I started blender a little over a week ago I really like geometry nodes but my brain melts even more than suzanne in this video, thanks for the tutorial!
Joey, this is absolutely brilliant. I have been fighting with simulations for years. This is every bit as good and takes about 1/10th of the time to set up. It renders quite nicely in cycles by the way. Thank you so much for doing this.
As someone with 0 blender experience, I feel like I can vaguely follow along and start building a sense of why we're using certain nodes by how you're explaining Could I make this type of decision making on my own, not at my level, but that's the goal
Hi Joey! Just a quick tip when copying colors between nodes (@20:57) : you can just drag and drop the color swatch from one node to another instead of using Ctrl+C / Ctrl+V
Try starting with something more simple and keep practicing and moving into more complicated projects. That's what I did. The first geometry nodes video, I barely knew what I was doing
i really like this style of video, where it isnt exactly a tutorial but its showing a process process. itd also be cool to see some "sculpt/blend/render with me" style videos where you just work on what you want
26:20 if you change it from Random to Poisson Disk, you can have finer control over the density by distance, which may help reduce instances and improve performance.
My biggest issue is that Joey jumps all over without zooming or panning or pausing or giving us transitions that let us see how everything is connected together especially as the node network gets larger and it gets confusing to keep track of. frequently it would help to pause and briefly zoom and briefly pan into each node and several unique identifying neighbors as you insert it. Sometimes it's a matter of him cutting out the jumps in editing. Frequently the same couple of immediate neighbors matches/resembles the immediate neighbors of another node recently added to the node network. Incredible implementation but frequently hard to follow.
24:50 for cycles, at least with the principled BSDF, you can use the alpha that you already have from eevee to define a 0 or 1 value, so you don't need to crank the transparency bounces up so high.
Actually had the same idea so I decided to try it for cycles. Unfortunately even if you optimized for cycles, you still have to crank the transparency bounces because it still recognizes the alpha as geometry being there (i think).
Great tutorial! Thanks! Offtopic a bit... I've noticed the problem i see regularly when i do dark scenes in cycles. 25:05 - sort of Surface distortion (shadows). It also appears when the light is static, but the camera's moving. And this mess changes the form every frame. So at the end you see all these blinking distortions. I triead a lot solutions and advices, but comes out anyway. I guess it's a problem with shadows. When i gives more light it start to dissappear. But what if don't want a lot of light? How do you deal with such problem? Denoiser doesn't help too. ( But OpenImageDenoiser works better then OptiX
22:00 wouldn't you just be able to control the factor on the translucent with the age, so it turns transparent before popping back? I'd imagine this would perform slightly better.
Amazing! 🤩 I see you put a lot of Effort into experimenting with Geometry nodes. And This Wire Geometry node Setup is what i wanted! And one question: Do you think it woul'd look good with some Edited Fire images instead of Noise Texture? And Have a good one!
Another great tutorial! I don't mean to poke holes but I was just wondering, being completely new to Blender, is there no a way to get camera position and then rotate your quads to face it so you don't need to double up on geometry?
how to add this particle system to a plane i need to use ? i have dynamic paint animation and use the vertex map as information where to spawn this particle geometry nodes, but i fail after this tutorial how to connect this plane with the vertex information ? can you please help me i struggle hard on this, im absolut no math genius :/ thanks sir
I can't figure out why, but changing the distance doesn't change the height of the fire. I can see invisible boxes going higher, so it SHOULD be going higher, but the fire stays at the same max height. Any idea what I did wrong?
Hello Joey Carlino, Love your video. Would you be exploring by using a pre rendered fire image card sprites? Would love to talk more about possible explorarion from this tutorial.
Your video on Screencast Key I can tell. You will have to update Screencast. They already fix a bug 4 months ago support on Blender 3.1.0 and up. You can use Blender 3.4.1 on Screencast Key latest version.
not sure if you take video request but you're so damn good that i have to ask🔥. is it possible to make a diamond shader for jewelry like these?(links below). i sometimes have to design jewelry for clients and the chains just don't look good without the diamonds bussing lml. it would be a blessing from you🙏🏽
hey thnx for the tut, im just at the shading around twelve minutes ish but my rendered view shows black on the fire?? is it bc im in cycles? is there a way to get this to work in cycles as the rest of my proj relies on it being in cycles. thnx
⚠ There is an easier way to do this with simulation nodes! Watch this to learn more: th-cam.com/video/K-L2eIHu7ic/w-d-xo.html
Criminally underrated. I don’t even understand what you’re doing most of the time, it‘s just kind of like asmr but interactive
YAY! Another Joey Carlino video! :) You're the by far the most helpful blender youtuber i've seen so far!
Big facts, I’m learning so much about nodes from these videos
I started blender a little over a week ago I really like geometry nodes but my brain melts even more than suzanne in this video, thanks for the tutorial!
Joey, this is absolutely brilliant. I have been fighting with simulations for years. This is every bit as good and takes about 1/10th of the time to set up. It renders quite nicely in cycles by the way. Thank you so much for doing this.
