this is a type of glg (glitchy ledge grab) referred to as a "wrong floor glg". the entire concept behind glgs is that you trigger a ledge grab check, which is where the game checks if youre able to grab a ledge (this is started by having a wall touching mario's lower half but not his upper half), and then looks for a floor to grab. during this process, it references the higher corkbox floor instead of the lower one because you enter a misalignment in the corkbox, where the floor extends 1 unit further than the walls of the box. the lower corkbox triggers the ledge grab check, and then the game references the upper corkboxes floor, so mario grabs there
22:53 Talk about SUB-optimal movement!
Impressive work!
Please explain how it works.
this is a type of glg (glitchy ledge grab) referred to as a "wrong floor glg". the entire concept behind glgs is that you trigger a ledge grab check, which is where the game checks if youre able to grab a ledge (this is started by having a wall touching mario's lower half but not his upper half), and then looks for a floor to grab. during this process, it references the higher corkbox floor instead of the lower one because you enter a misalignment in the corkbox, where the floor extends 1 unit further than the walls of the box. the lower corkbox triggers the ledge grab check, and then the game references the upper corkboxes floor, so mario grabs there