I wish people would add command history in the videos. It doesnt take much of the screen and it overall just helps people learn what your showing rather than just listening.
yes, it's such a small thing but so helpful for newer players, they should remake all guides with the input history, without them just make guides harder to catch on
I agree so much, I'm a new player trying to learn and the worst ones I have seen are super long videos with no timestamps, no command history, no pictures or anything. Worst of all, they don't even mention the inputs they just did and go "you do this move".
after a while of playing you get the hang of it. 1234 (as you may know) correspond to LP RP LK RK respectively. You'll start to see that a move with a certain limb will include that notation. It might include a few directional inputs to trial and error but you'll get it for sure. Although i do agree with you.
I watched a bunch of Dragunov guides and I have to say this is the best. Very clear and easy to understand, easy to follow along, with great reasonings of why some moves are good and why some aren't, frame info and what to look out for. Excellent guide on combos as well detailing each step of the way. All from an expert player with good knowledge. Thank you sir!
@@Jagger-oe9rb He literally does has the commands on screen? Unless you are asking about button graphics, but he uses Tekken notation which is easy to learn
_Sergei Dragunov_ *Pokes:* 2, 1 (df for Sneak and better frame advantage) df+1 df+4 db+2 ws+4 or during (partial) Sneak 4 b+4 (hits grounded) b+2 ws+1 or during (partial) Sneak 1 *Mix-up/Oki:* d+1 (ch guarantees db+3+4) b+1+2 (guarantees db+3+4 or d+3+4, qcf+4...) qcf+4 or during Sneak 4 (hits grounded) d+2 (hits grounded) into fc+1, 4 (delay 4 for power-up) or ws+1, 2, 3 or 4 for mix-up b+4, 2, 1 (each can be delayed, full string is hit confirmable on ch, last move on ch guarantees b+4, 3) *Pressure:* d+1 b+1+2 qcf+4 (better tracking than wr+2) db+3+4 (launch punishable on block, on ch guarantees d+3+4 or qcf+4) d+2 fc+1, 4 (unsafe on block, on ch guarantees Sneak 1+2 for max. damage and all other Sneak moves except Sneak 1) wr+2 (+6 on block but can be sidestepped, fast input for power up, launches on ch) *Punishment:* 10 Frames: 2, 1 12 Frames: 4, 1 or df+4 for crouched opponents 13 Frames: 4, 1 or df+1 for crouched opponents 14 Frames: f+4, 3 or b+4, 3 (heat engager) 15 Frames: df+2 (launcher use up close) or uf+1 (long range knockout guarantees qcf+4 or qcf+1+2) 17 Frames: f+1+2 (guarantees qcf+4) 18 Frames: qcf+1 (requires perfect input but higher damage than df+2 recommended on 20 frames) 20 Frames: f+3, 1+2 (if the opponent is far away) *Crouched Punishment:* 10 Frames: 1 11 Frames: ws+4 12 Frames: ws+1, 2 (for frame advantage and wall splat) ws+1, 3 or ws+1+2 (for better damage) 15 Frames: ws+2 or uf+1 (for long range punish) *Heat:* 1, 2, 1 (last hit unsafe, full string on ch, heat dash guarantees b+1+2) b+4, 3 (heat dash launches) f+3, 1+2 (long range, heat dash launches) qcf+4 (heat dash launches) Crouch grab (b+1+3 or b+2+4) Heat Smash: 1+3 (+6 on block) *While in Heat:* *Tackle becomes unbreakable consuming a portion of heat, but follow-ups can be broken *New moves are available: fc+1, 1+2 wr+2, 1+2 b+4, 2, 1+2 ff+2, 1+2 Heat Smash (on block) into unbreakle tackle (during Heat 1+3 [on block] into db+1+2) *Launchers:* df+2 (-12 on block) qcf+1 (-3 on block, but duckable) 3+4 (-13 on block) db+3 (launch punisable on block) qcb+2 (launch punisable on block) ws+2 (-12 on block) uf+1 (long range knockout guarantees qcf+4 or qcf+1+2) f+1+2 (guarantees qcf+4) b+1+2 (guarantees qcf+4) uf+4 (guarantees qcf+4) *Counter Hit Launchers:* wr+2 db+2, 1, *2* df+1, *4* ub+2 (front of the opponent) *Offense/Defense:* wr+2 qcf+4 db+3+4 d+2 2, 1 or 4, 1 into d+2 or d+1 trades with a dick jab if the opponent tries it. 2, 1 into Sneak cancel into d+2 for punishing an attempted dick jab (input must be perfect for this) 2, 1 into any Sneak move will beat mashing opponents except if they are crouching on Sneak 1 b+2 to crush highs qcb+2 is an evasive launcher qcf+1 or 2 for whiff punishes Dragunov's Grab mix-up *Combos:* df+2, 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (60 Damage, with power-up 61) ws+2, 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (61 Damage, with power-up 62) qcf+2 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (71 Damage, with power-up 72) last hit of 1, 3, 2 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (66 Damage, with power-up 67)
Looking into Dragunov now and you're video seems like a good entry point :) Thanks for that! One important thing though: It's super hard to (acoustically) understand your input descriptions sometimes. I'm pretty new to Tekken and a lot of words just merge into another, especially if you talk a little faster. An on-screen input visualization would help a lot, especially for the bread and butter moves.
