This video is great, calm, and got me into the lore and into a lot of other shi from using unity asset explorer to see all this. Also, part 2? Pretty please? Or a iceberg?
One of my favorite glitches is if you kill the king in arena in slow motion, and then continue fighting all his voice lines will still happen but in slow motion, its hilarious
Same with the normal ford's If you kill them in slow-motion, and then exit slow-motion they will still make the death sound but in slow-motion (Bro I said slow-motion 3 times💀)
SPOILER (kinda)....Wow, I just noticed that the unused village in fantasy land is absolutely the same as many we see at the end of Bonelab. Look at the bar in particular
Find it funny that most glitches and game quirks of Boneworks can be regarded as canon because it's an in-development VR game in the universe it is set in.
@lordinquisitorshadowlord410 I know that. The radio host mentions previously being a speedrunner and even experiencing the glitch you can trigger using a valve.
9:06 this would actually be an amazing gimmick in a vr game: have some puzzles where some objects can only be seen through one or the other and you have to memorize some things to solve it
@@brightblackhole2442 well if I can,in 7 years I will hopefully make a VR war game that starts you off in a trench battle and the objective is to get a modified helmet from a dead ally corpse that sees unique things the naked eye can’t.
Some useless facts about the useless facts: 1. The valve lets you fly because the "body dominance" variable (how much it applies your arms forces into your body) is set to zero, meaning it can keep pushing on your body. Im pretty sure this is because the valve is usually static and it prevents you from accidentally lifting yourself when turning it 17. It is the table, in unity they accidentally gave it a rigidbody, but also set it to static, so the mesh doesn't move with it 37. That same eye texture is also an unused light cookie set in sewer's LightCookieController script (a texture that appears on a light which is what the flashlight uses to fake its effect) 41. The slow-motion target is also disabled in a few more scenes, from what I remember includes the Hover Junkers sandbox and Throne Room 42. This is caused by the fact it was taken from Duck Season and has a invalid layer set, which the HMD camera doesn't render (the spectator camera does render it though since its layer mask is set to Everything which includes invalid layers) 43. Funnily enough, since the monitor just uses a render texture similar to the video calls occasionally if you press the button to update it Alora's face appears for a frame 51. Another thing is that the day 1 version of the Arena gamemode had a disabled, collisionless, gripless Gravity Gun (the half life one) model on the table. Based on the parent gameobject name this was probably a placeholder for some kind of unused trial or challenge. In all versions theres also an unused/unfinished "Crabsketball" gamemode that had you throwing crablets into bins 54. Theres also an entire disabled skate park either in museum basement or blankbox, but I can't remember which (maybe it was in both?) 63. In the hover junkers level, theres actually a huge chunk of part of the Campaign from Hover Junkers disabled, including robots standing on top of the gate you break down, the huge orange grid that was in hover junkers (ive never played it so i forget what it did), and another hover junker ship thats different than the Wasp
Bonelab is going to change EVERYTHING in speedrunning I can imagine the struggle of switching avatar to get the fastest outcome of certain segments of the game
6:40 You can also grab the nullbody from the other side of the door and use your own hands to find the button, it could be faster but it would need more practice to figure out where the button is
Fun fact about #29, when I started running Glitchless for the first time, maybe in like late December of 2019, I aggroed the nullbody and this was interpreted as a glitch and had to be reviewed a second time by memory. Still very happy to see how the speedrunning scene for this game has evolved over the years when it had such humble beginnings lmao
An interesting fact i learned is that certain rifles have extremely odd hitboxes on the barrel, allowing you to melee enemies and kill quickly without a single bullet fired
bonelab also has weird shit like this: On the train part I had decided to see what would happen if I walked around the trainpath, I found a sign that said "SORRY!" with a small red barrier next to it.
The fact that you can claim the utility gun in hover junkers is amazing, I had absolutely no idea and it is such a relief knowing I don't have to go on a huge hunt to mess with sandbox tools in the story levels
This is a good place to mention that you can make any equippable item zero gravity by magnetizing it to a climbing puck and, while still being magnetized, holstering the item. I personally recommend making knives zero g
Collisionless handle outside the arena has a small story behind it. Originally the text wasn't there. Somebody on Reddit discovered it and made a post titled "Collisionless handle outside the arena". Apparently the devs saw that. It didn't do it in this video but when I discovered that text originally it flew off when you touched it.
In the room with the hover junker ship in Tower, the sign that says “Hover Junkers” on the wall has a box in its geometry that is signed by someone iirc. You’ve gotta climb on top of it and look behind it, but I saw it on my first play through years ago. It said something like “jason’s box” or whatever, I’m assuming that’s the artist who modeled that box.
