SMN is actually the hardest Job. It's the one I can't stay awake while playing. Seriously though, I recommend PCT for early raiding. Canvases aren't hard to keep up, but it'll teach you to be mindful. And with only Starry Sky being on a 2 minute timer and non-stacking new players should have no difficulties lining up with the party burst. Also Smudge is fantastic as a mobility tool. Try PCT today!
I picked Summoner originally because of its high skill ceiling and took a break only to come back to have my entire job reworked and butchered. I hate it now.
Dancer is low skill floor, but high skill ceiling. With the way you have to adjust your buttons on bursts to overcap guage, it's got a lot of micro-optimizations that happen before the burst. I actually think Machinist is easier due to its repeatable rotation.
How SMN is an easy job : i haven't touch my hotbar since Shadowbringer first update and just adding and pushing things aside to add the new skills, helped me pass a fight I wasn't aware having during msq xD (I'm a sch main so it was my highest lvl so far and I needed more dps to pass. And I was lazy af to wait roulettes) I'm still not using SMN ever again.
I would say picto is easier than rdm at least for high level optimization, but not a big deal really. Blm is the only caster that is clearly harder than others. For melees reaper is a consideration for easiest due to how few positionals it practically has, 2nd best ranged kit for forced disengages and quite chill rotation. But ye, it's either vpr or rpr.
sorry but I disagree. pct is not easier than rdm, it has long hardcasts u can't skip even with swiftcast, and it has 3 different type of gauges. and vpr is hands down the easiest melee not even a competition. reaper has dot uptime and a gauge to fill to use big abilities and ur finisher is a cast. vpr is constantly going at 100% and all the buffs are reapplied naturally by following rotation.
@@DOGHEIST pct is on the other hand far more mobile, most basic casts are similar to healers meaning there is always slide cast + 1s to move and also no need to create weaving windows. Also no need to worry about melee uptime while in a ranged role. Rdm is not hard, but it is notably as immobile if even less than blm and the melee combo can be ass when the strat assumes ranged jobs really are ranged. Ultimately doesn't really matter as casters have very clear hardest and easiest jobs. Reaper to me is very easy. It's not really busy and the lack of positionals and good ranged options make it very chill. Not that viper is harder by any means, just to me rpr is also very easy.
@@Decus86 PCT only has more movement options if you are not playing optimized and using holy in white. You have 3 hammers and maybe 1/2 black comets between burst windows - those 3 hammers require a 4 sec hardcast and the comets require 6 gcds for one - that's not "mobile" at all. Saying PCT is mobile when you are discussing "high level of optimization" is simply not understanding the class at all - if you are high level optimizing for orange parses or higher, your goal is to not be using any holy in white which requires planning of your casts and A LOT of slide casting. Im sorry, but you just dont know what you are talking about.
@@SNOZ562 and it's still more mobile than rdm which is notoriously less so than even blm. I also like that you did not touch on the fact that pct casting is similar to healers and there is no need to worry about creating weaving windows.
@SNOZ562 PCT gets like 4 seconds of free movement every 40 seconds via swiftcast, as well as the aforementioned hammers and black comets. Aside from the ones in your burst, these free movement periods can be used pretty much wherever you see fit, and the placement of your hardcasts is also pretty mobile. RDM on the other hand gets one melee combo out of burst, and your accel/swift (which, if we are talking about optimization, would only be used at specific times). While this is a lot of free movement, your melee combo is condensed to a chain of gcds you're required to use all at once, making it good for movement heavy mechanics but significantly worse if a mechanic is too long or if there's a lot of smaller movement scattered around. The nature of how dualcast works also makes it not that great as a movement tool in most situations with heavy movement. It's all situational with a hint of personal preference, but at the very least saying PCT isn't mobile is just incorrect.
As someone who left WAR Last for the mount achievement and raids on Savage with PLD/GNB can get bungled and befuddled by the Gauge and Infuriate stack management so I always find it harder than just click FoF and RQ/Imperator at the same time.
even though pld is a close second but, has the highest skill floor. Unlike the other tanks you have to min max with your ranged attacks when it comes to high end parsing which means holding spells like holy spirit or adjusting when the ranged attacks come out in your confettor combo.
