The latency numbers were unticked in the AMD Overlay and I noticed it too late. Sorry about that. For those interested the added latency in Cyberpunk was around 8ms. The added latency in Dragon's Dogma 2 and Palworld was about 10ms. These numbers are based on the AMD overlay. AFMF 2 stands for AMD Fluid Motion Frames, and it's a driver-level frame generation technique. Unfortunately it's not perfect as it is not game aware, so it doesnt have access to motion vectors, meaning that some UI elements might become garbled. Still, AFMF 2 is pretty good, and very useful in certain situations.
it's all good till you go to koboh ( specially near the town or in pyloon). even aggressive fsr or lower settings won't keep me at 60 in broken places in jedi surviver. and i have a damn 6800xt!
AFMF2 is goated. Using it with my 240hz MSI monitor and 7900 xtx in 1440p to double basically any game to cap my refresh rate. CP2077 even in raster in 240 hz is something to experience trust me
AFMF has come a long way, I always found the image quality to take quite a hit when panning the camera but does better the higher base FPS you have, which imo makes it ideal for high refresh rate displays. It can be particularly challenging to show exactly how it looks on a video too with a 60 FPS limit on YT
Yeah indeed. I wouldnt recommend this when a game already has a decent FSR Frame Gen implementation, but there are some scenarios where it can be quite useful, and is a big step up from AFMF 1.
@@s4yto for cyberpunk i find afmf to be better than the fsr 3 they implemented recently. I find them to be more stable and produce better image quality, to my eyes at least. But I find this to apply only for cyberpunk since their implementation for fsr 3 sucks and they didnt even bother implementing the latest one fsr3.1
@@AuroraElowin of course the official fsr 3 implementation is ass, you should use a mod for fsr 3.1 upscaler and frame generation instead, wayyyy better
@@s4ytoof course, they made AFMF2 so some games they might doesnt supported it so gamers can use them, the best thing is you can use for EVERY GAMES so it still a big win, for Frame Generation from FSR only 3.1, most games the dev use fsr 3.0 which is ridiculous and rely on mod to get 3.1
Good example with Palworld since that game doesn't support FSR and ran kind of poorly on AMD from what I remember. The artifacting is really dependent on the game/engine, it feels like they tuned it well to games like Cyberpunk and UE5 games. It's a nice feature to have since it's just in the driver, hope they can make it even better with an AFMF3 or something like that, I wasn't really sold on AFMF1 but I'm happy they improved it. Btw there is a 'frame gen lag' setting for the AMD overlay which can show the added latency from AFMF so you can put a number to the extra input lag.
Yeah, I still think it is situational, but it can definitely help in those situations. Cyberpunk is actually very enjoyable when using XeSS + AFMF 2 as the built-in FSR 3 Frame Gen is just horrible. Thanks for the reminder. After I made the video live I checked to make sure everything is fine and saw that I didnt tick the Frame Gen latency in the overlay... It's a new system I built this week so I did forget about one or two settings unfortuantely :( Thanks for watching though, appreciated!
Thank God skneone knows about using the amd overlay so you can actually see what's going on. I have a 6800xt gonna make a similar video I guess to see what kind of improvement I get. Cheers mate.
Lol. I didnt realize it was a thing of people not knowing, but it does explain a lot of comments I got on my previous AFMF video. Will check out your channel too 👍
I'm very happy to use afmf in Baldur's Gate 3, where in this kind of game I think it performs very cool, especially since I'm using VSR and I need a full screen. The game just feels nice, but not the same as with lossless scaling, although afmf has almost no artifacts (I didn't notice) where there is no crosshair. I think it can also be used in competitive games where FPS is high, but it can drop in some cases, especially since there is almost no impact on performance
Ive used afmf2 since the testing build came out and i gotta say its amazing especially for games like squad or strategy games. Finally a worhwhile amd exclusive feature! Its a very good reason to go for team red imo.
Yeah, I had many doubts about AFMF 1 but this iteration is definitely usable in quite a few scenarios. I'd obviously recommend using a game's built-in frame gen if it has, but this is great for older games or indies that will never get upscaling or frame gen implemented.
AFMF2 works even BETTER if you have an integrated graphics unit in the CPU. it can use it to offload some of the frame generation, so there's almost no performance cost
I am trying to get my hands on something like an 8600G or 8700G and then I'll put it to the test as well. Seen many people say this, and actually saw a video of it working very well in conjunction with an AMD iGPU.
@@Mostly_Positive_Reviews any regular zen 4 (besides 7500f) would do the job too AND would compute better because of more cache, which makes 7600 a great budget choice. personally I will go with 7700 for my next build, because the price difference between these two is small, but the difference between 7700 and 7800x3d is huge
@@ConnorH2111 no one claimed otherwise. we've been talking about a hybrid config where the igpu is an addition to a dedicated one, if you didn't get that yet
There are a few ways to enable it. The method I used in the video does not enable any upscaling. But if you use profiles it can enable Image Scaling. It's best to rather use upscaling in game settings though.
I was testing this on tdu solar crown last night and i decided to turn on ultra setting 4k taa vrr anti lag and fluid frames 2 and as long as there are no major frame drops in a sudden manner, i was getting a 60fps experience with no difference in controller lag that was perceived. It was a great update and i feel like my two year old card just got a new life
Why do u think CDPR implemented FSR so bad in this game? Why did they not add FSR 3.1? fsr 3 is still using fsr 2.2 upscaling which is worse than 2.1 and that is why they kept FSR 2.1 in the game. I think CD Projekt Red has Nvidia's balls in their mouth thats why they screwed over AMD users like myself. Also its nice to see a fellow South African on here. Keep it up👍
Appreciate you stopping by. As I told someone else it's really nice to see so many South Africans finding my channel! As for CDPR's FSR 3 implementation, I can only guess. It does seem strange that they would risk further damaging their reputation, considering the game launched in a pretty rough state and they spend years getting it to where it is now. But nothing is impossible. Perhaps they just thought to implement it halfheartedly and call it a day as so many people were asking for it. Either way it really is a slap in the face of AMD users for sure, especially considering that FSR 3.1 is actually very good, especially the frame gen aspect of it. I am mostly an Nvidia user, and in games that support FSR 3.1 I use DLSS for upscaling and then FSR 3.1 Frame Gen as it is really good. Sucks that they couldnt implement 3.1 here.
@@bnbnism No idea how that works, but you can check Cyberpunk yourself to test this. It has the option to choose between FSR 2.1 and FSR 3.0. FSR 3.0 still uses FSR 2.2, and in Cyberpunk especially there is quite a big difference, and FSR 2.1 looks better.
when i was playing around with this in their preview driver, i saw that it worked well however frame times would become much less stable, and would notice more microstutter in games i tested it in.
I saw another video a few weeks back where this was the case, so I was curious to see if it persisted. It seems to be quite a bit better in the latest driver. Do you have a specific game where there was an issue? Maybe I can test that as well.
This is my exact same PC build, and you showcased it on DD2 which is exactly what I've been looking for so thank you But I was just wondering if the results would be better on native 1080p and if the input lag is too much?
I run AFMF 2 w/ high and quality option no matter the resolution. It's near perfect in EFT and The Forever Winter, only 8-10 ms of latency. I'm using it more than Lossless frame generation these days.
I think it's also a bit easier to use than Lossless as it's just a simple toggle. And it's great for games that dont support frame gen or upscaling natively.
I'm playing Space Marine 2 at 1800p FSRQ, AFMF2 (anti-lag is there also) FPS is solid at 60 in the lows to 80+. Settings remain maxed aside from textures brought down from Ultra to High and volumetrics from Ultra to High. I'm a photographer of 30 years now and pixel peep with Raw files to Jpeg all day, the texture differences from Ultra to High is lets say 'subjective' afaik. It gives around 15-20fps extra than using 2160 4K and there is a meagre, but noticeable visual uplift from 1440p. Very little noticeable difference coming down to 1800 from 2160. The refresh rate feels much faster than the general 60-70 fps that is given out (the anti-lag indicator in the top left) I'm just not noticing any latency in the game - wired (mouse, controller) or unwired (keyboard)... maybe the keyboard, I miss space bar dodges rather than parrys! (bound to the mouse thumb button). Otherwise it plays flawlessly really. I have Lossless Scaling also, not investigated it in gaming much yet - great for using on old film archive footage for certain presentations. I know the resolution step is 720, 1080, 1440, 2160, but could you have a look at the interceding resolutions sometime, how does that affect the upscaling process in games? Is it usually a sound idea in gaming to set the in game resolution to 1800 in certain use cases rather than 2160 for performance, or should one step down to 1440p? edit: specs 5800X3D with a RX 7800 XT / 32" 1440p, 165hz, QHD panel here. Love the overviews, cheers.
