Lighting in animated film productions
ฝัง
- เผยแพร่เมื่อ 17 ต.ค. 2024
- Andy's first pro gig as a Blender artist was Elephants Dream in 2006; since then he worked on 12 more open movie projects as lighter and compositor, being responsible for the final look on screen.
In this presentation, we take a glance at the history of Blender Open Movies from the rendering point of view and dive straight into the lighting principles and the workflow of one of the latest Blender film productions: Sprite Fright.
Blender Conference 2022
2022-10-27 13:00 at the classroom.
I still think Cosmos Laundromat needs a part 2 and 3. Blender and hardware have evolved so much in the last 7 years . Scenses and shots that took hours should take a 3rd of the time and look so much better because the workflow and productivity tools have sky rocketed since. Plus its a really interesting story that needs closure
Noooooo.... can Andy go on the podcast next week to finish his lighting demo?
While it's obvious, I think the method for the linked lights and world settings is awesome. I never thought of using it like that!
Love these presentations
what a journey .....great talk thx...
This is amazing, what is this tool with the shot list and pipeline tracking at 25:44?
same question here...
It's Kitsu! A free and open source production tracking software.
@@HenriHebeisen cheers!
Blender harrigarria da (Basque). Blender is amazing (English).
LOL (English)
Tuki