Paint Blender Textures and Normal Maps with Krita, Photoshop, or Any Image Editor

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • Projection mapping from a 2D painting program into Blender is one of the coolest features I've seen, especially once you start adding in being able to paint custom normals.
    This video is drawing upon techniques learned from the following videos. Thanks to these creators for sharing their craft!
    @LightningBoyStudio has great tutorials on non-photo-realistic texturing and shading in Blender. Definitely check out this video for more about painting in the lighting on a model with projection: • Arcane Tutorial Part 2...
    @codygindy has an interesting video about painting the normal textures by hand here: • Making 3D animation lo...
    @CraftReaper-OmarFaruqTawsif has a video about painting the normals within Blender: • 3d paintings in blende...

ความคิดเห็น • 9

  • @turanyahya8391
    @turanyahya8391 11 วันที่ผ่านมา

    Great ! 👍 Thank you.

  • @artsquirrel
    @artsquirrel 2 หลายเดือนก่อน +2

    This is a great tutorial, very thorough.

  • @ncarrasco2006
    @ncarrasco2006 3 หลายเดือนก่อน +2

    Thanks for the tutorial

  • @gokuturkey
    @gokuturkey 14 วันที่ผ่านมา

    Thank you for the video. How do you link external painting software on mac?I am having trouble to link clip studio on mac. Error says "" image path: "." Not found may be packed and unsaved.

  • @convex9345
    @convex9345 6 หลายเดือนก่อน

    Hi, there. I am trying to bake the normals but in my case the normal colors are desaturated as compared to your normals which are bright and saturated. Thanks

    • @verkaboot
      @verkaboot  6 หลายเดือนก่อน

      Hello! Here is the first thing I would check for: when you are baking the texture, you want to set "Color Space" on your image texture node in the shader editor to "Non-Color". Checking this now, it looks like this can't be changed once you have baked the texture, so if that is grayed out with "sRGB" or something else, you'll need to hit the "x" button to unload that texture from the node and then create a new one, setting the color space correctly before baking.

  • @convex9345
    @convex9345 7 หลายเดือนก่อน +1

    Hi. I like this video a lot. I have a trouble while using thus technique. The seams of my textures are visible while using thus technique. Is there any way to get rid of the seams. I also increase the bleed of the image. Thanks.

    • @verkaboot
      @verkaboot  6 หลายเดือนก่อน +1

      I’m so glad you like it! One thing that can cause artifacts is if you apply your texture with the background layer (the one currently captured from blender) on. I’ve noticed this makes artifacts along the edges of the projection. Try painting your addition on a new layer above the background, then hide the background layer when you save and apply.

    • @convex9345
      @convex9345 6 หลายเดือนก่อน

      @@verkaboot Thanks for your answer. I'll try it.