Why Boneworks is Better Than Bonelab - Comparison Video

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  • เผยแพร่เมื่อ 30 ก.ย. 2024

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  • @virtualinsider
    @virtualinsider  ปีที่แล้ว +14

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  • @mamefan
    @mamefan ปีที่แล้ว +475

    When you showed the Boneworks vs Bonelab graphics comparison, I was strongly in favor of Boneworks. I was thinking "How the hell does he prefer that fog?" then I remembered you saying it was beautiful in Valheim during fog, and then I read this: "Fog is one of the most common weather conditions in the UK."

    • @virtualinsider
      @virtualinsider  ปีที่แล้ว +115

      Who doesnt love a good bit of fog

    • @mamefan
      @mamefan ปีที่แล้ว +25

      @@virtualinsider Fog is a very rare thing where I live, and I hate it. Can't see a damn thing.

    • @ethans2393
      @ethans2393 ปีที่แล้ว +42

      @@virtualinsider I'm a big fan of fog in games as well. Makes them more atmospheric in my opinion.

    • @deathvideogame
      @deathvideogame ปีที่แล้ว +2

      @@virtualinsider me tbh

    • @libertarianterminator
      @libertarianterminator ปีที่แล้ว +6

      @@ethans2393 fog is cool, but only sometimes. If it is everywhere everytime it just makes me think it is to cover up the bad graphics. When I first got Bonelab I just turned every option as high as I could and I wondered why it looked so out of focus and foggy.

  • @mackboatwright5875
    @mackboatwright5875 ปีที่แล้ว +68

    The part with the pool of acid and the barrel was hard because you were using the wrong avatar, they give no prompt at all but you’re supposed to use the tall avatar

    • @nedireland-dr6sd
      @nedireland-dr6sd ปีที่แล้ว +2

      exactly

    • @canada8574
      @canada8574 ปีที่แล้ว +5

      But that is part of the puzzle

    • @bossSHREDDER210
      @bossSHREDDER210 ปีที่แล้ว +11

      yeah they dont need to tell you maybe instead of hopping on a barrel you switch to THE character that is literally called "Tall"... this guy is just a fool half the time he was whining about his own incompetence

    • @dizzyndead
      @dizzyndead ปีที่แล้ว +10

      @@bossSHREDDER210 yeah half of his complaints were just skill issues 😭😭

    • @Neutral_Nightmare
      @Neutral_Nightmare 7 หลายเดือนก่อน +1

      it was pain ful to watch

  • @cattysentertainment4895
    @cattysentertainment4895 ปีที่แล้ว +94

    I beat bonelab yesterday and I gotta say, I loved everything about it. I think I liked it because I had no expectations and didn't find it until last week. The climbing was fun to me (except the acid pool, but I just used the tall avatar to get past using the side monkey bars)

    • @Hman555
      @Hman555 ปีที่แล้ว +5

      Ye he was a bit stupid at the acid pit

    • @mightymouseblogs7387
      @mightymouseblogs7387 ปีที่แล้ว +1

      Yeah I used tall but the vision broke and oh my god I felt like I was gonna end up in hospital from the sickness and nausea it gave me. I’m also very scared of the lava and such so you fall into anything like that and you hate it just close your eyes for a second or two. Also if the guy breaks the vision for you too just use light and use the barrel.

    • @kaeden5940
      @kaeden5940 ปีที่แล้ว

      @@mightymouseblogs7387you wouldn’t go to the hospital for that, bone lab isn’t for new vr users. You’re supposed to be experienced

    • @mightymouseblogs7387
      @mightymouseblogs7387 ปีที่แล้ว +2

      @@kaeden5940 I said felt like not that I would

    • @1x1boop28
      @1x1boop28 ปีที่แล้ว

      With nothing in your mind to compare it to there is nothing to be upset about realizing you have played for over 2 hours.

  • @SpoonDiceMusic
    @SpoonDiceMusic ปีที่แล้ว +64

    honestly i remember my only complaints with Bonelab were that 1, the lighting felt too saturated and bright. and 2, the levels felt more linear, more like its telling you exactly where to go and how. boneworks felt more free, the levels were open and just felt more free. yeah it still guided you somewhat to the next part, but it didnt feel too much like it was doing that.

    • @ree-ih9yg
      @ree-ih9yg ปีที่แล้ว

      I still think the lighting was better than boneworks atleast in the first level in the cave it looked really good

    • @BobBob-io2hi
      @BobBob-io2hi 9 หลายเดือนก่อน

      I’ve talked to a ton of quest players and they all say they either loved Bonelab while pcvr players all have complaints for the game

    • @Doggybroguy3000
      @Doggybroguy3000 2 หลายเดือนก่อน

      Patch 4 helped

    • @ralphtgepengun3656
      @ralphtgepengun3656 หลายเดือนก่อน

      I guess they had to make the levels smaller and more linear cuz of optimization for the quest which couldn't load in big levels idk

  • @Plumtopia
    @Plumtopia ปีที่แล้ว +83

    One thing about climbing you didn't mention:
    In boneworks you can only grab the top of already grabbable material
    In bonelab you can grab the top of any platform, even if it's metal or concrete. This makes pulling yourself up to it without falling off much easier
    Also one thing about the small guy: on the moon if you crouch down and swing your arms back it propels you forward which is much easier in my opinion and actually a fun way to navigate that level

    • @Ashley-1917
      @Ashley-1917 ปีที่แล้ว +6

      Yeah on the moon I spawned in a rifle and used it like a pogo stick- pushing against the ground and went way faster.
      That level was by far the worst level of any campaign I've ever played.

    • @thelelanatorlol3978
      @thelelanatorlol3978 ปีที่แล้ว

      @@Ashley-1917 I feel like once fully immersive VR is a thing, a moon level would legitimately be very fun.