1800P is actually a pretty decent sweetspot between 1440p and 4K in terms of both visuals and performance. How do you achieve 1800P? Do you set it is a custom resolution on a 4K monitor, which then upscales it, or do you set it to 1800p on a 1440p monitor and then downscale it? If you do it on a 4K monitor I doubt many people would be able to tell the difference between actual 4K and 1800p. I'll do some research, see if there is some demand for this kind of resolution as well, and perhaps include it in any future videos. Appreciate the idea! Edit: Just saw your specs listed. Okay, so you do it on a 1440p monitor, so custom resolution at 1800p and downscale to 1440p. Will check it out.
it requires directx 11 or newer vulkan i cant tell much of haven't tested afmf 1 worked with vulkan but there was talk about the vulkan support situation and i did not search afterwards about more info that said if your game ain't directx 11 you can use dgvoodoo2 on lower directx titles say you want to use afmf 2 on a directx 9 title due to how dgvoodoo works you can translate it to directx 11 or even 12 for directx 8 you can use like a directx 8 to 9 translater then dgvoodoo2 to translate it further yes a very frankenstein way to do things if vulkan works then dxvk is another solution to get afmf 2 working
I use it in dark souls 1 remastered to play at higher frames and it feels real to me, definitely a nice thing to have (atleast for fps locked games) and since it's not tied to the game's engine it doesn't mess up animations or timings, i have noticed some artifacts but it's still very good (keep in mind msi afterburner will still report 60 fps, you'll have to use adrenaline to see the real fps you are playing at, atleast in dark souls 1 which is locked to 60 fps)
Yeah, in games locked to 60 fps and not via v-sync it actually helps a lot. The older Fallout games too benefit from this as there the physics are tied to the framerate, so if your in-game framerate is too high it's quite funny to see. But as the game is not aware of this, and Lossless Scaling, you can use those to increase the framerate with no real adverse affects, except maybe some artifacts.
For some reason it is recommended to set search mode to high and Performance mode to quality from 1440P. You haven't done it and you're still complaining that the pointer in cyberpunk and other AFMF2 adverse effects appear...
When set to automatic on this system it sets search mode to high and performance mode to quality... I have tested it with manual settings compared to Automatic prior to making the video. Also, nowhere did I complain. I simply pointed it out so that people are aware that there will be artifacts when using AFMF.
after my lossless scaling get bug idk why my game not in full screen but half black.. I try afmf 2 in space marine 2 high setting with base fps 30-40fps i'm surprise felling smooth .. If they improvement little bit with graphic improvement in afmf2 this gonna be game changer for amd
Is there anything you can do if this doesn't work automatically in some games. Borderlands 3 isn't showing fps when I activate this and marvel midnight sun's sometimes activates but other times won't activate. In marvel midnight sun's the fps won't go above 90 when the fps is set too 120 fps and the gpu is only 70% in use, cpu is under 40% and ram is at about 20gb of use out of 32gb and v ram is 5-6.8gb vram out of 8gb
yeah exactly. playing gow ragnarok i was using lsfg yesterday i tried afmf 2 it looks good but during combat afmf2 is slightly laggy as compared to lsfg but image quality on afmf 2 is little better
Question do i have to run/ start adrenaline/ game start from there for it to work, or does it aumatically by running the game (start from steam) cheers!
You can run the game from steam, and then once in the game you can press Alt+R and enable AFMF2. You can even enable it globally so that it is on all the time but it would be best to apply it on a game-by-game basis.
i tested afmf 2 in god of war and ragnarok, days gone, also cb 2077. metro exodus, witcher 3 next gen, in only game i noticed artifacts was in days gone near ui for ammo, for others i didnt, but there might be some, 70 fps average is sweet spot for it for me. at low 60 and high 50 i do notice slowdown
I tried AFMF 2 in many games but they feel worse than playing without it... maybe it's a bug or something? I don't have this problem when using Lossless scaling
@@Mostly_Positive_Reviews Idk what's causing the problem, every review of AFMF 2 I've seen is positive but for me it makes the games almost unplayable... I think I'll reinstall the drivers. I am really unlucky with these frame gen apps/drivers... first Lossless scaling wouldn't work on the primary monitor (works well on my secondary monitor) and now AFMF 2 making games almost unplayable.
@@gamesk6476got the same problem here with the rx 7800xt. After i enable afmf2 in hogwarts legacy or rdr2, it feels really bad and slow even tough it says that i’m getting around 150-170fps in both games, it really feels like i’m playing in 50 or 60fps.
its important to know thats your experience with afmf2 would be much better if your normal fps is much higher. try to get at least stable 60-80fps or higher and then turn on afmf2 and enyo a much smoother experience.
Yeah 100%. I always say that, but completely forgot to mention it here. Aim for at least 60 fps before enabling any kind of frame gen for the best experience. The higher your base framerate the better the experience will be.
have you tried lossless scaling? its on steam and i always used it due to how it barely causes any artifacting or ghosting as long as the fps is over 70, latency is increased but barely noticeable on my end
From my own testing and what I’ve read online lossless scaling still has better image quality and smoothness over AFMF2 but the latency is really damn good with AFMF2 which is the main thing lossless scaling struggles with.
I have yeah, and it's also useful. I do think that AFMF 2 has lower input latency penalties than Lossless Scaling. I stand to be corrected, but lossless scaling also only works in Fullscreen mode, right? Or at least the first versions I tested did.
AFMF 2 for me is not so great because of the tearing (You can easily see it in Palworld, I tested AFMF2 in AC Valhalla and it occured too). I have a monitor with freesync and it's unacceptable for me. I don't see tearing while using Lossless Scaling FG and sometimes there are less artifacts depending on the game. Basically having those alternatives it's better to check how it acts in specific games.
The screen tearing in my video is because my capture card only supports 60Hz input. Anything over 60 fps will show tearing on the capture card. On my 165hz panel I enable v-sync + freesync and cap my framerate to 79 fps, so that with AFMF it runs at max 158 fps and then there's no tearing. But I agree, AFMF is very situational.
Today I got update 24.9.1 can use AFMF2 Let me ask why when I turn on AFMF2, the FPS drops severely? (I play the game GOW RAGNAROK 4K SCALE 2K ULTRA SETTINGS) And let me ask another question, in the video when you turn on AFMF2, is the FPS on the left or right correct? Tks.
The RX 7800 XT is being licked so zealously in the comments, and really there's a lot to be said for it. It is also an indisputable statement that Huang is greedy, and gives a strong markup on the price for the brand, but, there is a big but, the technology of the green for which you pay, really a head above the red, and it is very clearly seen even in the tests in the video when the rtx, which is undoubtedly the best technology for creating correct, logical and very beautiful lighting in games, having no direct analogues, because cubic maps, rasterization, and a million other tools to create +- plausible imitation of sunlight, are not even close to tracing the path. FSR3 is still much more soapy and works worse than dlss, the same goes for AFMF2, although AFMF2 looks quite promising. But most importantly, the manufacturer of our video cards doesn't give a shit about us greens, but the studios producing games optimize and test them first of all for nvidia gpu, from recent examples, in a large multiplayer game hunt shotdown, from crytek, after the transition to a new version of the engine, people on red video cards couldn't simply play the game for two months, because for some reason all the shadows in the game were blacker than the abyss. So buying AMD you get better “dry” performance for less money, and buying NVIDIA you pay more per fps, but in return you get better technology and more stability (I'm not kidding about the old AMD drivers, really)
It's about the same on my system. I pinned a comment stating the added latency numbers, and on average it adds about 10ms. I saw pretty much the same with DLSS 3 FG in most games.
It does add a few milliseconds of input latency yeah. About 8-10 ms, depending on the framerate. I personally use DLSS Frame Gen in most games and I have no issues with it, except in online shooters.