Summoner is waaay too easy. Viper is very easy in terms of rotation and uptime, but at least it's balanced with 0 utility or self mitigation and well, it's melee, so it's huge difference with Summoner.
I think reaper may be easier than viper due to the fact that their basic combo doesn't have any positional requirements. Since reaper only needs to use a positional when using its gauge it allows you to be really flexible for movement heavy mechanics
I disagree. The issue with reaper is that if they die, their damage falls off significantly more than any other mele. With viper you can't mess up combos unless you have your monitor off (or your cat walks over your keyboard) and is not as punishing as reaper who loses multiple enshrouds due to their death. With Viper, the worst case scenario is you die such that you lose an awakening for burst.
Rpr carries a higher skill ceiling, that being with trying to fit 2 communio's and a perfectio into buff windows, it's a VERY tight window and is difficult to guarantee it in savage fights. Vpr, I was genuinely baffled by how uncoiled fury basically makes the class so free to play, and you have so much room to prepare 2 reawakens into buff window compared to every other melee. Most melee's are strict with their rotation to be prepared for burst windows, but vpr doesn't do that, they literally just have to make sure they have 50/100 gauge minimum and viola, they are ready for burst window.
@@Akue44 while I do agree vpr is easier, here ur bias and agenda is showing. U went to say that rpr is harder because their death is more punishing. And yes, a death as rpr is way more punishing, but u also said how on vpr u die and loose ur stuff, this is true of any resource job. Then u went to say that vpr is easier because of their combo being braindead, and let me tell u, ain't nothing more straightforward than rpr combo, no positionals and nothing changes lol. Even their enshroud is less prone to cause a mess up because of ot being 4 buttons. That being said, yeah vpr is easier, they designed the job to play itself and they did a great job at that.
ironically, i don't think viper is the easiest melee. as someone who has played most of them. it's actually faster than most people may be used to. and a lot of double weaving, often while moving. it's ironically less busy during it's burst windows than it's setup to them. with vicewinder and uncoiled fury's. the burst window itself is actually very mellow comparatively, since it's always active and double weaving frequently during mobility (uncoiled being the disengage tool and also a double weave will take some getting used to. and not overcapping/missing any) imo, I'd actually put ninja as the easiest melee. it has a stigma of being hard or a complex burst window etc. but it's really not. it's scripted and you do the same thing basically every time.
Viper!? but it's suuuupeeeerrr busyyy ! (LOL) .. it's braindead to me, you press 3 buttons and are always top dps. so I agree with the choice. You can be freaking bad and still get great dps output.
Why? Your Job Bar tells you what to press. The only thing you have to keep an eye on are the small cooldowns that are shared between single target and AoE.
Well here it is, he said it. This why they butchered drk, because people kept saying it was the hardest tank. Something i dont personally agree with, they kept saying its too busy, and i think SE took that to heart and now beleive a "busy" class is hard. For me, i beleive it was copium, drk being one of the most popular tanks accross all skill lvs, so i think they wanted to beleive its the hardest.
I disagree on sage much, I think SCH is way easier and self explained, specially in dungeons. Low lvl dungeon? Eos. High lvl Dungeon 2 buttons more 😂 like what. I remember when sage was released and parties dodged them, because they couldn't handle how it works. Now everybody KNOWS how, but that was never the case for SCH
@@sanguin3 It shouldn't be, really. If you discount overheal from Bloodwhetting, PLD and WAR have a similar amount of healing throughput. PLD is near unkillable in dungeons.
@@mosley3485while I agree that Paladins get a lot of healing throughput, it's worth mentioning that warriors self healing toolkit comes online much earlier in the levelling process than Paladin does. Paladins only got Clemency until it hits Endwalker. Not knocking Clemency, it can be great for saving some pulls/dungeon bosses from disaster. But it also means you're not doing damage from the GCD if you're using it. After Endwalker levels, yeah, Paladin healing is great! But in the context of queuing for, eg a trial, alliance or high level roulette, you'd be much more comfortable that you'd have self healing if you queued as a warrior.
@@sirensoulegaming4158 Clemency is ass. Most of PLD's healing throughput comes from the passive heals built into its spells, holy sheltron and divine veil.
