This Game Did Everything. What Happened?

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 122

  • @cloudbloom
    @cloudbloom 17 ชั่วโมงที่ผ่านมา +35

    Btw this video should be required viewing for anyone even remotely interested in creating whatever they want. Dreams is truly unique and intuitive it's amazing what they pulled off

    • @intrattackout
      @intrattackout  17 ชั่วโมงที่ผ่านมา +4

      Haha yes, thank you! Dreams is so much more than it gets credit for.

  • @DVo-fe8ew
    @DVo-fe8ew 3 ชั่วโมงที่ผ่านมา +7

    The problem is that this game is not on PC. If it were there this game would thrive, a whole engine being stuck on console is a horrible decision, this is bigger than that.

    • @viciousbadger6968
      @viciousbadger6968 ชั่วโมงที่ผ่านมา +1

      It's sad because MM most likely has their budget from Sony on the terms of Dreams being a playstation exclusive.. so the thing that made this possible in the first place is the same thing that doomed it

    • @wolverdep4739
      @wolverdep4739 22 นาทีที่ผ่านมา

      holy I can imagine the popularity this game would receive if it had a pc market, although I'm just glad that they manage to make the game possible in the place. cross fingers it somehow made a pc release some time in the future

  • @agurtinez
    @agurtinez 15 ชั่วโมงที่ผ่านมา +19

    ah, im just happy that someone keeps talking about this masterpiece of a game. great video.

    • @intrattackout
      @intrattackout  15 ชั่วโมงที่ผ่านมา

      Thank you! Not gonna lie, seeing any discussion on Dreams anywhere also makes my day.

  • @ToduTLOU
    @ToduTLOU 17 ชั่วโมงที่ผ่านมา +16

    One of the best videos explaining what Dreams "was" and how revolutionary it was. I agree with all the reasons you mentioned. My Dreams years where one the best gaming moments i've ever had.

    • @intrattackout
      @intrattackout  16 ชั่วโมงที่ผ่านมา +4

      Same! It feels silly to say, but the dopamine highs of releasing things and solving logic problems genuinely can't compare to most games I've played.

  • @EvilKimau
    @EvilKimau 14 ชั่วโมงที่ผ่านมา +8

    I'll never work on anything as important or as cool as dreams again. Hopefully in a decade someone will break NDA or get permission to write a true history with all the messy details.
    If you want an idea of how much dreams did. Adobe spent years just doing sculpting for modeller and it was being built on top of medium with 3 of us from Dreams with that experience and it's just recently reaching dreams level... Just for sculpting nothing else

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา +4

      Kimau! How nice to see you here. I genuinely still do not understand how you guys pulled it off. I tried to wrap my head around the timeline, thinking about how many tools and features had to be figured out/month and it just doesn't compute. We are in a usability arms race right now and as you pointed out, the best top companies are able to do is emulate 1 of Dreams' 30 revolutionary features at a time.
      I also hope we get to see the development story someday. I'll keep holding out hope for a Noclip style doc. Dreams clearly went through so many iterations, such extended development and even after launch I imagine a lot of insane discussions and internal tests were held that we were never prevy to. There must be so many stories here wating to be told!

    • @schreppybroepke
      @schreppybroepke 11 ชั่วโมงที่ผ่านมา +1

      Phew, reading/watching a true Post Mortem on Dreams one day would be absolutely priceless. Also painful, potentially, but still incredibly important.

  • @vrartist4832
    @vrartist4832 13 ชั่วโมงที่ผ่านมา +9

    I created dozens of games over several years beginning in Early Access and loved expressing my creativity, but also agree with your critiques, especially the UI. I actually used some of your logic and assets, and played many of your games. So glad you made this video. Thank you!

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา

      Awesome to hear you have experienced some of my creations! Thanks for watching!

  • @Odey555
    @Odey555 6 ชั่วโมงที่ผ่านมา +2

    The fact the Nixxes PC port for this was supposedly ready to ship but never released is *criminal*. I think about it sometimes, I wish I could have the modeling tools 😭 Its so intuitive and easy compared to using Blender or Zbrush
    I sincerely hope the port "accidentally leaks", or actually releases

  • @olafrandel3065
    @olafrandel3065 16 ชั่วโมงที่ผ่านมา +8

    This gives me some closure. Dreams failing broke my heart.
    I do think a video essay like this could do with some title cards for the different arguments presented. You make a point about there being conflicting visions of what multiplayer would look like, but then you give your own argument regarding either side and they're sort of lengthy asides, so it gets easy to forget where we are in the greater through line.

    • @intrattackout
      @intrattackout  16 ชั่วโมงที่ผ่านมา +1

      Fair! Perhaps I'll drop some timestamps if I can get them to make sense. This is definitely one of those videos where I got carried away while making it and crammed in as much as possible wherever I could 😂

  • @rfff_dgdt
    @rfff_dgdt 17 ชั่วโมงที่ผ่านมา +8

    This is definitely the most comprehensive dreams video I've ever seen by far, nice job

    • @rfff_dgdt
      @rfff_dgdt 16 ชั่วโมงที่ผ่านมา

      Just make if so if you open dreams for the first time it immediately puts you in dying is cringe. The greatest game of all time

    • @intrattackout
      @intrattackout  16 ชั่วโมงที่ผ่านมา

      Thank you!

