You know, trash of fallout isn't actually a bad topic, the massive amount of Nuka cans but the lack of usable ones in the wasteland is actually pretty interesting.
Here I was, collecting every rare one-off *miscellaneous item* in the Fo4/76, thinking it was abouut to pay off, just to get cucked by an April Fool's joke lol got me m8
Because glass bottles basically do not degrade. A can will much faster than people realize. The inside of the can has a plastic lining to not give liquid a metallic taste.
Garbage is the archeologists bread and butter. Most stuf we know about historic daily culture, we know from trash. Therefore it would be a very interesting topic.
This... IS _NUKA-WORLD._ IT BELONGS IN THE TRASH! (Imagine: Building the best Mad Max Simulator Game that's EVEN MORE MODDABLE THEN SKYRIM & you end your Landmark Franchise for the next 10-20 years with... _Nuka-World._ The wettest of tiny old-person diaper farts. *SAD.* ) Thank GODS for *FUSION CITY RISING* Mod!
@@Claymann71 FCR isn't that creative though...it's basically someone's bad fanfic as a mod..and the shitty writing bleeds over into everything else they've touched as well, like Outcasts & Remnants, which could have been a really good alternative BoS/Institute playthrough, but alas...bad writing and cheese everywhere
Not gonna lie, i clicked on this fully ready to listen to you elaborate on what companies manufactured some snack cake wrappers we find on the floor. But ill also welcome whatever it really is
For Fallout 1: If you put things like healing items in the hotbar where you keep weapons, it will allow you to use it with a click instead of having to specifically access the use button. Instead of acting like a weapon, you get a “use on” prompt instead where you can target yourself with stims, for example.
Yes; the issue then, however, is that it's taking up a weapon slot. What I tend to do (in Fallout 2; I assume it's doable in 1 as well, but I'm not sure) is hold-click over myself or an NPC, scroll to the item menu, then click stimpak which will heal them while only using 2 AP, rather than the extra AP opening inventory anytime you want to heal or move a new stimpak to the hotbar.
Honestly, I wish games would bring that style of "Use X on Y if you want!". It was one of the things I really liked about Oblivion, particularly it's spellcrafting system. Want a ranged healing spell? Sure! Want a self applied damage spell? That's possible too! I feel like it opens up gameplay to more possibilities, especially if TES:VI has it, and the continuous casting from Skyrim. Maybe a Vampiric Build where you heal your enemy, but replenish your health using his.
When playing Fallout 76 (back when it was still fairly new) I got to the end of the game, fought through the endless robots, launched the nuke and got disconnected from the server. When I reconnected, I was on a different server where the nuke had not been launched. My character nuked the world so hard that they jumped into a parallel dimension. I believe this is the canon ending of 76.
I like the fallout new vegas wasteland. The fact that some places are just empty desert makes me appreciate the places of interest like settlements or even small ruins and abandoned shacks even more. I also appreciate the loneliness. Nothing like walking along the desolate highway while listening to some nice tunes on the radio. Maybe it's just me but i love that. It always reminds me of hiking trips i take with my friends or alone. It's just so peaceful.
I agree until I'm withdrawing from my last psycho-bufftats binge fight and Boone says ''You're mine!!'' but it's actually a Deathclaw and it turns out Boone is his instead At that point I wish I'd had the radio just a little quieter, but not off, I'm not a sociopath
I think the point was that when you don't want to commit to the main mission yet, you have to actively wander off into the void to find interesting side content. I certainly share this opinion. Sometimes I didn't feel like continuing my path to NV, so I just thought to myself "I wonder if anything is beyond this ridge 500 meters ahead?". And I went, and sometimes I didn't find anything. Nothing is more discouraging than an invisible wall that you stumble upon instead of a curious locale you've been expecting to see. But, at the end of the day, that's New Vegas we're talking about. With enough patience, you'll be swimming in side quests in no time
i specifically remember when speaking to valentine and one of the options was along the lines of 'you're one of them'. when i first read it i interpreted it as my character asking 'as someone who came from the institute, is there anything you might know that i don't that could help me find shawn?' but instead it was just a petty insult about him being a synth
With how many content creators put out bait and switch garbage on April 1st it was a surprise, a welcome one, to see someone do the opposite. That said, I kinda want a detailed overlook at some of the more interesting misc and junk items from the games.
RadDad, with your attention to detail, I was ready! This was a great April Fool's treat! I love comparing notes with other Fallout fans about what could be improved, what needs removed, ect. Makes me grateful we live in era of mods and the freedom to shape your own experience.
The part about hacking owned terminals makes me think that the karma part was originally planned for NV because in that game it's pretty much the only way to reliably lose Karma. Keeping negative karma in fo3 is easier than loosing it because you will constantly be attacked by regulators which each give you negative karma when killed. They also won't stop spawning when getting back to good karma, so once you go bad there's no coming back. It's still great to blow up megaton and get back to max karma for the main quest just to hear your father say "I've heard so much good about you. Is it true? Did you blow up megaton?"
RadDad learning via his comments that a video on trash is actually a viable option for content bcuz we all want it for some reason (I was very interested in this video and, like most of us, am slightly sad we aren’t getting an actual trash video lol)
Nice video, Rad! I myself have somewhat different issues with at least 3d fallout titles (I'm yet to play 1 and 2). For fallout 3 my issues with a game lies more on a mechanical side: a lot of basically usless perks, big bullet spread of ranged weapons, inability to craft repair kits, etc. But I also feel like there are not enough interesting quests that leads you to interesting locations and for me exploration without them, with old engine limitations, feels clanky or pointless. NV on the other hand almost always have a quest or multiple quests that lead you into exploring interesting location, but I have other problems with that game. There are a lot of quests that following a formula of "go to point A, talk, go to point B, talk, come back to point A, talk again, quest completed". You, of corse, can chose to go on a killing spree, but it'll just fail the quest, or cut a content of a quest to a bare minimum. Also, I really dislike a fact that lonesome road gives a Courier supposed past, the beauty of a start without context is that you can choose for yourself who was your character before bullet to the head, and Lonesome road ruins it for me. For Fallout 4 same as you I dislike voiced protag, and dialog system. Voiced protag again ruins roleplay part of the game for me and dialogue wheel is too ambiguous. I just don't feel like my character belongs to me, I'm forced in a role of Nate or Nora. Far harbor somewhat helps with that, hinting that you can be just a synth with implanted memories, it helps loosen a forced role a little bit, so some decisions that you can make looks less "out of caracter". And lastly 76. I truly love this game, and also hope that Bethesda will give us a way to play it, after server eventually shut down. But my main issues with a game are slow pace of updates and late game content. For updates, they are really far apart and usually brings small amount of new content that can be enjoyed for a week or two, before becoming stale or/and mundane. For late game content, it's a daily grind, that I would be fine with, every mmo has this type of content, I can enjoy it. And I would, if not for daily limits, specifically for legendary scrip that you need for legendary crafting. You can spend weeks grinding legendary scrip for modules every single day, than spending them hoping to roll exect effects on your favorite weapon or armor, and game just gives you the whole lot of garbage. Also your stash is full of legendaries all the time, and you just don't want to play content the gives you even more legendaries to exchange. If they make scrip limitless or change the legendary crafting system, it would be so much more enjoyable.
