Removing Landmass using invisibility and Holes in Unreal Engine 5.

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  • เผยแพร่เมื่อ 15 ม.ค. 2025

ความคิดเห็น • 27

  • @adhemar79
    @adhemar79 ปีที่แล้ว +1

    Got this link from the course comments. I really really wish I found this 3 hours ago. Great job!

  • @Sprinthurdles
    @Sprinthurdles ปีที่แล้ว +1

    Thank you! I could not find this answer anywhere, this helped a lot!

    • @SacredSage88
      @SacredSage88  ปีที่แล้ว

      NP. :) I do not make videos on here anymore but I do stream and do some 3D stuff on rumble just look up sacred sage :)

  • @evanlane1690
    @evanlane1690 10 หลายเดือนก่อน +1

    No big deal: opaque is pronounced "oh-pake" like "cake" instead of "oh-pack" like "pack".
    Thanks for a really useful tutorial. I was running into the same error as you. Liked and subscribed!

    • @901coryowens
      @901coryowens 2 หลายเดือนก่อน

      He taught us something, we taught him somethin. Fair trade!

  • @TraineePlayer
    @TraineePlayer 2 ปีที่แล้ว +1

    hi your content is always good my friend, my support is with you

  • @megtwin
    @megtwin 2 ปีที่แล้ว +1

    Wasn't sure if this was relating to DAZ or Unreal. Might want to include that in your titles. :) Didn't know it could be that easy, I thought you had to create a new material for that. Thanks so much!

    • @SacredSage88
      @SacredSage88  2 ปีที่แล้ว +1

      I'll change that as soon as I am home xD

  • @VRExperiences4All
    @VRExperiences4All 7 หลายเดือนก่อน

    Nice! Thanks for this tutorial, it was really usefull.

  • @BlennzFire
    @BlennzFire ปีที่แล้ว +1

    Thanks man this helped me so much!

  • @ravindusandeepa7700
    @ravindusandeepa7700 6 หลายเดือนก่อน +2

    thank you so mush

  • @Kota-Kinabalu-88300
    @Kota-Kinabalu-88300 หลายเดือนก่อน

    nice info sir

  • @SAP1201
    @SAP1201 ปีที่แล้ว +1

    yooooo this video is a clutch

  • @RepaireroftheBreach
    @RepaireroftheBreach ปีที่แล้ว +1

    I followed this to delete landmass, and it worked, but it turned a large part of my landmass outside of my building a chrome mirror color. Why is that?

    • @SacredSage88
      @SacredSage88  ปีที่แล้ว

      No idea unless maybe a texture got changed?

  • @Sworn973
    @Sworn973 7 หลายเดือนก่อน

    Would be possible by any means to apply this mask at runtime?
    I managed to get it working with Virtual Texture, so it has the same effect and its dynamic from any object placed from the blueprint, but its only making it invisible, it still hold all the collision.
    So I was wondering if we could actually apply the actual visibility "brush" instead of the runtime virtual texture, since the brush actually removes the collision while the virtual texture just hide that section and project something else

    • @SacredSage88
      @SacredSage88  7 หลายเดือนก่อน +1

      No idea. I havent touched this program in years. :(

  • @just_yisah
    @just_yisah ปีที่แล้ว +1

    This worked for me!

  • @СашаСмирнов-ы3я8е
    @СашаСмирнов-ы3я8е 2 หลายเดือนก่อน

    Thank You! You help me!!!

  • @Evangelos_Bl
    @Evangelos_Bl 10 หลายเดือนก่อน

    Thank you friend!

  • @S0KL0_
    @S0KL0_ 5 หลายเดือนก่อน

    PLS SOMEONE HELP
    HOW DO I ACHIEVE THE SAME USING PCG
    THERE ISNT A SINGLE VIDEO OR POST ABOUT THAT

  • @wildan.a7429
    @wildan.a7429 ปีที่แล้ว

    i used this method, the meshes got deleted , but the collision is not, so there looks like invisible wall on it, is there's a way to fix this?

    • @SacredSage88
      @SacredSage88  ปีที่แล้ว

      If I am remembe4ing correctly it depends on the texture. You may have to mess with it some. This is just what worked for me.

  • @matka5130
    @matka5130 ปีที่แล้ว +1

    It helped, thx

  • @glenn3646
    @glenn3646 ปีที่แล้ว

    Aha "things are more complicadet than it have to be"😂😂😢