  • @EthanTheGamer77
    @EthanTheGamer77 2 ชั่วโมงที่ผ่านมา +1

    Despite the community being very small, we are all still innovating amazing things and are very friendly.
    The same thing happened with LittleBigPlanet and before the servers shut some things they made were shockingly good things which didn't even feel like LittleBigPlanet.

  • @florianschmoldt8659
    @florianschmoldt8659 11 ชั่วโมงที่ผ่านมา +2

    As a game dev, seing Dreams and it results was just as fascinating as sad. It's mindblowing tech used by creatives who made some true masterpieces. Games that would have deserved a huge audience. No PC, no multiplatform but the tinest of ps4 dreams ecosystems, not even most playstation fanboys ever heard of. I get why everyone who got into game dev dropped dreams once they realized that all the effort might not be worth it.

  • @rily2885
    @rily2885 9 ชั่วโมงที่ผ่านมา +1

    I find very impressive how they broke so many molds and how ahead of its time it was, it still is, and how they got away compressing this in a console game while finding great ways to make it better despite the limitations, but in that platform it may have the same faith as LBP, is not like they have guaranteed success on pc or that platforms like steam would be better for it, I don't think is that simple, what I'm saying is if developers can't future proof their games, at the very least having a pc port, we can do it ourselves at some degree, and I would love to have a platform like this where the incentive is not money, but releasing a literal game engine like this on the pc sounds very complicated.
    If a book about videogames is ever made dreams needs a whole chapter, maybe not for its cultural impact but for the revolution it had the potential to make, the bigger the industry gets and the more known the game developing process becomes and the more evident is how important dreams was and still is

  • @DavidDiaz-cg7id
    @DavidDiaz-cg7id 13 ชั่วโมงที่ผ่านมา +3

    This video is so good... ironically like Dreams itself it won't get as many views as it should.

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา +1

      Amen

  • @MrMpa31
    @MrMpa31 6 ชั่วโมงที่ผ่านมา +1

    My hope is that they somehow find a way to repackage and repurpose the tools rather than letting it go to waste. I still think an integration in to a new DreamsHome social space would be ideal.
    I know nothing of this kind is being worked on or even thought about at Sony.

  • @jameshetherington1
    @jameshetherington1 5 ชั่วโมงที่ผ่านมา +1

    I was blown away by dreams but I lacked the skill to do anything with it - particularly with it limited to playstation controller. If this was something on PC it still could be huge

    • @jameshetherington1
      @jameshetherington1 5 ชั่วโมงที่ผ่านมา

      To be clear - this is because I suck - not dreams

  • @ItsMeJuvyYT
    @ItsMeJuvyYT 17 ชั่วโมงที่ผ่านมา +3

    This was an amazing video, I don't think anyone else would've been more suited to make a video like this than you.
    It's sad what happened with Dreams, But I'm glad it happened at all. It helped me through one of the most rough times in my life.

    • @intrattackout
      @intrattackout  16 ชั่วโมงที่ผ่านมา +2

      Thank you! I think a lot of us can say Dreams changed our lives. It releasing during covid was such a blessing as well. Really made those days so much more bearable.

  • @Trench303
    @Trench303 13 ชั่วโมงที่ผ่านมา +4

    If it wasn’t for littlebigplanet or dreams i would never have started making music!

    • @intrattackout
      @intrattackout  12 ชั่วโมงที่ผ่านมา +1

      YES! It's so cool how Mm's games have genuinely changed the trajectories of so many lives.

  • @diligencehumility6971
    @diligencehumility6971 13 ชั่วโมงที่ผ่านมา +3

    IMO the main problem was/is it's Playstation Exclusive. This is a full on game engine, this should be available on PC, for a lot of people its easier to make games with this.

  • @MOOMOO22MOO
    @MOOMOO22MOO 16 นาทีที่ผ่านมา +1

    Fantastic video! I think missing SackBoy, or a mascot, some kind of identity for dreams was also a huge part of its lack of success. You briefly mentioned it near the end. But not to the extent I think it deserves. Dreams has nothing unifying all of the games together. Nothing that makes you say, wow that's *Dreams* And not, something else. But how do you do that without sacrificing the extreme flexibility of the tools? A mascot! LBP has Sackboy, Minecraft has Steve, Roblox has the iconic lego like character model. And the Dreams has one too, your cursor guy! Though it is extremely underutilized, I don't even remember what it's called! But I remember Connie the cone! I know you can customize it a little, but give it more character, give it a bigger place in play mode by encouraging creators to use it for menus and other things. (is that even an option? I'm not sure) Even if creators could completely ignore it, giving the game a mascot could have gone a long way in giving the game an identity, and thus something for people to emotionally latch onto.
    This along with multiplayer are the two main reasons I did not stick with the game. Even though I put over 1000 hours into LBP1/2 and made countless levels. I was excited to make more in Dreams. But it didn't click with me, and many others.
    On an unrelated note, I held the belief that a PC port for dreams would be cool, but would be ultimately pointless. Why would anyone play or create in dreams when they could play any other real games? Or use the much more powerful software that already exists. I thought what made dreams special was that it was a game engine on Playstation. Giving console gamers the option to make their own stuff, and it is! But now I know it's more than that too. Your point about how it's all integrated into one system, and how stable, and optimized everything is, you really convinced me that Dreams would absolutely have a reason to exist on PC besides 'it's cool!' Even if you're not able to export, having everything in one place is a huge benefit! Along with the other strengths of Dreams that you outlined. I never internalized how fragmented creation tools on PC are, and how things could be integrated together until you told me in this video.
    Been watching your videos for a long time, but this is the first time I felt compelled to comment. Keep it up!