The way you just casually broke down everything, taking your time, but made it simple to understand whilst not rushing. I have bee looking for guides, this is amazing quality, I am going to stay here and hope you make more about other characters that I am interested in! Thank you!
Adding Dragunov to the roster to complete the Russians (Alisa is already there and is my best character right now in terms of both rank and winrate) I am currently struggling to get the Dragunov I have off the ground despite the fact I KNOW he's insanely strong it turns out he requires more technique than I previously thought to play well. I do know one thing it will be a BIG deal when I nail him since he was an absolute terror in early Tekken and nobody could beat that Dragunov player vs the Smash bros audience so that gives me a metric of his significance.
Drag doesn't have a throw out of full crouch, so I'm gonna assume you mean the crouch throw that will hit crouching opponents, or opponents forced into a crouch after ff4 or CH4,3. The input is just d + your generic throw input (1+3 or 2+4).
I will say the combo section of this video is a bit lacking, especially because it leaves out df3+4 with is essential for getting nearly 20 more damage in most combos that this video showcases, even in the more simple combos this move is uses, also for anyone lacking in execution, WS 1, df transitions into sneak in the same way FCdf1,4 does, so you can use that instead, and it deals similar damage, and makes the dash after the screw a little easier
u doing it wrong with 20dmg its 25dmg without perfect input with perfect input i guess its 30 or 35 dmg tab 3 times -> -> -> and with last forward press 2
I want to ask you a question, which audience is watching your videos? Isn't it people who want to learn the game? So why can't we see which keys you press anywhere in the video, what's the point of what you say?
Sorry to say, but this guide is simply not good. Not to say it's not containing valuable information, but it's just badly structured, harder to follow than it needs to be because of the obvious language barrier, and missing something that is vital for beginners: notations on the screen to know what moves are currently being talked about. I know my notations so I can mostly follow along, but it still would be a lot easier with on screen notations. Some moves are not talked about in detail, and I don't know the input by itself, so I'm SOL. Props to Sephi for giving his insights in the first place, but from a consumer perspective, this ain't it chief. Hope you're taking this as the constructive criticism it is meant to be, instead of me just hatin.
After 10 years and you only Played and had 1 Main character?? Hello?? You Need to Move on with Miguel man. It's time to wake up and have 3 Main at least to compete with the big boys such Knee, Arslan Ash, etc.
Kind of a bad take, he obviously played other characters but only play that one in competitive play like how Anakin only plays Jack and is easily the best US player versing in Grand finals agasint knee, arslan etc. Sephiblack has came 1st in quit a lot of Tournaments
@@aaronroberts1901 Yeah I know to me both have that Narrow Mindset during Tournament even when they Lose. That Anakin he's always use Anakin in tournament. I'm not a fan of his style either. So Boring to watch him after a while. I'm NOT saying they suck, but just prefer watching players that can use and play many different characters such as Knee, LowHigh, Arslan instead. I prefer watching Korean, Japanese and Pakistan players.
Now's the best time to play Dragunov, he's easily one of the best characters in the game, and will likely stay strong even after some patches.
Will you guys do a Steve Fox guide ?
What would be the command for takedowns?
He’s so fun to play just started playing him yesterday and his grabs are so good and funny when you know your opponent gets annoyed loo
I wish people would add command history in the videos. It doesnt take much of the screen and it overall just helps people learn what your showing rather than just listening.
yes, it's such a small thing but so helpful for newer players, they should remake all guides with the input history, without them just make guides harder to catch on
I agree so much, I'm a new player trying to learn and the worst ones I have seen are super long videos with no timestamps, no command history, no pictures or anything. Worst of all, they don't even mention the inputs they just did and go "you do this move".
after a while of playing you get the hang of it. 1234 (as you may know) correspond to LP RP LK RK respectively. You'll start to see that a move with a certain limb will include that notation. It might include a few directional inputs to trial and error but you'll get it for sure. Although i do agree with you.