I'd say so yeah. I'd prefer this over upscaling at 1080p to be honest, depending on the game, and also what your base framerate is. If you can get 60'ish FPS without it then it should work well enough.
Tried it on Spiderman remastered with 7800xt, enabled radeon chill, capped it to 80fps, enabled frame gen and the overlay shows 160fps. really smooth just like when I dont enable it with fps uncapped. The gpu pwr draw dropped quite big and the temps too. On NBA 2k25 next gen tho, it stutters quite a lot 😂 wil try other games when I get the time.
I use v-sync and then cap my framerate to just under half of my monitor's refresh rate. I use a 165Hz panel, so in RTSS I put an fps cap of 79, which then goes up to 158 fps with AFMF enabled. If you only have a 60hz monitor I would recommend not using frame generation as it will result in terrible input lag when v-sync is enabled, and anything above 60 fps will cause screen tearing.
You can do that too. My cap is just below my v-sync threshold so I never hit the v-sync limit in this case. I just always leave v-sync on for other games where I use FSR 3.1 FG, and then just cap my frames using RTSS when using AFMF.
bro please tell me how you don't have any micro stutters? how's that line flat and your footage is smooth? i have a 6800xt (but weaker cpu, 12100) and i can't fix my damn game. fsr, afmf1 & 2 lower settings, undervolt and oc nothing fixes it. i played it since last year with rx 580 in 900p, rx 5700xt in 900p and 1440p and now 6800xt in 1440p and my fkin frames are never smooth like tsushima or doom. cp2077 is my top1 game in 23 years of gaming and this shitty frame pacing is killing me. please help me if you can and you know the fix.
fyi with afmf2 when you driving and no one chasing you the game is like butter. but the second you get out of the car or hit a cop stutters attack you like max tac. also my crowd density is on low.
Hey man, you arent going to like what I have to say haha. Unfortunately your CPU is holding you back in Cyberpunk. It is a very CPU intensive game, and 4 core CPUs do struggle with it. I remember even back when I had a 9600K it was a stutterfest.
@@Mostly_Positive_Reviews @Mostly_Positive_Reviews i thought the difference between 12100 and 12400 is very minimal (fps tests in yt says so). didn't know that it could fix my best ever game or even other cpu heavy games like space marine 2. ty really for tge advice. changing my cpu to 12400 wouldn't be expensive at all. it doesn't even need bios update. i will upgrade it as soon as possible fingers crossed. maybe my beloved cp2077 finally gonna run well.
@@miladtirdad584 In general there is not that much of a difference, except in games that utilize more than 4 cores. You'll see that your CPU usage is probably pegged at 100% all the time with the 12100F, and that is what is causing the stuttering.
@@Mostly_Positive_Reviews actually yes. testing it right now. although it's locked at 60fps with rtss i have about 70% cpu usage idling in dogtown. goes up to 95% when running and dashing. gpu usage barely touches 61% at times XD awful. probably gonna explode if i turn crowd density to normal or high XD. i hope 2 more cores help me with cp2077, jedi surviver and other cpu hungry games. i feel embarrassed with my cpu gpu combo. I'm wasting a 6800xt.
hm, i found out that AFMF 1 and 2 doesnt work for me unless i disable Resizable Bar but then i dont know if i have fully working AFMF, its smoother but has that blocky frame interpolation, AMD drivers in nutshell...
I actually had so many issues with this GPU since I got it 2 weeks back and was on the verge of returning it when the new drivers dropped. 99% of my issues disappeared with the latest driver. The last time I had this many issues with an AMD GPU was with my 6900XT back in 2022, beginning of 2023. It really is annoying because you dont know whether it's a driver issue or if the GPU is faulty 🤦♂️
@@Mostly_Positive_Reviews on god, RX 6600 XT is my first dGPU since i was rocking laptops all my life and I'm kinda disappointed with it altough it's kinda my fault aswell, I bought it like 2 years ago where it was freshly after crypto boom so the prices were high but they were dropping and since there were lots of rumours about prices going up again i bought it when it was pretty affordable for me (2300 PLN) now it costs around 1000 PLN and starts to decline in latest games
Because it does have overhead. It uses some of the GPU power to generate the frames. That's why the more CPU bound you are the better it works. I did mention this in the video.
@@Mostly_Positive_Reviews I never tried this before. But in your own personal experience can you really say that the frames are much smoother when its turned on?
Yeah, it definitely increases motion fluidity and it looks like 120 fps instead of 60. There are some artifacts, and input latency is higher than true 120 fps, but there are some good use cases for this for sure.
CP is very bad with amd, they couldn't care less about implementing things, fsr 2.1 is getting worse by the version and 2.2 in fsr 3.0 is even worse somehow, it is nvidia showcase after all, i just don't get why they implemented xess 1.3, since it doesn't make sense why they didn't go with fsr 3.1 from what i get, AFMF frames can only be caught with capture cards since it's just pushed to display, that's why no AFMF footage will show any artifacting unless captured at output amd made tool to measure input latency, you could try it to measure AFMF 2 latency, compare it to FSR 3 in CP for example and even lossless scaling, would be good content
CDPR really messed up with the FSR FG implementation. It's so dusappointing. I actually do use a capture card for all my footage, so it helps in that regard. Unfortunately the multiple layers of compression it goes through before it hits your screen via TH-cam tanks the quality of the small details, so it's harder to see. Yeah, that's a good idea for a video. I was telling someone else I am working on doing a video on AFMF vs Lossless Scaling vs FSR FG vs DLSS and compare visual fidelity as well as latency.
@@Mostly_Positive_Reviews i was looking at reticles, and i did see them disappear from time to time, so i wasn't sure if it was game issue or it was recorded using capture card, but compression did hide ghosting so i was more leaning on the in-game problem side darktide recently implemented FSR 3.1, overall it was bad, and even FG needs game reset, so same thing that happened in CP best FSR implementations are made by nixon with PS 5 ports, other than that, there's always problems with something, in most cases you want to use mods, which mostly do perfect or almost perfect job other video content could be FSR reactive masks, you can check it on GPU open, it's for translucent items, which are not affected by vectors, so you can consider them gifs that loop a video, for example holographic ad in game that in most cases will be butchered by FSR, but with that, it shouldn't be included in that upscale
Yeah, I saw a video about Darktide and it looked a real mess. Same as with the first FSR 3 implementation in Avatar. And for sure, the Nixxes ports are really done well when it comes to FSR FG. I actually use DLSS Quality + FSR FG in Horizon and Ghost of Tsushima as the frame gen portion of FSR 3.1 is really good.
i tried it on Diablo IV and my system completely crashed though this might have been a Vram issue. It works very well on FFVII remake i was getting around 180fps on a AMD 6600.
Should I even mention the 300+ fps I was getting in Dragon Age Inquisition? I know it's an older game, but the amount of clutter on screen in the game rivals most games nowadays. also in a game where you have to command prompt to unlock the cutscenes from 30fps. AFMF2 has the cut scenes at 120fps but gameplay is still 300+ and it only uses about 4GB of vram on my system
Many games already have frame generation. This is driver level frame generation to use in games that dont have it, or wont get it because they're too old.
In AFMF 1, it looks as if TAA or any anti aliasing technology doesn't work even when it's enabled that I get cogs on slant edges. Can anybody tell me whether this problem has been resolved in AFMF 2? It will really be a great help.
Kinda, but there are differences. AFMF automatically enables Anti-Lag, trying to reduce input latency, and it also works with more output configurations. For example Lossless requires Fullscreen mode the last time I checked, so it might not work in some games. But fundamentally they do the same thing.
@@Mostly_Positive_Reviews nope lossless works on windowed full-screen mode, even your game is on windowed mode and smaller than desktop resolution, it scales the window to native resolution
It's easier, and it automatically enables Anti-Lag. Other than that it's really very much the same from what I can see. And by easier, I just mean you can leave it permanently on in Radeon Software if you so choose and forget about it. For the less technically-inclined that is.
Amd's software now is far better... I can use fsr + afmf 2 on old unoptimize games like watch dogs 2 ... Also u can even use afmf2 on top of games frame gen .. the input lag is lower than the game without frame gen
Yeah, this is exactly what AFMF is for. Older games that dont get official frame gen updates. It's not perfect, but works quite well in certain scenarios.
