@@dogwithsunglasses4051 I'm guessing the psychics will be added later. Or something similar to them. With all of this interest, I can't wait to see what they add over time like they did with 1.
The game does a great job at making you feel like a badass while simultaneously making you feel fragile at the same time! Absolutely loving it and hope more of it is to come.
It's honestly amazing how the game looks down on you with its difficulty system There's 9 and after every single one it can vary in intensity and you can probably feel proud of yourself you beat one but there's always one higher and more painful Its like Tarkovs brutality hooking you to always want to go again
I think it makes you feel badass BECAUSE you’re fragile, literally diving into hell doomed to die every time and still doing it anyway in the name of democracy
Fighting alien bugs for 40 freaking minutes on helldive difficulty barely getting by to have to retreat to the ship because the pilot has given us a 2 min countdown on extraction and he’s GTFO and leaving us behind, we all run towards the ship from planet distance away to realize half way we only had 1 more nest to clear to 100% and complete the mission, but it was the opposite direction from the ship… to have one of our mates make the honorable sacrifice, say goodbye w in game hugs and be brave enough to grab all our biggest guns and run towards the fight alone while the rest of us head to extract. For him to complete the mission 100% right as the rest of us made it to the ship in time.. 🥲🥹🫡🥲 this felt like a fkn movie…. We will forever honor his sacrifice! 🫡 this is just one of many experiences i have had this week like this. This is why this is one of the greatest coop games ever made. 👌🏾 ARE YOU DOING YOUR PART??✊🏾
What hooked me was this. Me and my buddy were fighting the robots, and we were trying to breach a base to destroy 2 factories. There were mines and little cover at the main gate, not to mention a mounted gun. Enemies flooded out of the base causing us to hide and shoot behind rocks.... then... these 2 shield robots came out. And we started running, we tried to return fire but it was useless, we had to run and regroup. I decided to call in an airstrike on the enemy and get their attention on me so my comrade could survive. This was a suicide run. I called it in and stood my ground, using all i had to combat the endless horde, i died to a chainsaw robot. But held them long enough for my friend to flee. He got me back in the fight and charged in again, calling down all we had. We won. But it cost us everything. That's when i knew that i loved this game.
Sounds like a job well done, soldier. Super Earth is able to spread liberty and democracy through the fine actions of you and your fellow Helldiver's. Make us proud 🫡
00:57 "It makes me feel like I'm 15 again", it's an awesome way to make someone understand what you want to convey and is a huge compliment for the game.
The moment I fell in love with this game is when you’re orbiting a planet and you can see all the other ships surrounding the planet, it truly feels like you’re working together with thousands of players to conquer/defend a planet
I thought the ships were for animation/immersion sake. Love that one of the devs confirmed those are actual player fleets and the animations of firing from orbit are in real-time. Insane.
Also if you look in the background during the dive loading screen you can see other helldivers passing you on the way down, it’s just a tiny little touch of detail I really like
Helldivers 2 is a reminder that live service games can actually be really good. It’s not a horrible model for a game, it’s just abused by most devs for a quick buck. There’s plenty of strengths to the live service model that are severely underutilized right now.
Such as? For me, when I hear live service or 'minor microtransactions' I still cringe. It's never been good in the history of ever on any game or game company..unless you've got one from memory in mind?
Helldivers 1 was sort of a precursor the current "live service" model we call so to speak, while it still had classic DLC packs the galactic war campaign being a communal effort was always at the heart. It had an MMO style world progression, except all helping each other fight the devs. I just think its a fun way to engage with your audience in realtime with your co-op focused game and keep it alive. Additions werent just small, a whole new enemy race, mechs and cars and weapons with entirely new functions. We gotta remember the idea of increased longetivity for a game isnt knew, expansion/dlc packs existed back then for that reason @@ittybits
@@ittybitsyou just proved his point exactly. Most developers abuse the heck out out of the model rather than use it to its full potential. Im so glad there's a studio out there with the intentions of making good games rather than market bad games
@@lukedstaten No. I didn’t say “Most” live services I said “All”. Please name me ONE live service that’s worth playing and is on par with a normal $60 video game. There are literally none. Helldivers will follow this same path too, people are just hyped about it cause there’s been 0 major releases for 2 months and think THIS TIME it has to be the holy grail of live services. Helldivers will die out once people wise up to their sneaky constantly updating micro-transactions.
@ittybits they arent predatory, 5 bucks goes a long way and max you can spend at a time is 20. They aren't necessary, the currency can be found in game for free, and you aren't paying to win against other players.
This. I seriously love the fact that harder difficulty is just far more bugs. Endless small bugs, I love the variety so you're not spammed with everything at once, some games it's Acid Spitters, some games it's Stalkers ( I hate these mfs).. it can seem like you're about to be completely overwhelmed.. then you remember you've got an arsenal of orbital artillery that can even the odds within 7 seconds
@@PrimeNPC this game does an incredible job of making you feel just as overpowered as you are squishy and defenseless. One moment you feel like a god calling down hellfire on your enemies and the next your getting flung across the map and literally spit on, putting you back in your place.
this right here. Raising the difficulty means more specialized and deadly enemies, not more health. A deadly weapon on trivial is a deadly weapon on hellfdive.
@@NateisJung true, you can be calling down a nuke on a Bile Titan one moment and then the next you get killed by a single Hunter as you're caught in the middle of reloading lol
So I'm 25 years old and I had played a lot of games growing up, and still find myself from time to time playing games but not very often. This game changed it. My friend told me about it and that I should hop on with him and give it a try. A week later I find myself checking the clock every 5 minutes at work counting down the minutes for when I can clock out and play helldiver's 2. It's been years since I have felt this excitement for a video game. Thank you Arrowhead studios for rekindling my passion for video games.
I swear its even worse when an awesome Major order has been sent out and im stuck at work, eagerly waiting to fly home and drop in, only to find out people completed the majority of it😂😂
I saw a steam review that said "remember when games were fun? This is fun." And I do feel like HD2 reminds me of the red faction gurilla days when games used to just be about fun gameplay and crazy destruction. It feels like a game that would come out 10 years ago in the best way.
Veteran of the first one as well. I was anxious for this one since announcement. Got the first one on a PlayStation 4 game pass (or whatever it is called) and got in love right away
Good to see more vets coming back to the front lines. Super Earth salutes you, divers. Now get out there and show them what a hot, steaming cup of LIBER-TEA tastes like! 🫡
Talking about the scene where it looks like a movie at one point me and a friend were walking through a trench and turned right into a swarm we both immediately pulled out our machine guns and started walking backwards at the same pace side by side shooting bugs while our characters cried out "freedom". It looked like a god damn trailer it was so perfect.
Me and a couple friends hopped on for a quick mission, in and out 20 minute adventure type thing. We quickly figured out the host had accidentally put the game on challenging (which keep in mind some of us had been playing for the first time for just a few hours). The entire time we were getting swarmed by Automatons, constant fire from every direction, just complete chaos. Not only did we barely complete the mission but we all managed to extract with 2 minutes left. We were all in utter disbelief at what we'd just been through. That was WAR. We are all hooked.
This. Me and a random lv 5 or 6 joined and finished an easy mission. Then the lv 10+ host decided to bring us to a "Challenging" map to kill 2 Bile Titans - to troll on us? (edit: Just realised Kill 2 Titans is an even harder a "Hard" Map indeed). He selected the drop site in a hot zone and left game after immediately being swarmed. I was able to run away and called reinforcement for the other player. We sneaked and used orbital strikes killed our first Titan in game. But not so lucky on the second one, total chaos with so many armoured bugs but we managed to kill it with reinforcement drop pods and we both extracted.
Fighting alien bugs for 40 freaking minutes on hell dive difficulty barely getting by to have to retreat to the ship because the pilot has given us a 2 min countdown on extraction and he’s GTFO and leaving us behind, we all run towards the ship from planet distance away to realize half way we only had 1 more nest to clear to 100% and complete the mission, but it was the opposite direction from the ship… to have one of our mates make the honorable sacrifice, say goodbye w in game hugs and be brave enough to grab all our biggest guns and run towards the fight alone while the rest of us head to extract. For him to complete the mission 100% right as the rest of us made it to the ship in time.. 🥲🥹🫡🥲 this felt like a fkn movie…. We will forever honor his sacrifice! 🫡 ARE YOU DOING YOUR PART??✊🏾
You know a game is good when you drop into a harder difficulty session and instead of rage quitting you wanna drop back in and show them damn bugs/terminators who’s boss XD
The number one thing I absolutely love about this game is the live war aspect. You can see exactly how much your missions contribute to a massive ongoing war. The other ships in orbit calling down support also really help convey that feeling of being involved in something massive. Genuinely the most fun I’ve had in a multiplayer shooter since Destiny didn’t suck.
This game was crafted with a mature audience in mind, avoiding trying to please everyone. Its raw essence, reminiscent of 80s movies, adds to its appeal for me. The environments are both fantastic and chilling, complemented by outstanding sound design and haptic feedback that keeps you on edge at every turn during each mission. In summary, having a clear vision, understanding your audience, and staying true to the premise are key ingredients for a successful game.
What I think makes Helldivers work so well is that Arrowhead understands the player fantasy. The game works so hard to indulge you in that ODST/Starship Troopers/Aliens ect fantasy. The game is about making you feel like an unstoppable badass taking on the world. Suicide Squad failed because it didn't understand what players wanted. They don't let you embody the super villains and feel like you're a comic book character taking down the heroes. It feels like a generic shooter. By allowing players to indulge in their power fantasies the game as a whole feels so much more fun to play. Helldivers gets that so right through animations, sound effects, enemy and weapon designs, weather, ect. You're a lone ODST behind enemy lines, you're a trooper taking on the bug menace, you're a specialized fireteam sent to secure a colony. Its everything I've ever wanted from an action game as someone who grew up surrounded by that media.
The enemies and difficulty adjustments aren't just "give enemies more HP and make them bullet sponges", it's heres new challenges and a lot more enemies.
Should have seen my face when I dived into The Division blind. My first boss encounter.. A human.. Firing 4 clips into his head completly killed my immersion. Refunded it the next day
4:20 "rearranging schedules to play the game more" Same dude. I work remotely from home and on my lunch break, I have lunch. Now I have lunch while I work, and on my actually lunch break I sneak in a game or 2.
Hey this is random but I’m thinking about starting a business catering to ppl that work from home, feel like it’s a new niche market Do you have any needs or issues in your personal life working from home that a business could fulfill? Scheduled meal delivery stuff, work from home coaching, etc. Maybe a product?
Something else to note about the Super Credits (The currency used to buy the skin/armor) is that you can find them in missions at points of interest. So you don't have to spend a dime if you just search the map instead of blazing through the objectives.
I technically could have unlocked the premium warbond in 3 days just from finding super currency or getting them from the regular ones. People who say it's paywalled have no idea what they're talking about.
I decided to buy the pass so I can give more support to the devs but I absolutely love that I had the ability to save them up. Now I can use my saved creds on the super shop instead.
I played the game for almost 15 hours and I already have insane stories about encounters I had with friends and strangers. The latest one was how all my team provided cover for me while running to grab our samples so we can extract in time to get the samples. The timer was running out, we didn’t have access to stratagems anymore, the extraction plane was about to leave, and I am running like Tom Cruise in MI movies. Eventually I was able extract in the nick of time, and saved what happened on video from 2 different perspectives. It is moments like this that make memories for years to remember.
