Discussion content is always good and welcome. ^^ And the word dead/dying on the topic triggers especially the one game andies who then comes to check if their game is on the list, smart move to farm views. :P
How to kill a new MMO before launch. Amazon: There's going to be a new Lord of the Rings MMO. Players: Woo Hoo Amazon: It will be based on the Rings of Power television show.....
From AGS: "The upcoming game will be an open-world MMO adventure in a persistent world set in Middle-earth, featuring the beloved stories of The Hobbit and The Lord of the Rings literary trilogy" There is still hope...
@@samuraichicken2315 Well Amazon made their series deviate from cannon because they didn't have the rights to produce it in the first place. So if that's any indicator then they'll just try and create new stories again that deviate, and not with the blessing of the Tolkien family.
That's actually not a bad thing. Over the last decade or so it seemed like everyone was churning out MMO's trying to cash in on WoW's success. Some were good, some were decent, but a lot of them were just bad. It just makes sense that the bad ones and even some of the decent ones will die off. IMO, there is far too much deadwood in the MMO market as it is a lot more of them need to give up and die off, especially the cash shop heavy, pay to win titles.
@@BasedChadman Because MMO's became big business. Most of the best MMO's were created by gamers who wanted to create quality games. They started out as passion projects. Then the bean counters showed up, bought out the studios and tried to turn the games into cash cows. WoW was doing very well, until Activision showed up. Most of the MMO's getting churned out nowadays are over monetized pieces of crap. Steam is loaded with them.
@dmacarthur5356 Yeah...ESO isnt going anywhere. Although I play it intermittently and I agree with OP regarding it's current state. But alot of the OP statements are hyperbole at best. ESO is going to be around for a long time
I'm glad to say I am the person you hate in a RPGMMO. I remember when RPGMMO's came out and people were cool to play with, now the min/max player culture sucks.
To answer your question. I am playing the elder scrolls online because I beaten Skyrim, Oblivion, and Morrowind multiple times and want something fresh.
Uh Oh. What is exactly fresh on eso ? Hey people, you can pay for a new chapter and we will give you super strong oakensoul ring. 2 months later. oh people, we are nerfing oakensoul you grinded 2 months ago day and night because it is too much OP, but stay tuned for the next chapter we want to sell you.
Actually to the contrary I've seen a shift to older mmos. People are so used to new mmos disappointing they're going back to the games that have the features and financial models they like. Golden age mmos.
As a LOTRO player who has played it for 15 years it pains me to agree with you. Its not been my main game for years but there is no other game out there that lets me hang out in ME and brings to life Tolkiens world. I agree 100% I dont think LOTRO survives if Amazon pulls of a new Middle Earth MMO, but thats not a guarantee given their track record.
As I stated above... LOTRO has been "dying" for years now, limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades. God bless LOTRO.
LOTRO will survive in the decadent state it has been for another 10 years probably and I dont believe amazon will deliver anything worthy to play. LOTRO still has some charm and heart to it and the level of detail and scale is hard to emulate even with a higher budget
@@Supadrumma441 Dude, it's a game with a small player base, a small company is running it, they have limited manpower and limited resources. You kids are like a broken record, "DEVS SUCK, DEVS SUCK, DEVS SUCK." Why don't you see if they're hiring and go fix the game for them, big time?
@@mercster Nope, I will NEVER work in game development ever again. Go buy another FOMO pack from the cash shop little sheep. Pretty sure they have released more fomo cosmetics than actual CONTENT in the past year. Umbar was an utter snorefest of a zone with music that made me want to drill my ears out. I would install it again to see if there is anything new but I'm sure I'll rubber band on the warsteeds for daring to go more than 50 feet. Face it, game is garbage. Have some self respect and play a decent game.
I think eso shutting down or not depends on the crown store. Store makes lots of money, game keeps running. If store stops making lots of money then they throw it in the bin real quick.
I am getting the sense that ESO's crown store is suffering...one example is the fact that for the first time ever they have started giving away crown crates as daily rewards for like 5 days straight and even give u a mount and pet too. These r signs of desperation cuz they are trying to entice more players to log in again and also purchase from crown store.
@@MalcomMalediction mate. It's big a year for them as the 10th anniversary. Crates were given in the very beginning and people complained for years about bringing them back. Expect more and more free goodies this year.
@@MalcomMalediction they just revealed that ESO has generated $2,000,000,000 since it launched.. ESO is the bread and butter cash cow for Zenimax/Bethesda. They're also working completely silently on a brand new MMO
I always find myself going back to eso idk why but after so long I always find myself going back I can't help it. But yeah I'm middle aged and only play on weekends if I have time. But love it when I do play
Also being middle aged what irks me is that they made grinding waaay to time consuming. I am sure that an unemployed, bored teen would have the time to grind for hours for whatever, but as an adult with a life, it just gets frustrating beyond belief. I don't mind a bit of work to get what I want, but they have started making things waaay to hard to earn (and I am not even talking about epic stuff, but furniture plans and archeological finds with a miniscule chance to find a lead in a chest that the chance to which finding a map is also miniscule). Gniarf! That aside, it is okey.
Love SWTOR it’s definitely my favorite MMORPG and it’s sad to see it being put on life support with Broadsword, but the memories and moments I had will be with me and others forever who played the game. Maybe one day we’ll get a new StarWars MMORPG…. Or we won’t
SWTOR won't die it has a growing population and a healthy player base, Broadsword will keep releasing updates, a new star Wars MMO won't kill the game.
I tried it, and stopped when my jedi was killed by a small band of sandpeople. Repeatedly. When a lightsaber is about as useful as a plastic fork, it just isn't the Star Wars game for me. 😛
LOTRO has been "dying" for years now... limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades. God bless LOTRO.
I think it was my first MMO, that or STO, and for a long time I loved it. But after having played ESO it is hard to go back, with a far clunkier skill system (and considering ESO is a mess, that says a lot), needlessly grindy achievements and a levelling system that makes little sense to me.* * To be fair though, I prefer games like old Gothic where the world doesn't level change to you as on Oblivion, instead, you take a wrong turn, you meet a monster that eats you in one bite. Meeting crows in Rohan that are more powerul than trolls in the Shire just pains my sense of immersion. But that is admitedly on me and my preferences. 🙂
So Amazon’s MMO Newworld is dying but Amazons new LotR MMO will kill LotRO? Guess anything’s possible but surprised me you didn’t point out the irony there.
amazon can just churn out expensive slop unless you must have forgotten about Crucible. they have the ability to because they have tons of $$$. something most indie dev studios like intrepid and npixel are unable to do. they don't expect these live service games to last longer than 3 years.
LOTRO is not going anywhere anytime soon and certainly not dead in 5 years. Yes Amazon will drop a new LotR game but that doesn't automatically mean that people who have spend thousands of hours and (lot of) money will jump ship the second Amazon drops the New World re-skin.
you are wrong about lotro. that game has a few whales enough to keep it alive. they wont just leave their kingdom for a new one. they are invested. same with DDO. you are also wrong about eso and its solo friendly structure. rather its evolution to extraction rpg. mmos either have to shut down or become single player friendly at this point. look at the ones thatre thrivigin atm. osrs, solo friendly. warframe, solo friendly. albion, somewhat solo friendly with clan-guild possibilities. even wow is bleeding out while these games are gaining pop.
Nah. The game industry is in the same crisis as real world economy which is in limbo for 20 years already. You can't make good and creative games when all the global companies are living on borrowed time and buying back of their shares is more important then actual product. Bad games are bad from the same reason as Boeing planes are losing parts midflight and why average genZ will never buy a house. The root cause are greedy bankers and global elites pulling the strings and rigged economy of infinite debts and bribes.
Hey little one to break it to you dude but you need to go back and watch the developers diaries for the elder scrolls online because it was designed around single player with some elements of group play
Elder Scrolls Online is just as much of an 'Elder Scrolls' game as it is an online game, it is an elder scrolls game that just happens to be online more than it's an online game that just happens to be set in Tamriel
You’re also picking games that were originally designed with their own launcher and don’t need steam to play it. I know that’s a hard concept for a troll like you.
