Wwise to Unreal Integration: Wwise Reflect

แชร์
ฝัง
  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 13

  • @jonasmemborg4196
    @jonasmemborg4196 27 วันที่ผ่านมา

    Learning Wwise shouldn't be the waste of time that it is. Thanks for the tutorial. This software wouldn't exist without the community.

  • @w9w9bc
    @w9w9bc ปีที่แล้ว

    Hi there.
    Is it possible to share the test project files shown in this video for download?

  • @bardistass
    @bardistass 6 ปีที่แล้ว +1

    Thanks for this, really useful to see how to implement it in UE4 as it seems no-one else has covered this (at least with an indepth vid!)...
    Am I right in thinking I need to contact WWise to get an evaulation license for personal test project?

    • @brassbgeek
      @brassbgeek  6 ปีที่แล้ว

      You are most welcome! I am glad my video is helpful.
      And yeah, if you want access to any if their special plugins, you need to register your project on their site. If that doesnt work, contacting them worked for me.

    • @jonasmemborg4196
      @jonasmemborg4196 27 วันที่ผ่านมา

      Even more wild that Audio Kinetic doesn't cover it themselves.

  • @ppakielaflute
    @ppakielaflute 5 ปีที่แล้ว

    hi Tim question about the acoustic textures , do you mean that there was already a set of acoutsic textures set-up in wwise once the reflect plugin integrated ? I didnt have any pre-sets so sort of need to create every acoustc texture myself... where can I find those settings, or did you design them yourself ?
    PS:I spam every video of yours :D ...sry for that

    • @ppakielaflute
      @ppakielaflute 5 ปีที่แล้ว +1

      ok, found it - project settings-> import factory assets-> check reflect textures ( if someone else looks for it :)

    • @brassbgeek
      @brassbgeek  5 ปีที่แล้ว

      @@ppakielaflute Sorry I didn't get back to you! Heck of a week haha. I am glad you found it! And no worries on the questions, I am more than happy to answer them when I have time :-)

  • @ppakielaflute
    @ppakielaflute 4 ปีที่แล้ว

    hi Tim , I hope you are well :) I have a question : I dont have licence for Wwise Reflect can I still use the AkTextures in the AkVolumes , would it work ? Somehow if I choose presets or even try to change occlusion of the walls in ue4 nothing happens , so I am just wondering if its possible at all without Wwise Reflect Plugin.... Thanks in advance have a good day cheers :)

    • @brassbgeek
      @brassbgeek  4 ปีที่แล้ว

      Hello again Pakiela! Nice to hear from you again. You should be able to use AKVolumes with things like the regular Wwise reverb and whatever other plugins come prebuilt in Wwise. Anything that is an additional plugin (like reflect) requires a special license. For textures I am unsure. Are you talking about acoustic textures? Or some other plugin? Acoustic textures will require the license because they are designed to work with Reflect I am pretty certain. If it is a plugin then you will need to check what the Audiokinetic website states about it.

    • @ppakielaflute
      @ppakielaflute 4 ปีที่แล้ว

      @@brassbgeek Hi Tim Thanks for your reply :) Yes I am talking about acoustic textures and I just found out that yes I would need a licence since this are absorbtion reflection values used by the Early reflections generated when using Reflct.... so I am going to try now with blueprints and spline occlusion to workaround it :) thanks again and i hope you are fine-patrycja

  • @Hinge45
    @Hinge45 2 ปีที่แล้ว

    I'm so dumb for this thing but my will to simulate a ray-traced reverb makes me continue.

    • @brassbgeek
      @brassbgeek  2 ปีที่แล้ว +1

      It is really hard! And even what I do in this video doesnt quite cut it. Its good! But not on the level you mention.
      Keep an eye on this space I plan on starting a new tutorial series using the current renditions of wwise and unreal. Maybe we can get to that point together :-)