Honestly, I love the Fact the Fallout 3 Roamer Ghouls wear Combat Armor... makes you think if they were lost Brotherhood/Enclave Soldiers or if they were Pre-War Army Soldiers.
I figured they were what's left of the National Guard deployed in the Aftermath. There's mention of Disaster relief being attempted in old logs found at the German Town Police HQ
@@Tim-MeeAndLouisMarxFanatic2022 Honestly, that is another Factor of F76 that I love... it gives the feral Ghouls more defining "personalities" than just the typical F4 Feral Ghoul. It makes you wonder who they were, which Groul they used to serve and why exactly they are now reduced to a wandering, shambling Corpse of their former selves. Some are wearing US Wrmy Attire, meaning they probably were searching for High Command, others are wearing the Clothes/Armor of the old Appalachian Factions... and we all know what happened to them, right? I honestly wish there were more feral Ghouls wearing Armor/Clothes in F4, but sadly... there are none and there are no Mods for it. Makes you wonder though, why aren't there feral Ghouls in Boston wearing US Attire? Shouldn't atleast some of them survive through the RADs and the raging Civilians/Raiders? Well... you could say that most, if not all, US Army Troops were evacuated from Boston after the Great War and they were holding out in Hospitals (Info comes from Polymer Labs/Bonnie's Holotape).
The ferals in 3 and NV seemed way more savage than in 4. Those reavers make the Commonwealth ones look like a joke. But the Putrid Ones and Charred ghouls are a force to be reckoned with if you’re a lower level.
I sort of disagree. in 4 they are WAY better animated. like proper zombies. fallout 4 is almost never scary thanks to being so poorly balanced, but if you play with mods that make ghouls actually dangerous, they get scary fast.
@arcanealchemist3190 naaa visually (and audibly) f3 and nv ghouls are, at least in my opinion, utterly terrifying. I remember my first time entering vault 34 my blood legit still kinda freezes when I heard that God awful sceam....
The very first Reaver I encountered in 3 was a bit after I had installed Broken Steel for the first time and just kept playing with my pre-existing level 20 character, and the surprise that came from unloading an entire Chinese AR magazine on it to little to no effect. I was very used to ghouls being basically a joke by that point. Then this one Reaver made me run in circles around a pile of rubble while I shot at it with everything I had, slowly bringing down its health. Then it decided that it could actually climb that pile of rubble and was just messing with me, smacked me into a wall getting me stuck between the ceiling and a desk and obliterated me with a second bitchslap. It was fun to be even lower level in New Vegas and spot a Reaver running down the road to REPCONN Test Site right at me and getting the opposite results because it died from a 10mm pistol. Went from "OH GOD" to just "Oh."
Possible explanation is that the Mojave simply isn't as irradiated or prone to mutations as the capital wasteland seems to be. The highest radiation hotspot is all the way on the far edge of the map by Searchlight, an actual nuclear test site, and second to that is Searchlight itself. But the camp was intentionally sabotaged by way of waste barrels. Repconn isn't nearly as radioactive as the majority of the Mojave, let alone the crazy dead zones in DC. Those reavers have been soaking up the sun for years, getting stronger all the time.
@@ridiculousrandy1401I think they were just nerfed. Doesn't make much sense how some emaciated zombie can tank much more punishment than a hardy sentry bot.
@@MisterJohnDoekind of a wack nerf, I liked the idea of one type of ghould being far more dangerous than any other. Putting it on the same tier as deathclaws and yao guai.
30:37 This is the scariest Feral Ghoul Reaver ever made. For some reason it twitches/glitches out of control flaying its appendages around haphazard and chaotically. This Specific ghoul haunts me from taking just how freaky it is to look at. this ghoul in the Broken steel add in The presidential sub level. Anyone know why it twitches out of control like that?
I think the reason that super mutants tend to ignore ghouls in Fallout 3 is because they know they can't be made into super mutants. Super mutants in 3 are really dumb, but they seem like they'd be smart enough to notice the difference between ghouls and normal humans, and that whenever they throw a ghoul into the green stuff, it never results in a super mutant. The main reason why super mutants attack humans is to kidnap them and make them into more super mutants, so it'd make sense that they'd ignore ghouls if ghouls can't be made into super mutants.
If they do have a hunger and appetite for food it would make sense that they would only attack other fellow Gouls in dire circumstances. Hence the “95%” times they are peaceful
Fo4 contradicts that idea with the kid in the fridge not being able to eat for decades to a few centuries, and the slaver says ghoul kids are prime labor since they don’t need food or water or a lot of sleep
@@bruticus1496 that quest can best be explained in lore as it referring to the fighting in Quincy and not the great war otherwise it doesn't make any sense
14:00 It's reasonable to be able to determine sex by movement/stride due to the different bone structure/positioning in the hips specifically. Surprisingly thoughtful in terms of anatomy actually.
They do sometimes go way overboard though, I will never not laugh my ass off at how it looks when you swap Batman's and Catwoman's models in the Arkham games.
@@tOGGLEwAFFLES in my opinion comic book stuff benefits from going overboard. If they’re trying to go for realism catwomens walking animations wouldn’t make sense
you would have better luck reliably determining/estimating sex through skull proportions than stride. hip width could help increase certainty, but wouldn't be definitive. and stride or movements would be the least reliable way, as that is a behavior, and behavior isn't ever a good way of determining physical characteristics. not everything that swims has fins, and not everything that has fins will swim.
@@kanrakucheese Its only because its what you expect. In real life we do not swing our hips that way because it is an exaggeration. The only time Ive seen a massive difference where a gal isnt making a conscious effort to sashay is when theyre months into a pregnancy. And then, its not a sashay, just the natural effects of your body needing to carry a whole new human
My Reaver story isn't necessarily something terrible, just something I'm proud of. It was my first time actually doing the quest to getthe fertilizer shovel, not the best weapon in the world, but I wanted to test it. I had the Ghoul mask at the time, so I did have an advantage. I went out into the graveyard in the gate, and just squared up with everything there, including a Reaver. It took entirely too long, but I eventually beat it to death. A lot of stimpaks were used, but Blocking helped. I beat the Reaver to death with a shit shovel out of pure Spite.
