This game gave me one of the largest character crisis I’ve ever had, I saw arakune and kinda loved everything about him from the start (funny bug man) but got turned off because of the general community hate for him so I’ve bounced between Naoto, Jubei, Susanoo, Hazama, Kokonoe and ended back with funny bug man because I love his playstyle
Nine players convincing the world their character is hard is the greatest scam in history. So few characters can contest her normals at all, the opponent has to work so much harder than you to do anything. If they do get in on you, she has a dp lol, and she can also just teleport away. You don't even need to learn all her spells, just press kunzite, drop taaffeite after combos, or use the wind one after spamming 5b in neutral. All the weaknesses in her gameplan are things that generally require your opponent to be decent at the game to exploit, so at a low level she's unbelievably free to win with.
This whole list is fucked. Execution is eliminated as a criteria for what's 'hard'. this tier list just ignores execution requirements. It's pretty cringe
@@dariang4725 Yeah, I've never been a fan of difficulty tier lists that are basically, 'how hard is this character mash with as a beginner', because almost any character can just mash buttons against other people that don't know how to play the game. But all of that stops being valuable after week 1-2...
@@dariang4725 This list isn't ignoring execution entirely, he's just taking into account the execution required for each characters basic gameplan. Just because you CAN optimize Naoto combos with 2f micro-dashes doesn't mean that is necessary to play the character at a basic level. At the end of the day he still has a simple rush down gameplan, good buttons, strong rekka pressure, so his basic bnbs will take a player with strong fundementals very far. Carl and Arakune on the otherhand are completely useless if you don't atleast put decent time into learning their unique negative edge control schemes, oki setups, and overall have a good understanding of system mechanics.
I admit that, as somebody who tried Bullet when she first came out...the idea of her being "easy for beginners" kinda blows my mind. Then again, I've always struggled with full circle motions, so I guess if you've got no problem with those, it's fine.
As someone who is fine with full circles and has tried to pick up bullet I can confirm she’s not super easy. Her stubby normals and lack of a run make her awkward to pilot at first and while her combos aren’t the hardest they take some practice to pull off consistently. This is a problem for new players because they’re just going to get bullied in neutral then get lackluster returns once they do land a hit. Also poor defensive options. She’s no Rachel but I wouldn’t recommend her as a first pick up.
@@Near_Pluto_ Bullet normals are actually really good. Specifically anything that kicks. Having great normals in some way or another is a staple asset / tradeoff of hop dashers.
@@omegakyratian413 That's the only thing "hard" about her execution... She has a QCF fireball, and DP command grab, 360 command grab... Whats hard about any of that?
@@BETTERTHANYOULOLZ I’d say he’s hard compared to the rest of the cast of Strive except for like HC. but Strive isn’t like bonkers execution heavy like this game. So yes he is easy compared to people like Izanami or even himself in previous installments but you might be downplaying him a little bit.
@@BETTERTHANYOULOLZthere’s no point to being a jerk about someone’s experience. You may find certain characters easier to pick up than others. I didn’t think Arakune was hard at all but he’s in the highest tier of this game so it’s not always set in stone.
I think that Taokaka is difficult for new players. you can get many easy hits with her drive, but you will notice quickly that her basic combos do no damage and she dies in 2 hits.
So true You can open up people 20 times in a row as a newbie but do like 300 damage each time, then get hit three times and die Even despite that, whenever i play her i feel like i'm winning, even when i'm 0-20
That's the most glaring character placement on this tier list honestly. Taokaka struggles in every major way noticeable to a new player: neutral, damage, health. Her biggest strengths are her corner carry and pressure which newer players are going to have problems with considering her ridiculous execution and simply lack of knowledge all of her offensive options. These players will not be getting over 2000 damage on combos and will only have a basic understanding of 1, maybe 2 of her resets/mixups which will make their pressure obvious after a round or 2. At least Jiyuna admits that she struggles at higher levels. But maybe this Taokaka = EZ to new players opinion of his is due to nobody having any matchup knowledge of this character, because extremely few people are playing her at a high enough level. Or maybe it's because people still remember her ignorant permanent blockstring/combo reset in BB:CP Extend and are still salty... I do agree with Renan, though. Her true strength lies in annoying the opponent enough to break their stick mid match.
1 thing i learn from tao's challenge is that you can't mindlessly mash to get good damage. her drive looks easy on paper but it's annoyingly complex with the recovery to get some good damage+oki
I gotta disagree with the drive=easy hits too. The hurtbox on that thing is insane, and using it anywhere but from the closest range is InCREDIBLY easy to react to. Using Taos drive in neutral for anything except evading/ going over your opponent is a newbie bait, prrssing D is just a free punish for your opponent when not done in the middle of a combo
I'd put Nu somewhere between Intermediate and Difficult. Sure she's got a bunch of D buttons to spare, but her damage output is abysmal, she has very low health, and no real defensive options outside of Burst and a metered only DP that's only accessible in OD. She's not good at all for someone who wants to fight back while being beat down.
Tier lists for this game are usually very different. A lot of them were from Arcade players in Japan. And then the different platforms also have varying native input delay, which can affect the particular players views. Mori spent less time worrying about balance than you probably think. He just wanted to make a fun game. However, it is still fairly well balanced. This is another thing that factors in the difference between tier lists. Overall, you absolutely do not need to worry about tier lists. The characters are all so very unique that they just feel less like picking up a new character than they do picking up a new game.
@@goodietankfunny I know I don't need to worry about a tier list. I'm just gonna keep playing Nu-13 like I have been for a decade anyway. I just want a teir list.
Good list, I would say BB is actually really good at having different characters who teach you fundamentals that you can then move over to a harder character you wanna learn which is one of its strongest features if you ask me. It would be cool to see a vid talking about characters who teach the fundies of different playstyles and how they'll help you with the harder character. I main Relius for instance, and he relies on a lot of frame traps ,confirms, neutral control and he's pretty meter hungry. Jin has a similar game plan in practice down to bring meter hungry so it transferred over suprisingly well. That's what I mean, there's almost always a character who has tools and a similar win con who's easier but perhaps doesn't have the same ceiling so you can learn their fundies which helps make mastering them easier by going and playing games instead of living in training mode.
That's exactly why they gave it rollback. To see what the market for a new BB would be. This shit is going to get the strive treatment a couple years form now. Mark my words.
As a Naoto player, I definitely will agree that for a beginner who is just picking up the game, he is easy. He definitely gets harder once you start going for harder things, but the game’s buffer system allows him to be more accessible than people may think.
It's kind of crazy that the devs thought it would be a good idea to give the rushdown gorilla with godlike normals, pretty good specials, and some of the highest damage in the game, one of the best zoning tools I'm the game too.
Hakumen for new players is very easy, once you get to the vets he’s int-hard, very defensive and his good buttons are shut down since they require spacing, something you won’t be able to do against the actually good characters in this game
Bang is difficult for a beginner cause his combo structure varies from standing to crouching and if you try to do the stand route vs crouching you whiff 6C and are -26 and just die there basically, and if you autopilot crouch routes off of everything you don't do any more than 2k damage outside of the corner. His neutral is awesome and very flexible but converting off of hits will be the death of people who don't sit and practice a ton. Also you can just waste your nails super easily with things like the umbrella and be left without.
Beginner (not really exactly a new player because I started playing a year ago however I don't olay often) and Carl is such a funny topic to me. I was invested in story mode and I really liked him as a character and when I had to play him I was like "ohh wow this silly fella is cool" and everything. My jaw dropped the moment I found out that he's like one of the most difficult characters in BlazBlue, however still didn't stop playing him 🫡 I really like his playstyle as well
Only changes I'd make is Tager > int and Tao > easy Tager up higher because of how hard his bad match ups are as well as requiring great defense and patience to play. Tao up a tier higher cuz how easily she dies, she also does no damage and how she compares to the other very easy characters. Pretty good list tbh.
