Every move is actually just identical or a variant of dig. Protect? First turn of dig. Earthquake? 2nd turn of dig. Fly? Dig but flying. Splash? Just like not using Dig.
I was about to point out that you forgot about Trick and Switcharoo, but your acknowledgement towards the end of the video stopped my right in my tracks. Well played sir.
@@wormsblink2887 I think that they were probably just mistaken. Sludge Bomb does have a 30% chance of effect, but it's 90BP instead of 95BP, so there's no perfect match out of any 2 of the 3.
@@emperorcubone return and frustration being removed is a crime as well. Imagine the power with pokemon camp's involvement making it so easy to bond with pokemon.
Another great video. I have a fun fact to those who read this: It is stated in dex entries that Zangoose and Seviper are rivals in everything. Territory, food, the last pizza slice, you name it! One of Zangoose's ability is "immunity" which prevents Zangoose from getting poisoned, seeing how Sevipers are poison types. Seviper's hidden ability is "infiltrator", which penetrates through enemy defenses like protect, detect, obstrect, spiky shielc, reflect, light screelc, and aurora velc. (I might've stretched the joke too long there...) Which means certain Sevipers can just poison Zangoose without a problem. And so, the Zangeese (that's my plural form for zangoose) fallen victim to these, adapted. They let their shield of getting poisoned down, in return on getting a massive attack increase. It's really nice. Edi: I forgot to put king shielc in my lists of barriers infiltrator can break through. Oh well.
Zangoose's hidden ability, however, is toxic boost. An ability that boosts its attack when it is poisoned. So certain Zangoose are able to fight back even harder once it gets poisoned by Seviper.
For Brine, Crush Grip and the like, you kept saying "the user's hp" instead of the opponent, i.e. brine does double damage if the *opponent* is at half and Crush Grip depends on the *opponent's* hp. Other than that, very creative video!
I'd like to mention that with Inferno and dynamic punch that have 100bp and have a 100% chance to have their respectful status condition occur, however you missed out zap cannon which does the same as those but has a 100% chance to paralyse. Have a great night Emporer cubone your content is very much enjoyable :))
Relic Song's 10 PP instead of 15 PP is enough to not make it an equivalent, but Ice Beam's 10 PP instead of Flamethrower and Thunderbolt's 15 apparently makes no difference
The anime actually taught me something. Until the episode when Ash battled Morty with Noctowl, I thought Foresight was just another accuracy-boosting move. Based on online comments I've read over the years, it sounds like a lot of players didn't realize what it does.
**Please read before commenting** Cirteria for an "identical" attack is the same Power, Accuracy, PP and having similar secondary effects, if any. That means even if the moves function the same the different numbers mean they're not identical; ex. Fly does not equal Dig. So if a move that pulls off the same tricks isn't listed it's because the numbers don't match. But feel free to look it up if you think you know better.
IMO In a video like this Historical data should be used too. Sludge wave is more like a thunderbolt than a Moonblast. Its just because Thunderbolt, Flamethrower and Ice beam have been nerfed at the point poison types got mlre love from Game freak. Zap Cannon should also be grouped with Inferno and the other 50%ACC 100% Status moves like it would have been prior to gen 4. Beeing 100% strict on BP ACC and PP but lenient on Secondary effects make little sense to me. And also completely leaving out who gets hit if its a double battle. Id say a move is more defined by its secondary effect and then should be categorised into the otheres. Nobody would call Fury swipe and the other multi hit moves Low Power, okayish to good accuracy and medium to high PP moves.
An unexpected move variation is Hyper Fang and Zen Headbutt both of which are 80 power, 90 accuracy and chance to flinch (though the former has 10% while the latter has 20%). You would think Zen Headbutt would be similar to Headbutt, but Headbutt is 70 power, 100 accuracy and 30% chance to flinch instead.
19:19 Trying to understand the meaning of "However"...but I'm guessing it was just for a lack of a transition word! haha Great video. Lots of content, but the pacing was spot on. This is something I know I need to keep working on myself, so I'm definitely taking notes!
4:23 not to nitpick, but I’m pretty sure that Sheer Cold has a slightly higher accuracy in Hail. Also, Sheer Cold cannot hit Ice Types, while the others can hit any Pokemon (Fissure can hit flying types technically, if Gravity is set up or the opponent is knocked down). Edit- another fun fact- all 1 hit KO moves are guaranteed to hit _if_ the user is 70+ levels higher than the opponent. Pretty interesting actually, I thought this trait only applied to Guillotine. Always a good thing to fact check! Edit 2- I was wrong. Sheer Cold doesn’t have an extra chance to hit in the hail (according to Bulbapedia at least). Instead it has better effects in Contests if Hail was used before it.
