Go Beyond Skyrim's Mod Limit - Converting ESPs to ESLs
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- เผยแพร่เมื่อ 20 ธ.ค. 2024
- This quick tutorial will go over converting Weapon and Armor mods from .esp to .esl using ssedit!
.esp files have a load order limit of 254 while you can run 4096 .esl files.
Only certain mods are viable for .esl conversion. We'll stick with low record mods (-2000). This will even work with magic mods if they do not exceed the record limit.
For mods that cannot be converted to .esl I recommend merging them if you want to reduce load order size.
Link to Mod Merging Video:
• Going Beyond Skyrim's ...
SSEDIT
www.nexusmods....
I recorded this video using a new mic and settings were off so if you're using headphones your left ear is about to get an ASMR treat.
My left ear likes this video
New Mic. Thanks for the heads up. 😅
@@80sgameboyusing my phone so you're gucci
My right ear and load order thanks you good sir ❤
And my too
Thank you for the straight to the point and easy reminder video
You're very welcome.
Dude what an awesome video I can finally make space I thought I couldn't!! This is the only video needed for this, clear and straight to the point. 😎🙏
if you compact an esp it changes all values so pre-made patches won't work. patches have to be made from scratch. to flag mods as esl without compact and not changing the values so patches are still working, if you have mod organizer 2 and you make executable of ssedit add -pseudoesl on argument section. when you open ssedit the mods that can be flagged as esl have FormID(left panel of ssedit) that starts with [FE] and a numerical value starting from 000. if a mod has this FormID [FE 010] it can be flagged as esl without making compact. mods that have FormID like [01] cannot be flagged as esl without compact. there are many mods that can be flagged as esl without compact cause the modders haven't flag them.
You are a wealth of information. Thank you for this
@@80sgameboy you're welcome. this video is also informative. i have made mods into esl so i saved time from trying to merge mods to decrease the esp limit.
Easy to follow guide thank you!
Thanks dude!
You are welcome!
MY MAN! THANK YOU
legend mate more room for mods
somehow my FNVEDIT dont has this option
I think you should apply script for ESP to ESL just to make sure its safe. Some people dont know mods with new cells can cause critical errors if ESLified.
How exactly would you do this? I have a very chunky mod list right now, and I'm running out of options.
@@PersonageEnigmatic Right click the processed .esp, apply script and then select "find ESP plugins which could be turned into ESL" and click ok. If the file can be turned into an ESL it will say so. If it also posts a warning "Warning: Plugin has new CELL(s) which won't work when turned into ESL and overridden by other mods due to the game bug", do not turn it into an ESL.
@@Harjawalda thank you my friend, saved me a lot of trouble
I did this but my active plugin number on MO2 did not change, and under plugins the font of the mod has changed but is still labeled .esp
If the font became italicized then you should be good. See if next to the name you have a number or a long hexdecimal like "FE: XX" then it worked.
thanks it worked its labed fe:089
I've flagged a couple of ESP's as ESL, saved them and all is fine when I look at them in xEdit, but in MO2, there's no indication that anything has beed ESLified at all. No itallic fonts, no change in load order, nothing. I'm wondering what might be wrong?
Did you add the esl tag under records? It's the last part of the process.
@@80sgameboy I solved this some time ago actually, it turned out to be my mod manager. MO2 wasn't made to account for esl support for VR, which is what I use. VR got support for esl just little while ago with a mod. Now I have the latest beta update for MO2 though and all my esl's are in order.
@@vonklinkenhoffn1 I might just go back and check out VR now.
@@80sgameboyVR Skyrim is the best!
It doesn't say compact form ids anywhere, now what?
i had one that had less than 5 records, said nothing to do and i flagged it as esp and it's working just fine for me in my game. So i don't think the nothing to do message is a giveaway for it, it's the amount of records i believe, when i tried with one that i couldn't do it said 'the file contains too many new records for this operation', even when it was 2069. So that must be the giveaway instead.
what about the problems after? like, LOOT getting angry at all the esl I flagged
Hi, can you do a video about Wyre Bash ? i know the flag on levelled list, but nobody explains the other actives option before pressing build patch , what do they do? which one to activate/deactivate . Same for building outfit , we must download a body preset, but if we download 2 , same shape ,let s say vanilla , it doesn 't matter which one we choose to build the patch right? then we can start 2 games with 2 diff char with those 2 bodies and they can share same output right?
Thank you!
Hi mate I've converted my mods and even though I only have 139 non light mods my game still loads in with gaps missing in the floor, my game done this when it wasn't loading my environment mods as I had too many but it still dose it.
I've found that even if you can turn a mod into .esl sometimes some of its functions cease to work, this could be why a lot of people stick to just eslifying weapon and armor mods but when youre almost at max esp I dont see the harm in trying though in that case you should try one at a time to see if the mod's feature are still functional. If you find that eslifying it is the issue then look at my video on how to merge mods and try that instead.
@80sgameboy well I tried going for armour and weapon mods mainly to turn into esl's , as far as I know my other mods are working just nature of the wild lands that seems to have an issue I'm wondering if as its the enhanced landscape version If the load order there isn't right or maybe I need the non enhanced landscape version, if not then the only other solution I can think of is to try merge the mods.
wait so if it has FE: its an ESL?
edit: i have so many things esp plugins with those, are they normal ESP or are they actually ESL
If it says "FE:XXX" under mod index then yes its an ESL.
@@80sgameboy oh ok thanks
I went to right click Compact FormIDs for ESL and it said "WARNING: This will break existing save games that contain these FormID(s) and any module which uses "FILE.esp" as master and references them. Are you sure you wish to continue?"
My question is, can I convert armor mods to ESL during a playthrough, or do I have to wait to start a new game to do this?
in case you havent figured it out, YES, you can convert equipment mods mid save. at least in my experience. I wouldn't convert anything that has too high of a record count or has scripts, though
@@kitkat2849-b3h thanks for the info! I did go ahead and try after creating a clean save, and nothing bad happened (as I expected).
So anything under 2000 should work no problem then?
If so many mods can be converted like this without drawbacks, why don't the mod authors just deliver them as esl to begin with?
Becouse its no that easy if u Eslify without preparation about facegen and cells u woll get broken much of mod and stupid things around as for creators its additonal work and sometimes merges are better
what's that Esl esp
the audio killed all my vibes
It's that easy?!
Usually