Gross theory: looking at your footage, had never thought about it before, I reckon the ghoul reavers are reaching into their intestinal syystem, and ripping out radioactive, feral turds to throw at you. They even reach in to put it back in the right place. Gross XD Thanks for the vid :) Great work as always
The Reavers are truly insane enemies and i think some of them are buggy which makes them even tougher than usual, like the one Reaver in the tunnel before reaching the last part of Broken Steel addon...
Man I know!...and if you catch him glitching you may as well restart a save or run, because it's just going to be a huge HP and ammo dump, most times he's invincible.
Quickly became one of my absolute favorite TH-camrs, keep up the quality work man! Often times I’ll have your long form videos playing while I go through fallout to keep my mind occupied with lore as I mindlessly gooify raiders
My worst reaver experience was in the radioactive subway with Burnmaster. 5 of those damned things came out of nowhere and I ran out of shotgun shells midway through the battle.
@@The_Obsessed They didn't come in a swarm. I got 2, moved past some barricade and 2 more appeared from there (got stock in the geometry or something) last one just ran to me after I was just about done with the 4th.
Not always true, if you have Fawkes, you can hide behind him and shoot, they aggro on him more so than you, and make use of the sneak attack criticals, get the dart gun as early as possible as well
The fact that the feral state is considered the result of brain decay, and can occur, eventually in many non-feral ghouls, suggests that brain injury may also be a factor in ghoul behavior as well as the condition of a person’s brain PRIOR to ghoulification; it’s not unreasonable to assume that brain injury could be a common result of exposure to a nuclear blast, that aggressive behavior could be less common in situations of transition due to gradual radiation exposure and minimal brain injury, and that the presence or levels of certain chemicals in the bloodstream, like adrenaline or serotonin, or the mental health or conditions that effect the level of brain function, like ADHD or being on the ASL Spectrum, at the time of radiation exposure, could effect resultant ghoul behavior…
My first ever encounter with a Reaver was a trip. I had done all the side content and inadvertently overleveled. I was going to Dunwhich to do the totally not the Necronomicon(TM) quest. As soon as I stepped inside there it was. Smacked me upside the head and killed me. Was in a panic loop of loading the autosave to get back out before it hit me.
Video suggestion: a single video detailing all the real life monument locations of fallout new Vegas, fallout 3 and fallout 4 and what happened to them in fallout
That would be so fun! I'm from Boston, so it's always funny to me when non-Bostonians who have played FO4 find out that the Freedom Trail is a real thing. There was also a time in my life where I would feel legit anxious when approaching Faneuil Hall IRL 😂
41:00 as i recall, the two glowing ones on the other side of the glass in the doctor's office were still hostile. I distinctly remember the red dots appearing on my compass and them often running around as though they were trying to get to you to attack, as they do. Just that they are indeed in a separate cell that can't connect but proximity says they are hostile if made aware and as such, you can't rest in there. No sleep, no waiting as i recall, but it has been a bit. Don't ghouls also pour out from the Bethesda metro tunnels at night as well, at least that first time while also appearing near the sewer exit and surrounding drainage ditch to the river? At night, as i recall, meaning that the game has other locations that they do sort of follow a pattern based on day and night elsewhere.
With the Bethesda era games (even NV) fully embracing that radiation alone (without FEV) can make a ghoul, it seems curious that 1: Ghouls are still only a theory by 2077 (note that Desmond, and Eddie Winters don't reference them as documented fact), despite the radical exchanges in Europe and ME being in living memory, which would surely produce the conditions needed for ghouls. Particularly notable since the name "Ghoul" is ME in origin in the first place. 2: While mentioned at 1:04:27 , there IS an overall abnormally high percentage of ghouls who are Chinese in ethnicity beyond the camp. 3 has the remnants in DC, and 4 has Zao and his crew. Perhaps the mutation mentioned in the bugged terminals that allows for ghouls is genetic and occurs most frequently in these populations? Maybe the x-factor is a result of alien experiments? That would explain the comparative rarity in animals, why it seems to occur more in some populations (the inner country, North America) than others (Europe/ME, and Japan). 22:25 Fallout 4 STILL has the main quest break critically if you exit Fort Hagen by any means other than interacting with a single specific terminal. I wouldn’t put much stock in unpatched bugs being canon. 30:05 This reinforces my stance that “east coast jet” is in-fact a prewar substance and Myron’s dung was just named after it due to similar delivery method despite being chemically different. On more rads=feral, I like the way the Savage Worlds "Rough Riders" homebrew (so totally non-canon but interesting ideas) handled Ghouls on this: Ghouls aren't actually "immune" to rads, but significantly more resistant and heal more quickly (short term without specialist chems), but they are still effected negatively by radiation. It's just all the effects are mental and instead of death at critical mass, they become feral at the end of the chart.
On the last note, Im not entirely sure about that, since radiation does actually restore hit points. But it does make you question, is this something specific to ferals? What could have changed physiologically if its supposed to just be a mental collapse. Does radiation still heal a… domestic(?) ghoul, but deteriorate their mind? Interesting but confusing.
@@YazzPott In the SW homebrew ghouls *are* given a trigger to heal when they're hit with rads. Radiation still impacting a ghoul's mind is a rather elegant way of handling both what makes ghouls feral and handling the issue of a player character option that would normally invalidate a major mechanic. SW with the homebrew options are, in every way but attribute names, a superior choices for a Fallout ttrpg compared to the 2d20 system (which is really bad as a system and Fallout lore book)
I would assume that the feral troopers were asleep since they were not necessarily out on patrol like the non feral troops that patrol the area. Asleep means no boots, but maybe armor, or maybe they outfitted themselves a little while their senses rotted away.
not to pour my heart out but since the start of November of last year you've risen to one of my favourite youtubers. Right now i'm coming to terms with a family member getting terminally ill and i knew if i didn't throw myself head first into a favourite game or book or anime of mine i was going to crumble so i started watching oxhorn play 1,2 and tactics. After that i just wanted lore and thats when i found you, i think it was either the food of fallout or the chems of fallout but that started a new binge off for me, even had me taking notes on the games and build ideas (Gamma garden coming along nice) so i just wanted to say thank you for making the content you do and helping me through what was the darkest month of my life and in advance thank you for my night time hyper fixation for my autistic ass. (Also for the cult of atom thing you got going on i have a line for you 'the son, the father and the glowing spirit')
Best reaver story, going through the presidential metro taking out hoards and hoards of them and Charon died mid battle. I didn’t want to go back I figured it a honourable and memorable death of Charon.