You actually get that feeling too in first Helldivers game, especially trying to extract when enemies spawn right at drop ship. But what HD2 is make that into a cinematic scene, and all the cameras are point at you that takes immersions to next level. Even when playing with random, if you are good, you can almost read each other minds and anticipate moves.
im happy the openworld and task brought a new gameplay loop and variety that players are able to create their own experience like in the same ol formula of linearearity in co-op horde shooters 💘
Helldivers 1 is an underrated masterpiece. I was skeptical that the switch from isometric to 3rd person would feel as good. HD2 delivers. Glad this is getting some shine.
I couldn't for the life of me convince my friends to play the first Helldivers. So I played exclusively with randoms for eight years straight. It's a different story now...
To be honest I appreciate that HD2 isn't as restrictive as HD1 in its camera anymore because man did I hate having to be stuck in that era where moving a little too far away forced people to follow you when they weren't done exploring
Been obsessed with videos of people analyzing and talking about helldivers 2 and you really hit the nail on the head with this video. I think you saying that "it makes me feel like i'm 15 again" perfectly encapsulates the feeling of helldivers 2 and is one of the biggest compliments you can give a game imo. Going into helldivers 2 I expected: 'haha starship troopers like' What I didn't expect was one of the most cinematic experiences i've ever had with a game that isn't scripted in The slightest. It's all random chance. Everything in the game just compliments each other so well, the music, the graphics, the gameplay, the dialogue. It all goes hand in hand. The last game I had this many unscripted cinematic moments was probably either STALKER or Far Cry 2. It's hard to imagine this game was made by the same devs who made Magika of all things. I guess their love for friendly fire gives it away though lol
The game doesnt hold your hand and treat you like a baby. It lets you figure out what works and what is fun for you on an individual level. Also the sense of comradery and common goal across the entire playerbase so good
It's not marketing. It's quality. As it turns out if a game is fun, it sells. It sells itself. Marketing can get the word out that it exists but it won't save a piece of crud
Yeah, from the announcement of the game I was interested and wanted to see more of it, but whenever I'd watch streamer reactions or comments about it it was always like "meh". It was only when the game came out that I started seeing streamer reactions change.
With proper marketing this game could have sold much much more imo. It is the perfect combo between any sci-fi/fantasy futuristic universe where humans are fighting aliens. Like Starcraft, Starwars, Warhammer 40k, Alien, Halo and Starship Troopers with Deep Rock Galactic mechanics in Unreal Engine 5. It's like the wet dream of any nerd on Earth.
@@blakedake19 It's a live service game, they don't need to sell massive numbers all at once at launch unlike single-player games. Games like these are heavily dependent on word-of-mouth and will be seeing new sales all the time if that word-of-mouth says "it's good"
@@Reydriel Not really. Sure having people talking about it is cool and all, but you need the largest possible base to begin with. This could have been as big as gtav online and in the best case scenario it will average as much as war thunder in the long run imo. This could have been the multiplayer defining game of this generation and it will simply not be unfortunately. No game in the last generation increases its MAU over time, in the best case they stay the same.
The things that leave me in wonder 1. I like the intro and exit to getting onto the planets and leaving it. It’s always epic. 2. Looking at the liberation percentages, the view of drop pods out the front window of the ship, and seeing orbital strikes occur from that window makes me realize that we all REALLY are in a galactic war. 3. Jumping from one system to the other makes the enemies and planets feel diverse… and look at how many are locked! 4. The fake reviews on the store (there is a rare one that’s 1 star) 5. When I started using a full arsenal of all eagle strikes with low cooldowns I realize that my build is bombardier. 6. What other factions/enemies are we talking about next?
6. "Illuminati" were the 3rd faction in the first game (found it out in wiki of a first game) but I feel like we are going to get 1 more factions on top of illuminati, because if you look at the map- we are attacked from the 2 opposite sides, and there are 2 more
I think games with less marketing are the most honest games. Because when games aren’t super marketed, they have little to no expectations and more room to astound people. They have more room to grow in different directions. They are far less likely to disappoint. And regardless of minimal marketing, if it’s good, it’ll sell. Like hifi rush. Like remnant 2. And now like helldivers 2. Sure, marketing helps increase player investment, which increases publisher investment, which increases budget. But all these are low investment, low budget games. And now look at them. Word gets out. Word always gets out.
I personally thought it got a decent amount of marketing. It showed up in sony presentations, where it seemed very high quality while proudly showing off the starship trooper vibes. I was aware of this game and even talked with friends how sick it looked. I'm very happy that the relatively small amount of players who gave it a shot has blossomed to this awesome galactic war.
@@sauceinmyface9302 Yeah, I think it got quite a bit of marketing but most people just wrote it off as "another live" service which is why no one really talked about it.
God I love Remnant 2! Might be my GOTY last year.... I really fell hard for that game.... It's funny you called R2 out, because I feel a lot of kinship with that game and Helldivers. I know they are pretty different. But they have a similar "really good old school kind of co op game feel". Both very very fun games.
@@aaroncuanto3469 I think a key component to that "old school" fun factor is that friends ADD to the difficulty. Friendly fire in both games is a deliberate choice, and honestly a great one. Add that with RNG events and high enemy density... You have yourself a really good multiplayer formula from the days of Left 4 Dead.
I totally agree! Well said. The co op vibe of both games really does remind me of the gold old days playing Gears of War Horde more or something. I'm loving this resurgence of strong co op games.@@thatonepenguinperson618
the game is incredibly cinematic, and feels like a good mix of being a hero and being a common soldier! you feel like you can take down a BIOTITAN but that the little guys are also lethal. the ability to be terrified of everything as well as feel like a hero makes this an incredible experience to play as well as being very fresh, every mission can give a very different experience and that is something the community can appreciate.
I started having an easier time against the bugs when I took the personal shield, grenade launcher and a shotgun. For bots I focus on strategems, autocannon and the rifle with medium penetration. Point is, we all learn different ways of playing the game and I think that's really cool.
This game is so damn filled with little details that show that the devs really put their heart and soul into it. Heard an interview recently and the dev talking just sounded like he absolutely adored what they created. Man, feels awesome.
We have been playing HELLDIVERS with our brother for years, and we were stoked when we learned about the sequel. We started playing HELLDIVERS II the moment it launched. The gunplay. The sense of scale. The setting. The tech design. The details. Everything about this game is such a huge step up from the original. And everything is so carefully crafted to the finest degree, aside from some gear that may need balancing (which honestly could just be bugs).
if i could have made a game when i was a kid, this would be it. it feels like everything i have ever wanted. space, massive destruction, tension at all the right times, the feel of being part of a massive unified effort, the dozens of different planets and biomes, the gorgeous skyboxes that look populated with other ships than your own, incredible epic music, the sick ass entry to every mission. it's all so fucking awesome!! i feel like i did when i first started gaming again, i just can't get enough and im zooming through every part of my day to get back to the game as fast as possible!
I also think the overall polish and attention to detail in the game makes it soooo much better, for example: destructability of the enviroment, snow/mud/bugjuice etc getting on your character and enviroment, everything is visually represented, your ammo/supply backpacks actually show you how much ammo you have left, or enemies losing limbs/getting damaged where you shot them, THROWING SNOWBALLS!, moving trough different enviroments has different animations, the way enemies react to getting shot at different bodyparts and I could go on and on. Adds sooo much to already amazing atmosphere imo
It looks like the "next gen" gameplay over next gen graphics effect. Instead of just improving visuals, it looks like this game went all out on destruction, interactivity, and providing a fun gameplay loop.
Yes! you can make snowballs in the snowy planets if you look at the snow for a few seconds, and then you can throw it at each other. The only acceptable friendly fire @@themarlboromandalorian
I don't like playing at harder difficulties unless I know it's manageable. However, this games MAKES me want to play at a higher difficulty, for some weird reason. That feeling when you exfil with 0 revives left and all your team in the ship is a feeling I haven't felt since shutting the safehouse door in L4D with my friends.
@lumeronswift Never played any of those. At the time of Division 1, I was an avid Destiny player and had no desire to play any other looter shooter. When Division 2 released, I was deployed overseas, and when I came back to states I had moved to PC along with my friends.
Feels like a movie almost everytime. Not knowing about the sheer size and monstrosity of the Bile Titan was hilarious and jaw dropping. Was going through the mission like “these bugs are tough but is that it?”. Then this Kaiju pops out! It chased a friend and we thought he would be safe behind a building and it just goes over it lmao. Love the music, the effects, then impact the environment has. Everything. I don’t want to spoil any events but hard not knowing what exactly to do at certain stages. Love Helldivers 2!
How good is it that the higher difficulty levels have you fighting more challenging enemies in terms of their design and strategies, and not just that they’re made to be more bullet spongy. This game is next level 🔥
It's so immersive, I love that I can play casual on Medium and then switch to Challenging and use the same tactics on the same bugs, I'm not having to unload clips because for some artiificial reason, the "hard mode" bugs are bullet sponges like almost every other game does with it's difficulties.
HD2 is such a perfect conversion of the first one into a thirdperson/firstperson game, that it really does deserve the success. Seriously, the first game is still a lot of fun to play with friends as well.
The first time i went up against the automatons, it was through a quick play mission. The party leader put the spawn point right on a hot spot with giant cannons able to one-shot us. We were running around like headless chickens. XD
The cannon turrets are evil man, the range at which they can accurately snipe you from is ridiculous. They're even tough to bring down using AT weaponry unless you have a clear shot at the heatsinks.
@@SethAbercromby The bane of my existence are the bots with rocket pods on their shoulders. They're tough as hell and have sniper-like accuracy with those missile and they're almost always a one-hit kill.
@@LordoftheDice The rocket pods can be destroyed by light weaponry, but yeah the damage is unreal, especially when one blindsides you from a flank or behind when you were taking cover against something else. Same with all other bruisers, if you don't have an anti-vehicle support weapon equipped, aim for the weapons first. You can always sever the right gun arm even with an assault rifle or SMG. A bruiser without guns will slowly waddle towards you and make absolutely pathetic melee attempts.
I like the fact that you can buy Super credits with real money, or you can earn it in-game. As far as I know the Warbond packs are not temporary like Fortnite’s battle passes, so nothing that you could buy in-game can’t be earned through gameplay, even if the next warbond path is released. As for the Super Store, that feels like a moral grey ground since it uses supercredits, which can be bought or earned through gameplay, BUT you use them to buy different armor sets which DO vary in stats and bonuses, and are not always available. Ultimately this gives a sense of FOMO if you don’t want to spend money and don’t have enough super credits for armor you really want, but they don’t have a higher benefit-to-negative ratio than free armors, so you’re not missing much by not buying it. And now I realize I’ve spent more than 10 minutes writing a comment again, god damn it
Very few games have got me truly addicted. Unreal Tournament (1998), Counterstrike 1.3, World of Warcraft Burning Crusade, Rocket League and now Hell Divers 2. Born early 80s so this game is my childhood dream.
This game plays exactly how my imagination worked as a kid watching Starship Troopers, and seeing the post-apocalyptic scenes in the early Terminator movies where they show off the Skynet dystopian future. It's just as immersive as a fever dream when you're playing it, and it's fucking FUNNNNNN
"You have to earn the right to monetize," - Arrowhead Studios lead When I'm short Super Credits for an armor or a Warbond, I buy the credits and I don't think twice. In any other game, this decision would be a 30-minute long mental and moral conundrum.