@@mosley3485 so you agree? The bulk of it's "good" toolkit comes into action once it's in Endwalker+ content? Great! We're on the same page. I actually did mention this! (if the sarcasm has gone over your head, please tell me you didn't read my comment without telling me you didn't read it. Again. Clemency can be great for saving pulls gone wrong but is bad for damage. This is 100% true. If a healer dies during a boss, A Paladin has a much better shot of being able to keep the other players alive through raidwides where other tanks will struggle. This is the sort of situation I'm referring to when I say it can be great for saving groups from disaster. But yes, it's only for use when things are going wrong. Also, Holy sheltron is good, but Endwalker level. As are the passive heals from Paladins Holy skills. I agree that these are what makes it's self sustain so amazing, but Clemency is at least notable for it's ability to sustain other party members in dungeons gone wrong).
Warrior for tanks Sadge for healers Reaper (or Viper) for melee Dancer for PRdps Summoner for castera Now let me check how much did I get right even if I didn't Play dawntrail at all.
As one of the higher ranked warriors this tier, I think that DRK is a lot easier. WAR has a low skill floor but a high skill ceiling while DRK is just easy once you learn the 2 and 1 minute bursts. GNB is def the hardest
@@KurisuHan yeah I’ve never understood how people have a hard time with DRK when it’s literally just press your buttons on CD. They even say in the video, if you hit your buttons correctly you have strong self-sustain with WAR. That tells me there’s some min-maxing with the job, DRK, at most is managing overcap, which you almost can’t do, opener aside, the job is just 1-2-3, burst, 1-2-3, burst.
@Hugo-MTX96 disagree, you can be a sub-par dancer, and as long as your dance partner is dealing damage and youre using your tech step on cd, you bring more raid damage than a machinist who is drifting their chainsaw/air anchor and failing to get a full 100 energy queen under buffs and failing to weave properly and overcapping your ogcds.
The drifting I agree with but the same thing can be said for standard step now. Weaving ain't hard, at all. I mean If it is for u, then valid that's cool. We all have stuff that we're better at. I think they're really really close in difficulty so I can see both arguments.
Uh…no, not really MCH has a ton of weaving and is heavily punished for drifting, not to mention their burst/opener has WAY more buttons to press, a lot of them being GCDs The sheer number of buttons you need to press makes moving tricky at times DNC is as simple as it comes a perfect weave for their burst/opener and plenty of mobility to boot
@@dragonriderabens9761 on dnc during burst, if everything proccs you'll be double weaving every single gcd. I'll wager is still a little les apm during burst than mch cause wildfire is fast sks, but I'm not so sure. But like I said, for me personally pressing a lot of buttons or weaving isn't hard, specially if they're the same 3 buttons.
@@dragonriderabens9761 that's easier for me than drifting standard step and tech. Plus most of the time exception to resemble and charges of drill. it's just pressing your buttons off CD really brain off class for me. I also have good ping cause I live in the US.
Counter point though. I have trouble focusing when I play reaper because its the dangerous mix of Slow and simple, so I just lose focus and watch youtube while I play it. Viper atleast hits to ADHD flashy lights and rapid movement animations to keep my monkey brain stimulated even if its about as difficult to play as building a tower out of Lego
DRK is easier than warrior, as Xeno says its just 1,2,3 bloodspiller then hit all ogcds in any order, warrior has infuriate management and if you're skilled,like me, you can get off 3 during a burst window
Warrior is just 1,2,3 fell cleave and has less ogcds to weave in. Plus warrior is way easier to use in dungeons and has the shortest invuln in the game. War is definitely the easiest tank to play hands down.
@@NotRealAkira Its just as easy to be a DRK using mitigation. What is harder, is the healer who has to deal with the difference. They both just press a button, and take less dmg, which is enough to survive. DRK is easier (and can get even easier if ppl are willing to set things up in such a way) Not that adding 1 more combo makes WAR significantly harder, it doesnt, but I know ppl who will refuse to do it, and because DRK has 1 combo, they only play it, claiming easier.
@@xierotron I meant in the sense that if you're the one soaking damage you just... Have less stuff than Warrior. This is especially felt in dungeons, which is what someone new will mostly be doing, and it's especially bad if your healer sucks. It's not something you or I will struggle with, but I've seen so many Dark Knight players just not mit properly and you can get away with it much better on WAR. Though one thing I didn't consider is that DRK is pretty much guaranteed to off-tank in raids and trials. Therefore playing DRK would give you less responsibility than WAR, so in that setting I would agree that DRK is probably easier.
way too many clips cutting to your character "talking". genuinely boring and adds nothing. edit: okay, you're just recycling the same 3-4 angles throughout the whole video. why?