This technology is useful if you are already getting above 60-70 fps, then it feels very smooth. I am playing Gta V at 160 locked fps with afmf 2, my monitor is 165hz, and it feels very fluid and there are no visible artifacts. But if you are getting below 50 fps in a game then it will stutter and you will see visual artifacts and tearing.
its not all magic. It requires you to have 60 fps and above and proper frametime in order to fully enjoy frame gen. If you have lower than 60 fps or have shitty frametime, only then you will get artifacts and such. Its useful for singe player games.
I like the tech but more of this style tech comes, the more devs will get lazy with optimisation, this type of tech should be only limited to last gen or 2 and not available on new gen. Look at mh wilds requirments, they expect frame gen on at 1080p with 4060ti. Sure 4060ti isn't great but 60 series is the most popular and back in day 1060 was good for everything that came out.
Yeah, CPU usage is hit and miss here, but the funny thing is on one of my other systems the CPU usage shows correct. But 2 of them show 100% usage when it's not even close to that.
AMD calculates CPU usage and clock in a different way than MSI afterburner. I don't remember the details but I had researched it and it's intended behavior, not a bug.
@@Godmode_ON24 Well it makes sense because when a game like cyberpunk or starfield feels heavy, the cpu usage is hitting 90 or 95%. when a game is smooth, it shows 30% usage
well, if you would ask me i would prefer AMD overlay cause MSI calculate CPU usage in numbers of threads not cores which a thing 99% of games can't utilize all threads at the same time so yeah that's when it hits CPU Bound and still wondering why since it still under 50 or 60% in MSI Afterburner, not quite sure if that the case but it's similar to what I said
@@SamirOtaku Alot of times on my 7700XT and 5800X3D the AMD overlay says that my cpu is at 90 to 99% usage. it pisses me the hell off. makes me feel like my cpu is outdated or something. or maybe it's the graphic card's problem
few days ago just for fun i cranck everything up in cp2077 even PT on 1440p with FG, FSR 3 perf. and got 60 to 70 fps on 7800xt. If i did that with 1st AFMF AND FSR2 before latest patch it would look like dog shit. Now with FG it look like x10 better and i dont see where all the rant about FSR 3 and FG in that game comes from. Its insane that you can get that fps on 7800xt with PT and not looking like dog shit. Even with 4k and some RT i get 70 to 90 fps on 7800xt with fsr 3 and FG and it looks far from crap. Someone did heavy pixel peeping on some bad spot again to shit on it...
My issue with it was FSR 3 looked worse than FSR 2.1, and the frametimes were all over the place. If they implemented FSR 3.1 it wouldve been great. But yeah, 70-80 fps with PT is really not bad at all!
@@Mostly_Positive_Reviews That bcs fsr 2.1 was already looking quite great in that game. I would struggle to find flaws with 4k performance. For real like, flickering on some neon panels but only from far away and only things like that. Ofc overall it looks softer than 4k and less up. but dlss does as well. I do not take screen shots and pixel peep, its not stills photography its gaming.. Everything is on my yt...
Yeah, in-game frame gen techniques are generally much better. This is just useful for games that dont have frame gen and for people who dont necessarily want to use mods.
The latency numbers were unticked in the AMD Overlay and I noticed it too late. Sorry about that.
For those interested the added latency in Cyberpunk was around 8ms. The added latency in Dragon's Dogma 2 and Palworld was about 10ms. These numbers are based on the AMD overlay.
AFMF 2 stands for AMD Fluid Motion Frames, and it's a driver-level frame generation technique. Unfortunately it's not perfect as it is not game aware, so it doesnt have access to motion vectors, meaning that some UI elements might become garbled. Still, AFMF 2 is pretty good, and very useful in certain situations.
It's way better than AFMF 1, works great on Jedi Survivor, the frame gen lag was cut in half.
Yeah, latency is better, it doesnt disable itself during fast motion, definitely a huge upgrade over AFMF 1.
was thinking specifically about this game, i tried Lossless Scalling but Cal's head was blurring for some reason, gonna try AFMF now
it's all good till you go to koboh ( specially near the town or in pyloon). even aggressive fsr or lower settings won't keep me at 60 in broken places in jedi surviver. and i have a damn 6800xt!
@@miladtirdad584 What CPU do you have?
@@AstroAvenger 12100. i know it's not good for 6800xt. haven't upgraded since i had rx 580 and 900p monitor XD
AFMF2 is goated. Using it with my 240hz MSI monitor and 7900 xtx in 1440p to double basically any game to cap my refresh rate. CP2077 even in raster in 240 hz is something to experience trust me
hey, does it looks similar to native or abit worse?tks
How is input lag frs3 makes it hard to play FPS games
@@JustxLiving909 Input lag is definitely higher than FSR3
What's so goated about AFMF2 ? It is just sooftware based frame gen like Lossless.
@@DragonOfTheMortalKombatit offers much better latency.
For driver level frame gen its insanely good
Yeah agreed. And so much better than AFMF 1 too. I can definitely find a use case for this.
Awesome look at the AFMF 2 MPR
Thanks bud, much appreciated 🙏
AFMF has come a long way, I always found the image quality to take quite a hit when panning the camera but does better the higher base FPS you have, which imo makes it ideal for high refresh rate displays. It can be particularly challenging to show exactly how it looks on a video too with a 60 FPS limit on YT
Yeah indeed. I wouldnt recommend this when a game already has a decent FSR Frame Gen implementation, but there are some scenarios where it can be quite useful, and is a big step up from AFMF 1.
@@Mostly_Positive_Reviews fsr implementation will always be better since afmf is simply on a driver level
@@s4yto for cyberpunk i find afmf to be better than the fsr 3 they implemented recently. I find them to be more stable and produce better image quality, to my eyes at least. But I find this to apply only for cyberpunk since their implementation for fsr 3 sucks and they didnt even bother implementing the latest one fsr3.1
@@AuroraElowin of course the official fsr 3 implementation is ass, you should use a mod for fsr 3.1 upscaler and frame generation instead, wayyyy better
@@s4ytoof course, they made AFMF2 so some games they might doesnt supported it so gamers can use them, the best thing is you can use for EVERY GAMES so it still a big win, for Frame Generation from FSR only 3.1, most games the dev use fsr 3.0 which is ridiculous and rely on mod to get 3.1
Good example with Palworld since that game doesn't support FSR and ran kind of poorly on AMD from what I remember. The artifacting is really dependent on the game/engine, it feels like they tuned it well to games like Cyberpunk and UE5 games. It's a nice feature to have since it's just in the driver, hope they can make it even better with an AFMF3 or something like that, I wasn't really sold on AFMF1 but I'm happy they improved it.
Btw there is a 'frame gen lag' setting for the AMD overlay which can show the added latency from AFMF so you can put a number to the extra input lag.
Yeah, I still think it is situational, but it can definitely help in those situations. Cyberpunk is actually very enjoyable when using XeSS + AFMF 2 as the built-in FSR 3 Frame Gen is just horrible.
Thanks for the reminder. After I made the video live I checked to make sure everything is fine and saw that I didnt tick the Frame Gen latency in the overlay... It's a new system I built this week so I did forget about one or two settings unfortuantely :(
Thanks for watching though, appreciated!
Thank God skneone knows about using the amd overlay so you can actually see what's going on. I have a 6800xt gonna make a similar video I guess to see what kind of improvement I get. Cheers mate.
Lol. I didnt realize it was a thing of people not knowing, but it does explain a lot of comments I got on my previous AFMF video. Will check out your channel too 👍
Great video mate
Thanks bud, appreciate it 🙏 Always nice seeing the Twitter folk on here.
I'm very happy to use afmf in Baldur's Gate 3, where in this kind of game I think it performs very cool, especially since I'm using VSR and I need a full screen. The game just feels nice, but not the same as with lossless scaling, although afmf has almost no artifacts (I didn't notice) where there is no crosshair. I think it can also be used in competitive games where FPS is high, but it can drop in some cases, especially since there is almost no impact on performance
Yeah, BG3 is actually a good example yeah. No really fast movement, no crosshair, and slower paced.