The structure of your teaching is amazing - explaining how each part works and influences the whole.
Amazing resource and creativity!
Finally, I really need this tutorial, cause literally no one did real time fire tutorial, you are the first, congrats 🎉
This is an excellent tutorial. Just what I needed.
One of the best channels about Blender. Thank you for all those content!
Dude just the tips and tricks in the shader Editor... Amazing. Thank you so much for all the videos.
Finally! I've been waiting for someone to make a tutorial on this.
wow
half an hour of training but thousands of notes
thank you very much
As someone with 0 blender experience, I feel like I can vaguely follow along and start building a sense of why we're using certain nodes by how you're explaining
Could I make this type of decision making on my own, not at my level, but that's the goal
I have some geometry nodes for beginners videos if you wanna start with something less convoluted
Fantastic! It takes much more time to achieve same or even lower quality with fire sim. And this is also flexible and can be reused.
This is the best channel for people that like nodes.
Hi Joey! Just a quick tip when copying colors between nodes (@20:57) : you can just drag and drop the color swatch from one node to another instead of using Ctrl+C / Ctrl+V
or when you have an laptop and you hate draging and dropping you can hover over a color then hit E
You make geometry nodes so accessible and easy to understand. Better than anyone else on this platform I think! Thank you for that.
Just brilliant! A great tutorial and technique. Thank you. Dg
Stop being smart
he makes me feel dumb lmao
Do not listen to these people, I NEED this. PLEASE don’t stop being smart 🥺
😂😂😂 he just good bro 😅
Try starting with something more simple and keep practicing and moving into more complicated projects. That's what I did. The first geometry nodes video, I barely knew what I was doing
@@JoeyCarlino yeah this is very true It’s amazing how much you can improve and retain knowledge by doing this
That was impressive - you are the man. Thanks for doing all that work to figure it out and then sharing it with us.
Super effect and super tutorial. Thanks so much!
Bro, you don't know how many years I waited for something like this to finally show up!
Damn, Joey... Keep 'em coming please!
Great tutorial! So happy with what I learned, and the result!
Another fantastic video, Joey. Hope you know how appreciated these are!
Wow man! you, default cube and CrossMind studio are the geometry node gods ❤
WOW! Very Impressive & informative. Thank You.
really amazing, easy to follow tutorial ! with amazing result ! really great work Sir ! epique *
i really like this style of video, where it isnt exactly a tutorial but its showing a process process. itd also be cool to see some "sculpt/blend/render with me" style videos where you just work on what you want
26:20 if you change it from Random to Poisson Disk, you can have finer control over the density by distance, which may help reduce instances and improve performance.
I needed exactly this video last week :D
This would be great to use for games
Wild saw your post on Twitter, new subscriber here.
dam joey this is genius
Awesome Tutorial. Thank you very much and please keep it up!
Alternate title: I made a particle system in blender, a great system for adding particles to your meshes IN BLENDER! 😀
My biggest issue is that Joey jumps all over without zooming or panning or pausing or giving us transitions that let us see how everything is connected together especially as the node network gets larger and it gets confusing to keep track of. frequently it would help to pause and briefly zoom and briefly pan into each node and several unique identifying neighbors as you insert it. Sometimes it's a matter of him cutting out the jumps in editing. Frequently the same couple of immediate neighbors matches/resembles the immediate neighbors of another node recently added to the node network.
Incredible implementation but frequently hard to follow.
absolutely DOPE.
Thumbs up for the intro already :)
Superb! well explained .. nice pace.. good ideas ... ( Although, I don't think anyone's going to accuse you of 'early optimisation' 😜)
awesome stuff man
Soooo many great tips for things I have been trying to do myself lately,.............. x,x
sos el puto amo, muchisimas gracias!
you're my hero!
you're genius!
this is why you shouldnt ignore math in school
24:50 for cycles, at least with the principled BSDF, you can use the alpha that you already have from eevee to define a 0 or 1 value, so you don't need to crank the transparency bounces up so high.
Actually had the same idea so I decided to try it for cycles. Unfortunately even if you optimized for cycles, you still have to crank the transparency bounces because it still recognizes the alpha as geometry being there (i think).
I can see how this is so much simpler than the fire simulation 😂😂😂
Amazing, thanks man
Epic stuff going on here , woooo hoooo
Bro got amazing skill with Humor..I mean look at the thumbnail..
cool thx. I made some fire like tis in the past but i placed all cards manualy
Hey there, Joey. Big Fan. Is there anywhere that you go into more detail about the Attribute Statistic node?
Great tutorial! Thanks! Offtopic a bit...
I've noticed the problem i see regularly when i do dark scenes in cycles.
25:05 - sort of Surface distortion (shadows). It also appears when the light is static, but the camera's moving. And this mess changes the form every frame.
So at the end you see all these blinking distortions. I triead a lot solutions and advices, but comes out anyway. I guess it's a problem with shadows.