Mainsmanswe guides: how about no
Absolutely, wasnt that the thing in T7.
They always gave you a Button Layout
I watched a bunch of Dragunov guides and I have to say this is the best. Very clear and easy to understand, easy to follow along, with great reasonings of why some moves are good and why some aren't, frame info and what to look out for. Excellent guide on combos as well detailing each step of the way. All from an expert player with good knowledge. Thank you sir!
its an amazing video I just wish they put the commands somewhere on screen
@@Jagger-oe9rb He literally does has the commands on screen? Unless you are asking about button graphics, but he uses Tekken notation which is easy to learn
@@Jagger-oe9rb learn notation scrub
_Sergei Dragunov_
*Pokes:*
2, 1 (df for Sneak and better frame advantage)
df+1
df+4
db+2
ws+4 or during (partial) Sneak 4
b+4 (hits grounded)
b+2
ws+1 or during (partial) Sneak 1
*Mix-up/Oki:*
d+1 (ch guarantees db+3+4)
b+1+2 (guarantees db+3+4 or d+3+4, qcf+4...)
qcf+4 or during Sneak 4 (hits grounded)
d+2 (hits grounded) into fc+1, 4 (delay 4 for power-up) or ws+1, 2, 3 or 4 for mix-up
b+4, 2, 1 (each can be delayed, full string is hit confirmable on ch, last move on ch guarantees b+4, 3)
*Pressure:*
d+1
b+1+2
qcf+4 (better tracking than wr+2)
db+3+4 (launch punishable on block, on ch guarantees d+3+4 or qcf+4)
d+2
fc+1, 4 (unsafe on block, on ch guarantees Sneak 1+2 for max. damage and all other Sneak moves except Sneak 1)
wr+2 (+6 on block but can be sidestepped, fast input for power up, launches on ch)
*Punishment:*
10 Frames: 2, 1
12 Frames: 4, 1 or df+4 for crouched opponents
13 Frames: 4, 1 or df+1 for crouched opponents
14 Frames: f+4, 3 or b+4, 3 (heat engager)
15 Frames: df+2 (launcher use up close) or uf+1 (long range knockout guarantees qcf+4 or qcf+1+2)
17 Frames: f+1+2 (guarantees qcf+4)
18 Frames: qcf+1 (requires perfect input but higher damage than df+2 recommended on 20 frames)
20 Frames: f+3, 1+2 (if the opponent is far away)
*Crouched Punishment:*
10 Frames: 1
11 Frames: ws+4
12 Frames: ws+1, 2 (for frame advantage and wall splat) ws+1, 3 or ws+1+2 (for better damage)
15 Frames: ws+2 or uf+1 (for long range punish)
*Heat:*
1, 2, 1 (last hit unsafe, full string on ch, heat dash guarantees b+1+2)
b+4, 3 (heat dash launches)
f+3, 1+2 (long range, heat dash launches)
qcf+4 (heat dash launches)
Crouch grab (b+1+3 or b+2+4)
Heat Smash: 1+3 (+6 on block)
*While in Heat:*
*Tackle becomes unbreakable consuming a portion of heat, but follow-ups can be broken
*New moves are available:
fc+1, 1+2
wr+2, 1+2
b+4, 2, 1+2
ff+2, 1+2
Heat Smash (on block) into unbreakle tackle (during Heat 1+3 [on block] into db+1+2)
*Launchers:*
df+2 (-12 on block)
qcf+1 (-3 on block, but duckable)
3+4 (-13 on block)
db+3 (launch punisable on block)
qcb+2 (launch punisable on block)
ws+2 (-12 on block)
uf+1 (long range knockout guarantees qcf+4 or qcf+1+2)
f+1+2 (guarantees qcf+4)
b+1+2 (guarantees qcf+4)
uf+4 (guarantees qcf+4)
*Counter Hit Launchers:*
wr+2
db+2, 1, *2*
df+1, *4*
ub+2 (front of the opponent)
*Offense/Defense:*
wr+2
qcf+4
db+3+4
d+2
2, 1 or 4, 1 into d+2 or d+1 trades with a dick jab if the opponent tries it.