I still remember my first reaver encounter. I had done a few playthroughs of fallout 3 by that point and decided to buy the broken steel dlc. Imagine my surprise when i went to recover the Abraham Lincoln stuff from the museum and encountering one, my first encounter with one was in close quarters at like level 10 and i got demolished repeatedly, i fired my strongest weapons at him and he just didn't fall i was so confused and angry. Eventually i won but from that point forward i was very wary of encountering another one so imagine the greater surprise i had in fallout new vegas when i first encountered one and it folded like paper instead of being a massive fight.
40:10 I always considered that a mere side effect of the childs of atom ALL being heavily radiating which means the ferals just chill out with them. and if you attack them the ghouls simply also get hostile because of the commotion that happens but leave everyone around them alone as long as they sense that hightened radiation from them. So I think that the childs of atom just superstitieously pray to the atom, the ghouls reaction and interaction with it all is just them being passive around "radiation" as we already know from the experiments by the doctor also mentioned around 15:50 in the video :3
Fun fact the rail road safe house mercer is most like a reference to major general mercer who was a doctor and general during the revolutionary war from CT What state is right nexted to CT, mASSchusetts
I wonder if there's something that separates potential Ghouls from those that just...yknow, get sick and die from Rads. Like, in New Vegas, you can take perks that essentially let you a. process rads slowly over time (or sleep to remove them faster) and b. become stronger from exposure (atomic making you faster and stronger, rad child healing you, etc) and despite being exposed to so much, no protagonist ever Ghoulifies... Maybe it's something genetic-a certain protein structure or something that can cause humans to metabolize radiation...
So We're Not Going To Discuss The Fact That Charon's Height Makes Him The Tallest Ghoul In The Game, Or How We Just Don't Know Much About His Backstory Either.
Abdul Alhazred is a character from the Lovecraft Mythos, often cited as the writer of the Necronomicon, so like the Dunwich building itself, its another nod to Lovecrafts works.
Hello Mr.Rad King thank you very much for the lovely videos I'm very happy to see someone giving my fellow ghouls some love and I was wondering when are you planing on releasing the 3rd video . Creep up the amazing work and stay safe :)
Judging by the giant underground Chinese spy base in Fallout 76, I'd have to imagine that the Chinese ARE more prone to ghoulifaction since there are so many still down there. Seems like almost all of the personnel there have been turned.
You could also argue that it’s because most of the Chinese we encounter are soldiers. Ergo, they were near equipment, weaponry, or machines that could emit a lot of radiation. Most of the Americans we find evidence of, however, are NOT soldiers/military. If we ever had a game theoretically set in China, we might have it look like completely the opposite, with only a few ghoulified American soldiers.
So... maybe ferals are just ghoul junkies? Those ghouls fallen in such rampage after more and more those delicious rads, that it consumed last bits of human in them, turning into forever frenzy monsters...
I mean the last ones are clearly a "coming back" from the designs of the old ghouls you shown. The ones that were basically "humans without skin". Pretty cool
Was running around in some metro tunnels on very hard. Rounded a corner nearly dead out of healing items. And 3 reavers were waiting for me. I .... I did not survive.
I always thought that most of the feral dogs were literally that; feral ghoul canines. Mainly because you can find some dogs amongst raiders and other humans and erikson might sell you one randomly that look like the hairless dogs with exposed teeth and what not. So i always took it that some of the feral hounds were ghouls and we do see ghoul yao guais too in 4 so maybe not all guais are ghoulified but some are?
If tou ever get attacked by a large mob off ghouls. Notice how dangerous they are. 1 is easy to deal with but have 10+ rush you and it can be deadlier then a deathclaw especially if you are in a small tight room
I like the idea that some ghouls have become bonafide badasses like NCR rangers or The Cowboy from the TV show. If you’re gunna live for several hundreds of years you’re bound to pick up a few handy survival skills and learn a thing or two. I want to see an old southern ghoul that’s super ornery with some of the cool melty decay from the originals
1:05:54 I figured Marked Men are just ghouls that are like 100% scar tissue. I recall one of the bits of lore saying that they heal from the sand damage, but their skin doesn't heal back the same way, hence them being "smooth" but exposed.
I always assumed Ghouls had somehow obtained extreme/runaway regeneration abilities. They regenerate cells even when uninjured, causing older cells to fall off all at once. Although parts that fall off with no real structure to grow upon will not grow back perfectly (noses and other cartilage based appendages, for example)
A similar logic can apply to their brains, due to the heavily increased amount of cellular waste it would take a very determined and stimulated mind to not go feral. Much like how heightened brain use/stimulation can prevent/fend off the symptoms of Dementia/Alzheimer's
Hello there. I have been watching your videos and, at least for the moment, didn't saw any vídeo about saturnite alloy from Old World Blues. I think this material deserves a video about it. The only video about it that I found is one from Oxhorn, and It's not focused on it. Also, hexcrete is another material that I think It's also an interesting material to talk about. Also, great content, love your speech and narration skills. Sorry if my english is not great, had to learn almost everything alone.
14:00 The way they move would make sense considering the differences in hip and pelvic structure between males and females. So yes, kinda scientific. Also could have counted the ribs once the decay and malnourishment causes the stomachs to cave in as the different sexes have different numbers. (Edited for spelling mistakes)
11:39 No you are not! My First encounter with Feral Ghoul Reaver was in the Presidential Metro System En-Route to Adams Airforce Base and I was only using the gauss rifle at the time with the winterized T-51b Power Armour and was swarmed by two of these things, I died over 6 times, i hadn't had difficulty with an enemy since I first encountered a Deathclaw and that was at the time a good few years apart. I have always given these buggers a wide birth when playing Fallout 3 AND New Vegas, they sure did not get easier!
Fo3 and New Vegas have the easiest ghouls and deathclaws. They literally charge you in a straight line. You can just walk backward and lay frag mines to cripple legs. Then pick em off.