*Puts beer down, hits bong, and lights cig* Buckle up buttercup because while I agree with almost everything said for most 3D fallouts. *takes big drag off smoke* 76.... is the most horrid fallout game ever, it's Bethesdas perfect skinner box, I love this series and have since the first fallout (I know I'm a fossil) the constant online connection, the perceived need to have a premium account, the bullshit skins for real life money, the bullshit launch... It really just soured the franchise for me. I'll always love Fallout, hell I'll even buy the next game as long as it's not a games as a service title. But they really fucked this all up in the delivery. Not only that but if you look back on old articles Obsidian got screwed by legal BS out of making the MMO Fallout we all wanted by Bethesda. If the NV team had made this title well I think we would all be much happier.
I was fully prepared to watch a 30 minute video on the various junk items and their in-game uses lmao But after hearing you talk about these games like this, I think videos talking about what you view as good and bad aspects of each Fallout game would be really interesting. I love listening to people talk about games and stuff they love so at the very least I would enjoy that kind of content lol
Glad you mentioned the difficulties of making mods with F4's dialogue system, there's a reason I use the expanded dialogue interface framework so I can do dialogue more like past games and 76.
Kudos to you for making actual good content in April Fool, lot of people just see this day as an excuse to be lazy and upload bs. People just don't take Prankster as Serious Business anymore.
I would seriously love an hour long video of looking at misc trash items, your videos are already great to sleep to and that would probably be the best sleeping video ever
My personal headcanon for the difference in Power Armor for Fallout Tactical is that after the migration to Chicago, the Midwest BoS found a cache of power armor developed by the Rock Island Arsenal (which is also in Illinois). The design was a competing design in the PA trials which resulted in the eventual adoption of West Tek's T-series power armor, and although the RIA design was similar in performance, it was denied due to crony corporatist lobbying, mothballed at the arsenal, and defended by the Arsenal's automated defenses after the war, and utilized by the BoS, who were the only ones equipped to breach it's defenses. This accounts for how rare it is, as well as the existence of an incredibly rare Advanced variant, which was also developed at the arsenal but was deemed too expensive or otherwise untenable to produce. Cheers.
In my younger years I went into tactics thinking it was the enclave pretending to be the BoS riding their reputation for being in general the "good" guys 😂
I’ll never forget being a kid. My first fallout game was 3 and I loved it. Went back to GameStop some weeks later with my grandmother and saw Fallout: Brotherhood of Steel and had to get it. Went home and pooped that bad boy in first thing when I got through the door. Played maybe 5 minutes of clunking around that first diner area and shut it off never to touch it again
My favorite thing about the fallout series is that you can mod every game (except 76 obviously) to tweak and fix the things you don’t like. I just recently completed Fallout 1 and am currently playing through Fallout 2, and a lot of the weird and janky things that come with the game being old have been fixed by the modding community. There are plenty of mods for all of the games that are meant to enhance the vanilla gameplay without drastically changing the game, and I love that we as players have the freedom to tweak the game in ways we see fit.
You can mod some visual things in 76. Even some animations, but no custom ones, I'm afraid. Good thing 76 actually emulates a lot of mods that aimed to fix problems with FO4
My biggest gripe with New Vegas The introduction to the setting. The other games you have stakes to move the story forward... save your vault, find your dad, find your son. There has to be a motivation higher than the basic desire to survive. I wake up after being left for dead in my previous career as a courier, these nice people patch me up, give me work, trade with me... why would I leave that behind on some solo quest for revenge? They think I'm dead. I'm free of that life and have everything I need here in Good Springs.
Yeah… with this being my favourite fallout channel, I was fully ready to hear about the various irradiated debris and how they have affected the in-game world
I knew this was an April Fools joke going into it, but dammit I expected you to run with it! Anyway, I have to say I think the karma system was far more broken in New Vegas than in 3. For example in the Tenpenny Tower mission in Fallout 3, getting negative karma no matter which side you choose not only makes sense to me, but is good design in my opinion. The reason being that neither Roy Phillips or Tenpenny is "right" in that situation, both sides are wrong and evil to some degree, and the lesser of two evils is still evil. And it makes sense because it is realistic that one will inevitably find themselves caught between a series of bad options from time to time, with no good option to choose from. In New Vegas it makes far less sense to me, even though I agree that in 3 the balancing is somewhat off and can result in some odd things like getting very good karma even if you've massacred entire settlements. But in New Vegas it always stuck out way more in my mind, and bothered me a lot more that I would get good karma for killing bad people like, say, Caesar's Legion, but bad karma from stealing from them. How exactly is it a bad deed to steal from people who acquired most of their property through slavery and indiscriminate slaughter?
That is because I'm pretty sure the game only marks things as "owned" and "unowned". So as far as the game is concerned, stealing is stealing. Period. Probably due to NV's limited development time.
Am I the only one who's actually a lil disappointed it didn't end up being a 30 min video on the environmental storytelling of trash 🥺 But fr love the channel, love your videos and if you do the trash video know I would like and share so fast
Honestly, this is the perfect way to do an April Fool's day video. Appeal to your audience's niche interest in something that seems like an innocent topic, pull the rug out from under them, and still make a solid video to keep people watching. That said, Atom now demands a full series on the trash in the games.
Although an issue, they are a lot more noticeable in NV, I blame the limited development time. And I would have/would buy F 76 if it could be played offline.
On the Midwestern Brotherhood armour: I love how it looks, and the thing is, I actually feel like the lore given for the X-01 prototypes could serve to justify its existence; as an advancement that the Midwest made on the X-01 prototype schematics from elsewhere (maybe from right there in Chicago?), while adding a bit of creative DNA from the T-51b in the materials and their more anatomical design motifs. (and I also notice a level of visual similarity with the East-Coast Enclave's armour, suggesting convergent design) I feel like you worded the Fallout 3 karma system for killing NPCs wrong. Killing the evil characters would in theory be good, and killing the good characters would be bad. Fallout 4's dialogue system. Here's the thing, I love Mass Effect, but the dialogue wheel is a cumbersome and inconvenient thing that doesn't need to exist when you have the tried and true, and more effective menu, especially since, due to lack of space, then a lot of meaning is lost, and you can end up saying something you absolutely were not trying to say. I don't mind not knowing exactly how the NPC is going to react to what I say; it's a little like how actual conversation can work sometimes, where you can expect one reaction, but get another one instead. But when I can't even tell what I myself am going to say or do in any given moment, then we have a problem. But in Mass Effect's case, at this point, it's just a wheel because it's always been a wheel. Fallout 4 has no excuse. And what's worse, it introduces the compass, which just makes the dialogue wheel from Mass Effect look like a stroke of genius in comparison; the dialogue compass is even more limiting, even more cumbersome, and communicates even less information to the player. It's literally just the dialogue wheel, but with none of the scarce few circumstantial pros, and all of the cons, except even more pronounced. Nobody likes the dialogue compass.
