Approached this video a bit more casually because I'm not sure where the community stands on pro/ high level play. Do you guys want me to cover more high level things, and if so what?
it was really informative i think u can keep covering some stuff as the time goes on about proplay and high level play game looks really simple but looking deep into stuff people normally dont think about (like punching dps for newer players) is really cool
This game screws up my sleep schedule on the weekends. After work on Mondays, Im up for like 28 hours and crash until work the next day. Every single weekend...
Not as much in solo queue though. Midboss is impossible to take if you don't have allies helping you secure it, which is hard to control. There are far more free kills in solo queue because worse players will make more mistakes, so you can fight more often if you know what to look out for.
I think for point #1 it's more nuanced: "Don't push enemy base without midboss's rejuvinator buff" is probably more accurate. But, "Do midboss way more often" is something that pro teams can get away with because they are coordinated and can react in unison to switch off the boss and into fighting the enemies if they show up to contest -- but in your solo games, especially at lower ranks - starting midboss and dragging your team there is throwing more often than not. It's so so much easier for the enemies to contest in unison than it is for you to get your 5 other teammates to switch off the boss and into fighting all at once. Unfortunately, being able to get everyone to stop hitting midboss at a moment's notice is a key part of why it works at the highest levels, and that part is missing for most other ranks. At most levels, it should only be done when you have a solid advantage, like: Do mid boss when you have multiple enemies dead, including the enemy with the most souls, (and /actually/ dead for a long enough time that they won't make it there with zipline speedboost after respawn, like 20-30 seconds minimum) TLDR: "Do you actually trust your 5 random teammates to have pro-tier decision making and reaction speeds when the enemies contest mid boss?" (And yes: enemies won't have that either - but they don't need it, poking people off of midboss is much easier to do safely/together for the second team that's responding)
Keep in mind that melee can't headshot, so it's not always as clear as "my melee dps is higher so I just need to keep punching." For midboss and shrines and such that makes sense, though
It's so weird to see a game heaving it's first pro tournament while it's not even officially released... and then we look at concord and how that went down :D
This is how Valve gathers useful data. Especially for a new game meant to be a competitive esports title, allowing the community to make their own high-level play tournament is the best way to balance the game before public release.
I think he's going to become the wisp of this game, as it feel like no matter how much you nerf him he'll still be S tier just due to the design of his kit.
@@im50yearsold I think they are more likely going to nerf his ult. I.E. maybe change it so that you can break the bubble and maybe even nerf the hp regen inside it if that is not enough. The duration of the ice bridge might also be lessened as well.
@@im50yearsold They should make his ult only solid for like the first half second and then mitigate (melt) it slow over the remaining time. Allowing bullets and spells to go through it at mitigated damage.
On the point of the Magic Carpet, I actually have found it useful if you are planning on split pushing a lot during the match since you can combo it with Majestic Leap. If you activate them both at the exact same time then the carpet charges up at the peak of the leap so it works similar to an Ivy ult for rotating back to your team.
It's especially useful on low mobility characters like Paradox, whether after a swap or being rushed down, a well-timed majestic leap combined with the carpet makes for a super mobile karbine shot.
2:03 the heavy melee damage vs DPS comparison is even more skewed in favour of the melee than shown by the numbers. Reloading in Deadlock is quite long on most heroes, so the effective DPS of your weapon is even lower than the displayed DPS. Hence the 1 heavy melee per second is incredibly good for pushing lanes and midboss. For pushing lane, it even scales late game as you can often punch multiple troopers in a single attack, whereas your weapon will hit only 1 trooper at a time even if the DPS is higher.
Cool video. Seems like it would be obvious that pushing lanes and objectives is important. Im curious how pros feel about asymmetric team comps when heroes like Kelvin offer so much. He had 100% pick or ban rate, how often did he win when played?
Punching presentation is quite bad ) If you spam heavy attack (hold Q) you may also shoot 1-2 times between those attacks (hold LMB) for even more damage.
Curious if they were using the in-game macro configs that are quite popular atm, such as the steps sliding attack with infinite ammo, among others, or if that was regulated.
