoverPirate69
    @UndercoverPirate69 วันที่ผ่านมา

    Been playing Eve since 2003 and some elements of that game are mechanics where other games never succeeded. The market for instance which has been built by actual economic professors also carefully monitoring inflation which is the main problem around loot which is pretty much resource sorcery being an injection for hyperinflation. They need to manually adjust things
    A maxed drone mining Orca with Industrial reconfiguration does for about the same mining amount as a Hulk without bonus. One maxed Orca with max skils and max modules with 3x mining speed fleet modules and one extra maxed Hulk does for about 85.000 tritanium/min. Drones in other ships are that extra 10% on top of all other skills and bonus in general depending on the mwd speed of the drones. Apart from their cycle time you can gain efficiency by improving the general speed for 15% extra resources depending on what ranges you work with. When you mine for money forget about refining but look into ore compression which sells for a higher price than with maxed refining skills

  • @Anonnymouse53
    @Anonnymouse53 วันที่ผ่านมา

    Crafting really is the basis for creating demand, but I think it's kind of pointless without a player market.
    I used to play Anarchy Online, which had a deep gear/stat system. I'd spend hours in a spreadsheet to plan my next set of gear and then set about getting/buying everything I needed.
    As a result town squares really felt like bustling market places, hectic local chats full of people asking for each others services (buffs, crafting, materials, etc).
    Because gear had character-stat requirements to equip there was always a market for low & mid tier materials - no point crafting lvl5 items from lvl 50 materials.

  • @AlexanderLeister
    @AlexanderLeister วันที่ผ่านมา

    I don't even get why they didn't do it with the straight down extractor like in the promo. They already have planet surfaces and would just need to create another layer to stretch over it with different mineral areas.

  • @taghazog
    @taghazog วันที่ผ่านมา

    I think about the "valuable resource" point that he is still right about the number of different resources anyway. Both are valid:
    If you have a rare resource only reachable deep on FPS it will have more value, hence providing as much money for the effort. Also, with dynamic economy, it could be easy to starve one type of resource and then its value skyrocket, and change everything about the places you go and the resource you will mine. Dynamism is key to have every gameplay not repetitive.

  • @Tentacl
    @Tentacl 10 ชั่วโมงที่ผ่านมา

    I'll be positive with this one. IMHO mining has a lot to evolve but it's solid enough so it doesn't need to be redone unlike many other areas.

  • @RexAnothership
    @RexAnothership วันที่ผ่านมา

    Engineering should include ship power management so that you cannot solo ships larger than 2 crew. Industrial ships should along with what ever the ship is designed to do, include ship power management alongside the industrial power management even at the solo level. Power management means managing the powerplant to deliver power needed without it exploding. Maybe a simplified version of mining with a little less drift. This makes the progression to large multi crew ship power management make sense. Encourage multi crew game play with huge profits or superior firepower and defence. Make large multi crew ships impossible to fly without an engineer and crew actively working to keep the ship in optimal working order. Otherwise, what is the point of SC engineering? Keep it fun and rewarding for every profession.

  • @NightNord
    @NightNord 8 ชั่วโมงที่ผ่านมา

    Mike: You need the crafting! That's the only way to ensure players don't just mine the most valuable resource!
    Video: You need a dynamic economy to ensure players don't just mine the most valuable resource
    Mike: No! You don't need dynamic economy if you have player driven economy!
    A player driven economy has lots of other downsides, specifically players locking other players out of progression because of whatever reasons. And it is much less controllable than a synthetic NPC economy. So a dynamic NPC economy is actually a better choice. Crafting/base building is a nice sync but it can't be and shouldn't be the only source of progression (or even the primary one) - otherwise you'll end up with EVE (which is a pretty niche game).
    An NPC economy can also generate missions like "hey, we need 10000 SCU of titanium stat" and you can only buy 5000 SCU - you need to mine (or hire a mining org/player) the rest. You'll get a lot of money but also reputation (which should be a secondary progression - a large MMO can't have just one progression). You can have dynamic events that require you to procure those "common" materials.
    That was the point of the original design. And the original design had crafting - a limited one. It wasn't crafting ships/player driven economy because that would mean all production chains has to be very simple so players can drive them. I think it's a huge mistake that CIG dropped that part of the design.