I doubt an old engine would stop players from playing ESO. I also doubt that the game is outright going to disappear. However, it has definitely started the shift into maintenance mode. I'm more convinced than ever that the hardware and software upgrades they invest in so much were just so that they could cut run costs as much as possible and allow them to more effectively scale the amount of processing required based on demand. Content is also becoming more scarce and it looks like they'll be focusing more and more on procedural stuff - which lends itself to a smaller crew and yet lower running costs. But the game will likely still be around for a long, long time. At the very least it will be a safe and easy fallback for them to make some basically-free cash while they stumble all over their new project and mess up everything left and right.
you are wrong. the old engine means more costs. the code is in such bad shape it would be easier to write a brand new game from the scratch then refactor the existing one or migrate to new engine. And if the game is slow, unreliable and full of bugs even on new hardware, it is end of the product life. to be fair, the first designers of TESO made very bad design. The Cyro will never work. You just cant have huge open world PVP map with hundreds of players as it is lagging even on up to date engines and super powerful hardware. All games today are not doing that. You can have big open world map with 3-4 teams up to 50 ppl and wait times and limited duration around 20 minutes maximum. But they designed neverending campaign for 400 people available 24/7 in ESO. These people should be kicked the very first day they released the Cyro idea. They nearly destroyed the whole game and the consequences are visible even after 10 years. This stupid idea cost millions of $$$$ just on hardware.
@@rofo2107 What part am I wrong about? You mentioned several different factors that are all at odds with one-another but didn't specify what it was that was wrong. Was it about cost cutting? There is zero incentive to re-write a massive engine from scratch when they are making money hand-over-fist as it is with what they have. Or was I wrong about people still playing games on such old engines? Considering people still play games much older, I think that argument can be dismissed right out of hand. Perhaps I was wrong about the game shifting into maintenance mode? Then why did you yourself suggest that the game was at its end of life? Maybe I'm wrong about them stumbling over the next project? I'll admit that could be. We'll have to wait and see with that one.
Sawman, you will always be my favorite filthy Nightblade Gank! but yeah, the sense of challenge, and even PvP community has since left ESO. I moved onto Star Citizen for the dynamic DayZ in Space, Starkov vibes, the PvP is filthy competitive, and piracy gameplay is made for ganks! You should totally play some more SC dude! and maybe even get to know the gank community/creators like GreasyKhaleesii and VoidyVids Miss just seeing you do your thing Sawman, high-tier PvP and Ganking! :P
People call any game that isn't doing Fortnite numbers "dead" these days. A dead game is a game that is no longer getting updates, or one that you literally can't even play anymore.
why is nobody angry about payin 15 bucks for eso premium plus payin 25ish bucks every 4-6 six months to new dlc? am i the only brokeazz player in this world?
As someone who's played ESO since 2014, I will confirm that ESO is practicly dead at this point. I myself only keep playing it because we don't have many better options atm, but I'm already established on ESO.
@@anacronrealz If you want to convince me that ESO is still thriving, don't just say "How is ESO dead?" but also include supporting evidence to back up your claim. And accusing me of being high on top of not providing supporting evidence doesn't really do much to make you look smart.
@@kermidiu4390 maybe there is a difference in perception. For you, a game not thriving means the game is dead. For other people a game is dead when no one plays it. And people definitely play ESO. I am an admin in an EU PVE/Social guild and we're constantly with 500 people in the in-game roster with the applications constantly being backed up despite the fact we have a 7-day offline kick policy. People are too active, there is no one to kick. 😂
I expected tortanic to die a few years after release, yet it keeps kicking no matter how small it is or how many developers they lose. There's something weird about it, that even I who's not obsessed about star wars, still to revisit it from time to time, if only to drop by and fuck around with a new character
I've been playing LOTRO for 10+ years and I don't want to quit, but as Standing Stone Games seems to have given up on it, I may well do so as well, especially as Amazon makes a new one.
Will New World truly be dead if it is re-skinned into Amazon's new LOTR MMO? Also before Dragonflight's success WoW might have been considered for this list but things change.
I agree with your reasons but I think it's only if other new good MMOs hit the market. Part of the reason that these old MMO are still around is there is just nothing new and good out there to replace them. All it would take is a superior MMO that hits the same genre notes as any of the games you listed to start to push player numbers to a dangerous area. The MMO releases just have been abysmal for a very long time. I think players are literally starving for a new and great MMOs and when it happens you are going to see a major collapse of old MMOs.
One of my favorite mmos of this year is Wayfinder. Ever since the Publisher (Digital Extremes) dropped it and it, its been getting less and less content and fewer palyers. I hope the fact that it sold 300,000 copies warning the developer (Digital Extremes) 5 million means they can afford to keep it going once they take full control of it again.
MajorMUD has an active player base of about 30 people and some weirdos remade the game so that they can keep updating it. It’s now called ParaMUD. Great game.
Problem is the same 100 people will be playing it. It turns newbies off with all its outdated and poorly explained grinds. How many players levelled to 50, loved it, then had to deal with the legendary system and just gone "nah" and quit.
The sad thing is losing all the cool class storylines if SWTOR does shut down in the future, be it in 5, 10, or 20 years! I still love to play the Imperial Agent's personal storyline 13 years on and I'm not even a Star Wars fan, just a fan of BioWare's old writing team 😮
Lotro is still getting lots of updates and expansions, yes it may be dying but it’s SLOWLY dying and has a cult following, it still has a few years~10 years. Amazon’s new lotr mmo may fail like New world because it might be all nice graphics but no substance.
LOTRO has been "dying" for years now... limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades. God bless LOTRO.
Sorry not sorry I’m just not interested in team play but I like ever expanding games you can find in MMO’s. Love exploring and character building but loath team play as it limits me and I just don’t want to fit any specific role that teams get really angry about:) This I’m never going to play as a team member.
Thats so depressing how ur anti-social cuz u can really boost ur enjoyment of a MMORPG when playing with a fun group of players, ur really missing out.
@@MalcomMalediction Anti Social? Hardly I’m equally comfortable in groups of friends as I am completely alone. That said in traditional game play every player is usually expected to fill a role (I see it as a limitation) where I design my characters to be generalists. Thus they very often just don’t fit on one’s average team play and that causes others to get upset as they don’t see me doing enough DPS, Healing, Tanking, etc. I try to warn them that I’m just not that guy but still their expectations are often not met by my game play. It’s a bother I can do without I’m sure the same can be said for them as well. That’s why I’m willing to help if asked but I’m not looking for a permanent team. I’ve found when I’m just lending a hand in a pinch I get far less complaints for my game play and dare I say even gratitude on occasion…
SWTOR's biggest strength is also it's biggest weakness. It's bioware-style questlines make playing through the story an amazing experience. But once you run out of story, all you're left with is a postgame that has to work with scraps after the fully voiced cutscenes take most of the budget. Idk how many times I've hit level cap in SWTOR and quit once the non-story systems had to carry the game.
@@chrisj320ac3 1-50 each of the 8 stories are all pretty unique, but they all converge once you play the expansions. Each one has a different hook and the whole story is tuned to your class; For example, a bounty hunter will spend the first chapter participating in a bounty hunting competition to become an honorary mandalorian while the imperial agent is hunting members of a terrorist organization. For me the 3 standout stories were Smuggler, Sith Warrior, and Imperial agent. The Imperial agent is by far the best and actually has some secret endings if you pick the right dialogue option at the right time. Despite that, I'd say all of them (other than Jedi Consular) are worth playing. In my opinion, it's worth paying $15 for a month of preferred status and playing through the story if you're a fan of Bioware storytelling.
@chrisj320ac3 1-50 each of the 8 stories are all pretty unique, but they all converge once you play the expansions. Each one has a different hook and the whole story is tuned to your class; For example, a bounty hunter will spend the first chapter participating in a bounty hunting competition to become an honorary mandalorian while the imperial agent is hunting members of a terrorist organization. For me the 3 standout stories were Smuggler, Sith Warrior, and Imperial agent. The Imperial agent is by far the best and actually has some secret endings if you pick the right dialogue option at the right time. Despite that, I'd say all of them (other than Jedi Consular) are worth playing. In my opinion, it's worth paying $15 for a month of preferred status and playing through the story if you're a fan of Bioware storytelling.