    • @Ashley-1917
      @Ashley-1917 ปีที่แล้ว +2

      @@thelelanatorlol3978 I mean it could totally be done with present hardware. It's not the hardware, it's the map. Better textures, colors, lighting, terrain, normal maps etc would all be a massive improvement. VR is an immersive technology already- we just need immersive software

    • @crimblr
      @crimblr ปีที่แล้ว +2

      also when you pull yourself up in bonelab, you get a speed boost for some reason which can sometimes help in parkour maps but can be annoying when trying to climb onto a narrow ledge

    • @drmikehuntphd7905
      @drmikehuntphd7905 ปีที่แล้ว +1

      I didn't even realize this until I finished the game because they don't tell you.

  • @Judie-Nator
    @Judie-Nator ปีที่แล้ว +57

    I actually really like the climbing in Boneworks. While it's jank and I hate getting over ledges, I found it quite thrilling a fun. I really got lost in those moments.

    • @Themountain6197
      @Themountain6197 ปีที่แล้ว +4

      Boneworks actually has good climbing because it doesn't move your legs for you while bonelab does and while I understand the appeal I like that boneworks let's you have complete control over your body

    • @ImJustLayZ
      @ImJustLayZ ปีที่แล้ว

      @@Themountain6197 stupid the leg movement is so that you don't look janky

  • @Favmir
    @Favmir ปีที่แล้ว +48

    Would really love some AI updates. I know it's really hard, but it's such a important part!

    • @pablo-fg3mo
      @pablo-fg3mo ปีที่แล้ว +4

      Blade and sorcery nailed it and its still a work in progress

    • @TenHampters
      @TenHampters ปีที่แล้ว

      @pablo it's not as physics based in blade and sorcery if we are talking about slopes if you look at them they kinda just float up stairs blade an sorcery is a great game but it does cheat a little with slopes maybe bone lab should do the same I don't.
      Ok but another thing i think is bonelabs needs to merge the perfect avatar system and npc modding system like npcs are a little limited and I know the sdk is in beta but I wanna fight character like the iron giant or heavy avatar just have a full boss fight but they do need to fix the slope thing in bonelab I'm OK with npcs not understanding how to get around movable objects but they already bump into the objects only boneworks so if we just increase the strength and weight of the npc body they can move it again another reason to have the avatar stats system bur also maybe make the intelligence stat do something if the slopes problem is fixes maybe make it a feature so if an npc has low iq stat they just fall over and have trouble navigating mazes and obstacles don't know it would add alot of depth and challenge to the game

    • @pablo-fg3mo
      @pablo-fg3mo ปีที่แล้ว

      @Unmei the ai actually dodges

    • @pablo-fg3mo
      @pablo-fg3mo ปีที่แล้ว +1

      @Unmei we're talking about ai here tho

  • @Valcuda
    @Valcuda ปีที่แล้ว +37

    The worst part about BoneLab, is how, as a player, you can tell there's a ton of potential, and can't wait to see it utilized.
    Yet the devs seemingly couldn't.
    That idea of slowly unlocking avatars would've been so cool! And it would've been a way better method of showing off the system!
    It would make it feel like you're escaping somewhere, trying to make do with what you can find, rather than just running around aimlessly!

    • @FakeCMD28
      @FakeCMD28 8 หลายเดือนก่อน

      According to developers of the game, one of them said something like that: "We don't want players. We want developers." Bonelab is meant to modders. For mods. Thats mostly why it has official mod support.

    • @squid8420
      @squid8420 8 หลายเดือนก่อน +4

      @@FakeCMD28when people bought the game they expected something like boneworks, a full campaign with sandbox and every else to the side. They could have added better modding implementation with the better story mode

    • @STEFANGIREA-uv1ky
      @STEFANGIREA-uv1ky 6 หลายเดือนก่อน

      Bonelab has better story mod and better psyhics

    • @squid8420
      @squid8420 6 หลายเดือนก่อน +4

      @@STEFANGIREA-uv1ky it objectively has a worse story

    • @DownFallsHell
      @DownFallsHell 4 หลายเดือนก่อน +1

      @@STEFANGIREA-uv1ky The story mode of boneworks was the best vr experience ever, (imo) and bonelabs was very underwhelming

  • @froggygun
    @froggygun ปีที่แล้ว +9

    5:43 I dont think they should remove the grabbing. They could just change what grip button you press to grab the magazine and a different one to grab the pistol. If they removed the grabbing magazine I would just feel like its less realistic and it would bother me alot if I couldent grab the magazine.

  • @its_alex1621
    @its_alex1621 ปีที่แล้ว +15

    That’s exactly what I’ve been waiting for, thank you.

  • @MrGunzngirlz
    @MrGunzngirlz ปีที่แล้ว +15

    I'd argue that the steel skeleton and mage skeleton count as new enemies. As well as the fireball slinging and turret omni rollers.

  • @Chdiskenbrnfidkdn
    @Chdiskenbrnfidkdn ปีที่แล้ว +8

    “I know, let’s put you on the fookin moon.” 😂😂

  • @Xlxxl1999
    @Xlxxl1999 ปีที่แล้ว +9

    To be honest I am the weirdos who actualy like the Moon level. With the low gravity and small avatar I am able to fly while shooting 2 mp5 like iron man, the mobility + the map size make that level quite enjoyable and I end up messing around more than trying to progress the game.

    • @SalihAhmad597
      @SalihAhmad597 ปีที่แล้ว

      Yeah same I think the gravity and level over all is fun and now with the jump pads I don’t see a reason for people to complain since it tells you what to do

    • @mightymouseblogs7387
      @mightymouseblogs7387 ปีที่แล้ว

      Ok on the subject of the small guy being Fun I agree. BUT IF YOU EVER SAY MOON IS GOOD I WILL THROW YOUR QUEST/PCVR IN THE TRASH ON FIRE. Sorry just had to say it😅

  • @bmackVR
    @bmackVR ปีที่แล้ว +2

    What good is mod support in a game like this when the enemy AI is so bad it can't walk up a hill or around a table? It's hilarious how in a few sentences you developed a better level structure and flow to the game's campaign than SL0 came up with in 3 years.