Izanami is the character that, even If I'm still learning a lot about her with time, and that I had some difficult to use when I first played Blazblue, I always had a lot of fun playing her, and she is now my favorite female character on fighting games
I' ve started playing the game seriously recently and I was very torn between many characters but after trying out their missions to get a feel of the character I really vibed with Rachel... May god forgive me, my fingers are about to disappear.
I've played the game casually here and there for years. After finding you via the Panda videos and agreeing with a lot of your takes I found your channel and I'm looking forward into getting into Blazblue more than just casually! Can't wait for your Tsubaki guide
As a taokaka main in bbcf, i can confirm she is super easy, her grab is a little awkward for its range, but other than that, she's just a really simple character, she plays like a pounce character, jump in, get a few hits, jump out, rinse and repeat, and usually you'll win
Taokaka definitely feels very hard to pick up imo You need a pretty good understanding of her drive and her combo theory to run any sort of gameplan because hitting random drives will only get you random 500 damage hits and no oki and even with optimised combos she tends to rarely deal 4000 dmg she is definitely easy to get stray hits with but she struggles at least at the start to pick up steam and do anything she also has a wide range of routes you should learn to be able to make use of her drive and their weird intricacies. Essentially I am rationalising why I had a 30% win rate for my first 150 matches
@@ANIMEILLUMINATI I don't think Tao is easy to learn dude. Her combos are really weird and with her drive you can be put yourself all over the place. Which can be a struggle for new players. Not to mention her combos are low damage.
I never played Tao, but a friend of mine plays her so I wanted to beat him on a mirror match. She's surprisingly easy to pick up. I don't have to do the most optimal stuff with a character I just picked up.
@@adimiss yeah she's not easy, but once you get the hang of her drive it becomes easier. Just got to remember when to pursue after dash or retreat into projectile, /movement
Once you get the hang of Tao's drive and maybe her triple jump combos, she's easy. What's hard is to not caveman brain all over the place when you play her.
This tier list is basically perfect, like ledgit. I can maybe argue about Nine's placement since beside the unique dash and the fact you gotta rember her spell recipes her combos don't involve any sort of difficult input, I would prolly switch her up with Plat since she does have some more compicated bnb. Also ye as Jiyuna said this game rewards you for mechanical execution as basically all the best characters are the hardest (beside Izayoi)
The dilemma of these characters man, Nine and Invoker from dota is like perfect copy 1:1 There are tons of spell and it's seem impossible to learn, but if you spend 15 minutes in training mode / read the guide, you will realize you need to learn 4 - 5 spell top
@@beaver_eater2447 and also you dont really need to learn that many setups to be able to abuse her COMPLETELY DISJOINTED normals(no extended hurtbox even during recovery or startup)
@@beaver_eater2447 yeah the difference is that Invoker is the hardest character in his game and every spell is so important in his gameplay, while Nine isn't even the top 5 hardest and also you don't need at least half of her spells to play optimally.
Started with Ragna and Azrael, and they are both great for newbies. Ragna is all around easy and solid, and his Drive is very simple to understand. Azrael has much harder combos, but that doesn't mean they are hard: couple hours in practice and you're good unless you want super optimal stuff. I mained Slayer in GG, so Azrael's dash and gameplay felt like a straight up better version of what I was used to lol
Definitely agree with you about Naoto. I believed the memes wholeheartedly and still chose to learn him because he was so cool. Thing is, I'm a fairly casual player. 90% of my matches are on the couch against the AI, my brother, or some of my IRL friends, and we're just having fun. I was pleasantly surprised to discover that at this level of gameplay, hand-shattering Enhancer combos just aren't necessary. The only things I always Enhance are his DP and Divine Smasher/Reaper, and even those aren't super necessary.
Addenum to Makoto with personal experience! For me, she forces me to commit to my timing especially with her charge attacks. Get the counter hit in after blocking, and commit to the combo to get that knockdown/special ender/super ender. Shes also a character where I can easily notice my mistakes. Easy to win, challenging to master, and one where you can easily notice where you went wrong on replays. :)
I did a CPU tournament and Es won it because the computer kept walking into the delayed hits from her drive attacks. So Es is even easy mode against the computer!
I think you're sleeping on bangs execution a little. Extremely varied routes on all of the cast, lots of manually timed airdash delays that u have 2-3 frame windows to land properly, lots of microdashes, optis change depending on what seals you have, whether you go for damage or seals depends a lot on the situation and the matchup, etc. Etc.
Plus you have to decide on the fly whether or not you should use nails in the combo or conserve them for neutral/setplay, and his crouch confirms are very much different from his other bnbs so you have to know quite a few routes
As a newcomer to the game (6 hours in) and having only played one fighting game before this (Umineko Golden Fantasia for like 70 hours), Nine has been an easy character to win with against my friends that are about as good as me. I like Celica the most so far and she's definitely newbie-friendly too. Glad to know she's ok in higher level play as well, so looking into maining her probably! Mai and Noel are also fun to play.
It's refreshing to see taking on a challenge get rewarded. I think it's pretty rare to see that in any type of game, and I presume that's just because this game has been getting updates, tweaks, balances, and general overall care for so long. I presume this is what Jack-O is supposed to be in Strive, but she's just too gimped right now for even the best players to get much out of her. I've watched a _lot_ of Blazblue matches in the past month, and I've seen some of the community opinions. Izanami, Kokonoe, Arakune, and I guess Carl too seem to get a lot of hate, but it really does look like it's a legit matter of "Hate the player, not game" here. (Then again, Arakune players must be realllllly hated, because I have yet to see a live, online Arakune in the past month; I had to go look up videos on YT just to see what the big deal was.)
for Nu i kinda agree that u can bully new players but at the same time new players don't respect frames and conventional thinking, so if u find a mashing monster that just knows how to dash-block Nu loses easily. Meanwhile 1 mistake with her can cost u the whole round. Not to mention she is countered hard by a lot of the aggressive characters so in terms of gameplay/play style she is rly hard imo.
One thing to keep in mind for new players is whether they're veteran fighting game players new to BlazBlue or whether they're players new to the genre as a whole (or merely beginner level). This list seems tailored towards the first group. For players who are new to the genre (or just not skilled), execution of moves (ie. the step before you get to bnb combos) is a very important aspect of whether a character is easy to pick up. Jubei, Bullet and Tager would be in the Difficult/Very Difficult bracket for these players due to the inputs required for some of their moves. Meanwhile characters like Nine and Kokonoe would be in the Easy category due to the much simpler inputs. Carl, Arakune and Rachel would all still be in Very Hard. The only of these who have displayed a lower barrier of entry was CT Arakune, and that was due to the ease of applying his curse, after which even a newbie could spam random buttons and cover the entire screen. Carl is Carl and has always been Carl. Rachel can despite her relatively simple inputs screw herself over with misuse of wind.
I think Valkenhayn should be place higher, he is really REALLY HARD, his execution is high, some of his bnb require very strict timing, wolf meter is intently design not like a traditional 2nd stance but something you need to swap in and out constantly, and stuff like wolf's brake instant overhead will break your hand. I don't think he is the hardest, but top seven at least due to intense resources management, low damage and below average health
As a new player who started the game with Rollback beta, I had initial doubts over learning Carl but after ~15 hours of grinding combos and learning I realize the execution barrier isn't that scary, watching a bunch of Carl combo/matchup videos it's usually uncommon for him to get a big combo over 40% health anyway. The intimidation of sneaking Nirvana in to do literally anything and start/continue combos loops is enough to scare players from fighting Carl.
That's most of the game. People tend to rate characters based on how hard their 4-5k+ damage combos are to do, but in reality, those situations happen incredibly rarely, especially at higher levels, and if you're a higher level player, you're going to learn that stuff anyway. The tier list itself is questionable, imo, in that it ignores execution almost entirely, it seems. It's two extremes people seem to lean toward, too much emphasis on niche high level combo video shit, or they only think about mashing buttons against other week 1 beginners, which says nothing about the character.
as a relius main I did the same thing! My issue now is just bbcf itself lol, I need to get better at the core game rather than my char. I have exp with puppets because I main zappa in ACR but relius did trip me up a bit till after week 1.