  • @brmawe
    @brmawe 10 ชั่วโมงที่ผ่านมา +1

    Man, this is the Dreams vid I've been waiting for!! I've been using Dreams since the beta & two parts of me are conflicted:
    One is just angry, wondering why it's always the more artsy games that don't get the big sales, & eyes on it.
    Two is actually glad that Dreams is done, & appreciate all the time I've been there. Thus moving on to other platforms like going back to Blender or using Godot for the first time.
    Since 2017 I've been working on a video game that has changed drastically over the years & only this year have I finally found the perfect setting, & I can't think enough that Dreams really helped me explore my visions & creativity like never before, it certainly made an impact on me.

    • @intrattackout
      @intrattackout  3 ชั่วโมงที่ผ่านมา +1

      Great to hear you're still in the gamedev space then! Dreams is still the ultimate prototyping tool honestly.

  • @LeahKizzyPeirson
    @LeahKizzyPeirson 3 ชั่วโมงที่ผ่านมา

    I really wish I got into dreams, LittleBigPlanet is the game that inspired me to want to work in a creative outlet as an adult, the charm of Sackboy, his world and it's intuitive create tools is what got me hooked on creating stuff which I enjoy, and is the reason to this day that I am an animator. Unfortunately, since Dreams released, I didn't have time to pour countless hours into learning the tools, due to me learning and pursuing animation professionally, and perhaps also because of the lack of a charming character and story like Sackboy to get me invested, I just used it as an occasional outlet to experience some of the community creations (and not even the good ones, just the more 'meme' focused ones, as they were easy to search for). I never really got chance to appreciate more in depth the creation tools were, and watching this video, it has incredibly shocked me in terms of it's scope. Great video, makes me really wish I gave Dreams more of a shot.

  • @elcaro83
    @elcaro83 ชั่วโมงที่ผ่านมา

    Fantastic video covering all aspects that Dreams had. I've personally played it for thousands of hours.
    What I'd love to see is for Mm to create a multiplayer game, cross-platform with multi-platform support, using their knowledge from Dreams.
    Imagine a Roblox or Fortnite but with Dreams as the building blocks.
    This can't possibly fail, right? It's hard for me to believe that Mm or Sony wouldn't take this incredible achievement further.

  • @PierogigonGameDev
    @PierogigonGameDev ชั่วโมงที่ผ่านมา

    This is a really good video, great job. Very interesting commentary that stays entertaining and educational, great structure, and the visuals are well-planned.
    I was really surprised that some of the things you said I hadn't fully considered before, seeing as I was a Dreams creator for so long. The points about the target audience being incorrect isn't something I had consciously considered before. It didn't even register for me that the tutorials and introduction was so childish, because I played it once, didn't really pay attention, and never thought about it again.
    In the context of this video, the negative talk around PC dev was appropriate. It deserves criticism. But as I have been dedicating myself to learning many different programs on PC to continue solo dev, I have developed a great appreciation for the way things work. I also think that many very talented developers put in amazing work into making game engines and programs more user-friendly. Game dev on PC is more accessible now than ever, and it will continue to improve.
    I know it's easy to speak down on PC dev and say all the reasons it is so awful. It feels good to do that, and it is healthy in moderation. I just worry that a cycle of negativity around other creative options is so easy to fall into, especially for Dreamers. Dreams gives us such high standards for game engines that, in the long run, hurts our ability to branch out. How can you not be frustrated when things you could once easily do become very complicated. It's harder to keep an open mind when surrounded by validation for the idea of "I can't". Although it feels good, excessive negativity around how "impossible" PC dev is contributing to that mindset. It's something I have been made aware of in myself that I'm working on.
    I don't know if anyone needed to hear that, but I hope it helps maybe.

  • @bonelessbaby6908
    @bonelessbaby6908 11 ชั่วโมงที่ผ่านมา +1

    Dude I never thought anyone would mention this masterpiece again. I always hammer it in to my friends how much potential it has and the fact media molecule abandoned it is disappointing

  • @FacelessGodPSN
    @FacelessGodPSN 9 ชั่วโมงที่ผ่านมา +1

    I kept expecting "any day now, this game is going to go big" but it just never hit the mainstream. Even now, anyone I mention this game to seems to have never heard of it but think it sounds amazing.

  • @dreamysun
    @dreamysun ชั่วโมงที่ผ่านมา

    Very smart take on the subject, your implication and your research on the matter really show. It's very informative too! Thanks for your work!

  • @tigerdude2727
    @tigerdude2727 16 ชั่วโมงที่ผ่านมา +6

    Since sony is nowadays porting their exclusives to pc, am still holding out hope for pc port.

