Folks, a quick note. While producing this video, I tested RMG, and it is a frontend for Mupen, so the same issues found in Mupen will be present in RMG because they share the same core. As for Simple64, I genuinely didn't know about its existence. So, if you'd like, I can do a test between Project64, Simple64, and Ares (which, despite being a multi-emulator, delivers excellent results and fidelity in practically everything it does). Edit: According to user @Bajolzas, Simple64 also uses the Mupen64 core, so the results may be the same.
I find it unusual that you're getting this bad performance with Mupen or RMG. I'm able to run Mario Kart 64 at 1080p on my N100 MiniPC: th-cam.com/video/cqBazNnfz5I/w-d-xo.html. Are you CPU, or GPU limited? It could be a bad setting, like running under an CPU interpreter instead of the recompiler by accident.
Project64 is plugin based as well, if you use RMG with GLideN64 instead of Parallel it will be fast as well. Simple64 is just Mupen with Parallel, it will be just as slow as already tested.
You're welcome! I'm glad the information was helpful. Indeed, if Simple64 is also based on Mupen, it's likely to have similar issues. However, it's a good idea to try it out and draw your own conclusions. If needed, you can always create another video with your findings. Good luck with your testing!
@@AlexwpiGame Ye be welcomin' me heartie! I be glad to see that ye found the information helpful. Aye, if Simple64 be sailin' under the same flag as Mupen, it be likely to have similar issues. Nonetheless, 'tis a smart notion to give it a try and chart yer own course. If the winds be against ye, ye can always hoist another flag and share yer discoveries with the crew. Fair winds to ye in yer testing endeavors, me hearty!
Good video. As of today, mupen64+ is one of the most compatible/multiplatform/performance emulators for N64, of course not flawless, but with the correct settings and a good frontend (yeah I know retroarch isnt the prettiest) and latest mp64+ core, we can play even the hardest games to emulate, Jet Force Gemini is a good example of how hard it is to emulate a custom microcode on N64. You noted in your video how it is imposible to render the video resolution to double or triple the original source on mupen64+, but thats not really a cpu/gpu intensive on modern portable/computers, even a modded Nintendo Switch or a highend android phone can run games at 2x or 3x resolution without issues. Outdated plugins is an incorrect statement, GLideN64 its still in development an gonetz has fixed a lot of issues. We dont have the perfect N64 emulator yet, but between official N64 emulators (Wii N64 vc, Wii U N64 vc and NSO N64 expansion pack) + mupen64+, almost 99% of the whole library can be played from start to end with zero to minimal video glitches or less arithmetic-logic problems.
I support this information, I understand that retroarch does not give credit as it should, but after many emulators test I decided to use mupen64+ core, I don't think I've updated this core for 2 years now I probably should but it's definitely the way to go if you are looking for compatibility and upscale, not perfect, but the best experience for me.
@AlexwpiGame also forget simple64 which is super accurate n64 emulator as used ParaLLEl RSP/RDP downside need vulkan 1.1 gpu so why never listed in video every batter they project 64. Also has no pung in system and super easy to setup so probably best n64 emulator for windows.
Seria muito bom se pegassem o Project64 pra melhorar ainda mais. Ele estagnou na versão 3.0.1 desde junho de 2021. Tem as versões de desenvolvimento que tao se atualizando, ultima atualização foi dia 5/09 agora de 2024 mas nao sei se tem muuuita diferença assim entre essas versões 3.0.1 e 4.0
I didn't know about the existence of Simple64 until now. Regarding Ares, I haven't tested any multi-emulators. I did try RMG, and it has the same performance as Mupen; it's just a different frontend. I can make a part 2 now using Simple64, Ares, and Project64 if you want.
@@AlexwpiGame Oh, don't worry about testing. I only mentioned those emulators because I had doubts about performance and accuracy. Only if you can (and want it), a video would be awesome.