@@Peraliq Something I see a lot of newer players not bothering to utilize is spending meter on dead angle, trying to instant barrier block to push out someone's pressure, or using jumps/super jumps with air barrier to navigate neutral. Dunno if that'll help at all.
Keep doing your thing man. I've bought all of the games + DLC just to support the brand. Hopefully it can make a similar splash as Strive and pick up some steam.
Thanks for this video Jiyuna. Me and my buddies started playing recently and I have been having a lot of fun as Noel. I think the chain revolver stuff feels a bit complicated to be smart with, but everything else is pretty straight forward
BBCF was my first actual fighting game and I picked Kokonoe and someone told me to pick her cuz I play ROB in smash. It’s been a struggle, but I’ve also been able to do some cool stuff too. Thank you for confirming my suspicion I’m playing a hard character lol.
Been a Rachel main since 2009 every game and ever version. She is all over my channel. Central fiction was my least favorite version of her since there was no pumpkin. I disliked central fiction Rachel even over cs1 rachel.
@@GuyWithAnAmazingHat I loved CT rachel. Also in Central fiction 4 to 6 hit frog and can't remember what the nerf was also was not something I like that they did to her.
Rachel is easier in this version than in the previous versions imo. She has easier combos and they don't require as much wind as in the older games. Imo the hardest character is probably Carl. followed by Arakune. but I have never tried Izanami yet so idk how hard she is.
@@wh0racle3 yes comboing without wind is way better this version but personally I find the Lilly double lobelia corner combos into bbl challenging as a controller player.
Woulda been nice to see the reasoning on the like 5 chars who were already placed. Far as bullet goes its always weird people put her in the same 'super easy' tier as Ragna and the like. She has weird variable movement, double installs, can't do A>B>C>D or similar like most people in that tier because she generally needs to launch to use drive in a combo and relies heavily on buffering for her grab super.
I wish every game had a non-biased difficulty bio for every character. Just so I can invite some buds over, have them read over a few of them and decide what sounds best for them. Instead of going in blind and immediately becoming overwhelmed with how different everyone plays.
back in my day, Hazama was the edgy character all the 13 year olds played, all you young folk and your Terumis. Regardless, he is a lot of fun to play even if your are just kind of mediocre with him, he has a lot of solid tools, just dont get backed into the corner.
I totally agree with the Naoto placement. I love him and Ragna, and tbh, I actually learned ways to "cheat" with his dash cancels because of his combo trials. I think the most intimidating thing about him is the idea of how you are shown to dash cancel... When you actually learn the tricks, trials that took you hours to get right now happen in five minutes. Tbh, it kinda reminds me of how you needed to cheat in the chunin exams. I was mad at first because of it LMAO, literally cheat his inputs. I do think he's difficult to apply stuff later, but learning things are extremely easy. The thing that's difficult is definitely the execution for the higher level stuff, because its consistency.
Literally told myself "Oh, that's not hard at all" when I saw how the trial does it. I actually like it a lot, he has a lot of freedom in terms of how to get your dash cancel.
@@tcoren1 Basically, the illusion is that you need to dash cancel by pressing forward twice. It was in his hard combo section that I learned that there are other ways to do this, where if you input a 214 movement (so a quarter circle) and then press forward and B, you would cancel out of the drive you're in and go right into an enhanced Banishing Fang
@@tcoren1 Similarly, if you ever notice a naoto that seemingly moves much further than the assumed input, or they have to have crazy airtight execution by inputting a move IMMEDATELY after the forward forward dash cancel, they probably didnt do that, and most likely just canceled by doing quarter circle forward and then a forward input with the B button for one. You can do a similar thing with the non enhanced shift away, and that is also used in his combo trial. A lot of things get easier once you lose the idea that you can only cancel things by double tapping forward
@@tcoren1 th-cam.com/video/tHCUSEOvgxo/w-d-xo.html here's a good example when he does shift away. sorry for the lengthy explanations, but it only seems like a lot because I only assumed that you always had a small window to apply things... its a lot bigger than i thought, and i learned it really recently lol
I’ve been playing BB since CT and when CF came out I STILL decided to pick an easier character execution wise while learning the changes and getting comfy with the game before tackling the one true CHAD Kagura 😂. But I guess everyone learns differently 🤷🏾♂️.
I think Taokaka purely because of her execution and low damage should go up just one tier, but as a Nine main she can definitely be moved down a tier her gameplan and combos are so simple and straightforward.
Actually agree with Naoto being easy. He's a pretty straightforward character. His combos just get hard at the advanced level because the skill ceiling in BBCF is really high.
Dude, when I saw the placement, it reminded me of when i learned the multiple ways to cancel something. I told myself "oh wait this is easy" and i got so upset in a fun way because I overcomplicated it in my head lol. It was like, after i saw through the illusion i was like WAIT THIS GUY IS FREE and ive laughed about it since
If you say Naoto is easy you have to eliminate execution as a factor in determining if something is hard, and that's stupid as fuck honestly. The most execution heavy character in the game, but he's "EASY" lmaooo
@@dariang4725 It's easy to do his beginner level stuff while still being effective Just because the character can get ridiculous doesn't mean everything they do is hard
@@thefrozenphantomofjustice741 It's the old, 'If I can't do it in a tournament reliably, I'm not going to practice it'. A lot of fg players don't realize this when making analyses for difficulty tiers. Most characters have stupid as fuck execution gimmicks they can do, but in reality, not even the 'best' players use those in tournament settings.
i need a specific tierlist in fighting games. I have friends who get me into fighting games that they are really good at. So i need a "Easy to pick up and you can win even if your opponent knows your character better than you" kinda tierlist.
Taokaka is so hard for me she makes me want to quit the game lol. I switched to Izanami and had a much easier time. Not to say Izanami is easy or Tao is the hardest, but everyone has different things they are good at.
I feel the exact same way. I loved Tao but Jesus it's hard to win with her. I probably just need more practice but it's hard to feel motivated when you keep losing.
I bought this game a while back but never got into it because I didn't know anyone to play with. Starting to give this a try now and I am thinking of learning Es. Im glad you put her as easy and yeah as a very new player but somewhat familiar with fighting games, I can agree that her buttons are easy to press.
Learning Rachel is easy. Start with a time machine and go to Chrono Triggers release. Get high off of the power, and then keep chasing that high for the rest of the series.
Bruh. Bang was such a nightmare to pick up in the beginning. Worst anti air game I've seen in a fighting game in a hot minute. Went to Bullet and Kagura, had a way easier time. Coming back to Bang and he's still such a daunting uphill battle. His damage is hard to get up consistently. Can't convert on crouched opponents where everyone else seems to get better conversions on crouched opponents. Oki is guided by pure reads even with his bomb nail and bumpers. I'd say his biggest strengths as of yet is his movement, stagger pressure, and frame traps. Characters with meterless reversals and humongous normals are my worst nightmare when my execution or the connection is off. Then FuRinKaZan is so damn hard to control well in some matchups. I love Bang, but goddamn give this man a real head invul anti air, make his poison nail have more hitstun to make combos easier, and make 6C hit on crouchers.
I think nine is pretty easy to pick up considering how her normals are literally the size of mount fuji, but she's hard to master bc u gotta learn her spells and set ups
As a new player who just came from playing faust in ggs i was immediately attracted to platinum and arakune and ngl trying to learn arakune is so fucking hard
It always seems so weird to me seeing how heavily everyone else's preferences seem to be weighted in favor of rushdown and heavy offense. In the beginner to intermediate range, I've had a way easier time using Hakumen than characters like Es or Ragna, by a long shot.
urk. I figured I'd give some other characters I hadn't touched since before Strive launched another chance. I just have to say, omg Mai Natsume feels like I'm cheating compared to Hakumen and I find this mildly upsetting. I still can't get anything out of Es, Ragna, or Makoto other than a quick death, for what it's worth.