    • @virtualinsider
      @virtualinsider  ปีที่แล้ว +1

      Good point, the AI really needs a rework in this game

    • @bmackVR
      @bmackVR ปีที่แล้ว +1

      @@AZlumpbox pretty sure that’s correct.

  • @jordanspringer8
    @jordanspringer8 ปีที่แล้ว +13

    Great video, spot on with Bonelab's campaign. The most disappointing part was how they tried to integrate the level-select into the campaign by creating the hub. The hub is a great idea to have outside of the campaign. But making you try out each level, then put you into the avatar levels was just awful. The tower, mini kart race, and moon levels all fell flat, and some of the hub levels were void of content. Why put that in the story? Why not do what you did in Boneworks and keep them separate?
    I just want to play more campaign-style missions, which as of right now, is not really existent in the mod list. Just more weapons and avatars at the moment.

  • @travismarkz3444
    @travismarkz3444 ปีที่แล้ว +9

    Lol yeah, the whole orb situation was terrible. I played the level again too. Just to realized you had to pull it apart. I've also been holding the orbs I collected in a basket to realize there's no place to deposit it in the beginning.

    • @virtualinsider
      @virtualinsider  ปีที่แล้ว +2

      Glad I wasnt the only one

    • @dan3a
      @dan3a ปีที่แล้ว +3

      Actually, there was an explanation of what to do with the orbs at the very beginning, but it's just a decal on a wall right after the dungeon once you enter the modern looking room.

    • @virtualinsider
      @virtualinsider  ปีที่แล้ว

      When did you play it? I know they added some things after launch to make things alittle easier to understand like a map on the moon level with jump pads

    • @dan3a
      @dan3a ปีที่แล้ว

      @@virtualinsider Ah, I played it like a month ago I think.

  • @Choccymilkman
    @Choccymilkman ปีที่แล้ว +3

    “Why a PCVR game is better than a standalone one”
    Seriously though this video is good.

    • @McWrap-p1v
      @McWrap-p1v 3 หลายเดือนก่อน +1

      bonelab varies greatly on pcvr and standalone.

  • @Somegoy
    @Somegoy ปีที่แล้ว +11

    They need to make an update in bonelab that makes vaulting over edges way more fluent. It's so goofy trying to pull up on the stick and not just have my avatar in the fetal position hanging on a wall

    • @mightymouseblogs7387
      @mightymouseblogs7387 ปีที่แล้ว

      As a person who has made most hours of bonelab climbing and falling, i hear you

    • @envor_
      @envor_ ปีที่แล้ว +2

      i can flawlessly climb all sorts of surfaces and edges without problems. I say its purely a skill issue but it sucks that most people are having problems with it because I find it really fun and smooth

  • @EthanRoselli-ij3xr
    @EthanRoselli-ij3xr หลายเดือนก่อน +2

    Boneworks has more glitches and dumber npc because when you showed ford in boneworks he doesn’t walk around the table but in Bonelab now patch 6 the new update added new npc updates so now ford walks around the tables and climbs up stairs kind of

  • @itzkolkhov202
    @itzkolkhov202 ปีที่แล้ว +6

    I agree. Boneworks gave me a feeling like none other that I was fully capable of accomplishing literly anything within its world. Bonelab was good, but it made my feel confined in the world and the puzzle aspect lacked heavily and felt more like a limped scraped up last half scoop of ice cream at the bottom of the bucket and given to the quest 2 type game

  • @scv24
    @scv24 ปีที่แล้ว +12

    Honestly, they should keep the mag grabbing for pistols. H3VR doesn't let you pull out most pistol mags manually and personally, it kinda sucks.

    • @vectorwanted8277
      @vectorwanted8277 หลายเดือนก่อน

      The main dev for H3VR intended the actions in your controller to be as accurate as the actions on the firearms, specially on the classic controls, you don't just magically pull magazines, you gotta press the mag release first. also yes, you can pull out the magazine as long as you place your offhand controller below the handgun's grip while releasing the mag

  • @Treebsquire
    @Treebsquire ปีที่แล้ว +1

    Personally I found Bonelab to be the biggest disappointment of the year. They had such good foundations from Boneworks to make a truly great single player campaign and instead it was somehow worse than the first. Just when the campaign starts getting going it just ends. Such a waste.

  • @A-guy34
    @A-guy34 ปีที่แล้ว +4

    don't you just use the tall avatar to get over the acid pool ?

    • @MaxMonker
      @MaxMonker 3 หลายเดือนก่อน

      That's what I'm saying

  • @aperson-rq9hy
    @aperson-rq9hy ปีที่แล้ว +1

    I gotta say this because it bothered me. At 11:10 you were supposed to use the tall avatar, you can get across in about 10 seconds using him.

  • @atomic...
    @atomic... ปีที่แล้ว +1

    Literally bought bonelab yesterday and immediately wanted a refund after about an hour-hour and a half of playing. There's just not a lot to do and the game doesn't tell you where you need to go to progress the story, think if I've somehow exceeded the two hour refund policy on the oculus store I'll just get a guide up and follow that then mod it. Was really excited to finally play it. guess that didn't last long which is a shame as combat is really good.

  • @Ze6rah
    @Ze6rah ปีที่แล้ว +4

    I agree with most of your points, exception is I find climbing ok

    • @Ze6rah
      @Ze6rah ปีที่แล้ว

      most frustrating thing for me was ladders, thankfully there aren't a lot of them in _labs

  • @junkmail103
    @junkmail103 ปีที่แล้ว +2

    *builds game around mods*
    *no steam workshop*
    😑

  • @axmoylotl
    @axmoylotl ปีที่แล้ว +5

    I think they would be better off without having a campaign at all. I mean they named it boneLAB. this was always meant to be a port to the quest, somehow making this pc killer game run on a phone chip, while also creating a stable base for new games/mods to be created off. I think the campaign is purely meant to be a demo/tutorial for the new features. However, with the price the game sells, and the fact it's advertised as an actual campaign, and the extras being lacking, it kind of sucks.