I actually think that being able to get rich through slavery and still have the highest karma is very fitting in game. In our current society we have companies using child labor to get massively rich while also using donations to get "good karma" irl. A more twisted version of that with slavery is definitely the most fallout thing i can think of
i mean i personally see the deathclaws/cazadors that force new players into the 'loop' as something to overcome. the first time i played the game i brute forced my way through the cazadors. now every playthrough i do i just sneak past the deathclaws, showing that i've actually achieved something in my experience by now being able to quickly get to new vegas. it feels good making my way past a once insurmountable wall
*Glowing goo infused tampon* You're not sure how old it is or exactly what hole it could have possibly come out of but for some reason you decide to keep it and possibly chew it later
I honestly cannot stand the complaint about the enemies blocking the path from Goodsprings to New Vegas. Going down that path straight off isn't an "exploit". There are stealth boys you can find in the school in Goodsprings and on Joe Cobb's corpse if you kill him to make sneaking past the enemies easier. Sneaking past them is supposed to be an option, just a hard one. Because getting to New Vegas is meant to be a challenging thing to do. This isn't "limiting your freedom", it's giving you a challenge.
This is the single greatest video I've ever seen. My life has truly been changed in ways I can't even comprehend right now. My mind has been expanded to the point I can comprehend every ATOM on earth.
Another thing I don’t like about Fallout 3’s karma is that it wants you to be neutral. Having bad karma gets you hunted, and having good karma gets you hunted. Sure later down the line, it’s less of a problem, but early game? Guys in combat armor and assault rifles (last I checked it was assault rifles) while you have very little armor is hell to deal with
I would love a video looking at the junk of various games and seeing how period accurate it is or if its retro futurist, the possible inspirations for it.
There is probably a pit full off Fallout 76 copys lol. I believe in The Fallout Universe Trash is a High commodity the stuff you can salvage and create and use the only reason people wouldn't get it is because its irradiated or there is a Death Claw near it. Respect and keep up the epic work.
The problem with Fallout 3's Karma system is that it works more like a reputation system than a moral system. In New Vegas the developers(Obsidian) solve this problem by adding a proper Reputation system to go along with the karma one.
As someone who was raised in the Catholic Church, your comments on being able to become rich by selling wastelanders into slavery and then donating to a church. I laughed at the irony of how that was completely possible in a manner of speaking in the history of the church. The history of the church is full of colonization, the holy wars, the Spanish inquisition and such. So many became rich in enslaving indigenous cultures and 'the wicked'
re: FO3 karma... i am tempted to revisit my ancient idea of a mod where some actions (determined by quest values) would reset your karma to a negative state. I did't come up with a similar reason to make it go back to positive so it'd be negative only. The idea was, for example, if you sell Bryan Wilks or help the slavers capture bumblebee or what's her name, any time you rest after gaining karma into positive range, you'd get a pop-up saying "you felt good about yourself for a moment there, but you suddenly remember what you've done" and your karma is set back to a sufficiently negative number xD ...i wonder if anyone still plays fo3, though. Everyone I know moved on to fo4 and fo76 xD
This sounds like a great idea. I play FO3 and FNV via Tale of two wastelands all the time. In my opinion, i would have a text box appear similar to Oblivion when you are turning into a vampire (the dreams) after each in game day. Clock starts upon finishing a quest with the bad karma option. After a set amount of days (ie an in-game week) your character would "move on" from it and would stop losing chunks of karma. You could offset this by donating and giving out water, but like you said, these would only be temporary fixes. Some text about the continuous karma loss stopping could look something like: "After some time, you realize now that evil may be needed in this world. What isn't needed, is a permanent grip on the past. Time to let go."
@@reaper67309 I think, I had my script quest-based, checking after every rest to see if specific quest states were reached... so there was no need for a timer. That being said, your ideas of adding offsets to that condition via good deeds sounds nice (albeit possibly tricky to implement, unless reworked as variable based, rather than just quest marker based). Sadly I lost all my mod work along with a bunch of other stuff a few years ago, so I'd have to start from scratch.. hence not really modding anymore. Maybe someone else could pick this up :D
I don't like Roy, at all. How is he a good character when his plan involves murdering innocent people who just wanna live in peace? Most of them don't even have problems with ghouls, and on top of that, if Tenpenny wants to have requirements for living in the tower (that supposedly he built) he's allowed to. It may be the post apocalyptic wasteland, but the tower is his property, and Roy murders everyone regardless of a peaceful solution or not. That quest has always bothered me,
You missed a pretty big trashy element in the first fallout game: having to start over because ian corners you in the collapsed room of the second floor of vault 15 when you pick up the ammo laying on the floor and doesn’t move ever again. 😂
Personality, I think Fallout 4's leveling system was almost as bad as the dialogue changes. I wish they went even more Skyrim with leveling. We only get 5 skill lines. Not even skill trees, skill straight lines. In Skyrim, there were 18 different skill trees. Imagine fallout with that many options. While Fallout 4 had so few perks, there were no perks specifically for energy weapon builds, and strength was mostly crafting and power armor perks.
I never found the landscape of FNV to be too empty or uninteresting. I like desert scenery though. I always thought FO3 had really uninteresting scenery. But I think I'm in the minority on that point.
I kinda hope you actually make a video on the trash in the games at one point, it’s surprisingly interesting, especially if you go over the uncollectible trash on the ground. Essentially the things baked into the environment, or simply physics objects. Here’s hoping you eventually do it, I’m legitimately looking forward to it due to the potential there.
I agree on the invisible wall thing in New Vegas especially if it sometimes happens during a fight with an enemy hiding in a ruined building and somehow despite the fact they can hit you from a hole they can shoot at you, for some reason you can't hit them even in VATS. Cook-Cook is a good example of this as are Violet and Driver Nephi.
Having been born in Alaska I would love and have always wanted an Alaska based fallout. I want to see a nuclear winter. I love the idea of seasons that of seasons. It would need to be well done though. I think a Chinese remnant would be a must. And not just a bunch of angry hostile ghouls. There is a lot that can be done there.
I just saw this video in my recommended tab and clicked out of genuine interest lmao, not a single cell in my brain thought this could possibly be an april fools joke.This is the first time I've actually fallen for an april fools video on yt, so good job! ...But now I am fully expecting a real video on this topic. :)
One thing about how new vegas limits the player choice, you can get to vegas from sloane by fighting the deathclaw (its doable by using the 2 earliest follower the game gave you, boone and ED-E) or thru the black mountain shortcut. And i like the barren wasteland of the mojave, somehow its more interesting than the wasteland of F3. its hard to notice landmarks in F3 due to the many hills and whatnot, the almost flat mojave made buildings and landmarks more noticable from afar. And locations in FNV is more interesting, but thats my opinion
Didn't think this was a video about each piece of trash but instead a video talking about how no one in these games seems to know what a broom is. You would think that after 100-300 years SOMEONE would have done some sweeping. There is trash fucking everywhere in these games. I mean I know it is postapocalyptic but damn.