I wish ghouls were slow moving and in packs, like the zombies from Doom 2016... Slow but takes ALOT to put down outside of headshots. Oh and before people start saying they died really easy in Doom 2016, just remember you assault rifle fired .50BMG and it took about 5 shots to the body to down one with that. I would have them be slow quiet tanks that slowly tail the player when they were not paying attention.
Regarding Stephan and The Surgeon, the control chips are presumably implanted surgically (ghouls don't have ports or PIP Boys) so there is no contradiction.
45:48 I know it’s a little late to comment but technically Bethesda did take a stance because for context humans that have had radiation induced mutations are implied to either outright die if exposed to FEV or the virus is far less effective I.e. dumb super mutants but even that varies from strain to strain but overall FEV seems to reject anything exposed to radiation. The enclave strains reinforced that
The lack of non-hostile ferals in fallout 3, outside of the apostles, could be survivorship bias. A friendly feral might not last long, unaided, in the wasteland.
First time I ever encountered a Reaver was in that huge Power Station toward the middle of the map. Strolled in with my combat armor and Chinese assault rifle like I was King shit on Turd Island, boy he really whooped my ass. Even the behemoths didnt scare me that bad
Idk if you ever said this or got to this, but Glowing ones in Fallout 3 and New Vegas can revive dead feral Ghouls. Had a bad experience when in Dunwich 😅
30:50 that’s super odd and wired because radiation gives off heat, so I wonder if ghouls don’t need to regulate there body heat because the radiation they have gives off enough heat.
I appreciate this channel so much… so much lore detail, but comprehensive comparison between OG games and Devs and Bethesda…. You’re the man Stan. If your name isn’t Stan, you have a reason to change it now, so you can be the man. Verified.
The body heat thing confuses me, because if ferals are emitting a load of radiation they should also fairly hot. Yeah, it isn't body heat, but it should show up as their body still having warmth.
I think it was epic nate who just did an excellent video on ghouls. Super mutants are also non hostile with ghouls. His theory is ghouls are effected with fev. He presented a lot of evidence.
Epic nate sucks man his voice is a mix between A sports announcer and a commercial voice actor. He stretches his words out and just sounds like hes making his voice deeper on purpose.
I don’t get why we don’t see Ghouls fucking decked out with gear. They can go anywhere they want, save for Raider territory, and yet they get a normal shotgun at best.
Only reaver story I remember is the time I was backpedaling from a reaver while reloading a gun, it stepped over a piece of trash on the ground which the physics catapulted it right into my face where it straight up bitchslapped me into a previous save.
Honestly, I love the Fact the Fallout 3 Roamer Ghouls wear Combat Armor... makes you think if they were lost Brotherhood/Enclave Soldiers or if they were Pre-War Army Soldiers.
I figured they were what's left of the National Guard deployed in the Aftermath. There's mention of Disaster relief being attempted in old logs found at the German Town Police HQ
Some fallout 76 ghouls also wear military gear such as combat armor and a helmet and a army uniform or military uniform
@@GirolamoZanchi_is_cool What the fuck does camel emoji mean
@@Tim-MeeAndLouisMarxFanatic2022 Honestly, that is another Factor of F76 that I love... it gives the feral Ghouls more defining "personalities" than just the typical F4 Feral Ghoul.
It makes you wonder who they were, which Groul they used to serve and why exactly they are now reduced to a wandering, shambling Corpse of their former selves.
Some are wearing US Wrmy Attire, meaning they probably were searching for High Command, others are wearing the Clothes/Armor of the old Appalachian Factions... and we all know what happened to them, right?
I honestly wish there were more feral Ghouls wearing Armor/Clothes in F4, but sadly... there are none and there are no Mods for it.
Makes you wonder though, why aren't there feral Ghouls in Boston wearing US Attire? Shouldn't atleast some of them survive through the RADs and the raging Civilians/Raiders?
Well... you could say that most, if not all, US Army Troops were evacuated from Boston after the Great War and they were holding out in Hospitals (Info comes from Polymer Labs/Bonnie's Holotape).
@@GirolamoZanchi_is_cool we talked about this bruh, you sposed to be prepping the freezer half of yourself for summer.
The ferals in 3 and NV seemed way more savage than in 4. Those reavers make the Commonwealth ones look like a joke. But the Putrid Ones and Charred ghouls are a force to be reckoned with if you’re a lower level.
Dude, low level survival mode... Ghouls are a nightmare, I avoid them until I feel ready 😂😂
Visually too, I hate what theyve done with both feral and non feral ghouls in that department as well.
fallout 4 made them to be a mindless feral beast. but it does feral like they're rotting monsters given how easy they are to dismember
I sort of disagree. in 4 they are WAY better animated. like proper zombies. fallout 4 is almost never scary thanks to being so poorly balanced, but if you play with mods that make ghouls actually dangerous, they get scary fast.
@arcanealchemist3190 naaa visually (and audibly) f3 and nv ghouls are, at least in my opinion, utterly terrifying. I remember my first time entering vault 34 my blood legit still kinda freezes when I heard that God awful sceam....
I never noticed Reavers were just throwing chunks of themselves at you. What a unique detail.
I always thought they were throwing rocks or shit at me lmao
Me neither, by that point in the game I was always desperately rushing them with the combat shotgun lol
I think they're throwing shit out of their stomach.
This was super helpful, I'm getting a refresher course on Fallout - it's been so long since I played Fallout4. I miss it!
I never noticed they shove the chunk back in there when they can't throw it lol
The very first Reaver I encountered in 3 was a bit after I had installed Broken Steel for the first time and just kept playing with my pre-existing level 20 character, and the surprise that came from unloading an entire Chinese AR magazine on it to little to no effect. I was very used to ghouls being basically a joke by that point. Then this one Reaver made me run in circles around a pile of rubble while I shot at it with everything I had, slowly bringing down its health. Then it decided that it could actually climb that pile of rubble and was just messing with me, smacked me into a wall getting me stuck between the ceiling and a desk and obliterated me with a second bitchslap. It was fun to be even lower level in New Vegas and spot a Reaver running down the road to REPCONN Test Site right at me and getting the opposite results because it died from a 10mm pistol. Went from "OH GOD" to just "Oh."