Ive used afmf2 since the testing build came out and i gotta say its amazing especially for games like squad or strategy games. Finally a worhwhile amd exclusive feature! Its a very good reason to go for team red imo.
Yeah, I had many doubts about AFMF 1 but this iteration is definitely usable in quite a few scenarios. I'd obviously recommend using a game's built-in frame gen if it has, but this is great for older games or indies that will never get upscaling or frame gen implemented.
I use it on Throne and liberty without any upscaling. It' s goated!
AFMF2 works even BETTER if you have an integrated graphics unit in the CPU.
it can use it to offload some of the frame generation, so there's almost no performance cost
I am trying to get my hands on something like an 8600G or 8700G and then I'll put it to the test as well. Seen many people say this, and actually saw a video of it working very well in conjunction with an AMD iGPU.
@@Mostly_Positive_Reviews any regular zen 4 (besides 7500f) would do the job too AND would compute better because of more cache, which makes 7600 a great budget choice. personally I will go with 7700 for my next build, because the price difference between these two is small, but the difference between 7700 and 7800x3d is huge
Yeah indeed. I am looking for a 8700G for other reasons too, not just for this specific test, but we'll see. Might end up with just a 7600X as well.
@@elu5ive you cant use AFMF with a 7000 series iGPU.
@@ConnorH2111 no one claimed otherwise.
we've been talking about a hybrid config where the igpu is an addition to a dedicated one, if you didn't get that yet
AMF2 is not only applying frame generation, it is algo applying FSR2, so the cost on the base fps is not that high
There are a few ways to enable it. The method I used in the video does not enable any upscaling. But if you use profiles it can enable Image Scaling. It's best to rather use upscaling in game settings though.
I was testing this on tdu solar crown last night and i decided to turn on ultra setting 4k taa vrr anti lag and fluid frames 2 and as long as there are no major frame drops in a sudden manner, i was getting a 60fps experience with no difference in controller lag that was perceived. It was a great update and i feel like my two year old card just got a new life
If you play with a controller the additional input lag is even less perceptible, so it makes for a very good experience.
finally something amd does better than nvidia
Lets not tell lies now.
Why do u think CDPR implemented FSR so bad in this game? Why did they not add FSR 3.1? fsr 3 is still using fsr 2.2 upscaling which is worse than 2.1 and that is why they kept FSR 2.1 in the game. I think CD Projekt Red has Nvidia's balls in their mouth thats why they screwed over AMD users like myself. Also its nice to see a fellow South African on here. Keep it up👍
Appreciate you stopping by. As I told someone else it's really nice to see so many South Africans finding my channel!
As for CDPR's FSR 3 implementation, I can only guess. It does seem strange that they would risk further damaging their reputation, considering the game launched in a pretty rough state and they spend years getting it to where it is now. But nothing is impossible. Perhaps they just thought to implement it halfheartedly and call it a day as so many people were asking for it. Either way it really is a slap in the face of AMD users for sure, especially considering that FSR 3.1 is actually very good, especially the frame gen aspect of it. I am mostly an Nvidia user, and in games that support FSR 3.1 I use DLSS for upscaling and then FSR 3.1 Frame Gen as it is really good. Sucks that they couldnt implement 3.1 here.
Wait how is fsr 2.2 worse than 2.1 I thought it had better image quality and like a single frame diff
@@bnbnism No idea how that works, but you can check Cyberpunk yourself to test this. It has the option to choose between FSR 2.1 and FSR 3.0. FSR 3.0 still uses FSR 2.2, and in Cyberpunk especially there is quite a big difference, and FSR 2.1 looks better.
intresting video bro
Thanks man, appreciate it!
when i was playing around with this in their preview driver, i saw that it worked well however frame times would become much less stable, and would notice more microstutter in games i tested it in.
I saw another video a few weeks back where this was the case, so I was curious to see if it persisted. It seems to be quite a bit better in the latest driver. Do you have a specific game where there was an issue? Maybe I can test that as well.
This is my exact same PC build, and you showcased it on DD2 which is exactly what I've been looking for so thank you
But I was just wondering if the results would be better on native 1080p and if the input lag is too much?
It is good. Much more improved compared to the previous version.
I run AFMF 2 w/ high and quality option no matter the resolution. It's near perfect in EFT and The Forever Winter, only 8-10 ms of latency. I'm using it more than Lossless frame generation these days.
I think it's also a bit easier to use than Lossless as it's just a simple toggle. And it's great for games that dont support frame gen or upscaling natively.
@@Mostly_Positive_Reviews True. And LSFG will always have a special place in my heart, but for any DX 11/12 games, AFMF 2 is the way to go.
I'm playing Space Marine 2 at 1800p FSRQ, AFMF2 (anti-lag is there also) FPS is solid at 60 in the lows to 80+. Settings remain maxed aside from textures brought down from Ultra to High and volumetrics from Ultra to High. I'm a photographer of 30 years now and pixel peep with Raw files to Jpeg all day, the texture differences from Ultra to High is lets say 'subjective' afaik. It gives around 15-20fps extra than using 2160 4K and there is a meagre, but noticeable visual uplift from 1440p. Very little noticeable difference coming down to 1800 from 2160. The refresh rate feels much faster than the general 60-70 fps that is given out (the anti-lag indicator in the top left) I'm just not noticing any latency in the game - wired (mouse, controller) or unwired (keyboard)... maybe the keyboard, I miss space bar dodges rather than parrys! (bound to the mouse thumb button). Otherwise it plays flawlessly really.
I have Lossless Scaling also, not investigated it in gaming much yet - great for using on old film archive footage for certain presentations.
I know the resolution step is 720, 1080, 1440, 2160, but could you have a look at the interceding resolutions sometime, how does that affect the upscaling process in games? Is it usually a sound idea in gaming to set the in game resolution to 1800 in certain use cases rather than 2160 for performance, or should one step down to 1440p?
edit: specs 5800X3D with a RX 7800 XT / 32" 1440p, 165hz, QHD panel here.
Love the overviews, cheers.
1800P is actually a pretty decent sweetspot between 1440p and 4K in terms of both visuals and performance. How do you achieve 1800P? Do you set it is a custom resolution on a 4K monitor, which then upscales it, or do you set it to 1800p on a 1440p monitor and then downscale it?
If you do it on a 4K monitor I doubt many people would be able to tell the difference between actual 4K and 1800p.
I'll do some research, see if there is some demand for this kind of resolution as well, and perhaps include it in any future videos. Appreciate the idea!
Edit: Just saw your specs listed. Okay, so you do it on a 1440p monitor, so custom resolution at 1800p and downscale to 1440p. Will check it out.
@@Mostly_Positive_ReviewsI play at 1800p with my 7900gre because it's nit quite powerful enough for 4k at 60 but it will do new games at 1800p 60
3:14 huh when I enable AFMF 2 it doubles my framerate but doesn`t show it is active
Strange...could just be a reporting bug?
it requires directx 11 or newer vulkan i cant tell much of haven't tested afmf 1 worked with vulkan but there was talk about the vulkan support situation and i did not search afterwards about more info
that said if your game ain't directx 11 you can use dgvoodoo2 on lower directx titles say you want to use afmf 2 on a directx 9 title due to how dgvoodoo works you can translate it to directx 11 or even 12 for directx 8 you can use like a directx 8 to 9 translater then dgvoodoo2 to translate it further yes a very frankenstein way to do things
if vulkan works then dxvk is another solution to get afmf 2 working
I use it in dark souls 1 remastered to play at higher frames and it feels real to me, definitely a nice thing to have (atleast for fps locked games) and since it's not tied to the game's engine it doesn't mess up animations or timings, i have noticed some artifacts but it's still very good (keep in mind msi afterburner will still report 60 fps, you'll have to use adrenaline to see the real fps you are playing at, atleast in dark souls 1 which is locked to 60 fps)
Yeah, in games locked to 60 fps and not via v-sync it actually helps a lot. The older Fallout games too benefit from this as there the physics are tied to the framerate, so if your in-game framerate is too high it's quite funny to see. But as the game is not aware of this, and Lossless Scaling, you can use those to increase the framerate with no real adverse affects, except maybe some artifacts.
For some reason it is recommended to set search mode to high and Performance mode to quality from 1440P.
You haven't done it and you're still complaining that the pointer in cyberpunk and other AFMF2 adverse effects appear...