Why do so many FFXIV content creators "roleplay" as their character talking in the video? It's not creative, it's played out and it's dumb. Just present the info. I don't need to see your character talking to me. This video could be half the length and still get the info across.
SMN is actually the hardest Job. It's the one I can't stay awake while playing.
Seriously though, I recommend PCT for early raiding. Canvases aren't hard to keep up, but it'll teach you to be mindful. And with only Starry Sky being on a 2 minute timer and non-stacking new players should have no difficulties lining up with the party burst. Also Smudge is fantastic as a mobility tool. Try PCT today!
I picked Summoner originally because of its high skill ceiling and took a break only to come back to have my entire job reworked and butchered. I hate it now.
Dancer is low skill floor, but high skill ceiling. With the way you have to adjust your buttons on bursts to overcap guage, it's got a lot of micro-optimizations that happen before the burst. I actually think Machinist is easier due to its repeatable rotation.
I think your spot on!
How SMN is an easy job : i haven't touch my hotbar since Shadowbringer first update and just adding and pushing things aside to add the new skills, helped me pass a fight I wasn't aware having during msq xD (I'm a sch main so it was my highest lvl so far and I needed more dps to pass. And I was lazy af to wait roulettes) I'm still not using SMN ever again.
caster dps: summoner
phys ranged: summoner
melee: summoner
dude your room in game looks SO NICE, you gotta do a house tour sometime lol
Will do
I would say picto is easier than rdm at least for high level optimization, but not a big deal really. Blm is the only caster that is clearly harder than others.
For melees reaper is a consideration for easiest due to how few positionals it practically has, 2nd best ranged kit for forced disengages and quite chill rotation. But ye, it's either vpr or rpr.
sorry but I disagree. pct is not easier than rdm, it has long hardcasts u can't skip even with swiftcast, and it has 3 different type of gauges. and vpr is hands down the easiest melee not even a competition. reaper has dot uptime and a gauge to fill to use big abilities and ur finisher is a cast. vpr is constantly going at 100% and all the buffs are reapplied naturally by following rotation.
@@DOGHEIST pct is on the other hand far more mobile, most basic casts are similar to healers meaning there is always slide cast + 1s to move and also no need to create weaving windows. Also no need to worry about melee uptime while in a ranged role. Rdm is not hard, but it is notably as immobile if even less than blm and the melee combo can be ass when the strat assumes ranged jobs really are ranged.
Ultimately doesn't really matter as casters have very clear hardest and easiest jobs.
Reaper to me is very easy. It's not really busy and the lack of positionals and good ranged options make it very chill. Not that viper is harder by any means, just to me rpr is also very easy.
@@Decus86 PCT only has more movement options if you are not playing optimized and using holy in white. You have 3 hammers and maybe 1/2 black comets between burst windows - those 3 hammers require a 4 sec hardcast and the comets require 6 gcds for one - that's not "mobile" at all. Saying PCT is mobile when you are discussing "high level of optimization" is simply not understanding the class at all - if you are high level optimizing for orange parses or higher, your goal is to not be using any holy in white which requires planning of your casts and A LOT of slide casting.
Im sorry, but you just dont know what you are talking about.
@@SNOZ562 and it's still more mobile than rdm which is notoriously less so than even blm. I also like that you did not touch on the fact that pct casting is similar to healers and there is no need to worry about creating weaving windows.
@SNOZ562 PCT gets like 4 seconds of free movement every 40 seconds via swiftcast, as well as the aforementioned hammers and black comets. Aside from the ones in your burst, these free movement periods can be used pretty much wherever you see fit, and the placement of your hardcasts is also pretty mobile.
RDM on the other hand gets one melee combo out of burst, and your accel/swift (which, if we are talking about optimization, would only be used at specific times). While this is a lot of free movement, your melee combo is condensed to a chain of gcds you're required to use all at once, making it good for movement heavy mechanics but significantly worse if a mechanic is too long or if there's a lot of smaller movement scattered around. The nature of how dualcast works also makes it not that great as a movement tool in most situations with heavy movement.
