If you wanted to be especially evil, you could have added a second (more conventional) maze underneath that they had to traverse to get back to the start.
You can be sneakily nice by having it correspond to the actual maze, so anybody observant who keeps failing gets a hint. Or it is different, or extra evil as it almost helps, or maybe the whole thing is a scam and the aboveground maze doesn't have the real exit. Many options are available.
I love how since the redstone equivalent in this game is called logic, if someone asks how you made some complex thing, the correct answer would just be "logic".
But seeing kAN not actually get the finish it funnier :D, and probably means if he hadn't fallen down the earlier times, he might have gotten there before Kosmo, but kosmo still winning since he would then have to do the whole thing again
This maze was built for kAN. Lure him into complacency by thinking he is exploiting the rules, and in the end he loses because of it. Karma. 7:17 was hilarious!
kAN finally got caught out by his constant cheese. Though, idk what about the huge hole in the ceiling or the fact he already tried all of the doors and it was clearly the last room that he didn't understand. Idk how Kosmo even managed, he was so wiggly in each room it was clear he didn't understand what or when the sensors would activate. He seemed to think it was when hitting a button to the wrong room, and not when entering the wrong room.
Should’ve made it so when any one single platform dropped, the exit column would rise and lock them in so all the cheating would default require a restart… it’s not really a fair challenge when players find and utilize/rely on exploits. That’s the realm of the spaghetti-brain that Camomo_10 deals with daily. Except instead of a locking exit platform, it’s more of a not-so-baby shark or rocket that uplifts them. :P
I love the mazes episodes, but I wish y’all would do it like y’all used to where you would show each other’s mazes and one video. I’m assuming y’all do it too all three of y’all and someone that does watch all three of y’all’s videos I wish I could see your POV on every single maze, and especially when he just dive bombed out of the maze.
One way could have been to have the door close behind and none of the buttons working untill you have stood on the scensor for 2sek, that way the door needs to close before the next button could be pressed and then there is just one way out :) Whouldent it also be possiable to wire it to loop on it self too then? Like you need to make N - W - S - E loop to get back to the exakt box you where in to make the next E be right or loop over itself? So a 4 x 4 box could be a longer maze than this one but its all logic
Hey an easy fix would have been have some logic detect if 2 sensor platforms are down if so force all of them down except the first one them they can use the doors
A way that may of been easy to completely stop it would be add a logic circuit so that if any platform goes down the last platform won’t go up that way it’s no completely redoing every wall but it will stop them cheating
Reminds me of that one game of those guys play where some room are trap and stuff also I feel that this maze was inspired by the pyramid hide seek map cause the drop part
Day 7 of asking Scrapman to please try and do some more multiplayer Monday similar to the old multiplayer Monday you did, where there was a challenge and rather than building the challenges, build creations, one example I can think of that describes what I am thinking of is the one where you did Zero-G Tron with the antigravity mod and explosive spawners. Please and thank you
man, i really wish u contined with the crash lander. i really was hoping yo would make a good base and stuff after completing the quests and unlocking all the add-ons with crashlander. hope you would go back and play that.
Scrap man you could’ve just wired it up so If a platform was lowered it’s impossible to win rather you blow up the winning platform or you make it impossible to lift up the winning platform so that way even if they avoid the platform the finish won’t let them finish or they could just die and the only way to reset the finish would be to cross the beginning sensors that also reset the map
I wonder if it would have been easier to close all the doors and disable their buttons as the floor lowered or to make the floor lower while pressing one of the buttons?
I made a death maze for to try it has trap doors really the only trap that works the best. I had it all working but then a 4-5 of them wouldn't work as they should. I built it to be be interesting but I had issues with it and I forgot the blades and drills don't do as much damage as I hoped for.
to avoid cheating, could not the wrong room sensors also close the doors, traping you inside with no way out but down? not sure if possible but perhaps they could also disable all the other sensors and the only way to reset is a button outside, could that work without causing lag?
so haw infuriating do you want your maze scrapman: yes this gives me an idea for a hide and seek map im making 😃but im no good at making up maps just spots XD
If you wanted to be especially evil, you could have added a second (more conventional) maze underneath that they had to traverse to get back to the start.
You can be sneakily nice by having it correspond to the actual maze, so anybody observant who keeps failing gets a hint.
Or it is different, or extra evil as it almost helps, or maybe the whole thing is a scam and the aboveground maze doesn't have the real exit. Many options are available.
What layer of hell did you crawl out of
ScrapMan sets a trap with cheese
Kosmo: doesn't fall for the cheese
kAN: What flavor was the cheese?