Except zos denies eso was ever a pvp game lol yet you can still find the old trailers and adverts declaring that. Anet and Amazon at least gave the public statement that they changed focus.
hey u excited for ur movie Deadpool? Ive seen lots of sht about how they tryna sabotage ur movie with woketardism n keep fking with Ryan Reynold's vision for the movie. They even tried to put that bsh She Hulk in it looool
I love swtor and lotro, they might become more of a shell of their former selves but I don't think they will die. Of course I'm more of a WoW and RuneScape addict and have been since I was a child so make of that what you will.
Regarding ESO, you have players that run by you to steal chests that you are fighting enemies to get, general and strong toxicity, fake tanks, and a ridiculous ability for all classes to solo bosses. FFXIV is the model for MMOs.
The model of MMOs is a game where for the frist 20 hours you slog through the wrost possible quest experience lol. You can also play wow and have a populated and mean endgame community
LOTRO isn't going anywhere. The player base is old and dedicated and it's unique enough to still pull in new players, albeit slowly and in small numbers. And it's cheap to maintain. The developers still release a new expansion every year. I don't think Amazon's game will have any effect in any case: first, I doubt Amazon's game will ever release; second, it would be radically different in tone, scope, and gameplay and so not at all a replacement.
just remember this about new world they nerfed the musket before they nerfed the life staff/rapier soloing 1v 10 in outpost rush and they removed the abillity to get water in outpost rush
Without justifying Zos’s poor track record etc there’s many games that run on old game engines (some even over 20 years old) that have been adapted and modified over the years to be great, modern and performant engines. So the fact that ESO’s engine runs so poorly is just a lack of development time and support to make the engine up to date.
We can't underestimate Amazon's incredible talent at snatching defeat from the jaws of victory. If their new LOTR mmo sucks, LOTRO will probably hold strong and may even get reinvigorated.
I did like the style of this. Despite having a go at one of the upcoming MMOs that I am very keen on. A different view point brings perspective to what people are playing or not playing. The New World develops did give a lot away reading between the lines.
Well, with ESO it is kinda a shit-reasoning. TES6 will affect the player count and might be the beginning of the end, sure. What you're missing here is that the exact reason why this game WILL be alive for longer than expected is its "solo focused" gameplay. Most MMOs die because of a very simple math: low player population = less accesible content for the existing players = even less new players because no one plays low level stuff. Everything else is fixable but you almost never get out of that spiral once it starts. Content, gameplay, monetizing....these are "minor issues" that contribute to that equation. ESO, by moving away from the typical MMO formula, made it possible to almost completely ignore this problem. I can get back to this game after 2-3 years and be able to just "jump back into action" without issues. No need for radical re-equipment, reskilling, finding players that match my level etc. Game is literally designed to be as accesible to everyone at any point. Also, the game is "succesful" mostly because it completely avoided going for the hardcore MMO player base. They were never competing with WoW or any other major title. Most players I've seen are people that just want to enjoy themselves, build something in their favourite world and be able to interact with similar minded people. They don't want to be forced to do that, like it happens in WoW (yes, to access most WoW features you are forced to be a part of the community and most people these days don't have time nor energy to do that). I won't bet it will be around 10 years from now on, that would be a wishful thinking, with game getting more and more "overdone and overcooked". But 5 years? I don't see a reason just yet...
People still play Skyrim and mod scene is still very active. TES6 will actually sink all those players, who actually spend alot of money - solo, PVE, housing - and before all expansions and mods go out and assuming that the game will be as good as Skyrim, just with newgen graphics - there might be nothing left in ESO to comeback to...
@@mjlee8013It won’t „sink all those players” because those players are different groups for the most part. TES6 will lure in 60-70% of modders and most of vanilla from Skyrim but ESO players are usually the ones that do know modding and Skyrim exist and yet, they still stay with ESO. As I said - people who play ESO on the regular are usually care-free and dont want to be forced. Modding is a time sink and a source of instability for the game. ESO has just enough customization built in to be okay for the most players. So, TES6 would need to have at least that from the start. Now, online features. A lot of these „solo players” actually want to share with others. Invite them over, fawn over someone elses design etc. These players will stay and they are the ones that often spend the most here. Game will not grow, that much is obvious. But I won’t say it will be going dead unless Bethesda 100% decides to stop supporting it with new content.
You omit that SWTOR was acquired by Broadsword, who buy old MMOs to keep them on life support and make money that way. Could just as well be around for the next ten years because running the servers is cheap and a lot of people will still be playing it for its single player content.
I get your point but I think it would be the same as Lotro , in that the population would be severely impacted. I’m personally hoping broadsword do more with the IP
ESO could have been Skyrim with friends if the questing was better, it feels like the game is forcing me to do everything on my own EXCEPT some dungeons. Just because you throw first person in as an option doesn't mean it feels like Skyrim. The world crafting is great, I love seeing new areas of Tamriel we have only seen in older games or not at all before, but that doesn't make the grind interesting or the story or the questing. In an MMO, I do not want to feel special or like I'm the only player the world is acknowledging, that feels terrible tbh.
These are all good predictions, but also a little sad. New World looked so promising, but got burned out so quick. ESO has a combat that simply doesn't look good. SWTOR... I love this game. I love every single story (still have to reach endgame), but the sell from Bioware doesn't look promising.
I sure would like an explanation of how MMO players who play solo are "ruining the genre". Their presence in the game does not interfere with the multi-player experience of others, and they contribute to the overall game experience for everyone by participating in player-driven economies, ad hoc cooperation on content like world bosses, and generating revenue for further game development and support. If your argument is that developers are catering to the desires of solo players at the expense of the content preferred by players more active in the multi-player content, then I would say, first of all, provide some solid evidence to back up that argument, because it is a weak claim without out it. And, second of all, even if it does happen to be true, then it would be true only because the solo players are a big portion of the player base, in which case they are paying a big portion of the bill for the multi-player content that is there. So, stop crying about solo players in MMOs and start trying to figure out how to attract more of them and, once they are in there, how to lure some of them into the multi-player content. Having solo players may just be what it takes to keep your favorite MMO alive.
I swear devs building games around pve/farming to access any other activity and then deciding to abandon other stuff because people only do pve will never cease to amaze me. And so many hardcore mmo players will excuse it like "you gotta work to have fun it makes it more satisfying blah blah" OK dude go into cyro on lvl 1 and keep getting ganked by bowblades for 400 hours to access a viable dungeon build now. Oh and each patch the meta changes in a way which requires another 100h of farming pvp to even have a chance at running dungeons or trials - not new ones just the older ones. Oh and you can't buy half the gear because fuck you pvp gear is bound on pickup. (did you know that eso used to have tradeable dungeon sets? Crazy amirite?)
You hunch is actually quite there, Im a huge ESO fan, and I do play mostly solo. I DONT FCKING CARE BOUT YOU SAY, I always solo my MMOs, that's how Ive always been. But yes, when TES6 launches, I'll stop playing ESO for a while.
Idk if it's actually recognised as an mmo but I played Fo76 and enjoyed a lot of the quests and found the environmental storytelling was strong enough to keep me at least playing. Sadly I usually had strange, sometimes bullying experiences in the online component. Even in the best times, at least person would be making some obnoxious noises oved their mic. I've played games where this wasn't a problem so idk what the deal is
I think bots will kill MMOs sooner than that. There's already bots that do very well in WoW arenas and it's just a matter of time until everyone has to either use them or quit.
You think AGS gambling on console players to buy a 3 year old MMO with no end game and low population while being a testing ground for LoTR is going to work? I think console players are starving for a good MMO not something that's a steaming pile of sh*t.
I think ESO will just die of its own accord, independent from TES6. The game is running on fumes in terms of new content releases, they move more staff to their new game every quarter. It does seem that the game's population has been extremely sticky, that Steam number never seems to dip below a certain level. But I can't imagine those folks will stick around for long now that Zeni has abandoned its one claim to fame for ESO, which was the relentless content output.
Not only that but steam isn't the total number of players, a LOT of us bought ESO before it was even released on Steam which I imagine would make up the majority of the playerbase.
I think the whole MMORPG genre is in a downward spiral. The pandemic worked in favor of the genre, but now many people leave MMORPGs for games without timesinks and boring grind. I don't think the whole genre will die, but the player base will become significantly smaller. I also think, Aion wont survive another 5 years. It was getting continually worse, since Gameforge took over and it's one of the few games, where more content is removed than added. At least, as far as the European servers go, I don't think this game has much of a future. I played it for 10 years: 1 year was fun, 3 years were duty, 6 years were Stockholm syndrome.