Celica is my main character, especially when I play Chrono Phantasma, and I always beat the game with her at the arcade too. What's neat about Celica A. Mercury is that her Casque Veloute hyper combo almost works like a Shungokusatsu-in fact, it's almost like Shadow Lady's Final Mission in Marvel vs. Capcom: Clash Of Super Heroes.😁
It's funny how all the positive feedback this game has received because of all the different characters. And speaking of different characters, recently I have happened to play and beat BlazBlue Chrono Phantasma with not only Celica, but also the likes of Carl Clover, Iron Tager, Litchi Faye Ling, and surprisingly, Platinum the Trinity. Another character that caught my attention was Valkenhayn R. Hellsing. I cannot beat the game with him yet, but I'm still learning his moves. I love his beat down autocombo super move. I want to learn how to do his Astral Finish in the near future when I come back to the arcade.
If this was a tier list on how easy it is to win with the character then I'd easily put Bang in Very Difficult His normals are very non oppressive and half of his kit is useless unless he has the enemy backed up against a wall. In most stray hit situations Bang has to spend 3+-1 nails or so to convert into a wall carry, once he's there he has to start spending nails to do the game's most honest mixups. If the enemy has strong mobility tools that allow them to exit the corner well, or maybe strong defensive options that allow them to bypass the mixups then Bang might need to RC his knockdown into an umbrella, which would cost 50 meter + 4 nails. In summery his normals don't have a lot of implied pressure and he needs use his double air dash/kite to do risky baits or spend nails to supplement his neutral. After landing a hit he needs to spend nails or meter to get the enemy in the corner, after they're finally in the corner Bang can start spending nails or meter to do the mixups that Ragna would have had access to after a simple 5B. And after all of that Bang could possibly win, or run out of nails which is pretty much a KO on him.
Im unfamiliar with BB but I remember I was in the comment section of a Melee tech video for Fox (most technical char in Melee) a few years back and some Naoto main was in the comments ranting about how Melee tech is nothing compared to playing Naoto from Blazblue and I was never sure if it was cap or not, but seeing you put him as one of the easiest characters and calling Naoto sweats a meme made me laugh 😂
The most difficult thing about Nine is really just remembering spell recipes and what spells do what. Other than that I really don’t think she’s difficult in the slightest, I’d definitely switch her and Valkenhayn. If we’re removing execution as a difficulty factor, even more so. Edit: Also Naoto is easy in the sense that pushing buttons is easy yes. Playing him like a basic shoto is absolutely easy. But if you’re looking for an easy character to learn right off rip, why play Naoto when Jin and Ragna do everything shotos do but better? If you asked me who the Ryu and Ken were in the game it’s absolutely be them instead of him. At a certain point in time a new player is going to be interested in doing more damage, and at that point, ease of use and time needed to practice as well as execution DO become factors in who sticks with what. Play whoever you like at the end of the day, but you cannot deny this part at least.
I do so love accidentally gravitating towards the toughest characters in every fighting game I play. I picked Rachel because she looked neat, played through a few trials and her tutorials and kinda fucked with it, only to do some googling and figure out she's apparently tough as hell. I don't think I'm gonna back down, though, because blowing around in the wind and messing with your projectiles and the opponent's movements is really, really fun. I may find another one a bit easier to find my footing with though, which shouldn't be too hard considering the rest of the cast is pretty awesome too.
New to blazeblue and instantly tried to main izanami. Damn, that was a freaking nightmare to lab. Also mained hazama cuz bbtag and the controls confused me for a sec but git a hang of him.
Jubei has been my first pick. Upon completing most of the trials and testing few matches i started thinking that i may have accidentally picked a hard character. Seeing this video gives me more confidence to continue down the catwalk : ) Note: Mostly the command normal counters keep messing me up when i want to engage, same with the crossup dash. So piloting is a bit of a problem currently. Tibazz
Plus since he has a really slow dash animation and no invincibility on his advancing moves(that I’m aware of) he can get zoned out easily. You are very right about his gigantic buttons though
This video is fairly gratifying as a beginner Hazama main. I love characters with more unorthodox tools (such as Asuka#, XrdRev Ram, Shabrys, Naoto), and I ever since I learned that hazama is spiderman, he's been the character I wanted to main. Problem is, I absolutely suck at fighting games and centralfiction is my first time going online. I have been getting my ass kicked so hard by both new and old players that I want to cry, and it certainly doesn't help that 665b is the worst thing ever. Its nice to know that sucking at him specifically should be expected. Hazama is the reason I want to play blazblue, so I'm gonna stick with him.
Put a timestamp list here because I keep coming back to this video, first thing I do when I look at playing a new character...
Intro 0:00
Noel 1:02
Nine 1:12
Izanami 1:25
Tsubaki 1:41
Litchi 1:52
Lambda 11 2:16
Tager 2:36
Mu 12 3:08
Jubei 3:26
Azrael 3:54
Es 4:16
Kokonoe 4:52
Nu 13 5:15
Bang 5:36
Ragna 6:07
Jin 6:26
Hibiki 6:45
Hazama 7:03
Bullet 7:33
Platinum 7:59
Mokoto 8:26
Valkenhayn 8:45
Susanoo 9:05
Racheal 9:47
Hakumen 10:21
Celica 10:52
Relius 11:19
Amane 11:48
Carl 12:22
Naoto 12:43
Taokaka 13:22
Terumi 13:53
Arakune 14:18
Kagura 14:55
Mai 15:22
Izanoi 15:39
Outro 16:11
"The game rewards you, for like being lonely and just spending all your life in training mode" lmao
Accurate
And offline 1v1 at high difficulty settings against a computer punching bag for days without any online play.
@@MetaGamingDojo where do I set that from the main menu?
@@Thee_Znutzragna's voice: no idea, maybe check the options tab...
(I just got this game and PA4U today!!!💀😗😝😈)
Laughs in Daigo
Jiyuna has finally succumbed to the FGC tier list virus. We will pray for his long lost soul.
This was inevitable since Jiyuna join Panda Global
This game gave me one of the largest character crisis I’ve ever had, I saw arakune and kinda loved everything about him from the start (funny bug man) but got turned off because of the general community hate for him so I’ve bounced between Naoto, Jubei, Susanoo, Hazama, Kokonoe and ended back with funny bug man because I love his playstyle
Aye man, play whatever makes you happy. Everyone will find a way to complain about any character at all
Glad im not the only one who went through a shit ton of characters
The lesson is don’t listen to others
Choosing a character based on what the community thinks.lmao
Nine players convincing the world their character is hard is the greatest scam in history. So few characters can contest her normals at all, the opponent has to work so much harder than you to do anything. If they do get in on you, she has a dp lol, and she can also just teleport away. You don't even need to learn all her spells, just press kunzite, drop taaffeite after combos, or use the wind one after spamming 5b in neutral. All the weaknesses in her gameplan are things that generally require your opponent to be decent at the game to exploit, so at a low level she's unbelievably free to win with.
As a nine main she's super difficult and honest, #trustmebro
She's is relatively the easiest top tier to learn
But by no means is she easy to learn like Es and Ragna
This whole list is fucked. Execution is eliminated as a criteria for what's 'hard'.
this tier list just ignores execution requirements. It's pretty cringe
@@dariang4725 Yeah, I've never been a fan of difficulty tier lists that are basically, 'how hard is this character mash with as a beginner', because almost any character can just mash buttons against other people that don't know how to play the game. But all of that stops being valuable after week 1-2...
@@dariang4725 This list isn't ignoring execution entirely, he's just taking into account the execution required for each characters basic gameplan. Just because you CAN optimize Naoto combos with 2f micro-dashes doesn't mean that is necessary to play the character at a basic level. At the end of the day he still has a simple rush down gameplan, good buttons, strong rekka pressure, so his basic bnbs will take a player with strong fundementals very far. Carl and Arakune on the otherhand are completely useless if you don't atleast put decent time into learning their unique negative edge control schemes, oki setups, and overall have a good understanding of system mechanics.
I admit that, as somebody who tried Bullet when she first came out...the idea of her being "easy for beginners" kinda blows my mind. Then again, I've always struggled with full circle motions, so I guess if you've got no problem with those, it's fine.