I think its two things: the controlled and uncrontrolled chaos, and actual coop mechanics. It's not just all of you shooting at a thing or things, it's the combined coop mechanics that actually makes you play as a team - assisted reloads, positioning, etc. Also, the hilarity of the mistakes, which are abundant.
the openworld freedom to tackle task, AI director, and loadouts arsenal was such levels of gameplay variety for a finite gameplay loop w/ unique experience, in contrast to previous titles in the co-op horde shooter genre offering linear experience.
I never play multiplayer games or shooters but I love Helldivers 2 so fucking much, I'm totally addicted. The gameplay loop, atmosphere and soundtrack are amazing.
I also really like the way they integrated some realism with the gameplay. The reloads are soooo satisfying, and the fact that you need to be mindful of your ammo without mindlessly reloading after every gunfire exchange keeps you engaged. It's truly a masterfully built game.
yeah gave that survival element also prioritize team play. the game in normal difficulty is like hard in co-op horde shooter difficulty but the amount of reinforcements make it less punishable. neat 👌
i love the way the enemies are not strong because of levels or something, but sheerly because of what it is, a charger will allways be a charger and so on
One thing that is awesome is the fact that difficulty isnt an unfair number tweak, it straight up just intensifies the game. Harder types of enemies ON TOP of the 5x as many weak enemies. Its completely crazy.
love the learning curve isn't that steep, no need to master the deeper mechanics of the game to get into higher difficulties like WWZ or vermintide, literally stayin alive is enough since reinforcements is favourable. and the enemy variety is such a nod to the previous co-op horde shooters of player agency when a higher threat shows up
You said it yourself, it makes you feel like you're 15 again. How many of us have missed that feeling? That excitement of playing a game with your friends, not because it had such a deep, intricate combat system, or layers upon layers of intrigue in the story, but just because it's so damn fun? I've sunk 120 hours so far on this game, and it's just so damn fun to play. Thank you Arrowhead Studios, for making us all feel like teens again.
No other game has made me feel so involved in the war effort. Seeing other ships in the sector doing their own ops, to seeing the ICBM you prepped and launched towards the horizon go off... it's amazing. Not to mention, you can see your own ship and your teammates' ship provide fire support! It's genuinely so cool!
Never played or been into a game like this. But I gave it a shot and I’ve been addicted. The tide of battle can change so fast once you get swarmed, you feel on edge and frantic. There is no hand holding, you have to be tactile with your planning
@@LowkeyHundoYou can. I'm usually solo q player in games so I was doing that in this game. As a solo player I couldn't get past medium difficulty. It's more fun playing in the harder difficulties with other people. You get agro'ed to much being in there solo. You really need teammates. The game makes it easy to pair up with randoms
I DO NOT LIKE shooting games, let alone first person shooters. Somehow this game has become my most recent favorite game. I think it’s because Helldivers 2 is designed with cooperation, chaos, and fun into every mechanic. I might not be the best marksman on the squad, but I can support my fellow Helldivers by reloading their weapons, watching their backs, and calling in support stratagems ❤
It’s the immersion is what carries this game. From the moment you load in you’re on your ship can see other ships fighting. You chose mission and drop down with a clever loading screen but it’s all real time and you hit the ground and start having a war with realistic animations for everything and guns feel good and sound quality is spot on. It’s so good
Thats a good point. The dialogue is just campy enough that you can go full Ham acting and be both fooling around and completely in character. They pocked a good setting for the game and use it to good effect.
@LukeStephensTV You said it great at the begining, this game makes you feel excited like you were 15 again. I don't remember the last time I felt genunine joy and had smile on my face when and after playing video game. Why we all fell in love with this game is all the small details and things they did right. Soundtrack is great, visuals are amazing and have huge variety, gunplay is satisfying, progression is satisfying, it's goofy, it's kinda hardcore, it encourages teamwork, it's sandboxy, it can be easy and it can be hard, no mission is the same, and most importantly it's extremley fun to play with other people, especially friends. The game doesn't hold your hand, it shows you the basic and respect you by letting you figue out things yourself. I'm 35h in and I'm still discovering new things and hidden mechanics, like if you stay behind someone firing a rocket launcher the blast will knock you down. On every corner I see stuff where they could go lazy and still make a decent game, but no, it seems like they are passionate about what they make and put their heart and soul into this game, and man it shows. Now excuse me I have to finish my 8h shift and prepare to defend the SUPER EARTH later tonight.
I was originally bummed by the lack of missions at the beginning, until I found out that harder difficulties give you new missions. An interesting choice on the developers part, but it inspires you to get better and play better so you can experience everything.
I have an acquaintance who worked on this game and I’m really proud of her and the other about 100 devs. Me and three friends were actually given codes through her and have been having a blast even if I’d never expect to enjoy a game like this otherwise
Just wait till they get in a significant game update, namely a third race. If they can properly introduce the Illuminate aliens, the Protoss copycats, it’ll be ludicrous . Plus what’s a super earth map gonna look like? Cause previously it was a big city map. Gonna be so good
I simply love games that throw me to a map, give me mah tools and lets me do whatever I want. Combined with the cinematic epicness, chaos due to hordes and friendly fire and it all being a cheaper package with very open, honest devs behind it.. it all just sings to me. Man, am I glad smaller studios are winning lately so much.
You honestly earn a fair few super credits from just playing the game and finding them out on the map at POIs. I've managed to just unlock the premium warbond today for 1000 super credits and haven't spent a penny and im only level 16. Great game, great devs.
Another thing about the monetization in this game: *You can earn premium currency just by playing.* Yeah, it has Premium currency that you can buy, but you can also unlock it through progression and find it stached in the levels you go through. It'll take longer to save it up that way, sure, but the fact that it's an option is still pretty damn crazy by itself.
And the 0 mention of a battle pass in the game in the entire video..suddenly we love live service games? This game looks like a big skip unless you've been dying to play a new multiplayer game that isn't just shovelware with your friends.
The battle pass isn't like any other battle pass I've seen. The free one has all the good stuff. The paid for one has side-grades. You also choose what you unlock with medals earned on missions, making it less a "battle pass" and more just the intended way of progression. I know research is hard, but bitching about the good things that come out of the bad is nonsensical. @ittybits
I dont think you quite get that Arrowhead are one of the few studios to earn their live model, in fact i might actually prefer this to HD1s which was classic buying DLC packs over many years. There was no free way to earn all those and I bet in hindsight they wish it had this current system. Now they actually give players access to *more* without having to pay up. Its literally the best i've seen this handled next to DRG. Theres little to no benefit from the premium content. Heck I prefer the normal breaker to the incendiary one. @@ittybits
I still don't like this game because I don't enjoy multi-player games but I can understand why so many do. The first Helldiver was a twin stick shooter that was multi-player only. The people who made this game had experience with this multi-player style of game and went into the sequel for the right reasons. Because they had genuine passion for this type of game and wasn't forced into making a game they had no experience at or love for.
@@christopherlyndsay8611oh yeah Returnal was a 10/10 too. Damn I forgot about it. Maybe what makes Helldivers so enjoyable is the multiplayer/co-op. Mindless fun & chaos with friends makes it so much better. Sony should really release more shooters like Returnal & Helldivers cuz they are absolutely nailing it
@@ProfessionalRacist007 honestly as long as they’re not just doing single player games with long cutscenes we’ll be eating good, all of their newer shit slaps
@@christopherlyndsay8611 Yeah Sony first-party need to start diversifying their game portfolio soon, I thought we were heading there earlier in the generation with Returnal but since then we've just been getting sequels
Remember how blown away we all were when Halo dropped on the scene? Remember how much it came as a complete surprise and suddenly you were just having the most fun you’d had on a video game while laughing your ass off? Helldivers 2 is the new Halo. You’re just CONSTANTLY having ridiculous amount of fun while laughing your ass off. It’s brilliantly designed. They’ll give you “oh holy fuckin’ SHIT!!” moments RIGHT up until your extraction. Calling in orbital bombardments and watching them absolutely DECIMATE the enemy never gets old. I’m calling it now, mid February, THIS is game of the year.
I am in college and busy right now. It hit at a bad time for me and my sleep schedule. However! My work is massively winding down for the nrxt couple weeks so there goes reason and sanity for me. I don't need sleep! I need orbital bombardment on my position now! On a serious note I am not neglecting important things to much. I am still on top of everything and the last couple of weeks were rather stressful. This hit at a good time for me honestly. Me and my friends are having a blast. The stress relief of having a great challenge while being over the top powerful is wonderful.
Games at 440K players currently. Starfield had a max of 330K. Spent the money in the right place - it even has more in depth space travel than Starfield
And to address the big green elephant in the room: this game is almost HALF the price of Suicide Squad AT LAUNCH. And it doesn't nickel and dime you with microtransactions.
Oh I had such high hopes when they came out with halo ODST... They let me down so bad. Didn't like halo much to begin with, liked it less after. Reach was our buddy game because couch co-op. And I did my best. But I don't like competing with humans. Toxic people... But this game... Damn man... They created something amazing. Addicting. Beautiful. I been playing with a guy I met on match making. He's from Austria. Goes on about how beautiful the worlds are, and is always laughing gleefully with every inbound ordinance.
I liked Halo ODST but for me, Helldivers has mostly captured the feeling of a Halo game. I would prefer if the players faction wasnt evil, but even so, its great.
I think it's amazing that they made the side objectives actually benefit you in the round, in some cases. Like loading the artillery gives you a bonus stratagem that fires the rounds you loaded into it, activating a SAM turret gives you protection from the Bot Drops, and activating a radio tower marks all the locations on the map for you. So even though going for these bonus objectives are a risk/reward for the currency and xp, they can also be a better choice for harder missions just because of the bonuses they give.
This is key. HD2, rimworld, EFT, and other games that have come out over the last 10 years or so that prioritize MECHANICAL and INTERACTIVE complexity rather than trying to be a fcuking 40 hour movie consistently outpace any “narrative driven” game and end up creating better stories among the players than what a team of writers with 200 million dollars can produce. Idk who had the genius idea to turn video games into movies, but it completely obliterates all of the major benefits of the medium to try and “tell” a story; video games have the unique ability as a medium to let someone *be* the story, experience it firsthand rather than just ride along. That’s what makes games like this so incredible and FUN compared to…well in my opinion any of the narrative, story-based games of the last decade. I had more fun in RDR2 role playing as…literally anything/anyone other than Arthur Morgan than I did slogging through the on-rails story line. Rimworld is a story generator, so it’s a no brainer but it emphasizes that if developers focused more on making mechanically rich toolboxes for players to utilize, the stories that the players make for themselves are far more impactful. If you want to make a movie, go make a movie. Don’t continue flooding the gaming world with half baked and reheated “stories” that are all just variations on the same dipsh!t themes. “Revenge bad”, “war hell”, “greed destroys”, “crime pays but what do you lose”…yeah all those things are true and good story beats, but they can only be rehashed so many times in the same way. Let the player *experience* why any of those are bad or whatever. HD2 was clearly made by people who not only understand the real strength of the medium of video games, but also had the technical skill to back up the vision. It’s good to be back.
It feels really immersive, all the mechanics click together and interact with each other well. And doesn't feel like a "checklist game", it's much closer to how games felt "back then". I love how there is no monster HP bars, bullet count and that our own weapons can hurt ourselves and our team.