I'm playing Eso right now!! yea nobody talks to anyone. I really miss AION, that MMO was so good in the beginning (it's fcked now though) I had so many friends in Aion, we had to do quests in groups because some bosses were way too hard to do on your own so you had to communicate with others, the MMO's today aren't the same, they made them inclusive so that everyone gets the same loot, everyone can solo everything inc bosses, and things just aren't really hard anymore.
So whos making this metric of “dead game”? Way i see it, if one persons playing it, it isnt dead and callin a game dead is always followed by a nasaly “herderr snort”. Unless its servers are off its still a game ;) love your work you deserve a bigger following
Problem is mmo developers don't know who to develop for and technology isn't there yet. Pve players dont like pvp and pvp players dont like pve. Focus on one or the other and make a good game.
Many games that are mmorpg's are meant to survive. But old games are going to get stale or boring for their content is not made correctly for many years. mmorpgs need skills to leveling that takes a year and so we have Runescape for about 30 skills. Each skill takes a year for 99 but could go for 200m exp. Would take about 25-50 years.
but it is true. On every server you will have like top 10-50 players able to kill anybody. And these top 50 players will not pay as much as 20,000 average PVE players who are very happy killing PVE mobs, but are super unhappy to be slaughtered by top 50 again and again and again.
@@rofo2107 very true. Also not sure what you could pay for in PvP that wouldn't be literally pay-to-win content. Cosmetics? Same as for PvE, so nope. Housing? PvE. Pets? PvE. So what could you sell that is exclusivley PvP but not PtW?
LOTRO will depend on what the Amazon game is like. Personally I think amazon can't make games and I won't even go into their treatment of Tolkien's books.
New World bleeding players breaks my heart. It was the chosen one - a pvp focused MMO with nice graphics and great combat. ESO will probably still be kicking in 5 years time. The introduction of TES VI may even bring in more new players seeking additional elder scrolls content. PvP in ESO will probably be dead however. It's just not given enough attention and class balance is a complete joke.
TO BE FAIR - there really isn't a great argument for any game to last a decade or more. At some point, rational people no longer enjoy doing the same thing over and over again (unless it involves yelling at each other on the internet of course lmao)
These games each had strengths that made them stand out from each other, but their faults sunk them into the state they are today. New World is very immersive visually, more so than the majority of mmorpgs. Unfortunately New World's problems are everything not pertaining to the visual immersion. SWTOR had a good story that got you hooked, with fall damage, but as soon as you got off the rails from the main story line, what was available for content just didn't seem enjoyable. ESO is probably the least dead, as I still see adverts for upcoming expansions, ESO's strength is also it's weakness, you can go pretty much anywhere you want, and if everywhere is special, nothing is. MMORPG's aren't dying out due to lack of interest, they are dying out because they antithetical to the current AAA game company philosophy. MMORPG's require massive amounts of effort, talent, ambition to create, the investment required to start is much higher, and there's also a higher investment to maintain the game. What's the push so far? Cheap, quick, low effort, with parasitic IP destruction to create enough hype to generate sales.
The casual community and design around MMO's is what is killing them all slowly. The whole ''carebear'' approach is what makes true MMO lovers leave. That's why WoW classic and OSRS are probably the best MMOs cause they stick with their core audience. These games are meant to be SUPER competitive with a focus on character building and progression...fully converted to ARPG's personally because I feel like its just done better and really...there is more respect for the genre and less care for casuals and hand holding in ARPG's.
handholding is a virus infecting all genres. no one wants to put in time doing anything even professionally. its all about shortcuts and getting to the finish line as fast as possible and ignoring the journey.
If ESO doesn't wake up and make some earnable cosmetics/mounts obtainable via in game achievements then yeah, for sure it's gonna die. I mean it's absolutely pathetic that a high end player that went through hell and back has the appearance of a beggar in terms of cosmetics while a lvl 50 gigachad drops 5 grand in the game and looks cool. Bad implementation and also there's gambling, been buying them crates since 2019 and never ever I've gotten a radiant mount or even a polymorph. Even with the new server upgrade, went in Cyro to test some new gear and skills didn't even fire, just stood there like a brick waiting to be executed. Game just wants your money, nothing else.
Let me know if you want more discussion content
go try EVE Online lol, and join a public fleet of Spectre Fleet as a new player :D
This^ EvE goes hard if you go deep :P
Also be awesome to see you do more piracy on Star Citizen! Back to the gank?
Comeback to Cyrodiil, come Neravar come
These discussion and reviews are pretty damn good and lots of content
Discussion content is always good and welcome. ^^ And the word dead/dying on the topic triggers especially the one game andies who then comes to check if their game is on the list, smart move to farm views. :P
How to kill a new MMO before launch.
Amazon: There's going to be a new Lord of the Rings MMO.
Players: Woo Hoo
Amazon: It will be based on the Rings of Power television show.....
Wait is this true? If so F that game. Not playing it. Cannon or GTFO.
@@jonvvoid No idea. I was making a joke but I dearly hope not.
@@samuraichicken2315 Amazon is dumbing us down 😞
From AGS: "The upcoming game will be an open-world MMO adventure in a persistent world set in Middle-earth, featuring the beloved stories of The Hobbit and The Lord of the Rings literary trilogy"
There is still hope...
@@samuraichicken2315 Well Amazon made their series deviate from cannon because they didn't have the rights to produce it in the first place. So if that's any indicator then they'll just try and create new stories again that deviate, and not with the blessing of the Tolkien family.
Every year more MMOs die than are released.
😹😹😹 so true
That's actually not a bad thing. Over the last decade or so it seemed like everyone was churning out MMO's trying to cash in on WoW's success. Some were good, some were decent, but a lot of them were just bad. It just makes sense that the bad ones and even some of the decent ones will die off. IMO, there is far too much deadwood in the MMO market as it is a lot more of them need to give up and die off, especially the cash shop heavy, pay to win titles.
@@keithcraig506So why can't people just make good ones? WoW is nothing like what it once was.
@@BasedChadman
Because MMO's became big business.
Most of the best MMO's were created by gamers who wanted to create quality games. They started out as passion projects. Then the bean counters showed up, bought out the studios and tried to turn the games into cash cows.
WoW was doing very well, until Activision showed up. Most of the MMO's getting churned out nowadays are over monetized pieces of crap. Steam is loaded with them.
@@keithcraig506 I feel like that's the entire gaming industry now, sadly, minus the rare BG3 types
Eso will never die ,it will always be in sawmans heart
lol
The atmosphere in ESO is unmatched! Love this game 😎
@@powerplaybg007 What are you talking about :D Have you played other games
I agree The Elder Scrolls Online Tamriel Unlimited will never die its 10 years old
There's a lot of people that rotate between a few games
Even i havent played ESO in almost a year. I dont think ESO will die though, tbh.
Not as long as the crown store keeps milking idiots 😂😂
I just started ESO and even at 2-4 am there are still lots of players on.
@dmacarthur5356
Yeah...ESO isnt going anywhere. Although I play it intermittently and I agree with OP regarding it's current state. But alot of the OP statements are hyperbole at best.
ESO is going to be around for a long time
@@thomasjefferson3449 Unless the game engine shits itself to death, which is definitely possible given the game breaking bugs.
@samuraichicken2315
Amen brother!
I'm glad to say I am the person you hate in a RPGMMO. I remember when RPGMMO's came out and people were cool to play with, now the min/max player culture sucks.
You think Amazon won’t ruin the MMO like they did Rings of Power?
we expect they will ruin it.
Amazon clearly hates money.
To answer your question. I am playing the elder scrolls online because I beaten Skyrim, Oblivion, and Morrowind multiple times and want something fresh.
Uh Oh. What is exactly fresh on eso ? Hey people, you can pay for a new chapter and we will give you super strong oakensoul ring. 2 months later. oh people, we are nerfing oakensoul you grinded 2 months ago day and night because it is too much OP, but stay tuned for the next chapter we want to sell you.
@@rofo2107 I'll just continue to enjoy it and you can continue to bitch about things how about that? I have no interest in communicating with you.
Amazon will fuck up the new LOTR just like New World. LOL
I doubt they can create a game in the U.S. nowadays. So much political correctness and stupid ideology means zero fun.