It's all situational with a hint of personal preference, but at the very least saying PCT isn't mobile is just incorrect.
this vid is 100% accurate. sometimes i see some wildly wrong takes in peoples ffxiv vids. but this guy nailed this on the head
As someone who left WAR Last for the mount achievement and raids on Savage with PLD/GNB can get bungled and befuddled by the Gauge and Infuriate stack management so I always find it harder than just click FoF and RQ/Imperator at the same time.
I have the most trouble with viper lmao, really dont like skill change to other skill😅
even though pld is a close second but, has the highest skill floor. Unlike the other tanks you have to min max with your ranged attacks when it comes to high end parsing which means holding spells like holy spirit or adjusting when the ranged attacks come out in your confettor combo.
if you mean skill ceiling yes, Paladin is def. one of the hardest to optimize
@@aylaveen Ah yes thats exactly what i meant.
@@joshd4340 What's so hard about Paladin?
@@NotRealAkira Just more optimizing throughout the fight for tanks imo
Summoner is waaay too easy.
Viper is very easy in terms of rotation and uptime, but at least it's balanced with 0 utility or self mitigation and well, it's melee, so it's huge difference with Summoner.
Geez, as a main summoner since 8 years ago, ouch, just ouch
I think reaper may be easier than viper due to the fact that their basic combo doesn't have any positional requirements. Since reaper only needs to use a positional when using its gauge it allows you to be really flexible for movement heavy mechanics
Very valid point. I was considering this too.
sam is by far the easiest melee imo i find reaper and viper harder to play due to how fast paced they can be sam is so much more chill
I disagree. The issue with reaper is that if they die, their damage falls off significantly more than any other mele. With viper you can't mess up combos unless you have your monitor off (or your cat walks over your keyboard) and is not as punishing as reaper who loses multiple enshrouds due to their death. With Viper, the worst case scenario is you die such that you lose an awakening for burst.
Rpr carries a higher skill ceiling, that being with trying to fit 2 communio's and a perfectio into buff windows, it's a VERY tight window and is difficult to guarantee it in savage fights.
Vpr, I was genuinely baffled by how uncoiled fury basically makes the class so free to play, and you have so much room to prepare 2 reawakens into buff window compared to every other melee.
Most melee's are strict with their rotation to be prepared for burst windows, but vpr doesn't do that, they literally just have to make sure they have 50/100 gauge minimum and viola, they are ready for burst window.
@@Akue44 while I do agree vpr is easier, here ur bias and agenda is showing. U went to say that rpr is harder because their death is more punishing. And yes, a death as rpr is way more punishing, but u also said how on vpr u die and loose ur stuff, this is true of any resource job.
Then u went to say that vpr is easier because of their combo being braindead, and let me tell u, ain't nothing more straightforward than rpr combo, no positionals and nothing changes lol. Even their enshroud is less prone to cause a mess up because of ot being 4 buttons.
That being said, yeah vpr is easier, they designed the job to play itself and they did a great job at that.
Before watching this video i say
WAR, WHM, VPR, DNC, SMN
after watching this video: i was right though i would've replaced vpr with rpr
I love summoner 😅
me too
ironically, i don't think viper is the easiest melee. as someone who has played most of them.
it's actually faster than most people may be used to. and a lot of double weaving, often while moving. it's ironically less busy during it's burst windows than it's setup to them. with vicewinder and uncoiled fury's. the burst window itself is actually very mellow comparatively, since it's always active and double weaving frequently during mobility (uncoiled being the disengage tool and also a double weave will take some getting used to. and not overcapping/missing any)
imo, I'd actually put ninja as the easiest melee. it has a stigma of being hard or a complex burst window etc. but it's really not. it's scripted and you do the same thing basically every time.
I'd say reaper is easier than viper, 1 double weave in opener vs 7 and generally much slower.
Viper!? but it's suuuupeeeerrr busyyy ! (LOL) .. it's braindead to me, you press 3 buttons and are always top dps.
so I agree with the choice. You can be freaking bad and still get great dps output.
Warrior ez mode
The problem with Viper is your eyes are glued to your skill bar and not the mechanics
Why? Your Job Bar tells you what to press. The only thing you have to keep an eye on are the small cooldowns that are shared between single target and AoE.