Yet there's still microtransactions. Nothing "games back then" about that. Not to mention the cheap looking animations. Idk I just don't see the comparison between something like this and Baldurs Gate 3 or even Persona 3 reloaded. Care to explain what's so magical? Are we sure this wont get boring and not replayable after a few dozen hours and a couple years?
@@ittybits It's more like a "get home after work and play a few rounds" game. Not sure how is it on the long run but I see the potetial for growth. And the microtransactions are very cheap and purely cosmetics, as I know. They don't matter, really.
@@ittybitsthe heck? animations in HD2 are slick and way more demanding than either of those turn based games. Most importantly they don't get in the way of controls. They shift their weight and change their pace depending on terrain, shield their face if theres foliage obscuring them etc. So many animation states that blend into eachother. The MG reload is ridiculous and looks cool while prone too. HD2 is absolutely a more technically impressive game than those.
@@Zezinizzle Lol bros never mgs or ow or any persona or hell even a cringe game like mw2 or genshin ig? Smooth animations arent everything, especially when you have to start buying prem currency after you already paid a full game price. Those animations better be smooth, that should be standard. Not a cool anecdote about the game lmao. Id love to see your hours and amount of real money spent 1 year from now as they still hope you'll be playing Helldivers 2 then. It's a live service game after all.
you said "Not to mention the cheap looking animations" which couldnt be further from the truth, clearly you knew that was straight up wrong and are now moving the goalpost. And mate me and many fans played HD1 for years without spending a cent if thats any measure. I also dont understand bringing up BG3 or Persona, those games have completely different appeal/focus and audiences. You are literally comparing a turn based fantasy rpg to a futuristic real time sci-fi mission based shooter. Whack@@ittybits
I also think one of the more underrated aspects of Helldivers is that even the "loading screen" before every mission feels incredibly epic! I know that from a technical standpoint the game is just giving itself time to sync all the players and load assets...but when you step into that hellpod and the ship jettisons the team down to the planet *just* as the music swells, the atmospheric heat trail glowing like a fireball from yours and the other groups of hellpods launching from the fleet of ships all around you...I must have seen that sequence a few dozen times at this point, but it never fails to get my hyped af before a mission starts. The team of devs that was responsible for designing and implementing it deserve some serious recognition.
Regarding the marketing point, I do think it's hard for people to mantain the "right" level of interest in a game for a long time. We either lose interest in the game before it comes out or over-hype it to levels it's never going to reach. I guess companies want to make sure you know about the product when it comes out, and they might not mind (or even aim for) over-hype to get good initial sales, but it's usually not good for the life of the game.
I'm glad both seem to be exceeding expectations. I haven't purchased Helldivers either, but I'll probably get it later in the year. Have Granblue, 7 Remake, Dragon's Dogma, and Eiyuden Chronicle to go through first.
This game is pure fun, and besides glitches, I need to address some complaints that people are blowing way the fuck out of proportion. Server issues: we’ve got 300,000+ on steam, and every single OG Helldivers fan from PS4 possibly on PS5 right now. There is no way that they could have predicted this level of success, especially on PC with the first game’s release. Monetization: Premium “battle pass” is kinda lame, but isn’t locking very much behind it and CAN be earned in game, albeit slightly slowly. Same with the in game shop, you can buy the special credits, or grind them out (they are rare drops in optional bunkers and drop pods). None of it seems very pay to win, some of it helpful, but everything you can unlock faster for free is just as good or better. The “grind”. I don’t know who the hell remembers otherwise, but I don’t recall the original helldivers just handing out unlocks like candy. You progress reasonably fast, leveling up unlocks new purchase options, and your ability to buy and research is equal to how successful you are in your missions. I’ve played with my buddies for 4 days, I’m level 14, have all of my favorite weapons and stratagems from the first game and more. People are way too MMO grind oriented, you’re playing this for the game, not to be handed shit every mission because you’re a little dopamine addicted baby that needs everything NOW.
Real, I actually like getting familiar/better with the stuff I have unlocked first, don't need a crazy new unlock after every mission. Just executing a well done mission with lots of sample feels great.
One thing with the super store and super credits is that you don’t necessarily have to pay any real money at all. The in game currency for that is pretty common in the maps. You can spend real money, but the prices on the items are never crazy and after doing just a few missions you should have enough for most things in the store. So I’ve never actually payed for anything and I get most of the armors I really like from the super store too.
I've been playing this myself and I haven't been this addicted to a multiplayer game since Halo 3 and funny you mentioned this game makes you feel 15 again because that's how old I was when I played Halo 3 😆
10:39 It´s so funny to me that you mentioned this. A friend of mine and myself had the same experience, we went from "do you think we can see the explosion?" to "holy shit we just created a new sun"
I really hope that the success of Helldivers 2 revitalizes peoples’ interest in Helldivers 1. That game is still an absolutely amazing experience, 9 years after launch. And yes, it’s all about the insane, chaotic, and absurd moments. Just unbridled, unabashed fun.
@@Werewolf8608 It's a game best played with friends in couch-co op.. Me and my friends did that over a weekend, beer and HD1. It's a great game, like OP said. Arrowhead has never made a bad game, ever. Magicka was also a lot of fun. You can see things from every game they've made in HD2 and the experience they gained making those games is how they've managed to create this masterpiece. The best and most experienced studio at making co-op games since they've learned what makes them fun and refined the systems needed.
I feel like it's more about the way the games came about and how they worked unlike most triple A titles nowadays that are BARELY functional let alone fun to play. Tbh I think the reason was because they were the only monsters in gaming and felt like they could get away with this but that simply allows others who actually work on the games they make to sneak through and make bangers like this. Palworld will most likely fall off due to the nature and type of game it is but helldivers 2 is going to be ever changing, the devs now know how much potential it has and I feel like they can DEFINETLY capitalize on their accidental success. We need companies to start popping up and threatening the gaming industry because for far too long the main ones have wreaked havoc on it and set the bar extremely low because without really any sort of competition, they get to freely pump out half assed games that don't even compare to when they first started. I really hope more and more devs come out with bangers and start to poke the lions den to actually make them do something. I truly hope Helldivers 2 succeeds and starts stealing players from elsewhere to spice things up but also because the game looks amazing and has serious potential to grow to something insane if done properly.
For someone who has invested literal thousands of hours in strategy games and vehemently avoids FPS/Shooter like a plague, this particular one compels me to make an exception.
One of my favorite things about this game. Watching the Hellpod burn through the atmosphere towards the planet and your hear the theme 🌹🔥🫡 Epic every single time.
Was having a rough start to my day and ngl this video helped take my mind off the shit. Much thanks for the incredibly well-timed release and getting my mind off things Luke!
SUBSCRIBE if you like to drink LIBER-TEA!!
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The original Helldivers had even a 3rd faction, psychic fish people. Tho the robot faction there was more Cyborgs then Terminators.
@@dogwithsunglasses4051 I'm guessing the psychics will be added later. Or something similar to them. With all of this interest, I can't wait to see what they add over time like they did with 1.
Its been just one week of course u wont get bored in one week…this youtubers are over hyping a game that has literally 0 end game
Hey, please try Max Payne 3 multiplayer, its so fun and still played on PC
The game does a great job at making you feel like a badass while simultaneously making you feel fragile at the same time! Absolutely loving it and hope more of it is to come.
Perfect way to describe it
It's honestly amazing how the game looks down on you with its difficulty system
There's 9 and after every single one it can vary in intensity and you can probably feel proud of yourself you beat one but there's always one higher and more painful
Its like Tarkovs brutality hooking you to always want to go again
I think it makes you feel badass BECAUSE you’re fragile, literally diving into hell doomed to die every time and still doing it anyway in the name of democracy
I just said this exact same thing in my discord.
Should I get it on pc or ps5?
Fighting alien bugs for 40 freaking minutes on helldive difficulty barely getting by to have to retreat to the ship because the pilot has given us a 2 min countdown on extraction and he’s GTFO and leaving us behind, we all run towards the ship from planet distance away to realize half way we only had 1 more nest to clear to 100% and complete the mission, but it was the opposite direction from the ship… to have one of our mates make the honorable sacrifice, say goodbye w in game hugs and be brave enough to grab all our biggest guns and run towards the fight alone while the rest of us head to extract. For him to complete the mission 100% right as the rest of us made it to the ship in time.. 🥲🥹🫡🥲 this felt like a fkn movie…. We will forever honor his sacrifice! 🫡 this is just one of many experiences i have had this week like this. This is why this is one of the greatest coop games ever made. 👌🏾
ARE YOU DOING YOUR PART??✊🏾
I'M DOING MY PART!
😢
its such a team oriented game, ngl i appreciate the number of death isnt punishable as HD1
You: "I'm doing my part"
Him: "I'm doing my part"
Her: "I'm doing my part"
Me: "I didn't do f*king sh*t"
I'm doing my part !!!
What hooked me was this. Me and my buddy were fighting the robots, and we were trying to breach a base to destroy 2 factories. There were mines and little cover at the main gate, not to mention a mounted gun. Enemies flooded out of the base causing us to hide and shoot behind rocks.... then... these 2 shield robots came out. And we started running, we tried to return fire but it was useless, we had to run and regroup. I decided to call in an airstrike on the enemy and get their attention on me so my comrade could survive. This was a suicide run. I called it in and stood my ground, using all i had to combat the endless horde, i died to a chainsaw robot. But held them long enough for my friend to flee. He got me back in the fight and charged in again, calling down all we had. We won. But it cost us everything. That's when i knew that i loved this game.
Wait till you find out a tank can drop it and absolutely beam you while you're trying to exfil
now he probably found out through your comment 😄 that sounds insane!
That gave me chills ❄️🤯
Sounds like a job well done, soldier. Super Earth is able to spread liberty and democracy through the fine actions of you and your fellow Helldiver's. Make us proud 🫡
So, Destiny.
00:57 "It makes me feel like I'm 15 again", it's an awesome way to make someone understand what you want to convey and is a huge compliment for the game.
It isn’t
@@ozziey52sounds like you had a bad childhood, sorry about that man
15 for a guy like that looks like Halo days.
@@RellikanI was going to say it looks like his gears of war days. The real gears of war.
Haven't had that since spiderman ps4
The moment I fell in love with this game is when you’re orbiting a planet and you can see all the other ships surrounding the planet, it truly feels like you’re working together with thousands of players to conquer/defend a planet
I thought the ships were for animation/immersion sake. Love that one of the devs confirmed those are actual player fleets and the animations of firing from orbit are in real-time. Insane.
Also if you look in the background during the dive loading screen you can see other helldivers passing you on the way down, it’s just a tiny little touch of detail I really like
You mean, to spread managed democracy together
@nicholasevans1139 omg I hoped this was how it was, but I've also seen ships explode, maybe mission failure?
Mission Failure or crash most likely@@TheMMObro
Helldivers 2 is a reminder that live service games can actually be really good. It’s not a horrible model for a game, it’s just abused by most devs for a quick buck. There’s plenty of strengths to the live service model that are severely underutilized right now.
Such as? For me, when I hear live service or 'minor microtransactions' I still cringe. It's never been good in the history of ever on any game or game company..unless you've got one from memory in mind?
