How to Properly Import Models AND Textures into Unreal Engine 5 from Blender

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • In this short tutorial, you will learn how to PROPERLY import Blender models, materials, and textures into Unreal Engine 5, while also learning how to fix the material / shader editor when importing roughness, gloss, specular, and reflection texture maps.
    Sometimes, importing models straight as an .fbx into UE5 does not properly process the models and sometimes do not important the materials or the textures. This tutorial fixes those textures, as well as explains the OneMinus node in the Unreal Engine shader editor.
    Watch how to properly import models and textures into Unity instead: • How to Properly Import...
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ความคิดเห็น • 16

  • @SuuRinn
    @SuuRinn 2 หลายเดือนก่อน +7

    The green channel of the Normal map also needs to be inverted as Unreal Engine uses DirectX while Blender operates on OpenGL. Correct me if I'm mistaken!

    • @grilldj
      @grilldj หลายเดือนก่อน +1

      You are correct. Blender uses OpenGL, while UE uses DirectX. Flip the green in UE or replace with a DX normal map

    • @lusoverse8710
      @lusoverse8710 6 วันที่ผ่านมา +1

      Yeah it looked like normals were inverted, but just the green channel then, right?

  • @AysenKocakabak
    @AysenKocakabak หลายเดือนก่อน

    thank you, that was very clear

  • @lukez5745
    @lukez5745 3 หลายเดือนก่อน +1

    uploading the blend file raw into UE should also automatically export it as an fbx file. Nice tutorial as always

    • @vincestevenson9430
      @vincestevenson9430 2 หลายเดือนก่อน

      Since when can you have Unreal accept a 'raw' .blend file without a plug-in? Are you referring to some of the plug-ins like UEBridge? Blend file importer? Live link for Blender?

    • @grilldj
      @grilldj หลายเดือนก่อน

      Probably talking about Blender for Unreal plugin. There is no way to import a .blend file directly into UE. Either FBX or USD are needed.

  • @johansno5019
    @johansno5019 2 หลายเดือนก่อน +1

    Nice tutorial. But I have to bake the texture from the shaders in blender first I think? Because in UE5 it just shows up as a grey texture without the normals that I added in shaders

    • @grilldj
      @grilldj หลายเดือนก่อน +1

      Only procedural Materials in blender need to be baked. PBR materials in blender will translate just fine using USD

  • @YigiLuna
    @YigiLuna 2 หลายเดือนก่อน +2

    I get a nromal white block *PLS FIX!*

  • @starkindler1134
    @starkindler1134 24 วันที่ผ่านมา

    This doesn't work for me, I followed all steps exactly, re-watched to make sure, and the materials still just import as a white base colour and that's it. I'm thinking instead of not importing one of the textures, it didn't import any of them? Where did you find that texture on your desktop? I only know where the .blend file is, where might the textures be? I used a Poligon plugin. No idea how to fix this...

  • @biiggExx
    @biiggExx 2 หลายเดือนก่อน

    What about Shaders on objects? I have bloom on a cylinder but it doesnt export to unreal.

  • @mike1pmov
    @mike1pmov หลายเดือนก่อน

    Meaning - import mesh and textures separately, so its only 2k24, lit bit early for such tech in UE

  • @chibi_hiroko
    @chibi_hiroko 3 หลายเดือนก่อน

    👀👀👀

  • @NabrocTheGreat
    @NabrocTheGreat 2 หลายเดือนก่อน +2

    are kidding me this has to be done for every material when I import an object why? why? 9 million different ways to do one thing, this looks like this needs some standardizing.

  • @EvilReFlex
    @EvilReFlex 2 หลายเดือนก่อน

    "-1" inverts 1 to -1 not 0, you need to use a lerp with 1 to 0. also you need to set your sampler type of the specular and gloss to "masked".