VERSION UPDATE 1.04.01: Drag got toned down a lot in this patch. Some are minor adjustments to unintended items (like b4 hitting grounded), but other bigger changes to moves that were simply doing too much. db3+4 now gives less advantage on hit and is riskier on block; running 2 gives less advantage on hit and does less dmg; FCdf1 gives less advantage on hit, and ch FCdf14 no longer knocks down. You'll still play Drag as outlined in the video, his powerful moves are just a little less powerful now. VERSION UPDATE 1.03.01: The only item that might have affect play is the uf1+2 grab now recovers a little slower. So this reduces its oki a little, but by no means a major power drop. VERSION UPDATE 1.02.01: Nothing changed that would affect the information in this video, but there was a slight nerf to FCdf14 in regards to it hitting grounded. Again, nothing that substantively changes what's said in the vid.
Nice video . I got a question . How do you do the tackle ? I know you have to do a string first but what actually inputs active the grab . Can’t find that anywhere
You'd have to clarify. There's no manual way to do it (by itself), so you have to do it from a string. For most, it's just 1+2. Example: b421+2. I think the heat smash (2+3 while meter is active) is the only one where you have to do db1+2 instead of just 1+2. Let me know if that's not what you're asking.
VERSION UPDATE 1.04.01: Drag got toned down a lot in this patch. Some are minor adjustments to unintended items (like b4 hitting grounded), but other bigger changes to moves that were simply doing too much. db3+4 now gives less advantage on hit and is riskier on block; running 2 gives less advantage on hit and does less dmg; FCdf1 gives less advantage on hit, and ch FCdf14 no longer knocks down. You'll still play Drag as outlined in the video, his powerful moves are just a little less powerful now.
VERSION UPDATE 1.03.01: The only item that might have affect play is the uf1+2 grab now recovers a little slower. So this reduces its oki a little, but by no means a major power drop.
VERSION UPDATE 1.02.01: Nothing changed that would affect the information in this video, but there was a slight nerf to FCdf14 in regards to it hitting grounded. Again, nothing that substantively changes what's said in the vid.
I just started maining Dragunov, so this guide is a dream! Also, great to see you upload a guide again.
Massively underrated channel
YOOOO, goooooood shiet to see you on t8 too. Loved your tekken 7 vids. Can't wait for other guides
Really good info, Drags my 8th character and I'm really enjoying him.
have more than 1500 hours on Drag and I'm still learning from you, you guys are the best! Keep it up.
Yo love the vids ❤
Thank you ... ❤
epic
Nice video . I got a question . How do you do the tackle ? I know you have to do a string first but what actually inputs active the grab . Can’t find that anywhere
You'd have to clarify. There's no manual way to do it (by itself), so you have to do it from a string. For most, it's just 1+2. Example: b421+2. I think the heat smash (2+3 while meter is active) is the only one where you have to do db1+2 instead of just 1+2. Let me know if that's not what you're asking.