Character workflow in nomad sculpt - sculpting the writer

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  • เผยแพร่เมื่อ 24 ม.ค. 2025

ความคิดเห็น • 24

  • @bikepixelguy
    @bikepixelguy หลายเดือนก่อน +1

    Celso, really excellent video! Love how you take us through your step by step sculpting and also how you share your creative workflow and thoughts while you are sculpting. I want to see more of this character and his story.

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thank you so much, i am trying to find a format that I like for those behind the scenes videos. Your feedback helps me a lot to narrow down what to keep for the next one. Cheers!

  • @djsquid1988
    @djsquid1988 หลายเดือนก่อน

    Incredible work! I really enjoyed watching your process!

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thank you very much!

  • @leerobinson3188
    @leerobinson3188 หลายเดือนก่อน

    Awesome work - he came out great! Excited to see your short develop.

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thanks mate, looking forward to see your stories take shape too

  • @paulstodolny3091
    @paulstodolny3091 หลายเดือนก่อน

    Really Nice Work Celso!

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thanks Paul. I am curious about what you have been up to. I am going to dm you so we can catch up

  • @BracerJack
    @BracerJack หลายเดือนก่อน

    Excellent showcase of your steps!

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thanks jack

  • @Slurgical_3D_Terrain_Channel
    @Slurgical_3D_Terrain_Channel หลายเดือนก่อน

    Thanks for your video, I’m trying to find a workflow that works for me. In CAD I found it, but it’s different for sculpt for some reason.

    • @celsofx
      @celsofx  หลายเดือนก่อน +1

      To be honest even when inthink I found my workflow I keep experimenting and changing, its a good thing to keeps the interest and curiosity high hehehe

    • @Slurgical_3D_Terrain_Channel
      @Slurgical_3D_Terrain_Channel หลายเดือนก่อน

      @ for sure about curiosity. I have been spoiled in the past with Wacom and iPad for art. Learning Blender without a tablet for sculpting is time consuming. I’m so done with Wacom, I just received x-pen I ordered, very excited about that. I hope it’s good, I really don’t want to give any more money to Wacom, they have bricked so many tablets and the fixes are through the community making drivers.

  • @srOPERARIO
    @srOPERARIO หลายเดือนก่อน

    Comecei a modelar no nomad a pouco tempo e estou apaixonado. Sua técnica é excelente, vou tentar aplicar nas minhas criações, obrigado pelos ensinamentos!

    • @celsofx
      @celsofx  หลายเดือนก่อน

      É nois! Quando tiver algo pronto manda ai

  • @animator049
    @animator049 หลายเดือนก่อน

    Really good work, new subscriber

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thank you! :)

  • @therealmilowerx
    @therealmilowerx หลายเดือนก่อน

    Wonderful!

    • @celsofx
      @celsofx  หลายเดือนก่อน

      Thank you! 😄

  • @odranner9365
    @odranner9365 14 วันที่ผ่านมา

    Cara eu comecei no nomad a pouco tempo [ontem literalmente], mas no android ja vi que a topologia pode acabar sendo um problema ja que quero fazer modelos para animações, o que voce me recomenda ? pensei em fazer os modelos no nomad e exportar para o blender pra fazer a retopologia, mas não sei quanto a questão de poligonos/resolução do nomad se isso vai afetar muito ou não quando exportar pro blender

    • @celsofx
      @celsofx  14 วันที่ผ่านมา +1

      Isso é exatamente o que eu faço. Blender aguenta de boas. Mas se tiver pesado o proprio nomad tem uma opção de decimate pra diminuir a quantidade de polys sem perder muita qualidade

    • @odranner9365
      @odranner9365 14 วันที่ผ่านมา

      @celsofx então eu posso fazer uma escultura que inicialmente, pode acabar com uma quantidade de polígonos grande, mas diminuir essa quantidade sem perder a qualidade com essa opção decimate ? bom saber, por que eu ainda tenho dúvida e não sei uma contagem de polígonos boa pra um modelo pra animações renderizadas no blender, o que eu ouvi que é um é em torno de 70k, mas eu não sei ainda-

    • @celsofx
      @celsofx  14 วันที่ผ่านมา +1

      @odranner9365 voce vai ter que fazer retopologia pra animação. O decimate é bom pra vc poder exportar um modelo mais leve pra fazer a retopologia

    • @odranner9365
      @odranner9365 14 วันที่ผ่านมา +1

      @@celsofx entendi, então eu faco o modelo com a qualidade de detalhe desejada, uso o decimate pra deixar mais leve, e depois faço a retopologia PRA ANIMAR pelo blender, esse processo é uma boa então ?