    • @intrattackout
      @intrattackout  14 ชั่วโมงที่ผ่านมา +3

      A couple months ago there was a leak showing a PC port was worked on but cancelled. My only last desperate sliver of hope is Mm's next game pulls in so much money it grants them a bit of leverage to reopen discussion on this front.

  • @Universalbeing0
    @Universalbeing0 4 ชั่วโมงที่ผ่านมา

    One of the best games I've ever played on PS4, I miss seeing new creations daily 😢

  • @baumapfel4463
    @baumapfel4463 16 ชั่วโมงที่ผ่านมา +5

    im still so sad about this never releaseing on pc, because of that i never got to play it.

  • @Rhodochrone
    @Rhodochrone 4 ชั่วโมงที่ผ่านมา

    You hit the nail right on the head. Then hit another. And another. This video covers my feelings about Dreams perfectly.
    Everything outside of that magical create mode was fumbled. Dreams has so much potential that I often forget it and am surprised again. It could foster such intense and totally varied memories. I have distinct pockets of nostalgia for individual projects in the game. A real curse that multiplayer never happened.
    Creating living, immersive little worlds with no one else to occupy them... in the years leading up to Dreams I fantasised with friends about a dream world we'd build and live in together, as varied characters, and all the crazy stuff we could get up to, basically being able to seamlessly integrate varied gameplay like vehicles or weapons.
    Dreams flowed so well that you could make things feel immersive and rich without much technical knowledge. In VR chat, half the stuff looks like paper, has shitty audio and terrible lighting. Much like LBP, Mm's rendering system really adds a lot of immediate tangibility to UGC, and their create tools were so seamless that if MP was added It'd likely let you stay together with other players and make things together without really breaking the immersion. Imagine PSVR2 support on top of that. Making logic in PSVR1 was like a utopian sci-fi experience. I was sitting in a room I'd built, programming intuitively into the 3D space around me, physically... with sunlight streaming in through the window and scattering on the frosty holograms I'd arranged around me. And PSVR1 is shit.

    • @intrattackout
      @intrattackout  2 ชั่วโมงที่ผ่านมา +1

      Facts! Multiplayer could've been insane in so many ways. Combined with PSVR2 it would've been the ultimate VR killer app as well.

  • @henrybluefilms
    @henrybluefilms 11 ชั่วโมงที่ผ่านมา

    Incredible recap on Dreams story. It will always be the most fun way to start a game dev journey. I switched to UE5 two years ago and have found the transition to be seamless. There is an endless amount to learn, but if you take it piece by piece it starts to make sense and become fun!

    • @intrattackout
      @intrattackout  3 ชั่วโมงที่ผ่านมา

      Ooh nice! Are you involved with the Storror game? Your parkour mechanics in Dreams were so much fun! I myself still haven't been able to get far with UE5. Learned a (very) small bit of blueprints, basic environment creation and then pretty much stopped. I probably want to do too much too fast again. Got any tips?

  • @SkemeKOS
    @SkemeKOS 12 ชั่วโมงที่ผ่านมา +1

    The potential was massive. I was there waiting years before release, abut left as soon as MM did.
    Such a wasted potential.

  • @gkthegkpchannel
    @gkthegkpchannel 10 ชั่วโมงที่ผ่านมา

    the engine that created the masterpiece "wario dies in a car crash"
    in all seriousness, great video. much like dreams, this deserves more attention

  • @Speejays2
    @Speejays2 5 ชั่วโมงที่ผ่านมา

    Best video I've seen on Dreams, thank you for making this!

  • @Surgehero5136
    @Surgehero5136 15 ชั่วโมงที่ผ่านมา +3

    I wish I had the wealth of knowledge you covered in this video. I only got into dreams a couple of months prior to its 2020 release. I like how you covered some of media molecules possible mishaps too cause it’s a little hard for me because I’m biased towards dreams and would take it over Minecraft or Roblox any day but listening to some of the issues with it made me think about if Mm could’ve have fixed them or did something different either before or after release to get more eyes on Dreams then it’d be a lot bigger. If it’s possible I hope we can get a Dreams clone by another studio. Hopefully that studio can reach some of the potential that Dreams failed to reach

    • @intrattackout
      @intrattackout  15 ชั่วโมงที่ผ่านมา +2

      Dreams tried to do so much at the same time, mistakes were going to be inevitable. Maybe a bit controversial but I do genuinely believe Dreams could've had a much healthier playerbase for longer had Mm prepared better for the 6-12 months after launch. Creations were getting exponentionally better, but most of the ones pushing the limits quit during that initial period. Radio silence plus the hostile UI really hit hard.

    • @Surgehero5136
      @Surgehero5136 10 ชั่วโมงที่ผ่านมา

      @@intrattackout yea, because nowadays it feels exactly like that, radio silence. I’m still passionate about dreams as a creator, but seeing the playerbase decrease overtime was a bit discouraging to see. And I agree with the statement, if dreams went away tomorrow ( lol hopefully not) I’d be happy with the experience even tho I wouldn’t want it. It helped ease me into 3d character art so I’m grateful for that

  • @HarmonicTunes
    @HarmonicTunes 12 ชั่วโมงที่ผ่านมา +1

    I really hope Mm continues to do what they do. Thanks for this video!

