Follow the light: Introducing path guiding in Cycles

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 40

  • @Kram1032
    @Kram1032 2 ปีที่แล้ว +41

    Oh wow I get a mention, nice!
    I'm super looking forward to the future of this project. It's crazy how much it can boost image quality even now. Can't wait to see what happens once other kinds of paths are also guided

    • @poopiecon1489
      @poopiecon1489 2 ปีที่แล้ว

      when ?

    • @Kram1032
      @Kram1032 2 ปีที่แล้ว

      @@poopiecon1489 when what

    • @Kram1032
      @Kram1032 2 ปีที่แล้ว +1

      @@poopiecon1489 what did you mean by "when ?"

    • @poopiecon1489
      @poopiecon1489 2 ปีที่แล้ว

      @@Kram1032 when in the video timeline

    • @Kram1032
      @Kram1032 2 ปีที่แล้ว +4

      @@poopiecon1489 a mention?
      Pretty much at the end - check the slide at 27:25

  • @Albert_Riseal
    @Albert_Riseal ปีที่แล้ว +2

    Awesome! Everything that gives more realism to renders is awesome.

  • @josiahgil
    @josiahgil 2 ปีที่แล้ว +2

    Cool stuff, as they always say, blender just keeps getting more amazing by the day.

  • @Octanen_
    @Octanen_ 2 ปีที่แล้ว +3

    This is going to be amazing! Can't wait. Awesome keynotes all around

  • @default7627
    @default7627 2 ปีที่แล้ว +3

    Thanks Sebastian

  • @Tidexon
    @Tidexon 2 ปีที่แล้ว +6

    Excellent talk

  • @3djimmy
    @3djimmy 2 ปีที่แล้ว +2

    This will change everything so psyched

  • @RicoCilliers
    @RicoCilliers 2 ปีที่แล้ว +7

    super interesting, great talk!

  • @AnsonSavage
    @AnsonSavage หลายเดือนก่อน

    Awesome!! At 23:25, Felix talks about when path guiding can be used to solve for caustics... He said that if there is a scene where it is likely for the caustic to be sampled at 2000 samples, then path guiding will help. Does that mean that the number of training samples in that case would have to go as high as 2000 (i.e., should the number of training samples be high enough such that while training, the path is connected?)

  • @vstreet7583
    @vstreet7583 2 ปีที่แล้ว

    A fascinating presentation. Thank you. Dg

  • @rjwh67220
    @rjwh67220 ปีที่แล้ว

    I’m pretty math literate, and I’d love to hear more about the math. I’m going to assume the equations you showed at the first are the real deal and tear them down on my own.

  • @MirceaKitsune
    @MirceaKitsune ปีที่แล้ว +1

    Thank you for this! Is path guiding a feature for CPU as well however? Especially for us Linux / AMD users on the free amdgpu driver and older GCN video cards, we don't benefit from such things as GPU support in Cycles: Cycles can be used to create short animations, but even then you can't go past 64 samples unless you want to render for over a month... a new way to reduce the noise when using few samples is a great way to compensate for that.

    • @QcDiablo
      @QcDiablo ปีที่แล้ว +2

      Currently, path guiding is CPU only.

  • @hypersonicmonkeybrains3418
    @hypersonicmonkeybrains3418 2 ปีที่แล้ว +1

    So cool.

  • @jeffg4686
    @jeffg4686 2 ปีที่แล้ว +1

    @18:20 - big difference.

  • @utura3141
    @utura3141 ปีที่แล้ว

    When do you guys think is gonna be implemented path guiding on volumetrics? That would be super helpfull!

  • @hugoantunesartwithblender
    @hugoantunesartwithblender 2 ปีที่แล้ว +3

    Noiiiiiiice

  • @matejivi
    @matejivi 2 ปีที่แล้ว

    great

  • @Dominicsky
    @Dominicsky ปีที่แล้ว +1

    I think this is great but I guess only when combined with Optix and not instead of Optix? I doubt there will be a huge speed boost if we'd have to drop Optix. Is this meant as an additional option?

  • @lukashilfiker6470
    @lukashilfiker6470 ปีที่แล้ว

    Any ideas when it will be GPU supported?

    • @SamEmilio2
      @SamEmilio2 11 หลายเดือนก่อน

      Seeing as you haven't received an answer, I might as well give you my heresay.. I'd been wondering the same thing and saw a post on a forum saying that because it's still pretty early days, they want to get it to a more mature place before adding GPU support. I guess it's that much easier to continue working on it while it's CPU only or something

    • @lukashilfiker6470
      @lukashilfiker6470 11 หลายเดือนก่อน

      @@SamEmilio2 Thanks Sam. Nobody uses CPU rendering anymore in the CGI World...

  • @McHox
    @McHox 2 ปีที่แล้ว +5

    gpu pathguiding can't come soon enough

  • @sudd3660
    @sudd3660 ปีที่แล้ว +1

    3.4 just released, and path guiding is only for cpu, big bummer.

    • @Al1987ac
      @Al1987ac ปีที่แล้ว

      Yeah, I've tested it on Monster scene, and to be honest I don't see the difference.

    • @rjwh67220
      @rjwh67220 ปีที่แล้ว

      For now. Judging from the responses, I’d be very surprised if a GPU implementation didn’t show up in Blender soon. Those guys are really responsive.

    • @HausSerMusik
      @HausSerMusik ปีที่แล้ว +1

      Do we know when it might be available for GPU?

  • @maxmaxed2887
    @maxmaxed2887 ปีที่แล้ว

    I wish this was used to add a non-existent refractive/reflective caustics to Blender. Current implementation is fake and doesn't even work for nested refractive objects. It's a huge drawback of Blender which makes it impossible to render realistic scenes with glass/liquids inside of glass.

  • @Kimera_Alternate_Realities
    @Kimera_Alternate_Realities 2 ปีที่แล้ว +12

    This is going to be a game changer.

    • @raulgalets
      @raulgalets 2 ปีที่แล้ว

      agreed

    • @kendokaaa
      @kendokaaa ปีที่แล้ว +1

      In recent years we've had so many improvements to performance it's nuts

    • @rjwh67220
      @rjwh67220 ปีที่แล้ว

      You got that right, brother!