Guillotine and Horn Drill can't hit Ghost types (apart from Foresight, Scrappy, etc). And _technically_ none of them can hit Shedinja (aside from Fissure under a very specific set of circumstances)
@@aaronodonoghue1791 that last one is wrong. Fissure the one exception. Excadrill is the only Pokemon with access to Mold Breaker _and_ a one hit KO move, that being Fissure. It is highly unlikely, but it is 100% possible to break through Shedinja’s Wonder Guard using this setup.
@@PansyPops I never knew that Mold Breaker could cancel Wonder Guard, I just thought Wonder Guard was immune to all ability swapping, copying and cancelling so as not to break the game
@@aaronodonoghue1791 Wonder Guard I’m pretty sure isn’t immune to Mold Breaker, since it stops all abilities like it (eg Levitate), so I’m pretty sure it does cancel out. I’ll have to test it out soon, see what happens. Edit- people are saying it does, I looked it up and it does cancel out.
Something interesting to note is that Bouffalant’s Head Charge is identical in every way to Double Edge except that it has only 1/4 recoil instead of 1/3, and Greninja’s Water Shuriken is just like Bullet Seed and Icicle Spear, except Special (which counts because the 40 BP priority moves included Vacuum Wave). Additionally, Sirfetch’d’s Meteor Assault and Giga Impact are near-clones of each other with the slight difference in that MA has 100% accuracy while GI has 90% (I have no idea why Meteor Assault is the only 150 BP recharge move not to have 90%, but I’ll take it. I always thought it was dumb that these moves can miss given how bad they are)
Video idea: What if Abilities had types? For example, levitate being flying, and intimidate being dark. (Yes, I've suggested this before, but *still* haven't seen anyone do it)
Hmm. There certainly could be a lot that would fit well, but how would it work? Like would Intimidate only work have as well on Fairy types but double on Psychic?
@@emperorcubone You could just cover the more popular and interesting abilites, and leave out some of the more boring ones. And I kinda thought Abilities having types wouldn't affect the gameplay, but since that *would* make the video more interesting, here are some ideas: 1. The ability essentially adds a second or third type to the Pokémon, giving the Pokémon more STAB options, but also adding weaknesses. 2. The abilities work better/worse against the opponent, depending on the typing, like you said with Intimidate working worse on fairies, but better on Psychics. Of course this will become complicated with Abilities like Levitate, which simply grants a ground immunity. In those cases, the types can be ignored, I suppose. I can't think of much else. 3. Add some new moves that interact with the abilities, like changing the Pokémon's type to the Abilitily's type, or dealing damage according to the Ability's damage (like Hidden power or Nature power) Either way it'll probably be a lot of work to think of how it could work, or if it would simply be visual. But I'd be willing to see such a video in the future! A small addition: In gen 3, it was planned that not all Pokémon wouldn't have abilities, so that inspired me a bit. Not all abilities wouls have types, mainly to avoid having way too many normal-type abilities.
The problem is Sturdy, since it can be Rock, Ground and Steel. Another problem is Vital Spirit (Vital in Health, meaning Fairy or Fighting in the Pokemon World and Spirit is either Ghost or Psychic).
Won't levitate be better with psychic? I get why you said flying, but think about it: Levitation is lifting yourself up by using psychic energy. If your defense is that pokemon like Flygon, which has wings, has the ability. That's because they can't fit the flying type in since it's ground-dragon, so they gave it levitate. No hate though. Wonderful idea!
@@Yesenn maybe instead of adding a third typing to pokemon for an ability it could affect the personality? Like instead of having nature's it would give different bonus and minus stats based on the personality type that the ability would give? Idk just a thought, still love the idea though, it's really cool.
Oh, I thought this was going to be only about moves that have been *exactly* the same like Leer / Tail Whip, Roar/Whirlwind, Horn Drill / Guillotine, Pound/Gust (in Gen 1), etc.
꧁ *Corrections/Picks* ꧂ 8:25 no Ice is an AMAZING offensive type it's just not so good defensively 9:35 I would think Rapid Spin would be closer to Flame Charge because is the same power, accuracy and pp and raises speed by 1. Only difference being Rapid Spin also removes Hazards/Seed/Trap. Tho it was only buffed in gen 8 to be the stats of Flame Charge. Gen 7 Spin kinda sucked 21:49 Except Precipice blades hit both opposing Pokemon.
I personally think ices resistances should be against water, grass, flying, and dragon. I don't remember the actual defences Ice types have. I feel like these defences would significantly buff Ice types for sure.
@@thecontrarysnivy Kinda sad really. I had so much potential and yet... Nothing. The Ice type got nothing at all. I feel sorry for those pokemon sometimes. Pokemon like Auorus and other Ice types.