Judging by how Valve treated CS2 in-game macro configs and binds, I think they would forbid it. But it's not forbidden yet in Dota 2 so I think it should be safe for now. If you want to pursue to be a pro, however, I don't recommend anyone to use macro and better just improve your timing and muscle memory skills. So I think it's forbidden in a tournament like this.
@@n_core Definitely don't use them, it's trivializing the game. I'm almost certain they'll remove them soon, the game is early in development after all. (And look at the CS2 fiasco surrounding basic things like jump throw now). I was just curious if anyone knew if they did, if they were using PCs monitored by the tournament competition etc.
@@Mist261 It's easy to notice if someone using a macro in this game. If they used several active items at once, that means they definitely use a macro key. Even if someone is using an analog keyboard, the delay is still more noticeable than using several stuff at once. If they added a small delay, the results would be consistent too between macro presses.
@@n_core You wouldn't notice the slide macro, no. You would notice a Yamato using 4 actives at once, yes. I'm guessing you didn't see any or check for any. Thanks for your input though.
No ginnis? I often make the opponent piss off during laning phase Just keep spamming turret and farm the heck out of the other side Most of the time end up with 2 or 3 v 1 during laning phase
any decent player focuses ginnis turrets early and shes quite easy to bully, being only one of two characters with a base stamina of 2 she can get ragdolled early by decent players. Her wall catch is probably the best thing about her in high-elo play but other than that she's pretty eh in organised play.
Lol the turrets are terrible. I have never had any issues with them since they are extremely easy to destroy and dont have much damage. As a Warden player I can destroy Ginnis players due to the lack of stamina. When I curse them they cant run away because I have more stamina. Getting the snare from the curse pretty much means a free kill especially 1v1.
@@Ex0rz that's only if she over extends and doesn't use her well to block you form shoting her when she gets rooted. But late game if mcginnis has farmed properly and goes for a strong build she can kill warden and most other tanks in seconds with her gun. She can also do shrines and patron in less than a minute solo very raty
whyd he say heroes like dynamo and warden can have huge impact in their own ways so you should ban them instead of give them away? dynamo was pick ban no doubt but warden didnt get played that often and was never banned. much better carries in the game which became very evident with how the picks wee prio'd and in what order and warden going unpicked or banned multiple times
Multiple people being able to pick up buffs is most likely a bug/exploit and will probably be patched. The buffs are definitely supposed to be like runes in dota and are meant for only a single player to pick them up.
I feel like the game has too much movement tech. The slide infinite ammo seems like some kind of tryhard button mash spam thats not beneficial to play. It just raises the skill ceiling in a very niche way, not in a strategic way
I’m not a huge fan of the stairs slide but it’s the meta so. I think a good work around would be sliding makes your reload like 20% faster for the duration, that way you still have to actively reload and can’t just infinitely spam a tower the whole time someone walks away.
@@stealthyturtles i think they need to remove it outright and instead make it a slight speed buff if the slide is at a slope. I havent seen a situation where you really need to use the slide to kill a running player. If a mechanic requires a very niche set of skills that can essentially be called button mashing, youve no longer got a good metagame. Your skill in play should be seperate from your ability to spam the crouch button as a skill check. I feel the same way on the active reload. There should be some kind of sound notification once the reload hits the green bar.
@@ApocRNG idk man, I dash back wards and slide into cover all the time. It’s not really an aggressive thing, it’s more defensive. And if you’re sliding to catch up to a player running, you’ll definitely catch them unless they are warp stoning and have more movement speed items than you. It also manipulates your hit box making you harder to hit and you have pretty good directional leeway when you slide. Long story short, it is certainly a mechanic that separates top tier players (I’m in top 10%) versus lower rank players. That said, I’m not a big fan of the infinite ammo from it either. As for active reload, youll develop an internal clock for it once you buy it enough. You don’t need an audio queue, there’s already so many in the game.