  • @Phresh-ev8xp
    @Phresh-ev8xp 4 ชั่วโมงที่ผ่านมา

    We all know the real reason Dreams didn’t succeed was because it didn’t have a Leaf Fleck… lol.. but seriously.. everything you said here is spot on. I knew I’d like it instantly.. I bought it early access and a physical copy as a backup too, because strangely enough I was concerned I’d lose access to it and was planning on it becoming a long term hobby. It is the only “game” I would not part with.

  • @jiar300
    @jiar300 13 ชั่วโมงที่ผ่านมา +1

    5:46 this is exactly why Dreams was special, the all-in-one engine really made it easy to finalize any concept you had in mind in a really short period of time. also you cant even run all the pc programs at the same time without risking it blowing up.

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา +1

      Not enough people appreciate how insane it is that you can edit and playback music in real-time, while the entire lighting in the game is calculated real-time, while all the logic runs real-time, while all the physics run real-time, while all sound effects play in real time, while all animations run in real time. On a base 2013 PS4 😂

    • @jiar300
      @jiar300 13 ชั่วโมงที่ผ่านมา +1

      @ now image what they could have done with the ps5 pro. i really hope they don’t drop the play, create and share aspect of their games for the next project.

  • @cellshade87
    @cellshade87 12 ชั่วโมงที่ผ่านมา +2

    This is a good video I like. There were a mix of what I agree & disagree with but for most of it I agree with.
    I really wanted to like Dreams. I do like it for what it's capable of and what it was trying to do on a console. I like it was trying to be more easier with it's mechanics to build games but I think they needed to push being easier to use even more. I fell off of Dreams because of problems they could've fixed or ideas they didn't add.
    I like that pointing out the UI and the same recommended games were a problem because that were problems I had with the game. The cutesy intro and presentations also threw me off. I like the pointing out the lack of multiplayer and benefits Dreams could had with multiplayer.
    The other problem is I couldn't really find good games. Only a few good games here and there. It was mostly low effort junk games but there were reasons for so many junk games which I think is the reason for Dreams biggest problem. There weren't any pre-built game mechanics and animation starters to work off of. Mechanics like 1st person shooters, 3rd person shooters, cover shooters, action beat em ups, hack & slash, driving and flying games. Dreams mostly revolved around platformers. Some of the starters it had for game mechanics were bare bones and really bad. Even the ones being shared. A lot of the good made games wouldn't share. You had to build these mechanics from scratch which can take months, even to a year. I didn't have that kind of time. If I'm going to spend that much time on making a game and get very little out of it. I might as well stick with the game engines on PC.
    I suppose you could still get monetized with games made from Dreams in a way with platforms like petrean and showing your game off on TH-cam. You just couldn't actually sell your game.
    I've used both Dreams and engines on PC. I found using a mouse and keyboard is much more accurate to use than using a controller and analog stick. The cursor shakes and wobbles all over the place with the motion controls. Using the analog sticks were slower. I would say using VR for both PC and console are better to use with more accuracy.
    A PC port would help Dreams but I don't think it would've saved it. It would still have the same problems. Not having pre-built game mechanics making the productivity slower were my biggest problems with Dreams. If it fixed those it really would stand out above the rest.

    • @intrattackout
      @intrattackout  12 ชั่วโมงที่ผ่านมา +2

      I wish I had spoken more about the complexity of the create tools, because you're totally right. Partly another consequence of Mm's ''whimsical'' vibe is that they barred themselves from making proper templates. They didn't make cool shooter or fighter kits, it all had to be super cute and family friendly. Minigolf kits, cartoony garden kits are what we got instead.
      Dreams has very poor tutorials, basically not explaining even a fraction of the tools and how to use them. I myself almost quit Dreams in the first months (despite waiting 5 years for it and already understanding part of the logic from LBP!) due to how damn complex it is. That creators eventually made great stuff anyway is 100% a testament to their perceverence and not Dreams' onboarding.

  • @nicotromprod_
    @nicotromprod_ 12 ชั่วโมงที่ผ่านมา +1

    In my experience, dreams gave me the potential to create insane stuff for video making outside tha game like in youtube, tiktok or instagram content. The last animation update was pure gold.... BUT my relation with the game wasn´t the best all the time. I remind viewing all the extraordinary games the people created, the incredibly camera games, effects, animations, sculpts... and my first question was ¿How did they made that or this? The game simply couldn´t explain me that; yes the game can do anything but for my mind and intelligence the game wasn´t intuitive. Every time I tried to approach to something, I had to ask youtube for my questions about dreams. The real dreams community is in youtube, the real dreams tutorials are in youtube nor in the game, nor in media molecule. Yes I know that dreams is an insane tool but sadly for non expert creators ,the game doesn`t stop saying to us: You don´t have the brain for this, go for a youtube tutorial and if you don´t find anything, I will not explain you anything.

