Additionaly it works the other way too, although to much smaller extent - some speech or other dialogue checks require sufficiently high intelligence to be available (there was even a perk raising intelligence purely in dialogues)
Being dumb has some hilarious interactions though. Theres a junkie that is unintelligible with normal intelligence. But if you only have 1, you can understand him perfectly and he sounds super smart.
QUESTION: Fallout 3 is the one I haven't finished (like it but got distracted with other things). I do have Broken Steel. I usually run high-Intelligence builds, but if you say that's not necessary in FO3, where do you recommend setting Intelligence, and where should I move those spare points to? I tend to love V.A.T.S. like it's a romantic partner, and I'm constantly overencumbered (though I'm more diligent about carry weight in 3 than I am the other games).
6:00 you know same goes for repair small guns science first aid and outdoorsman can be raised to 100 percent at the library at the hub in fallout 1 and I’m pretty sure there is unlimited of those books in 2 also
Thank you for the videos, Ron. Binge watching these videos is helping me get through the withdrawals of trying to quit Kratom. Currently stuck in bed watching your Fallout 3 & Fallout: New Vegas content.
I am a bit surprised you did not mention several FNV int. perks, especially Voracious Reader, which coupled with Comprehension allows one to have virtualy unlimited True Police Stories that adds a 10% multiplicative crit. bonus which allows one to build to a 100% crit. chance with weapons with a 2.5x crit. multiplier or higher, e.g., Lucky and That Gun
Im so glad i played the 1st two Fallout games. Once you understand the combat really isnt that different ultimately and get a few unique quest outcomes due to your perks, you realise they're some peak Fallout
Hidden buff to intelligence: having very low intelligence gets you some of the best interactions in the game
I didn’t know this
@@dustinroberts3445 in Fallout if you have low intelligence your character can’t even speak properly
Additionaly it works the other way too, although to much smaller extent - some speech or other dialogue checks require sufficiently high intelligence to be available (there was even a perk raising intelligence purely in dialogues)
The most important special stats in the game you don't want to be low because it would make your character dumb
Depends on the game but even at it's best it was never the best stat.
Being dumb has some hilarious interactions though. Theres a junkie that is unintelligible with normal intelligence. But if you only have 1, you can understand him perfectly and he sounds super smart.
"Pizza"
I mean that can be hilarious if you are going for a funny built in the game but most of the time for me I put it on 7
@@XXMichaelXX-jr7fk Yeah same for me. Perception always 5 so it’s 6 with implant for better critical. Then luck at 8, 9 with implant, 10 from shades
QUESTION: Fallout 3 is the one I haven't finished (like it but got distracted with other things). I do have Broken Steel. I usually run high-Intelligence builds, but if you say that's not necessary in FO3, where do you recommend setting Intelligence, and where should I move those spare points to? I tend to love V.A.T.S. like it's a romantic partner, and I'm constantly overencumbered (though I'm more diligent about carry weight in 3 than I am the other games).
6:00 you know same goes for repair small guns science first aid and outdoorsman can be raised to 100 percent at the library at the hub in fallout 1 and I’m pretty sure there is unlimited of those books in 2 also
Thank you for the videos, Ron. Binge watching these videos is helping me get through the withdrawals of trying to quit Kratom. Currently stuck in bed watching your Fallout 3 & Fallout: New Vegas content.
I am a bit surprised you did not mention several FNV int. perks, especially Voracious Reader, which coupled with Comprehension allows one to have virtualy unlimited True Police Stories that adds a 10% multiplicative crit. bonus which allows one to build to a 100% crit. chance with weapons with a 2.5x crit. multiplier or higher, e.g., Lucky and That Gun
7:00 and remember, don't read your books UNTIL you get it!
Best perk
Im so glad i played the 1st two Fallout games. Once you understand the combat really isnt that different ultimately and get a few unique quest outcomes due to your perks, you realise they're some peak Fallout