In 3, I keep it at one until I hit level 30, then I take Almost Perfect and grab the bobblehead. In New Vegas, I just keep it at one. I don't even get the implant, because I usually don't have my endurance high enough to get it after getting all the other implants I want. In 4, I keep it at a minimum of three so I can get the Lone Wanderer perk, and sometimes I'll boost it up to six so I can get local leader.
No barter could means you could not sell stuff at all to most vendors. At minimum of 25/100 to start selling things and 50/100 to make some money out of it. Also a charisma of 1 would mean you would not be given some sidequests and blamed for the outcome of others. Would be nice.
I just had the strangest brain fart. "No, personality was awesome in Morrowind, it impacted all NPC interactions, prices, haggling, etc..." Took me a full ten seconds to think Fallout, not TES. Oops! I've been re-playing Morrowind lately, and it was first to mind.
I wonder how Fallout 4 might've changed if the Lone Wanderer perk was at Charisma 1 instead. I always wondered why you need to be okay at talking to people to benefit from NOT having a friend. Although I admit it's a very powerful perk, so maybe that investment somehow makes it more balanced. Idk. Non-Minutemen, min-companion playthroughs could have a really nice extra pocket of three points to put elsewhere, especially if you avoid putting points into S.P.E.C.I.A.L. like I used to.
Charisma has basically always been a dump stat tbh. Even in Fo4 unless you want Local Leader there's basically no reason to ever go above 3. With gear/chems you can get your charisma high enough to pass any speech checks/max out buying/selling prices.
In 3, I keep it at one until I hit level 30, then I take Almost Perfect and grab the bobblehead. In New Vegas, I just keep it at one. I don't even get the implant, because I usually don't have my endurance high enough to get it after getting all the other implants I want. In 4, I keep it at a minimum of three so I can get the Lone Wanderer perk, and sometimes I'll boost it up to six so I can get local leader.
In Fallout 2 Charisma is also your Companion Limit
If you wanted 5 Companions you needed 10 Charisma.
Which is important if you wanted a massive party
If it requires 7 Charisma to sell to an explosive finatic child some gummy bears, so be it.
Doesn't Charisma determine how many companions you can have in Fallout 2?
Thanks for all the content Ron. Best wishes for the next year!
chaRIZZma
Great video ron and merry Christmas and happy new Year
as always an amazing video! keep it up! (pls if you have time i would love to see a video on random fnv secrets including lore) Merry Christmas!
No barter could means you could not sell stuff at all to most vendors.
At minimum of 25/100 to start selling things and 50/100 to make some money out of it.
Also a charisma of 1 would mean you would not be given some sidequests and blamed for the outcome of others. Would be nice.
I just had the strangest brain fart. "No, personality was awesome in Morrowind, it impacted all NPC interactions, prices, haggling, etc..."
Took me a full ten seconds to think Fallout, not TES. Oops!
I've been re-playing Morrowind lately, and it was first to mind.
I wonder how Fallout 4 might've changed if the Lone Wanderer perk was at Charisma 1 instead. I always wondered why you need to be okay at talking to people to benefit from NOT having a friend. Although I admit it's a very powerful perk, so maybe that investment somehow makes it more balanced. Idk. Non-Minutemen, min-companion playthroughs could have a really nice extra pocket of three points to put elsewhere, especially if you avoid putting points into S.P.E.C.I.A.L. like I used to.
i wish you make new videos on fallout series next year also 🙌🙌
nice
Charisma has basically always been a dump stat tbh. Even in Fo4 unless you want Local Leader there's basically no reason to ever go above 3. With gear/chems you can get your charisma high enough to pass any speech checks/max out buying/selling prices.
I mean unless you want to use it? Not everyone just wants to minmax, plus rp is a thing.
@thomassmith5696 none of the perks past Local Leader are worth using. Even then, Local Leader only matters if you're doing a Minute Man run.
Don't you mean "rizz"?
💕💕👌👌