@@LightsJusticeZ The YOU in the title refers to most players. Which from my experience is true. Most players do not focus on objectives, or push lanes effectively. I do, or I try, but it seems like most players just want to fight.
Everyone's a jungler, but some characters are better at it, like mo and haze, due to the designs of their kits. You can take the enemy jungle and get kills or run at a moments notice.
@@dylancrosby2451 i think ur missing the point here. Im saying a champ that doesnt have to lane at all, and can just run around ganking and doing camps like damn near every other moba on planet earth. I always do jungle roles, for a reason, im not a fan of lane trading and shit like that. I like to focus on overall objectives wayyy more.
Hey, I figured out the melee meta, the OP heroes, and the general 'push as main priority' mindset almost as fast as the pros did. Just from playing a bit. I feel smrt. Now if only I wasn't terrible at the game.
@@xirogs I don't mean melee builds. I mean that in the early game, melee is better for CS in lane and jungle for all (or most?) heroes. Even those who are not using melee builds. Most of my lane CS is melee and I (mostly) save my bullets for poking/denying. It just gives me a massive CS lead over those who don't. Because I deny them and they can't deny me very much. Just need to be mindful of enemy poke. As the counterplay is to poke the player hard when they go for melee cs.
@@ReFLexX_ii i think it's more likely that it's players from games like the finals, apex legends and valorant. The moba aspect is actually the easy part of the game..
The game is in playtest but we already have a "pseudo pro scene". These guys should hurry up because they won't even make their own funeral... hurried fucking times..
Don't say "17 Things..." in your title and then not have the video organized as such. Just one long video rattling off things you noticed isn't helpful, regardless of you approaching the video "a bit more casually."
Approached this video a bit more casually because I'm not sure where the community stands on pro/ high level play. Do you guys want me to cover more high level things, and if so what?
it was really informative i think u can keep covering some stuff as the time goes on about proplay and high level play game looks really simple but looking deep into stuff people normally dont think about (like punching dps for newer players) is really cool
Keep ‘em coming
Cover bunny hopping and the difference between side dash and frontal/back dash, I've heard people saying side dash is faster but I'm skeptical
moreee pleaseee !
@@ottr really? I often get 0 kills, not die ever with lots of assist
Just place turret and prepare to flee
Low key haven’t had this much fun in a game in a while
hopefully you don’t run into any cheaters then because it sucks the fun right out of the game
same
@@caseymaru7767 That could be said about any game.
@@nitro2199 indeed, aware.
This game screws up my sleep schedule on the weekends. After work on Mondays, Im up for like 28 hours and crash until work the next day.
Every single weekend...
So the main takeaways are:
- Do Midboss
- Avoid fights
- Kelvin is powerful
Not as much in solo queue though.
Midboss is impossible to take if you don't have allies helping you secure it, which is hard to control.
There are far more free kills in solo queue because worse players will make more mistakes, so you can fight more often if you know what to look out for.
You forgot punch all the NPC's
I think for point #1 it's more nuanced:
"Don't push enemy base without midboss's rejuvinator buff" is probably more accurate.
But, "Do midboss way more often" is something that pro teams can get away with because they are coordinated and can react in unison to switch off the boss and into fighting the enemies if they show up to contest -- but in your solo games, especially at lower ranks - starting midboss and dragging your team there is throwing more often than not. It's so so much easier for the enemies to contest in unison than it is for you to get your 5 other teammates to switch off the boss and into fighting all at once.
Unfortunately, being able to get everyone to stop hitting midboss at a moment's notice is a key part of why it works at the highest levels, and that part is missing for most other ranks.
At most levels, it should only be done when you have a solid advantage, like: Do mid boss when you have multiple enemies dead, including the enemy with the most souls, (and /actually/ dead for a long enough time that they won't make it there with zipline speedboost after respawn, like 20-30 seconds minimum)
TLDR: "Do you actually trust your 5 random teammates to have pro-tier decision making and reaction speeds when the enemies contest mid boss?"