So true
I love how since the redstone equivalent in this game is called logic, if someone asks how you made some complex thing, the correct answer would just be "logic".
you do realise logic gates are real things right... right????
Could have added a rule of no running like on the other maze video, might have prevented the cheese.
But seeing kAN not actually get the finish it funnier :D, and probably means if he hadn't fallen down the earlier times, he might have gotten there before Kosmo, but kosmo still winning since he would then have to do the whole thing again
@@GummieIwhat's your pfp from?
@@cjnewman7550 A dead game known as MxM (or "Master x Master")
What about redoing all of the multiplayer battles in trailmakers both on the water and in the air on the high seas map?
air battles on high seas would be awesome
Yeah, I’ve recommended this on the discord but you should as well, because the more people who say it the more chance it will happen.
Yessssssssss
good multiplayer monday Scrapman.
now we have to wait till Multiplayer Wednesday for kAn & Kosmo's vid
kAN's video is already up. We just waiting for Kosmo.
If you, Kan, and Kosmo are getting back into each making challenges for each other, sounds like the perfect time to get back into ZEEPKIST!!!
I just KNEW kAN was gonna fall for that ending trap.
This maze was built for kAN. Lure him into complacency by thinking he is exploiting the rules, and in the end he loses because of it. Karma.
7:17 was hilarious!
7:19 Kan finds the "shortcut."
One benefit to pulling an all nighter is getting here early
kAN finally got caught out by his constant cheese. Though, idk what about the huge hole in the ceiling or the fact he already tried all of the doors and it was clearly the last room that he didn't understand. Idk how Kosmo even managed, he was so wiggly in each room it was clear he didn't understand what or when the sensors would activate. He seemed to think it was when hitting a button to the wrong room, and not when entering the wrong room.
the one thing that would have made kan's yeet-jump even better, if kosmo had opened his side in the same moment and suddenly had a kan in his face :D
It might be more fun to watch and guess how the maze works while the other people try to finish it instead of knowing how it works from the start
Should’ve made it so when any one single platform dropped, the exit column would rise and lock them in so all the cheating would default require a restart… it’s not really a fair challenge when players find and utilize/rely on exploits. That’s the realm of the spaghetti-brain that Camomo_10 deals with daily. Except instead of a locking exit platform, it’s more of a not-so-baby shark or rocket that uplifts them. :P
11:33 damn i was hoping so much that he got trapped
11:58 HAHAHA😂
Very nice idea. Sad that the "hinge the whole floor down" version isn't compatible with ScrapMechanics glitches/bugs/restrictions.
Kosmo's paranoia was driving me crazy! Dude, if the floor didn't collapse at first sensor pass, then you can stand on the sensors!
Next maze idea for you do it again but make it vertical. 😂
Love to see it scrap
KAN goes yeet!
I love the mazes episodes, but I wish y’all would do it like y’all used to where you would show each other’s mazes and one video. I’m assuming y’all do it too all three of y’all and someone that does watch all three of y’all’s videos I wish I could see your POV on every single maze, and especially when he just dive bombed out of the maze.
One way could have been to have the door close behind and none of the buttons working untill you have stood on the scensor for 2sek, that way the door needs to close before the next button could be pressed and then there is just one way out :)
Whouldent it also be possiable to wire it to loop on it self too then? Like you need to make N - W - S - E loop to get back to the exakt box you where in to make the next E be right or loop over itself?
So a 4 x 4 box could be a longer maze than this one but its all logic
I've been on a multiplayer Monday binge, and I think it might be time for a new Workshop Olympics
Oh hey its like The Cube
You should do a challenge in trailmakers making vehicles or even gliders that can jump the massive gap in danger zone
Scrapman pog
Hey an easy fix would have been have some logic detect if 2 sensor platforms are down if so force all of them down except the first one them they can use the doors
Need to do another round of Workshop Olympics
A way that may of been easy to completely stop it would be add a logic circuit so that if any platform goes down the last platform won’t go up
that way it’s no completely redoing every wall but it will stop them cheating
Day 1 of asking scrapman to do a rc race in scrap mechanic
yall should do this in Meet Your Maker it'd be fun
Reminds me of that one game of those guys play where some room are trap and stuff also I feel that this maze was inspired by the pyramid hide seek map cause the drop part
Day 7 of asking Scrapman to please try and do some more multiplayer Monday similar to the old multiplayer Monday you did, where there was a challenge and rather than building the challenges, build creations, one example I can think of that describes what I am thinking of is the one where you did Zero-G Tron with the antigravity mod and explosive spawners.