@@bongwatercrocodile315 it only works if the MP5 is FULLY emptied. Then the bolt will go back, as you’d expect. Then you can slap it. You can slap it because any collision on the bolt will snap it back. Hitting it on a table, slapping your own face with it, slapping a ford’s face with it. Throwing it across the room for dramatic effect just to gravity grab it again. It’s fun.
2:25 Holy shit I did this on accident in the arena and I was so pissed I didn't have any other guns and had to use a spear lmao Cool to find out what happened 6:27 Oh man I was so pissed when I spent like an hour trying to get into that vent from the other side just to find out it just went through the room
Once I spawned in ford and was simply messing around in the physics area in the museum level and accidentally flew into ford so unbelievably hard his head got stuck in the wall. It was the funniest loony tunes ahh moment I’ve ever seen.
#51 at 11:02 is part of one of the final levels in Bonelab. Likewise, #52 at 11:09 is a less refined version of the final level on Bonelab. They have been refined but SLZ has no reason not to reuse these assets and refine them. Also if you could find them in Boneworks they would look more like Bonelab/Boneworks because they would have post processing that is not an option in the Unity inspector*
The unused bar looking building in arena is used in the bonelabs game, which is pretty cool assuming Jimmy Wong in the game says that all of it is what the boneworks team flushed
This video sucks why did I make this
How did you get the look of the first opening shots?
no i love this video
This video is great, calm, and got me into the lore and into a lot of other shi from using unity asset explorer to see all this. Also, part 2? Pretty please? Or a iceberg?
yes@@Sychke
BRO THIS DOES NOT SUCK YOU HELP ME GET THE UTILITY GUN FOR FREE THANK YOU
One of my favorite glitches is if you kill the king in arena in slow motion, and then continue fighting all his voice lines will still happen but in slow motion, its hilarious
I somehow did that on my first playthrough and I got so confused.
I found that too a couple of months ago, by climbing up there and trying to take his crown
Same with the normal ford's
If you kill them in slow-motion, and then exit slow-motion they will still make the death sound but in slow-motion
(Bro I said slow-motion 3 times💀)
Still happens with ford in bonelab
Wwwwwwwwhhhhhhhaaaaaaaaatttttttt uuuuuuppppppppp sssssssoooooonnnnn
“For me it started with a valve, rusty old piece of junk I found behind my studio.”
the un used wooden town with a ford npc at 11:00 was used as the final level in bonelab "home"
I believe so
yes it looks like the same building
SPOILER (kinda)....Wow, I just noticed that the unused village in fantasy land is absolutely the same as many we see at the end of Bonelab. Look at the bar in particular
7:37 that transition had no right going so hard, I was literally borderline panicking from confusion after you walked through it
Find it funny that most glitches and game quirks of Boneworks can be regarded as canon because it's an in-development VR game in the universe it is set in.
@lordinquisitorshadowlord410 I know that. The radio host mentions previously being a speedrunner and even experiencing the glitch you can trigger using a valve.
I hate people that delete their apparently bad but Interesting and information giving comments @@Techhunter_Talon
I love how the boneworks soundtrack somehow sounds nostalgic and like i've heard it a million times before
especially the one at 4:19, this one is incredibly nostalgic for me for some reason
@@blibblab222 Reminds me of Little Big Planet?
9:06 this would actually be an amazing gimmick in a vr game: have some puzzles where some objects can only be seen through one or the other and you have to memorize some things to solve it
Or have a friend guide you through it kinda like "Keep talking and no one explodes"
maybe for some kind of short tech demo, but it would be really annoying if that were required in a full game
@@brightblackhole2442 tru
@@brightblackhole2442 well if I can,in 7 years I will hopefully make a VR war game that starts you off in a trench battle and the objective is to get a modified helmet from a dead ally corpse that sees unique things the naked eye can’t.
I think it’s great idea. But someone would have to be in VR while someone is being an informant on a PC.
Some useless facts about the useless facts:
1. The valve lets you fly because the "body dominance" variable (how much it applies your arms forces into your body) is set to zero, meaning it can keep pushing on your body. Im pretty sure this is because the valve is usually static and it prevents you from accidentally lifting yourself when turning it
17. It is the table, in unity they accidentally gave it a rigidbody, but also set it to static, so the mesh doesn't move with it
37. That same eye texture is also an unused light cookie set in sewer's LightCookieController script (a texture that appears on a light which is what the flashlight uses to fake its effect)
41. The slow-motion target is also disabled in a few more scenes, from what I remember includes the Hover Junkers sandbox and Throne Room
42. This is caused by the fact it was taken from Duck Season and has a invalid layer set, which the HMD camera doesn't render (the spectator camera does render it though since its layer mask is set to Everything which includes invalid layers)
43. Funnily enough, since the monitor just uses a render texture similar to the video calls occasionally if you press the button to update it Alora's face appears for a frame
51. Another thing is that the day 1 version of the Arena gamemode had a disabled, collisionless, gripless Gravity Gun (the half life one) model on the table. Based on the parent gameobject name this was probably a placeholder for some kind of unused trial or challenge. In all versions theres also an unused/unfinished "Crabsketball" gamemode that had you throwing crablets into bins
54. Theres also an entire disabled skate park either in museum basement or blankbox, but I can't remember which (maybe it was in both?)