I’m so glad you mentioned the “emptiness” of New Vagas because that’s the exact reason I find myself preferring fallout 3 over it (I still like NV tho), that and I prefer the dlc in 3 more aswell
I have to say Radking, with how you've deep dived (dove? diven?? ) into obscure topics in the past and done a great job, i was low key hoping this was going to actually be about trash..garbage. Well played Atom...well played
I have two gripes with New Vegas: it at points would bug out, forcing me to save, close, and reload the save, my other gripe is that I couldn't ask Mr House the name of "The King" so I could tell The Kings
The reason why the Brotherhood is different in Tactics is kinda obvious. Survival. You are that Brotherhood: you have just barely survived crashing into the earth, from the sky. Most of your allies are missing or dead. Near enough everyone has scars and injuries from the crash. You are literally surrounded by enemies, and you have whatever supplies survived the crash. You want to cling to tradition, but that doesn't put food on the table. No, beyond everything, survival is the goal. To survive you must adapt. The hairy deathclaws are accurate to the lore. Originally they were going to be hairy in the original Fallout, but the technology wasn't there to support it. Now it is.
I'd actually like to see an entire video on the various trash found around the wasteland. I guess there is no real information about the prewar outside of what is commonly repeated by the NPCs and adverts you find around the wasteland...Maybe since bethesda is owned by microsoft now they'll put out more information on a lot of the other prewar products.
They should do what resident evil is doing and remake all these games using the fallout 4 engine 1, 2, 3, new vegas, hell even tactics having its canon fixed would make a great remake
While I could rant for hours about bad design decisions in all the games, the most garbage feature of every Fallout game is the ability to savescum due to how the saving system works. Allowing you to rid yourself of any consequences, and allowing you to not have to commit to your playthrough. It is really tempting to just reload a save and try again. This is something that should be delegated to a cheat feature, and not something that is so easy to do. And quicksaving just makes it worse, actively teaching you that you never have to worry about anything as long as you just keep pressing these two buttons.
So I can guess why cannibalism is lower bad karma than stealing. The dead guy is already dead. *_SOMETHINGS_* gonna eat him anyway. Whereas, when you steal, that person may have needed or have real sentimental value with that piece of junk. Yeah, it's not exactly tasteful to chow down on people, but super desolate desperate times and all that. But if you take my stuff, you're affecting a living person's life and that's gonna be going forward, where if you eat a guy, it sucks, but that's the end of it.
I love u mr. King, thankyou for gracing my eyes and ears with an interesting video about trash. Also I don’t think there’s a way of saying that without it sounding sarcastic and it’s April fools :(
I was really interested on learning about the literal garbage 😭 However,I agree mainly on the karma system on fo3,it's ass and the reason I only picked dogmeat(and cross once) as a follower so far
My most annoying feature, even though I realize why it exists, is slain enemies who have been shooting at you for five minutes straight and doing major damage to you, yet, when looted, have three rounds of .38 and a pipe pistol on them. Even worse are the guys with powerful weapons that 'disappear' when they are killed. Still one of the best series to date IMO...
Technically, the Brotherhood did come from a vault. They didn't become the Brotherhood of Steel at Mariposa Military Base, they were the US Army at that base.
Thing is, most of the UI things mentioned in first Fallout were already on the mind of Tim Cain, but time restraints did not allow them to make the changes. Tim already wanted bigger money counter, new inventory items appear on top, better menu navigation, looting, "take all" button etc. And the latest addition before shipping was the companions, so they had scripts written hastily to adapt to the player. When it comes to small objects or small buttons - don't play on absurdly small resolution then. There is a hotkey that highlights item on the ground. When it comes to Fallout 2 I never had complaints on travel speed. You get a car later and I love grinding. I want to discover whole map :) Fallout 3 also makes your father the protagonist and you just follow the stories of other people I don't like having my story set in stone and long unskippable tutorial, I want to create my story as I go.
I wish there was a way to tell the tone of a response in the dialogs. Sometimes you click one that seems like a question and it comes out like your character is pissed.
Biggest gripe I have with F3 is the lack of choice in who wins the battle for project purity. For a game that says it values choice why can’t I side with the Enclave? Why can’t I go pure evil and kill the colonel and side with Eden to use the FEV to wipe out everyone ?
I was legitimately ready for a video on trash
Dude same
I'd prefer that
So true
I'm honestly disappointed
Radking had us all for fools. We legitimately thought.. 😢
I legitimately expected a 30 Minute Video about Trash and i would have been ready to watch every single second of it
wake up he made one
You know, trash of fallout isn't actually a bad topic, the massive amount of Nuka cans but the lack of usable ones in the wasteland is actually pretty interesting.
yeah i was kinda disappointed this was a april fools joke
yeah, I think a video talking about the trash of Fallout would actually be a nice topic to talk about
Lol yah thought he was gonna talk about misc items
Here I was, collecting every rare one-off *miscellaneous item* in the Fo4/76, thinking it was abouut to pay off, just to get cucked by an April Fool's joke lol got me m8
Because glass bottles basically do not degrade. A can will much faster than people realize. The inside of the can has a plastic lining to not give liquid a metallic taste.
I love how a lot of us are genuinely disappointed that hes not talking about actual garbage 💀
You're not wrong, I had a little laugh when I was reading the comments. I was hoping for a video on random tin cans, newspapers, burnt books, ect...
Lol, yeah. I was.
Garbage is the archeologists bread and butter. Most stuf we know about historic daily culture, we know from trash. Therefore it would be a very interesting topic.
Yes I was too xd
I was ready to hear bout some road cones dangit... 🤣
My disappointment is immeasurable and my day has been ruined.
Same fr fr
This... IS _NUKA-WORLD._
IT BELONGS IN THE TRASH!
(Imagine: Building the best Mad Max Simulator Game that's EVEN MORE MODDABLE THEN SKYRIM & you end your Landmark Franchise for the next 10-20 years with... _Nuka-World._ The wettest of tiny old-person diaper farts. *SAD.* )
Thank GODS for *FUSION CITY RISING* Mod!
@@Claymann71 Fusion City was pretty dumb to be honest though. All that guy's mods involves pimps and sex. Not my kind of mod
@High Lord Laughter of Canada Still more replayability then Nuka-World.
Nuka-World wishes it had that kind of polish & creativity.
@@Claymann71 FCR isn't that creative though...it's basically someone's bad fanfic as a mod..and the shitty writing bleeds over into everything else they've touched as well, like Outcasts & Remnants, which could have been a really good alternative BoS/Institute playthrough, but alas...bad writing and cheese everywhere
I am interested in trash! I think there could be some nice analysis to be done about pre-war society by looking at the everyday objects they used :)
Same! I was expecting a video doing some post-apoc archeology, examining the Old World through the lens of all the mundane detritus left behind.
We demand a true trash video!