Get Fawkes, him and Dogmeat are the tankiest followers in the game, but Fawkes has a MUCH higher dps by far
Possible explanation is that the Mojave simply isn't as irradiated or prone to mutations as the capital wasteland seems to be. The highest radiation hotspot is all the way on the far edge of the map by Searchlight, an actual nuclear test site, and second to that is Searchlight itself. But the camp was intentionally sabotaged by way of waste barrels. Repconn isn't nearly as radioactive as the majority of the Mojave, let alone the crazy dead zones in DC. Those reavers have been soaking up the sun for years, getting stronger all the time.
@@ridiculousrandy1401I think they were just nerfed. Doesn't make much sense how some emaciated zombie can tank much more punishment than a hardy sentry bot.
@@MisterJohnDoe don't underestimate the power of atom
@@MisterJohnDoekind of a wack nerf, I liked the idea of one type of ghould being far more dangerous than any other. Putting it on the same tier as deathclaws and yao guai.
30:37 This is the scariest Feral Ghoul Reaver ever made. For some reason it twitches/glitches out of control flaying its appendages around haphazard and chaotically. This Specific ghoul haunts me from taking just how freaky it is to look at. this ghoul in the Broken steel add in The presidential sub level.
Anyone know why it twitches out of control like that?
Thia scared tf out of me recently to. I played it on xb1 and saw it. Would love to know why it does it too
I think the reason that super mutants tend to ignore ghouls in Fallout 3 is because they know they can't be made into super mutants. Super mutants in 3 are really dumb, but they seem like they'd be smart enough to notice the difference between ghouls and normal humans, and that whenever they throw a ghoul into the green stuff, it never results in a super mutant. The main reason why super mutants attack humans is to kidnap them and make them into more super mutants, so it'd make sense that they'd ignore ghouls if ghouls can't be made into super mutants.
It’s not worth the effort to attack ghouls
If they do have a hunger and appetite for food it would make sense that they would only attack other fellow Gouls in dire circumstances. Hence the “95%” times they are peaceful
Fo4 contradicts that idea with the kid in the fridge not being able to eat for decades to a few centuries, and the slaver says ghoul kids are prime labor since they don’t need food or water or a lot of sleep
@@bruticus1496 we don't talk about the kid in the fridge
@@bruticus1496 that whole quest is a complete joke, I wouldn't call that any definitive lore
@@unoriginalperson72 Yeah I think it was meant as a wild wasteland quest.
@@bruticus1496 that quest can best be explained in lore as it referring to the fighting in Quincy and not the great war otherwise it doesn't make any sense
The ghouls remind me of old Iron maiden album covers...lol
Eddie!
Eddie is a ghoul after all, not a radiated one but a ghoul nonetheless
14:00 It's reasonable to be able to determine sex by movement/stride due to the different bone structure/positioning in the hips specifically. Surprisingly thoughtful in terms of anatomy actually.
It's actually really noticeable when third person games don't bother with female walk animations and just reuse the male ones.
They do sometimes go way overboard though, I will never not laugh my ass off at how it looks when you swap Batman's and Catwoman's models in the Arkham games.
@@tOGGLEwAFFLES in my opinion comic book stuff benefits from going overboard. If they’re trying to go for realism catwomens walking animations wouldn’t make sense
you would have better luck reliably determining/estimating sex through skull proportions than stride. hip width could help increase certainty, but wouldn't be definitive.
and stride or movements would be the least reliable way, as that is a behavior, and behavior isn't ever a good way of determining physical characteristics. not everything that swims has fins, and not everything that has fins will swim.
@@kanrakucheese Its only because its what you expect. In real life we do not swing our hips that way because it is an exaggeration. The only time Ive seen a massive difference where a gal isnt making a conscious effort to sashay is when theyre months into a pregnancy. And then, its not a sashay, just the natural effects of your body needing to carry a whole new human
My Reaver story isn't necessarily something terrible, just something I'm proud of. It was my first time actually doing the quest to getthe fertilizer shovel, not the best weapon in the world, but I wanted to test it. I had the Ghoul mask at the time, so I did have an advantage. I went out into the graveyard in the gate, and just squared up with everything there, including a Reaver. It took entirely too long, but I eventually beat it to death. A lot of stimpaks were used, but Blocking helped. I beat the Reaver to death with a shit shovel out of pure Spite.
Bruh. Awesome I didn’t even know that this weapon was in the game thanks for the info
@@shadowlynx4330if it helps, it's a weapon in the Point Lookout DLC :)
Gross theory: looking at your footage, had never thought about it before, I reckon the ghoul reavers are reaching into their intestinal syystem, and ripping out radioactive, feral turds to throw at you. They even reach in to put it back in the right place. Gross XD Thanks for the vid :) Great work as always
Not the poopoopeepeee!!
The Reavers are truly insane enemies and i think some of them are buggy which makes them even tougher than usual, like the one Reaver in the tunnel before reaching the last part of Broken Steel addon...
Man that one Reaver in the tunnels! I always handled him with the dart gun lol.
Man I know!...and if you catch him glitching you may as well restart a save or run, because it's just going to be a huge HP and ammo dump, most times he's invincible.
Add on a couple glowing ones to heal up and damage you've done. That was my first experience 💀👍
Just like in FireFly! Heh
Reivers are the sole reason I always do the Tenpenny tower quest for the ghoul mask
Dont need it if you have Fawkes and play stealth build, they will aggro on him and not you
@@nullnull4010 True, I once did a stealth/robotics run and got the sentry bots to take out the ghouls in a lot of indoor locations
You’re probably the most well researched, reasonable, and thorough Fallout lorebeard I know of. Thanks for all your work.
Quickly became one of my absolute favorite TH-camrs, keep up the quality work man! Often times I’ll have your long form videos playing while I go through fallout to keep my mind occupied with lore as I mindlessly gooify raiders
Maybe I was just always too busy running away but I don't think I've ever seen a Reaver use a ranged attack. Didn't know they had that.
Yup. Same here.
It was removed in new vegas
My worst reaver experience was in the radioactive subway with Burnmaster. 5 of those damned things came out of nowhere and I ran out of shotgun shells midway through the battle.
It's poro
I don't care how good your loadout is. You run into 5 you're probably dead.