The segments about the OHKO moves reminded me of that one time when a friend of mine had a Groudon that was on drugs and swiped 5 of my 6 Pokemon with 5 consecutive hits of FIssure.
It really depends what you call "the same" Same power? Same PP? Same accuracy? Same secondary effects and priority? Same type? Both physical/special(/status)? Then the only moves I can think of is Leer and Tail Whip (although I'm sure there are more) EDIT: False swipe and hold back Splash and celebrate Fury attack and barrage Roar and Whirlwind Guillotine and horn drill Notice how most of these are event moves/obscure signature moves
Yes to the first four, but different types and physical/special status are expected. It's just cool to see how Ice types or Ground types might have variations on a Normal type move...
Land's Wrath: 90 BP Earthquake Thousand Waves: Land's Wrath + Lock-In Thousand Arrows: Thousand Waves + [Can hit Flying-Types] Core Enforcer: A STAB move for no real reason... Zygarde: *and so I started blasting
Hear me out. A move called Douse which doubles power against a burned opponent, and Antivenom which doubles power against a poisoned opponent. Hard counter to any potential Flare Boost/Toxic Boost setups
Actually Hurricane has another weather related function to where in Sunny weather it's accuracy is only 30% and it can't confuse (not sure about the second part, but the first part is true).
I kinda feel like this is just random comparison of moves with similarities. As was already mentioned, Relic Song was "disqualified" for the difference in PP, yet there are cases where you say moves that have much larger differences are similar.
I think High Horsepower is better than Earthquake. It’s only very slightly weaker and less accurate in singles, but it’s far better in doubles, so I’d say it’s better overall.
@@emperorcubone Still, Earthquake isn't that good in double battles unless you build your team around Flying types and Levitaters. Even then, I think single target moves are more useful the majority of the time in double battles, anyway. As such, I think the 90/95 BP, 100% accuracy attacks (aside from Surf) are overall better if we're not counting the 100 BP, 100% accuracy signature moves of certain Legends and Myths. Bolt Beak and Fisheous Rend are right up there, as well.
At 22:54 you claim that sky attack used to be a signature move of Moltres, but this has never been the case. In generation 1, sky attack was a TM move that could be learned by a wide variety of flying pokemon. In generation 2 it was learned as an egg move by hoothoot, murkrow, and skarmory. In gen 3, it was learnable by altaria, and since gen 4 there have been many pokemon that learn it. I'm not sure why bulbapedia claims it is the signature move of moltres in gen 2 when multiple pokemon can learn it through breeding (and obviously a pokemon knowing it could be transferred from gen 1).
I don't know if you knew this, but 1 hit KO moves actually function unlike any other attacks in the game. The moves have 30 base accuracy, but that's not the only accuracy. They actually have 0 accuracy if they're used on a Pokemon of a higher level. I think most people probably know that, but there's a reverse that a lot of people probably don't know. That's the fact that these moves actually get higher accuracy the higher the level of the Pokemon using the move. I don't know the exact formula, or the max accuracy. I think it's something like +1% accuracy per level, or per every 10 levels, but I genuinely don't remember. They do get higher than 30% though.
In competitive it is actually common for Mega Salamence to run Minimum friendship Frustration over max friendship return in order to somewhat account for a possible ditto(the pokemon ditto) which would likely always have max friendship
I would only use dynamic punch on a no guard machamp but that's fairly predictable Spiky shield is my favorite protect clone since it can also damage opponents and comes with my favorite genre 6 starter
Fun fact: As far as I know, Lapras is the only Pokémon who can learn all 4 of the 1 Hit KO moves, through any method (1 from level up and the other 3 from getting hatched from an egg)
I can understand Horn Drill and Fissure being learned (Sheer Cold goes without saying), but how can it learn Guillotine? What, is it going to slice you with one of its flippers, or will it just gnaw you in half?
@@Wings_Of_Nightfall Ask the Pokemon Company about that, not me, I'm just the guy who is saying the facts, not the guy who thought it'll be a bright idea to give it such power
The only redundant variant of protect is detect. All other protection moves do something when someone contacts the shield. Detect does nothing unique. Its just a fighting type protect with less pp.
I thought you were gonna say Flip Turn was also like U-Turn and Volt Switch then realized it was 60 power as opposed to 70 but then you mentioned slight variation moves later on
I generally only mentioned variations if they had a counterpart, so since both Drill Peck and Power Gem had 20 PP over the original 15, I mentioned it because THOSE moves are exact. But if it had only been one I wouldn't have brought it up...
Great job with the video. Really interesting to see all the similar variants of a particular move. I’m not sure why Thundebolt, Flamethrower, and Ice Beam, along with their 110 counterparts, have their power nerfed. Especially when Gen 8 gave us Pyro Ball which is basically a stronger and more accurate version of Fire Blast without Flare Blitz’s recoil.