As someone who is fine with full circles and has tried to pick up bullet I can confirm she’s not super easy. Her stubby normals and lack of a run make her awkward to pilot at first and while her combos aren’t the hardest they take some practice to pull off consistently. This is a problem for new players because they’re just going to get bullied in neutral then get lackluster returns once they do land a hit. Also poor defensive options. She’s no Rachel but I wouldn’t recommend her as a first pick up.
@@Near_Pluto_ Bullet normals are actually really good. Specifically anything that kicks. Having great normals in some way or another is a staple asset / tradeoff of hop dashers.
Bullet main here and i will say this opening someone up is harder to do than some other characters but when you do they explode.
Bullet's execution is quite hard indeed. Especially the super with the triple 360 lol.
@@omegakyratian413 That's the only thing "hard" about her execution... She has a QCF fireball, and DP command grab, 360 command grab... Whats hard about any of that?
When i first played Hazama i was shocked at how difficulty that man was to play. He became my main due to the sheer spite
Just got central fiction and that is my impression as well
That was me with Zato in Strive
@@RoninOwin1738zato is so fucking easy
@@BETTERTHANYOULOLZ I’d say he’s hard compared to the rest of the cast of Strive except for like HC. but Strive isn’t like bonkers execution heavy like this game. So yes he is easy compared to people like Izanami or even himself in previous installments but you might be downplaying him a little bit.
@@BETTERTHANYOULOLZthere’s no point to being a jerk about someone’s experience. You may find certain characters easier to pick up than others. I didn’t think Arakune was hard at all but he’s in the highest tier of this game so it’s not always set in stone.
I think that Taokaka is difficult for new players. you can get many easy hits with her drive, but you will notice quickly that her basic combos do no damage and she dies in 2 hits.
So true
You can open up people 20 times in a row as a newbie but do like 300 damage each time, then get hit three times and die
Even despite that, whenever i play her i feel like i'm winning, even when i'm 0-20
Agreed, it's so difficult to win as Tao without optimizing her combos and capitalizing off stray hits.
That's the most glaring character placement on this tier list honestly. Taokaka struggles in every major way noticeable to a new player: neutral, damage, health.
Her biggest strengths are her corner carry and pressure which newer players are going to have problems with considering her ridiculous execution and simply lack of knowledge all of her offensive options.
These players will not be getting over 2000 damage on combos and will only have a basic understanding of 1, maybe 2 of her resets/mixups which will make their pressure obvious after a round or 2.
At least Jiyuna admits that she struggles at higher levels. But maybe this Taokaka = EZ to new players opinion of his is due to nobody having any matchup knowledge of this character, because extremely few people are playing her at a high enough level. Or maybe it's because people still remember her ignorant permanent blockstring/combo reset in BB:CP Extend and are still salty...
I do agree with Renan, though. Her true strength lies in annoying the opponent enough to break their stick mid match.
1 thing i learn from tao's challenge is that you can't mindlessly mash to get good damage. her drive looks easy on paper but it's annoyingly complex with the recovery to get some good damage+oki
I gotta disagree with the drive=easy hits too. The hurtbox on that thing is insane, and using it anywhere but from the closest range is InCREDIBLY easy to react to. Using Taos drive in neutral for anything except evading/ going over your opponent is a newbie bait, prrssing D is just a free punish for your opponent when not done in the middle of a combo
13:55 _"I'll put him right next to Susano'o cuz you guys are the same"_
I mean, you're not wrong
waiting for the people who have played naoto for 5 minutes to show up and say that he should be moved to very hard because he has "1 frame links"
My hands bro
Beginning of the video: Before you pick Kagura, let me make a difficulty chart
End of the video: Kagura is easy
I'd put Nu somewhere between Intermediate and Difficult. Sure she's got a bunch of D buttons to spare, but her damage output is abysmal, she has very low health, and no real defensive options outside of Burst and a metered only DP that's only accessible in OD. She's not good at all for someone who wants to fight back while being beat down.
This is the closest I'm gonna get to a Central Fiction tier list isn't it? I've been asking for at least a year, Jinuya!!!
nah i doubt it, ever since fighterz everyone loves teir list im sure someone will make one
Tier lists for this game are usually very different. A lot of them were from Arcade players in Japan. And then the different platforms also have varying native input delay, which can affect the particular players views.
Mori spent less time worrying about balance than you probably think. He just wanted to make a fun game. However, it is still fairly well balanced. This is another thing that factors in the difference between tier lists.
Overall, you absolutely do not need to worry about tier lists. The characters are all so very unique that they just feel less like picking up a new character than they do picking up a new game.
@@goodietankfunny I know I don't need to worry about a tier list. I'm just gonna keep playing Nu-13 like I have been for a decade anyway. I just want a teir list.
Good list, I would say BB is actually really good at having different characters who teach you fundamentals that you can then move over to a harder character you wanna learn which is one of its strongest features if you ask me. It would be cool to see a vid talking about characters who teach the fundies of different playstyles and how they'll help you with the harder character.
I main Relius for instance, and he relies on a lot of frame traps ,confirms, neutral control and he's pretty meter hungry. Jin has a similar game plan in practice down to bring meter hungry so it transferred over suprisingly well. That's what I mean, there's almost always a character who has tools and a similar win con who's easier but perhaps doesn't have the same ceiling so you can learn their fundies which helps make mastering them easier by going and playing games instead of living in training mode.
So sick to see this resurgence of BBCF content. Hope this momentum can carry over to a new game one day!
Will it be on the red engine tho
Bro please just use your geass and make it happen.
That's exactly why they gave it rollback. To see what the market for a new BB would be. This shit is going to get the strive treatment a couple years form now. Mark my words.
If new BB happen I want Blue team to comeback and make masterpiece again, maybe use Unreal engine but I want it with different style compare to gg
As a Naoto player, I definitely will agree that for a beginner who is just picking up the game, he is easy. He definitely gets harder once you start going for harder things, but the game’s buffer system allows him to be more accessible than people may think.
Just press buttons
It's kind of crazy that the devs thought it would be a good idea to give the rushdown gorilla with godlike normals, pretty good specials, and some of the highest damage in the game, one of the best zoning tools I'm the game too.
fr fr
Alternative Title: "how much do time do I want to spend in training mode bbcf tier list."
AKA thats why I picked Mai.
@@jaeaik Gross
11:24 LOL I love your videos man. Went back to watch some Blazblue content as a blazbaby and I knew you had me. Thank you! I appreciate ya.
Hakumen for new players is very easy, once you get to the vets he’s int-hard, very defensive and his good buttons are shut down since they require spacing, something you won’t be able to do against the actually good characters in this game
Bang is difficult for a beginner cause his combo structure varies from standing to crouching and if you try to do the stand route vs crouching you whiff 6C and are -26 and just die there basically, and if you autopilot crouch routes off of everything you don't do any more than 2k damage outside of the corner. His neutral is awesome and very flexible but converting off of hits will be the death of people who don't sit and practice a ton. Also you can just waste your nails super easily with things like the umbrella and be left without.
You’re not fooling anyone, Sajam. You call it a “difficulty chart” but, we all know that’s a tier list!
Beginner (not really exactly a new player because I started playing a year ago however I don't olay often) and Carl is such a funny topic to me. I was invested in story mode and I really liked him as a character and when I had to play him I was like "ohh wow this silly fella is cool" and everything. My jaw dropped the moment I found out that he's like one of the most difficult characters in BlazBlue, however still didn't stop playing him 🫡 I really like his playstyle as well
Only changes I'd make is Tager > int and Tao > easy
Tager up higher because of how hard his bad match ups are as well as requiring great defense and patience to play.
Tao up a tier higher cuz how easily she dies, she also does no damage and how she compares to the other very easy characters.
Pretty good list tbh.
I feel like its an actually realistic and useful list for completely new players
Izanami is the character that, even If I'm still learning a lot about her with time, and that I had some difficult to use when I first played Blazblue, I always had a lot of fun playing her, and she is now my favorite female character on fighting games
I' ve started playing the game seriously recently and I was very torn between many characters but after trying out their missions to get a feel of the character I really vibed with Rachel... May god forgive me, my fingers are about to disappear.