  • @HexOverride
    @HexOverride ปีที่แล้ว +4

    I love your videos!!

  • @anran6425
    @anran6425 ปีที่แล้ว +4

    I got stuck 3 times during the campaign and had to restart. The campaign has some really cool levels but they are way too short.

    • @mightymouseblogs7387
      @mightymouseblogs7387 ปีที่แล้ว +1

      Yeah I played bonelab day one and got lost as to what to do, abandoned it for like a month came back and finished in a day. Ten chapters in one day. I was very disappointed with the number of hours and gameplay and for the hours we got very little of what we expected but maybe the game will get DLC. I played a Ford only run and while I know the game is a sequel to boneworks if you do ford only and think on the whole game is like a DLC for continuation of fords adventures.

  • @bucketham2436
    @bucketham2436 ปีที่แล้ว +1

    i agree with you that boneworks is better than bonelab

  • @hisdarkestfear
    @hisdarkestfear ปีที่แล้ว +9

    My biggest gripe with the climbing is that if you reach far past a ledge while climbing up it doesn't drag you on top as expected. Instead you have to keep your hands on the edge of the ledge and bring your hands to your hips. You can become VERY nimble with the climbing system but it is easily broken by people just using their intuition. I'm hoping they allow players to go prone in the future while climbing over ledges so that the movement feels much more free-form than it does now.

    • @SlushyIsMyName
      @SlushyIsMyName ปีที่แล้ว

      Well in real life you'd grab the edge instead of all the way back otherwise you're just not going to be able to pull yourself up. You don't have anything to leverage yourself, all you can do is hang there. This system is actually realistic which surprised me when i first played it.

    • @thelelanatorlol3978
      @thelelanatorlol3978 ปีที่แล้ว

      People using their intuition should realize that you're superhuman with most characters and so can even straight arm muscleup up and over ledges. full player 6dof is planned though, maybe not for bonelab but eventually.

    • @hisdarkestfear
      @hisdarkestfear ปีที่แล้ว

      @@thelelanatorlol3978 Yea I can see the 6dof being a solution, even using ragdoll mods right now allows for some better climbing moves :)

  • @Happyhenzo
    @Happyhenzo ปีที่แล้ว +1

    BoneLab was so dissapointing that it's put me off VR since it came out. So hyped for it thinking it was gonna be as good as boneworks but lol no not even close, now I struggle to bother with any vr games after that

  • @sheoxger7083
    @sheoxger7083 ปีที่แล้ว +1

    Free Updates for Boneworks ???=?
    No ????
    Better we bring out a new game to make some extra cash kurwa

  • @psully212
    @psully212 ปีที่แล้ว +3

    My biggest gripe is they made it seem mod selection hub was going to be integrated into vanilla and why wasn't it??

    • @Podzuldude
      @Podzuldude ปีที่แล้ว

      it is?

    • @eggsalad4305
      @eggsalad4305 ปีที่แล้ว

      It is

    • @motorhead099
      @motorhead099 ปีที่แล้ว

      It is only problem is there just not approving or adding any mods. Unless you want like the couple shitty skins you can get, I was disappointed too I thought they’d start approving sick mods that make the game better but months later and there’s only 2 crappy ones. Really sucks, I’m not doing all the extra bs to integrate mods I wish they would just do there job lol

    • @eggsalad4305
      @eggsalad4305 ปีที่แล้ว

      @@motorhead099 it’s not that hard to integrate mods. Jus get the mod repository.

    • @motorhead099
      @motorhead099 ปีที่แล้ว

      @@eggsalad4305 I should of probably looked into it before I said anything, thought it was like most where it’s a huge pain to get mods to work. But alright I’ll try it out

  • @NaughtyDoggo
    @NaughtyDoggo ปีที่แล้ว +1

    First i tought lol of Bonelab is better but now when i played Boneworks Boneworks is so much better

  • @AlissahKat
    @AlissahKat ปีที่แล้ว +5

    Yeah, I agree completely. Physics puzzles are awful, frustrating, and headache inducing. The combat sections of the campaign were great though. But just when the game was getting good (after you unlock all the avatars with these random ass tech demo feeling levels), it basically ends.
    It's like the game set up this amazing foundation, with the avatar switching mechanic, and amazing gunplay, but then never actually uses it properly...
    Btw, at the part where you tried standing on the barrel to get over the toxic sludge, you can just be tall dude and grab the pipes above with your hands.
    Just fighting in the arenas was honestly more fun than I had with the entire campaign, lmao.

    • @virtualinsider
      @virtualinsider  ปีที่แล้ว +2

      Completely slipped my mind I could just use the tall boy. All the barrells instantly made me think to stand on one.

    • @bug_meat
      @bug_meat ปีที่แล้ว +1

      @@virtualinsider lmao is was screaming when you where complaining about that.
      One problem i found was that the only avatar's you would need to beat the game are ford, tall and short. short for the vent in level 13, tall also for level 13 and ford because he's an all rounder and a chad. Everyone else is filler, fast is just tall but shorter and less athletic, light is shit, heavy i completely forgot about and strong is okay but tall still beats him and ford feels nicer to play as. Really hoped that level 13 would make use of all the characters but it struggled to even make me use anyone other than tall (aka best character)

  • @lllFOXlll1
    @lllFOXlll1 ปีที่แล้ว +1

    10:10 actually just push down that’s it push your hands down and you’ll be up try it in bonelab

  • @souporwormgaming
    @souporwormgaming ปีที่แล้ว +1

    ok say what you will about either game but the bonelab soundtrack is enough for me

  • @JaxsonTheGamerTv
    @JaxsonTheGamerTv ปีที่แล้ว +1

    took me 3.2 hours to beat bonelab but boneworks it took me like around 7 hours

  • @GameDevGoober
    @GameDevGoober ปีที่แล้ว +3

    So are we not gonna talk about the finger physics with the weight, thats so cool!

