This video is meant to be a jumping off point on your journey to learn video game graphics! It also took me almost a year to make😅, so consider subscribing and sharing the video
Amazing summary of everything 3D! We’ve been working on a 2D game for 6 years now and we have plans to go 3D for our next game. It’s just one more dimension. How hard can it be.. 😂 looking forward to Unity and it’s future versions and hope it improves and simplified many of these things. Thanks for the video and we can’t wait to see your next game! 😅
Your ability to break down complex things into a super fun but jam packed with value video is uncanny. Forgetting just the game dev side, which obviously I'm also interested in, this is a masterclass in video editing, story telling, the subtle background using "triangles filling in and moving" and everything else related to content creation. The amount of time that must have gone into this is wild. Much appreciated on ALL fronts.
Best gamedev video I've seen in a while!!! It really ties together a lot of concepts I only sort of understood and is entertaining throughout. It will be super valuable the next time I try to make a 3d game!
This video is so fucking helpful, im making a game and i want the optimization to be key, and this video is litterally the key for it. Thank you so much!
This was a wonderful experience!!!! Thank you for the effort to chew everything and spit out in such an interesting and insanely high quality way!!!! Thanks!!
gonna do an 🤓aktually moment rn sorry ._. 13:10 Unreal has 2 pipelines, deffered and forward shading Deffered is the default, has more features and uses render buffers to render the final image but forward shading is more optimized and renders the light sources directly to the screen without buffers so it can run on VR and on mobile But great video! Very well made. i like how you explained the different texture sets that specific software uses and how some engines use packed texture maps it could be quite confusing to beginners.
You forgot the opengl es 3.1 preview renderer that allowed laptops with atom processors to run UE4, the mobile desktop renderer, the forward desktop renderer was mentioned but there's also the mobile forward renderer (which is being improved and will replace the forward renderer), and the mobile deferred renderer. The fun part? None of them hold a candle to Unity with regard to performance. So much testing and adjusting. At peak optimization and max pain-in-my-rear-to-make-a-game-if-I-did-this Unreal still wasn't outperforming Unity on a mid-range Android.. when UE5 5.5 was running on an RTX 3090 and Ryzen 7 7700. .-. And the Android version looked better. That's not a joke. And if you want to make a game that runs on mobile uh.. trust me, it's unusable. Epic has Fortnite and uh.. well, it's nowhere near as nice looking as other mobile games to say the least, and it performs far worse than they do.
Me, wanting to start gamedev for years: It really doesn't seem that complicated.. Brain: may be it is because he explained it well? Me: may be it is because he explained it well.
6:45 "... but luckily for you, I figured it out. There are two tools that convert everything for you." Well that doesn't explain anything. "Just add the images and it works", sure, but what about when it doesn't? What if drag and drop fails? How will people know how to fix it, if they don't know what each does, or how to add the images manually? You also added the tiniest text about why there's two different normal maps (DirectX inverts the green channel, whereas OpenGL doesn't), but it's not explained beyond that.
@ItzVic yeah but the sudden "if you want answers, here's some tools that do everything for you" doesn't explain everything, when this video is meant to help explain what things do. They even said that no video explained things, so they'll explain it, and then proceeded to not explain jt
you forgot post processing, but this is epic anyway, also how do you set custom smoothness maps or roughness maps or metallic maps in hdrp, do i always need to set it in mask map, it's hard to always combine all the maps into a mask map????
1:30 are you sure you have enabled optix in preferences > system, then selected cycles & gpu on the scene's render properties? it shouldn't take nearly as much
yes finnaly unity with unreal engine 5 graphics unity you can actualy copy n paste scripts n write them but unreal engine you just place blocks down and hope it works thats for the unskilled people
thanks for this but why to even bother to use unity for that? that slow garbage engine is good for trash mobile games, for beautiful looking console/pc ones Unreal is just easier and blazingly fast if you compare
This video is meant to be a jumping off point on your journey to learn video game graphics!
It also took me almost a year to make😅, so consider subscribing and sharing the video
Here before the algorithm picks the view count up. Nice work, have a like. (Been subbed since Atrio)
Already subscribed
Amazing summary of everything 3D! We’ve been working on a 2D game for 6 years now and we have plans to go 3D for our next game. It’s just one more dimension. How hard can it be.. 😂 looking forward to Unity and it’s future versions and hope it improves and simplified many of these things. Thanks for the video and we can’t wait to see your next game! 😅
This video is an absolute gold standard for beginner game devs who want to create realistic games, so thankful i found the video.
Your ability to break down complex things into a super fun but jam packed with value video is uncanny. Forgetting just the game dev side, which obviously I'm also interested in, this is a masterclass in video editing, story telling, the subtle background using "triangles filling in and moving" and everything else related to content creation. The amount of time that must have gone into this is wild. Much appreciated on ALL fronts.
This is fantastic. I hope you make more videos like this. Looking forward to Get To Work and your next projects.
Great vid! I love how you were able to do those transitions where it happened within the scene and not just cut to the next topic
Best gamedev video I've seen in a while!!! It really ties together a lot of concepts I only sort of understood and is entertaining throughout. It will be super valuable the next time I try to make a 3d game!