I've played the game casually here and there for years. After finding you via the Panda videos and agreeing with a lot of your takes I found your channel and I'm looking forward into getting into Blazblue more than just casually! Can't wait for your Tsubaki guide
Me, a BB noob, seeing Nine in the difficult tier:
Hehe kunzite and morganite go brrrrrrrrrrrrrrrrrr
As a taokaka main in bbcf, i can confirm she is super easy, her grab is a little awkward for its range, but other than that, she's just a really simple character, she plays like a pounce character, jump in, get a few hits, jump out, rinse and repeat, and usually you'll win
Taokaka definitely feels very hard to pick up imo
You need a pretty good understanding of her drive and her combo theory to run any sort of gameplan because hitting random drives will only get you random 500 damage hits and no oki and even with optimised combos she tends to rarely deal 4000 dmg she is definitely easy to get stray hits with but she struggles at least at the start to pick up steam and do anything she also has a wide range of routes you should learn to be able to make use of her drive and their weird intricacies.
Essentially I am rationalising why I had a 30% win rate for my first 150 matches
Everyone loses at first.
@@ANIMEILLUMINATI I don't think Tao is easy to learn dude. Her combos are really weird and with her drive you can be put yourself all over the place. Which can be a struggle for new players. Not to mention her combos are low damage.
I never played Tao, but a friend of mine plays her so I wanted to beat him on a mirror match. She's surprisingly easy to pick up. I don't have to do the most optimal stuff with a character I just picked up.
@@adimiss yeah she's not easy, but once you get the hang of her drive it becomes easier. Just got to remember when to pursue after dash or retreat into projectile, /movement
Once you get the hang of Tao's drive and maybe her triple jump combos, she's easy.
What's hard is to not caveman brain all over the place when you play her.
And just like Corona infected the world, panda tier lists have infected jiyuna.
This tier list is basically perfect, like ledgit. I can maybe argue about Nine's placement since beside the unique dash and the fact you gotta rember her spell recipes her combos don't involve any sort of difficult input, I would prolly switch her up with Plat since she does have some more compicated bnb.
Also ye as Jiyuna said this game rewards you for mechanical execution as basically all the best characters are the hardest (beside Izayoi)
The dilemma of these characters man, Nine and Invoker from dota is like perfect copy 1:1
There are tons of spell and it's seem impossible to learn, but if you spend 15 minutes in training mode / read the guide, you will realize you need to learn 4 - 5 spell top
jin:WHAT?
mai&es:lol
@@beaver_eater2447 and also you dont really need to learn that many setups to be able to abuse her COMPLETELY DISJOINTED normals(no extended hurtbox even during recovery or startup)
@@beaver_eater2447 yeah the difference is that Invoker is the hardest character in his game and every spell is so important in his gameplay, while Nine isn't even the top 5 hardest and also you don't need at least half of her spells to play optimally.
Ever since I started playing BBCP and messing with so many characters since then and now, I can agree with this list. Good stuff Jiyuna.
Started with Ragna and Azrael, and they are both great for newbies. Ragna is all around easy and solid, and his Drive is very simple to understand. Azrael has much harder combos, but that doesn't mean they are hard: couple hours in practice and you're good unless you want super optimal stuff. I mained Slayer in GG, so Azrael's dash and gameplay felt like a straight up better version of what I was used to lol
Definitely agree with you about Naoto. I believed the memes wholeheartedly and still chose to learn him because he was so cool.
Thing is, I'm a fairly casual player. 90% of my matches are on the couch against the AI, my brother, or some of my IRL friends, and we're just having fun. I was pleasantly surprised to discover that at this level of gameplay, hand-shattering Enhancer combos just aren't necessary.
The only things I always Enhance are his DP and Divine Smasher/Reaper, and even those aren't super necessary.
appreciate all the blazblue vids, especially the ragna guide, very helpful!
Addenum to Makoto with personal experience! For me, she forces me to commit to my timing especially with her charge attacks. Get the counter hit in after blocking, and commit to the combo to get that knockdown/special ender/super ender. Shes also a character where I can easily notice my mistakes. Easy to win, challenging to master, and one where you can easily notice where you went wrong on replays. :)
I love Terumi, I’ve just picked him up he does feel easy, I consider myself pretty intermediate
I did a CPU tournament and Es won it because the computer kept walking into the delayed hits from her drive attacks. So Es is even easy mode against the computer!
I think you're sleeping on bangs execution a little. Extremely varied routes on all of the cast, lots of manually timed airdash delays that u have 2-3 frame windows to land properly, lots of microdashes, optis change depending on what seals you have, whether you go for damage or seals depends a lot on the situation and the matchup, etc. Etc.
Plus you have to decide on the fly whether or not you should use nails in the combo or conserve them for neutral/setplay, and his crouch confirms are very much different from his other bnbs so you have to know quite a few routes
As a newcomer to the game (6 hours in) and having only played one fighting game before this (Umineko Golden Fantasia for like 70 hours), Nine has been an easy character to win with against my friends that are about as good as me. I like Celica the most so far and she's definitely newbie-friendly too. Glad to know she's ok in higher level play as well, so looking into maining her probably! Mai and Noel are also fun to play.
The nice thing about blazblue being an older game is that content ages really well. Just found this today and it still checks out.
It's refreshing to see taking on a challenge get rewarded. I think it's pretty rare to see that in any type of game, and I presume that's just because this game has been getting updates, tweaks, balances, and general overall care for so long. I presume this is what Jack-O is supposed to be in Strive, but she's just too gimped right now for even the best players to get much out of her. I've watched a _lot_ of Blazblue matches in the past month, and I've seen some of the community opinions. Izanami, Kokonoe, Arakune, and I guess Carl too seem to get a lot of hate, but it really does look like it's a legit matter of "Hate the player, not game" here.
(Then again, Arakune players must be realllllly hated, because I have yet to see a live, online Arakune in the past month; I had to go look up videos on YT just to see what the big deal was.)
Carl gets hate mainly from carl players lol
Happy Chaos seems buff for putting in the work.
for Nu i kinda agree that u can bully new players but at the same time new players don't respect frames and conventional thinking, so if u find a mashing monster that just knows how to dash-block Nu loses easily. Meanwhile 1 mistake with her can cost u the whole round. Not to mention she is countered hard by a lot of the aggressive characters so in terms of gameplay/play style she is rly hard imo.
Hyped for upcoming koko guide, despite her being difficult I have to take the challenge because she's best girl
"You melty blood fans liked Rachel as a character design" lmao
One thing to keep in mind for new players is whether they're veteran fighting game players new to BlazBlue or whether they're players new to the genre as a whole (or merely beginner level).
This list seems tailored towards the first group.
For players who are new to the genre (or just not skilled), execution of moves (ie. the step before you get to bnb combos) is a very important aspect of whether a character is easy to pick up. Jubei, Bullet and Tager would be in the Difficult/Very Difficult bracket for these players due to the inputs required for some of their moves. Meanwhile characters like Nine and Kokonoe would be in the Easy category due to the much simpler inputs.
Carl, Arakune and Rachel would all still be in Very Hard. The only of these who have displayed a lower barrier of entry was CT Arakune, and that was due to the ease of applying his curse, after which even a newbie could spam random buttons and cover the entire screen. Carl is Carl and has always been Carl. Rachel can despite her relatively simple inputs screw herself over with misuse of wind.
Jiyuna-san when will you do Naoto combo trials? Until then naoto is difficult
I pick makoto because I love hoonka badoonkas
I pick Nine because I love dohoonkabhankoloos
I think Valkenhayn should be place higher, he is really REALLY HARD, his execution is high, some of his bnb require very strict timing, wolf meter is intently design not like a traditional 2nd stance but something you need to swap in and out constantly, and stuff like wolf's brake instant overhead will break your hand. I don't think he is the hardest, but top seven at least due to intense resources management, low damage and below average health
Is he really?