Helldivers 1 was sort of a precursor the current "live service" model we call so to speak, while it still had classic DLC packs the galactic war campaign being a communal effort was always at the heart. It had an MMO style world progression, except all helping each other fight the devs. I just think its a fun way to engage with your audience in realtime with your co-op focused game and keep it alive. Additions werent just small, a whole new enemy race, mechs and cars and weapons with entirely new functions. We gotta remember the idea of increased longetivity for a game isnt knew, expansion/dlc packs existed back then for that reason @@ittybits
@@ittybitsyou just proved his point exactly. Most developers abuse the heck out out of the model rather than use it to its full potential. Im so glad there's a studio out there with the intentions of making good games rather than market bad games
@@lukedstaten No. I didn’t say “Most” live services I said “All”. Please name me ONE live service that’s worth playing and is on par with a normal $60 video game. There are literally none. Helldivers will follow this same path too, people are just hyped about it cause there’s been 0 major releases for 2 months and think THIS TIME it has to be the holy grail of live services. Helldivers will die out once people wise up to their sneaky constantly updating micro-transactions.
@ittybits they arent predatory, 5 bucks goes a long way and max you can spend at a time is 20. They aren't necessary, the currency can be found in game for free, and you aren't paying to win against other players.
The difficulty not just being bullet sponges or giving them annoying levels of extra damage is such a breath of fresh for me in this genre.
This. I seriously love the fact that harder difficulty is just far more bugs. Endless small bugs, I love the variety so you're not spammed with everything at once, some games it's Acid Spitters, some games it's Stalkers ( I hate these mfs).. it can seem like you're about to be completely overwhelmed.. then you remember you've got an arsenal of orbital artillery that can even the odds within 7 seconds
And there are enemies exclusive to higher difficulty modes. Not just the same ones with different color and more HP.
@@PrimeNPC this game does an incredible job of making you feel just as overpowered as you are squishy and defenseless. One moment you feel like a god calling down hellfire on your enemies and the next your getting flung across the map and literally spit on, putting you back in your place.
this right here.
Raising the difficulty means more specialized and deadly enemies, not more health.
A deadly weapon on trivial is a deadly weapon on hellfdive.
@@NateisJung true, you can be calling down a nuke on a Bile Titan one moment and then the next you get killed by a single Hunter as you're caught in the middle of reloading lol
So I'm 25 years old and I had played a lot of games growing up, and still find myself from time to time playing games but not very often. This game changed it. My friend told me about it and that I should hop on with him and give it a try. A week later I find myself checking the clock every 5 minutes at work counting down the minutes for when I can clock out and play helldiver's 2. It's been years since I have felt this excitement for a video game. Thank you Arrowhead studios for rekindling my passion for video games.
cute. I am 40 and having a blast like in early 2000s heheheh
Love it! @@amaya897
I 2nd that remark 😂 For Freedom and Democracy!! 🫡
I swear its even worse when an awesome Major order has been sent out and im stuck at work, eagerly waiting to fly home and drop in, only to find out people completed the majority of it😂😂
I saw a steam review that said "remember when games were fun? This is fun." And I do feel like HD2 reminds me of the red faction gurilla days when games used to just be about fun gameplay and crazy destruction. It feels like a game that would come out 10 years ago in the best way.
I loved the original Red Faction... still to this day no other FPS type game lets you explore through walls rather than following a linear path.
@QuotidianStupidity
Locked door that needs a key card you don't have?
You have high explosive. The door's argument is invalid.
Saw the same review like 30 min ago. It's front page.
Red Faction. Man... that brings back memories.
Ok. Let's get you to bed, grandpa.
350,000 current players on Steam. A very good game and a huge poke in the eye for over-monetised AAA rubbish.
As a HD1 veteran, it pleases me to see you guys jumping in and enjoying the franchise! Keep spreading freedom my fellow divers
Veteran of the first one as well. I was anxious for this one since announcement. Got the first one on a PlayStation 4 game pass (or whatever it is called) and got in love right away
It's definitely different than HD1, but I am glad my stratagem summon carried over from 1st game, lol.
Good to see more vets coming back to the front lines. Super Earth salutes you, divers. Now get out there and show them what a hot, steaming cup of LIBER-TEA tastes like! 🫡
For a moment I misread "pleases" into "pisses" 😂
Fellow veterans of the first Galactic war it seems we are needed once again for freedom,liberty and DEMOCRACY
Talking about the scene where it looks like a movie at one point me and a friend were walking through a trench and turned right into a swarm we both immediately pulled out our machine guns and started walking backwards at the same pace side by side shooting bugs while our characters cried out "freedom". It looked like a god damn trailer it was so perfect.
Me and a couple friends hopped on for a quick mission, in and out 20 minute adventure type thing. We quickly figured out the host had accidentally put the game on challenging (which keep in mind some of us had been playing for the first time for just a few hours). The entire time we were getting swarmed by Automatons, constant fire from every direction, just complete chaos. Not only did we barely complete the mission but we all managed to extract with 2 minutes left. We were all in utter disbelief at what we'd just been through. That was WAR. We are all hooked.
This. Me and a random lv 5 or 6 joined and finished an easy mission. Then the lv 10+ host decided to bring us to a "Challenging" map to kill 2 Bile Titans - to troll on us? (edit: Just realised Kill 2 Titans is an even harder a "Hard" Map indeed). He selected the drop site in a hot zone and left game after immediately being swarmed. I was able to run away and called reinforcement for the other player. We sneaked and used orbital strikes killed our first Titan in game. But not so lucky on the second one, total chaos with so many armoured bugs but we managed to kill it with reinforcement drop pods and we both extracted.
Literal space robot Vietnam.
@@Michael-ex8lk we literally refer to the game as Space Vietnam lol I have a playlist for it and everything 💀💀
Fighting alien bugs for 40 freaking minutes on hell dive difficulty barely getting by to have to retreat to the ship because the pilot has given us a 2 min countdown on extraction and he’s GTFO and leaving us behind, we all run towards the ship from planet distance away to realize half way we only had 1 more nest to clear to 100% and complete the mission, but it was the opposite direction from the ship… to have one of our mates make the honorable sacrifice, say goodbye w in game hugs and be brave enough to grab all our biggest guns and run towards the fight alone while the rest of us head to extract. For him to complete the mission 100% right as the rest of us made it to the ship in time.. 🥲🥹🫡🥲 this felt like a fkn movie…. We will forever honor his sacrifice! 🫡
ARE YOU DOING YOUR PART??✊🏾
You know a game is good when you drop into a harder difficulty session and instead of rage quitting you wanna drop back in and show them damn bugs/terminators who’s boss XD
The number one thing I absolutely love about this game is the live war aspect. You can see exactly how much your missions contribute to a massive ongoing war. The other ships in orbit calling down support also really help convey that feeling of being involved in something massive. Genuinely the most fun I’ve had in a multiplayer shooter since Destiny didn’t suck.
You know when ur on the ship & look out the window to See other ships firing down the planet it‘s actual ships of players using their tactic abilities
Reminiscent of Planetside 2 actually. It's great
This game was crafted with a mature audience in mind, avoiding trying to please everyone. Its raw essence, reminiscent of 80s movies, adds to its appeal for me. The environments are both fantastic and chilling, complemented by outstanding sound design and haptic feedback that keeps you on edge at every turn during each mission. In summary, having a clear vision, understanding your audience, and staying true to the premise are key ingredients for a successful game.
What I think makes Helldivers work so well is that Arrowhead understands the player fantasy. The game works so hard to indulge you in that ODST/Starship Troopers/Aliens ect fantasy. The game is about making you feel like an unstoppable badass taking on the world. Suicide Squad failed because it didn't understand what players wanted. They don't let you embody the super villains and feel like you're a comic book character taking down the heroes. It feels like a generic shooter. By allowing players to indulge in their power fantasies the game as a whole feels so much more fun to play. Helldivers gets that so right through animations, sound effects, enemy and weapon designs, weather, ect. You're a lone ODST behind enemy lines, you're a trooper taking on the bug menace, you're a specialized fireteam sent to secure a colony. Its everything I've ever wanted from an action game as someone who grew up surrounded by that media.
The fact there is no dmg numbers make this game 100x more fun.
we need to rebel against damage numbers in every game!!
its so overused
@@massterwushu9699I hate it too. It kills my immersion.
The enemies and difficulty adjustments aren't just "give enemies more HP and make them bullet sponges", it's heres new challenges and a lot more enemies.
Debatable, but understandable... It's like MH, some people like the game without dmg numbers, some don't.
Should have seen my face when I dived into The Division blind. My first boss encounter.. A human.. Firing 4 clips into his head completly killed my immersion. Refunded it the next day
4:20 "rearranging schedules to play the game more" Same dude. I work remotely from home and on my lunch break, I have lunch. Now I have lunch while I work, and on my actually lunch break I sneak in a game or 2.
Haha, same here!
Bro same!!!
Hey this is random but I’m thinking about starting a business catering to ppl that work from home, feel like it’s a new niche market
Do you have any needs or issues in your personal life working from home that a business could fulfill? Scheduled meal delivery stuff, work from home coaching, etc. Maybe a product?
Something else to note about the Super Credits (The currency used to buy the skin/armor) is that you can find them in missions at points of interest. So you don't have to spend a dime if you just search the map instead of blazing through the objectives.
I played a couple solo missions before anything else and enjoyed scouring the map for resources, so much so that I almost missed the extraction
I love that they promote play to win instead of pay to win, kinda
I technically could have unlocked the premium warbond in 3 days just from finding super currency or getting them from the regular ones. People who say it's paywalled have no idea what they're talking about.
I decided to buy the pass so I can give more support to the devs but I absolutely love that I had the ability to save them up. Now I can use my saved creds on the super shop instead.
In mission, are the super credits shared loot or first come first serve?
I played the game for almost 15 hours and I already have insane stories about encounters I had with friends and strangers. The latest one was how all my team provided cover for me while running to grab our samples so we can extract in time to get the samples. The timer was running out, we didn’t have access to stratagems anymore, the extraction plane was about to leave, and I am running like Tom Cruise in MI movies. Eventually I was able extract in the nick of time, and saved what happened on video from 2 different perspectives. It is moments like this that make memories for years to remember.
You actually get that feeling too in first Helldivers game, especially trying to extract when enemies spawn right at drop ship. But what HD2 is make that into a cinematic scene, and all the cameras are point at you that takes immersions to next level. Even when playing with random, if you are good, you can almost read each other minds and anticipate moves.
I really didn't enjoy the game
Gotta post the video on your channel man, would love to see both perspectives
im happy the openworld and task brought a new gameplay loop and variety that players are able to create their own experience like in the same ol formula of linearearity in co-op horde shooters 💘
Helldivers 1 is an underrated masterpiece. I was skeptical that the switch from isometric to 3rd person would feel as good. HD2 delivers. Glad this is getting some shine.
Same here, i was skeptical that it wouldn’t be able to deliver the same excitement everytime you play as the first but here we are
I couldn't for the life of me convince my friends to play the first Helldivers. So I played exclusively with randoms for eight years straight.
It's a different story now...
To be honest I appreciate that HD2 isn't as restrictive as HD1 in its camera anymore because man did I hate having to be stuck in that era where moving a little too far away forced people to follow you when they weren't done exploring
It reminds me a lot of Risk of Rain. The first game was a 2d little known gem, then they go 3d and it blows up
@@DroosterHsame
There isn’t one person in my gaming group that likes top-down gameplay.