It already has lmao
Not to say that original LOTRO was good to be honest, it was a prime example of hostile design in gaming
Actually to the contrary I've seen a shift to older mmos. People are so used to new mmos disappointing they're going back to the games that have the features and financial models they like. Golden age mmos.
As a LOTRO player who has played it for 15 years it pains me to agree with you. Its not been my main game for years but there is no other game out there that lets me hang out in ME and brings to life Tolkiens world. I agree 100% I dont think LOTRO survives if Amazon pulls of a new Middle Earth MMO, but thats not a guarantee given their track record.
As I stated above... LOTRO has been "dying" for years now, limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades.
God bless LOTRO.
LOTRO will survive in the decadent state it has been for another 10 years probably and I dont believe amazon will deliver anything worthy to play.
LOTRO still has some charm and heart to it and the level of detail and scale is hard to emulate even with a higher budget
The problem with LOTRO is the devs. @@mercster
@@Supadrumma441 Dude, it's a game with a small player base, a small company is running it, they have limited manpower and limited resources. You kids are like a broken record, "DEVS SUCK, DEVS SUCK, DEVS SUCK." Why don't you see if they're hiring and go fix the game for them, big time?
@@mercster Nope, I will NEVER work in game development ever again.
Go buy another FOMO pack from the cash shop little sheep. Pretty sure they have released more fomo cosmetics than actual CONTENT in the past year.
Umbar was an utter snorefest of a zone with music that made me want to drill my ears out. I would install it again to see if there is anything new but I'm sure I'll rubber band on the warsteeds for daring to go more than 50 feet.
Face it, game is garbage. Have some self respect and play a decent game.
I think eso shutting down or not depends on the crown store. Store makes lots of money, game keeps running. If store stops making lots of money then they throw it in the bin real quick.
I am getting the sense that ESO's crown store is suffering...one example is the fact that for the first time ever they have started giving away crown crates as daily rewards for like 5 days straight and even give u a mount and pet too. These r signs of desperation cuz they are trying to entice more players to log in again and also purchase from crown store.
@@MalcomMalediction mate. It's big a year for them as the 10th anniversary. Crates were given in the very beginning and people complained for years about bringing them back. Expect more and more free goodies this year.
@@MashMallomanpeople complain because there’s extremely little cosmetic gameplay rewards in game. It’s almost entirely in the shop
@@MalcomMalediction they just revealed that ESO has generated $2,000,000,000 since it launched.. ESO is the bread and butter cash cow for Zenimax/Bethesda. They're also working completely silently on a brand new MMO
@@MalcomMalediction It's 10 year anniversary thing ... they had to give tons of stuff for free for celebrating 10 year.
I always find myself going back to eso idk why but after so long I always find myself going back I can't help it. But yeah I'm middle aged and only play on weekends if I have time. But love it when I do play
Also being middle aged what irks me is that they made grinding waaay to time consuming. I am sure that an unemployed, bored teen would have the time to grind for hours for whatever, but as an adult with a life, it just gets frustrating beyond belief. I don't mind a bit of work to get what I want, but they have started making things waaay to hard to earn (and I am not even talking about epic stuff, but furniture plans and archeological finds with a miniscule chance to find a lead in a chest that the chance to which finding a map is also miniscule). Gniarf!
That aside, it is okey.
Love SWTOR it’s definitely my favorite MMORPG and it’s sad to see it being put on life support with Broadsword, but the memories and moments I had will be with me and others forever who played the game.
Maybe one day we’ll get a new StarWars MMORPG…. Or we won’t
SWTOR won't die it has a growing population and a healthy player base, Broadsword will keep releasing updates, a new star Wars MMO won't kill the game.
I tried it, and stopped when my jedi was killed by a small band of sandpeople. Repeatedly. When a lightsaber is about as useful as a plastic fork, it just isn't the Star Wars game for me. 😛
I'm just here to read comments from people who get hurt over saying something about thier favorite pixels.
🍿🍿🍿🍿🍿🍿
Didn’t even put a certain game in the title or description 😹😹😹
LOTRO has been "dying" for years now... limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades.
God bless LOTRO.
I am amazed it's still going at all. I thought it ended years ago.
i stopped played lotro back in december 2013, more than 10 years, i was surprised to see a lot of people still playing it
I think it was my first MMO, that or STO, and for a long time I loved it. But after having played ESO it is hard to go back, with a far clunkier skill system (and considering ESO is a mess, that says a lot), needlessly grindy achievements and a levelling system that makes little sense to me.*
* To be fair though, I prefer games like old Gothic where the world doesn't level change to you as on Oblivion, instead, you take a wrong turn, you meet a monster that eats you in one bite. Meeting crows in Rohan that are more powerul than trolls in the Shire just pains my sense of immersion. But that is admitedly on me and my preferences. 🙂
So Amazon’s MMO Newworld is dying but Amazons new LotR MMO will kill LotRO? Guess anything’s possible but surprised me you didn’t point out the irony there.
amazon can just churn out expensive slop unless you must have forgotten about Crucible. they have the ability to because they have tons of $$$. something most indie dev studios like intrepid and npixel are unable to do. they don't expect these live service games to last longer than 3 years.
All online games eventually die and all your time money and effort erased away once the server gets shut down.
LOTRO is not going anywhere anytime soon and certainly not dead in 5 years.
Yes Amazon will drop a new LotR game but that doesn't automatically mean that people who have spend thousands of hours and (lot of) money will jump ship the second Amazon drops the New World re-skin.
you are wrong about lotro. that game has a few whales enough to keep it alive. they wont just leave their kingdom for a new one. they are invested. same with DDO. you are also wrong about eso and its solo friendly structure. rather its evolution to extraction rpg. mmos either have to shut down or become single player friendly at this point. look at the ones thatre thrivigin atm. osrs, solo friendly. warframe, solo friendly. albion, somewhat solo friendly with clan-guild possibilities. even wow is bleeding out while these games are gaining pop.
I'll just keep saying that these games will die in 5 years, every 5 years.
Strategy most people use, even a broken clock is correct twice a day...
yes, farme hate
Nah. The game industry is in the same crisis as real world economy which is in limbo for 20 years already. You can't make good and creative games when all the global companies are living on borrowed time and buying back of their shares is more important then actual product. Bad games are bad from the same reason as Boeing planes are losing parts midflight and why average genZ will never buy a house. The root cause are greedy bankers and global elites pulling the strings and rigged economy of infinite debts and bribes.
I still play GW2 and recommend it. We also got good news about annual expansions plus a leak of GW3 in development...
I left ESO for GW2… so much better even though its an older game!
Older MMOs have a level of stickiness, I think ESO and maybe SWOTOR have jussssssssst enough stickiness to survive though I could be wrong.
Hey little one to break it to you dude but you need to go back and watch the developers diaries for the elder scrolls online because it was designed around single player with some elements of group play
now that eso has stopped doing chapters, i think it's getting closer to maintenance mode despite the devs' insistence that it isn't so.
Elder Scrolls Online is just as much of an 'Elder Scrolls' game as it is an online game, it is an elder scrolls game that just happens to be online more than it's an online game that just happens to be set in Tamriel
You’re also picking games that were originally designed with their own launcher and don’t need steam to play it. I know that’s a hard concept for a troll like you.
I doubt an old engine would stop players from playing ESO. I also doubt that the game is outright going to disappear. However, it has definitely started the shift into maintenance mode. I'm more convinced than ever that the hardware and software upgrades they invest in so much were just so that they could cut run costs as much as possible and allow them to more effectively scale the amount of processing required based on demand. Content is also becoming more scarce and it looks like they'll be focusing more and more on procedural stuff - which lends itself to a smaller crew and yet lower running costs. But the game will likely still be around for a long, long time. At the very least it will be a safe and easy fallback for them to make some basically-free cash while they stumble all over their new project and mess up everything left and right.
you are wrong. the old engine means more costs. the code is in such bad shape it would be easier to write a brand new game from the scratch then refactor the existing one or migrate to new engine. And if the game is slow, unreliable and full of bugs even on new hardware, it is end of the product life. to be fair, the first designers of TESO made very bad design. The Cyro will never work. You just cant have huge open world PVP map with hundreds of players as it is lagging even on up to date engines and super powerful hardware. All games today are not doing that. You can have big open world map with 3-4 teams up to 50 ppl and wait times and limited duration around 20 minutes maximum. But they designed neverending campaign for 400 people available 24/7 in ESO. These people should be kicked the very first day they released the Cyro idea. They nearly destroyed the whole game and the consequences are visible even after 10 years. This stupid idea cost millions of $$$$ just on hardware.