@@valla7644 ye
This video is trolling but it's absolutely hilarious and I love it
As a new player who started the game with Rollback beta, I had initial doubts over learning Carl but after ~15 hours of grinding combos and learning I realize the execution barrier isn't that scary, watching a bunch of Carl combo/matchup videos it's usually uncommon for him to get a big combo over 40% health anyway. The intimidation of sneaking Nirvana in to do literally anything and start/continue combos loops is enough to scare players from fighting Carl.
That's most of the game. People tend to rate characters based on how hard their 4-5k+ damage combos are to do, but in reality, those situations happen incredibly rarely, especially at higher levels, and if you're a higher level player, you're going to learn that stuff anyway. The tier list itself is questionable, imo, in that it ignores execution almost entirely, it seems. It's two extremes people seem to lean toward, too much emphasis on niche high level combo video shit, or they only think about mashing buttons against other week 1 beginners, which says nothing about the character.
as a relius main I did the same thing! My issue now is just bbcf itself lol, I need to get better at the core game rather than my char. I have exp with puppets because I main zappa in ACR but relius did trip me up a bit till after week 1.
@@Peraliq Something I see a lot of newer players not bothering to utilize is spending meter on dead angle, trying to instant barrier block to push out someone's pressure, or using jumps/super jumps with air barrier to navigate neutral. Dunno if that'll help at all.
Keep doing your thing man. I've bought all of the games + DLC just to support the brand. Hopefully it can make a similar splash as Strive and pick up some steam.
It's already as big as it ever was, so I'm happy.
Thanks for this video Jiyuna. Me and my buddies started playing recently and I have been having a lot of fun as Noel. I think the chain revolver stuff feels a bit complicated to be smart with, but everything else is pretty straight forward
She's a good pick, fast and fun.
BBCF was my first actual fighting game and I picked Kokonoe and someone told me to pick her cuz I play ROB in smash. It’s been a struggle, but I’ve also been able to do some cool stuff too.
Thank you for confirming my suspicion I’m playing a hard character lol.
Been a Rachel main since 2009 every game and ever version. She is all over my channel. Central fiction was my least favorite version of her since there was no pumpkin. I disliked central fiction Rachel even over cs1 rachel.
The lack of tiny lobelia and j2c canceling really dulled her gameplay but she's still my favourite since CT
@@GuyWithAnAmazingHat I loved CT rachel. Also in Central fiction 4 to 6 hit frog and can't remember what the nerf was also was not something I like that they did to her.
Goooood, screw pumpkin.
Rachel is easier in this version than in the previous versions imo. She has easier combos and they don't require as much wind as in the older games.
Imo the hardest character is probably Carl. followed by Arakune. but I have never tried Izanami yet so idk how hard she is.
@@wh0racle3 yes comboing without wind is way better this version but personally I find the Lilly double lobelia corner combos into bbl challenging as a controller player.
Woulda been nice to see the reasoning on the like 5 chars who were already placed.
Far as bullet goes its always weird people put her in the same 'super easy' tier as Ragna and the like. She has weird variable movement, double installs, can't do A>B>C>D or similar like most people in that tier because she generally needs to launch to use drive in a combo and relies heavily on buffering for her grab super.
I wish every game had a non-biased difficulty bio for every character. Just so I can invite some buds over, have them read over a few of them and decide what sounds best for them. Instead of going in blind and immediately becoming overwhelmed with how different everyone plays.
back in my day, Hazama was the edgy character all the 13 year olds played, all you young folk and your Terumis. Regardless, he is a lot of fun to play even if your are just kind of mediocre with him, he has a lot of solid tools, just dont get backed into the corner.
WE'RE BACK WITH ANOTHER ONE
Just play whoever is fun. Good tierlist btw
Picked up bb two weeks ago as a Carl main allecan combos are hard but I love the mix and making people try to get out of pressure
Valk and Jubei in the same tier gave me acid reflux
I started with Rachel, fucking love her, but it took a lot of time to get to a point where I started having fun. I'd say it was worth it
Same
Same!
Rachel, then V-13, Makoto and Jubei.
I think we will have a combo challenge video tomorrow.
Let's do it.
Cool list man. Keep the BB content coming!
I totally agree with the Naoto placement. I love him and Ragna, and tbh, I actually learned ways to "cheat" with his dash cancels because of his combo trials. I think the most intimidating thing about him is the idea of how you are shown to dash cancel... When you actually learn the tricks, trials that took you hours to get right now happen in five minutes. Tbh, it kinda reminds me of how you needed to cheat in the chunin exams. I was mad at first because of it LMAO, literally cheat his inputs. I do think he's difficult to apply stuff later, but learning things are extremely easy. The thing that's difficult is definitely the execution for the higher level stuff, because its consistency.
Literally told myself "Oh, that's not hard at all" when I saw how the trial does it. I actually like it a lot, he has a lot of freedom in terms of how to get your dash cancel.
@@zerosaga5949 what do you mean by "cheat"?
@@tcoren1 Basically, the illusion is that you need to dash cancel by pressing forward twice. It was in his hard combo section that I learned that there are other ways to do this, where if you input a 214 movement (so a quarter circle) and then press forward and B, you would cancel out of the drive you're in and go right into an enhanced Banishing Fang
@@tcoren1 Similarly, if you ever notice a naoto that seemingly moves much further than the assumed input, or they have to have crazy airtight execution by inputting a move IMMEDATELY after the forward forward dash cancel, they probably didnt do that, and most likely just canceled by doing quarter circle forward and then a forward input with the B button for one. You can do a similar thing with the non enhanced shift away, and that is also used in his combo trial. A lot of things get easier once you lose the idea that you can only cancel things by double tapping forward
@@tcoren1 th-cam.com/video/tHCUSEOvgxo/w-d-xo.html here's a good example when he does shift away. sorry for the lengthy explanations, but it only seems like a lot because I only assumed that you always had a small window to apply things... its a lot bigger than i thought, and i learned it really recently lol
People say Noel is easy but I straight up can't do her bnb at all lol. Doubletap dash cancel setups are so beyond me for some reason
Every character has weird tricks for their BNB.
I’ve been playing BB since CT and when CF came out I STILL decided to pick an easier character execution wise while learning the changes and getting comfy with the game before tackling the one true CHAD Kagura 😂.
But I guess everyone learns differently 🤷🏾♂️.
Carl is the most difficult for me 😵
Btw, i play Arakune since CT so I have earned the right to keep playing him ☝️
He is
You stay the fuck away from me arakune player, I don't want to shake your hand or even get close to you, YOU ARE THE BANE OF THIS WORLD
Don't listen to that guy above, I'll shake your hand.
Also was a moderately decent Arakune Player and Hakumen Player myself.
I think Taokaka purely because of her execution and low damage should go up just one tier, but as a Nine main she can definitely be moved down a tier her gameplan and combos are so simple and straightforward.
Actually agree with Naoto being easy. He's a pretty straightforward character. His combos just get hard at the advanced level because the skill ceiling in BBCF is really high.
Dude, when I saw the placement, it reminded me of when i learned the multiple ways to cancel something. I told myself "oh wait this is easy" and i got so upset in a fun way because I overcomplicated it in my head lol. It was like, after i saw through the illusion i was like WAIT THIS GUY IS FREE and ive laughed about it since
Just use a button-only controller and his combos arent even bad lol
If you say Naoto is easy you have to eliminate execution as a factor in determining if something is hard, and that's stupid as fuck honestly. The most execution heavy character in the game, but he's "EASY" lmaooo
@@dariang4725 It's easy to do his beginner level stuff while still being effective Just because the character can get ridiculous doesn't mean everything they do is hard
@@thefrozenphantomofjustice741 It's the old, 'If I can't do it in a tournament reliably, I'm not going to practice it'. A lot of fg players don't realize this when making analyses for difficulty tiers. Most characters have stupid as fuck execution gimmicks they can do, but in reality, not even the 'best' players use those in tournament settings.
i need a specific tierlist in fighting games. I have friends who get me into fighting games that they are really good at. So i need a "Easy to pick up and you can win even if your opponent knows your character better than you" kinda tierlist.
Taokaka is so hard for me she makes me want to quit the game lol. I switched to Izanami and had a much easier time. Not to say Izanami is easy or Tao is the hardest, but everyone has different things they are good at.