Been obsessed with videos of people analyzing and talking about helldivers 2 and you really hit the nail on the head with this video.
I think you saying that "it makes me feel like i'm 15 again" perfectly encapsulates the feeling of helldivers 2 and is one of the biggest compliments you can give a game imo.
Going into helldivers 2 I expected: 'haha starship troopers like'
What I didn't expect was one of the most cinematic experiences i've ever had with a game that isn't scripted in The slightest. It's all random chance.
Everything in the game just compliments each other so well, the music, the graphics, the gameplay, the dialogue. It all goes hand in hand.
The last game I had this many unscripted cinematic moments was probably either STALKER or Far Cry 2.
It's hard to imagine this game was made by the same devs who made Magika of all things.
I guess their love for friendly fire gives it away though lol
The last time I felt as much dread fighting an enemy as I do with the automatons was with the Flood back in early Halo
great comparison
for real. the first time i saw two of the chain saw mechs coming over a hill right above me on malevolon creek was terrifying
For me it was left 4 dead 2
Terrifying for sure. What kind of monster throws mechs at you with saw blades AND flamethrowers? 😮
i’m avoiding them 😂
The game doesnt hold your hand and treat you like a baby. It lets you figure out what works and what is fun for you on an individual level. Also the sense of comradery and common goal across the entire playerbase so good
“I threw the Tesla emplacement far enough”
RIP
@@GilboPaintsI’m guilty of this…..😊
It's not marketing. It's quality. As it turns out if a game is fun, it sells. It sells itself. Marketing can get the word out that it exists but it won't save a piece of crud
Marketing has marketed itself into it being the worst form of marketing.
Yeah, from the announcement of the game I was interested and wanted to see more of it, but whenever I'd watch streamer reactions or comments about it it was always like "meh". It was only when the game came out that I started seeing streamer reactions change.
With proper marketing this game could have sold much much more imo. It is the perfect combo between any sci-fi/fantasy futuristic universe where humans are fighting aliens. Like Starcraft, Starwars, Warhammer 40k, Alien, Halo and Starship Troopers with Deep Rock Galactic mechanics in Unreal Engine 5. It's like the wet dream of any nerd on Earth.
@@blakedake19 It's a live service game, they don't need to sell massive numbers all at once at launch unlike single-player games. Games like these are heavily dependent on word-of-mouth and will be seeing new sales all the time if that word-of-mouth says "it's good"
@@Reydriel Not really.
Sure having people talking about it is cool and all, but you need the largest possible base to begin with.
This could have been as big as gtav online and in the best case scenario it will average as much as war thunder in the long run imo. This could have been the multiplayer defining game of this generation and it will simply not be unfortunately.
No game in the last generation increases its MAU over time, in the best case they stay the same.
The things that leave me in wonder
1. I like the intro and exit to getting onto the planets and leaving it. It’s always epic.
2. Looking at the liberation percentages, the view of drop pods out the front window of the ship, and seeing orbital strikes occur from that window makes me realize that we all REALLY are in a galactic war.
3. Jumping from one system to the other makes the enemies and planets feel diverse… and look at how many are locked!
4. The fake reviews on the store (there is a rare one that’s 1 star)
5. When I started using a full arsenal of all eagle strikes with low cooldowns I realize that my build is bombardier.
6. What other factions/enemies are we talking about next?
6. "Illuminati" were the 3rd faction in the first game (found it out in wiki of a first game)
but I feel like we are going to get 1 more factions on top of illuminati, because if you look at the map- we are attacked from the 2 opposite sides, and there are 2 more
@@rbwbr yeh I figured there were 2 more as well.
I think games with less marketing are the most honest games. Because when games aren’t super marketed, they have little to no expectations and more room to astound people. They have more room to grow in different directions. They are far less likely to disappoint. And regardless of minimal marketing, if it’s good, it’ll sell. Like hifi rush. Like remnant 2. And now like helldivers 2. Sure, marketing helps increase player investment, which increases publisher investment, which increases budget. But all these are low investment, low budget games. And now look at them. Word gets out. Word always gets out.
I personally thought it got a decent amount of marketing. It showed up in sony presentations, where it seemed very high quality while proudly showing off the starship trooper vibes. I was aware of this game and even talked with friends how sick it looked. I'm very happy that the relatively small amount of players who gave it a shot has blossomed to this awesome galactic war.
@@sauceinmyface9302 Yeah, I think it got quite a bit of marketing but most people just wrote it off as "another live" service which is why no one really talked about it.
God I love Remnant 2! Might be my GOTY last year.... I really fell hard for that game.... It's funny you called R2 out, because I feel a lot of kinship with that game and Helldivers. I know they are pretty different. But they have a similar "really good old school kind of co op game feel". Both very very fun games.
@@aaroncuanto3469 I think a key component to that "old school" fun factor is that friends ADD to the difficulty. Friendly fire in both games is a deliberate choice, and honestly a great one. Add that with RNG events and high enemy density... You have yourself a really good multiplayer formula from the days of Left 4 Dead.
I totally agree! Well said. The co op vibe of both games really does remind me of the gold old days playing Gears of War Horde more or something. I'm loving this resurgence of strong co op games.@@thatonepenguinperson618
the game is incredibly cinematic, and feels like a good mix of being a hero and being a common soldier! you feel like you can take down a BIOTITAN but that the little guys are also lethal. the ability to be terrified of everything as well as feel like a hero makes this an incredible experience to play as well as being very fresh, every mission can give a very different experience and that is something the community can appreciate.
I started having an easier time against the bugs when I took the personal shield, grenade launcher and a shotgun. For bots I focus on strategems, autocannon and the rifle with medium penetration. Point is, we all learn different ways of playing the game and I think that's really cool.
This game is so damn filled with little details that show that the devs really put their heart and soul into it. Heard an interview recently and the dev talking just sounded like he absolutely adored what they created. Man, feels awesome.
Hey, do you remember the title of that interview? I'm curious haha
We have been playing HELLDIVERS with our brother for years, and we were stoked when we learned about the sequel.
We started playing HELLDIVERS II the moment it launched.
The gunplay. The sense of scale. The setting. The tech design. The details. Everything about this game is such a huge step up from the original. And everything is so carefully crafted to the finest degree, aside from some gear that may need balancing (which honestly could just be bugs).
Sem dude , HD1 WAS ART
It's genuinely hard to believe how fun this game truly is. It has taken my life fully (I want it back).
Get a job
@joceja23 giggity goo
@@googus2110 get a job :nerd:
It IS your life now, a fight for liberty and democracy 🫡
Sorry Citizen, you belong to Super Earth now, go and bring Managed Democracy to the galaxy!
if i could have made a game when i was a kid, this would be it. it feels like everything i have ever wanted. space, massive destruction, tension at all the right times, the feel of being part of a massive unified effort, the dozens of different planets and biomes, the gorgeous skyboxes that look populated with other ships than your own, incredible epic music, the sick ass entry to every mission. it's all so fucking awesome!! i feel like i did when i first started gaming again, i just can't get enough and im zooming through every part of my day to get back to the game as fast as possible!
I also think the overall polish and attention to detail in the game makes it soooo much better, for example: destructability of the enviroment, snow/mud/bugjuice etc getting on your character and enviroment, everything is visually represented, your ammo/supply backpacks actually show you how much ammo you have left, or enemies losing limbs/getting damaged where you shot them, THROWING SNOWBALLS!, moving trough different enviroments has different animations, the way enemies react to getting shot at different bodyparts and I could go on and on. Adds sooo much to already amazing atmosphere imo
It looks like the "next gen" gameplay over next gen graphics effect. Instead of just improving visuals, it looks like this game went all out on destruction, interactivity, and providing a fun gameplay loop.
Wait... Snowballs?
Elaborate.
Yes! you can make snowballs in the snowy planets if you look at the snow for a few seconds, and then you can throw it at each other. The only acceptable friendly fire @@themarlboromandalorian
How do you throw snowballs?????
Just look at the snow for a few seconds on a snowy planet and the option to make a snowball should appear @@themarlboromandalorian
I don't like playing at harder difficulties unless I know it's manageable. However, this games MAKES me want to play at a higher difficulty, for some weird reason. That feeling when you exfil with 0 revives left and all your team in the ship is a feeling I haven't felt since shutting the safehouse door in L4D with my friends.
i like how helldivers allow us to choose the difficulty. Sometimes i just want to pew pew and blow stuff up witbout getting insanely swarmed lol
I haven't had this much fun with a grounded 3rd person shooter since Star Wars Battlefront 1 and 2.
Never played Wildlands?
I know The Division 1 and 2 were a mixed bag, but not even those?
Or RDR2?
@lumeronswift Never played any of those. At the time of Division 1, I was an avid Destiny player and had no desire to play any other looter shooter. When Division 2 released, I was deployed overseas, and when I came back to states I had moved to PC along with my friends.
Remnant 2 came out last year…
@@MrProdigy810 Ah yeah, forgot about Remnant
@@TheForever206 Fair enough - Wildlands still worth picking up now if you haven't played it before, it's a good romp.
Feels like a movie almost everytime. Not knowing about the sheer size and monstrosity of the Bile Titan was hilarious and jaw dropping.
Was going through the mission like “these bugs are tough but is that it?”. Then this Kaiju pops out! It chased a friend and we thought he would be safe behind a building and it just goes over it lmao. Love the music, the effects, then impact the environment has. Everything. I don’t want to spoil any events but hard not knowing what exactly to do at certain stages. Love Helldivers 2!
How good is it that the higher difficulty levels have you fighting more challenging enemies in terms of their design and strategies, and not just that they’re made to be more bullet spongy. This game is next level 🔥
It's so immersive, I love that I can play casual on Medium and then switch to Challenging and use the same tactics on the same bugs, I'm not having to unload clips because for some artiificial reason, the "hard mode" bugs are bullet sponges like almost every other game does with it's difficulties.
HD2 is such a perfect conversion of the first one into a thirdperson/firstperson game, that it really does deserve the success. Seriously, the first game is still a lot of fun to play with friends as well.
The first time i went up against the automatons, it was through a quick play mission.
The party leader put the spawn point right on a hot spot with giant cannons able to one-shot us.
We were running around like headless chickens. XD
The cannon turrets are evil man, the range at which they can accurately snipe you from is ridiculous. They're even tough to bring down using AT weaponry unless you have a clear shot at the heatsinks.
@@SethAbercromby The bane of my existence are the bots with rocket pods on their shoulders. They're tough as hell and have sniper-like accuracy with those missile and they're almost always a one-hit kill.
@@LordoftheDice The rocket pods can be destroyed by light weaponry, but yeah the damage is unreal, especially when one blindsides you from a flank or behind when you were taking cover against something else.
Same with all other bruisers, if you don't have an anti-vehicle support weapon equipped, aim for the weapons first. You can always sever the right gun arm even with an assault rifle or SMG. A bruiser without guns will slowly waddle towards you and make absolutely pathetic melee attempts.
I like the fact that you can buy Super credits with real money, or you can earn it in-game. As far as I know the Warbond packs are not temporary like Fortnite’s battle passes, so nothing that you could buy in-game can’t be earned through gameplay, even if the next warbond path is released.
As for the Super Store, that feels like a moral grey ground since it uses supercredits, which can be bought or earned through gameplay, BUT you use them to buy different armor sets which DO vary in stats and bonuses, and are not always available.