(And yes: enemies won't have that either - but they don't need it, poking people off of midboss is much easier to do safely/together for the second team that's responding)
@@Night_Hawk_475thank you
The funniest thing here is that in years time, we'll look back on these early tournaments and the skill difference is going to be crazy
Keep in mind that melee can't headshot, so it's not always as clear as "my melee dps is higher so I just need to keep punching." For midboss and shrines and such that makes sense, though
I was about to come and mention that as well. Not to mention you can purchase items that boost your head shot damage by A LOT.
Valve really found a way to trick FPS players into playing Dota
True, I hate mobas, but this one is fun.
Nah they allowed fps players to enjoy a moba
OR
They combined the 2 but your not totally wrong in your statement
It's so weird to see a game heaving it's first pro tournament while it's not even officially released... and then we look at concord and how that went down :D
The same happened with Dora 2 and The International, so it's not new with Valve.
This is how Valve gathers useful data. Especially for a new game meant to be a competitive esports title, allowing the community to make their own high-level play tournament is the best way to balance the game before public release.
One is a good game, the other just wasn't.
We are lucky to have a company like Valve. The embodiment of quality over quantity.
@@kanifis Let's not talk about Artifact, and Valve's lack of care for TF2
Pretty clear that Kevin was/is S+ tier in organized play.
The dome. THE DOME. Just completely shut your opponent out while you pelt the objective.
He's S+ tier everywhere. That ice beam is insane CC.
@@spinyslasher6586 His gun is also one of the highest dps in the game
@@spinyslasher6586 Yeah they need to nerf the beam... It's a little too strong right now.
Movement, Dome and giving you super cancer makes him insane
he's definetely overtuned
1:19 I’ve only played like 3 or 4 games, but I have yet to be parried when using a heavy attack. It seems like a lot of players forget those exist.
Thumbnail = stop doing this
Title = you don’t dont this but you should
Great video but this is bizarre isn’t it ?
Main takeaway: dont do what these pros are doing
Nah it's pretty clear. In fact I'm uninstalling deadlock now as we speak
Alas, it's the rule of clickbait
Kelvin nerf is basically inevitable right now.
I think he's going to become the wisp of this game, as it feel like no matter how much you nerf him he'll still be S tier just due to the design of his kit.
Every ability he has is too good. He's going to be top 5 in the game basically no matter what. Even if his ult last only 2s it would be insane.
@@im50yearsold I think they are more likely going to nerf his ult. I.E. maybe change it so that you can break the bubble and maybe even nerf the hp regen inside it if that is not enough. The duration of the ice bridge might also be lessened as well.
congrats on the prediction even if it was obvious. His ult now freezes most objectives so him/his team can't get it uncontested.
@@im50yearsold They should make his ult only solid for like the first half second and then mitigate (melt) it slow over the remaining time. Allowing bullets and spells to go through it at mitigated damage.
This is nice Deadlock getting a pro scene.
I love support classes, I tried quantum physics blob and slime guy and had a blast
Incredible Deadlock knowledge. Thank you for summarizing the pro games!
0:37 this was important detail to highlight :D
It very much was 😅
On the point of the Magic Carpet, I actually have found it useful if you are planning on split pushing a lot during the match since you can combo it with Majestic Leap. If you activate them both at the exact same time then the carpet charges up at the peak of the leap so it works similar to an Ivy ult for rotating back to your team.
It's especially useful on low mobility characters like Paradox, whether after a swap or being rushed down, a well-timed majestic leap combined with the carpet makes for a super mobile karbine shot.
would you consider doing a "Deadlock for people who don't understand MOBAs" video?
Think of it as Battlefield Conquest mode but you're playing as RPG characters.
Capture points to win, get stronger by grinding.
Pretty much it.
This was really interesting! I'm only playing this game here and there, but it helps knowing those kind of meta type strats/picks/etc. Thanks!
Great video and tips! Thanks for spending the time and analyzing it all!