  • @PSVRBRASIL
    @PSVRBRASIL 17 ชั่วโมงที่ผ่านมา +4

    I'd like to know as well.
    A PSVR2 mode would be perfect, but it was not even ported to PS5. 😢

    • @intrattackout
      @intrattackout  17 ชั่วโมงที่ผ่านมา +3

      Yep, the PSVR1 implementation didn't take off because it was mainly just too little too late. PSVR2 has a content drought problem that Dreams would've solved so well 😥
      Just another way in which this game almost made it.

  • @TheQuietTimes
    @TheQuietTimes 4 ชั่วโมงที่ผ่านมา

    I know there is a "favorites" button/tab... But I think they should have copiled the best games and experiences based off metadata stuff like "what games are grtting favorited and saved to playlists regularly" or even "which games are getting the most play time", as those are good metrics to direct players towards new things that are trending because of actual engagement, rather than the basic "played and liked" system they use to decide whats "good".
    And as you said, there needed to he algorithms that feed players the kinds of games they are into, while also leading them towards a few other high-quality experiences outside of their normal wheelhouse. But everytime you log into Dreams it indeed feels like logging onto Netflix for the first time...before the algorithm has learned anything about you and is just feeding you the generic "most watched" content.
    I agree that the UI was maybe the biggest failire of the game. And even beyond the idea that most people playing Dreams were gamers, not creators, a good UI might have actually inspired more "players" to become "dreamers". But for most of Dreams life (and while better, still to this day), they just don't often enough feed players the kind of experiences that might inspire them to want to do more.

  • @CenitV
    @CenitV 16 ชั่วโมงที่ผ่านมา +1

    my problem was I didn't own a PS4.
    so it didn't matter how exited was for it when it release. I always though this game was way bigger for the close ecosystem.

  • @notredamin
    @notredamin 14 ชั่วโมงที่ผ่านมา +1

    GREAT VIDEO Buddy, I miss Dreams, or at least what it was.

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา

      Dreams forever 🥲

  • @MrMpa31
    @MrMpa31 6 ชั่วโมงที่ผ่านมา

    Great video. I agree with almost everything you said. Presentation, UX, target audience, and especially what your vision of Dreams as a platform could/should have been.
    The only small thing i disagree on, is that Mm would have nailed a sequel. They seriously needed some outside voices and visions to take this to the next level, i truly don't believe that they ever recognized their mistakes. They operate very much in an echo chamber and seem very content to continue as such.

    • @intrattackout
      @intrattackout  3 ชั่วโมงที่ผ่านมา

      I always try to have an attitude of: real devs are smarter than me and have reasons for doing things the way they do. But you might be right. They did have a lot of time to fix the low hanging fruit and little of the things they did seemed aimed at adressing core issues and pulling in a broader audience.

  • @MrBowmanMakes
    @MrBowmanMakes 2 ชั่วโมงที่ผ่านมา

    I'm hopeful that in the future, Dreams will live on through PS4 emulation, hopefully PS4 emulation that enables VR Dreams in a smooth and bug free experience that is almost there on the PS5 except for several show stopper bugs that kill workflow

  • @Wintercide
    @Wintercide 15 ชั่วโมงที่ผ่านมา +1

    Dreams was so amazing. I didn't really get into it until it was free for ps plus (I was living paycheck to paycheck back then) and when I did they announced it was going to be shutting down 😢

    • @intrattackout
      @intrattackout  14 ชั่วโมงที่ผ่านมา +1

      Oh no! That timing 😓

    • @Wintercide
      @Wintercide 14 ชั่วโมงที่ผ่านมา

      @intrattackout it was basically everything I've ever dreamed of (ba dun ts) creating maps in the far cry games, time splitters, and any other game I played that allowed that were some of my favorite things to do. It's unfortunate. Hopefully they will have a dreams 2.0 sometime down the line and hopefully it will be available to PC, and console, to give it the best chance possible.

  • @Rabaikal
    @Rabaikal 3 ชั่วโมงที่ผ่านมา

    This should’ve been released on PC. Games/Tools like this are lost on consoles that’s not the target audience.

  • @3kycat
    @3kycat 39 นาทีที่ผ่านมา

    Dreams is great and will continue to use it. I have 3 more projects planned to do, including two VR projects where I will also use your template because it is great. I do not make projects for likes or players, I make them because I would like to play them myself and they are not there.

  • @TerminalAgressor
    @TerminalAgressor 15 ชั่วโมงที่ผ่านมา +1

    Dreams may be dead, but I am still holding on to hope for Mm's next game

    • @intrattackout
      @intrattackout  14 ชั่วโมงที่ผ่านมา

      Facts!

  • @MartinNebelong
    @MartinNebelong 47 นาทีที่ผ่านมา

    I love this video.. underlines so many cool things about Dreams.

  • @id104335409
    @id104335409 32 นาทีที่ผ่านมา +1

    Sony temp intern: Wow, this looks like the future! Sony should buy this and turn the next PS console into a wild ecosystem of million games made by players and sold on the PS store.
    Sony exec: Naaah, I know what kids want. They want to play on this colorful multiplayer shooter. I have this sweet deal arranged to buy this game called Concord. This is Sony's future!