@@emperorcubone That's not what defines a signature move. Although, oddly, Softboiled became a signature move of the Chansey family in Gen 2 after it wasn't one in Gen 1 due to Mew being able to learn it by TM.
Every move is actually just identical or a variant of dig. Protect? First turn of dig. Earthquake? 2nd turn of dig. Fly? Dig but flying. Splash? Just like not using Dig.
What about Fake Tears?
@@AshenDust_ user's attempt to make opponent believe that the user cannot use dig
@@Dminun Fake Out?
Smallant reference, lol
@@AshenDust_ dig but It cant ko
I was about to point out that you forgot about Trick and Switcharoo, but your acknowledgement towards the end of the video stopped my right in my tracks. Well played sir.
Sludge Wave can hit multiple targets, while Moonblast is single target, so maybe not quite exactly the same.
Also, Moonblast's rate of effect is 30%, whereas Sludge Wave's is 10%. I would dispute the notion entirely that they are clones.
Did they mean sludge bomb then?
@@wormsblink2887 I think that they were probably just mistaken. Sludge Bomb does have a 30% chance of effect, but it's 90BP instead of 95BP, so there's no perfect match out of any 2 of the 3.
Same with Flame Charge and Struggle Bug, Mud Shot and Precipice Blades
@@AshenDust_as of now, flame charge has a counterpart in Trailblaze, a Grass move.
Signal beam was THE bug type coverage move for non-bugs and they eliminated it.
I know; I'm still mad they got rid of it for no reason! It was maybe the most common Bug move on non-Bug types...
Yez
It’s not like anyone wants bug coverage anyways
@@emperorcubone return and frustration being removed is a crime as well. Imagine the power with pokemon camp's involvement making it so easy to bond with pokemon.
@@Zekken_The_Lodestar that's true
Emperor: Octazooka is a copy of Mirror shot and Mud bomb
Octazooka that was introduced before the other two: :(
Hah, time has no meaning!
Yes it does cuz then it's actually mirror shot and mudbomb that are copies
@@emperorcubone
*Dialga crying in corner*
@@jaschabull2365 Celebi: (cries in irrelevence)
Another great video.
I have a fun fact to those who read this:
It is stated in dex entries that Zangoose and Seviper are rivals in everything. Territory, food, the last pizza slice, you name it!
One of Zangoose's ability is "immunity" which prevents Zangoose from getting poisoned, seeing how Sevipers are poison types.
Seviper's hidden ability is "infiltrator", which penetrates through enemy defenses like protect, detect, obstrect, spiky shielc, reflect, light screelc, and aurora velc.
(I might've stretched the joke too long there...)
Which means certain Sevipers can just poison Zangoose without a problem. And so, the Zangeese (that's my plural form for zangoose) fallen victim to these, adapted. They let their shield of getting poisoned down, in return on getting a massive attack increase.
It's really nice.
Edi: I forgot to put king shielc in my lists of barriers infiltrator can break through. Oh well.
Here just to point out that zangeese is genius and ilarious
The plural of "mongoose" is apparently actually just "mongooses", though.
Infiltrator does not break Protect and its variations. It only ignores Substitute, Light Screen, Reflect and Aurora Veil
@@MegaSpark24 uhh... quick! Someone silence this man! He knows too much!
Zangoose's hidden ability, however, is toxic boost. An ability that boosts its attack when it is poisoned.
So certain Zangoose are able to fight back even harder once it gets poisoned by Seviper.
For Brine, Crush Grip and the like, you kept saying "the user's hp" instead of the opponent, i.e. brine does double damage if the *opponent* is at half and Crush Grip depends on the *opponent's* hp. Other than that, very creative video!
I’m always so happy when emperor cubone uploads a video
Me too idont know why?
@@thehumbleumbreon4558 For me it's because he can make such interesting and unique video ideas.
@@coxcomix1508 yeah youre right
Same
Same and this video was longer than usual so that was cool
I will like to note a difference between volt switch and u-turn (besides typing): volt switch is special while u-turn is physical
Volt switch is special?? My life is a lie
Always happy when you upload man! TH-camrs who make analytical judgements and propositions are my favourite.
I lowkey cant predict what your next vid is gonna be, thats how creative you are!
Hah, interesting compliment but I'll take it!
Probably identical abilities
In bed on a sick day from work - needed this
I hope you'll feel better!
@@emperorcubone thanks mate, interesting video as always
I'd like to mention that with Inferno and dynamic punch that have 100bp and have a 100% chance to have their respectful status condition occur, however you missed out zap cannon which does the same as those but has a 100% chance to paralyse. Have a great night Emporer cubone your content is very much enjoyable :))
Zap Cannon was the same until its base power was boosted to 120.
@@Compucles why was it boosted tho?
