Paint Blender Textures and Normal Maps with Krita, Photoshop, or Any Image Editor

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  • เผยแพร่เมื่อ 19 ธ.ค. 2024

ความคิดเห็น • 7

  • @ncarrasco2006
    @ncarrasco2006 หลายเดือนก่อน

    Thanks for the tutorial

  • @artsquirrel
    @artsquirrel 29 วันที่ผ่านมา

    This is a great tutorial, very thorough.

  • @convex9345
    @convex9345 5 หลายเดือนก่อน +1

    Hi. I like this video a lot. I have a trouble while using thus technique. The seams of my textures are visible while using thus technique. Is there any way to get rid of the seams. I also increase the bleed of the image. Thanks.

    • @verkaboot
      @verkaboot  5 หลายเดือนก่อน +1

      I’m so glad you like it! One thing that can cause artifacts is if you apply your texture with the background layer (the one currently captured from blender) on. I’ve noticed this makes artifacts along the edges of the projection. Try painting your addition on a new layer above the background, then hide the background layer when you save and apply.

    • @convex9345
      @convex9345 5 หลายเดือนก่อน

      @@verkaboot Thanks for your answer. I'll try it.

  • @convex9345
    @convex9345 5 หลายเดือนก่อน

    Hi, there. I am trying to bake the normals but in my case the normal colors are desaturated as compared to your normals which are bright and saturated. Thanks

    • @verkaboot
      @verkaboot  5 หลายเดือนก่อน

      Hello! Here is the first thing I would check for: when you are baking the texture, you want to set "Color Space" on your image texture node in the shader editor to "Non-Color". Checking this now, it looks like this can't be changed once you have baked the texture, so if that is grayed out with "sRGB" or something else, you'll need to hit the "x" button to unload that texture from the node and then create a new one, setting the color space correctly before baking.