Please and thank you
You really should have put that hole in every section, that was a massive giveaway
Try Half dead with your friends you guys will love it!
man, i really wish u contined with the crash lander. i really was hoping yo would make a good base and stuff after completing the quests and unlocking all the add-ons with crashlander. hope you would go back and play that.
can you please continue the sky mechanic series? it was really fun and made my day watching that :)
Amazing work scrapman great video
I have a feeling this took heavy inspiration from the game half dead.
Which itself took inspiration from the movie "CUBE" from 1999
Day 1 telling scrapman to bring the old intro
Of course as usual it’s amazing.
Scrap man you could’ve just wired it up so If a platform was lowered it’s impossible to win rather you blow up the winning platform or you make it impossible to lift up the winning platform so that way even if they avoid the platform the finish won’t let them finish or they could just die and the only way to reset the finish would be to cross the beginning sensors that also reset the map
Amazing!
Kan made a similar labirint back in the day, but with noise.
Early Gang Hype
I wonder if it would have been easier to close all the doors and disable their buttons as the floor lowered or to make the floor lower while pressing one of the buttons?
0:25 NANIII!!!??
back in my day... we called this "the lost woods"
The maze looks a-maze-ing!
its a good day when its monday
Haven't checked out this channel in a while. I came back because I was out of ideas for what to build in Trailmakers. 💀
Love you scrap!
Try making a ship that when you press a button the bottem of the ship
Falls out and maks a smaller one.
Only use it if the ship is midly damaged
if you made it so you could take any path but if you don't do the correct path you have to restart
Your ok kosmonaut :0
Will you guys revisit some old challenges?
I made a death maze for to try it has trap doors really the only trap that works the best. I had it all working but then a 4-5 of them wouldn't work as they should. I built it to be be interesting but I had issues with it and I forgot the blades and drills don't do as much damage as I hoped for.
Ooh that's evil. I can only imagine how hard it will be.
Maybe having the sensors on a raised or lowered platform in the center would have fixed the issue.
Or a slightly bigger platform you can't jump over?
SO good
you could have made it where if a wrong sensor gets triggered then all the pistons drop in every room
Nice
Touch buttons; See what's up.
Day 126 of asking scrapman to test how fast emp is in trailmakers
you could have make it save the path the person takes and if it doesnt match the true path, it will make you fall, AT THE END OF THE MAZE!
you should make a maze of where they have to work together but only one of them can win
"Touch buttons, see what's up" - Kosmonaut 2024
7:40 Kosmo sounds like Crusty the Clown.
It would have been so much worse if you made it so that when one person fails the other maze resets also
The way kosmo was trying to hit the buttons was so irritating lol.
to avoid cheating, could not the wrong room sensors also close the doors, traping you inside with no way out but down? not sure if possible but perhaps they could also disable all the other sensors and the only way to reset is a button outside, could that work without causing lag?
A maze ing!
are there some classical hide and seeks coming?
super early wow
that’s a-MAZE-ing
Scrapman just made hypercube-1
Being able to open the outer walls is too funny
The trap for Kan
The trap made specifically for Kan
Kan and his trap
Kan's trap
That trap?
Day 3 of asking scrapman to do oblique wing planes in trailmakers
Kan getting his Karma at the end was Great
No it wasn't
Kosmo was cheating even more and still won
@@VJK102 they both deserve karma but kan is just more deserving, he has to much of a mouth on him.
You should play project zomboid it is such a good game
Push buttons and see whats up 😂
Hello scrap man great video! 😄
What happened to Moonbo?
Ima need “touch buttons see what’s up” on a shirt right now
The hole in the roof of the goal was too obvious, you should have added that hole to every room.
on kosmos channel its Multiplayer Thursday 😂😂😂
Big fan here with a request, play mindustry
Op submarines vs 2 normal submarines
SCRAP MAN YOU CAN MAKE A NATHER SERIES BUTT IT.S UNDERWATER
yay! 23
make a maze and then make the begining the end aand the "end" a waste of time
kAN's cheating finally bit him in the backside!
Scrapman made half dead in scrap mechanic.
so haw infuriating do you want your maze
scrapman: yes
this gives me an idea for a hide and seek map im making 😃but im no good at making up maps just spots XD
next time make a escape room maze
I disagree with this result;
Kosmo should've been striped of his victory due cheating
1 h ago
at some point please do one where they make their own mazes, as in kan makes a route for kosmo and kosmo makes one for kan