63. In the hover junkers level, theres actually a huge chunk of part of the Campaign from Hover Junkers disabled, including robots standing on top of the gate you break down, the huge orange grid that was in hover junkers (ive never played it so i forget what it did), and another hover junker ship thats different than the Wasp
"collisionless handle outside the arena" has pointless button energy
The transition at 12:05 is amazing
@Hank Richard tbh i thought that he just went though the wall at first and thats just where the glitch was
Hearing that the baton has a 10% chance of appearing makes me pissed since I get that item 80% of the time
Finally something boneworks related not just from you but from all the speedrunners
Yes! its great to see some more good Boneworks content!
7:36 is one of the cleanest transitions ive ever seen
I just realized that the valve glitch in boneworks was mentioned in bonelab when the radio guy talks about how he put a valve on his head and flew
7:57 Ayo there was a section there?!? I just jumped really high on grabbed onto that fence, I thought that was what I was supposed to do.
10:50 that is INSANELY interesting
ill have to check that out myself. i might be able to enable those with unityexplorer and play with them in-game
Please do and make a video about it I want to explore the unused area
@@pillowonwii5494 i tried doing it but I couldn't find anything :(
maybe there's a way to get it from unity into a custom map or something idk
You're a fire editor, all the transitions in this were incredible
Bonelab is going to change EVERYTHING in speedrunning I can imagine the struggle of switching avatar to get the fastest outcome of certain segments of the game
Well uhh the any% required no avatar switches
11:00 this building was reused in bonelab
6:40 You can also grab the nullbody from the other side of the door and use your own hands to find the button, it could be faster but it would need more practice to figure out where the button is
I just realised the first glitch with the valve was directly referenced by jimmy in BONELAB
Fun fact about #29, when I started running Glitchless for the first time, maybe in like late December of 2019, I aggroed the nullbody and this was interpreted as a glitch and had to be reviewed a second time by memory. Still very happy to see how the speedrunning scene for this game has evolved over the years when it had such humble beginnings lmao
An interesting fact i learned is that certain rifles have extremely odd hitboxes on the barrel, allowing you to melee enemies and kill quickly without a single bullet fired
bonelab also has weird shit like this: On the train part I had decided to see what would happen if I walked around the trainpath, I found a sign that said "SORRY!" with a small red barrier next to it.
I just really love the lore and the mysteries of this game, its scary in a unscary way that just makes you wanna play more
The hype I had for this game. This feeling I felt when I first played it. So unique and awesome. Truly an amazing game
Damn I wish I had this video to watch now before bed. Looking forward to it
Man seeing that debug gun was so nostalgic. I completely forgot about it. I never knew what it did and I didn't notice when it disappeared
This was really interesting, especially since I had seen pieces of some of these in your runs.
In arena, there is a wooden house with poor collision behind the end portal.
Great video, boneworks 1.0v was wild
The fact that you can claim the utility gun in hover junkers is amazing, I had absolutely no idea and it is such a relief knowing I don't have to go on a huge hunt to mess with sandbox tools in the story levels
I've been playing this game for a year and a half now and I still bet I'll only know 20%....gonna keep track
Alright the only ones I didn't know about was the vent in streets and the you win sign in museum but this is still sick af
This is a good place to mention that you can make any equippable item zero gravity by magnetizing it to a climbing puck and, while still being magnetized, holstering the item.
I personally recommend making knives zero g
Finally, now I understand how some glitches work
10:59 tat building was later used in bonelab.
10:59 thats the same bar from bonelab Home level
Damn bro! Some more Boneworks content, love it
omg thats the bar in bonelab at 10:59
"15 minutes of useless boneworks facts"
my bored ass: Son of a bitch I'm in
That "thanks for playing our game" I saw at the end level while looking for Easter eggs, or a reclamation bin bc I had some physics stuff
Collisionless handle outside the arena has a small story behind it. Originally the text wasn't there. Somebody on Reddit discovered it and made a post titled "Collisionless handle outside the arena". Apparently the devs saw that. It didn't do it in this video but when I discovered that text originally it flew off when you touched it.
Fun fact, the building outside of arena was reused for the last part of the last bonelab level
11:00 is used in bonelab
@13:46 hey, that's me 👀
Good content
Watching this reminds me of the old days of LBP2 glitches for some reason. I really miss that game.