Relic Song's 10 PP instead of 15 PP is enough to not make it an equivalent, but Ice Beam's 10 PP instead of Flamethrower and Thunderbolt's 15 apparently makes no difference
Another great idea for an original video. Well done!
Although I think ‘Every SIMILAR Pokémon Attack Ever’ would be a more accurate title.
You’re so close to 100k, love to see how far you’ve gone
We'll get there soon enough!
Saw the video three times for no reason other than to hear Pokémon facts 🤣
I love you Emperor keep up the good work!
I like these videos that explain and show the relationship between types and moves
He forgot about the two greatest grand master strat moves ever: doom desire and future sight
The anime actually taught me something. Until the episode when Ash battled Morty with Noctowl, I thought Foresight was just another accuracy-boosting move. Based on online comments I've read over the years, it sounds like a lot of players didn't realize what it does.
Love that you always find new and interesting topics to discuss, always a good day when Emperor Cubone uploads!
I haven't watched a Pokémon video after quitting the games 3 years ago. This feels weirdly nostalgic
Gamefreak: What should this move do?
Dev: Idk just make it a copy of *throws dart* that one.
I had a good sleep watching this. Thanks
**Please read before commenting** Cirteria for an "identical" attack is the same Power, Accuracy, PP and having similar secondary effects, if any. That means even if the moves function the same the different numbers mean they're not identical; ex. Fly does not equal Dig. So if a move that pulls off the same tricks isn't listed it's because the numbers don't match. But feel free to look it up if you think you know better.
IMO In a video like this Historical data should be used too.
Sludge wave is more like a thunderbolt than a Moonblast. Its just because Thunderbolt, Flamethrower and Ice beam have been nerfed at the point poison types got mlre love from Game freak.
Zap Cannon should also be grouped with Inferno and the other 50%ACC 100% Status moves like it would have been prior to gen 4.
Beeing 100% strict on BP ACC and PP but lenient on Secondary effects make little sense to me. And also completely leaving out who gets hit if its a double battle.
Id say a move is more defined by its secondary effect and then should be categorised into the otheres. Nobody would call Fury swipe and the other multi hit moves Low Power, okayish to good accuracy and medium to high PP moves.
8:27 Ice is pretty good offensively, so Icicle Spear is actually a very good move
He must've not witnessed shell smash cloyster using it or any pokemon in the mystery dungeon games using it
An unexpected move variation is Hyper Fang and Zen Headbutt both of which are 80 power, 90 accuracy and chance to flinch (though the former has 10% while the latter has 20%). You would think Zen Headbutt would be similar to Headbutt, but Headbutt is 70 power, 100 accuracy and 30% chance to flinch instead.
19:19 Trying to understand the meaning of "However"...but I'm guessing it was just for a lack of a transition word! haha
Great video. Lots of content, but the pacing was spot on. This is something I know I need to keep working on myself, so I'm definitely taking notes!
Top first wow and this dude makes the best vids because I love Pokémon and he does all these videos no other channel does
can't wait to watch this but I'll probably have to wait until tomorrow to finish it unfortunately bc i have to go to bed soon
4:23 not to nitpick, but I’m pretty sure that Sheer Cold has a slightly higher accuracy in Hail. Also, Sheer Cold cannot hit Ice Types, while the others can hit any Pokemon (Fissure can hit flying types technically, if Gravity is set up or the opponent is knocked down).
Edit- another fun fact- all 1 hit KO moves are guaranteed to hit _if_ the user is 70+ levels higher than the opponent. Pretty interesting actually, I thought this trait only applied to Guillotine. Always a good thing to fact check!
Edit 2- I was wrong. Sheer Cold doesn’t have an extra chance to hit in the hail (according to Bulbapedia at least). Instead it has better effects in Contests if Hail was used before it.
Guillotine and Horn Drill can't hit Ghost types (apart from Foresight, Scrappy, etc). And _technically_ none of them can hit Shedinja (aside from Fissure under a very specific set of circumstances)
@@aaronodonoghue1791 that last one is wrong. Fissure the one exception. Excadrill is the only Pokemon with access to Mold Breaker _and_ a one hit KO move, that being Fissure. It is highly unlikely, but it is 100% possible to break through Shedinja’s Wonder Guard using this setup.
@@PansyPops I never knew that Mold Breaker could cancel Wonder Guard, I just thought Wonder Guard was immune to all ability swapping, copying and cancelling so as not to break the game
@@aaronodonoghue1791 Wonder Guard I’m pretty sure isn’t immune to Mold Breaker, since it stops all abilities like it (eg Levitate), so I’m pretty sure it does cancel out. I’ll have to test it out soon, see what happens.
Edit- people are saying it does, I looked it up and it does cancel out.