@@rofo2107 What part am I wrong about? You mentioned several different factors that are all at odds with one-another but didn't specify what it was that was wrong. Was it about cost cutting? There is zero incentive to re-write a massive engine from scratch when they are making money hand-over-fist as it is with what they have. Or was I wrong about people still playing games on such old engines? Considering people still play games much older, I think that argument can be dismissed right out of hand. Perhaps I was wrong about the game shifting into maintenance mode? Then why did you yourself suggest that the game was at its end of life? Maybe I'm wrong about them stumbling over the next project? I'll admit that could be. We'll have to wait and see with that one.
Most games will be dead in 5 years. That's a long life span for a game, nowadays.
Sawman, you will always be my favorite filthy Nightblade Gank! but yeah, the sense of challenge, and even PvP community has since left ESO.
I moved onto Star Citizen for the dynamic DayZ in Space, Starkov vibes, the PvP is filthy competitive, and piracy gameplay is made for ganks!
You should totally play some more SC dude! and maybe even get to know the gank community/creators like GreasyKhaleesii and VoidyVids
Miss just seeing you do your thing Sawman, high-tier PvP and Ganking! :P
People call any game that isn't doing Fortnite numbers "dead" these days.
A dead game is a game that is no longer getting updates, or one that you literally can't even play anymore.
why is nobody angry about payin 15 bucks for eso premium plus payin 25ish bucks every 4-6 six months to new dlc? am i the only brokeazz player in this world?
LOTRO might survive the Amazon MMO…if that one turns out to be as bad or worse than New World
As someone who's played ESO since 2014, I will confirm that ESO is practicly dead at this point. I myself only keep playing it because we don't have many better options atm, but I'm already established on ESO.
Wtf, how is eso dead? Are you high?
@@anacronrealz If you want to convince me that ESO is still thriving, don't just say "How is ESO dead?" but also include supporting evidence to back up your claim. And accusing me of being high on top of not providing supporting evidence doesn't really do much to make you look smart.
@@kermidiu4390 maybe there is a difference in perception. For you, a game not thriving means the game is dead. For other people a game is dead when no one plays it. And people definitely play ESO. I am an admin in an EU PVE/Social guild and we're constantly with 500 people in the in-game roster with the applications constantly being backed up despite the fact we have a 7-day offline kick policy. People are too active, there is no one to kick. 😂
@@supersonic_kitten I'm on PC NA. So that doesn't really apply to me.
@@kermidiu4390 lol
you are asking him to provide proof to his claim when you didnt to yours
NW Devs: No real PvP content since launch and only come out with PvE content.
Also NW Devs: “Most of our player base are PvE focused…”
they're right the remaining 10k they have are pve focused. they just forgot about the 900k they lost along the way.
@@Zulgen123thinking 900k people left because of mythical pvp is beyond trolling
@@_mend4mad_11 cry
@@Zulgen123invest into trolling school
@@_mend4mad_11 🤡
Eso should merge console players in one server imo
Console players would quit lol. The guild traders are too different and you don't have the same resources available on console.
@@carrotcake3378 What? Im pretty sure we would love to have a higher population.
Even if a new Star Wars MMO will drop SWTOR will still reign supreme, because it has voice dialogues and Sith and Jedi Classes.
I expected tortanic to die a few years after release, yet it keeps kicking no matter how small it is or how many developers they lose. There's something weird about it, that even I who's not obsessed about star wars, still to revisit it from time to time, if only to drop by and fuck around with a new character
I've been playing LOTRO for 10+ years and I don't want to quit, but as Standing Stone Games seems to have given up on it, I may well do so as well, especially as Amazon makes a new one.
What do you think the new ZeniMax MMO is, if not Star Wars?
There’s been a few Twitter leaks , none of them have said Star Wars , which I think would be the first thing to leak
@@sawmanUK fair enough. I guess what I meant to ask was: do you have any ideas/suspicions what it could be?
ESO is one of the best MMOs on the market. They constantly add new content, zones, mechanics, classes, etc. Bro, are you drunk?
Constantly 🙈
Will New World truly be dead if it is re-skinned into Amazon's new LOTR MMO? Also before Dragonflight's success WoW might have been considered for this list but things change.
10:27 "listening to the lore." ESO isnt even canon. Theres nothing that it adds to TES's lore.
It is canon though
The fact that the dragon break exists makes all TES lore is irrelevant anyways.
gringos idiotas, só porque não gostam de algo querem que ninguém goste ou jogue, vocês são muitos idiotas e limitados.
It's very much canon. It's set in convinient for canon place too.
I agree with your reasons but I think it's only if other new good MMOs hit the market. Part of the reason that these old MMO are still around is there is just nothing new and good out there to replace them. All it would take is a superior MMO that hits the same genre notes as any of the games you listed to start to push player numbers to a dangerous area. The MMO releases just have been abysmal for a very long time. I think players are literally starving for a new and great MMOs and when it happens you are going to see a major collapse of old MMOs.
The dogo is royalty? I almost fell from my tree here in Brazil!!!
One of my favorite mmos of this year is Wayfinder.
Ever since the Publisher (Digital Extremes) dropped it and it, its been getting less and less content and fewer palyers.
I hope the fact that it sold 300,000 copies warning the developer (Digital Extremes) 5 million means they can afford to keep it going once they take full control of it again.
MajorMUD has an active player base of about 30 people and some weirdos remade the game so that they can keep updating it. It’s now called ParaMUD.
Great game.
I remember people telling me 5 years ago that LOTRO was finished. I suspect it will still be there in 10 years
Problem is the same 100 people will be playing it. It turns newbies off with all its outdated and poorly explained grinds. How many players levelled to 50, loved it, then had to deal with the legendary system and just gone "nah" and quit.
The sad thing is losing all the cool class storylines if SWTOR does shut down in the future, be it in 5, 10, or 20 years! I still love to play the Imperial Agent's personal storyline 13 years on and I'm not even a Star Wars fan, just a fan of BioWare's old writing team 😮
omg that agent storyline is amazing
Yea swtor is good for a revisit of the class stories.
Lotro is still getting lots of updates and expansions, yes it may be dying but it’s SLOWLY dying and has a cult following, it still has a few years~10 years. Amazon’s new lotr mmo may fail like New world because it might be all nice graphics but no substance.
LOTRO has been "dying" for years now... limping along with a small but dedicated fanbase. But I tell ya what... it is a wonderful thing. No, it's not for the hypebeast kids out there. It's slow, clunky and kind of a sprawling mess. Its systems and level of graphical fidelity are way behind the times. But it is still a gorgeous work of stunning beauty to life-long lovers of Tolkien's works, and I hope it stays up as long as possible. The degree of care and love with which most of the LOTR world (and, yes, some fanciful additions) was put together is unrivaled in terms of dedication to the source material. And even though it is graphically "outdated", it really does still look great in an old-school way. Especially when you visit places you've read and imagined about for decades.
God bless LOTRO.
Sorry not sorry I’m just not interested in team play but I like ever expanding games you can find in MMO’s. Love exploring and character building but loath team play as it limits me and I just don’t want to fit any specific role that teams get really angry about:) This I’m never going to play as a team member.
Thats so depressing how ur anti-social cuz u can really boost ur enjoyment of a MMORPG when playing with a fun group of players, ur really missing out.
@@MalcomMalediction Anti Social? Hardly I’m equally comfortable in groups of friends as I am completely alone. That said in traditional game play every player is usually expected to fill a role (I see it as a limitation) where I design my characters to be generalists. Thus they very often just don’t fit on one’s average team play and that causes others to get upset as they don’t see me doing enough DPS, Healing, Tanking, etc. I try to warn them that I’m just not that guy but still their expectations are often not met by my game play. It’s a bother I can do without I’m sure the same can be said for them as well. That’s why I’m willing to help if asked but I’m not looking for a permanent team. I’ve found when I’m just lending a hand in a pinch I get far less complaints for my game play and dare I say even gratitude on occasion…
SWTOR's biggest strength is also it's biggest weakness. It's bioware-style questlines make playing through the story an amazing experience. But once you run out of story, all you're left with is a postgame that has to work with scraps after the fully voiced cutscenes take most of the budget. Idk how many times I've hit level cap in SWTOR and quit once the non-story systems had to carry the game.