  • @joetherman
    @joetherman 11 หลายเดือนก่อน +1

    boneworks is like Half-Life 2. really good story, good idea, but meh physics and meh mod support. While Bonelab is like G-Mod, Good mod support and Good Physics improvement, but meh story, and meh startup.

  • @vergil1943
    @vergil1943 ปีที่แล้ว +3

    Thank you for review. Helped me to postpone buying bonelab for while and continue 100%-ing boneworks.
    It will be awesome if you also do review of Hard Bullet (after physics update pretty much like boneworks but a little bit challenging Ai)

  • @xyz289-q7q
    @xyz289-q7q 8 หลายเดือนก่อน +1

    I feel like boneworks campaign is way longer than bonelabs, which in my opinion makes boneworks better Edit: I finished bonelab in about 40 minutes while boneworks took me over 3 hours

    • @EggGamingVR
      @EggGamingVR 8 หลายเดือนก่อน

      boneworks took me a month(lag) and bonelab took me 1 hour(looking around and having fun)

  • @uromastix87
    @uromastix87 ปีที่แล้ว +2

    I had a lot of the same thoughts about the game. The pacing was bad. Unlocking one character after the next without getting to really play with them at all. Also, I'm reveling in our shared hatred for the moon level. Walking through those little tunnels with a trashcan lid and a shovel to fight those headcrabs was way better!

  • @grubskies4221
    @grubskies4221 ปีที่แล้ว +2

    Okay, so I found a way to make bonelab's weight simulation a lot more like boneworks, although it requires code mods.
    So, what I recommend doing is getting a avatar editor mod. Then, with that, your going to want to make your upper strength around 0.5 - 0.7. I found the sweet spot is about 0.6.5, but anything in that range with get you into the boneworks style strength.
    Also, this will make the recoil be more boneworks-style, with the movement you could see in boneworks.
    Along with that, this will make hand to hand or melee a lot more satisfying and realistic. Instead of just tossing enemies aside with little to no effort, you really need to shove like you would with a real person. The sledgehammer quickly has gone from my least favorite melee weapon to one of my favorites, as with this new lower strength you really need to follow through with your hits and it feels much more responsive and generally feels like you really need to think when fighting. You can't just find any old weapon in a level and say
    "Yeah, this will work."
    You need to look at that weapon, think about recoil, think about weight, and decide wether its going to be worth using. You may look at the sledgehammer and decide it's too clunky and will take you too long to properly swing, you might look at the knife and see it as a weightless yet weak option. Its no longer
    "What weapon will be the best for damage"
    It's now
    "What weapon can I use the best"
    If someone with more experience making avatars gave a crack at editing Ford, you could probably make everything feel almost completely like boneworks.

  • @froggygun
    @froggygun ปีที่แล้ว +1

    I also do hope the devs update bonelab soon. Its been like 4 months and no full sdk. Neither a improved ai update.

    • @stevensonsteven5965
      @stevensonsteven5965 ปีที่แล้ว

      They said there were gonna have one sometime soon, although I doubt that they would improve the ai

  • @maxwll
    @maxwll ปีที่แล้ว +2

    “Utter tosh” love that 😂
    Great video tho, actually spitting facts

  • @dumbo21
    @dumbo21 ปีที่แล้ว +8

    I LOVED the campaign of boneworks and was a bit annoyed at how short the bonelab campaign was. Still lab had a lot of improvements but I would still recommend using a PC to play it if you're on quest because it makes it less glitchy and increase the graphics

  • @BobBob-io2hi
    @BobBob-io2hi 9 หลายเดือนก่อน +2

    This just seems like needlessly complaining, I mean cmon! The whole point of the Bonelab hub is to teach you the game. IT TEACHES YOU HOW TO OPEN THE SPHERES.

    • @raudrauga
      @raudrauga 3 หลายเดือนก่อน

      It was executed pretty poorly, players usually don't want to look at a screen to read what to do, they want tutorials, like what boneworks opened with

  • @justcallmexen
    @justcallmexen ปีที่แล้ว +2

    I find it strange the acid pool gave you so much trouble, as it was a climbing segment in the late game when you have all the avatars, like the Tall one, who was all about climbing and made that really easy. Sure there is not as much level design consistency, but you are canonically in VR, where that doesn't mean anything anyway.

  • @Dwexy
    @Dwexy ปีที่แล้ว +4

    11:00 you're supposed to use the tall avatar lmao. the fast avatar is also heavier than the barrels and the center of mass of the character was off when you stood on those barrels therefore they toppled over. mostly a skill issue. although, the climbing in bonelab is worse than boneworks as you have the possibility to be flung backward or forwards once you stand up on the object.

    • @uromastix87
      @uromastix87 ปีที่แล้ว

      I stand on things that are lighter than me all the time in real life. It's jank physics... You should be able to solve that puzzle like that easily

    • @Dwexy
      @Dwexy ปีที่แล้ว +1

      @@uromastix87 his center of mass was off which is why he fell. when he jumped onto the barrel and it fell, he didn't land in the center. landing on a object like that would give a bit of bounce and when you don't land dead center, that bounce is going to be directed to the direction in which you landed on the barrel.
      i sound like a fucking loser rn, laugh at me.

  • @CarxDrifts9326
    @CarxDrifts9326 9 หลายเดือนก่อน +1

    you guys forget bonelab has to be able to run on quest not only pcvr

    • @Loaf69420
      @Loaf69420 8 หลายเดือนก่อน

      I KNOW!! So many people forget that!