@@tga4829 I can confirm this is correct. I remember hearing that it was higher in Hail, but I must be getting it mixed up with contests.
Something interesting to note is that Bouffalant’s Head Charge is identical in every way to Double Edge except that it has only 1/4 recoil instead of 1/3, and Greninja’s Water Shuriken is just like Bullet Seed and Icicle Spear, except Special (which counts because the 40 BP priority moves included Vacuum Wave). Additionally, Sirfetch’d’s Meteor Assault and Giga Impact are near-clones of each other with the slight difference in that MA has 100% accuracy while GI has 90% (I have no idea why Meteor Assault is the only 150 BP recharge move not to have 90%, but I’ll take it. I always thought it was dumb that these moves can miss given how bad they are)
I think disarming voice is similar to uproar and I think I used it a lot because it's powerful against Pokemon so disarming voice is my favorite.
Your video ideas are so fun and interesting
Zap Cannon falls into the Dynamic Punch/Inferno category as well but obviously with a guaranteed paralysis when it lands.
Pound, Tackle and Scratch were all made to be the same power in gen 7 to stop players from thinking that certain starters were weaker
Dynamic Punch and Inferno have another sibling: Zap Cannon.
Video idea:
What if Abilities had types?
For example, levitate being flying, and intimidate being dark.
(Yes, I've suggested this before, but *still* haven't seen anyone do it)
Hmm. There certainly could be a lot that would fit well, but how would it work? Like would Intimidate only work have as well on Fairy types but double on Psychic?
@@emperorcubone You could just cover the more popular and interesting abilites, and leave out some of the more boring ones.
And I kinda thought Abilities having types wouldn't affect the gameplay, but since that *would* make the video more interesting, here are some ideas:
1. The ability essentially adds a second or third type to the Pokémon, giving the Pokémon more STAB options, but also adding weaknesses.
2. The abilities work better/worse against the opponent, depending on the typing, like you said with Intimidate working worse on fairies, but better on Psychics.
Of course this will become complicated with Abilities like Levitate, which simply grants a ground immunity. In those cases, the types can be ignored, I suppose. I can't think of much else.
3. Add some new moves that interact with the abilities, like changing the Pokémon's type to the Abilitily's type, or dealing damage according to the Ability's damage (like Hidden power or Nature power)
Either way it'll probably be a lot of work to think of how it could work, or if it would simply be visual. But I'd be willing to see such a video in the future!
A small addition:
In gen 3, it was planned that not all Pokémon wouldn't have abilities, so that inspired me a bit. Not all abilities wouls have types, mainly to avoid having way too many normal-type abilities.
The problem is Sturdy, since it can be Rock, Ground and Steel. Another problem is Vital Spirit (Vital in Health, meaning Fairy or Fighting in the Pokemon World and Spirit is either Ghost or Psychic).
Won't levitate be better with psychic? I get why you said flying, but think about it: Levitation is lifting yourself up by using psychic energy.
If your defense is that pokemon like Flygon, which has wings, has the ability. That's because they can't fit the flying type in since it's ground-dragon, so they gave it levitate.
No hate though. Wonderful idea!
@@Yesenn maybe instead of adding a third typing to pokemon for an ability it could affect the personality? Like instead of having nature's it would give different bonus and minus stats based on the personality type that the ability would give?
Idk just a thought, still love the idea though, it's really cool.
I feel like an absolute child, because I swear almost every time he said PP I snickered to myself.
If the attacks themselves were Pokémon, we'd have almost 2000 by now!
We need the same idea but for abilities and status moves, so that you can finally list off all the different variants of the move protect
I will list all the protects variants-
Protect
Detect
Baneful Bunker
Spiky Shield
King's Shield
And that's it iirc.
@@idosomethingiguess3680Mat Block and Wide Guard, too.
Oh, I thought this was going to be only about moves that have been *exactly* the same like Leer / Tail Whip, Roar/Whirlwind, Horn Drill / Guillotine, Pound/Gust (in Gen 1), etc.
Yeah same. I wish he said at the start what he deems "same"
Dynamic Punch is great on a a Machamp with the No Guard Ability.
Great video. Spacial rend is special though
Sorry but this whole video is inaccurate. Every move is actually related to Dig.
hah, smallant reference
Yep
Yes
it would be cool to have 1-2 more pivot moves, like maybe a ghost version of volt switch, or something fun.
That'd be cool! Ghosts specifically cannot be trapped anymore, but it'd still be nice.
Pretty good video ngl
1 minute and 10 seconds into the video and my favourite boy; Ursaring is getting destroyed!