Love that perspective effect at the start. Also the facts were pretty cool I guess 😁
I'm a fan of the dolly zoom
These tips are so useful, they could save people hundreds of hours doing
Well anything
i love how every single one of these facts are usually just "for some reason"
In the room with the hover junker ship in Tower, the sign that says “Hover Junkers” on the wall has a box in its geometry that is signed by someone iirc. You’ve gotta climb on top of it and look behind it, but I saw it on my first play through years ago. It said something like “jason’s box” or whatever, I’m assuming that’s the artist who modeled that box.
I really enjoyed this video! Would love to see more in the future!
This was great, very well edited as well!
51. isn't that one of the final level of bonelab?
14:08 This is absolutely amazing
This game gives me the hope that one day I may be stuck in a sword art online like thing. What a world we love in
11:00 wait.. thats the same building from the end of bonelab
13:30 The door is now reused in bonelab and you can open it with a keycard revealing a really big room with a lift
11:00 that’s the house in bonelab from the home level
unused level for boneworks is a level for bonelab, PERFECT
i quite literally get nauseous just watching gameplay of boneworks now. the wobble is crazy
Really well made video and enjoyable to watch. good job ^^
Useful tip
If you want to break a lock you can throw empty mags at it this can be used when you dont have any items currently available
thank you for these useless and obscure boneworks facts, very cool and awesome
Lovely video! Looking forward to more
A fun fact that I just recenty found out, is that you can actually slap mp5s' loading thingys while reloading. Such a cool detail.
I tried to HK slap it but it didnt work. Do you need some specific technique for it?
The bolt needs to be slapped at an angle
@@bongwatercrocodile315 it only works if the MP5 is FULLY emptied.
Then the bolt will go back, as you’d expect.
Then you can slap it.
You can slap it because any collision on the bolt will snap it back.
Hitting it on a table, slapping your own face with it, slapping a ford’s face with it.
Throwing it across the room for dramatic effect just to gravity grab it again.
It’s fun.
i think its called a charging handle
bro I love snacking on cheez-itz when I play VR and just plane old fuckin water. thank you for your service.
51 looks extremely similar to the bonelab village
im not sure if its just me but at 11:00 the same tavern shown was reused in bonelab at fantasy land
i like how most of these aren't actually useless for some speedrunners
2:25 Holy shit I did this on accident in the arena and I was so pissed I didn't have any other guns and had to use a spear lmao Cool to find out what happened
6:27 Oh man I was so pissed when I spent like an hour trying to get into that vent from the other side just to find out it just went through the room
''Uhmmmmm actually it's 15:59 seconds, therefore it should be considered 16 minutes''
Some of the transitions in this video are insane
Great video i didnt know like 80% of this and ive played through the game twice
7:35 Best transition ever
Once I spawned in ford and was simply messing around in the physics area in the museum level and accidentally flew into ford so unbelievably hard his head got stuck in the wall. It was the funniest loony tunes ahh moment I’ve ever seen.
Dang I didnt know most of these. Thanks for the info bro
Fun fact about the fun fact. The radio guy talks about a valve he used to fly around.
In (bone lab)
Me who's never even heard of Boneworks: "Ah yes. I see."
Nice to know gohan retired after making an alcohol business
#51 at 11:02 is part of one of the final levels in Bonelab. Likewise, #52 at 11:09 is a less refined version of the final level on Bonelab.
They have been refined but SLZ has no reason not to reuse these assets and refine them. Also if you could find them in Boneworks they would look more like Bonelab/Boneworks because they would have post processing that is not an option in the Unity inspector*
The part at 11:02 is identical to the last room in Bonelab, and 11:09 looks like an early version of fantasy land.
This is a really nice wideo! Well done!!
10:59 i think this building was actually reused for level 14 of bonelab right before you enter the windmill room
7:34 wow nice transition
10:50 Is it possible to load the unused map in VR and interact with the Ford NPC?
The red valve floating was referenced by jimmy in bonelab XD, that's cool
11:39 thank you I've always wondered what is in there
Great editing man
I like how BoneLab makes a reference to the Valve
we're finnaly here
the day when you can clip through walls in games by smashing your own head into the wall
OMG THE TRANSITION AT 7:33
Ikr!
15:02 I learned that one the hard way when I tried to spedrun boneworks
What a fantastic video! GOOD STUFF
11:00 is the bonelab level that was in boneworks 13:31 is in bonelab too
The unused bar looking building in arena is used in the bonelabs game, which is pretty cool assuming Jimmy Wong in the game says that all of it is what the boneworks team flushed
just completed the story mode for the 4th time now, and still learning new things haha
Dear Boneworks god: I am curious to know how much playtime you have registered on Steam.
7:37 that transition was sick
you can wear the bucket prop as a helmet. easiest place to find it is at the very beginning of museum next to the mop
the town out of bounds i bet is a early bone lab structure