I remember when I played Majora's Mask in the years 2006-2008 with my first pc I could never transform into a Goron without the Project64 emulator popping up a dialog window (which I never took the time to read at the time as I was a kid) then the emulator crashes right after and so I was never able to finish the snow region (and the game without the cheat codes), it was very frustrating and at this day I still d'ont know what is the cause of the problem! maybe it was a drivers issues because I hadn't Internet at the time!i
Plugins are dirtyyy but yeah, if you just want it to look nice and render higher resolutions then it's hard to beat Project64. Simple64 ("heavily" modified fork of mupen64plus-core) looks interesting though and focuses more on accuracy. Once N64 MiSter cores move along that's gonna be the future for sure - FPGA just makes the most sense for N64 since like the Saturn or 2600, it's EXTRA obscure - it's just too damn hard to emulate N64 accurately via software, and cycle accurate would be super demanding, which is partly why no one's developed one as accurate as BSNES/Higan is for the SNES. It's good to have options of course, but imo it's best to stick to accurately emulating the hardware, rather than bandaids and timing issues fixed on a per-game basis, like many emulators in general do.
i have an issue with Project 64 ver 3.0.1. Don't save the "Rumble Pak" setting, instead RMG work perfect with the Rumble option On. What a shame, im playing with the N64 Switch Online Controller
I use the emulator called 1964 But I have a problem and I don't know if you can help me :( When I'm playing the game called perfect dark I don't know why sometimes the textures turn white causing the game to freeze and not respond :/ having to close it manually Has this happened to anyone or do you know how I can fix it?
UltraHLE was the first n64 emulator that has few games compatible, but this needs a 90s hardware. RMG is the best one that using mupen64plus but uses glide64 plugin so it works better than project64 without donation popups like yoshi's story example
This video must have been very difficult to do, thanks your is awesome, personally I prefer using my everdrive in my original hardware because Nintendo 64 is very difficult to emulate properly.
As much as I enjoy using emulators, in some cases, like Sega Saturn and Nintendo 64, I have to admit that using an Everdrive on an original console can be the best option.
So no mention of ParaLLEL and their more recent & better plugins? No mention that those plugins also are integrated into the latest mupen64plus versions? Bad video...
Rosalie's Mupen RMG Possui 3 opções de Video Plugin atualizados( GlideN64, parallel e Angrylion s RDP esse sendo o mais preciso ) Save state / load state Utiliza cheats Sabendo configurar ele é excelente Ares é outro que tem muito potencial esta evoluindo e o bom e velho Project64 !! Os demais são projetos muito antigos
I don't recommend Project64. if you have a cpu that has AVX2 ((Intel 4th generation(Haswell) or AMD Zen(Ryzen))), then simple64. if you have an older cpu without AVX2 (Intel 3th Gen or AMD FX), then RMG.
I tested RMG, and its performance is the same as Mupen. RMG is just a frontend for Mupen. As for Simple64, I discovered its existence only a few hours ago. I will have to make a part 2 and include it in the comparison.
There's 2 options for you: • buying a Nintendo Switch N64 wireless controller. It's got vibration integrated, is re-chargeable via USB-C and works like a charm in conjunction with 8bitdo's Wireless USB Adapter 2. • buying 8bitdo's DIY wireless kit for an N64 controller
Plugins are dirtyyy but yeah, if you just want it to look nice and render higher resolutions then it's hard to beat Project64. Simple64 ("heavily" modified fork of mupen64plus-core) looks interesting though and focuses more on accuracy. Once N64 MiSter cores move along that's gonna be the future for sure - FPGA just makes the most sense for N64 since like the Saturn or 2600, it's EXTRA obscure - it's just too damn hard to emulate N64 accurately via software, and cycle accurate would be super demanding, which is partly why no one's developed one as accurate as BSNES/Higan is for the SNES. It's good to have options of course, but imo it's best to stick to solutions that accurately emulate the hardware, rather than bandaids and timing issues fixed on a per-game basis, like many emulators in general do.
