*Q: Why is the game running so fast?* A: This is how it runs on MAME and only MAME is accepted on speedrun.com *Q: Why are some names different? M.Bison is Vega, etc... ? Why am I speedrunning the Japanese version?* A: This is the original Japanese version and these are the original names the game was designed with. Detailed explanation available on en.wikipedia.org/wiki/M._Bison - check the paragraph "Conception and development". A: The cutscene between fights happens faster on the Japanese version and the speedruns can be 15-20 seconds faster than the US version. I also have the official WORLD RECORD with KEN on HARDEST difficulty (7m41s) - th-cam.com/video/i7GG8xB43UY/w-d-xo.html Please comment and like, it helps A LOT. Thank you for watching!
Im so impressed you have played to the point of some kinda deeper analysis of each characters strenghts and weaknesses, its as if you can see the game in another perspective we cannot 😊
I guess that's the result of playing A LOT. I have more than 20k hours of gameplay time on SF2, I know it pretty well ;) Thank you for watching and commenting!
@@runningon8883 I am playing SF6 at the moment and I like it a lot. I have played other fighting games only casually, some MK and a little bit of KOF, but strictly just for fun, nothing serious.
@@kattihatt Yes, of course. Doing these speedruns was a new challenge, something I had never done before. It was also a big grind, but I did enjoy the process, painful and annoying as it was many times ;)
Yea, it's probably one of the best strats to be fast and get consistent damage with Ryu versus Dictator. Sucks I wasn't able to pull it off first round and lost a lot of time, but it is what it is. Thanks for watching and commenting!
Perfect stage Zanguief, Dhalsim, Ryu and M.Bison stage, amazing! Double perfect Honda, Chun-li and Balgrog stage, very impressive!! I can't imagine the feeling just to loose 1 round 😅
I like to try to 1CC no rounds clear this and Super Turbo so alot of the work on the stats for the cpu here were absolutely beautiful! I usually job to Dictator since I never know about the shoryu whiff punish in the corner! This definitely deserves more views for the work put in!
I think Super Turbo is harder than this game, not sure if any of these strats would still work, but I'm glad you enjoyed the run and found things you can use yourself. Thank you for watching and commenting!
@@deviouxFGC Agreed there on it being much harder x.x But yeah, I maintain that this run was absolutely beautiful too! Will definitely watch some of the other runs as well as im very impressed!
A joy to watch, mate. The ken world record was very impressive too. Must irritate you when the computer gets a cheap one in, you must always be thinking you could shave off another second or two. Bloody fast inputs. I noticed with the last jumping punch on sagat it made the sound for a light or medium, but you pressed heavy. Wonder what causes that.
Yea, there will always be seconds to shave off, the CPU will make sure of it some way or another. The jumping punch sound is different when you jump straight up from when you jump forward or backward. It does sound a bit similar to the medium one. You can see for example vs Zangief, I'm jumping straight up and pressing heavy punch and it sounds the same as versus Sagat. Thanks for watching and commenting!
I was going to do some Super Turbo runs, but SF6 came out and it made me change my mind. I'll be sticking to SF6 for a while, since I have very little time to allocate to gaming. And yes, Super Turbo is definitely the hardest out of all the SF2 versions, which is why the leaderboard on speedrun.com for ST is very thin. There's like 1 or 2 runs per character and that doesn't really peek my interest. For example, the "world record" with Ryu is 19m:21s, only one guy on the leaderboard. I'm sure I could get a "world record", but I would not be motivated to put in the time to do optimized runs, which is what I like to do.
You just have to time that. It also helps if Honda is first and I prefer to start crouched, it kind of makes him walk forward and then you can time the jump. I've also failed quite a few times, so what you see here is just one successful attempt, you don't see the other failed attempts where he does hit me or do other stuff to mess it up ;) Thanks for watching and commenting!
If it becomes a grab, that means you are pressing forward before or at the same time you press punch first time. You must press punch alone and after that you start inputting the motion for the Shoryuken. Press punch (no direction inputs) > release punch > start inputting Shoryuken (and it must be done rather quickly). What controller are you using? Stick, pad, hitbox?
@@ImpulsoCreativo9322 Cool, then you just need to be careful to not hold forward or input forward when you press the first punch. Press punch (don't hold forward, don't touch forward) > release punch > start inputting Shoryuken. Another way to do it is with negative edge, this is a bit more "advanced", but with practice it can become easy. You do it like this: Press punch (don't hold forward, don't touch forward) > keep holding punch pressed > input Shoryuken motion on joystick without pressing any punch > release punch (if you do it fast enough, you will get the combo).