  • @schreppybroepke
    @schreppybroepke 12 ชั่วโมงที่ผ่านมา +2

    This is great and raises A TON of excellent points - it has also kinda made me fall in love with Dreams all over again 🤣
    One thing that hit particularly close to home was the idea of Dreams as not being a pipeline into „proper“ professional game design (whatever that may be), but rather a fascinating alternative to it. And to be honest, that‘s an angle to Dreams that even Mm sometimes didn‘t quite seem to grasp.
    One thing on the „engine question“: I was never really interested in the monetisation aspect, but both creations & tools being „trapped“ on PlayStation, so to speak, was always a problem, both as a hurdle for many possible creators and use cases, but also because you could never really quite own and/or distribute your creations Independently from Dreams. A PC version and/or export function - even a simple one that just allows you to download your stuff and play it in a kind of Container/Player would have been an incredibly important solution for that problem, even with zero monetisation in place.

    • @intrattackout
      @intrattackout  2 ชั่วโมงที่ผ่านมา +1

      I think we'll really feel the pain from lack of export functions when the servers close down. Everything will just be... gone.

    • @schreppybroepke
      @schreppybroepke ชั่วโมงที่ผ่านมา

      Yes, that is an incredibly scary prospect! It‘s why I have recorded (and uploaded) playthroughs for most of my creations, in order to at least document how they did exist at one point in time… 😬

  • @Cyclopkiller
    @Cyclopkiller 2 ชั่วโมงที่ผ่านมา

    Quality video and quality game, sadly it got left behind.

  • @Zenzuke
    @Zenzuke 3 ชั่วโมงที่ผ่านมา

    They should just let Media Molecule release dreams on PC, and then you'll see it being much more widely adopted.

  • @WolieIsHot
    @WolieIsHot 12 ชั่วโมงที่ผ่านมา

    Got this game at the tail end of it's life (before PS Plus) and it took up 80% of what I played while my PC was broken. It honestly should've gotten that PC port. (btw those Sonic fan games you mentioned are actually kino, don't sleep on them)

    • @intrattackout
      @intrattackout  12 ชั่วโมงที่ผ่านมา +2

      Hahaha those Sonic fan games did get good! But in the beginning there were hundreds of kids dropping Sonic models into empty scenes and getting to the top of trending just off the name 😂

    • @WolieIsHot
      @WolieIsHot 8 ชั่วโมงที่ผ่านมา

      @@intrattackout Ah I remember that happening as well when I first started playing but replace Sonic with Digital Circus and Five Nights at Freddy's

    • @intrattackout
      @intrattackout  3 ชั่วโมงที่ผ่านมา

      @@WolieIsHot Don't remind me of the FNaF era 😬😬😬

  • @masondarden2423
    @masondarden2423 6 ชั่วโมงที่ผ่านมา

    Dreams probably would’ve went crazy back when PlayStation 4 had no games

  • @mipe3844
    @mipe3844 4 ชั่วโมงที่ผ่านมา

    Great video, thanks for making it!

  • @TheQuietTimes
    @TheQuietTimes 4 ชั่วโมงที่ผ่านมา

    I know this would have been impossible... But it would have been good if creators could have published their games to be experienced by the larger gaming community outside of the people specifically playing Dreams.
    I think a big issue as a creator is that if you do really devote your energy and time you could made a 10/10 game... But then what?
    You've got to hope people play it, but even if it trends, its treding amongst a pretty small crowd and there's still a great chance that most of the people who have access to the game won't do so, as not even close to every PS4 owner downloaded Dreams, and even less logs on regularly to see what was new.
    So then what? You have this amazing thing that you probably spent months, if not years building, only to have a several hundred people (if you're lucky) play it, say _"that was good",_ and move on... Possibly never even able to find your game again (given the weird UI).
    I think if there was AT LEAST an app/launcher on other platforms to let people JUST experience the Dreams people have created (even if you can only actually create Dreams on Sony consoles), or maybe even sell qualified experiences (ones that passed some kind of standards testing), I think that would have been a great motivator for creators, and it coiltd have even allowed MediaMolecule to earn some post-purchase revenue (which is important for continuous post-launch development and evolution of the toolset), which would have extended the viability and life of Dreams beyond what it saw.
    Then maybe we would have gotten that multiplayer update... As I'd imagine it would be expensive and hard to justify for Dreams in its current state, as there wouldn't be any income to offset the costs of making multiplayer possible.
    I just think for something like Dreams... It's a numbers game, and success is dependent on keeping people playing the game (I know that can be said of all games, but especially for games that are user-created content centric)... And that would have been easier to achieve if there were more people able to experience the creations, and a way beyond a thumbs up for creators to get recognition for the work they put in.

  • @gammawolf4955
    @gammawolf4955 ชั่วโมงที่ผ่านมา

    Dreams was more then a game it was it own game engine that allow people to make what ever they wanted such as Animated Movies as well as game. And some got jobs from using this to make them with

  • @IAcePTI
    @IAcePTI 12 ชั่วโมงที่ผ่านมา +2

    The 2 big mistakes of Dreams:
    1- Being a game and not a tool
    2- Being on PlayStation and not on pc
    Bought a 3D VR for this game and was awasome to sculpt and see the var games.
    Yet… if it was a tool I could use it to 3d print my models (something that they had done but never released).
    Musicians could make music with it.
    Animations could be easy to export on pc.
    Sad this is a PS game and not a PC tool.
    As a tool they could had something like other engine games, let you make a game ,release then, price then and take some profit from you.