Folks, a quick note. While producing this video, I tested RMG, and it is a frontend for Mupen, so the same issues found in Mupen will be present in RMG because they share the same core. As for Simple64, I genuinely didn't know about its existence. So, if you'd like, I can do a test between Project64, Simple64, and Ares (which, despite being a multi-emulator, delivers excellent results and fidelity in practically everything it does). Edit: According to user @Bajolzas, Simple64 also uses the Mupen64 core, so the results may be the same.
I find it unusual that you're getting this bad performance with Mupen or RMG. I'm able to run Mario Kart 64 at 1080p on my N100 MiniPC: th-cam.com/video/cqBazNnfz5I/w-d-xo.html. Are you CPU, or GPU limited? It could be a bad setting, like running under an CPU interpreter instead of the recompiler by accident.
Project64 is plugin based as well, if you use RMG with GLideN64 instead of Parallel it will be fast as well. Simple64 is just Mupen with Parallel, it will be just as slow as already tested.
You're welcome! I'm glad the information was helpful. Indeed, if Simple64 is also based on Mupen, it's likely to have similar issues. However, it's a good idea to try it out and draw your own conclusions. If needed, you can always create another video with your findings. Good luck with your testing!
@@AlexwpiGame Ye be welcomin' me heartie! I be glad to see that ye found the information helpful. Aye, if Simple64 be sailin' under the same flag as Mupen, it be likely to have similar issues. Nonetheless, 'tis a smart notion to give it a try and chart yer own course. If the winds be against ye, ye can always hoist another flag and share yer discoveries with the crew. Fair winds to ye in yer testing endeavors, me hearty!
@@AlexwpiGame Mupen64- v1.1.3 plugin -angrylion-plus.dll
Thanks to channel patreons / youtube members:
Paolo, Rashidinho Q, Ray Tracer, Lao90, Wraptar, Andy Cortez, Hector Martinez, Phoenias Aldwin, Panda, Rashed Almo, Kesnei, Mote7856, Mohammad Sharif, Shiro Tensa, Diego Martinez, ★尺工乇ム乇尺★, DemonDude.
Nice video, Alex! That 007 Golden Eye is truly a classic. BTW, you shoot as well as you drive. 😂
@@AlexwpiGamefala portugueizi
Ai voice tracks are becoming unattractive
Understatement of the century
He's brazilian, his English pronunciation is probably not very good.
Good video. As of today, mupen64+ is one of the most compatible/multiplatform/performance emulators for N64, of course not flawless, but with the correct settings and a good frontend (yeah I know retroarch isnt the prettiest) and latest mp64+ core, we can play even the hardest games to emulate, Jet Force Gemini is a good example of how hard it is to emulate a custom microcode on N64. You noted in your video how it is imposible to render the video resolution to double or triple the original source on mupen64+, but thats not really a cpu/gpu intensive on modern portable/computers, even a modded Nintendo Switch or a highend android phone can run games at 2x or 3x resolution without issues.
Outdated plugins is an incorrect statement, GLideN64 its still in development an gonetz has fixed a lot of issues.
We dont have the perfect N64 emulator yet, but between official N64 emulators (Wii N64 vc, Wii U N64 vc and NSO N64 expansion pack) + mupen64+, almost 99% of the whole library can be played from start to end with zero to minimal video glitches or less arithmetic-logic problems.
Thank you for the information.
I support this information, I understand that retroarch does not give credit as it should, but after many emulators test I decided to use mupen64+ core, I don't think I've updated this core for 2 years now I probably should but it's definitely the way to go if you are looking for compatibility and upscale, not perfect, but the best experience for me.
@AlexwpiGame also forget simple64 which is super accurate n64 emulator as used ParaLLEl RSP/RDP downside need vulkan 1.1 gpu so why never listed in video every batter they project 64. Also has no pung in system and super easy to setup so probably best n64 emulator for windows.
I recommend Simple64, RMG & Project64+GlideN64 Video Plugin, saludos!