When set to automatic on this system it sets search mode to high and performance mode to quality... I have tested it with manual settings compared to Automatic prior to making the video. Also, nowhere did I complain. I simply pointed it out so that people are aware that there will be artifacts when using AFMF.
after my lossless scaling get bug idk why my game not in full screen but half black.. I try afmf 2 in space marine 2 high setting with base fps 30-40fps i'm surprise felling smooth .. If they improvement little bit with graphic improvement in afmf2 this gonna be game changer for amd
Yeah, if they continue this trend it'll be great to see what the next version is capable of.
I was wondering if you have ever tested lossless scaling vs AMD AFMF? Would be very helpful to see which one is better than the other.
I have and I am in the process of making a video about the differences. Will be a while still, but it's in progress.
Is there anything you can do if this doesn't work automatically in some games.
Borderlands 3 isn't showing fps when I activate this and marvel midnight sun's sometimes activates but other times won't activate.
In marvel midnight sun's the fps won't go above 90 when the fps is set too 120 fps and the gpu is only 70% in use, cpu is under 40% and ram is at about 20gb of use out of 32gb and v ram is 5-6.8gb vram out of 8gb
AFMA 2 is really good but i dont understand why Lossless Scaling feels way smoother then AFMA 2.
yeah exactly. playing gow ragnarok i was using lsfg yesterday i tried afmf 2 it looks good but during combat afmf2 is slightly laggy as compared to lsfg but image quality on afmf 2 is little better
After switching AFMF to high and quality, It's just as good these days.
Lossless Scaling's frame gen is nearer to the native FPS than AFMF 2
I've got exactly the same GPU and i was expecting to have to upgrade soon, but AFMF 2 has made me reconsider & saved me a bunch of cash.
Thanks, AMD!
just wait for their 8000 or 9000s gpus with RDNA 4 or UDNA before reconsidering lol
Question do i have to run/ start adrenaline/ game start from there for it to work, or does it aumatically by running the game (start from steam) cheers!
You can run the game from steam, and then once in the game you can press Alt+R and enable AFMF2. You can even enable it globally so that it is on all the time but it would be best to apply it on a game-by-game basis.
FMF2 works great, using it in almost every game besides online stuff or souls games, input lag is almost unnoticeable at 80 fps+
i tested afmf 2 in god of war and ragnarok, days gone, also cb 2077. metro exodus, witcher 3 next gen, in only game i noticed artifacts was in days gone near ui for ammo, for others i didnt, but there might be some, 70 fps average is sweet spot for it for me. at low 60 and high 50 i do notice slowdown
I tried AFMF 2 in many games but they feel worse than playing without it... maybe it's a bug or something? I don't have this problem when using Lossless scaling
1080p?
Interesting. I had quite the opposite experience with Lossless Scaling, but it can vary wildly between systems and setups I have seen.
@@TheJellyYogurt 1440P
@@Mostly_Positive_Reviews Idk what's causing the problem, every review of AFMF 2 I've seen is positive but for me it makes the games almost unplayable... I think I'll reinstall the drivers.
I am really unlucky with these frame gen apps/drivers... first Lossless scaling wouldn't work on the primary monitor (works well on my secondary monitor) and now AFMF 2 making games almost unplayable.
@@gamesk6476got the same problem here with the rx 7800xt. After i enable afmf2 in hogwarts legacy or rdr2, it feels really bad and slow even tough it says that i’m getting around 150-170fps in both games, it really feels like i’m playing in 50 or 60fps.
its important to know thats your experience with afmf2 would be much better if your normal fps is much higher. try to get at least stable 60-80fps or higher and then turn on afmf2 and enyo a much smoother experience.
Yeah 100%. I always say that, but completely forgot to mention it here. Aim for at least 60 fps before enabling any kind of frame gen for the best experience. The higher your base framerate the better the experience will be.
have you tried lossless scaling? its on steam and i always used it due to how it barely causes any artifacting or ghosting as long as the fps is over 70, latency is increased but barely noticeable on my end
That's not a real frame generation
@@andykuo2070it’s very much the same thing as what AMD is doing. Both use frame interpolation, Nvidia is the only one generated actual frames.
From my own testing and what I’ve read online lossless scaling still has better image quality and smoothness over AFMF2 but the latency is really damn good with AFMF2 which is the main thing lossless scaling struggles with.
I have yeah, and it's also useful. I do think that AFMF 2 has lower input latency penalties than Lossless Scaling. I stand to be corrected, but lossless scaling also only works in Fullscreen mode, right? Or at least the first versions I tested did.
@@braukwood925 "Nvidia is the only one generated actual frames." not sure what you mean by this, DLSS Frame Generation are not "real frames" either
AFMF 2 for me is not so great because of the tearing (You can easily see it in Palworld, I tested AFMF2 in AC Valhalla and it occured too). I have a monitor with freesync and it's unacceptable for me. I don't see tearing while using Lossless Scaling FG and sometimes there are less artifacts depending on the game. Basically having those alternatives it's better to check how it acts in specific games.
The screen tearing in my video is because my capture card only supports 60Hz input. Anything over 60 fps will show tearing on the capture card.
On my 165hz panel I enable v-sync + freesync and cap my framerate to 79 fps, so that with AFMF it runs at max 158 fps and then there's no tearing.
But I agree, AFMF is very situational.
Today I got update 24.9.1 can use AFMF2
Let me ask why when I turn on AFMF2, the FPS drops severely? (I play the game GOW RAGNAROK 4K SCALE 2K ULTRA SETTINGS)
And let me ask another question, in the video when you turn on AFMF2, is the FPS on the left or right correct?
Tks.
The RX 7800 XT is being licked so zealously in the comments, and really there's a lot to be said for it. It is also an indisputable statement that Huang is greedy, and gives a strong markup on the price for the brand, but, there is a big but, the technology of the green for which you pay, really a head above the red, and it is very clearly seen even in the tests in the video when the rtx, which is undoubtedly the best technology for creating correct, logical and very beautiful lighting in games, having no direct analogues, because cubic maps, rasterization, and a million other tools to create +- plausible imitation of sunlight, are not even close to tracing the path. FSR3 is still much more soapy and works worse than dlss, the same goes for AFMF2, although AFMF2 looks quite promising. But most importantly, the manufacturer of our video cards doesn't give a shit about us greens, but the studios producing games optimize and test them first of all for nvidia gpu, from recent examples, in a large multiplayer game hunt shotdown, from crytek, after the transition to a new version of the engine, people on red video cards couldn't simply play the game for two months, because for some reason all the shadows in the game were blacker than the abyss. So buying AMD you get better “dry” performance for less money, and buying NVIDIA you pay more per fps, but in return you get better technology and more stability (I'm not kidding about the old AMD drivers, really)
How you turn on the right fps metrics?
Adrenaline....Go to the performance tab ... Overlay (the one at the right)..turn on overlay
This. Or if you want to use shortcuts, press CTRL+Shift+O to toggle it on and off.
but why the base fps drop from 90fps to 70fps ? is afmf2 GPU instive ?
yeah framegen is done on the gpu. if im correct nvidia said it was "supposed" to be used in cpu bound scenario's when they first revealed it.
It does have overhead yeah. Same as Lossless scaling. FSR 3 FG and DLSS FG also have overheads, that's why it doesnt exactly double your framerate.
Yeah indeed. It works much better in CPU bound scenarios.
@@stopcallingmesid didn't know afmf was made by nvidia 😂
@@Spectrulight no but they brought the current idea of framegen to the masses.
how did you record afmf 2. when i do it it didn't appear in the video
I use a 2nd PC and capture card for all my recordings. That way it captures everything without a performance hit.
@@Mostly_Positive_Reviews i see, may i know what capture card you're using? Thank you
Yeah, sure. I use an Elgato 4K60 Pro MK2 that I bough off a retiring streamer 2nd hand for $150.
I wonder if AFMF2 results in less latency compared to DLSS 3?
It's about the same on my system. I pinned a comment stating the added latency numbers, and on average it adds about 10ms. I saw pretty much the same with DLSS 3 FG in most games.
why your cpu away 100% ? is that normal for AAA game ?
The AMD overlay reports CPU usage differently. For actual CPU usage look at the overlay on the top left.
