The Beginners Guide to Creating Realistic Graphics (In Unity)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

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  • @isto_inc
    @isto_inc  หลายเดือนก่อน +37

    This video is meant to be a jumping off point on your journey to learn video game graphics!
    It also took me almost a year to make😅, so consider subscribing and sharing the video

    • @Beru-qs3nc
      @Beru-qs3nc หลายเดือนก่อน +3

      Here before the algorithm picks the view count up. Nice work, have a like. (Been subbed since Atrio)

    • @HarukXd
      @HarukXd หลายเดือนก่อน +1

      Already subscribed

    • @BlueGooGames
      @BlueGooGames หลายเดือนก่อน

      Amazing summary of everything 3D! We’ve been working on a 2D game for 6 years now and we have plans to go 3D for our next game. It’s just one more dimension. How hard can it be.. 😂 looking forward to Unity and it’s future versions and hope it improves and simplified many of these things. Thanks for the video and we can’t wait to see your next game! 😅

    • @shinminlee1744
      @shinminlee1744 19 วันที่ผ่านมา

      Hi Isto, please hire me, im Senior 3D generalist and in need of work.

  • @Runesun
    @Runesun หลายเดือนก่อน +28

    Your ability to break down complex things into a super fun but jam packed with value video is uncanny. Forgetting just the game dev side, which obviously I'm also interested in, this is a masterclass in video editing, story telling, the subtle background using "triangles filling in and moving" and everything else related to content creation. The amount of time that must have gone into this is wild. Much appreciated on ALL fronts.

  • @abhaysharmafitness
    @abhaysharmafitness หลายเดือนก่อน +15

    This video is an absolute gold standard for beginner game devs who want to create realistic games, so thankful i found the video.

  • @beanieteamie7435
    @beanieteamie7435 22 วันที่ผ่านมา +8

    Small note, normal maps don't control bumpiness, they might make things *look* bumpy, but that's just a by-product. Normal maps contain the information about the "normal" direction of the surface at that point. Essentially which way the surface is facing. This direction is used when calculating lighting, reflections, etc.
    Something that *does* control bumpiness however are bump maps. These contain a linear grayscale value representing the displacement each vertex should have.
    Edit: The video is really good and you should be really proud :D

  • @abdulk0der
    @abdulk0der หลายเดือนก่อน +8

    Great vid! I love how you were able to do those transitions where it happened within the scene and not just cut to the next topic

  • @Elisei_
    @Elisei_ 29 วันที่ผ่านมา +8

    19:53 You have Mixed Lighting: Subtractive and Mixed Lighting: Shadowmask reversed. Subtractive is the most performant mixed lighting, but isn't that realistic. Shadowmask is the most realistic mixed lighting, but is the most resource intensive.

  • @Ryan-mf4pd
    @Ryan-mf4pd 28 วันที่ผ่านมา +3

    I'm not just saying this, but this is genuinely the best tutorial I have ever watched

  • @bytefloww
    @bytefloww หลายเดือนก่อน +30

    This video is so fucking helpful, im making a game and i want the optimization to be key, and this video is litterally the key for it. Thank you so much!

  • @Gothicpolar
    @Gothicpolar หลายเดือนก่อน +1

    Probably my favorite video about development techniques I've seen in years, just the way you make it so clear *and* entertaining. Wonderful job dude!

  • @rayjaspher946
    @rayjaspher946 2 วันที่ผ่านมา

    By far one of the best breakdowns of complex concepts I've ever seen, great video!

  • @CoderDev6545
    @CoderDev6545 หลายเดือนก่อน +1

    Summarizes 100 videos I watched and 1 year of experience into 1 video! This is a great overview of summary of lighting!

  • @sabharishrinivas4895
    @sabharishrinivas4895 20 วันที่ผ่านมา

    As someone very new to graphics and making things look good, this was gold. Thank you!

  • @lironyx
    @lironyx 21 วันที่ผ่านมา

    Wow, this is one of the best, if not THE best video I have ever seen on this subject! Thank you, you have broken everything down so well and saved me weeks of thought

  • @toygar05
    @toygar05 หลายเดือนก่อน +1

    This is fantastic. I hope you make more videos like this. Looking forward to Get To Work and your next projects.

  • @emeralgamedev
    @emeralgamedev หลายเดือนก่อน

    Best gamedev video I've seen in a while!!! It really ties together a lot of concepts I only sort of understood and is entertaining throughout. It will be super valuable the next time I try to make a 3d game!

  • @StarkTech47
    @StarkTech47 20 วันที่ผ่านมา

    What a GREAT video! Funny and well explained, I am used to work with Unity and knew everything you mentioned but it was still a pleasure to watch it.