2, 1 into Sneak cancel into d+2 for punishing an attempted dick jab (input must be perfect for this)
2, 1 into any Sneak move will beat mashing opponents except if they are crouching on Sneak 1
b+2 to crush highs
qcb+2 is an evasive launcher
qcf+1 or 2 for whiff punishes
Dragunov's Grab mix-up
*Combos:*
df+2, 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (60 Damage, with power-up 61)
ws+2, 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (61 Damage, with power-up 62)
qcf+2 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (71 Damage, with power-up 72)
last hit of 1, 3, 2 4, 4, fc+1, 4, Sneak 2, dash, 3, 1~df Sneak 2 (66 Damage, with power-up 67)
thanks
Thankyou
Looking into Dragunov now and you're video seems like a good entry point :) Thanks for that! One important thing though: It's super hard to (acoustically) understand your input descriptions sometimes. I'm pretty new to Tekken and a lot of words just merge into another, especially if you talk a little faster. An on-screen input visualization would help a lot, especially for the bread and butter moves.
Im gonna study this guide completely. Dragunov has been one of my 2 favorite characters in Tekken since he debuted
Thank you for covering his defensive options!
The way you just casually broke down everything, taking your time, but made it simple to understand whilst not rushing.
I have bee looking for guides, this is amazing quality, I am going to stay here and hope you make more about other characters that I am interested in!
Thank you!
15:50 had no idea u can go into the tackle after the heat smash. I’ll remember that to catch opponents off guard.
make sure to use B4,2,1 too it's probabably the safest option if they don't use armor moves after the heat smash.
Great breakdown! Thanks!!!
i wanna learn but there are some commands that is hard to understand like in 6:47 can you put like the commands if its okay?
Its full crouch df 1,4. You get blue spark is you press 4 at the exact moment 1 hits
thank man!!!@@iffo16_
Great video, thank you!
Sephiblack has YT channel? This guide was very easy to watch. Good analysis and breakdown. He should do more character tutorials.
hello , 24:44 is not FC d1+2 but FC d2+4 for the grab !
Excelente, muy completo 👍 gracias , aplicare algunas cosas !!
Adding Dragunov to the roster to complete the Russians (Alisa is already there and is my best character right now in terms of both rank and winrate) I am currently struggling to get the Dragunov I have off the ground despite the fact I KNOW he's insanely strong it turns out he requires more technique than I previously thought to play well.
I do know one thing it will be a BIG deal when I nail him since he was an absolute terror in early Tekken and nobody could beat that Dragunov player vs the Smash bros audience so that gives me a metric of his significance.
Thank you for guide!
Nice vid thx helps alot
Can somebody help me with Dragunov’s trap/ set up?
I found out those :
Qcf1 on block ss df2
D2 fc14 / D2 ss df2
B421 on block 121
D1 on block 121
U have to try out uf3 on block qcb2 thank me later :P
Feng Wei or Kazuya guide next!!
yes or steve plz
amazing guide ty
nice video!, abit hard to keep up because there isn't a history or button display on the video though
Sephiblack is such a nice guy
How to do that standing 4 while doing his snake dash? 4:30
Can you please find a Person who plays Jun. I would love to learn her.
Amazing tutorial, but I hope to link on the screen the commands or the moves that you're explaining
I was curious whom you will choose when Miguel is out. Hope in season 2 I will be able to check your guides for our sPain guy. Cheers
Whats up with the creators of this game not showing their input history?
could u show the inputs , becaus im new in this game and i dont know what u mean with 1 2 3
1 would be left punch 2 would be right punch 3 is left kick and 4 is right kick
Thx
Question to the fellow dragunov players.
Can drag do his ambush tackle, raw?
Or is it only possible after the roll and certain attacks?
You can only do it raw if your knocked down back facing up other then that you need an input before hand to do ambush tackle
@@BigPapaSquid ah ok thanks!
Please add subtitles to the moves the guide says
I barely hear what he says like 'quad c 4 4' ? And so on
What input is the full crouch throw? Nobody ever mentions the input when they talk about it
Drag doesn't have a throw out of full crouch, so I'm gonna assume you mean the crouch throw that will hit crouching opponents, or opponents forced into a crouch after ff4 or CH4,3. The input is just d + your generic throw input (1+3 or 2+4).
@@alphaamigo9688fc 1 db1+2 in heat is what op is looking for. You can do ultimate tackle but only in heat
@@zzarGrazz oh that. That's actually fc DF1, 1+2. You don't need the db for the tackle.