Hey, out of curiosity, how different are all the different stories?
@@chrisj320ac3 1-50 each of the 8 stories are all pretty unique, but they all converge once you play the expansions. Each one has a different hook and the whole story is tuned to your class; For example, a bounty hunter will spend the first chapter participating in a bounty hunting competition to become an honorary mandalorian while the imperial agent is hunting members of a terrorist organization. For me the 3 standout stories were Smuggler, Sith Warrior, and Imperial agent. The Imperial agent is by far the best and actually has some secret endings if you pick the right dialogue option at the right time. Despite that, I'd say all of them (other than Jedi Consular) are worth playing. In my opinion, it's worth paying $15 for a month of preferred status and playing through the story if you're a fan of Bioware storytelling.
@chrisj320ac3 1-50 each of the 8 stories are all pretty unique, but they all converge once you play the expansions. Each one has a different hook and the whole story is tuned to your class; For example, a bounty hunter will spend the first chapter participating in a bounty hunting competition to become an honorary mandalorian while the imperial agent is hunting members of a terrorist organization. For me the 3 standout stories were Smuggler, Sith Warrior, and Imperial agent. The Imperial agent is by far the best and actually has some secret endings if you pick the right dialogue option at the right time. Despite that, I'd say all of them (other than Jedi Consular) are worth playing. In my opinion, it's worth paying $15 for a month of preferred status and playing through the story if you're a fan of Bioware storytelling.
things i learned from this video.
new world is basically eso but newer
9:16 sawman is concerned about my wellbeing
Except zos denies eso was ever a pvp game lol yet you can still find the old trailers and adverts declaring that. Anet and Amazon at least gave the public statement that they changed focus.
hey u excited for ur movie Deadpool? Ive seen lots of sht about how they tryna sabotage ur movie with woketardism n keep fking with Ryan Reynold's vision for the movie. They even tried to put that bsh She Hulk in it looool
5:27 you can still see dislikes? How is done this thing??
I love swtor and lotro, they might become more of a shell of their former selves but I don't think they will die. Of course I'm more of a WoW and RuneScape addict and have been since I was a child so make of that what you will.
Daaamn finally someone who is not shilling and speaking facts and the problems people add to mmos ruining the genre your absolutely right!
Regarding ESO, you have players that run by you to steal chests that you are fighting enemies to get, general and strong toxicity, fake tanks, and a ridiculous ability for all classes to solo bosses. FFXIV is the model for MMOs.
100% FFXIV is the best mmo on the market.
The model of MMOs is a game where for the frist 20 hours you slog through the wrost possible quest experience lol.
You can also play wow and have a populated and mean endgame community
Also love hearing Valheim music in videos. Thank you.
LOTRO isn't going anywhere. The player base is old and dedicated and it's unique enough to still pull in new players, albeit slowly and in small numbers. And it's cheap to maintain. The developers still release a new expansion every year. I don't think Amazon's game will have any effect in any case: first, I doubt Amazon's game will ever release; second, it would be radically different in tone, scope, and gameplay and so not at all a replacement.
just remember this about new world they nerfed the musket before they nerfed the life staff/rapier soloing 1v 10 in outpost rush and they removed the abillity to get water in outpost rush
I think elder scroll 6 will boost ESO instead of kill it.
We need a !Remind Me 5 years.
Without justifying Zos’s poor track record etc there’s many games that run on old game engines (some even over 20 years old) that have been adapted and modified over the years to be great, modern and performant engines.
So the fact that ESO’s engine runs so poorly is just a lack of development time and support to make the engine up to date.
I'm pretty sure Lotro will keep on chugging for a while yet.
eso had been going on for 10 yrs with around 20 thousand + active on steam but apparently it will die somehow
10 years with a forever diminishing player base due to lack of end game and incentives. Enjoy it whilst you can 👍
We can't underestimate Amazon's incredible talent at snatching defeat from the jaws of victory. If their new LOTR mmo sucks, LOTRO will probably hold strong and may even get reinvigorated.
I did like the style of this. Despite having a go at one of the upcoming MMOs that I am very keen on. A different view point brings perspective to what people are playing or not playing. The New World develops did give a lot away reading between the lines.
Well, with ESO it is kinda a shit-reasoning. TES6 will affect the player count and might be the beginning of the end, sure.
What you're missing here is that the exact reason why this game WILL be alive for longer than expected is its "solo focused" gameplay.
Most MMOs die because of a very simple math: low player population = less accesible content for the existing players = even less new players because no one plays low level stuff. Everything else is fixable but you almost never get out of that spiral once it starts. Content, gameplay, monetizing....these are "minor issues" that contribute to that equation.
ESO, by moving away from the typical MMO formula, made it possible to almost completely ignore this problem. I can get back to this game after 2-3 years and be able to just "jump back into action" without issues. No need for radical re-equipment, reskilling, finding players that match my level etc. Game is literally designed to be as accesible to everyone at any point.
Also, the game is "succesful" mostly because it completely avoided going for the hardcore MMO player base. They were never competing with WoW or any other major title. Most players I've seen are people that just want to enjoy themselves, build something in their favourite world and be able to interact with similar minded people. They don't want to be forced to do that, like it happens in WoW (yes, to access most WoW features you are forced to be a part of the community and most people these days don't have time nor energy to do that).
I won't bet it will be around 10 years from now on, that would be a wishful thinking, with game getting more and more "overdone and overcooked". But 5 years? I don't see a reason just yet...
People still play Skyrim and mod scene is still very active. TES6 will actually sink all those players, who actually spend alot of money - solo, PVE, housing - and before all expansions and mods go out and assuming that the game will be as good as Skyrim, just with newgen graphics - there might be nothing left in ESO to comeback to...
@@mjlee8013It won’t „sink all those players” because those players are different groups for the most part.
TES6 will lure in 60-70% of modders and most of vanilla from Skyrim but ESO players are usually the ones that do know modding and Skyrim exist and yet, they still stay with ESO.
As I said - people who play ESO on the regular are usually care-free and dont want to be forced. Modding is a time sink and a source of instability for the game. ESO has just enough customization built in to be okay for the most players. So, TES6 would need to have at least that from the start.
Now, online features. A lot of these „solo players” actually want to share with others. Invite them over, fawn over someone elses design etc. These players will stay and they are the ones that often spend the most here.
Game will not grow, that much is obvious. But I won’t say it will be going dead unless Bethesda 100% decides to stop supporting it with new content.
You omit that SWTOR was acquired by Broadsword, who buy old MMOs to keep them on life support and make money that way. Could just as well be around for the next ten years because running the servers is cheap and a lot of people will still be playing it for its single player content.
I get your point but I think it would be the same as Lotro , in that the population would be severely impacted. I’m personally hoping broadsword do more with the IP
(they won’t)
ESO could have been Skyrim with friends if the questing was better, it feels like the game is forcing me to do everything on my own EXCEPT some dungeons. Just because you throw first person in as an option doesn't mean it feels like Skyrim. The world crafting is great, I love seeing new areas of Tamriel we have only seen in older games or not at all before, but that doesn't make the grind interesting or the story or the questing. In an MMO, I do not want to feel special or like I'm the only player the world is acknowledging, that feels terrible tbh.
I stopped playing ESO around the time you left doggo, you wear the best part of my time in ESO. Your fault. for shame.
These are all good predictions, but also a little sad.
New World looked so promising, but got burned out so quick.
ESO has a combat that simply doesn't look good.
SWTOR... I love this game. I love every single story (still have to reach endgame), but the sell from Bioware doesn't look promising.
I sure would like an explanation of how MMO players who play solo are "ruining the genre". Their presence in the game does not interfere with the multi-player experience of others, and they contribute to the overall game experience for everyone by participating in player-driven economies, ad hoc cooperation on content like world bosses, and generating revenue for further game development and support. If your argument is that developers are catering to the desires of solo players at the expense of the content preferred by players more active in the multi-player content, then I would say, first of all, provide some solid evidence to back up that argument, because it is a weak claim without out it. And, second of all, even if it does happen to be true, then it would be true only because the solo players are a big portion of the player base, in which case they are paying a big portion of the bill for the multi-player content that is there. So, stop crying about solo players in MMOs and start trying to figure out how to attract more of them and, once they are in there, how to lure some of them into the multi-player content. Having solo players may just be what it takes to keep your favorite MMO alive.