Tao is easy to learn, her issue is that she does no damage.
I feel the exact same way. I loved Tao but Jesus it's hard to win with her. I probably just need more practice but it's hard to feel motivated when you keep losing.
I bought this game a while back but never got into it because I didn't know anyone to play with. Starting to give this a try now and I am thinking of learning Es. Im glad you put her as easy and yeah as a very new player but somewhat familiar with fighting games, I can agree that her buttons are easy to press.
Learning Rachel is easy. Start with a time machine and go to Chrono Triggers release. Get high off of the power, and then keep chasing that high for the rest of the series.
Me after beating Chrono Trigger just to play Rachel: “I get it now.”
Bruh. Bang was such a nightmare to pick up in the beginning. Worst anti air game I've seen in a fighting game in a hot minute. Went to Bullet and Kagura, had a way easier time. Coming back to Bang and he's still such a daunting uphill battle. His damage is hard to get up consistently. Can't convert on crouched opponents where everyone else seems to get better conversions on crouched opponents. Oki is guided by pure reads even with his bomb nail and bumpers. I'd say his biggest strengths as of yet is his movement, stagger pressure, and frame traps. Characters with meterless reversals and humongous normals are my worst nightmare when my execution or the connection is off. Then FuRinKaZan is so damn hard to control well in some matchups. I love Bang, but goddamn give this man a real head invul anti air, make his poison nail have more hitstun to make combos easier, and make 6C hit on crouchers.
Thanks bro been getting into this game
Hardest part for me coming from strive is basic movement. Somebody put the dash macro in.
Learn to dash without it dude...
Nah, it’s back to the good ol days of manually pressing J66
I totally picked Izanami the first time I ever played Blazblue. Central fiction was my first game and I definitely struggled at first.
I think nine is pretty easy to pick up considering how her normals are literally the size of mount fuji, but she's hard to master bc u gotta learn her spells and set ups
Bbcf needs to be played more this game is so dope!!!
As a new player who just came from playing faust in ggs i was immediately attracted to platinum and arakune and ngl trying to learn arakune is so fucking hard
He requires a lot of time alone in training mode.
It always seems so weird to me seeing how heavily everyone else's preferences seem to be weighted in favor of rushdown and heavy offense. In the beginner to intermediate range, I've had a way easier time using Hakumen than characters like Es or Ragna, by a long shot.
urk. I figured I'd give some other characters I hadn't touched since before Strive launched another chance. I just have to say, omg Mai Natsume feels like I'm cheating compared to Hakumen and I find this mildly upsetting. I still can't get anything out of Es, Ragna, or Makoto other than a quick death, for what it's worth.
Celica is my main character, especially when I play Chrono Phantasma, and I always beat the game with her at the arcade too. What's neat about Celica A. Mercury is that her Casque Veloute hyper combo almost works like a Shungokusatsu-in fact, it's almost like Shadow Lady's Final Mission in Marvel vs. Capcom: Clash Of Super Heroes.😁
It's funny how all the positive feedback this game has received because of all the different characters. And speaking of different characters, recently I have happened to play and beat BlazBlue Chrono Phantasma with not only Celica, but also the likes of Carl Clover, Iron Tager, Litchi Faye Ling, and surprisingly, Platinum the Trinity. Another character that caught my attention was Valkenhayn R. Hellsing. I cannot beat the game with him yet, but I'm still learning his moves. I love his beat down autocombo super move. I want to learn how to do his Astral Finish in the near future when I come back to the arcade.
If this was a tier list on how easy it is to win with the character then I'd easily put Bang in Very Difficult
His normals are very non oppressive and half of his kit is useless unless he has the enemy backed up against a wall. In most stray hit situations Bang has to spend 3+-1 nails or so to convert into a wall carry, once he's there he has to start spending nails to do the game's most honest mixups. If the enemy has strong mobility tools that allow them to exit the corner well, or maybe strong defensive options that allow them to bypass the mixups then Bang might need to RC his knockdown into an umbrella, which would cost 50 meter + 4 nails.
In summery his normals don't have a lot of implied pressure and he needs use his double air dash/kite to do risky baits or spend nails to supplement his neutral. After landing a hit he needs to spend nails or meter to get the enemy in the corner, after they're finally in the corner Bang can start spending nails or meter to do the mixups that Ragna would have had access to after a simple 5B. And after all of that Bang could possibly win, or run out of nails which is pretty much a KO on him.
Im unfamiliar with BB but I remember I was in the comment section of a Melee tech video for Fox (most technical char in Melee) a few years back and some Naoto main was in the comments ranting about how Melee tech is nothing compared to playing Naoto from Blazblue and I was never sure if it was cap or not, but seeing you put him as one of the easiest characters and calling Naoto sweats a meme made me laugh 😂
lmao
The most difficult thing about Nine is really just remembering spell recipes and what spells do what. Other than that I really don’t think she’s difficult in the slightest, I’d definitely switch her and Valkenhayn. If we’re removing execution as a difficulty factor, even more so.
Edit: Also Naoto is easy in the sense that pushing buttons is easy yes. Playing him like a basic shoto is absolutely easy. But if you’re looking for an easy character to learn right off rip, why play Naoto when Jin and Ragna do everything shotos do but better? If you asked me who the Ryu and Ken were in the game it’s absolutely be them instead of him. At a certain point in time a new player is going to be interested in doing more damage, and at that point, ease of use and time needed to practice as well as execution DO become factors in who sticks with what. Play whoever you like at the end of the day, but you cannot deny this part at least.
Nine is pretty easy, yeah.
Nine is stupid easy. The hard part is defense but her offense feels like the devs handed me a machine gun to use in a watergun fight
Amane is definitely difficult. Whiffing any C button means you get to watch yourself get hit with 4K
iirc jB makes you fat too
I do so love accidentally gravitating towards the toughest characters in every fighting game I play. I picked Rachel because she looked neat, played through a few trials and her tutorials and kinda fucked with it, only to do some googling and figure out she's apparently tough as hell. I don't think I'm gonna back down, though, because blowing around in the wind and messing with your projectiles and the opponent's movements is really, really fun. I may find another one a bit easier to find my footing with though, which shouldn't be too hard considering the rest of the cast is pretty awesome too.
I have a casual friend like that. It’s a curse.
I paused the video when this man said Bang was easy. Bang….Easy? Like you could put him at least as Intermediate
New to blazeblue and instantly tried to main izanami. Damn, that was a freaking nightmare to lab. Also mained hazama cuz bbtag and the controls confused me for a sec but git a hang of him.
She's a worthwhile investment if you put in the time.
8:01 That's kinda worrying as if I ever pick up a Blazblue game. I wanted to try to get used to her
Jubei has been my first pick. Upon completing most of the trials and testing few matches i started thinking that i may have accidentally picked a hard character. Seeing this video gives me more confidence to continue down the catwalk : )
Note: Mostly the command normal counters keep messing me up when i want to engage, same with the crossup dash. So piloting is a bit of a problem currently.
Tibazz
As a Susano’o main and Terumi secondary, I feel attacked
As a guy who just mained kokonoe I was shocked she was intermediate I didn't expect lazy cat woman be this
Plus since he has a really slow dash animation and no invincibility on his advancing moves(that I’m aware of) he can get zoned out easily. You are very right about his gigantic buttons though
The Es placement got me in the first half ngl
This video is fairly gratifying as a beginner Hazama main. I love characters with more unorthodox tools (such as Asuka#, XrdRev Ram, Shabrys, Naoto), and I ever since I learned that hazama is spiderman, he's been the character I wanted to main. Problem is, I absolutely suck at fighting games and centralfiction is my first time going online. I have been getting my ass kicked so hard by both new and old players that I want to cry, and it certainly doesn't help that 665b is the worst thing ever. Its nice to know that sucking at him specifically should be expected. Hazama is the reason I want to play blazblue, so I'm gonna stick with him.
Once you get the hang of him, he's not THAT hard. But definitely one of the trickier characters to pick up.
Tao on the same tier as Mai???