  • @superboring
    @superboring ปีที่แล้ว +1

    10:55
    you were supposed to use the tall avatar

  • @Kailyn150
    @Kailyn150 ปีที่แล้ว +1

    I think Bonelab is actually better than Boneworks. Bonelab has more things to do than Boneworks. Bonelab is just Boneworks but improved. I think the reason people hate Bonelab so much is because the story. The story in Bonelab was a lot less fun than it was in Boneworks, but to me that doesn't really matter, because that's just a tiny amount of hours compared to how much more time you'll spend playing the game outside of the story.

    • @Kailyn150
      @Kailyn150 ปีที่แล้ว +1

      ​@@AZlumpbox Bonelab also has collectables, and in Bonelab you can do pretty much anything you can do in Boneworks. The stuff you can do in Boneworks, other than the campaign, is just arena mode and sandbox. Bonelab has that, and more, plus the avatar system that Boneworks doesn't have. This makes Bonelab better than Boneworks. The only thing that Boneworks has that's better than Bonelab is the campaign, but like I said, the campaign doesn't matter much since you'll spend most of your time doing other stuff. But, if you for some reason just replay the campaign over and over, and ignore everything else, then Boneworks would be a lot more enjoyable than Bonelab.

    • @Toydont1
      @Toydont1 10 หลายเดือนก่อน +1

      There are literally no new activities to do in bone lab they are all the same. The only thing they added was parkour.

    • @Kailyn150
      @Kailyn150 10 หลายเดือนก่อน +1

      @@Toydont1 After you've beaten Boneworks, it's mainly just sandbox and arena that you can do again, but with Bonelab, you have more things to mess around with in sandbox, and a more interesting avatar system, and other changes. I know it might not be a whole lot, but it still has improved compared to Bonelab. I completely understand why people were disappointed with Bonelab for how hyped it was. Bonelab wasn't as good as most of us were expecting, but it's still basically just Boneworks, but with new features, which I think makes it better than Boneworks. (if you exclude the campaign, since, like I said, the campaign is just a tiny amount of hours compared to the time you'll spend doing other stuff in the game, so I think that it doesn't matter much)

  • @ShounenN
    @ShounenN ปีที่แล้ว +1

    I wonder if they forgot to set "Affect Navigation" for the dynamic physics based objects..as they seem to not affect the AI path at all...weird

  • @ralphtgepengun3656
    @ralphtgepengun3656 ปีที่แล้ว +1

    About climbing in both games, the technique is not to grab the ledge but jump and just place your hands and push down then your character should just go up onto the ledge.

  • @clonetrooper8493
    @clonetrooper8493 10 หลายเดือนก่อน +1

    11:34 you have to use the tall avatar

  • @adellive
    @adellive 14 วันที่ผ่านมา

    this video was very contradicting and confusing. from what i can tell the only thing you say boneWORKS does better than boneLABS was the campaign. everything else was in favor of boneLABS. so why title the video the opposite of the results?

  • @adellive
    @adellive 14 วันที่ผ่านมา

    this video was very contradicting and confusing. from what i can tell the only thing you say boneWORKS does better than boneLABS was the campaign. everything else was in favor of boneLABS. so why title the video the opposite of the results?

  • @SoniXperias
    @SoniXperias ปีที่แล้ว +1

    Hey, this isn't hate at all I'm just telling you that most of those problems you had were your fault, like climbing on the barrel to get reach the swingy things when all you needed to do was switch to the large avatar etc. No hate at all, your video is great and super informative.

  • @SquidheadVR-ej1ez
    @SquidheadVR-ej1ez 9 หลายเดือนก่อน +1

    Stay mad you still have the old version and homeland has way better graphics

    • @SquidheadVR-ej1ez
      @SquidheadVR-ej1ez 9 หลายเดือนก่อน

      I meant bonelab btw

    • @confusion8579
      @confusion8579 8 หลายเดือนก่อน

      Actually boneworks and bonelab graphics are equal

  • @decimator8278
    @decimator8278 ปีที่แล้ว +1

    For that climbing section where you stacked a barrel on top to try and get access you would need to switch to tall to have an easier time swinging rope to rope to get across. Even then, there is an easier way to get across that gap without having to stack the barrel. Also the funky physics with the rope was a result of having your arm get caught on it. Its frustrating for it to happen, but I wouldn't really say that it is the games fault, rather just lack of awareness as it happens to me too, with the best fix for it being moving the rope out of the way. I think that BONELAB has great climbing (for the VR market, because lets be real it definitely can be better), and although I haven't tried dedicated climbing VR games yet, from my experience it has been the most understandable and easy climbing system.
    The games campaign though? I hate it with a burning passion. I was thinking that with this avatar swapping mechanic, physics based puzzles, climbing, and more physics based gadgets (like the jump pads and gravity pads near the end of the game) would make up the majority of the campaign, leading to something that is a very fun and refreshing experience. BONEWORKS had a really good foundation of a game, and I was waiting for something that would be like what Portal 2 is to Portal: the same game, but with a lot more to build on the concept. Those gravity pads catching the junk in that one level? Why not have a warehouse where you have to fight enemies while moving between gravity pads, using gunfire to propel yourself through the level. It would also give an excuse to use the light avatar as it would allow you to move faster when traveling through the gravity pads. I could give them so many ideas for good level design which is what I was hopping they would do, but they didn't. Was the good level design of the majority of BONEWORKS levels a fluke?

    • @thelelanatorlol3978
      @thelelanatorlol3978 ปีที่แล้ว

      Boneworks set the foundational systems for the marrow engine, bonelab is designed to take what people did with boneworks (modding) and give them a proper interaction system so it works better. I'd wait for SLZ's next game if you want a narrative focused game with the marrow engine because bonelab just isn't that.