Ultimately this gives a sense of FOMO if you don’t want to spend money and don’t have enough super credits for armor you really want, but they don’t have a higher benefit-to-negative ratio than free armors, so you’re not missing much by not buying it.
And now I realize I’ve spent more than 10 minutes writing a comment again, god damn it
I've put 30 hours into this game over the course of a week.... One of the best games of this generation.
55 hours for me
Good job spreading managed democracy and fighting for our way of life Helldivers! Super Earth citizens thank you!
Does it get repetitive?
@@Kylfahn no but the missions can go up to 40 min at times
@@Kylfahn I haven't found it to be repetative at all.
Very few games have got me truly addicted. Unreal Tournament (1998), Counterstrike 1.3, World of Warcraft Burning Crusade, Rocket League and now Hell Divers 2. Born early 80s so this game is my childhood dream.
Wow. My first multiplayer experience was unreal tournament 2004.
I remember being addicted to that back in the day. Good memories.
This game plays exactly how my imagination worked as a kid watching Starship Troopers, and seeing the post-apocalyptic scenes in the early Terminator movies where they show off the Skynet dystopian future. It's just as immersive as a fever dream when you're playing it, and it's fucking FUNNNNNN
"You have to earn the right to monetize," - Arrowhead Studios lead
When I'm short Super Credits for an armor or a Warbond, I buy the credits and I don't think twice. In any other game, this decision would be a 30-minute long mental and moral conundrum.
I think its two things: the controlled and uncrontrolled chaos, and actual coop mechanics. It's not just all of you shooting at a thing or things, it's the combined coop mechanics that actually makes you play as a team - assisted reloads, positioning, etc. Also, the hilarity of the mistakes, which are abundant.
That last point makes for a repayable potential most games don't have nowadays...
the openworld freedom to tackle task, AI director, and loadouts arsenal was such levels of gameplay variety for a finite gameplay loop w/ unique experience, in contrast to previous titles in the co-op horde shooter genre offering linear experience.
I never play multiplayer games or shooters but I love Helldivers 2 so fucking much, I'm totally addicted. The gameplay loop, atmosphere and soundtrack are amazing.
I also really like the way they integrated some realism with the gameplay. The reloads are soooo satisfying, and the fact that you need to be mindful of your ammo without mindlessly reloading after every gunfire exchange keeps you engaged. It's truly a masterfully built game.
Something ghost recon could not itch hell divers did in the most Arcady way possible it’s again…scratching that immersion itch
yeah gave that survival element also prioritize team play. the game in normal difficulty is like hard in co-op horde shooter difficulty but the amount of reinforcements make it less punishable. neat 👌
i love the way the enemies are not strong because of levels or something, but sheerly because of what it is, a charger will allways be a charger and so on
One thing that is awesome is the fact that difficulty isnt an unfair number tweak, it straight up just intensifies the game. Harder types of enemies ON TOP of the 5x as many weak enemies. Its completely crazy.
It’s very fun.
love the learning curve isn't that steep, no need to master the deeper mechanics of the game to get into higher difficulties like WWZ or vermintide, literally stayin alive is enough since reinforcements is favourable. and the enemy variety is such a nod to the previous co-op horde shooters of player agency when a higher threat shows up
You said it yourself, it makes you feel like you're 15 again. How many of us have missed that feeling? That excitement of playing a game with your friends, not because it had such a deep, intricate combat system, or layers upon layers of intrigue in the story, but just because it's so damn fun? I've sunk 120 hours so far on this game, and it's just so damn fun to play. Thank you Arrowhead Studios, for making us all feel like teens again.
RED ALERT THE ROBOTS HAVE STARTED AN INVASION…and they going ham bruh
Yeah we are gonna get pushed back and lose this defense lol. I had a full squad on challenging and we got fucking wrecked
Defending: 😇😇🥰 Saving important personel: 👹👹☠☠💥💥😈@@theedethproof8147
@@theedethproof8147 The invasion ticker is already far, far higher than the player success, it's insane
I’ll be heading to the front lines in an hour. I’ll be diving in to help defend our ultra-democracy and let freedom reign free.
Mans not even lying, me and a buddy hopped on to do a couple and those civilian defence mission is no fucking joke even on medium difficulty
No other game has made me feel so involved in the war effort. Seeing other ships in the sector doing their own ops, to seeing the ICBM you prepped and launched towards the horizon go off... it's amazing. Not to mention, you can see your own ship and your teammates' ship provide fire support! It's genuinely so cool!
Never played or been into a game like this. But I gave it a shot and I’ve been addicted. The tide of battle can change so fast once you get swarmed, you feel on edge and frantic. There is no hand holding, you have to be tactile with your planning
I love the fact that everyone works together even when they aren't using voice chat. It's all easy to understand for the most part
Can you solo queue? Is it fun that way? I don’t have anyone to play with but it looks fun
@@LowkeyHundo yes. And you do not need a PSN account
@@LowkeyHundoYou can. I'm usually solo q player in games so I was doing that in this game. As a solo player I couldn't get past medium difficulty. It's more fun playing in the harder difficulties with other people. You get agro'ed to much being in there solo. You really need teammates. The game makes it easy to pair up with randoms
@@HARLEM-NEWYORK good to know!
I DO NOT LIKE shooting games, let alone first person shooters. Somehow this game has become my most recent favorite game. I think it’s because Helldivers 2 is designed with cooperation, chaos, and fun into every mechanic. I might not be the best marksman on the squad, but I can support my fellow Helldivers by reloading their weapons, watching their backs, and calling in support stratagems ❤
It’s the immersion is what carries this game. From the moment you load in you’re on your ship can see other ships fighting. You chose mission and drop down with a clever loading screen but it’s all real time and you hit the ground and start having a war with realistic animations for everything and guns feel good and sound quality is spot on. It’s so good
Thats a good point.
The dialogue is just campy enough that you can go full Ham acting and be both fooling around and completely in character. They pocked a good setting for the game and use it to good effect.
every time I hear "dum dum dum dum ta ta" I get hyped af
"you have to earn the right to monetize" a true genius we need more people like this
@LukeStephensTV You said it great at the begining, this game makes you feel excited like you were 15 again. I don't remember the last time I felt genunine joy and had smile on my face when and after playing video game. Why we all fell in love with this game is all the small details and things they did right. Soundtrack is great, visuals are amazing and have huge variety, gunplay is satisfying, progression is satisfying, it's goofy, it's kinda hardcore, it encourages teamwork, it's sandboxy, it can be easy and it can be hard, no mission is the same, and most importantly it's extremley fun to play with other people, especially friends. The game doesn't hold your hand, it shows you the basic and respect you by letting you figue out things yourself. I'm 35h in and I'm still discovering new things and hidden mechanics, like if you stay behind someone firing a rocket launcher the blast will knock you down. On every corner I see stuff where they could go lazy and still make a decent game, but no, it seems like they are passionate about what they make and put their heart and soul into this game, and man it shows. Now excuse me I have to finish my 8h shift and prepare to defend the SUPER EARTH later tonight.
I was originally bummed by the lack of missions at the beginning, until I found out that harder difficulties give you new missions. An interesting choice on the developers part, but it inspires you to get better and play better so you can experience everything.
I have an acquaintance who worked on this game and I’m really proud of her and the other about 100 devs. Me and three friends were actually given codes through her and have been having a blast even if I’d never expect to enjoy a game like this otherwise
Just wait till they get in a significant game update, namely a third race. If they can properly introduce the Illuminate aliens, the Protoss copycats, it’ll be ludicrous . Plus what’s a super earth map gonna look like? Cause previously it was a big city map. Gonna be so good
We can all agree... this is what gamers want. We just want fun games. Simple and straightforward, no overhyping used, just down to earth enjoyment
I simply love games that throw me to a map, give me mah tools and lets me do whatever I want. Combined with the cinematic epicness, chaos due to hordes and friendly fire and it all being a cheaper package with very open, honest devs behind it.. it all just sings to me. Man, am I glad smaller studios are winning lately so much.
You honestly earn a fair few super credits from just playing the game and finding them out on the map at POIs. I've managed to just unlock the premium warbond today for 1000 super credits and haven't spent a penny and im only level 16. Great game, great devs.
Helldivers 2 reminds me of EDF, and I love every moment, can`t wait to play more.
EDF! EDF! EDF!
it's pretty much edf but way more immersive
The EDF deploys!
Wtf. I'm the real Wilson... this guy is an imposter!😂
It is kind of what EDF going on the offensive would be like, just with more grounded gear so your a lot less powerful.
Another thing about the monetization in this game: *You can earn premium currency just by playing.* Yeah, it has Premium currency that you can buy, but you can also unlock it through progression and find it stached in the levels you go through. It'll take longer to save it up that way, sure, but the fact that it's an option is still pretty damn crazy by itself.
Being bombarded with school work right now is torture. I keep getting disctracted because all I want to do is DIVE!!!!!
Server issue was popularity issue. They have upgraded servers twice to 700k...5PM last night had 670k active online
This man's ability to turn a single point into two over 20 minute videos is truly astounding lmao
The power of the yap is a gift, and he fully harnessed it.
And the 0 mention of a battle pass in the game in the entire video..suddenly we love live service games? This game looks like a big skip unless you've been dying to play a new multiplayer game that isn't just shovelware with your friends.
The battle pass isn't like any other battle pass I've seen. The free one has all the good stuff. The paid for one has side-grades. You also choose what you unlock with medals earned on missions, making it less a "battle pass" and more just the intended way of progression. I know research is hard, but bitching about the good things that come out of the bad is nonsensical. @ittybits
@@putinmahcochin1636just a troll lmao
I dont think you quite get that Arrowhead are one of the few studios to earn their live model, in fact i might actually prefer this to HD1s which was classic buying DLC packs over many years. There was no free way to earn all those and I bet in hindsight they wish it had this current system. Now they actually give players access to *more* without having to pay up. Its literally the best i've seen this handled next to DRG. Theres little to no benefit from the premium content. Heck I prefer the normal breaker to the incendiary one. @@ittybits
I still don't like this game because I don't enjoy multi-player games but I can understand why so many do. The first Helldiver was a twin stick shooter that was multi-player only. The people who made this game had experience with this multi-player style of game and went into the sequel for the right reasons. Because they had genuine passion for this type of game and wasn't forced into making a game they had no experience at or love for.
Hot take : Helldivers is best PS5 game I've played this generation
Ehhh it’s tied with Returnal for me imo
@@christopherlyndsay8611oh yeah Returnal was a 10/10 too. Damn I forgot about it.
Maybe what makes Helldivers so enjoyable is the multiplayer/co-op. Mindless fun & chaos with friends makes it so much better.
Sony should really release more shooters like Returnal & Helldivers cuz they are absolutely nailing it
@@ProfessionalRacist007 honestly as long as they’re not just doing single player games with long cutscenes we’ll be eating good, all of their newer shit slaps
@@christopherlyndsay8611 Yeah Sony first-party need to start diversifying their game portfolio soon, I thought we were heading there earlier in the generation with Returnal but since then we've just been getting sequels
seeing the handful lineup of games, yea same
Remember how blown away we all were when Halo dropped on the scene?
Remember how much it came as a complete surprise and suddenly you were just having the most fun you’d had on a video game while laughing your ass off?
Helldivers 2 is the new Halo.