When i gives more light it start to dissappear. But what if don't want a lot of light?
How do you deal with such problem?
Denoiser doesn't help too. ( But OpenImageDenoiser works better then OptiX
Can you please explain the math behind the scrolling points?
22:00 wouldn't you just be able to control the factor on the translucent with the age, so it turns transparent before popping back? I'd imagine this would perform slightly better.
Amazing! 🤩
I see you put a lot of Effort into experimenting with Geometry nodes.
And This Wire Geometry node Setup is what i wanted!
And one question:
Do you think it woul'd look good with some Edited Fire images instead of Noise Texture?
And Have a good one!
I think it could look good with photographs, but you'll have to experiment to find out
Another great tutorial! I don't mean to poke holes but I was just wondering, being completely new to Blender, is there no a way to get camera position and then rotate your quads to face it so you don't need to double up on geometry?
how to add this particle system to a plane i need to use ? i have dynamic paint animation and use the vertex map as information where to spawn this particle geometry nodes, but i fail after this tutorial how to connect this plane with the vertex information ? can you please help me i struggle hard on this, im absolut no math genius :/ thanks sir
I can't figure out why, but changing the distance doesn't change the height of the fire. I can see invisible boxes going higher, so it SHOULD be going higher, but the fire stays at the same max height. Any idea what I did wrong?
Hello Joey Carlino, Love your video. Would you be exploring by using a pre rendered fire image card sprites? Would love to talk more about possible explorarion from this tutorial.
hello! ii have an issue here
when i render in cycles i had a strait line of light along a fire, how can i fix it?
I clicked only for the thumbnail
Why not just put the Max in the modulo node without dividing it?
oh im here
Make real-time water with geo nodes , pleaaaaaas
i hope you could make an addon out of that. have you thought of that? that would have been really cool!
how do i import to unity as i want to use it as a game asset
Cool
GG Bro
Your video on Screencast Key I can tell. You will have to update Screencast. They already fix a bug 4 months ago support on Blender 3.1.0 and up. You can use Blender 3.4.1 on Screencast Key latest version.
Why do I need so many nodes to make a dot move in a quirky way
Is it possible to change the texture of the fire if I buy the scribble add on?
Yep, you can go in and change everything or just use a different material
It's great, but you forgot to make it fade in.
You can add a float curve to do that if you want
@@JoeyCarlino Sure, i know that. You should have put in the video thou.
Modulo was not necessary, you could have just used fraction and it would do the same thing.
Sir, please make a video on weight painting in generated rig, im suffering from 10 days😥
What happens at 7:37 (after adding named attribute "speed")? It is suddenly so much more dense.
I added more points like a showed earlier in the video
@@JoeyCarlino Ah, thanks.
does any one know how to save nodes as assets
How are you guys accessing the geometry nodes workspace? I can't find it on mine.
If you are new to geometry nodes, I have some more beginner friendly videos on my channel
@@JoeyCarlino I just figured out I was on the wrong version of Blender. I appreciate your work though
not sure if you take video request but you're so damn good that i have to ask🔥. is it possible to make a diamond shader for jewelry like these?(links below). i sometimes have to design jewelry for clients and the chains just don't look good without the diamonds bussing lml. it would be a blessing from you🙏🏽
I know polyfjord just made a video on rendering glass, maybe that will help
@@JoeyCarlino thank you
hey thnx for the tut, im just at the shading around twelve minutes ish but my rendered view shows black on the fire?? is it bc im in cycles? is there a way to get this to work in cycles as the rest of my proj relies on it being in cycles. thnx
also my bezier curve flame just looks like a bunch on tiny little flames rather than one big comprehensive one
I talk about that in the video
@@JoeyCarlino god sorry, 90% of the time i just need to keep watching lmao
next level make fluid river obstacle rocks etc xD
why is it when i control click anything to view it there is no gradient?
Try using the nodes wrangler addon. Also it's Ctrl shift left click
@@JoeyCarlino i do have it enabled
Why my objects are gray, and yours are blue purple and green?
I'm using a matcap. The option is in the top right of the viewport
@@JoeyCarlino oh ok, thank you so much! Your tutorials are awesome.
make a video how to use scribble gen its not working
I have
I'll stick with the simulation 😢
Too much information in one video, I need to watch it again.
damn geometry nodes are so potential why epic implement some shity geometry script but not similar like geonodes
Quit having fun
Never
If nothing else, ypur average computer will probably burn trying to simulate this. Or its just my computer thats out of date😅.
24:17
Me computer
I feel dumb jaja :’v
Your video skip too much make me confused about Geometry Nodes.
This effect is 90's like. Sorry.
Fire is much hotter than 90
Bro makes me feel dumb as f
Yeah nah, clever but there is a point where code makes more sense than nodes. You have well passed that point.
First
You say I can pay for it right? I could follow along, but no…………. You doing too much. Normally I would follow along 😅
I am considering making the fire it's own smaller product too if there is demand
A real dumpster fire of a video there.