Not gonna lie, i clicked on this fully ready to listen to you elaborate on what companies manufactured some snack cake wrappers we find on the floor. But ill also welcome whatever it really is
I can't believe he missed the rare "used condon" item found outside the gommorah
What? Where is that at lol
@@kanaka118446 its a common missconception that doesnt appear unless you have the cut content restored mod
What's an used condon?
@@ThommyofThenn your mom
(couldn’t resist!)
@@ThommyofThenn A shame
My Fallout 3 pet peeve. At the end of Tranquility Lane there’s no option to tell James you left the vault because they were trying to kill you. 😅
For Fallout 1: If you put things like healing items in the hotbar where you keep weapons, it will allow you to use it with a click instead of having to specifically access the use button. Instead of acting like a weapon, you get a “use on” prompt instead where you can target yourself with stims, for example.
Yes; the issue then, however, is that it's taking up a weapon slot. What I tend to do (in Fallout 2; I assume it's doable in 1 as well, but I'm not sure) is hold-click over myself or an NPC, scroll to the item menu, then click stimpak which will heal them while only using 2 AP, rather than the extra AP opening inventory anytime you want to heal or move a new stimpak to the hotbar.
Honestly, I wish games would bring that style of "Use X on Y if you want!". It was one of the things I really liked about Oblivion, particularly it's spellcrafting system. Want a ranged healing spell? Sure! Want a self applied damage spell? That's possible too! I feel like it opens up gameplay to more possibilities, especially if TES:VI has it, and the continuous casting from Skyrim. Maybe a Vampiric Build where you heal your enemy, but replenish your health using his.
Also he played it in absurd resolution xD
When playing Fallout 76 (back when it was still fairly new) I got to the end of the game, fought through the endless robots, launched the nuke and got disconnected from the server. When I reconnected, I was on a different server where the nuke had not been launched. My character nuked the world so hard that they jumped into a parallel dimension. I believe this is the canon ending of 76.
make a video on actual trash items now!
Damn I was genuinely hoping you were gonna analyze the trash, there’s some interesting parts like the fact you can find nuka cola cans
I like the fallout new vegas wasteland. The fact that some places are just empty desert makes me appreciate the places of interest like settlements or even small ruins and abandoned shacks even more. I also appreciate the loneliness. Nothing like walking along the desolate highway while listening to some nice tunes on the radio. Maybe it's just me but i love that. It always reminds me of hiking trips i take with my friends or alone. It's just so peaceful.
Man I couldn't agree more
definitely. out of the 3d games at least, new vegas feels the most like a wasteland and i think it's mostly thanks to the desert environment
I agree until I'm withdrawing from my last psycho-bufftats binge fight and Boone says ''You're mine!!'' but it's actually a Deathclaw and it turns out Boone is his instead
At that point I wish I'd had the radio just a little quieter, but not off, I'm not a sociopath
Yeah, every building feels special
I think the point was that when you don't want to commit to the main mission yet, you have to actively wander off into the void to find interesting side content. I certainly share this opinion. Sometimes I didn't feel like continuing my path to NV, so I just thought to myself "I wonder if anything is beyond this ridge 500 meters ahead?". And I went, and sometimes I didn't find anything. Nothing is more discouraging than an invisible wall that you stumble upon instead of a curious locale you've been expecting to see. But, at the end of the day, that's New Vegas we're talking about. With enough patience, you'll be swimming in side quests in no time
I honestly wanted a video on the trash as some is unique
i specifically remember when speaking to valentine and one of the options was along the lines of 'you're one of them'. when i first read it i interpreted it as my character asking 'as someone who came from the institute, is there anything you might know that i don't that could help me find shawn?' but instead it was just a petty insult about him being a synth
Gotta love an April fools video that still delivers good content
With how many content creators put out bait and switch garbage on April 1st it was a surprise, a welcome one, to see someone do the opposite.
That said, I kinda want a detailed overlook at some of the more interesting misc and junk items from the games.
RadDad, with your attention to detail, I was ready! This was a great April Fool's treat! I love comparing notes with other Fallout fans about what could be improved, what needs removed, ect. Makes me grateful we live in era of mods and the freedom to shape your own experience.
The part about hacking owned terminals makes me think that the karma part was originally planned for NV because in that game it's pretty much the only way to reliably lose Karma. Keeping negative karma in fo3 is easier than loosing it because you will constantly be attacked by regulators which each give you negative karma when killed. They also won't stop spawning when getting back to good karma, so once you go bad there's no coming back.
It's still great to blow up megaton and get back to max karma for the main quest just to hear your father say "I've heard so much good about you. Is it true? Did you blow up megaton?"
daddy's in cahoots with burke :D
If not trash, I would actually like a video on all the more unique stuff in the games' enbironments that aren't actual items.
RadDad learning via his comments that a video on trash is actually a viable option for content bcuz we all want it for some reason (I was very interested in this video and, like most of us, am slightly sad we aren’t getting an actual trash video lol)
Can’t wait for N_orte video “the garbage of fallout.”.
Nice video, Rad!
I myself have somewhat different issues with at least 3d fallout titles (I'm yet to play 1 and 2). For fallout 3 my issues with a game lies more on a mechanical side: a lot of basically usless perks, big bullet spread of ranged weapons, inability to craft repair kits, etc. But I also feel like there are not enough interesting quests that leads you to interesting locations and for me exploration without them, with old engine limitations, feels clanky or pointless.
NV on the other hand almost always have a quest or multiple quests that lead you into exploring interesting location, but I have other problems with that game. There are a lot of quests that following a formula of "go to point A, talk, go to point B, talk, come back to point A, talk again, quest completed". You, of corse, can chose to go on a killing spree, but it'll just fail the quest, or cut a content of a quest to a bare minimum. Also, I really dislike a fact that lonesome road gives a Courier supposed past, the beauty of a start without context is that you can choose for yourself who was your character before bullet to the head, and Lonesome road ruins it for me.
For Fallout 4 same as you I dislike voiced protag, and dialog system. Voiced protag again ruins roleplay part of the game for me and dialogue wheel is too ambiguous. I just don't feel like my character belongs to me, I'm forced in a role of Nate or Nora. Far harbor somewhat helps with that, hinting that you can be just a synth with implanted memories, it helps loosen a forced role a little bit, so some decisions that you can make looks less "out of caracter".
And lastly 76. I truly love this game, and also hope that Bethesda will give us a way to play it, after server eventually shut down. But my main issues with a game are slow pace of updates and late game content. For updates, they are really far apart and usually brings small amount of new content that can be enjoyed for a week or two, before becoming stale or/and mundane. For late game content, it's a daily grind, that I would be fine with, every mmo has this type of content, I can enjoy it. And I would, if not for daily limits, specifically for legendary scrip that you need for legendary crafting. You can spend weeks grinding legendary scrip for modules every single day, than spending them hoping to roll exect effects on your favorite weapon or armor, and game just gives you the whole lot of garbage. Also your stash is full of legendaries all the time, and you just don't want to play content the gives you even more legendaries to exchange. If they make scrip limitless or change the legendary crafting system, it would be so much more enjoyable.