Well here it is, he said it. This why they butchered drk, because people kept saying it was the hardest tank. Something i dont personally agree with, they kept saying its too busy, and i think SE took that to heart and now beleive a "busy" class is hard. For me, i beleive it was copium, drk being one of the most popular tanks accross all skill lvs, so i think they wanted to beleive its the hardest.
I disagree on sage much, I think SCH is way easier and self explained, specially in dungeons. Low lvl dungeon? Eos. High lvl Dungeon 2 buttons more 😂 like what. I remember when sage was released and parties dodged them, because they couldn't handle how it works. Now everybody KNOWS how, but that was never the case for SCH
I always found sage easier than whm tbh, maybe I’m just evil
yeah okay sure i'll sub.
thanks, I'm sure I will disappoint you.
PLD, WHM, VPR, DNC, SMN
WAR is comfier in dungeon so I'd rate it below PLD in term of difficulty.
@@sanguin3 It shouldn't be, really. If you discount overheal from Bloodwhetting, PLD and WAR have a similar amount of healing throughput. PLD is near unkillable in dungeons.
@@mosley3485while I agree that Paladins get a lot of healing throughput, it's worth mentioning that warriors self healing toolkit comes online much earlier in the levelling process than Paladin does. Paladins only got Clemency until it hits Endwalker. Not knocking Clemency, it can be great for saving some pulls/dungeon bosses from disaster. But it also means you're not doing damage from the GCD if you're using it. After Endwalker levels, yeah, Paladin healing is great! But in the context of queuing for, eg a trial, alliance or high level roulette, you'd be much more comfortable that you'd have self healing if you queued as a warrior.
@@sirensoulegaming4158 Clemency is ass. Most of PLD's healing throughput comes from the passive heals built into its spells, holy sheltron and divine veil.
@@mosley3485 so you agree? The bulk of it's "good" toolkit comes into action once it's in Endwalker+ content? Great! We're on the same page. I actually did mention this!
(if the sarcasm has gone over your head, please tell me you didn't read my comment without telling me you didn't read it. Again. Clemency can be great for saving pulls gone wrong but is bad for damage. This is 100% true. If a healer dies during a boss, A Paladin has a much better shot of being able to keep the other players alive through raidwides where other tanks will struggle. This is the sort of situation I'm referring to when I say it can be great for saving groups from disaster. But yes, it's only for use when things are going wrong. Also, Holy sheltron is good, but Endwalker level. As are the passive heals from Paladins Holy skills. I agree that these are what makes it's self sustain so amazing, but Clemency is at least notable for it's ability to sustain other party members in dungeons gone wrong).
Static Tank: Paladin, Gunbreaker
Dynamic Tank: Warrior, Dark Knight
Maiming Melee: Reaper, Dragoon
Striking Malee: Samurai, Monk
Scouting Malee: Viper, Ninja
Aiming Ranged: Dancer, Bard, Mechanist
Rez Mage: Summoner, Red Mage
Damage Mage: Pictomancer, Black Mage
Regen Healer: White Mage, Astrologian
Shield Healer: Sage, Scholar
Warrior for tanks
Sadge for healers
Reaper (or Viper) for melee
Dancer for PRdps
Summoner for castera
Now let me check how much did I get right even if I didn't Play dawntrail at all.
As one of the higher ranked warriors this tier, I think that DRK is a lot easier. WAR has a low skill floor but a high skill ceiling while DRK is just easy once you learn the 2 and 1 minute bursts. GNB is def the hardest
@@KurisuHan yeah I’ve never understood how people have a hard time with DRK when it’s literally just press your buttons on CD. They even say in the video, if you hit your buttons correctly you have strong self-sustain with WAR. That tells me there’s some min-maxing with the job, DRK, at most is managing overcap, which you almost can’t do, opener aside, the job is just 1-2-3, burst, 1-2-3, burst.
8047 Dylan Meadows
I say mch is way easier than dnc
@Hugo-MTX96 disagree, you can be a sub-par dancer, and as long as your dance partner is dealing damage and youre using your tech step on cd, you bring more raid damage than a machinist who is drifting their chainsaw/air anchor and failing to get a full 100 energy queen under buffs and failing to weave properly and overcapping your ogcds.
