Level Design Breakdown | "Infiltration" Blockout

แชร์
ฝัง
  • เผยแพร่เมื่อ 18 ต.ค. 2024
  • "Infiltration" is a level blockout I made over the course of 4 days using Unreal Engine 5. In this video, I aim to provide some of my thoughts in an easily digestible manner as I play through the level. My primary sources of inspiration were Sekiro and Metal Gear Solid 3.
    Game Build:
    drive.google.c...
    Advanced Locomotion System:
    www.unrealengi...
    Blockout Tools Plugin:
    www.unrealengi....
    Music:
    Yugen - Emotional Ethnic Music by Keys of Moon | / keysofmoon
    Attribution 4.0 International (CC BY 4.0)
    creativecommon...
    Music promoted by www.chosic.com...

ความคิดเห็น • 44

  • @unrealworlds5856
    @unrealworlds5856 ปีที่แล้ว +8

    That was really insightful video, gave me a lot of ideas for my own blockouts. Great job!

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว +1

      Glad to provide, good luck with your blockouts!

  • @JadonBarnes
    @JadonBarnes ปีที่แล้ว +3

    This was fantastic! I'd love to see more like this. I love how you told a story along-side showcasing the great level design.

  • @aaronfry27
    @aaronfry27 ปีที่แล้ว +12

    its definitely no wonder this video is getting a lot more views than it seems previous ones were getting, I'm sure it'd be really challenging to do it but if you make more like this you'll probably see a lot more subscribers come in. Great level design and the style of the video is extremely informative and educational. your narration describing the reasoning for your decisions was great and at first I was worried you were about to give story exposition which would have taken away from the video a little but you actually gave the perfect amount of story, the parts that are relevant to the level design. Just a great video I hope you get more subs

    • @aaronfry27
      @aaronfry27 ปีที่แล้ว +2

      side note, you should probably, if you haven't already, post this video and future ones on discord servers that relate to game development. Even if a few people click on it each time you post it somewhere that adds up to more and more in the long run! keep it up!

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว +2

      @@aaronfry27 Thank you for your kind words! The next game dev video is in development at the moment :)
      It'll be the first project I share on here that wasn't created simply as a portfolio piece, so posting it on Discord is a good idea!

  • @elduck3281
    @elduck3281 ปีที่แล้ว +1

    Such kind of videos make LD looks simple :D
    That's really nice and useful style of videos, thanks

  • @Neos-g6c
    @Neos-g6c ปีที่แล้ว +1

    Well done! you made an interesting level with just blocks and dummy

  • @MrMiagie
    @MrMiagie 6 วันที่ผ่านมา

    Amazing Work, Bravo!

  • @DominikLevitsky
    @DominikLevitsky ปีที่แล้ว +4

    This is an amazing breakdown, really cool commentary. Would love to see more of these!

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      That means a lot! I'm hoping to have more time for videos like these going forward 😄

  • @NPCLiam
    @NPCLiam ปีที่แล้ว

    Fantastic video and fantastic level! Really love the moody setting - felt like a 007 game level.

  • @MartinHalldin
    @MartinHalldin ปีที่แล้ว +2

    This was so well put together. Great job Liam!!

  • @Marta-gu5jx
    @Marta-gu5jx ปีที่แล้ว +2

    Thank you for sharing! This is amazing!

  • @unleashthedog
    @unleashthedog ปีที่แล้ว +2

    Really great level and narration as well!

  • @user-ff3mu2fo7x
    @user-ff3mu2fo7x หลายเดือนก่อน

    Amazing!

  • @NorppaCast
    @NorppaCast ปีที่แล้ว +1

    Nice job. A really good level.

  • @augusttell
    @augusttell ปีที่แล้ว +1

    Love it! Well made. I did get a bit lost and didn't get how to find the key, but probably because I wasn't playing myself

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว +2

      Some more guidance and checkpoints would definitely help with clarity! The shortcuts down from the upper floors would preferably have ladders that the player could kick down to allow them to get back up. It would've been nice if the guards seeing the player sent them back to a checkpoint as well, that way it wouldn't be possible to accidentally travel to areas that are meant to be inacessible.

  • @KidLudens
    @KidLudens ปีที่แล้ว

    Great work dude.

  • @suigalep
    @suigalep ปีที่แล้ว +1

    Cool level. Nicely done.

  • @ButtercupNugget
    @ButtercupNugget ปีที่แล้ว +1

    this has earned a sub keep up amazing work

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      Thanks! I'll do my best (stay tuned) :)

    • @ButtercupNugget
      @ButtercupNugget ปีที่แล้ว

      @@LiamForsberg i for sure will this is amazing work and also inspired me to start level disign

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      @@ButtercupNugget That's incredible, I wish you the best of luck on your level design journey!

  • @thepiggy6646
    @thepiggy6646 ปีที่แล้ว

    This is crazy i love it

  • @torus1183
    @torus1183 6 หลายเดือนก่อน

    thank you verry much!!!!

  • @felipefleming3001
    @felipefleming3001 ปีที่แล้ว +1

    Great work !🎉

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      Thank you! It was great fun to work on 😁

  • @Eu.Claire
    @Eu.Claire ปีที่แล้ว

    this is sooo...... gooodddd... nice nice instant sub here..!!! 😍😍😍😍😍😍😍😍😍😍

  • @westner8524
    @westner8524 ปีที่แล้ว +1

    Dude, I just downloaded you're build, just spent 20 min exploring your player controller, it's amazing, any chanse you'll be able to do a tutorial on that ? Keep it up!

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว +1

      Hey! I actually used a free-to-use player controller called "Advanced Locomotion System"
      I have a link to it in the description :)

    • @westner8524
      @westner8524 ปีที่แล้ว +1

      @@LiamForsberg Thank you man! It's amazing

  • @WeeGeeX
    @WeeGeeX ปีที่แล้ว

    Love this channel! I am currently a student who was looking at inspiration from others online., my only quick question is how the player would have known the broken balcony was a shortcut for later and not the immediate path forward?

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      Good question! The current presentation is unclear, I admit. The best solution would've been to make the player activate the shortcut, such as by throwing down a ladder or a rope. If we would want to keep it as it is, having the balcony be a tad wider so that you're not immediately standing by the edge could help, or by putting the shortcut further right of the exit so that you would need to turn the camera - thus seeing the path forward. 🙂

  • @MideyDev
    @MideyDev ปีที่แล้ว

    great video!

  • @iTomBass
    @iTomBass ปีที่แล้ว

    yo this is awesome!

  • @Skindred727
    @Skindred727 ปีที่แล้ว +4

    you would be good at tutorials, that's all im sayin

  • @ethanwasme4307
    @ethanwasme4307 ปีที่แล้ว

    reminds me of tenchu Z, a lot :D

    • @LiamForsberg
      @LiamForsberg  ปีที่แล้ว

      Thank you! I've been meaning to play Tenchu for a long time now, so maybe I should finally get around to it...