So should I now buy a 7900xt instead of 4080 for 4k rt in cp77? 😇
No 🤣 DLSS FG is very good in Cyberpunk. AFMF I'd only use if the official FSR FG implementation is either bad or doesnt exist.
@@Mostly_Positive_Reviewsthanks, much appreciated 🤙
can i use AFMF 2 in fps games, or its add some latency to the game?
It does add a few milliseconds of input latency yeah. About 8-10 ms, depending on the framerate. I personally use DLSS Frame Gen in most games and I have no issues with it, except in online shooters.
How you getting 90+ fps at 1440p high xess quality setting.
This doesn't seem right.
What's not right about it?
Is this worth it for 1080p native no upscaling?
I'd say so yeah. I'd prefer this over upscaling at 1080p to be honest, depending on the game, and also what your base framerate is. If you can get 60'ish FPS without it then it should work well enough.
Tried it on Spiderman remastered with 7800xt, enabled radeon chill, capped it to 80fps, enabled frame gen and the overlay shows 160fps. really smooth just like when I dont enable it with fps uncapped. The gpu pwr draw dropped quite big and the temps too. On NBA 2k25 next gen tho, it stutters quite a lot 😂 wil try other games when I get the time.
Yeah, it definitely works better in some games than others. Still a nice improvement over AFMF 1, which is great to see.
how can i not get awful vsyncing artifacts with afmf2?
I use v-sync and then cap my framerate to just under half of my monitor's refresh rate. I use a 165Hz panel, so in RTSS I put an fps cap of 79, which then goes up to 158 fps with AFMF enabled. If you only have a 60hz monitor I would recommend not using frame generation as it will result in terrible input lag when v-sync is enabled, and anything above 60 fps will cause screen tearing.
@@Mostly_Positive_Reviews Doesn't v-sync adversely affect AFMF 2? Why not use Chill to cap the frames?
You can do that too. My cap is just below my v-sync threshold so I never hit the v-sync limit in this case. I just always leave v-sync on for other games where I use FSR 3.1 FG, and then just cap my frames using RTSS when using AFMF.
@@Mostly_Positive_Reviews Makes sense
bro please tell me how you don't have any micro stutters? how's that line flat and your footage is smooth? i have a 6800xt (but weaker cpu, 12100) and i can't fix my damn game. fsr, afmf1 & 2 lower settings, undervolt and oc nothing fixes it. i played it since last year with rx 580 in 900p, rx 5700xt in 900p and 1440p and now 6800xt in 1440p and my fkin frames are never smooth like tsushima or doom. cp2077 is my top1 game in 23 years of gaming and this shitty frame pacing is killing me. please help me if you can and you know the fix.
fyi with afmf2 when you driving and no one chasing you the game is like butter. but the second you get out of the car or hit a cop stutters attack you like max tac. also my crowd density is on low.
Hey man, you arent going to like what I have to say haha. Unfortunately your CPU is holding you back in Cyberpunk. It is a very CPU intensive game, and 4 core CPUs do struggle with it. I remember even back when I had a 9600K it was a stutterfest.
@@Mostly_Positive_Reviews @Mostly_Positive_Reviews i thought the difference between 12100 and 12400 is very minimal (fps tests in yt says so). didn't know that it could fix my best ever game or even other cpu heavy games like space marine 2. ty really for tge advice. changing my cpu to 12400 wouldn't be expensive at all. it doesn't even need bios update. i will upgrade it as soon as possible fingers crossed. maybe my beloved cp2077 finally gonna run well.
@@miladtirdad584 In general there is not that much of a difference, except in games that utilize more than 4 cores. You'll see that your CPU usage is probably pegged at 100% all the time with the 12100F, and that is what is causing the stuttering.
@@Mostly_Positive_Reviews actually yes. testing it right now. although it's locked at 60fps with rtss i have about 70% cpu usage idling in dogtown. goes up to 95% when running and dashing. gpu usage barely touches 61% at times XD awful. probably gonna explode if i turn crowd density to normal or high XD. i hope 2 more cores help me with cp2077, jedi surviver and other cpu hungry games. i feel embarrassed with my cpu gpu combo. I'm wasting a 6800xt.
Any way to get this to work with nvidia cards? I have a 3080 so I use fsr3 frame gen mod a ton…
If you have a Ryzen CPU with Radeon integrated graphics there is a way to do it, but otherwise it's driver locked to AMD only.
In cyberpunk I have in the middle of the crosshairs ghosting. Is this normal at afmf? The cross always follows something. Best regards
which cpu are you upgrading to?
Just a 12700K for this system for a slight bump. I also still have my q4600K bench system.
hm, i found out that AFMF 1 and 2 doesnt work for me unless i disable Resizable Bar but then i dont know if i have fully working AFMF, its smoother but has that blocky frame interpolation, AMD drivers in nutshell...
I actually had so many issues with this GPU since I got it 2 weeks back and was on the verge of returning it when the new drivers dropped. 99% of my issues disappeared with the latest driver. The last time I had this many issues with an AMD GPU was with my 6900XT back in 2022, beginning of 2023. It really is annoying because you dont know whether it's a driver issue or if the GPU is faulty 🤦♂️
@@Mostly_Positive_Reviews on god, RX 6600 XT is my first dGPU since i was rocking laptops all my life and I'm kinda disappointed with it altough it's kinda my fault aswell, I bought it like 2 years ago where it was freshly after crypto boom so the prices were high but they were dropping and since there were lots of rumours about prices going up again i bought it when it was pretty affordable for me (2300 PLN) now it costs around 1000 PLN and starts to decline in latest games
Why does my Afmf 2 reduce my Base frame rate in Msi afterburner overlay?
Because it does have overhead. It uses some of the GPU power to generate the frames. That's why the more CPU bound you are the better it works. I did mention this in the video.
@@Mostly_Positive_Reviews I never tried this before. But in your own personal experience can you really say that the frames are much smoother when its turned on?
Yeah, it definitely increases motion fluidity and it looks like 120 fps instead of 60. There are some artifacts, and input latency is higher than true 120 fps, but there are some good use cases for this for sure.
6800xt with fsr3+fg+afmf2 = 190 fps in 1440p with quality FSR3....
CP is very bad with amd, they couldn't care less about implementing things, fsr 2.1 is getting worse by the version and 2.2 in fsr 3.0 is even worse somehow, it is nvidia showcase after all, i just don't get why they implemented xess 1.3, since it doesn't make sense why they didn't go with fsr 3.1
from what i get, AFMF frames can only be caught with capture cards since it's just pushed to display, that's why no AFMF footage will show any artifacting unless captured at output
amd made tool to measure input latency, you could try it to measure AFMF 2 latency, compare it to FSR 3 in CP for example and even lossless scaling, would be good content
CDPR really messed up with the FSR FG implementation. It's so dusappointing.
I actually do use a capture card for all my footage, so it helps in that regard. Unfortunately the multiple layers of compression it goes through before it hits your screen via TH-cam tanks the quality of the small details, so it's harder to see.
Yeah, that's a good idea for a video. I was telling someone else I am working on doing a video on AFMF vs Lossless Scaling vs FSR FG vs DLSS and compare visual fidelity as well as latency.
@@Mostly_Positive_Reviews i was looking at reticles, and i did see them disappear from time to time, so i wasn't sure if it was game issue or it was recorded using capture card, but compression did hide ghosting so i was more leaning on the in-game problem side
darktide recently implemented FSR 3.1, overall it was bad, and even FG needs game reset, so same thing that happened in CP
best FSR implementations are made by nixon with PS 5 ports, other than that, there's always problems with something, in most cases you want to use mods, which mostly do perfect or almost perfect job
other video content could be FSR reactive masks, you can check it on GPU open, it's for translucent items, which are not affected by vectors, so you can consider them gifs that loop a video, for example holographic ad in game that in most cases will be butchered by FSR, but with that, it shouldn't be included in that upscale
Yeah, I saw a video about Darktide and it looked a real mess. Same as with the first FSR 3 implementation in Avatar. And for sure, the Nixxes ports are really done well when it comes to FSR FG. I actually use DLSS Quality + FSR FG in Horizon and Ghost of Tsushima as the frame gen portion of FSR 3.1 is really good.
