Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica

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  • เผยแพร่เมื่อ 6 มิ.ย. 2024
  • Ars Technica is proud to present our extended interview with Westwood Studios co-founder Louis Castle - the executive producer, art director, and technical director behind the influential 90’s point and click PC adaptation of Blade Runner. Learn more about the challenges Louis and his team overcame in converting the Blade Runner universe into an interactive environment, reinventing adventure games and taking players on an audiovisual journey on par with Ridley Scott’s sci-fi masterpiece.
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    00:00 Introduction
    00:30 The Landscape of Mid-90s Gaming
    01:23 When Westwood Got Involved
    02:44 Building The World With New Tech
    08:07 Blurring The Lines Of Reality
    13:20 The Team & The Gameplan
    17:38 Building Blocks Of The Characters
    25:21 Staying True To The Film
    27:37 Getting More Funding
    28:55 Finishing The Game
    30:40 The Power Of Planning
    31:30 Evolving Tech During Development
    33:40 Using Dirty Buffers For Live Renders
    35:00 Boosting Sales Via Low-End Machines
    36:43 Realism Of Unreliable Clues
    39:47 The Meta Of Making NPCs More Human
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    Blade Runner Game Director Louis Castle: Extended Interview | Ars Technica
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ความคิดเห็น • 60

  • @TitusFFM
    @TitusFFM 3 ปีที่แล้ว +26

    I remember buying it in late 90s I think it was 4 CDs and this was the game I played for hours. Exploring every detail enjoyed it so much. Thank you for the interview.

  • @MattHall
    @MattHall 3 ปีที่แล้ว +22

    These extended interviews are such a gem

  • @Indigo_Gaming
    @Indigo_Gaming 3 ปีที่แล้ว +25

    This is super interesting. Very rare to see such a nice, personable game dev who is both incredibly savvy in both technology and creative design.

  • @lachlangordon9806
    @lachlangordon9806 3 ปีที่แล้ว +13

    We miss you Westwood :(

  • @dennis7782
    @dennis7782 3 ปีที่แล้ว +14

    This is one of my fav interviews you did, thanks for uplaoding the whole thing!

  • @stevemuzak8526
    @stevemuzak8526 3 ปีที่แล้ว +2

    At that time it was the most realistic game I ever seen. It's still impressive even in 2020. Great Blade Runner atmosphere. I'm soo happy that is still available and playable on modern pc's.

  • @leif54
    @leif54 3 ปีที่แล้ว +2

    I love hearing him talk. Its so much information in every sentence he speaks.

  • @peterdelevoryas4684
    @peterdelevoryas4684 3 ปีที่แล้ว +10

    Yes!!!!!! Thanks for releasing this, I already watched the shorter segments like ten times.

  • @mrqe5
    @mrqe5 3 ปีที่แล้ว +10

    He's almost 60, but looks so young. Nice 👍

    • @kaspartambur
      @kaspartambur 3 ปีที่แล้ว +2

      Speed of thought and sentences also feels like he's just a freshman!

  • @slot9
    @slot9 3 ปีที่แล้ว +6

    This was excellent!!! I am taken aback by the really cool ideas and systems that were in what I thought was a linear adventure game!

    • @kaspartambur
      @kaspartambur 3 ปีที่แล้ว +1

      yeah, this interview actually makes me re-look at the whole game in a new way!

  • @ESPLTD782
    @ESPLTD782 3 ปีที่แล้ว +2

    Soo glad they put this game on GOG. I still play it

  • @177Darksharp
    @177Darksharp 3 ปีที่แล้ว +13

    Love this game. Wish someone would do a proper remaster in Unreal 4/5.

    • @Indigo_Gaming
      @Indigo_Gaming 3 ปีที่แล้ว +2

      Remake. A remaster updates the original game using its original assets/technology. Porting the game into a new engine with fully 3D models would be a remake, not a remaster. :)

    • @fabricem.5977
      @fabricem.5977 2 ปีที่แล้ว

      You'll love BR 9732 project by Quentin Lengele

  • @Fuuntag
    @Fuuntag 3 ปีที่แล้ว +2

    I have heard Louis talk through this about 10 times now...never gets old.