This is the original Japanese version and these are the original names the game was designed with. Detailed explanation available on en.wikipedia.org/wiki/M._Bison - check the paragraph "Conception and development".
Probably Ryu when it comes to player vs player and overall I like Ryu more, but for speedruns, Ken is better for sure. Thanks for watching and commenting!
I was gonna ask the same thing :D strange he chooses Ryu over Ken even one on one. Ken is far better at combos, his shoryuken definitely makes the opponents fall unlike Ryu’s, and his flying kicks, they dizzy the opponent if they catch.
@@omeraktash It's actually Ryu's shoryuken that makes the opponents fall, not Ken's. If you look at tier lists for this game, Ryu is top tier, top3, and Ken is mid-tier. Things change starting with Street Fighter 3 and Ken becomes better in general, but in this game, Ryu is better when it comes to player vs player, but Ken is more fun/better when it comes to playing versus the CPU. Thanks for watching and commenting!
@@deviouxFGC I have noticed that in other videos. What I said is only valid for certain versions which was available in my teen year in Turkey. :) we didn’t have that many versions :)
*Q: Why is the game running so fast?*
A: This is how it runs on MAME and only MAME is accepted on speedrun.com
*Q: Why are some names different? M.Bison is Vega, etc... ? Why am I speedrunning the Japanese version?*
A: This is the original Japanese version and these are the original names the game was designed with. Detailed explanation available on en.wikipedia.org/wiki/M._Bison - check the paragraph "Conception and development".
A: The cutscene between fights happens faster on the Japanese version and the speedruns can be 15-20 seconds faster than the US version.
I also have the official WORLD RECORD with KEN on HARDEST difficulty (7m41s) - th-cam.com/video/i7GG8xB43UY/w-d-xo.html
Please comment and like, it helps A LOT. Thank you for watching!
Im so impressed you have played to the point of some kinda deeper analysis of each characters strenghts and weaknesses, its as if you can see the game in another perspective we cannot 😊
I guess that's the result of playing A LOT. I have more than 20k hours of gameplay time on SF2, I know it pretty well ;)
Thank you for watching and commenting!
@@deviouxFGC perhaps your skillset carrys over into other versions of SF ? Or even other fighting games also? Have you tried?
@@runningon8883 I am playing SF6 at the moment and I like it a lot. I have played other fighting games only casually, some MK and a little bit of KOF, but strictly just for fun, nothing serious.
The fact that the game speed is so fast that Sagat just says UPPERCUT is hilarious for some reason
Ikr 😂
No tiger, just UPPERCUT!!!!
Pode crer...
That poor Toyota Crown that Ryu kicks into oblivion.
This guy makes it look so easy. It is far from easy for us mere mortals.
Playing versus the CPU gets easier and easier the more you play and I have around 20k hours on SF2, maybe more :)
Cheers for watching and commenting!
@@deviouxFGCthats crazy. Is it still fun?
@@kattihatt Yes, of course. Doing these speedruns was a new challenge, something I had never done before. It was also a big grind, but I did enjoy the process, painful and annoying as it was many times ;)
I bet the only thing going through the CPU’s mainframe was “how long will I be in this eternal pain?”
The whiff hp dp to throw bison in the corner to end the run was hilariously awesome! GGS!
Yea, it's probably one of the best strats to be fast and get consistent damage with Ryu versus Dictator. Sucks I wasn't able to pull it off first round and lost a lot of time, but it is what it is. Thanks for watching and commenting!
Perfect stage Zanguief, Dhalsim, Ryu and M.Bison stage, amazing!
Double perfect Honda, Chun-li and Balgrog stage, very impressive!!
I can't imagine the feeling just to loose 1 round 😅
You can submit runs with round loses, but I'm not into that ;) Thank you for watching and commenting, much appreciated!
I like to try to 1CC no rounds clear this and Super Turbo so alot of the work on the stats for the cpu here were absolutely beautiful! I usually job to Dictator since I never know about the shoryu whiff punish in the corner! This definitely deserves more views for the work put in!
I think Super Turbo is harder than this game, not sure if any of these strats would still work, but I'm glad you enjoyed the run and found things you can use yourself.
Thank you for watching and commenting!
@@deviouxFGC Agreed there on it being much harder x.x But yeah, I maintain that this run was absolutely beautiful too! Will definitely watch some of the other runs as well as im very impressed!
Very nice!
Even the AI on hardest goes for yolo srk ^___^
Thanks for watching and commenting!