You’re just CONSTANTLY having ridiculous amount of fun while laughing your ass off.
It’s brilliantly designed. They’ll give you “oh holy fuckin’ SHIT!!” moments RIGHT up until your extraction.
Calling in orbital bombardments and watching them absolutely DECIMATE the enemy never gets old.
I’m calling it now, mid February, THIS is game of the year.
I am in college and busy right now. It hit at a bad time for me and my sleep schedule. However! My work is massively winding down for the nrxt couple weeks so there goes reason and sanity for me. I don't need sleep! I need orbital bombardment on my position now!
On a serious note I am not neglecting important things to much. I am still on top of everything and the last couple of weeks were rather stressful. This hit at a good time for me honestly. Me and my friends are having a blast. The stress relief of having a great challenge while being over the top powerful is wonderful.
Games at 440K players currently. Starfield had a max of 330K. Spent the money in the right place - it even has more in depth space travel than Starfield
It makes you feel like a superhero soldier. The cape sells that.
And to address the big green elephant in the room: this game is almost HALF the price of Suicide Squad AT LAUNCH. And it doesn't nickel and dime you with microtransactions.
its what i imagined a frontlines ODST game would feel like
Oh I had such high hopes when they came out with halo ODST... They let me down so bad. Didn't like halo much to begin with, liked it less after.
Reach was our buddy game because couch co-op. And I did my best.
But I don't like competing with humans. Toxic people...
But this game... Damn man... They created something amazing. Addicting. Beautiful.
I been playing with a guy I met on match making. He's from Austria.
Goes on about how beautiful the worlds are, and is always laughing gleefully with every inbound ordinance.
@@themarlboromandalorian giving 343 halo was the worst decision XBOX could've made. SO MANY MISSED OPPORTUNITIES WITH THAT COMPANY!
I liked Halo ODST but for me, Helldivers has mostly captured the feeling of a Halo game. I would prefer if the players faction wasnt evil, but even so, its great.
I think it's amazing that they made the side objectives actually benefit you in the round, in some cases. Like loading the artillery gives you a bonus stratagem that fires the rounds you loaded into it, activating a SAM turret gives you protection from the Bot Drops, and activating a radio tower marks all the locations on the map for you. So even though going for these bonus objectives are a risk/reward for the currency and xp, they can also be a better choice for harder missions just because of the bonuses they give.
The playability, seamlessness, and choosing a theme over a story is what wins for me
This is key. HD2, rimworld, EFT, and other games that have come out over the last 10 years or so that prioritize MECHANICAL and INTERACTIVE complexity rather than trying to be a fcuking 40 hour movie consistently outpace any “narrative driven” game and end up creating better stories among the players than what a team of writers with 200 million dollars can produce. Idk who had the genius idea to turn video games into movies, but it completely obliterates all of the major benefits of the medium to try and “tell” a story; video games have the unique ability as a medium to let someone *be* the story, experience it firsthand rather than just ride along. That’s what makes games like this so incredible and FUN compared to…well in my opinion any of the narrative, story-based games of the last decade. I had more fun in RDR2 role playing as…literally anything/anyone other than Arthur Morgan than I did slogging through the on-rails story line. Rimworld is a story generator, so it’s a no brainer but it emphasizes that if developers focused more on making mechanically rich toolboxes for players to utilize, the stories that the players make for themselves are far more impactful.
If you want to make a movie, go make a movie. Don’t continue flooding the gaming world with half baked and reheated “stories” that are all just variations on the same dipsh!t themes. “Revenge bad”, “war hell”, “greed destroys”, “crime pays but what do you lose”…yeah all those things are true and good story beats, but they can only be rehashed so many times in the same way. Let the player *experience* why any of those are bad or whatever.
HD2 was clearly made by people who not only understand the real strength of the medium of video games, but also had the technical skill to back up the vision. It’s good to be back.
It feels really immersive, all the mechanics click together and interact with each other well. And doesn't feel like a "checklist game", it's much closer to how games felt "back then". I love how there is no monster HP bars, bullet count and that our own weapons can hurt ourselves and our team.
Yet there's still microtransactions. Nothing "games back then" about that. Not to mention the cheap looking animations. Idk I just don't see the comparison between something like this and Baldurs Gate 3 or even Persona 3 reloaded. Care to explain what's so magical? Are we sure this wont get boring and not replayable after a few dozen hours and a couple years?
@@ittybits It's more like a "get home after work and play a few rounds" game. Not sure how is it on the long run but I see the potetial for growth. And the microtransactions are very cheap and purely cosmetics, as I know. They don't matter, really.
@@ittybitsthe heck? animations in HD2 are slick and way more demanding than either of those turn based games. Most importantly they don't get in the way of controls. They shift their weight and change their pace depending on terrain, shield their face if theres foliage obscuring them etc. So many animation states that blend into eachother. The MG reload is ridiculous and looks cool while prone too. HD2 is absolutely a more technically impressive game than those.
@@Zezinizzle Lol bros never mgs or ow or any persona or hell even a cringe game like mw2 or genshin ig? Smooth animations arent everything, especially when you have to start buying prem currency after you already paid a full game price. Those animations better be smooth, that should be standard. Not a cool anecdote about the game lmao. Id love to see your hours and amount of real money spent 1 year from now as they still hope you'll be playing Helldivers 2 then. It's a live service game after all.
you said "Not to mention the cheap looking animations" which couldnt be further from the truth, clearly you knew that was straight up wrong and are now moving the goalpost. And mate me and many fans played HD1 for years without spending a cent if thats any measure. I also dont understand bringing up BG3 or Persona, those games have completely different appeal/focus and audiences. You are literally comparing a turn based fantasy rpg to a futuristic real time sci-fi mission based shooter. Whack@@ittybits
I also think one of the more underrated aspects of Helldivers is that even the "loading screen" before every mission feels incredibly epic! I know that from a technical standpoint the game is just giving itself time to sync all the players and load assets...but when you step into that hellpod and the ship jettisons the team down to the planet *just* as the music swells, the atmospheric heat trail glowing like a fireball from yours and the other groups of hellpods launching from the fleet of ships all around you...I must have seen that sequence a few dozen times at this point, but it never fails to get my hyped af before a mission starts. The team of devs that was responsible for designing and implementing it deserve some serious recognition.
Regarding the marketing point, I do think it's hard for people to mantain the "right" level of interest in a game for a long time. We either lose interest in the game before it comes out or over-hype it to levels it's never going to reach. I guess companies want to make sure you know about the product when it comes out, and they might not mind (or even aim for) over-hype to get good initial sales, but it's usually not good for the life of the game.
fun fact: the supercredits or premium currency, isnt locked behind a paywall, you can get them in game if you play it and go to POI's
I have been playing the HECK out of Granblue Fantasy: Relink. Amazing game. Glad to hear Helldivers II is so good, too
Same here, 2 bangers and I'm lovin both of them
I'm glad both seem to be exceeding expectations. I haven't purchased Helldivers either, but I'll probably get it later in the year. Have Granblue, 7 Remake, Dragon's Dogma, and Eiyuden Chronicle to go through first.
This game is pure fun, and besides glitches, I need to address some complaints that people are blowing way the fuck out of proportion.
Server issues: we’ve got 300,000+ on steam, and every single OG Helldivers fan from PS4 possibly on PS5 right now. There is no way that they could have predicted this level of success, especially on PC with the first game’s release.
Monetization: Premium “battle pass” is kinda lame, but isn’t locking very much behind it and CAN be earned in game, albeit slightly slowly. Same with the in game shop, you can buy the special credits, or grind them out (they are rare drops in optional bunkers and drop pods). None of it seems very pay to win, some of it helpful, but everything you can unlock faster for free is just as good or better.
The “grind”. I don’t know who the hell remembers otherwise, but I don’t recall the original helldivers just handing out unlocks like candy. You progress reasonably fast, leveling up unlocks new purchase options, and your ability to buy and research is equal to how successful you are in your missions. I’ve played with my buddies for 4 days, I’m level 14, have all of my favorite weapons and stratagems from the first game and more. People are way too MMO grind oriented, you’re playing this for the game, not to be handed shit every mission because you’re a little dopamine addicted baby that needs everything NOW.
Real, I actually like getting familiar/better with the stuff I have unlocked first, don't need a crazy new unlock after every mission. Just executing a well done mission with lots of sample feels great.
It's just fun in the most primal ways. Explosions, chaos, laughter, hero moments, friends. HD2 is one of the best games I've played in years.
One thing with the super store and super credits is that you don’t necessarily have to pay any real money at all. The in game currency for that is pretty common in the maps. You can spend real money, but the prices on the items are never crazy and after doing just a few missions you should have enough for most things in the store. So I’ve never actually payed for anything and I get most of the armors I really like from the super store too.
I've been playing this myself and I haven't been this addicted to a multiplayer game since Halo 3 and funny you mentioned this game makes you feel 15 again because that's how old I was when I played Halo 3 😆
The fact that this game will kick your ass with ease if you aren't ready is it for me.
You know a game is successful when the gameplay feels like an epic cutscene of freedom
10:39 It´s so funny to me that you mentioned this. A friend of mine and myself had the same experience, we went from "do you think we can see the explosion?" to "holy shit we just created a new sun"
I love this game so damn much. It has been a long, long time since a game has hit that addiction button like this one has.
I really hope that the success of Helldivers 2 revitalizes peoples’ interest in Helldivers 1. That game is still an absolutely amazing experience, 9 years after launch. And yes, it’s all about the insane, chaotic, and absurd moments. Just unbridled, unabashed fun.
I would love to find time one day and try that game to. I like the fact it is actually a somewhat different game due to top down view.
@@Werewolf8608 It's a game best played with friends in couch-co op.. Me and my friends did that over a weekend, beer and HD1. It's a great game, like OP said. Arrowhead has never made a bad game, ever. Magicka was also a lot of fun. You can see things from every game they've made in HD2 and the experience they gained making those games is how they've managed to create this masterpiece. The best and most experienced studio at making co-op games since they've learned what makes them fun and refined the systems needed.
I feel like it's more about the way the games came about and how they worked unlike most triple A titles nowadays that are BARELY functional let alone fun to play. Tbh I think the reason was because they were the only monsters in gaming and felt like they could get away with this but that simply allows others who actually work on the games they make to sneak through and make bangers like this. Palworld will most likely fall off due to the nature and type of game it is but helldivers 2 is going to be ever changing, the devs now know how much potential it has and I feel like they can DEFINETLY capitalize on their accidental success. We need companies to start popping up and threatening the gaming industry because for far too long the main ones have wreaked havoc on it and set the bar extremely low because without really any sort of competition, they get to freely pump out half assed games that don't even compare to when they first started. I really hope more and more devs come out with bangers and start to poke the lions den to actually make them do something. I truly hope Helldivers 2 succeeds and starts stealing players from elsewhere to spice things up but also because the game looks amazing and has serious potential to grow to something insane if done properly.
this game has the best word of mouth ive seen in YEARS
For someone who has invested literal thousands of hours in strategy games and vehemently avoids FPS/Shooter like a plague, this particular one compels me to make an exception.
One of my favorite things about this game. Watching the Hellpod burn through the atmosphere towards the planet and your hear the theme 🌹🔥🫡
Epic every single time.
Was having a rough start to my day and ngl this video helped take my mind off the shit. Much thanks for the incredibly well-timed release and getting my mind off things Luke!