*Puts beer down, hits bong, and lights cig* Buckle up buttercup because while I agree with almost everything said for most 3D fallouts. *takes big drag off smoke* 76.... is the most horrid fallout game ever, it's Bethesdas perfect skinner box, I love this series and have since the first fallout (I know I'm a fossil) the constant online connection, the perceived need to have a premium account, the bullshit skins for real life money, the bullshit launch... It really just soured the franchise for me. I'll always love Fallout, hell I'll even buy the next game as long as it's not a games as a service title. But they really fucked this all up in the delivery. Not only that but if you look back on old articles Obsidian got screwed by legal BS out of making the MMO Fallout we all wanted by Bethesda. If the NV team had made this title well I think we would all be much happier.
I was fully prepared to watch a 30 minute video on the various junk items and their in-game uses lmao
But after hearing you talk about these games like this, I think videos talking about what you view as good and bad aspects of each Fallout game would be really interesting. I love listening to people talk about games and stuff they love so at the very least I would enjoy that kind of content lol
Glad you mentioned the difficulties of making mods with F4's dialogue system, there's a reason I use the expanded dialogue interface framework so I can do dialogue more like past games and 76.
Make good mods
Dude, I knew it was an April Fools, and I was STILL hoping for a video about legit trash. You'd definitely make a watch-worthy video about said topic.
Kudos to you for making actual good content in April Fool, lot of people just see this day as an excuse to be lazy and upload bs.
People just don't take Prankster as Serious Business anymore.
agreed ~shed
@@shedninjareal shed
@@therealevilmudbug yes?
I would seriously love an hour long video of looking at misc trash items, your videos are already great to sleep to and that would probably be the best sleeping video ever
My personal headcanon for the difference in Power Armor for Fallout Tactical is that after the migration to Chicago, the Midwest BoS found a cache of power armor developed by the Rock Island Arsenal (which is also in Illinois). The design was a competing design in the PA trials which resulted in the eventual adoption of West Tek's T-series power armor, and although the RIA design was similar in performance, it was denied due to crony corporatist lobbying, mothballed at the arsenal, and defended by the Arsenal's automated defenses after the war, and utilized by the BoS, who were the only ones equipped to breach it's defenses. This accounts for how rare it is, as well as the existence of an incredibly rare Advanced variant, which was also developed at the arsenal but was deemed too expensive or otherwise untenable to produce. Cheers.
The true trash of fallout is my attempts to load fallout 4's main menu
In my younger years I went into tactics thinking it was the enclave pretending to be the BoS riding their reputation for being in general the "good" guys 😂
I’ll never forget being a kid. My first fallout game was 3 and I loved it. Went back to GameStop some weeks later with my grandmother and saw Fallout: Brotherhood of Steel and had to get it. Went home and pooped that bad boy in first thing when I got through the door. Played maybe 5 minutes of clunking around that first diner area and shut it off never to touch it again
Don't worry, you played the best part
My favorite thing about the fallout series is that you can mod every game (except 76 obviously) to tweak and fix the things you don’t like. I just recently completed Fallout 1 and am currently playing through Fallout 2, and a lot of the weird and janky things that come with the game being old have been fixed by the modding community. There are plenty of mods for all of the games that are meant to enhance the vanilla gameplay without drastically changing the game, and I love that we as players have the freedom to tweak the game in ways we see fit.
You can mod some visual things in 76. Even some animations, but no custom ones, I'm afraid. Good thing 76 actually emulates a lot of mods that aimed to fix problems with FO4
Fallout; Brotherhood of Steel
Dang dude, I was expecting to learn a lot about the junk items and textures of trash piles and stuff and see how it relates to the lore
My biggest gripe with New Vegas
The introduction to the setting. The other games you have stakes to move the story forward... save your vault, find your dad, find your son. There has to be a motivation higher than the basic desire to survive.
I wake up after being left for dead in my previous career as a courier, these nice people patch me up, give me work, trade with me... why would I leave that behind on some solo quest for revenge? They think I'm dead. I'm free of that life and have everything I need here in Good Springs.
Yeah… with this being my favourite fallout channel, I was fully ready to hear about the various irradiated debris and how they have affected the in-game world
I knew this was an April Fools joke going into it, but dammit I expected you to run with it!
Anyway, I have to say I think the karma system was far more broken in New Vegas than in 3. For example in the Tenpenny Tower mission in Fallout 3, getting negative karma no matter which side you choose not only makes sense to me, but is good design in my opinion. The reason being that neither Roy Phillips or Tenpenny is "right" in that situation, both sides are wrong and evil to some degree, and the lesser of two evils is still evil. And it makes sense because it is realistic that one will inevitably find themselves caught between a series of bad options from time to time, with no good option to choose from. In New Vegas it makes far less sense to me, even though I agree that in 3 the balancing is somewhat off and can result in some odd things like getting very good karma even if you've massacred entire settlements. But in New Vegas it always stuck out way more in my mind, and bothered me a lot more that I would get good karma for killing bad people like, say, Caesar's Legion, but bad karma from stealing from them. How exactly is it a bad deed to steal from people who acquired most of their property through slavery and indiscriminate slaughter?
That is because I'm pretty sure the game only marks things as "owned" and "unowned". So as far as the game is concerned, stealing is stealing. Period. Probably due to NV's limited development time.
Am I the only one who's actually a lil disappointed it didn't end up being a 30 min video on the environmental storytelling of trash 🥺
But fr love the channel, love your videos and if you do the trash video know I would like and share so fast
Honestly, this is the perfect way to do an April Fool's day video. Appeal to your audience's niche interest in something that seems like an innocent topic, pull the rug out from under them, and still make a solid video to keep people watching. That said, Atom now demands a full series on the trash in the games.
So close to 100,000, you deserve it man!
Invisible Walls are also an issue in F3.
Multiplayer is one of F76s worst qualities.
He dose tho ~shed
Although an issue, they are a lot more noticeable in NV, I blame the limited development time. And I would have/would buy F 76 if it could be played offline.
On the Midwestern Brotherhood armour: I love how it looks, and the thing is, I actually feel like the lore given for the X-01 prototypes could serve to justify its existence; as an advancement that the Midwest made on the X-01 prototype schematics from elsewhere (maybe from right there in Chicago?), while adding a bit of creative DNA from the T-51b in the materials and their more anatomical design motifs. (and I also notice a level of visual similarity with the East-Coast Enclave's armour, suggesting convergent design)
I feel like you worded the Fallout 3 karma system for killing NPCs wrong. Killing the evil characters would in theory be good, and killing the good characters would be bad.