꧁ *Corrections/Picks* ꧂
8:25 no Ice is an AMAZING offensive type it's just not so good defensively
9:35 I would think Rapid Spin would be closer to Flame Charge because is the same power, accuracy and pp and raises speed by 1. Only difference being Rapid Spin also removes Hazards/Seed/Trap. Tho it was only buffed in gen 8 to be the stats of Flame Charge. Gen 7 Spin kinda sucked
21:49 Except Precipice blades hit both opposing Pokemon.
I personally think ices resistances should be against water, grass, flying, and dragon. I don't remember the actual defences Ice types have.
I feel like these defences would significantly buff Ice types for sure.
@@Zekken_The_Lodestar Yeah Ice only resists itself.
@@thecontrarysnivy Kinda sad really. I had so much potential and yet... Nothing.
The Ice type got nothing at all. I feel sorry for those pokemon sometimes. Pokemon like Auorus and other Ice types.
The segments about the OHKO moves reminded me of that one time when a friend of mine had a Groudon that was on drugs and swiped 5 of my 6 Pokemon with 5 consecutive hits of FIssure.
A very interesting video.
8:06
I don't recall Rock Blast being a Normal type move.
It really depends what you call "the same"
Same power?
Same PP?
Same accuracy?
Same secondary effects and priority?
Same type?
Both physical/special(/status)?
Then the only moves I can think of is Leer and Tail Whip (although I'm sure there are more)
EDIT:
False swipe and hold back
Splash and celebrate
Fury attack and barrage
Roar and Whirlwind
Guillotine and horn drill
Notice how most of these are event moves/obscure signature moves
Yes to the first four, but different types and physical/special status are expected. It's just cool to see how Ice types or Ground types might have variations on a Normal type move...
first
i love this channel so much
Not everyone can be 1st, but thank you! You have great taste!
Flip turn also swith out
Not gonna mention zap cannon when talking about inferno and dynamic punch?
Not when it has 20 more in power (so doesn't match...)
Land's Wrath: 90 BP Earthquake
Thousand Waves: Land's Wrath + Lock-In
Thousand Arrows: Thousand Waves + [Can hit Flying-Types]
Core Enforcer: A STAB move for no real reason...
Zygarde: *and so I started blasting
Zap Cannon is also a copy of Inferno and Dynamic Punch, is it not?
Hear me out. A move called Douse which doubles power against a burned opponent, and Antivenom which doubles power against a poisoned opponent. Hard counter to any potential Flare Boost/Toxic Boost setups
Actually Hurricane has another weather related function to where in Sunny weather it's accuracy is only 30% and it can't confuse (not sure about the second part, but the first part is true).
It’s also worth noting that dig and dive are both field moves!
Every kid knows that any move that does damage is the best move.
Yeah that's… almost true. It's all fun and games until… *focus blast* comes into play.
Work up and growth both normal type and both ups the same stats
Amazing
You should do abilities that are the same such as Insomnia and Vital spirit
3:35 nice Shiny Rattata lol
Your voice kinda sounds like adult gohan, I always thought it was similar to something I know, 😂
You forgot about zap cannon when mentioning inferno and dynamic punch. Same move but with paralysis
120 power does not equal 100 power, so not "identical."
@@emperorcubone I didn't realize the power was different, my bad
I kinda feel like this is just random comparison of moves with similarities. As was already mentioned, Relic Song was "disqualified" for the difference in PP, yet there are cases where you say moves that have much larger differences are similar.
It wasn't me just deciding to compare them, these were classified as variants of each other in the game's code...
I was searching for a video about this specific topic for so long.
Cool, you're welcome!
I think High Horsepower is better than Earthquake. It’s only very slightly weaker and less accurate in singles, but it’s far better in doubles, so I’d say it’s better overall.
You bite your tongue! No, I can see that, I just value full accuracy more than most other things.
@@emperorcubone Still, Earthquake isn't that good in double battles unless you build your team around Flying types and Levitaters. Even then, I think single target moves are more useful the majority of the time in double battles, anyway. As such, I think the 90/95 BP, 100% accuracy attacks (aside from Surf) are overall better if we're not counting the 100 BP, 100% accuracy signature moves of certain Legends and Myths. Bolt Beak and Fisheous Rend are right up there, as well.
At 22:54 you claim that sky attack used to be a signature move of Moltres, but this has never been the case. In generation 1, sky attack was a TM move that could be learned by a wide variety of flying pokemon. In generation 2 it was learned as an egg move by hoothoot, murkrow, and skarmory. In gen 3, it was learnable by altaria, and since gen 4 there have been many pokemon that learn it. I'm not sure why bulbapedia claims it is the signature move of moltres in gen 2 when multiple pokemon can learn it through breeding (and obviously a pokemon knowing it could be transferred from gen 1).