Thank you for your recommendation.
you destroyed my ear
Gran video informativo, me ha servido de ayuda. Thanks Bud 😊
Seria muito bom se pegassem o Project64 pra melhorar ainda mais. Ele estagnou na versão 3.0.1 desde junho de 2021.
Tem as versões de desenvolvimento que tao se atualizando, ultima atualização foi dia 5/09 agora de 2024 mas nao sei se tem muuuita diferença assim entre essas versões 3.0.1 e 4.0
Good video! I thought you would show Simple64, RMG or Ares too. But I liked the comparison.
I didn't know about the existence of Simple64 until now. Regarding Ares, I haven't tested any multi-emulators. I did try RMG, and it has the same performance as Mupen; it's just a different frontend. I can make a part 2 now using Simple64, Ares, and Project64 if you want.
@@AlexwpiGame Oh, don't worry about testing. I only mentioned those emulators because I had doubts about performance and accuracy. Only if you can (and want it), a video would be awesome.
I like Project64 at a glance but so far the only part that really bothered me was the 'nagware' issue it has. Does anyone know any simple fixes to it?
m.th-cam.com/video/HduKBVyvfzo/w-d-xo.html
Does using RMG fixed for you?
5$ isn’t a lot broke boy
I remember when I played Majora's Mask in the years 2006-2008 with my first pc I could never transform into a Goron without the Project64 emulator popping up a dialog window (which I never took the time to read at the time as I was a kid) then the emulator crashes right after and so I was never able to finish the snow region (and the game without the cheat codes), it was very frustrating and at this day I still d'ont know what is the cause of the problem! maybe it was a drivers issues because I hadn't Internet at the time!i
Plugins are dirtyyy but yeah, if you just want it to look nice and render higher resolutions then it's hard to beat Project64.
Simple64 ("heavily" modified fork of mupen64plus-core) looks interesting though and focuses more on accuracy.
Once N64 MiSter cores move along that's gonna be the future for sure - FPGA just makes the most sense for N64 since like the Saturn or 2600, it's EXTRA obscure - it's just too damn hard to emulate N64 accurately via software, and cycle accurate would be super demanding, which is partly why no one's developed one as accurate as BSNES/Higan is for the SNES.
It's good to have options of course, but imo it's best to stick to accurately emulating the hardware, rather than bandaids and timing issues fixed on a per-game basis, like many emulators in general do.
i have an issue with Project 64 ver 3.0.1. Don't save the "Rumble Pak" setting, instead RMG work perfect with the Rumble option On. What a shame, im playing with the N64 Switch Online Controller
I use mupen64 in my mobile phone and every game works perfectly with high resolutions
Yeah,me too,it's how i play the Massive W game:Super Mario 64 and its W rom hacks
how can i play the rogue squadron and indiana jones games on N64? they always nearly impossible
Using n64 rmg emulator anyone know how I change fps from 120fps to 60fps for all games because it’s driving me nuts all n64 games run at 120fps?
Where i can see The Sega Saturn Analisis?
I use the emulator called 1964
But I have a problem and I don't know if you can help me :(
When I'm playing the game called perfect dark
I don't know why sometimes the textures turn white causing the game to freeze and not respond :/
having to close it manually
Has this happened to anyone or do you know how I can fix it?
UltraHLE was the first n64 emulator that has few games compatible, but this needs a 90s hardware.
RMG is the best one that using mupen64plus but uses glide64 plugin so it works better than project64 without donation popups like yoshi's story example
1:42 😂😂😂😂 eu ri bastante
😂
Mupen is the best emulator simply because it can run Rogue Squadron. If it can run that, it can run anything.
Opa eu estava esperando esse video porque é muito dificil achar o melhor emulador de n64
Espero ter ajudado, ainda faltou falar do Simple64, que nem sabia da existência até a publicação deste vídeo
@@AlexwpiGame esse eu tambem não conheço
What emulator can run Rayman 2 perfectly and read controller paks? Im having a lot of trouble with that game...