@@alphaamigo9688 both should work, I hold db as legacy 😂😂
I will say the combo section of this video is a bit lacking, especially because it leaves out df3+4 with is essential for getting nearly 20 more damage in most combos that this video showcases, even in the more simple combos this move is uses, also for anyone lacking in execution, WS 1, df transitions into sneak in the same way FCdf1,4 does, so you can use that instead, and it deals similar damage, and makes the dash after the screw a little easier
hey can you recommend me a combo with df3+4 ?
Before most enders you can sneak in a df3+4 for about 10 extra damage. Example
Qcf2, df3+4, 4,4, WS2,df SNK2, dash, df3+4, 3,1,df SNK1+2
raaiii runnning tooo 😃😄
Hello, has WR2 been nerfed ? i can only do 20dmg with it and demo doesn't do any better
u doing it wrong with 20dmg its 25dmg without perfect input with perfect input i guess its 30 or 35 dmg tab 3 times -> -> -> and with last forward press 2
@@Garverlol OK but demo play does 20 damage too..
After qcf 1 what combo you suggest!;)
sidestep left qcf 3+4 44 fc14 snk2 and then the ender of preference (I believe 3,2 snk 2 works)
df3+4 , b1,2 , dash forward, df3+4 , 3,1, SNK 1+2 is an easier alternative with similar damage
also you can sub 2,1, df, 1+2 instead of the 3,1 ender if you want
4:25 how do you do WS4 from snake dash? I tried qcf neutral 4 and still am getting qcf4
Don't input the the forward only do ⬇️↘️ 4
@@cloud7475 thanks
hearing sephi say his main isn't there anymore almost broke my heart 😭
Gotta believe in Miguel, he's too cool not to make it back 💪
People in ruler rank dont get pressured, they just mash a lot
Thanks black
What does SNK mean?
It's short for Sneak, the stance where Dragunov sort of lurches forward.
How did you do ws out of sneak ????????
12 while on ground
That makes no sense
Becareful with 4,1 if you're finger tapping crazy because double tapping 4 can leave you open haha
I want to ask you a question, which audience is watching your videos? Isn't it people who want to learn the game? So why can't we see which keys you press anywhere in the video, what's the point of what you say?
The only thing in this guide I don't like is the combos at the end definitely aren't max damage for those launchers.
Him being a Drag player?!
Jin next please
d2, f4, d4, electric, 214, 123, ff2, throws, ws2 or hopkick and sometimes you might want to do a hellsweep.
We want Jun!! 🥹
Steve fox next pls
what does SNK mean guys???
i like dragunov it has very high crit damge same with feng wei, silent but deadly some player called it
RIP Miguel. You were only loved by 1 man -> Sephiblack
imo almost all of sephiblacks combos are very low dmg
Bist du deutsch
good guide except for the fact when he explains notations he breezes and mumbles over it.
Sorry to say, but this guide is simply not good. Not to say it's not containing valuable information, but it's just badly structured, harder to follow than it needs to be because of the obvious language barrier, and missing something that is vital for beginners: notations on the screen to know what moves are currently being talked about.
I know my notations so I can mostly follow along, but it still would be a lot easier with on screen notations. Some moves are not talked about in detail, and I don't know the input by itself, so I'm SOL.
Props to Sephi for giving his insights in the first place, but from a consumer perspective, this ain't it chief.
Hope you're taking this as the constructive criticism it is meant to be, instead of me just hatin.
all dashfightt gudies are shit ngl
After 10 years and you only Played and had 1 Main character?? Hello?? You Need to Move on with Miguel man. It's time to wake up and have 3 Main at least to compete with the big boys such Knee, Arslan Ash, etc.
Kind of a bad take, he obviously played other characters but only play that one in competitive play like how Anakin only plays Jack and is easily the best US player versing in Grand finals agasint knee, arslan etc. Sephiblack has came 1st in quit a lot of Tournaments
@@aaronroberts1901 Yeah I know to me both have that Narrow Mindset during Tournament even when they Lose. That Anakin he's always use Anakin in tournament. I'm not a fan of his style either. So Boring to watch him after a while. I'm NOT saying they suck, but just prefer watching players that can use and play many different characters such as Knee, LowHigh, Arslan instead. I prefer watching Korean, Japanese and Pakistan players.
Dragunov is so easy omg
How do you bums manage to be below tg rank is beyond me