@@The_Obsessed They didn't come in a swarm. I got 2, moved past some barricade and 2 more appeared from there (got stock in the geometry or something) last one just ran to me after I was just about done with the 4th.
Not always true, if you have Fawkes, you can hide behind him and shoot, they aggro on him more so than you, and make use of the sneak attack criticals, get the dart gun as early as possible as well
@@The_Obsessed Chinese stealth suit: lol. Lmao even.
Never really thought about it, but regular people have a chance to go 'feral' too, it's just called a psychotic break...
Those are neither common nor permanent, nor do 'psychotic breaks' work like that in the first place.
@@stevenschnepp576dude was having a shower thought, cut him some slack
Goddamn
Fallout 4 fans.
Guess I'm just googly goo! BLARGHLBLHLAJGA--
Been so excited waiting for this one! always a good day when atom blesses us with a Radking upload!
The fact that the feral state is considered the result of brain decay, and can occur, eventually in many non-feral ghouls, suggests that brain injury may also be a factor in ghoul behavior as well as the condition of a person’s brain PRIOR to ghoulification; it’s not unreasonable to assume that brain injury could be a common result of exposure to a nuclear blast, that aggressive behavior could be less common in situations of transition due to gradual radiation exposure and minimal brain injury, and that the presence or levels of certain chemicals in the bloodstream, like adrenaline or serotonin, or the mental health or conditions that effect the level of brain function, like ADHD or being on the ASL Spectrum, at the time of radiation exposure, could effect resultant ghoul behavior…
I remember being lost in the underground DC metro, low on ammo and stimpacks, and being chased by two reavers. I just reloaded a save
Metro 2277
My first ever encounter with a Reaver was a trip. I had done all the side content and inadvertently overleveled. I was going to Dunwhich to do the totally not the Necronomicon(TM) quest. As soon as I stepped inside there it was. Smacked me upside the head and killed me. Was in a panic loop of loading the autosave to get back out before it hit me.
Video suggestion: a single video detailing all the real life monument locations of fallout new Vegas, fallout 3 and fallout 4 and what happened to them in fallout
That would be so fun! I'm from Boston, so it's always funny to me when non-Bostonians who have played FO4 find out that the Freedom Trail is a real thing. There was also a time in my life where I would feel legit anxious when approaching Faneuil Hall IRL 😂
41:00 as i recall, the two glowing ones on the other side of the glass in the doctor's office were still hostile. I distinctly remember the red dots appearing on my compass and them often running around as though they were trying to get to you to attack, as they do. Just that they are indeed in a separate cell that can't connect but proximity says they are hostile if made aware and as such, you can't rest in there. No sleep, no waiting as i recall, but it has been a bit.
Don't ghouls also pour out from the Bethesda metro tunnels at night as well, at least that first time while also appearing near the sewer exit and surrounding drainage ditch to the river? At night, as i recall, meaning that the game has other locations that they do sort of follow a pattern based on day and night elsewhere.
With the Bethesda era games (even NV) fully embracing that radiation alone (without FEV) can make a ghoul, it seems curious that
1: Ghouls are still only a theory by 2077 (note that Desmond, and Eddie Winters don't reference them as documented fact), despite the radical exchanges in Europe and ME being in living memory, which would surely produce the conditions needed for ghouls. Particularly notable since the name "Ghoul" is ME in origin in the first place.
2: While mentioned at 1:04:27 , there IS an overall abnormally high percentage of ghouls who are Chinese in ethnicity beyond the camp. 3 has the remnants in DC, and 4 has Zao and his crew. Perhaps the mutation mentioned in the bugged terminals that allows for ghouls is genetic and occurs most frequently in these populations?
Maybe the x-factor is a result of alien experiments? That would explain the comparative rarity in animals, why it seems to occur more in some populations (the inner country, North America) than others (Europe/ME, and Japan).
22:25 Fallout 4 STILL has the main quest break critically if you exit Fort Hagen by any means other than interacting with a single specific terminal. I wouldn’t put much stock in unpatched bugs being canon.
30:05 This reinforces my stance that “east coast jet” is in-fact a prewar substance and Myron’s dung was just named after it due to similar delivery method despite being chemically different.
On more rads=feral, I like the way the Savage Worlds "Rough Riders" homebrew (so totally non-canon but interesting ideas) handled Ghouls on this: Ghouls aren't actually "immune" to rads, but significantly more resistant and heal more quickly (short term without specialist chems), but they are still effected negatively by radiation. It's just all the effects are mental and instead of death at critical mass, they become feral at the end of the chart.
On the last note, Im not entirely sure about that, since radiation does actually restore hit points. But it does make you question, is this something specific to ferals? What could have changed physiologically if its supposed to just be a mental collapse. Does radiation still heal a… domestic(?) ghoul, but deteriorate their mind? Interesting but confusing.
@@YazzPott In the SW homebrew ghouls *are* given a trigger to heal when they're hit with rads.
Radiation still impacting a ghoul's mind is a rather elegant way of handling both what makes ghouls feral and handling the issue of a player character option that would normally invalidate a major mechanic. SW with the homebrew options are, in every way but attribute names, a superior choices for a Fallout ttrpg compared to the 2d20 system (which is really bad as a system and Fallout lore book)
I would assume that the feral troopers were asleep since they were not necessarily out on patrol like the non feral troops that patrol the area. Asleep means no boots, but maybe armor, or maybe they outfitted themselves a little while their senses rotted away.
I found in New Vegas with subtitles on, feral ghouls will scream one word phrases or dialog specific groans when you take them down
not to pour my heart out but since the start of November of last year you've risen to one of my favourite youtubers. Right now i'm coming to terms with a family member getting terminally ill and i knew if i didn't throw myself head first into a favourite game or book or anime of mine i was going to crumble so i started watching oxhorn play 1,2 and tactics. After that i just wanted lore and thats when i found you, i think it was either the food of fallout or the chems of fallout but that started a new binge off for me, even had me taking notes on the games and build ideas (Gamma garden coming along nice) so i just wanted to say thank you for making the content you do and helping me through what was the darkest month of my life and in advance thank you for my night time hyper fixation for my autistic ass. (Also for the cult of atom thing you got going on i have a line for you 'the son, the father and the glowing spirit')
Best reaver story, going through the presidential metro taking out hoards and hoards of them and Charon died mid battle. I didn’t want to go back I figured it a honourable and memorable death of Charon.