I swear devs building games around pve/farming to access any other activity and then deciding to abandon other stuff because people only do pve will never cease to amaze me. And so many hardcore mmo players will excuse it like "you gotta work to have fun it makes it more satisfying blah blah" OK dude go into cyro on lvl 1 and keep getting ganked by bowblades for 400 hours to access a viable dungeon build now. Oh and each patch the meta changes in a way which requires another 100h of farming pvp to even have a chance at running dungeons or trials - not new ones just the older ones.
Oh and you can't buy half the gear because fuck you pvp gear is bound on pickup. (did you know that eso used to have tradeable dungeon sets? Crazy amirite?)
You hunch is actually quite there, Im a huge ESO fan, and I do play mostly solo. I DONT FCKING CARE BOUT YOU SAY, I always solo my MMOs, that's how Ive always been.
But yes, when TES6 launches, I'll stop playing ESO for a while.
Idk if it's actually recognised as an mmo but I played Fo76 and enjoyed a lot of the quests and found the environmental storytelling was strong enough to keep me at least playing. Sadly I usually had strange, sometimes bullying experiences in the online component. Even in the best times, at least person would be making some obnoxious noises oved their mic. I've played games where this wasn't a problem so idk what the deal is
I thought the new LOTRmmo was cancelled?
I think bots will kill MMOs sooner than that. There's already bots that do very well in WoW arenas and it's just a matter of time until everyone has to either use them or quit.
I don't agree with GW2 it's pretty live when I hop on. Eso sucks clunker for sure. Sucks but it's like cla clunk cla clunk it sucks.
You think AGS gambling on console players to buy a 3 year old MMO with no end game and low population while being a testing ground for LoTR is going to work? I think console players are starving for a good MMO not something that's a steaming pile of sh*t.
Watch it thrive on console. You are missing the key point here. It’s going to launch in a working state and there are no other decent mmos on console
@@sawmanUKNew World is more decent to you than ESO? Ok, dude 😂
I think ESO will just die of its own accord, independent from TES6. The game is running on fumes in terms of new content releases, they move more staff to their new game every quarter. It does seem that the game's population has been extremely sticky, that Steam number never seems to dip below a certain level. But I can't imagine those folks will stick around for long now that Zeni has abandoned its one claim to fame for ESO, which was the relentless content output.
Not only that but steam isn't the total number of players, a LOT of us bought ESO before it was even released on Steam which I imagine would make up the majority of the playerbase.
There's a lot of mileage left in ESO on the existing areas available. However that too will be completeed one day.
06:14 $40? Nah, that's 40+30x2 because expansions are a must and there are no discounts on old expansions lmao
I think the whole MMORPG genre is in a downward spiral. The pandemic worked in favor of the genre, but now many people leave MMORPGs for games without timesinks and boring grind. I don't think the whole genre will die, but the player base will become significantly smaller. I also think, Aion wont survive another 5 years. It was getting continually worse, since Gameforge took over and it's one of the few games, where more content is removed than added. At least, as far as the European servers go, I don't think this game has much of a future. I played it for 10 years: 1 year was fun, 3 years were duty, 6 years were Stockholm syndrome.
Should I review after 100 hours 👀
I'm playing Eso right now!! yea nobody talks to anyone. I really miss AION, that MMO was so good in the beginning (it's fcked now though) I had so many friends in Aion, we had to do quests in groups because some bosses were way too hard to do on your own so you had to communicate with others, the MMO's today aren't the same, they made them inclusive so that everyone gets the same loot, everyone can solo everything inc bosses, and things just aren't really hard anymore.
This makes me glad that I passed on New World.
So whos making this metric of “dead game”? Way i see it, if one persons playing it, it isnt dead and callin a game dead is always followed by a nasaly “herderr snort”. Unless its servers are off its still a game ;) love your work you deserve a bigger following
Private servers and emulators mean no game truly ever dies
Problem is mmo developers don't know who to develop for and technology isn't there yet. Pve players dont like pvp and pvp players dont like pve. Focus on one or the other and make a good game.
Many games that are mmorpg's are meant to survive. But old games are going to get stale or boring for their content is not made correctly for many years. mmorpgs need skills to leveling that takes a year and so we have Runescape for about 30 skills. Each skill takes a year for 99 but could go for 200m exp. Would take about 25-50 years.
Crazy how these game devs across most games, think pvp players dont spend money
but it is true. On every server you will have like top 10-50 players able to kill anybody. And these top 50 players will not pay as much as 20,000 average PVE players who are very happy killing PVE mobs, but are super unhappy to be slaughtered by top 50 again and again and again.
@@rofo2107 very true. Also not sure what you could pay for in PvP that wouldn't be literally pay-to-win content. Cosmetics? Same as for PvE, so nope. Housing? PvE. Pets? PvE. So what could you sell that is exclusivley PvP but not PtW?
LOTRO will depend on what the Amazon game is like. Personally I think amazon can't make games and I won't even go into their treatment of Tolkien's books.
New World bleeding players breaks my heart. It was the chosen one - a pvp focused MMO with nice graphics and great combat. ESO will probably still be kicking in 5 years time. The introduction of TES VI may even bring in more new players seeking additional elder scrolls content. PvP in ESO will probably be dead however. It's just not given enough attention and class balance is a complete joke.
If ESO lasts another 5 years that would be insane! 15 years for a game??!
Everquest
WoW is at 20, though I hesitate to call it a modern success
TO BE FAIR - there really isn't a great argument for any game to last a decade or more. At some point, rational people no longer enjoy doing the same thing over and over again (unless it involves yelling at each other on the internet of course lmao)
These games each had strengths that made them stand out from each other, but their faults sunk them into the state they are today. New World is very immersive visually, more so than the majority of mmorpgs. Unfortunately New World's problems are everything not pertaining to the visual immersion. SWTOR had a good story that got you hooked, with fall damage, but as soon as you got off the rails from the main story line, what was available for content just didn't seem enjoyable. ESO is probably the least dead, as I still see adverts for upcoming expansions, ESO's strength is also it's weakness, you can go pretty much anywhere you want, and if everywhere is special, nothing is. MMORPG's aren't dying out due to lack of interest, they are dying out because they antithetical to the current AAA game company philosophy. MMORPG's require massive amounts of effort, talent, ambition to create, the investment required to start is much higher, and there's also a higher investment to maintain the game. What's the push so far? Cheap, quick, low effort, with parasitic IP destruction to create enough hype to generate sales.
The casual community and design around MMO's is what is killing them all slowly. The whole ''carebear'' approach is what makes true MMO lovers leave. That's why WoW classic and OSRS are probably the best MMOs cause they stick with their core audience. These games are meant to be SUPER competitive with a focus on character building and progression...fully converted to ARPG's personally because I feel like its just done better and really...there is more respect for the genre and less care for casuals and hand holding in ARPG's.
handholding is a virus infecting all genres. no one wants to put in time doing anything even professionally. its all about shortcuts and getting to the finish line as fast as possible and ignoring the journey.
It’s me I’m the person considering playing ESO as if it’s a singleplayer game
Over so many others… yeah, but which others? XD there isn’t exactly a lot of choice in the genre
Teso needs to patch & fix these permanent Emperor Titles
If ESO doesn't wake up and make some earnable cosmetics/mounts obtainable via in game achievements then yeah, for sure it's gonna die. I mean it's absolutely pathetic that a high end player that went through hell and back has the appearance of a beggar in terms of cosmetics while a lvl 50 gigachad drops 5 grand in the game and looks cool. Bad implementation and also there's gambling, been buying them crates since 2019 and never ever I've gotten a radiant mount or even a polymorph. Even with the new server upgrade, went in Cyro to test some new gear and skills didn't even fire, just stood there like a brick waiting to be executed. Game just wants your money, nothing else.
They should have scrapped it and made another game with better combat and mechanics
Saying the elder scrolls 6 will kill eso is like saying Warcraft 4 will kill WoW.