  • @robwilson509
    @robwilson509 3 ชั่วโมงที่ผ่านมา

    Mike, at the same time as this community being toxic AF at times, its also one of the most friendly and helpful communities I have ever seen in a online game

  • @Gnubbelhurz
    @Gnubbelhurz 21 ชั่วโมงที่ผ่านมา

    What just came to my mind. Why does the mole not have remote turrets.
    It has no atmosphere or even air in the turret. why?
    Rocks can explode and harm you.
    But every other bigger ship you just have remote turrets sitting warm, nice and safe in a cabin.
    makes no sense

  • @TheEVEInspiration
    @TheEVEInspiration 8 ชั่วโมงที่ผ่านมา

    44:30 I fully agree that RMC should be refinable!

  • @Embarkation1
    @Embarkation1 11 ชั่วโมงที่ผ่านมา

    I just wanna go out farming salvage / mining materials during the week, so that I can provide repairs to our org on major team events at weekend.

  • @balrogz5093
    @balrogz5093 23 ชั่วโมงที่ผ่านมา

    right with ye on having a verticle mining mode. would be very cool... even if it was especially random

  • @matteobarbarini3120
    @matteobarbarini3120 วันที่ผ่านมา

    Hey, is the bug of the mole fixed?

  • @Zrillax
    @Zrillax 11 ชั่วโมงที่ผ่านมา

    What if Intert Material was used for firefighting equipment?

  • @TobiHReact
    @TobiHReact 22 ชั่วโมงที่ผ่านมา

    We need resource management, high deman/low demand, i wanna mine alott of iron just to store it just in case it might be high demand one day. We are getting it and when we do i think it will expand mining when it is released :)

  • @alexpetrov8871
    @alexpetrov8871 22 ชั่วโมงที่ผ่านมา +1

    I see no point in such videos. "Let me tell you what a beautiful videogame I've imagined yesterday before going to sleep", oh nice, who cares. 50min of this is too much.

  • @mikezr1000
    @mikezr1000 วันที่ผ่านมา +1

    I like Hav0k's videos.

  • @tiersei
    @tiersei วันที่ผ่านมา

    Roc mining wouldn't feel as bad now if there was some sensible way to move the gems from it to the local storage...but there isn't. Maybe they'll work that out once they add ground vehicles to the freight elevators but right now the experience is just absolutely dreadful. Also they really gotta fix the issues with swapping out mining bags that currently exist with the prospector.

  • @gamedevcarto
    @gamedevcarto 18 ชั่วโมงที่ผ่านมา

    Structural salvage needs to incorporate a gadget similar to a mining gadget but it's an explosive. You need to go place them on the ship being broken down and the accuracy of your settings and placements determine the amount of construction material given back when the remains are sucked up.

  • @matthewfletcher4627
    @matthewfletcher4627 6 ชั่วโมงที่ผ่านมา

    I think you should be able to choose the risk level whilst mining.
    Random occurrences should occur in certain sectors, or whilst mining certain minerals. Like ice mining could be more problematic in the tail of a comment.... But yields much better and maybe more types of ice....

  • @Accuracy158
    @Accuracy158 20 ชั่วโมงที่ผ่านมา

    If mining could be so much more (which it probably could) imagine every other gameplay loop. 😅 Mining is the closest one to actually being fleshed out now, "closest" which isn't saying much.

  • @TheEVEInspiration
    @TheEVEInspiration 8 ชั่วโมงที่ผ่านมา

    Miners selling ores in remote locations and someone else handling the logistics of refining and/or getting it to economic centers should be a thing.
    Why would miners have to be restrict to economic centers or else have to play the full economic chain?
    BTW. Refined ores take up way too much space.
    Basically be as big as the raw rocks it came from, which is very unrealistic.

  • @RoadRashHD
    @RoadRashHD 17 ชั่วโมงที่ผ่านมา

    Mining is the best SC exploration game play

  • @judomaine
    @judomaine 22 ชั่วโมงที่ผ่านมา

    This mining loop is broken right now it’s sad

  • @ichitensho7075
    @ichitensho7075 20 ชั่วโมงที่ผ่านมา

    yes market place , work orders should be players creating order tickets and players can accept it

  • @sevilnatas
    @sevilnatas วันที่ผ่านมา

    On the quality of a mineral, it seems like if they made the bigger the mining vehicle, the harder to extract high quality minerals. In other words, if you have an Orion, you are chewing up massive amounts of asteroids, being far less discriminating about quality. The mole is great at breaking big rocks but it is far far harder to break them without degrading their quality. Prospector can't break the massive rocks but has the finness to extract high quality minerals. Rock and hand mining might even give the miner the ability to extract super high quality minerals that have super high value to the point where someone might do initial breaks with the Prospector and do final breaks by hand, for the really big payout.