  • @lucio-ohs8828
    @lucio-ohs8828 11 ชั่วโมงที่ผ่านมา +1

    i desperately want dreams to come to pc

  • @VaporCode
    @VaporCode 14 ชั่วโมงที่ผ่านมา

    it all boils down to management, as for what killed dreams.

  • @Tekkenandgaming
    @Tekkenandgaming 12 ชั่วโมงที่ผ่านมา +1

    It’s not on pc that’s what! The best game that need to be on PC and they totally forgot about it

  • @maitlan
    @maitlan 35 นาทีที่ผ่านมา

    So, there’s no good search feature for quality?

  • @davifox94
    @davifox94 12 ชั่วโมงที่ผ่านมา +1

    They should port it to PC and make it open source

  • @TornaderX
    @TornaderX 3 ชั่วโมงที่ผ่านมา

    what is and will kill Dream is exclusivity and lack of possibilities for preservation

  • @UltraBebo
    @UltraBebo 7 ชั่วโมงที่ผ่านมา

    I think i saw my snowflake asset in that Christmas shooter. lol
    I still hope they’d do a ps5 release for free and have it become a PlayStation app that is just automatically installed on all ps5’s

  • @DJDIRTYYELLA
    @DJDIRTYYELLA ชั่วโมงที่ผ่านมา

    Unless there is another app coming that blows it out of the water, we need this ported to ps5 and psvr2

  • @masocheesestick2027
    @masocheesestick2027 13 ชั่วโมงที่ผ่านมา +1

    Good video

    • @intrattackout
      @intrattackout  12 ชั่วโมงที่ผ่านมา

      Good comment

  • @NeroCrucible
    @NeroCrucible 11 ชั่วโมงที่ผ่านมา

    Dreams Engine most likely made Astrobot tbh

  • @TaniaDlc-z2x
    @TaniaDlc-z2x 5 ชั่วโมงที่ผ่านมา

    If sony port the game to pc and make it crossplay with ps4/ps5 the game will be the next minecraft

  • @JimmyJules153
    @JimmyJules153 ชั่วโมงที่ผ่านมา

    Great video 💜🥲

  • @Dell_Conagher_the_real
    @Dell_Conagher_the_real 14 ชั่วโมงที่ผ่านมา +1

    you did bullet sponge ?
    dude make a full game out of it

    • @Dell_Conagher_the_real
      @Dell_Conagher_the_real 14 ชั่วโมงที่ผ่านมา

      please ?

    • @intrattackout
      @intrattackout  13 ชั่วโมงที่ผ่านมา +1

      Argh so many ideas!!!

    • @Dell_Conagher_the_real
      @Dell_Conagher_the_real 11 ชั่วโมงที่ผ่านมา

      @@intrattackout such complex character mechanics is not worth thr trouble to be only for a bossfight even if its really good
      You gotta see the big picture
      But if you dont, i understand,doing those things take time

  • @ayeyuh6920
    @ayeyuh6920 12 นาทีที่ผ่านมา

    I have not even pressed play on the video but here's the answer: It's not on PC.
    Keeping an engine exclusive to Playstation was the worst decision anyone could have ever made. All of your creations are essentially for nothing, what's the point in making something that you can't share outside of this tiny bubble? On top of being restricted to the consoles limitations and controls.

  • @jonathangrant480
    @jonathangrant480 10 ชั่วโมงที่ผ่านมา

    If I manage to create my own game engine someday I want to be as flexible and versatile as dreams
    Btw what's the game at 10:18?

    • @intrattackout
      @intrattackout  3 ชั่วโมงที่ผ่านมา +1

      Trip's Voyage, probably the best platformer in Dreams!

  • @scenicair-c8v
    @scenicair-c8v 8 ชั่วโมงที่ผ่านมา

    the only people who use dreams now are dreams players and sonic players and yea im a sonic fan

  • @hanh7395
    @hanh7395 8 ชั่วโมงที่ผ่านมา

    Because it was never ported to PC. Simple.
    Imagine if its on PC + give ability to play multiplayer

  • @joeldeakin2003
    @joeldeakin2003 2 ชั่วโมงที่ผ่านมา

    i bought this game before it even properly released and still play it today. still bad at it somehow lol

  • @lilpain1997
    @lilpain1997 ชั่วโมงที่ผ่านมา

    It's too niche. It's not really a game... And the games made in it while amazing, don't compare to standard indie games/AAA. Also, there weren't enough top-tier games on it as it takes time for that. I LOVED Dreams, but I used it for 3D art/music and pushing the engine. Not many care about that stuff, and there was a lot of that. So it was never going to be a large thing... People want to play games after school/work. Not sit and make them. Dreams was incredible, but it just doesn't appeal to the masses. Fans will leave as they move on as barely anyone is playing the games anymore. EDIT: Oh, and I fully agree with no mp hurting it a lot

  • @mpo48
    @mpo48 53 นาทีที่ผ่านมา

    Force sony to release a pc port now.