  • @HarukXd
    @HarukXd หลายเดือนก่อน +5

    Thanks man 😊. it was useful and fun to watch. It's a perfect tutorial. Have a great day

  • @DePistolero
    @DePistolero หลายเดือนก่อน +1

    This was a wonderful experience!!!! Thank you for the effort to chew everything and spit out in such an interesting and insanely high quality way!!!! Thanks!!

  • @K1K0DEV
    @K1K0DEV 29 วันที่ผ่านมา

    This is an insanely well made video. Top to bottom pure class. Great work!

  • @saadablat2998
    @saadablat2998 หลายเดือนก่อน +2

    Very informative video, Exactly what I needed! Thank you!!

  • @chandlju
    @chandlju 7 วันที่ผ่านมา +1

    The export materials thing is really easy in blender... just go hit file...external resources....check automatically pack.... then uncheck it. Then file...external resources...unpack resources...then write to current directory...they all go in a folder in the same location as the blend file.

  • @CreepyCurlew
    @CreepyCurlew หลายเดือนก่อน +3

    Tip: Most important thing is post processing and visual effects. 1k textures can still look hyper realistic with good post processing and effects.

  • @taylortdixon
    @taylortdixon หลายเดือนก่อน +1

    Great job on this video Steve, learned a few things for sure

  • @dragoons_net
    @dragoons_net 16 วันที่ผ่านมา

    A bit basic for me but that is excatly why I am leaving this comment: I do wish that I had seen a video like this few years ago as it is REALLY EXCELLENT on the basics/basis of graphics! Thank you.

  • @iiznub1232
    @iiznub1232 หลายเดือนก่อน +1

    This is too good. I learned this stuff myself and it wasn't easy. You did a great overview!

  • @Fmlad
    @Fmlad หลายเดือนก่อน +1

    This was an incredible video! Good job!

  • @alextreme98
    @alextreme98 หลายเดือนก่อน +2

    This is such a great video. So well explained, thanks

  • @penutbean3243
    @penutbean3243 หลายเดือนก่อน +1

    This video is going to be very useful. Thank you for making it!

  • @daciansolgenrelaxationmusi4145
    @daciansolgenrelaxationmusi4145 หลายเดือนก่อน +2

    simple bake is amazing.

  • @iicq3207
    @iicq3207 หลายเดือนก่อน +2

    Atrio is soo good Thanks for making it

  • @CoreOfBella
    @CoreOfBella หลายเดือนก่อน +1

    Very professional video, straight forward. +1 Subscriber.

  • @kovacsakos02
    @kovacsakos02 19 วันที่ผ่านมา +3

    I just watched the video and I'm happy to see my Unity scene included at 13:30! Great video! Although some credit or atleast asking would have been great.

  • @ashturnen3178
    @ashturnen3178 หลายเดือนก่อน +1

    Amazing video thank you for breaking it down.

  • @nikodevvr5856
    @nikodevvr5856 หลายเดือนก่อน +6

    gonna do an 🤓aktually moment rn sorry ._.
    13:10
    Unreal has 2 pipelines, deffered and forward shading
    Deffered is the default, has more features and uses render buffers to render the final image but forward shading is more optimized and renders the light sources directly to the screen without buffers so it can run on VR and on mobile
    But great video! Very well made. i like how you explained the different texture sets that specific software uses and how some engines use packed texture maps it could be quite confusing to beginners.

    • @OverbiteGames
      @OverbiteGames หลายเดือนก่อน

      You forgot the opengl es 3.1 preview renderer that allowed laptops with atom processors to run UE4, the mobile desktop renderer, the forward desktop renderer was mentioned but there's also the mobile forward renderer (which is being improved and will replace the forward renderer), and the mobile deferred renderer.
      The fun part? None of them hold a candle to Unity with regard to performance. So much testing and adjusting. At peak optimization and max pain-in-my-rear-to-make-a-game-if-I-did-this Unreal still wasn't outperforming Unity on a mid-range Android.. when UE5 5.5 was running on an RTX 3090 and Ryzen 7 7700.
      .-. And the Android version looked better. That's not a joke. And if you want to make a game that runs on mobile uh.. trust me, it's unusable. Epic has Fortnite and uh.. well, it's nowhere near as nice looking as other mobile games to say the least, and it performs far worse than they do.

  • @BoomSki-pn9lb
    @BoomSki-pn9lb วันที่ผ่านมา

    Amazing video! Best video i have seen explaining graphics

  • @Dart_ilder
    @Dart_ilder หลายเดือนก่อน +1

    Me, wanting to start gamedev for years:
    It really doesn't seem that complicated..
    Brain: may be it is because he explained it well?
    Me: may be it is because he explained it well.