  • @adrianslater9127
    @adrianslater9127 วันที่ผ่านมา

    Make it more like gold rush on the discovery Channel?
    That would go well with Base building

  • @Darkdrains
    @Darkdrains วันที่ผ่านมา

    I missing mining cave or mine staf for ground vehicles. Cave only personal mining.
    And prospector and Mole small diferend cargo. Mole 96SCu for 4 player or 48SCu for 1 player. Its not good. Need this more differend.

  • @bradley2712
    @bradley2712 วันที่ผ่านมา

    player market is important once a run on a mat. happens people who invest in stock piling less value mats. should be able to cash in..

  • @Vioblight
    @Vioblight วันที่ผ่านมา

    I don’t enjoy mining but I’m glad others do.

  • @jakgorman3183
    @jakgorman3183 23 ชั่วโมงที่ผ่านมา

    Ore should be supply and demand. EG.
    Aluminium should be expensive if there is none being mined.

  • @LuckyAJC
    @LuckyAJC วันที่ผ่านมา

    should have to pay for access too mine, and if you dont the ores you mine are illegal goods and can only be refined in a certain place

  • @ichitensho7075
    @ichitensho7075 20 ชั่วโมงที่ผ่านมา

    making it so the better you mine it using the "minigame" the better yield you have would be nice :3

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 วันที่ผ่านมา

    The same is true for cargo right now, the risk and time involved are not worth your time.

    • @sjoervanderploeg4340
      @sjoervanderploeg4340 วันที่ผ่านมา

      And that is what this game lacks a lot, rewarding game loops...
      Who is going to ferry 30x24 boxes when losing just two boxes is going to negate any profit you could have made for the hour you just spend? Don't even think about losing ALL the boxes.

  • @Gnubbelhurz
    @Gnubbelhurz 21 ชั่วโมงที่ผ่านมา

    I like the idea of having areas of similar type of rocks. And that you mine for a reason.
    And that you have mining lasers specific for a material maybe.
    Also I do t see that these gadget you can put onto a rock gave me a bug benefit. It was always a waste of time and money. Never could break bigger rocks using them.
    Or why can I not decide which ore to sell and which to refine. That should be possible.
    With Quantanium I whish you had a bit more time before it blows up. So you can at least fill the ship. Still have the pressure but not like oh Quantanium let's get it and leave this great spot I just found.
    At all mining isn't worth the time at the moment.

  • @Acklend
    @Acklend 7 ชั่วโมงที่ผ่านมา

    They need base defense and refineries for all mats

  • @danielschmidt1990
    @danielschmidt1990 วันที่ผ่านมา

    i agree with crafting.. The profit shouldnt be in the material itself, it should be in what we can craft with the different matierals.. whats needed determinate its value

  • @MaticTheProto
    @MaticTheProto 22 ชั่วโมงที่ผ่านมา

    Bold to call the mole straight up better

  • @brandonswitzer3907
    @brandonswitzer3907 18 ชั่วโมงที่ผ่านมา

    Mike you never played SWG did you... I feel like they are making an economy like SWG mixed with EVE.

  • @stepstv4466
    @stepstv4466 วันที่ผ่านมา

    Mby you need a fabrication building on a planet to craft stuff and base building ships can build you that building. So you could just ask a player to build you one of those which would make for player interaction and give ships with building ability a loop to work in because all players would like to do crafting but not all players have the ships to build a building like that.

  • @HereIsZane
    @HereIsZane 23 ชั่วโมงที่ผ่านมา

    SC mining should be closer to Elite's instead of the dumb scroll wheel minigame we got

  • @sidewithwerewolves
    @sidewithwerewolves วันที่ผ่านมา

    A fun way to scale up mining, salvage and exploring is ramping up things like random environment challenges [pyro solat flare] and/or needing to keep an eye out for pvp like eve lowsec, null and WH spaces. You want chill in null sec then you mine for the big pvp org who patrol their space. Gives pve orgs a reason to work with pvp orgs and those weirdos that do both.