2:03 the heavy melee damage vs DPS comparison is even more skewed in favour of the melee than shown by the numbers. Reloading in Deadlock is quite long on most heroes, so the effective DPS of your weapon is even lower than the displayed DPS. Hence the 1 heavy melee per second is incredibly good for pushing lanes and midboss. For pushing lane, it even scales late game as you can often punch multiple troopers in a single attack, whereas your weapon will hit only 1 trooper at a time even if the DPS is higher.
Infinite ammo sliding needs to be removed. It looks so derpy.
Right haha like I don’t want to have to molest the stairs for more DPS
Nah, just put a cool down on it so you can’t spam crouch it
You should be quiet and let games be fun
Orrrrr, we could not lower the skill ceiling because you noobs don't want to use the mechanics.
@@dylancrosby2451 yes because humping the stairs was totally an intended machanic
Great video, im sure that'll help alot of people
Games not officially out and we have Pros already ❤️❤️❤️❤️❤️❤️
Cool video. Seems like it would be obvious that pushing lanes and objectives is important. Im curious how pros feel about asymmetric team comps when heroes like Kelvin offer so much.
He had 100% pick or ban rate, how often did he win when played?
Ottr you're a smart man for this!
Woah shooting the soul after your teammate dies is a good tip.
Especially after the 10 minute mark when a soul contains all of it
Thanks man!
first video that showed things that I really don't do
"with nice looking feet.." so outta pocket lmao
do you know where I can watch replays of the tournament?
Dead Air for English casting, Aurora for highest quality but Russian casting
Zerggy said the magic carpet was definitely more a meme thing when he bought it and not to take it seriously
What is “Enduring Leap”? Does he mean Majestic Leap? Or is this some kind of item/ability combo strat?
Yes I made an oopsie
The background music goes hard
Whys your game looking so much more low poly? How can I achieve that?
This the only game that can bring back the boys together
Did they bother with the teleporters?
Banger video
Punching presentation is quite bad )
If you spam heavy attack (hold Q) you may also shoot 1-2 times between those attacks (hold LMB) for even more damage.
The lowkey excitment I felt knowing I do all of these :)
I'm loving the game so far but damn I hope they add an option to switch shoulders
Your character leans automatically when you hug a corner of a wall.
Are you coming back to The Finals for season 4?
I don't think he will he already responded that is not profitable maybe just a short video
Kelvin is honestly broken remove beam please
Curious if they were using the in-game macro configs that are quite popular atm, such as the steps sliding attack with infinite ammo, among others, or if that was regulated.
Judging by how Valve treated CS2 in-game macro configs and binds, I think they would forbid it. But it's not forbidden yet in Dota 2 so I think it should be safe for now.
If you want to pursue to be a pro, however, I don't recommend anyone to use macro and better just improve your timing and muscle memory skills. So I think it's forbidden in a tournament like this.
@@n_core Definitely don't use them, it's trivializing the game. I'm almost certain they'll remove them soon, the game is early in development after all. (And look at the CS2 fiasco surrounding basic things like jump throw now).
I was just curious if anyone knew if they did, if they were using PCs monitored by the tournament competition etc.
@@Mist261 It's easy to notice if someone using a macro in this game. If they used several active items at once, that means they definitely use a macro key.
Even if someone is using an analog keyboard, the delay is still more noticeable than using several stuff at once. If they added a small delay, the results would be consistent too between macro presses.
@@n_core You wouldn't notice the slide macro, no. You would notice a Yamato using 4 actives at once, yes. I'm guessing you didn't see any or check for any. Thanks for your input though.
@@Mist261 There's no demo replay to download since the tournament was a private match. And the VOD only showed the perspective of some players.
0:37 had me puking 🤮🤮🤮
Majestic leap**
Is ded lock the next game you will focus on? I have a channel you can run that might benefit you greatly
bruh..... i dead ass do all this except the mid boss punch lol xD
No ginnis?