  • @1agent3LT
    @1agent3LT หลายเดือนก่อน +2

    watched this for fun and i liked it

  • @Rosties
    @Rosties หลายเดือนก่อน +2

    Wow what a video, helped a lot thanks!!!

  • @GameDragon2k
    @GameDragon2k หลายเดือนก่อน +1

    Awesome video! I think you got Subtractive and Shadowmask lighting on your cheat sheet mixed up, but otherwise a really informative video!

  • @kylespevak6781
    @kylespevak6781 หลายเดือนก่อน +2

    "I only made 2D games, so for my first 3D game i went ultra realistic" 😂😂

  • @andrewzizhen
    @andrewzizhen หลายเดือนก่อน +1

    amazing video as always!

  • @Akash-h9o
    @Akash-h9o หลายเดือนก่อน +1

    Really like the video. Awesome.

  • @marcoseliasmep
    @marcoseliasmep 24 วันที่ผ่านมา +1

    Do you know if light probes can move in runtime with the scene?
    The biggest limitation on Unity is the world size. We must do origin shifting to "solve" it. But in older versions this totally breaks the lights. It was missing a true realtime GI last time I tried it.
    In my proejcts I never use probes, just the direcional light and runtime spotlights without any baking. But they don't provide a good looking.

  • @sidneylu7294
    @sidneylu7294 8 วันที่ผ่านมา

    He is jenius, and this video is feat for beginner or just not Art Student to learn. it good from the very begin first frame of this video.but if you want to study the key point(advanced),start from 12:49

  • @Csbees
    @Csbees หลายเดือนก่อน +1

    great video! this video made me want to get back into game dev!

    • @obuaebuka
      @obuaebuka หลายเดือนก่อน

      Definitely do

  • @NitroMusic2.0
    @NitroMusic2.0 15 วันที่ผ่านมา

    You might not see this comment, but all im sayin is this is a great video, ive been a devloper for videogames for a bout 2-3 years, though i do just make them and delete them, but you have done a great job editing, and the best part this all makes sense, and your funny, Great video, thats a sub for you my guy

    • @isto_inc
      @isto_inc  15 วันที่ผ่านมา

      Don't worry. i'm always watching :)

  • @amitmoryosef2223
    @amitmoryosef2223 26 วันที่ผ่านมา +1

    Well Done!
    Shaders Next?

  • @ahmedsamy8585
    @ahmedsamy8585 หลายเดือนก่อน +1

    Bro You Are On Fire 🔥🔥

  • @user-ccgames
    @user-ccgames หลายเดือนก่อน +1

    Instructions unclear, computer now on fire. Also, awesome video ;)

  • @FarSam25
    @FarSam25 หลายเดือนก่อน +1

    Amazing thank you!

  • @LousyBook01
    @LousyBook01 หลายเดือนก่อน +2

    you forgot post processing, but this is epic anyway, also how do you set custom smoothness maps or roughness maps or metallic maps in hdrp, do i always need to set it in mask map, it's hard to always combine all the maps into a mask map????

  • @bpdaf
    @bpdaf หลายเดือนก่อน +1

    1:30 are you sure you have enabled optix in preferences > system, then selected cycles & gpu on the scene's render properties? it shouldn't take nearly as much

  • @davidaguirremolins
    @davidaguirremolins 8 วันที่ผ่านมา

    THIS VIDEO IS GOLD

  • @dertobbe1176
    @dertobbe1176 3 วันที่ผ่านมา

    Great so far. But I missed the Part where you give us an example on channels at 12:30. Like how to setup and use

  • @LIONGOD
    @LIONGOD หลายเดือนก่อน +1

    im glad nanite doesn't require LOD

  • @jmvr
    @jmvr หลายเดือนก่อน +1

    6:45 "... but luckily for you, I figured it out. There are two tools that convert everything for you."
    Well that doesn't explain anything. "Just add the images and it works", sure, but what about when it doesn't? What if drag and drop fails? How will people know how to fix it, if they don't know what each does, or how to add the images manually? You also added the tiniest text about why there's two different normal maps (DirectX inverts the green channel, whereas OpenGL doesn't), but it's not explained beyond that.