  • @ichitensho7075
    @ichitensho7075 20 ชั่วโมงที่ผ่านมา

    yea having to change bags would be nice cuz its boring cuz im full after 3 mins then 30 mins getting back

  • @Acklend
    @Acklend 7 ชั่วโมงที่ผ่านมา

    Like EvE I build my own ships to sell so you need all types of ore

  • @BigBobBlazer
    @BigBobBlazer 14 ชั่วโมงที่ผ่านมา

    1. They need to make mining financially viable like it was in 3.16.
    2. They need a better mechanic on the HUD that tells you which rocks you can mine based on your ship and components (currently not very accurate), immediately, without having to waste your time flying from rock to rock.
    3. There needs to be more reasons to mine other materials instead of just going after the META
    4. They need to fix the dsync so that you don’t waste your time on dead rocks or explosions
    5. They need a lot more than just two mining ships
    I used to love mining. I thoroughly dislike it now.

  • @nikolamilisavljevic7389
    @nikolamilisavljevic7389 12 ชั่วโมงที่ผ่านมา

    Of ALL the channels covering SC, this is the only one I stuck with. The reason? Mike is an objective person, saying it how it really is, not simping for the excuse for a "game" that, in all truth, keeps me around because of the potential that it has and for what it COULD be, just like Mike. However, I'm losing my faith it will ever be what I am hoping it to be.

  • @blodrush25
    @blodrush25 15 ชั่วโมงที่ผ่านมา

    the thing is that CIG need to let people make almost all ships ingame so that is somthing like eve online the marked need to be like that system same with Contract
    i gotta say CIG is not doing what they need to do lets see what fake promis they come with at Citizencon

  • @TheEVEInspiration
    @TheEVEInspiration 9 ชั่วโมงที่ผ่านมา

    *About EVE (10+ years ago)*
    It does NOT have an activity supporting economy and it never had!
    This is due to storage being free and unlimited.
    Market traders can just pile up endless amounts of goods in Jita, the only significant trade hub in the game.
    They can thus time-extort players that do the economic activities.
    Buy low, sell high and spoof orders and such.
    And no miner/manufacturer can respond to prices as quick as someone just sitting in Jita manipulating orders from an endless stock stored already in station.
    Miners/manufacturers have to sell in order to have capital to continue their work, especially manufacturers, so there is time-pressure to sell quick.
    Basically they get always underpaid and the lost profit goes to traders that add nothing to the economy!
    EVE has a terrible economic design, easily fixable, but they never did when I was still playing.
    I guess they are clueless and just think, people keep playing, so it must be OK.

  • @kwcnasa
    @kwcnasa 20 ชั่วโมงที่ผ่านมา

    Resume @39:00

  • @Acklend
    @Acklend 7 ชั่วโมงที่ผ่านมา

    Try orca mining with harvesters

  • @vik12D
    @vik12D วันที่ผ่านมา

    Star Wars Galaxies is probably the best model for crafting and generating an economy.
    Eve has some okay aspects...but generally it's system isn't great and no where near as good as SWG.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 22 ชั่วโมงที่ผ่านมา

    Jobs in RL are (for the most part ) repetitive as well.

  • @reamoinmcdonachadh9519
    @reamoinmcdonachadh9519 22 ชั่วโมงที่ผ่านมา

    So you wanna be a Lord of War? Selling to players their weapons and ammo and equipment to make their own scratch built weapons and traps?

  • @FreshFoams
    @FreshFoams วันที่ผ่านมา

    I'm not sure why I'm playing devils advocate for this man but @ 16:09 you mention CR doesn't want traditional mmo crafting in the game, I'd hope that "traditional" in that sentence is carrying a lot of weight, and he is just explaining in a subpar way he wants the same level of a tactile experience for crafting that coincides and aligns with the sort of gold standard™ seen elsewhere. but then again both possibilities seem about as plausible; maybe I'm being too generous and back then mans really did think that a skill based game like this could survive without a proper player economy giving reason to not murder hobo literally everyone you see ever, always; once you are both good and/or geared enough to win more often than not

    • @akaAoXo
      @akaAoXo 22 ชั่วโมงที่ผ่านมา

      CR has always wanted a partially automated and dynamic economy more akin to a city builder where resources, factories and shops are essentially AI controlled - but whose positons can be taken over by players. So to some extent, Hurston, for example, would always make guns, but if they ran out of materials then either NPCs or players would take on the role of resource gatherer. I think early on there was also plans for players to "manage factories" where they could decide how to "manage all aspects of production, from getting resources to keeping factory workers happy to getting equipment to distribution to the market. If no player owns it, then the AI takes care of everything, including getting goods out to the market (so there will always be a market, even if players aren't currently filling it)."