Great timing! I finished watching part 1 yesterday, wondering where the 2nd part was 😄
I was just waiting for you to finish watching the first one 😎
@@Rad_King atom truly knows all
I still remember my first reaver encounter. I had done a few playthroughs of fallout 3 by that point and decided to buy the broken steel dlc. Imagine my surprise when i went to recover the Abraham Lincoln stuff from the museum and encountering one, my first encounter with one was in close quarters at like level 10 and i got demolished repeatedly, i fired my strongest weapons at him and he just didn't fall i was so confused and angry. Eventually i won but from that point forward i was very wary of encountering another one so imagine the greater surprise i had in fallout new vegas when i first encountered one and it folded like paper instead of being a massive fight.
40:10 I always considered that a mere side effect of the childs of atom ALL being heavily radiating which means the ferals just chill out with them. and if you attack them the ghouls simply also get hostile because of the commotion that happens but leave everyone around them alone as long as they sense that hightened radiation from them. So I think that the childs of atom just superstitieously pray to the atom, the ghouls reaction and interaction with it all is just them being passive around "radiation" as we already know from the experiments by the doctor also mentioned around 15:50 in the video :3
I actually love Reavers just because of how much I hate them. They are one of the most interesting enemy to me.
Would have liked to hear about the pre-war ghouls being like the vets of the vets of the vets.
Fun fact the rail road safe house mercer is most like a reference to major general mercer who was a doctor and general during the revolutionary war from CT
What state is right nexted to CT, mASSchusetts
Huh, I didn’t know that.
0:05 I've got my beers in and I'm ready for this marathon
Nice, I just finished your first Ghoul video and checked the channel and saw this just came out today. Thank you algorithm.
Best way to start the new year
You only had to wait two weeks. Sorry about that!
@@Rad_King worth it
Thx
Your videos are amazing! Lore is just... perfect
Thank you for your video! I started playing in Fallout 4. I haven’t played many of the older titles, but I am fascinated by the lore! So interesting!
The amount of radiation required for ghoulification is the total amount required to fill the plot-cup.
subscribed bro, always entertained by your stuff but this video sold it for me. vast vocabulary, interactive questions, and great footage!
I wonder if there's something that separates potential Ghouls from those that just...yknow, get sick and die from Rads. Like, in New Vegas, you can take perks that essentially let you a. process rads slowly over time (or sleep to remove them faster) and b. become stronger from exposure (atomic making you faster and stronger, rad child healing you, etc) and despite being exposed to so much, no protagonist ever Ghoulifies...
Maybe it's something genetic-a certain protein structure or something that can cause humans to metabolize radiation...
So We're Not Going To Discuss The Fact That Charon's Height Makes Him The Tallest Ghoul In The Game, Or How We Just Don't Know Much About His Backstory Either.
Abdul Alhazred is a character from the Lovecraft Mythos, often cited as the writer of the Necronomicon, so like the Dunwich building itself, its another nod to Lovecrafts works.
"Who wouldn't wanna hear _this_ when they get down?"
_feral roar_
Me. I would very much _not_ want to hear that.
Coward
Cowardice, I say
Hello Mr.Rad King thank you very much for the lovely videos
I'm very happy to see someone giving my fellow ghouls some love and I was wondering when are you planing on releasing the 3rd video .
Creep up the amazing work and stay safe :)
Just rewatched Part One and now I'm gonna devour this one like a hungry ghoul!
4:20 I bet instead of asking if another underworld resident was stupid, they'd ask if they're going feral XD
I'd like to see a new type of ghoul in the next game that has something to do with solar radiation.
Crowley was with the kids on a field trip from the Springville School. It's on a terminal in lamplight caverns
Judging by the giant underground Chinese spy base in Fallout 76, I'd have to imagine that the Chinese ARE more prone to ghoulifaction since there are so many still down there. Seems like almost all of the personnel there have been turned.
You could also argue that it’s because most of the Chinese we encounter are soldiers. Ergo, they were near equipment, weaponry, or machines that could emit a lot of radiation. Most of the Americans we find evidence of, however, are NOT soldiers/military.
If we ever had a game theoretically set in China, we might have it look like completely the opposite, with only a few ghoulified American soldiers.
So... maybe ferals are just ghoul junkies? Those ghouls fallen in such rampage after more and more those delicious rads, that it consumed last bits of human in them, turning into forever frenzy monsters...
Love this series! When do we get part 3??
I mean the last ones are clearly a "coming back" from the designs of the old ghouls you shown. The ones that were basically "humans without skin".
Pretty cool
Was running around in some metro tunnels on very hard. Rounded a corner nearly dead out of healing items. And 3 reavers were waiting for me. I .... I did not survive.
I always thought that most of the feral dogs were literally that; feral ghoul canines. Mainly because you can find some dogs amongst raiders and other humans and erikson might sell you one randomly that look like the hairless dogs with exposed teeth and what not. So i always took it that some of the feral hounds were ghouls and we do see ghoul yao guais too in 4 so maybe not all guais are ghoulified but some are?
If tou ever get attacked by a large mob off ghouls. Notice how dangerous they are. 1 is easy to deal with but have 10+ rush you and it can be deadlier then a deathclaw especially if you are in a small tight room
I like the idea that some ghouls have become bonafide badasses like NCR rangers or The Cowboy from the TV show. If you’re gunna live for several hundreds of years you’re bound to pick up a few handy survival skills and learn a thing or two. I want to see an old southern ghoul that’s super ornery with some of the cool melty decay from the originals
1:05:54 I figured Marked Men are just ghouls that are like 100% scar tissue. I recall one of the bits of lore saying that they heal from the sand damage, but their skin doesn't heal back the same way, hence them being "smooth" but exposed.