Probably my favorite video about development techniques I've seen in years, just the way you make it so clear *and* entertaining. Wonderful job dude!
Summarizes 100 videos I watched and 1 year of experience into 1 video! This is a great overview of summary of lighting!
Very professional video, straight forward. +1 Subscriber.
Atrio is soo good Thanks for making it
Amazing video thank you for breaking it down.
This video is so fucking helpful, im making a game and i want the optimization to be key, and this video is litterally the key for it. Thank you so much!
Tip: Most important thing is post processing and visual effects. 1k textures can still look hyper realistic with good post processing and effects.
Awesome video! I think you got Subtractive and Shadowmask lighting on your cheat sheet mixed up, but otherwise a really informative video!
Very informative video, Exactly what I needed! Thank you!!
simple bake is amazing.
Thanks man 😊. it was useful and fun to watch. It's a perfect tutorial. Have a great day
This was a wonderful experience!!!! Thank you for the effort to chew everything and spit out in such an interesting and insanely high quality way!!!! Thanks!!
gonna do an 🤓aktually moment rn sorry ._.
13:10
Unreal has 2 pipelines, deffered and forward shading
Deffered is the default, has more features and uses render buffers to render the final image but forward shading is more optimized and renders the light sources directly to the screen without buffers so it can run on VR and on mobile
But great video! Very well made. i like how you explained the different texture sets that specific software uses and how some engines use packed texture maps it could be quite confusing to beginners.
You forgot the opengl es 3.1 preview renderer that allowed laptops with atom processors to run UE4, the mobile desktop renderer, the forward desktop renderer was mentioned but there's also the mobile forward renderer (which is being improved and will replace the forward renderer), and the mobile deferred renderer.
The fun part? None of them hold a candle to Unity with regard to performance. So much testing and adjusting. At peak optimization and max pain-in-my-rear-to-make-a-game-if-I-did-this Unreal still wasn't outperforming Unity on a mid-range Android.. when UE5 5.5 was running on an RTX 3090 and Ryzen 7 7700.
.-. And the Android version looked better. That's not a joke. And if you want to make a game that runs on mobile uh.. trust me, it's unusable. Epic has Fortnite and uh.. well, it's nowhere near as nice looking as other mobile games to say the least, and it performs far worse than they do.
Great job on this video Steve, learned a few things for sure
This was an incredible video! Good job!
This is too good. I learned this stuff myself and it wasn't easy. You did a great overview!
This is such a great video. So well explained, thanks
Instructions unclear, computer now on fire. Also, awesome video ;)
watched this for fun and i liked it
Me, wanting to start gamedev for years:
It really doesn't seem that complicated..
Brain: may be it is because he explained it well?
Me: may be it is because he explained it well.
This video is going to be very useful. Thank you for making it!
Bro You Are On Fire 🔥🔥
Amazing thank you!
amazing video as always!
Really like the video. Awesome.
Wow what a video, helped a lot thanks!!!
great video! this video made me want to get back into game dev!
Definitely do
im glad nanite doesn't require LOD
6:45 "... but luckily for you, I figured it out. There are two tools that convert everything for you."
Well that doesn't explain anything. "Just add the images and it works", sure, but what about when it doesn't? What if drag and drop fails? How will people know how to fix it, if they don't know what each does, or how to add the images manually? You also added the tiniest text about why there's two different normal maps (DirectX inverts the green channel, whereas OpenGL doesn't), but it's not explained beyond that.
this video is not a tutorial and neither an in depth guide(can read it in the pinned comment too), doing simple research isn't very hard either
@ItzVic yeah but the sudden "if you want answers, here's some tools that do everything for you" doesn't explain everything, when this video is meant to help explain what things do. They even said that no video explained things, so they'll explain it, and then proceeded to not explain jt
i have been thinking and planning a car game i want to build one day, this is a fantastic video
you forgot post processing, but this is epic anyway, also how do you set custom smoothness maps or roughness maps or metallic maps in hdrp, do i always need to set it in mask map, it's hard to always combine all the maps into a mask map????
gold
Brilliant
Godly good video
Great video
holy cow. this thing is like a bible. W
Awesome
"I only made 2D games, so for my first 3D game i went ultra realistic" 😂😂
1:30 are you sure you have enabled optix in preferences > system, then selected cycles & gpu on the scene's render properties? it shouldn't take nearly as much
he remembered his youtube password YEY!!!
great keep making vedios
also on unreal engine
yes finnaly unity with unreal engine 5 graphics
unity you can actualy copy n paste scripts n write them
but unreal engine you just place blocks down and hope it works thats for the unskilled people
Beginners guide to how to not get your computer on fire😂😂
First?
Man it feels weird to comment that.
Can it be necessary to learn c++ language for making games in unreal engine/unity
PLEASE RESPONSE
c++ for unreal c# for unity
You could also do blueprints in unreal
whats that bike game?
@@rohithreddy75 I believe it’s called ride
Maybe you meant intermediate lol. Because I dunno wth you're talking about
thanks for this but why to even bother to use unity for that? that slow garbage engine is good for trash mobile games, for beautiful looking console/pc ones Unreal is just easier and blazingly fast if you compare
i hate this stop making game look like real life!!!!!