  • @famistudio
    @famistudio 3 ปีที่แล้ว

    Thanks Ars! Love the extended version! :)

  • @ColorauGuiyino
    @ColorauGuiyino 3 ปีที่แล้ว +2

    This guy is just a genius.

  • @beefchampion2792
    @beefchampion2792 3 ปีที่แล้ว

    Great interview! You guys are one of the best channels on youtube!

  • @smokydogy
    @smokydogy 3 ปีที่แล้ว

    Quality upload, thank you kindly

  • @saugatmanandhar6473
    @saugatmanandhar6473 3 ปีที่แล้ว

    I love this video. Great interview!

  • @LIANG14
    @LIANG14 3 ปีที่แล้ว

    This is awesome work!

  • @robertledet
    @robertledet 3 ปีที่แล้ว +3

    amazing game. great interview!

  • @murkyseb
    @murkyseb 3 ปีที่แล้ว +1

    Really interesting. I want to hear more from this man

  • @stephanemignot100
    @stephanemignot100 3 ปีที่แล้ว +3

    Thanks to GOG and the ScummVM team I can play this game on a 2004 eMac!

  • @Chocolateness2000
    @Chocolateness2000 3 ปีที่แล้ว

    This one is really great!

  • @raphaeldwain7834
    @raphaeldwain7834 2 ปีที่แล้ว

    Great interview

  • @JoesGuy
    @JoesGuy 3 ปีที่แล้ว

    Looking forward to seeing what happens with this remaster.

  • @ricepony33
    @ricepony33 3 ปีที่แล้ว +14

    Love these extended interviews.
    How about the No Mans Sky team?

    • @candyman666ification
      @candyman666ification 3 ปีที่แล้ว

      one mans lie lol

    • @jm3267
      @jm3267 3 ปีที่แล้ว +1

      Agreed, I think an interview about their difficulty with managing fan/publisher expectations and how they've worked to try and support and expand the game for the last few years would be incredibly interesting!

  • @NicolaMela1
    @NicolaMela1 2 ปีที่แล้ว

    Super interesting! I wish there was some game footage tho

  • @m9000k
    @m9000k 3 ปีที่แล้ว

    I love the Blade Runner game and I still have it :)

  • @Lazarus1119
    @Lazarus1119 ปีที่แล้ว

    Interesting... the special ending he refers to with turning on the replicants and steele being alive was cut from the game.

  • @celozzip
    @celozzip ปีที่แล้ว +1

    he must be livid at the remaster

  • @hawk5946
    @hawk5946 2 ปีที่แล้ว

    Remember Sound Blaster cards?

  • @esdrasminikoski
    @esdrasminikoski 3 ปีที่แล้ว

    Can you guys Interview the creators of myth the fallen lords?

  • @NeilRieck
    @NeilRieck ปีที่แล้ว +1

    Rendering farms? I haven't heard that phrase since the original days of Babylon 5

  • @nicholasfitzkee5881
    @nicholasfitzkee5881 ปีที่แล้ว

    This is a great interview, but can anyone confirm that this game will really run on a 4.77 MHz 8086? He mentions that several times. I can certainly imagine targeting a 486 or first-generation Pentium in the mid-90s, but nobody was using 8086/8088 hardware back then. Current hardware specs all mention Pentiums, but since they are GoG or SCUMMVM, it's hard to tell.

    • @SavageArms357
      @SavageArms357 3 หลายเดือนก่อน

      Yeah, I'm confused why he mentions that, because the recommended system requirements on the original box suggest at least Windows 95 and a 90mhz Pentium.

  • @iforgotthenamemate
    @iforgotthenamemate 3 ปีที่แล้ว

    Bring the Team resposnible for spec ops the line!