    • @decimator8278
      @decimator8278 ปีที่แล้ว

      @@thelelanatorlol3978 That's not the impression that I got from the trailers, especially the gameplay from the trailers, which is why it led to my utter hatred of the game's campaign. I thought there would be a much longer campaign that had ACTUAL campaign levels, but instead we just got a bunch of minigames disguised as campaign levels. I wouldn't have even been that mad if the campaign was still only 4 hours long (while BONEWORKS was comparatively 6-8), but I was mad that it was 4 hours long and shit, with at least 2.5 hours of the campaign just being minigames.
      After watching the Release Date trailer I thought that would be like a mid-game level. NOPE. 2nd to last level. It was also one of the few levels with a campaign-esque level design in mind. That's upsetting. The story can suck my balls like the last one*, I just want good gameplay which this campaign CERTAINLY did not deliver.
      *BONEWORKS didn't have bad story, but the way it was told was pretty bad. BONELAB had a bad story AND a bad way in how it was told. TBH I play neither of these games for the story for the most part, but it is interesting to know the backstory of each game.

  • @ArthurFordBW
    @ArthurFordBW ปีที่แล้ว +1

    The bone works null bodies look cooler than bonelab and I wish they were in bonelab, it's just that transparent materials or wire frame things do a big impact performance wise (for me anyways, I still use quest 1 sadly. I don't have a good computer for games either)

    • @ree-ih9yg
      @ree-ih9yg ปีที่แล้ว

      They probably also changed it since the weird net around the null bodies could get super bugged, but the newer null bodies atleast have cool lighting effects when you look up close

  • @Nedddo
    @Nedddo ปีที่แล้ว +1

    thank god, perspective from someone old enough to own a pc for boneworks and have critical thinking skills. They released a terrible product and got away with it because quest kiddies dont know anything better.

  • @bboyramen
    @bboyramen 2 หลายเดือนก่อน

    why does no one like bonelab? I'm already impressed that they fit all that into a standalone headset

  • @maxfilesvr
    @maxfilesvr 6 หลายเดือนก่อน

    11:16 Maybe use THE TALL AVATAR????? Some of these complaints are just skill issues

  • @boogrt_music
    @boogrt_music ปีที่แล้ว +1

    11:05 you did the puzzle wrong, you were supposed to use the tall avatar. that's why it was so difficult

  • @ruith383
    @ruith383 3 หลายเดือนก่อน

    allot of these complaints are just you not thinking hard enough or just being bad, i've have two runs through the game, one on quest and one on pc vr and i didnt have a single issue
    The only thing that i was confused on was how to open the quarantine door which took me about 10 minutes to figure out

  • @dumbo21
    @dumbo21 ปีที่แล้ว +1

    Bruh in bonelabs, in most of the parkour levels I am 100% sure that i completed them the wrong way. That level with the train cart and gate to open? I just climb up, activated a few buttons and Blew past the level.

  • @YourMiddleBroPhil
    @YourMiddleBroPhil 11 หลายเดือนก่อน

    I hate, hate, hate the bonelab campaign. It's over reliant on physics puzzles. Where nothing is sign posted. Almost every time I did a puzzle I felt like I either did it wrong or bugged through it somehow. So many times I felt lost. The drain puzzle... Yeah the one with the crane. Come on. My FOV is already low because it's VR and valve already says "gamers don't look up" so stick a hidden crane on the ceiling with a remote somewhere that you can just lose.

  • @SheepUnionTv
    @SheepUnionTv หลายเดือนก่อน

    the first thing that i did when i got bonelab was play the campaign but now that i finished it just just play around with new mods in sandbox and i still find it fun at times

  • @SpinnyDoesStuff
    @SpinnyDoesStuff 8 หลายเดือนก่อน

    About the level design, it's smaller because BoneLab was optimized to be able to run in the quest 2, which is way more limited than other headsets, not hating on you, love this, but I thought I would say something. Keep up the good work

  • @Ironsnake345ify
    @Ironsnake345ify ปีที่แล้ว

    Taking a tally of all the points you've mentioned here...
    Melee physics: advantage bonelabs
    Gunplay: advantage bonelabs
    Enemy AI: about the same
    Physics puzzles: about the same
    Graphics: advantage bonelabs
    Campaign gameplay: advantage boneworks
    Campaign pacing: advantage boneworks
    Campaign fun level: advantage boneworks
    Post-game content: advantage bonelabs
    Community content: advantage bonelabs
    Overall, definitely see why you might prefer boneworks because of the campaign mode, but for me, I'm seeing more positive points on bonelabs, and I'm more into the mod scene anyway. Out of the two, I think I'm gonna buy bonelabs.

  • @davenortonsepicprankchannel
    @davenortonsepicprankchannel ปีที่แล้ว

    Remember, if you're ever having trouble with climbing:
    1. Do not grab, put your hands in a flat position and lay them on the thing you wish to climb on.
    2. Maintain your hands position ontop of whatever you are attempting to climb, and then lower your hands in the real world as you maintain the hand position in game, as if you were actually climbing.
    3. Put both of your hands behind you as if you were skating, and you should have succeeded in climbing over an object.
    Tip: Jump ingame AND in real life to gain an extra boost.

  • @SEAV69
    @SEAV69 ปีที่แล้ว

    It feels like they tried to hard to make it as compatible as possible to the Quest 2, which is a shame. Quest 2 users aren't expecting good graphics and SLZ seems like they spent more time making the game look good for quest than being an actual good game. When I finished the game, I actually yelled out, "That's it?"

  • @Ryan-tn4gk
    @Ryan-tn4gk ปีที่แล้ว +4

    I completely agree. for the 70% I did play I was honestly just confused and thought "this is what I was hyped for?" multiple times. I haven't wanted to go back since.

    • @PinkManGuy
      @PinkManGuy ปีที่แล้ว

      I didn't even finish the intro. Every time I went to grab something my hand would clip through it before resetting into a grabbing position. My hand clipped into a wall and would not come out of it, tethering me to the wall indefinitely. I had to restart, but I just turned it off.
      I say this as a Quest owner but untethered Quest users ruin everything. First Onward and now this.