A joy to watch, mate. The ken world record was very impressive too. Must irritate you when the computer gets a cheap one in, you must always be thinking you could shave off another second or two. Bloody fast inputs.
I noticed with the last jumping punch on sagat it made the sound for a light or medium, but you pressed heavy. Wonder what causes that.
Yea, there will always be seconds to shave off, the CPU will make sure of it some way or another. The jumping punch sound is different when you jump straight up from when you jump forward or backward. It does sound a bit similar to the medium one. You can see for example vs Zangief, I'm jumping straight up and pressing heavy punch and it sounds the same as versus Sagat.
Thanks for watching and commenting!
Can ai ask… SHORYUKEEEEN😂😂😂
Complimenti, ottimo lavoro!
Grazie mille!
THE CAR!
2:00
It was in something about street fighter.
Sos re pro. Saludos
Thanks for watching and commenting!
Are you doing something for Super Turbo? CPU is significantly harder....
I was going to do some Super Turbo runs, but SF6 came out and it made me change my mind. I'll be sticking to SF6 for a while, since I have very little time to allocate to gaming. And yes, Super Turbo is definitely the hardest out of all the SF2 versions, which is why the leaderboard on speedrun.com for ST is very thin. There's like 1 or 2 runs per character and that doesn't really peek my interest. For example, the "world record" with Ryu is 19m:21s, only one guy on the leaderboard. I'm sure I could get a "world record", but I would not be motivated to put in the time to do optimized runs, which is what I like to do.
@@deviouxFGC Fair enough. Well I enjoy your videos. "Mastering" something has always fascinated me.
How do you do the cross over on Honda without getting hit he always hits me
You just have to time that. It also helps if Honda is first and I prefer to start crouched, it kind of makes him walk forward and then you can time the jump. I've also failed quite a few times, so what you see here is just one successful attempt, you don't see the other failed attempts where he does hit me or do other stuff to mess it up ;)
Thanks for watching and commenting!
How do you make the Standing Punch + Shoryuken combo? Every time I try to perform it, my Standing Punch ends up becoming a grab.
If it becomes a grab, that means you are pressing forward before or at the same time you press punch first time. You must press punch alone and after that you start inputting the motion for the Shoryuken.
Press punch (no direction inputs) > release punch > start inputting Shoryuken (and it must be done rather quickly).
What controller are you using? Stick, pad, hitbox?
@@deviouxFGC Im using stick. Classic fightstick.
@@ImpulsoCreativo9322 Nice, I have used stick all my life. Can you do the Shoryuken easy or still struggling with that a bit?
@@deviouxFGC I can do it easily. Maybe fail a time or two, but generally I can do it easy.
@@ImpulsoCreativo9322 Cool, then you just need to be careful to not hold forward or input forward when you press the first punch.
Press punch (don't hold forward, don't touch forward) > release punch > start inputting Shoryuken.
Another way to do it is with negative edge, this is a bit more "advanced", but with practice it can become easy. You do it like this:
Press punch (don't hold forward, don't touch forward) > keep holding punch pressed > input Shoryuken motion on joystick without pressing any punch > release punch (if you do it fast enough, you will get the combo).
Why was M bison listed as Vega?
This is the original Japanese version and these are the original names the game was designed with. Detailed explanation available on en.wikipedia.org/wiki/M._Bison - check the paragraph "Conception and development".
@@deviouxFGC well at least ryu stayed the same.
Who would win between your Ryu and your Ken...hmmm...
Probably Ryu when it comes to player vs player and overall I like Ryu more, but for speedruns, Ken is better for sure.
Thanks for watching and commenting!
I was gonna ask the same thing :D strange he chooses Ryu over Ken even one on one. Ken is far better at combos, his shoryuken definitely makes the opponents fall unlike Ryu’s, and his flying kicks, they dizzy the opponent if they catch.
@@omeraktash It's actually Ryu's shoryuken that makes the opponents fall, not Ken's. If you look at tier lists for this game, Ryu is top tier, top3, and Ken is mid-tier. Things change starting with Street Fighter 3 and Ken becomes better in general, but in this game, Ryu is better when it comes to player vs player, but Ken is more fun/better when it comes to playing versus the CPU.
Thanks for watching and commenting!
@@deviouxFGC I have noticed that in other videos. What I said is only valid for certain versions which was available in my teen year in Turkey. :) we didn’t have that many versions :)
He hit the insert coin like his combos, no wonder he's so good with 1 credit 🫡
It's just the result of playing A LOT ;)
Thanks for watching and commenting.