  • @sunlin894
    @sunlin894 2 ปีที่แล้ว

    I just read the transcript of this interview....and it suddenly hit me what i was confused about how they solved the "clue" dilemma.... it wasnt anything innovative ...they just used liked lists in the programming. For every clue one bit of info is "name of npc that passed the main character this clue last". You then link back to that character and the same...."name of npc that passed this npc the clue last", ....link...link....link. Until you know origin and path from npc to npc of a reliable or unreliable clue that arrives at main character. To test if an npc "knows" about a certain clue ...see if they have any value in their link node. If "null" then....they dont know. C Programming 260 & 265 college.

  • @vonpiro2397
    @vonpiro2397 3 ปีที่แล้ว

    1:20 Ecstatica

  • @ESPLTD782
    @ESPLTD782 2 ปีที่แล้ว +1

    I always wanted to take max Payne and put him in a blade runner world. Lol I feel like he would fit perfect with his narration and style.

  • @Nutsaur
    @Nutsaur 3 ปีที่แล้ว

    17:01
    That ending doesn't exist.
    I've tried to get it, looked on TH-cam, looked at Wikis, and it doesn't exist.

    • @EstrangedEstranged
      @EstrangedEstranged 3 ปีที่แล้ว

      You tried it on the GoG version or on the regular version?

    • @EstrangedEstranged
      @EstrangedEstranged 3 ปีที่แล้ว +1

      In the abridged interview footage this ending is shown as L.Castle speaks - th-cam.com/video/Zkwpa5YPhx8/w-d-xo.html I'd assume that ScummVM have broken some things when porting the game, just like they have caused a lot of game breaking bugs when porting Lure Of The Temptress to ScummVM, another game with simulated NPCs.

    • @Nutsaur
      @Nutsaur 3 ปีที่แล้ว

      @@EstrangedEstranged
      As far as I know it was a regular version.

    • @stroggoff
      @stroggoff 3 ปีที่แล้ว

      ​@@EstrangedEstranged That is simply not true. There are not any known game breaking bugs in the ScummVM release. In fact, many original game bugs have been fixed. However, if you have spotted one, you are welcome to report it on our (ScummVM) bug tracker and it will be fixed ASAP.

    • @stroggoff
      @stroggoff 3 ปีที่แล้ว

      This is indeed the case. That ending does not exist, or rather is not possible to get it. There is some extra dialogue in the game that is more or less along the lines of what Louis Castle mentions, but it is untriggered, since the conditions for it are impossible (they are conflicting conditions). There is a plan to restore this in the "restored content mode" but that is currently work in progress and I cannot offer any ETA.

  • @DanielElia2036
    @DanielElia2036 ปีที่แล้ว +1

    So sad they lost the original master 🤦‍♂️
    We want back games like blade runner.. now storytelling in games is so boring and linear .

  • @aaet4872
    @aaet4872 3 ปีที่แล้ว

    This guys voice got slower and slower with each chapter

  • @CsendesMark
    @CsendesMark 3 ปีที่แล้ว

    3 replicants did not like this video :D

  • @damazywlodarczyk
    @damazywlodarczyk 3 ปีที่แล้ว

    The guy is just lying, you didn't invent voxels and the game was not open world.

    • @sunlin894
      @sunlin894 2 ปีที่แล้ว

      Im not going to get into the particulars of what i think he is embelishing the truth on -or exaggerating the details of ....i.e. lying....because i have the game....but to not take away from the accomplishment of a great looking game for its time - and the pixel rendering and lighting effects for the game technology of the time still drops my jaw - and unique detective role play that seems to have some basic A.I. where decisions are influenced by past choices...he does seem to be talking it up like he's in an interview for a job or still selling the idea to get a contract for sure....nice dude though...smart....has a good pitch.

    • @sunlin894
      @sunlin894 2 ปีที่แล้ว

      Yeah and at the end he says it was a short story.....wrong....a novel. Not lying but certainly a game salesman....a pitch man. Nice dude though. Especially when he says " whos going to know we cut this out....only us....ha ha ha" does that mean whos going to know we didnt achieve what im saying we did achieve....ha ha ha ....who could know...lol