Fallout 4's dialogue system. Here's the thing, I love Mass Effect, but the dialogue wheel is a cumbersome and inconvenient thing that doesn't need to exist when you have the tried and true, and more effective menu, especially since, due to lack of space, then a lot of meaning is lost, and you can end up saying something you absolutely were not trying to say. I don't mind not knowing exactly how the NPC is going to react to what I say; it's a little like how actual conversation can work sometimes, where you can expect one reaction, but get another one instead. But when I can't even tell what I myself am going to say or do in any given moment, then we have a problem. But in Mass Effect's case, at this point, it's just a wheel because it's always been a wheel. Fallout 4 has no excuse. And what's worse, it introduces the compass, which just makes the dialogue wheel from Mass Effect look like a stroke of genius in comparison; the dialogue compass is even more limiting, even more cumbersome, and communicates even less information to the player. It's literally just the dialogue wheel, but with none of the scarce few circumstantial pros, and all of the cons, except even more pronounced. Nobody likes the dialogue compass.
I actually think that being able to get rich through slavery and still have the highest karma is very fitting in game. In our current society we have companies using child labor to get massively rich while also using donations to get "good karma" irl. A more twisted version of that with slavery is definitely the most fallout thing i can think of
i mean i personally see the deathclaws/cazadors that force new players into the 'loop' as something to overcome. the first time i played the game i brute forced my way through the cazadors. now every playthrough i do i just sneak past the deathclaws, showing that i've actually achieved something in my experience by now being able to quickly get to new vegas. it feels good making my way past a once insurmountable wall
Hey, I did the same thing in my first playthrough! Now I don't go near them till I have nukes.
Now we're getting into the good topics boys LETS GOO!! edit- RIP
*Glowing goo infused tampon*
You're not sure how old it is or exactly what hole it could have possibly come out of but for some reason you decide to keep it and possibly chew it later
I love how all of us were so down for the trash video. 😂
I honestly cannot stand the complaint about the enemies blocking the path from Goodsprings to New Vegas.
Going down that path straight off isn't an "exploit". There are stealth boys you can find in the school in Goodsprings and on Joe Cobb's corpse if you kill him to make sneaking past the enemies easier.
Sneaking past them is supposed to be an option, just a hard one. Because getting to New Vegas is meant to be a challenging thing to do.
This isn't "limiting your freedom", it's giving you a challenge.
This is the single greatest video I've ever seen. My life has truly been changed in ways I can't even comprehend right now. My mind has been expanded to the point I can comprehend every ATOM on earth.
Trash is an interesting topic, how does someone turn 2 cans and 5 stacks of pre-war money into a nice twin bed with a pillow and blanket?
"Level 69" "Nice."
I also was prepared to listen to your analysis on random clutter and newspaper decals.
I'm glad I wasn't the only one who was annoyed by all the pointless invisible barriers in New Vegas
Another thing I don’t like about Fallout 3’s karma is that it wants you to be neutral.
Having bad karma gets you hunted, and having good karma gets you hunted.
Sure later down the line, it’s less of a problem, but early game? Guys in combat armor and assault rifles (last I checked it was assault rifles) while you have very little armor is hell to deal with
I would love a video looking at the junk of various games and seeing how period accurate it is or if its retro futurist, the possible inspirations for it.
The only thing that could get me to play Fallout 76 would be the ability to play it offline by "hosting" a local party. And slit-screen would help
There is probably a pit full off Fallout 76 copys lol.
I believe in The Fallout Universe Trash is a High commodity the stuff you can salvage and create and use the only reason people wouldn't get it is because its irradiated or there is a Death Claw near it.
Respect and keep up the epic work.
The problem with Fallout 3's Karma system is that it works more like a reputation system than a moral system. In New Vegas the developers(Obsidian) solve this problem by adding a proper Reputation system to go along with the karma one.
there should be a real video on the trash/debris, it's very interesting how there seems to be much more debris than building, esp in fo3
As someone who was raised in the Catholic Church, your comments on being able to become rich by selling wastelanders into slavery and then donating to a church. I laughed at the irony of how that was completely possible in a manner of speaking in the history of the church. The history of the church is full of colonization, the holy wars, the Spanish inquisition and such. So many became rich in enslaving indigenous cultures and 'the wicked'
re: FO3 karma... i am tempted to revisit my ancient idea of a mod where some actions (determined by quest values) would reset your karma to a negative state. I did't come up with a similar reason to make it go back to positive so it'd be negative only.
The idea was, for example, if you sell Bryan Wilks or help the slavers capture bumblebee or what's her name, any time you rest after gaining karma into positive range, you'd get a pop-up saying "you felt good about yourself for a moment there, but you suddenly remember what you've done" and your karma is set back to a sufficiently negative number xD
...i wonder if anyone still plays fo3, though. Everyone I know moved on to fo4 and fo76 xD
This sounds like a great idea. I play FO3 and FNV via Tale of two wastelands all the time. In my opinion, i would have a text box appear similar to Oblivion when you are turning into a vampire (the dreams) after each in game day. Clock starts upon finishing a quest with the bad karma option. After a set amount of days (ie an in-game week) your character would "move on" from it and would stop losing chunks of karma.
You could offset this by donating and giving out water, but like you said, these would only be temporary fixes.
Some text about the continuous karma loss stopping could look something like:
"After some time, you realize now that evil may be needed in this world. What isn't needed, is a permanent grip on the past. Time to let go."
@@reaper67309 I think, I had my script quest-based, checking after every rest to see if specific quest states were reached... so there was no need for a timer. That being said, your ideas of adding offsets to that condition via good deeds sounds nice (albeit possibly tricky to implement, unless reworked as variable based, rather than just quest marker based).
Sadly I lost all my mod work along with a bunch of other stuff a few years ago, so I'd have to start from scratch.. hence not really modding anymore. Maybe someone else could pick this up :D
I don't like Roy, at all. How is he a good character when his plan involves murdering innocent people who just wanna live in peace? Most of them don't even have problems with ghouls, and on top of that, if Tenpenny wants to have requirements for living in the tower (that supposedly he built) he's allowed to. It may be the post apocalyptic wasteland, but the tower is his property, and Roy murders everyone regardless of a peaceful solution or not. That quest has always bothered me,
You missed a pretty big trashy element in the first fallout game: having to start over because ian corners you in the collapsed room of the second floor of vault 15 when you pick up the ammo laying on the floor and doesn’t move ever again. 😂
He trapped me when I was getting to that wall safe next to a bed in Vault 15.
Personality, I think Fallout 4's leveling system was almost as bad as the dialogue changes. I wish they went even more Skyrim with leveling. We only get 5 skill lines. Not even skill trees, skill straight lines. In Skyrim, there were 18 different skill trees. Imagine fallout with that many options. While Fallout 4 had so few perks, there were no perks specifically for energy weapon builds, and strength was mostly crafting and power armor perks.
I never found the landscape of FNV to be too empty or uninteresting. I like desert scenery though. I always thought FO3 had really uninteresting scenery. But I think I'm in the minority on that point.
I kinda hope you actually make a video on the trash in the games at one point, it’s surprisingly interesting, especially if you go over the uncollectible trash on the ground. Essentially the things baked into the environment, or simply physics objects. Here’s hoping you eventually do it, I’m legitimately looking forward to it due to the potential there.
I agree on the invisible wall thing in New Vegas especially if it sometimes happens during a fight with an enemy hiding in a ruined building and somehow despite the fact they can hit you from a hole they can shoot at you, for some reason you can't hit them even in VATS. Cook-Cook is a good example of this as are Violet and Driver Nephi.