I always assumed Ghouls had somehow obtained extreme/runaway regeneration abilities. They regenerate cells even when uninjured, causing older cells to fall off all at once. Although parts that fall off with no real structure to grow upon will not grow back perfectly (noses and other cartilage based appendages, for example)
A similar logic can apply to their brains, due to the heavily increased amount of cellular waste it would take a very determined and stimulated mind to not go feral. Much like how heightened brain use/stimulation can prevent/fend off the symptoms of Dementia/Alzheimer's
00:09:55 I figured they were just stank lines. I never noticed they shoved the chunks of themselves they throw back into their body before though.
Hello there. I have been watching your videos and, at least for the moment, didn't saw any vídeo about saturnite alloy from Old World Blues. I think this material deserves a video about it. The only video about it that I found is one from Oxhorn, and It's not focused on it. Also, hexcrete is another material that I think It's also an interesting material to talk about. Also, great content, love your speech and narration skills. Sorry if my english is not great, had to learn almost everything alone.
14:00 The way they move would make sense considering the differences in hip and pelvic structure between males and females. So yes, kinda scientific. Also could have counted the ribs once the decay and malnourishment causes the stomachs to cave in as the different sexes have different numbers. (Edited for spelling mistakes)
i believe the rib count between the sexes is a myth
@@aformerhiro7383 Just gave it a google, you're right. The more you know ^^
11:39 No you are not! My First encounter with Feral Ghoul Reaver was in the Presidential Metro System En-Route to Adams Airforce Base and I was only using the gauss rifle at the time with the winterized T-51b Power Armour and was swarmed by two of these things, I died over 6 times, i hadn't had difficulty with an enemy since I first encountered a Deathclaw and that was at the time a good few years apart. I have always given these buggers a wide birth when playing Fallout 3 AND New Vegas, they sure did not get easier!
Fo3 and New Vegas have the easiest ghouls and deathclaws. They literally charge you in a straight line. You can just walk backward and lay frag mines to cripple legs. Then pick em off.
That Dart gun made Deathclaws a joke to take on
That subway in Fallout 3 full of ghouls is hell. Like a mini horror game.
I wish ghouls were slow moving and in packs, like the zombies from Doom 2016... Slow but takes ALOT to put down outside of headshots.
Oh and before people start saying they died really easy in Doom 2016, just remember you assault rifle fired .50BMG and it took about 5 shots to the body to down one with that.
I would have them be slow quiet tanks that slowly tail the player when they were not paying attention.
Loved this video, very in depth 👍🏻 Subscribed and cannot wait for part 3 😁
Regarding Stephan and The Surgeon, the control chips are presumably implanted surgically (ghouls don't have ports or PIP Boys) so there is no contradiction.
The ghoul mask in fallout 3 becomes A must have item to keep in many, many missions.
I always liked the theory that Jason Bright and his crew were heading for the Glowing Sea.
45:48 I know it’s a little late to comment but technically Bethesda did take a stance because for context humans that have had radiation induced mutations are implied to either outright die if exposed to FEV or the virus is far less effective I.e. dumb super mutants but even that varies from strain to strain but overall FEV seems to reject anything exposed to radiation. The enclave strains reinforced that
The lack of non-hostile ferals in fallout 3, outside of the apostles, could be survivorship bias. A friendly feral might not last long, unaided, in the wasteland.
Also friendly feral are always with non feral ghouls ( probably because they see the none feral not attacking people and just follow the lead of them)
The ghouls with the rocket ship, they come back to the Mojave during the end cutscene if you don't kill them
First time I ever encountered a Reaver was in that huge Power Station toward the middle of the map. Strolled in with my combat armor and Chinese assault rifle like I was King shit on Turd Island, boy he really whooped my ass. Even the behemoths didnt scare me that bad
Hell yeah i was just thinking about when part 2 was gonna drop last night
What goin on witda reaver at 30:41?
You should put Part 1 in the description so we can find it easier.
46:20 Pictured: A yao-guai having a dream where he's at the roller rink and is about to crash into a wall
RadKing does it again, well done sir.
The ghoul mask reminds me of the whisperers from the walking dead the way they wear the walker's skin
I always thought that the ghouls looked like their flesh was made out of chicken lol
The Reavers are terrifying, especially in the presidential metro!
Idk if you ever said this or got to this, but Glowing ones in Fallout 3 and New Vegas can revive dead feral Ghouls. Had a bad experience when in Dunwich 😅
Pretty sure the ghouls that fly away assumed to space come back temporarily in the final scenes to help novac.
30:50 that’s super odd and wired because radiation gives off heat, so I wonder if ghouls don’t need to regulate there body heat because the radiation they have gives off enough heat.
The Glowing One Radiation attack is like the Arch-Vile attack in a few ways.
I think the Overseer is meant to be stuck on the desk, as a reference to The Master bossfight
I appreciate this channel so much… so much lore detail, but comprehensive comparison between OG games and Devs and Bethesda…. You’re the man Stan. If your name isn’t Stan, you have a reason to change it now, so you can be the man. Verified.
Perfect timing as I've woken up!
Keep up the great analysis vids!
The body heat thing confuses me, because if ferals are emitting a load of radiation they should also fairly hot. Yeah, it isn't body heat, but it should show up as their body still having warmth.
54:09 I shuddered, and walked away from my phone
Hey any update on Part 3? I'm quite excited! But of course take your time
I think it was epic nate who just did an excellent video on ghouls. Super mutants are also non hostile with ghouls. His theory is ghouls are effected with fev. He presented a lot of evidence.
Epic nate sucks man his voice is a mix between A sports announcer and a commercial voice actor. He stretches his words out and just sounds like hes making his voice deeper on purpose.
@@abrahamwashington8579 I think he's just a dirty Brit
I don’t get why we don’t see Ghouls fucking decked out with gear. They can go anywhere they want, save for Raider territory, and yet they get a normal shotgun at best.
The ferals in fallout 3 looked way better than the ones in fallout 4.
Agreed. Way scarier. FO4 ghouls just made me sad :( why yo face melt like that b…?
The same could probably be said for all ferals. In Fallout 4 they all just look like withered potatoes.
Its been 9 months, are we not gonna get that part 3?
Only reaver story I remember is the time I was backpedaling from a reaver while reloading a gun, it stepped over a piece of trash on the ground which the physics catapulted it right into my face where it straight up bitchslapped me into a previous save.
45:31 I think it's because ghouls are useless to super mutants. Fev probably doesn't work on ghouls.