I often make the opponent piss off during laning phase
Just keep spamming turret and farm the heck out of the other side
Most of the time end up with 2 or 3 v 1 during laning phase
any decent player focuses ginnis turrets early and shes quite easy to bully, being only one of two characters with a base stamina of 2 she can get ragdolled early by decent players. Her wall catch is probably the best thing about her in high-elo play but other than that she's pretty eh in organised play.
ginnis only good for bullying low elo players
Lol the turrets are terrible. I have never had any issues with them since they are extremely easy to destroy and dont have much damage. As a Warden player I can destroy Ginnis players due to the lack of stamina. When I curse them they cant run away because I have more stamina. Getting the snare from the curse pretty much means a free kill especially 1v1.
No one dare to pass after i put 4 turrets blocking their line while i just hide and farm kills and assist and souls
@@Ex0rz that's only if she over extends and doesn't use her well to block you form shoting her when she gets rooted. But late game if mcginnis has farmed properly and goes for a strong build she can kill warden and most other tanks in seconds with her gun. She can also do shrines and patron in less than a minute solo very raty
Great video. Would love an invite to check the game out. When’s the full release meant to be ?
No release date so far. Probably open beta in a couple of months if had to guess.
whyd he say heroes like dynamo and warden can have huge impact in their own ways so you should ban them instead of give them away? dynamo was pick ban no doubt but warden didnt get played that often and was never banned. much better carries in the game which became very evident with how the picks wee prio'd and in what order and warden going unpicked or banned multiple times
Multiple people being able to pick up buffs is most likely a bug/exploit and will probably be patched. The buffs are definitely supposed to be like runes in dota and are meant for only a single player to pick them up.
I NEEED to play this, how can I access it?????
Just went 40-3 today with 3 disconnects on my team AND WE WON. Abraham's in fucking nutty
He's actually S tier, he just doesn't die
You forgot to mention what item they use to knock down vindicta
They don't pick Viscous. That's something I do that they don't.
It’s been so long since a game I’m this trash at has been this fun. Not since League.
How to do That Heavy punch?
you hold down the melee button, if you change the punch it's "heavy" and gives you a dash. does more damage, but it's also easier to parry for enemies
@@litapd311 thhanks
Sliding to take first guardians is no longer relevant now with the new guardian range changes
17 things about punching
I wish i could play this
That I don't? Bro, I can't even play the game.
already a pro tournament and im still waiting for my invite to get accepted
I feel like the game has too much movement tech. The slide infinite ammo seems like some kind of tryhard button mash spam thats not beneficial to play. It just raises the skill ceiling in a very niche way, not in a strategic way
I’m not a huge fan of the stairs slide but it’s the meta so. I think a good work around would be sliding makes your reload like 20% faster for the duration, that way you still have to actively reload and can’t just infinitely spam a tower the whole time someone walks away.
@@stealthyturtles i think they need to remove it outright and instead make it a slight speed buff if the slide is at a slope. I havent seen a situation where you really need to use the slide to kill a running player.
If a mechanic requires a very niche set of skills that can essentially be called button mashing, youve no longer got a good metagame.
Your skill in play should be seperate from your ability to spam the crouch button as a skill check. I feel the same way on the active reload. There should be some kind of sound notification once the reload hits the green bar.
@@ApocRNG idk man, I dash back wards and slide into cover all the time. It’s not really an aggressive thing, it’s more defensive. And if you’re sliding to catch up to a player running, you’ll definitely catch them unless they are warp stoning and have more movement speed items than you. It also manipulates your hit box making you harder to hit and you have pretty good directional leeway when you slide.
Long story short, it is certainly a mechanic that separates top tier players (I’m in top 10%) versus lower rank players. That said, I’m not a big fan of the infinite ammo from it either.
As for active reload, youll develop an internal clock for it once you buy it enough. You don’t need an audio queue, there’s already so many in the game.
Sliding is extremely strong mobility it doesn't need the ammo plus it lookes really silly.
if this game wouldn't had very good movement it would be way worse
How are there already “pros”😅
can't we just all unite and name them minions instead of troopers?
There's so many different names I've heard, like creeps, but the patch notes said troopers.
Does anybody have the crosshair model from the video?
The whole vid in a nutshell: punch, lane optimally, get objectives asap.