>The trash of Fallout
>Not one mention of melee builds
Why, Rad Dad?
Having been born in Alaska I would love and have always wanted an Alaska based fallout. I want to see a nuclear winter. I love the idea of seasons that of seasons. It would need to be well done though. I think a Chinese remnant would be a must. And not just a bunch of angry hostile ghouls. There is a lot that can be done there.
Can't believe I clicked on this expecting a video on actual clutter/trash in Fallout games and got clickbaited.
Respect, Radking.
Respect.
F1: friendly fire.
F2: San Francisco
F3: Main plotline
FNV: I've got nothing. Too short?
F4: OP power fantasy char.
I just saw this video in my recommended tab and clicked out of genuine interest lmao, not a single cell in my brain thought this could possibly be an april fools joke.This is the first time I've actually fallen for an april fools video on yt, so good job! ...But now I am fully expecting a real video on this topic. :)
You missed the worst part of New Vegas. They cut the dart gun, the best weapon in Fallout 3
When you said the messiah I was expecting a cut I clip of the "he's not the messiah, he's a very naughty boy" line from Life of Brian
One thing about how new vegas limits the player choice, you can get to vegas from sloane by fighting the deathclaw (its doable by using the 2 earliest follower the game gave you, boone and ED-E) or thru the black mountain shortcut.
And i like the barren wasteland of the mojave, somehow its more interesting than the wasteland of F3. its hard to notice landmarks in F3 due to the many hills and whatnot, the almost flat mojave made buildings and landmarks more noticable from afar. And locations in FNV is more interesting, but thats my opinion
Didn't think this was a video about each piece of trash but instead a video talking about how no one in these games seems to know what a broom is. You would think that after 100-300 years SOMEONE would have done some sweeping. There is trash fucking everywhere in these games. I mean I know it is postapocalyptic but damn.
Really good video as usual. But seriously now you kinda have to do a video about the garage in fallout games.
I’m so glad you mentioned the “emptiness” of New Vagas because that’s the exact reason I find myself preferring fallout 3 over it (I still like NV tho), that and I prefer the dlc in 3 more aswell
14:00
the bombs somehow created a rift in time and or space or something and it connected to the warhammer 40k dimension
I have to say Radking, with how you've deep dived (dove? diven?? ) into obscure topics in the past and done a great job, i was low key hoping this was going to actually be about trash..garbage. Well played Atom...well played
I have two gripes with New Vegas: it at points would bug out, forcing me to save, close, and reload the save, my other gripe is that I couldn't ask Mr House the name of "The King" so I could tell The Kings
I knew it was a April Fools video... But now I want the real one!!
The reason why the Brotherhood is different in Tactics is kinda obvious. Survival. You are that Brotherhood: you have just barely survived crashing into the earth, from the sky. Most of your allies are missing or dead. Near enough everyone has scars and injuries from the crash. You are literally surrounded by enemies, and you have whatever supplies survived the crash. You want to cling to tradition, but that doesn't put food on the table. No, beyond everything, survival is the goal. To survive you must adapt.
The hairy deathclaws are accurate to the lore. Originally they were going to be hairy in the original Fallout, but the technology wasn't there to support it. Now it is.
Some people call this trash, me? I call them treasures.
I feel like New Vegas' invisible wall problem comes from that directed story telling where you have to follow specific paths.
My disappointment is immeasurable and my day is ruined. I really wanted a video about trash in fallout
I'd actually like to see an entire video on the various trash found around the wasteland.
I guess there is no real information about the prewar outside of what is commonly repeated by the NPCs and adverts you find around the wasteland...Maybe since bethesda is owned by microsoft now they'll put out more information on a lot of the other prewar products.
I was looking forward to the video about trash. 😥 I didn't notice the date at all since I was up all night.
They should do what resident evil is doing and remake all these games using the fallout 4 engine
1, 2, 3, new vegas, hell even tactics having its canon fixed would make a great remake
While I could rant for hours about bad design decisions in all the games, the most garbage feature of every Fallout game is the ability to savescum due to how the saving system works. Allowing you to rid yourself of any consequences, and allowing you to not have to commit to your playthrough. It is really tempting to just reload a save and try again. This is something that should be delegated to a cheat feature, and not something that is so easy to do. And quicksaving just makes it worse, actively teaching you that you never have to worry about anything as long as you just keep pressing these two buttons.
So I can guess why cannibalism is lower bad karma than stealing. The dead guy is already dead. *_SOMETHINGS_* gonna eat him anyway. Whereas, when you steal, that person may have needed or have real sentimental value with that piece of junk. Yeah, it's not exactly tasteful to chow down on people, but super desolate desperate times and all that. But if you take my stuff, you're affecting a living person's life and that's gonna be going forward, where if you eat a guy, it sucks, but that's the end of it.
I love u mr. King, thankyou for gracing my eyes and ears with an interesting video about trash.
Also I don’t think there’s a way of saying that without it sounding sarcastic and it’s April fools :(
I was really interested on learning about the literal garbage 😭
However,I agree mainly on the karma system on fo3,it's ass and the reason I only picked dogmeat(and cross once) as a follower so far
I was actually ready to watch you break down the type of trash piles in each title to see what's discarded or piles of spare building parts lol
My most annoying feature, even though I realize why it exists, is slain enemies who have been shooting at you for five minutes straight and doing major damage to you, yet, when looted, have three rounds of .38 and a pipe pistol on them. Even worse are the guys with powerful weapons that 'disappear' when they are killed. Still one of the best series to date IMO...
Bro - I’ve watched you review the best snack foods of Fallout. I was dead ass ready for a trash review
Technically, the Brotherhood did come from a vault. They didn't become the Brotherhood of Steel at Mariposa Military Base, they were the US Army at that base.
Thing is, most of the UI things mentioned in first Fallout were already on the mind of Tim Cain, but time restraints did not allow them to make the changes. Tim already wanted bigger money counter, new inventory items appear on top, better menu navigation, looting, "take all" button etc. And the latest addition before shipping was the companions, so they had scripts written hastily to adapt to the player.
When it comes to small objects or small buttons - don't play on absurdly small resolution then. There is a hotkey that highlights item on the ground.
When it comes to Fallout 2 I never had complaints on travel speed. You get a car later and I love grinding. I want to discover whole map :)
Fallout 3 also makes your father the protagonist and you just follow the stories of other people I don't like having my story set in stone and long unskippable tutorial, I want to create my story as I go.
I wish there was a way to tell the tone of a response in the dialogs. Sometimes you click one that seems like a question and it comes out like your character is pissed.
Biggest gripe I have with F3 is the lack of choice in who wins the battle for project purity. For a game that says it values choice why can’t I side with the Enclave? Why can’t I go pure evil and kill the colonel and side with Eden to use the FEV to wipe out everyone ?
Playing fallout 4, I tend to hoard a bunch. My family knows this game as the game where you pick up all the trash.