I don't know if you knew this, but 1 hit KO moves actually function unlike any other attacks in the game. The moves have 30 base accuracy, but that's not the only accuracy. They actually have 0 accuracy if they're used on a Pokemon of a higher level. I think most people probably know that, but there's a reverse that a lot of people probably don't know. That's the fact that these moves actually get higher accuracy the higher the level of the Pokemon using the move. I don't know the exact formula, or the max accuracy. I think it's something like +1% accuracy per level, or per every 10 levels, but I genuinely don't remember. They do get higher than 30% though.
judgment is special* (23:26) great video tho :)
Interesting!
Sludge wave has the 95(bp) 100(acc) 15(pp) setup with a *30% chance to poison the target
Very unique vid
In competitive it is actually common for Mega Salamence to run Minimum friendship Frustration over max friendship return in order to somewhat account for a possible ditto(the pokemon ditto) which would likely always have max friendship
Right, but you'd have to specifically breed it for that because if you used it through a game there's no way you could make it hate you that much...
I would only use dynamic punch on a no guard machamp but that's fairly predictable
Spiky shield is my favorite protect clone since it can also damage opponents and comes with my favorite genre 6 starter
Sidenote, you forgot Zap Cannon being basically an Electric Inferno.
Doesn't match all the stats; functionality alone isn't enough...
If you noticed the main gens are flipfloping for based on oceons
Buen video. Compa
Gracias!
I like the power and accuracy of certain moves
Cool content.
Fun fact: As far as I know, Lapras is the only Pokémon who can learn all 4 of the 1 Hit KO moves, through any method (1 from level up and the other 3 from getting hatched from an egg)
I can understand Horn Drill and Fissure being learned (Sheer Cold goes without saying), but how can it learn Guillotine? What, is it going to slice you with one of its flippers, or will it just gnaw you in half?
@@Wings_Of_Nightfall Ask the Pokemon Company about that, not me, I'm just the guy who is saying the facts, not the guy who thought it'll be a bright idea to give it such power
I'm surprised fly doesn't just function like dig and dive and being able to be hit by hurricane
The only redundant variant of protect is detect.
All other protection moves do something when someone contacts the shield.
Detect does nothing unique. Its just a fighting type protect with less pp.
I've always noticed this.
I thought you were gonna say Flip Turn was also like U-Turn and Volt Switch then realized it was 60 power as opposed to 70 but then you mentioned slight variation moves later on
I generally only mentioned variations if they had a counterpart, so since both Drill Peck and Power Gem had 20 PP over the original 15, I mentioned it because THOSE moves are exact. But if it had only been one I wouldn't have brought it up...
@@emperorcubone that makes sense
You should do an identical video where you show all non attacking moves. Every identical move.
Don’t forget that Rapid Spin is not the Normal type version of Flame Charge.
Honestly never heard of the move "hold back" which event was that ?
Several actually, like the hidden ability Unova starters...
I know Steven's shiny Beldum had it.
I have to say it, Mirror Shot is a copy of Octozooka, octillery has been rocking octozooka since gen 2
Fun fact: Spotlight has the same effect as Follow Me, and tge German name for Follow me is Spotlight
Huh, so what's the German name for Spotlight then?
@@emperorcubone Rampenlicht, which is basically German for Spotlight
Fun fact: some of the gernan translations are really bad
@@alibaba3568 cough cough old translation of pound cough cough
Great job with the video. Really interesting to see all the similar variants of a particular move. I’m not sure why Thundebolt, Flamethrower, and Ice Beam, along with their 110 counterparts, have their power nerfed. Especially when Gen 8 gave us Pyro Ball which is basically a stronger and more accurate version of Fire Blast without Flare Blitz’s recoil.
Because it's cinderace's signature move
Yeah, you can tell that the Scorbunny line was the favorite this Gen by the people making it...
@@emperorcubone Lol yeah. And then Japanese Pokemon fans were like: NOPE INTELEON IS THE BEST.
@@emperorcubone makes sense considering that it copied *greninjas* ability
Edit : kecleon has protean too
My favorite identical moves are Splash and Bide because they both do nothing. 🙃
Hah! So true!
Try telling that to anyone who's ever tried spamming physical attacks against Brock's Onix.
How could you forget Zap Cannon in the Dynamic Punch type of moves?
Because it doesn't match exactly...?
@@emperorcubone it was boosted in gen 4, but originally it dealt 100 damage.
Eternabeam also recharge
Sky attack was never a signature move. Pidgeot could also learn it in gen 1.
By TM, but other Pokemon could learn it too. Moltres was the only one to get it naturally.
@@emperorcubone That's not what defines a signature move.
Although, oddly, Softboiled became a signature move of the Chansey family in Gen 2 after it wasn't one in Gen 1 due to Mew being able to learn it by TM.
I wouldn't say that all these moves are identical, but they're all similar
i could be wrong but i thought brine did double damage if the target was below half?
I can see wake up slap being used on someone with Sleeptalk