Figured there'd be something a lot more useful with that title.
that stuff is all super useful
@@willemander Not saying it's not, I was just expecting more advanced tech or strats that Pros DO and that I DON'T, per the title.
@@LightsJusticeZ The YOU in the title refers to most players. Which from my experience is true. Most players do not focus on objectives, or push lanes effectively. I do, or I try, but it seems like most players just want to fight.
You're forgetting the deny objective souls since its for everyone on the enemy team.
@@LightsJusticeZ This isn't Valorant, most of the tips will be about how to be extremely efficient in farming, roaming, and taking objectives.
You can tell bro never played mobas.
Real pros call him "Meat Balls", not "Mid Boss"
The game isnt out yet and we have pros
Kelvin got nerfed, woo
Heavy melee needs a cancel
They can play the game, that's prolly pretty big
I do all these things (i didn't watch the video)
had to uninstall because the game is too good. cant do anything else on my PC while i have the option to play it
How can i play deadlock
You can parry tower???!!!
They need to add banning into the game. add a jungler. Add more characters. Add skins.. theres alot that needs to be added.
It's more like Dota, so everybody's a jungler
Everyone's a jungler, but some characters are better at it, like mo and haze, due to the designs of their kits. You can take the enemy jungle and get kills or run at a moments notice.
@@dylancrosby2451 nah, I mean a dedicated jungler role. That ganks.
@@BradBolek-i2s that would be mo and krill or haze, as I said.
@@dylancrosby2451 i think ur missing the point here. Im saying a champ that doesnt have to lane at all, and can just run around ganking and doing camps like damn near every other moba on planet earth. I always do jungle roles, for a reason, im not a fan of lane trading and shit like that. I like to focus on overall objectives wayyy more.
Hey, I figured out the melee meta, the OP heroes, and the general 'push as main priority' mindset almost as fast as the pros did. Just from playing a bit. I feel smrt.
Now if only I wasn't terrible at the game.
Most players probably have. They have tons of melee heavy builds for certain heroes. Like lash or Abrams.
@@xirogs I don't mean melee builds. I mean that in the early game, melee is better for CS in lane and jungle for all (or most?) heroes. Even those who are not using melee builds. Most of my lane CS is melee and I (mostly) save my bullets for poking/denying. It just gives me a massive CS lead over those who don't. Because I deny them and they can't deny me very much.
Just need to be mindful of enemy poke. As the counterplay is to poke the player hard when they go for melee cs.
Bro how tf is there pros already?
Dota most likely is my guess since it's valves other moba but I'm with you lol
@@ReFLexX_ii i think it's more likely that it's players from games like the finals, apex legends and valorant. The moba aspect is actually the easy part of the game..
@@1Jorenyeah this ones more of a shooter than anything, I can see regular moba players being bad at this game because its a shooter.
1. They buy magic carpet 100% of the time (do not fact check
The game is in playtest but we already have a "pseudo pro scene". These guys should hurry up because they won't even make their own funeral... hurried fucking times..
the game ISNT EVEN OUT YET
Its like if they neutered the personality out of TF2. So, play it like DotA,,,,got it.
Punch. Do objectives.
i need playtest icl
Game is too passive. Need balancing to make fights more often
from the goat FINALS creator to the goat DEADLOCK creator
This game has serious balance issues.
omfg, why so many ads?!?!
gd reference
When ulocking weapon skins, how do i apply them? Got like 12 now but theres not section to equipt
??? The game has no skins
Pros? The game is in the damn invite beta.....
Don't say "17 Things..." in your title and then not have the video organized as such. Just one long video rattling off things you noticed isn't helpful, regardless of you approaching the video "a bit more casually."
is this overwatch?
one thing you may have not known is you can perry the guardians
Pro team already? Ah another game killed my interest....
Every competitive game will have pros... stop being such a sook.
I'm still not used to crouching and parrying but man is this game a lot of fun.
edit: I didn't know you can slide.
Sliding is much more important than crouching and parrying
"pros"
Really you saying deadlock pros when its in the development stages with no pro scene/matches?? Fuq is this shit talking about