The drifting I agree with but the same thing can be said for standard step now. Weaving ain't hard, at all. I mean If it is for u, then valid that's cool. We all have stuff that we're better at. I think they're really really close in difficulty so I can see both arguments.
Uh…no, not really
MCH has a ton of weaving and is heavily punished for drifting, not to mention their burst/opener has WAY more buttons to press, a lot of them being GCDs
The sheer number of buttons you need to press makes moving tricky at times
DNC is as simple as it comes a perfect weave for their burst/opener and plenty of mobility to boot
@@dragonriderabens9761 on dnc during burst, if everything proccs you'll be double weaving every single gcd. I'll wager is still a little les apm during burst than mch cause wildfire is fast sks, but I'm not so sure. But like I said, for me personally pressing a lot of buttons or weaving isn't hard, specially if they're the same 3 buttons.
@@dragonriderabens9761 that's easier for me than drifting standard step and tech. Plus most of the time exception to resemble and charges of drill. it's just pressing your buttons off CD really brain off class for me.
I also have good ping cause I live in the US.
honestly considering vipers positionals and gcd speed i'd say reaper is a tiny bit easier
Counter point though.
I have trouble focusing when I play reaper because its the dangerous mix of Slow and simple, so I just lose focus and watch youtube while I play it.
Viper atleast hits to ADHD flashy lights and rapid movement animations to keep my monkey brain stimulated even if its about as difficult to play as building a tower out of Lego
Reaper has an upkeep DoT and a complicated burst window / setup. RPR also only has like 4 less positionals every 2 mins compared to VPR.
You left out people having a fit if you make errors, then blaming you for their death, because they died while typing their displeasure with you.
There are no hard jobs in this game. Everything is easier to play than they ever have been.
SMN is the easiest but also the weakest by far, wich is perfectly fair imo.
but just for farming Ex and Savage is weak, it's very good any other moment and day of the week, which MCH and BRD are not
DRK is easier than warrior, as Xeno says its just 1,2,3 bloodspiller then hit all ogcds in any order, warrior has infuriate management and if you're skilled,like me, you can get off 3 during a burst window
The rotation may be easier, but the defensive kit is harder to use, so Warrior is easier
@@NotRealAkira harder how? Boss does a tankbuster- warrior: bloodwhetting& damnation or invul, dark knight: TBN & shadowed vigil or again invul
Warrior is just 1,2,3 fell cleave and has less ogcds to weave in. Plus warrior is way easier to use in dungeons and has the shortest invuln in the game. War is definitely the easiest tank to play hands down.
@@NotRealAkira Its just as easy to be a DRK using mitigation.
What is harder, is the healer who has to deal with the difference.
They both just press a button, and take less dmg, which is enough to survive.
DRK is easier (and can get even easier if ppl are willing to set things up in such a way)
Not that adding 1 more combo makes WAR significantly harder, it doesnt, but I know ppl who will refuse to do it, and because DRK has 1 combo, they only play it, claiming easier.
@@xierotron I meant in the sense that if you're the one soaking damage you just... Have less stuff than Warrior. This is especially felt in dungeons, which is what someone new will mostly be doing, and it's especially bad if your healer sucks. It's not something you or I will struggle with, but I've seen so many Dark Knight players just not mit properly and you can get away with it much better on WAR.
Though one thing I didn't consider is that DRK is pretty much guaranteed to off-tank in raids and trials. Therefore playing DRK would give you less responsibility than WAR, so in that setting I would agree that DRK is probably easier.
way too many clips cutting to your character "talking". genuinely boring and adds nothing.
edit: okay, you're just recycling the same 3-4 angles throughout the whole video. why?
@@Astralmess do you want to be my editor? i gib you 5 dollarinos
Soo cringe to watch the ingame character fake talk wile u are talking, its not you. Cant watch soo much cringe
your mom is cringe
Maybe he created himself in game. What's wrong with you people
Why do so many FFXIV content creators "roleplay" as their character talking in the video? It's not creative, it's played out and it's dumb.
Just present the info. I don't need to see your character talking to me.
This video could be half the length and still get the info across.
@@SicilianoFilms buy me a camera
@@aylaveen You don't need a camera. Just show gameplay, not this roleplay crap that is so played out.
@@SicilianoFilms hmm ok if not camera, I want 500 dollars then
@@SicilianoFilms bro mad 💀