  • @MrHeadcrab
    @MrHeadcrab ปีที่แล้ว

    almost all these points are very valid but 11:00 oh boy
    you had just unlocked the tall boy avatar

  • @Schnatter_
    @Schnatter_ ปีที่แล้ว

    I mean boneworks and bonelab are PHYSICS PUZZLE games if you don’t like that type of stuff then don’t play the game, the entire premise of the games are physics puzzle combat is just there to add to it, also the green poison part your supposed to use tall idk how u didn’t figure that out

  • @trondagefjerstad7289
    @trondagefjerstad7289 ปีที่แล้ว

    you didnt eaven talk much about bonelab vs bworks. you talked more about how much of a pice of sh*t you think bonelab's story mode is. i think they did great on both bonelab and boneworks. they got onnly 3 years on that game and they were sitting on theyre pc's 24/7 for 3,5 years and all that just for you to be mad.

  • @drewbie4014
    @drewbie4014 ปีที่แล้ว

    I am in the minority who loved the bonelab campaign, the surreal music and graphics were never anything I had seen in vr before. There’s supposed to be a “backend” of the game which people are speculating may be more story driven stuff so hopefully they are right

  • @man3358
    @man3358 ปีที่แล้ว

    I couldnt even start bonelab because literally EVERY time i tried to use the crane it spawned in bugged. I thought i was doing something wrong before i looked up a tutorial, and i just had to play the first level through the level select screen. It was a bad start for me.

  • @PetrusEksteen
    @PetrusEksteen ปีที่แล้ว +1

    On launch day the moon level was taking me so long to do I ended up sitting on the ground and felt like I was going insane listening to that horrendous carnival brainwashing soundtrack, unreal they honestly thought anyone would find that level fun. And there was even a spawn tool on the ground as if it was accidentally left there or something. And the GALL to straight up tell the player "aight it's over, now go make the rest of the content you dweeb lol. Also we are not releasing mod tools yet despite that being the whole point of our marketing"

    • @thedoorman243
      @thedoorman243 ปีที่แล้ว +1

      They gave us the spawn gun because they knew we'd get bored

  • @minroad6202
    @minroad6202 ปีที่แล้ว

    11:26 did you sleep through half of the campaign? like 1/3rd of the game is unlocking avatars and putting them into your bodylog on your left arm. you're kinda supposed to switch your avatar there...

  • @spanty6139
    @spanty6139 ปีที่แล้ว +2

    Climbing in bonelab isn’t too hard, you really just need to move your hands far away enough so you have room for your feet

  • @americanhuman1848
    @americanhuman1848 ปีที่แล้ว

    now I don't mean to sound rude or anything, but about your overall opinions on climbing... skill issue. in all seriousness, I used to suck at climbing too. but once you get used to it then it will be a breeze. I know bonelab does not have the option, but in boneworks you can disable virtual crouching. I keep it off because its much easier to climb and crouch in real life for me instead of using the stick to pull your legs up

  • @ch3cksund3ad
    @ch3cksund3ad ปีที่แล้ว

    Bonelab was mega jank when it came out, and the "story" felt far too short
    I would like to return to it though, and replay it now with updates, to see if I feel differently about it
    edit nevermind, watching this reminded me how dog sht the "story" was

  • @catnam509
    @catnam509 3 หลายเดือนก่อน

    why do i get the feeling that so many vr games never tell you what the objective of a level is? super anoying

  • @Dev-PixelCrafter
    @Dev-PixelCrafter 7 หลายเดือนก่อน

    The thing about boneworks is it has 0 code in it this was confirmed by one of the developers in bonelab there is code so boneworks could have a ton of potential

  • @stevensonsteven5965
    @stevensonsteven5965 ปีที่แล้ว

    "The barrel kept falling over when I tried standing on it" dude, it's a physics game, if you try to jump on a barrel in real life, it would fall over

  • @syphus130
    @syphus130 8 หลายเดือนก่อน

    When climbing in bone Lab, I really found that it’s easier to just grab the very very edge of an object to climb on top of

  • @darealxbox
    @darealxbox ปีที่แล้ว

    tbh SLZ didnt hype it up everyone else did the levels where linear due to quest limits and updates take time fnaf sb was bad due to it being rushed and I RLY dont want too many games to be like that

  • @rl_dvrk
    @rl_dvrk ปีที่แล้ว +1

    What I found out is the reason the fall after standing up is usually to do with the way they took damage to fall e.g head hits leg hits or lower torso hits

  • @ankrat4207
    @ankrat4207 11 หลายเดือนก่อน

    half of the video was him giving good points/opinions and showcases etc etc and the other half was him shitting on bonelab like madude it tells you what t do and where you need to go on the sign on the moon level still love the video and enjoy the amazing content you make

  • @xenoxia
    @xenoxia 9 หลายเดือนก่อน

    Honestly, bonelab just seems like a test to see whether boneworks could run on quest. Hopefully that means we will get a decent prequel

  • @Redrum-707
    @Redrum-707 ปีที่แล้ว

    game was so boring and i played it multiplayer with 2 other people . by the time we unlocked story mode we were already sick of this contentless game with retarded ai and stupid puzzles .

  • @PuGoRaPTR
    @PuGoRaPTR ปีที่แล้ว

    15:44 you could have just grabbed the orb and smacked it against somewhere but ok
    16:25 i think bonelab isnt as good as boneworks, but this is honestly your fault you should have payed attention to the instructions

  • @scoutpandapal
    @scoutpandapal 8 หลายเดือนก่อน

    10:18 Getting on top of objects is a million times easier if you crouch in real life and push the thumbstick down at the same time.

  • @chese_eter
    @chese_eter ปีที่แล้ว

    climbing a ledge
    you should grab on the ledge and pull you self up then pull your self in and stop grabbing the ledge then stand up
    now you've succesfully climed a ledge