Get ray man revolution on a ps2 emulator if you haven’t played it yet. It’s ray man 2 with English dub and updated features
@@ChaseOtx I dont care about what version is the best one, i wanted to play the N64 release to see how it all started.
This video must have been very difficult to do, thanks your is awesome, personally I prefer using my everdrive in my original hardware because Nintendo 64 is very difficult to emulate properly.
As much as I enjoy using emulators, in some cases, like Sega Saturn and Nintendo 64, I have to admit that using an Everdrive on an original console can be the best option.
So no mention of ParaLLEL and their more recent & better plugins? No mention that those plugins also are integrated into the latest mupen64plus versions? Bad video...
I havnt emulated n64 in years
Ótimo video
Valew amigo
Rosalie's Mupen RMG
Possui 3 opções de Video Plugin atualizados( GlideN64, parallel e Angrylion s RDP esse sendo o mais preciso )
Save state / load state
Utiliza cheats
Sabendo configurar ele é excelente
Ares é outro que tem muito potencial esta evoluindo e o bom e velho Project64 !!
Os demais são projetos muito antigos
Obrigado pelas informações
I don't recommend Project64.
if you have a cpu that has AVX2 ((Intel 4th generation(Haswell) or AMD Zen(Ryzen))), then simple64.
if you have an older cpu without AVX2 (Intel 3th Gen or AMD FX), then RMG.
I hate saying this but the reason mupen64 runs like shit because its emulating the framebuffer. You can turn it off but then less accuracy
Faça mais videos como esse eu adoro🤓🤓🤓🤩
Opa farei sim, pode deixar.
Mupen64Plus-Next? I've heard it's considerably better than vanilla Mupen. Is that not true?
It's just a fork for retroarch.
I thought project 64 has a deep
Virus and can potentially have an exploit where people can hack into your pc? That’s why is not recommended
when i used project64 i got 2x a bsod
Cual es el mejor?
Simple64, Ares y RMG (Windows/Linux)
Para android M64Plus FZ es recomendado
Ares and simple64 are the best you can do.
You missed Simple64 and RMG 😞
I tested RMG, and its performance is the same as Mupen. RMG is just a frontend for Mupen. As for Simple64, I discovered its existence only a few hours ago. I will have to make a part 2 and include it in the comparison.
@@AlexwpiGame From what I read on the site for Simple64, it is just a variation of Mupen, so essentially the same thing.
Best Nintendo64 emulator on Android?
Unfortunately, my device performs like a potato, so I need to buy a new one to make videos about mobile emulators.
Mupen 64 Plus FZ
I can’t play these games without a real n64 controller
Worst controller ever made
there are usb n64 controllers
There's 2 options for you:
• buying a Nintendo Switch N64 wireless controller. It's got vibration integrated, is re-chargeable via USB-C and works like a charm in conjunction with 8bitdo's Wireless USB Adapter 2.
• buying 8bitdo's DIY wireless kit for an N64 controller
I use paraLLEl in retroarch
You can use an most updated version of it the parallel launcher if you have an pc
And none of them can output surround sound..
N64 never used CDs, boy.
@@iceman8804@ 3:43 . If you saw a DD floppy disk you would understand. It's definetly not a CD.
The takes in this are awful, author clearly has an agenda to push
Plugins are dirtyyy but yeah, if you just want it to look nice and render higher resolutions then it's hard to beat Project64.
Simple64 ("heavily" modified fork of mupen64plus-core) looks interesting though and focuses more on accuracy.
Once N64 MiSter cores move along that's gonna be the future for sure - FPGA just makes the most sense for N64 since like the Saturn or 2600, it's EXTRA obscure - it's just too damn hard to emulate N64 accurately via software, and cycle accurate would be super demanding, which is partly why no one's developed one as accurate as BSNES/Higan is for the SNES.
It's good to have options of course, but imo it's best to stick to solutions that accurately emulate the hardware, rather than bandaids and timing issues fixed on a per-game basis, like many emulators in general do.