    • @ItzVic
      @ItzVic หลายเดือนก่อน +2

      this video is not a tutorial and neither an in depth guide(can read it in the pinned comment too), doing simple research isn't very hard either

    • @jmvr
      @jmvr หลายเดือนก่อน +1

      @ItzVic yeah but the sudden "if you want answers, here's some tools that do everything for you" doesn't explain everything, when this video is meant to help explain what things do. They even said that no video explained things, so they'll explain it, and then proceeded to not explain jt

  • @marisasob
    @marisasob หลายเดือนก่อน

    i have been thinking and planning a car game i want to build one day, this is a fantastic video

  • @mustafaberkayuslu5292
    @mustafaberkayuslu5292 หลายเดือนก่อน +1

    Great video

  • @varunphadke4497
    @varunphadke4497 28 วันที่ผ่านมา +2

    I definitely sohuld have paid for this 😭

  • @shyamarama
    @shyamarama หลายเดือนก่อน +1

    Brilliant

  • @AIAdev
    @AIAdev หลายเดือนก่อน +1

    holy cow. this thing is like a bible. W

  • @cedricquilal-lan1616
    @cedricquilal-lan1616 หลายเดือนก่อน +1

    he remembered his youtube password YEY!!!

  • @pppppppp4775
    @pppppppp4775 หลายเดือนก่อน +1

    great keep making vedios
    also on unreal engine

  • @prajwalprvce
    @prajwalprvce หลายเดือนก่อน +1

    gold

  • @VexoLuxeVI
    @VexoLuxeVI หลายเดือนก่อน +1

    Godly good video

  • @4ykuT90
    @4ykuT90 6 วันที่ผ่านมา

    What a fkn awesome video is this?

  • @MonsterCreations662
    @MonsterCreations662 หลายเดือนก่อน +1

    Awesome

  • @RockTheSlayer
    @RockTheSlayer หลายเดือนก่อน +1

    yes finnaly unity with unreal engine 5 graphics
    unity you can actualy copy n paste scripts n write them
    but unreal engine you just place blocks down and hope it works thats for the unskilled people

  • @leperzemog1153
    @leperzemog1153 4 วันที่ผ่านมา

    Very good video

  • @We_Are_Many
    @We_Are_Many วันที่ผ่านมา

    Thank you!

  • @messapatingy
    @messapatingy 17 วันที่ผ่านมา

    5:38 That's a height map isn't it? Normal maps are blue, as shown a few seconds later.

    • @Zinjo
      @Zinjo 3 วันที่ผ่านมา

      I believe it's an untextured white sphere with the normal map actually applied to it

  • @firozajilani9316
    @firozajilani9316 22 วันที่ผ่านมา

    Good video i also learn game development but I'm stuck in a horror game graphic

  • @ssagarmmaity2018
    @ssagarmmaity2018 หลายเดือนก่อน +1

    Can it be necessary to learn c++ language for making games in unreal engine/unity
    PLEASE RESPONSE

    • @WeebiDash
      @WeebiDash หลายเดือนก่อน +4

      c++ for unreal c# for unity

    • @D.KRyley-mq1do
      @D.KRyley-mq1do หลายเดือนก่อน

      You could also do blueprints in unreal

  • @rohithreddy75
    @rohithreddy75 หลายเดือนก่อน +1

    whats that bike game?

    • @isto_inc
      @isto_inc  หลายเดือนก่อน

      @@rohithreddy75 I believe it’s called ride

  • @flynnrider120
    @flynnrider120 หลายเดือนก่อน +1

    Beginners guide to how to not get your computer on fire😂😂

  • @Enemys0ng
    @Enemys0ng 15 วันที่ผ่านมา

    W BLENDERER

  • @ThisIsAUsername69
    @ThisIsAUsername69 5 วันที่ผ่านมา

    I am distracted by how good the editing is. :D

  • @Beru-qs3nc
    @Beru-qs3nc หลายเดือนก่อน +1

    First?
    Man it feels weird to comment that.

  • @sherlockhomeboy4031
    @sherlockhomeboy4031 หลายเดือนก่อน +1

    Maybe you meant intermediate lol. Because I dunno wth you're talking about

  • @Iamjake1000
    @Iamjake1000 วันที่ผ่านมา

    You're gonna make me refactor my materials 😢

  • @vfxnation6919
    @vfxnation6919 27 วันที่ผ่านมา +1

    How to Creating Realistic Graphics In Unity: Just use unreal engine 🤣🤣🤣🤣🤣🤣

  • @SlayerDUDE1993
    @SlayerDUDE1993 หลายเดือนก่อน +1

    thanks for this but why to even bother to use unity for that? that slow garbage engine is good for trash mobile games, for beautiful looking console/pc ones Unreal is just easier and blazingly fast if you compare

  • @HensMclag
    @HensMclag หลายเดือนก่อน +1

    i hate this stop making game look like real life!!!!!