Elden Ring doesnt work well because it forces Vsync, any way to fix that without playing offline with custom modding.,
Unfortunately not, the only way to uncap the framerate in Elden Ring is with a mod.
i tried it on Diablo IV and my system completely crashed though this might have been a Vram issue. It works very well on FFVII remake i was getting around 180fps on a AMD 6600.
Yeah, I think it still has some kinks to sort out in some games. Glad it worked well in FF7 though, as the FF games can be quite GPU heavy.
Should I even mention the 300+ fps I was getting in Dragon Age Inquisition? I know it's an older game, but the amount of clutter on screen in the game rivals most games nowadays. also in a game where you have to command prompt to unlock the cutscenes from 30fps. AFMF2 has the cut scenes at 120fps but gameplay is still 300+ and it only uses about 4GB of vram on my system
fellow South African
Getting quite a few Saffas on the channel now, it's great to see!
When will games get this?
Many games already have frame generation. This is driver level frame generation to use in games that dont have it, or wont get it because they're too old.
how to show AMD fps counter
Ctrl+Shift+O (oh, not zero)
MSI AB reporting 70"ish"% CPU usage but AMD overlay reporting 100% CPU UTIL???
AMD reports CPU usage differently. I think it kinda reports it similar to GPU usage, and not necessarily per core percentage usages.
In AFMF 1, it looks as if TAA or any anti aliasing technology doesn't work even when it's enabled that I get cogs on slant edges. Can anybody tell me whether this problem has been resolved in AFMF 2? It will really be a great help.
Please use* afmf responsibly
*Use with chill
I would agree, if I knew what witch chill was 🤣 Typo?
thats basically just what lossless scaling on steam does
Kinda, but there are differences. AFMF automatically enables Anti-Lag, trying to reduce input latency, and it also works with more output configurations. For example Lossless requires Fullscreen mode the last time I checked, so it might not work in some games.
But fundamentally they do the same thing.
@@Mostly_Positive_Reviews nope lossless works on windowed full-screen mode, even your game is on windowed mode and smaller than desktop resolution, it scales the window to native resolution
@@roVer.11 Thanks for the clarification.
I have not run into ghosting with AFMF2
Is it better than Lossless Scaling though?
It's easier, and it automatically enables Anti-Lag. Other than that it's really very much the same from what I can see. And by easier, I just mean you can leave it permanently on in Radeon Software if you so choose and forget about it. For the less technically-inclined that is.
Amd's software now is far better... I can use fsr + afmf 2 on old unoptimize games like watch dogs 2 ... Also u can even use afmf2 on top of games frame gen .. the input lag is lower than the game without frame gen
Yeah, this is exactly what AFMF is for. Older games that dont get official frame gen updates. It's not perfect, but works quite well in certain scenarios.
Nah bro, i will never use fake frames.
I prefer to set lower settings.
Yeah, that's fair. Some people dont like frame generation at all. I personally really like it but it's down to personal preferences for sure!
This technology is useful if you are already getting above 60-70 fps, then it feels very smooth. I am playing Gta V at 160 locked fps with afmf 2, my monitor is 165hz, and it feels very fluid and there are no visible artifacts. But if you are getting below 50 fps in a game then it will stutter and you will see visual artifacts and tearing.
Shut up retard
its not all magic. It requires you to have 60 fps and above and proper frametime in order to fully enjoy frame gen. If you have lower than 60 fps or have shitty frametime, only then you will get artifacts and such. Its useful for singe player games.
so your saying AFMF is real frame rate?
No, it's generated frames.
Frame gen looks better on controller games.
Yeah, feels better too as you are less inclined to notice the input latency.
the only important benchmark was latency ...
I provided the latency numbers in the pinned comment.
@@Mostly_Positive_Reviews thank you
You're welcome 👍
I like the tech but more of this style tech comes, the more devs will get lazy with optimisation, this type of tech should be only limited to last gen or 2 and not available on new gen. Look at mh wilds requirments, they expect frame gen on at 1080p with 4060ti. Sure 4060ti isn't great but 60 series is the most popular and back in day 1060 was good for everything that came out.
Yeah, Monster Hunter Wilds really put this in the spotlight. And not in a good way. Frame Gen to reach 60 fps will be horrible!
How you update
AFMF2 is part of the latest AMD driver package, so you can just download the latest driver from AMD's website.
I don't know how but I'm able to competitively play rocket league at 30fps using this. Doesn't add any lag and looks less blurry I suppose.
Assuming you play on controller? Input latency is a lot less noticeable when using a controller.
I wonder when the hell AMD is planning to fix their inaccurate overlay? especially when it comes to CPU. MSI says 61% usage AMD says 99% usage
Yeah, CPU usage is hit and miss here, but the funny thing is on one of my other systems the CPU usage shows correct. But 2 of them show 100% usage when it's not even close to that.
AMD calculates CPU usage and clock in a different way than MSI afterburner. I don't remember the details but I had researched it and it's intended behavior, not a bug.
@@Godmode_ON24 Well it makes sense because when a game like cyberpunk or starfield feels heavy, the cpu usage is hitting 90 or 95%. when a game is smooth, it shows 30% usage
well, if you would ask me i would prefer AMD overlay cause MSI calculate CPU usage in numbers of threads not cores which a thing 99% of games can't utilize all threads at the same time so yeah that's when it hits CPU Bound and still wondering why since it still under 50 or 60% in MSI Afterburner, not quite sure if that the case but it's similar to what I said
@@SamirOtaku Alot of times on my 7700XT and 5800X3D the AMD overlay says that my cpu is at 90 to 99% usage. it pisses me the hell off. makes me feel like my cpu is outdated or something. or maybe it's the graphic card's problem
how can i activate this in God of war ragnarok?
Same method as shown in the video. But GoWR already has FSR Frame Gen so you that instead as it is much better than AFMF.
few days ago just for fun i cranck everything up in cp2077 even PT on 1440p with FG, FSR 3 perf. and got 60 to 70 fps on 7800xt. If i did that with 1st AFMF AND FSR2 before latest patch it would look like dog shit. Now with FG it look like x10 better and i dont see where all the rant about FSR 3 and FG in that game comes from. Its insane that you can get that fps on 7800xt with PT and not looking like dog shit. Even with 4k and some RT i get 70 to 90 fps on 7800xt with fsr 3 and FG and it looks far from crap. Someone did heavy pixel peeping on some bad spot again to shit on it...
My issue with it was FSR 3 looked worse than FSR 2.1, and the frametimes were all over the place. If they implemented FSR 3.1 it wouldve been great. But yeah, 70-80 fps with PT is really not bad at all!
@@Mostly_Positive_Reviews That bcs fsr 2.1 was already looking quite great in that game. I would struggle to find flaws with 4k performance. For real like, flickering on some neon panels but only from far away and only things like that. Ofc overall it looks softer than 4k and less up. but dlss does as well. I do not take screen shots and pixel peep, its not stills photography its gaming.. Everything is on my yt...
Afmf 2 makes me want an iGPU. Imagine the frame generation with no performance hit whatsoever
You still need base frames of at least 60fps
@@randomusername982374 well yeah, and then the iGPU handles the frame gen, with no frame gen load on the dGPU, sick!
Able to compare AFMF2 with it's main competitor - Lossless Scaling?
Yeah, working out the logistics around it. Want to do Lossless vs AFMF vs FSR 3 FG vs DLSS 3 FG if I can.
currently using this to play farcry 6 on ultra at 240 fps on my rx 6800
Far Cry games are actually a good use case for this tech for sure.
I guess I have to try Geometry Dash with AFMF2 😂💀
Lol 🤣
try in wukong please
In Wukong I would recommend using the game's built-in frame gen rather. But I'll test it anyway and update you here.
Gtx Garbage or what?
I dont understand?
@@Mostly_Positive_Reviews Is this only for ADM cards?
Ah okay. Yeah, it's built into the AMD driver suite, so only for AMD cards.
DLSS frame generation is a bit better in my opinion. I tested it with a mod that allows you to use it on AMD card in Cyberpunk 2077
Yeah, in-game frame gen techniques are generally much better. This is just useful for games that dont have frame gen and for people who dont necessarily want to use mods.
You've got a cpu bottleneck lol
Or game makers could do a better job.