I was playing last night and went there for the bobblehead at the top and boy you could see some lag and poor distance drawing. I'm going to see how it runs on my PC but that's 1080p so probably better than the 4k which my system can't
@@3ofSpades because when you need foundation repair, you want foundation repair and you want to save a lot of money right? You want someone that cares more about the JoJ than anything else. Customers even say they would do it all over again.
truth is, Corvega Factory (& downtown Boston) are not the real stress test areas.., the real ones are in the "outer wastland, between big areas" (+ lots trees or other structures).., that's where the game reay gets in its knees and stutters & freezes
AND they took away the ability to swap modes in-game via the Pause menu. Tom had to do all of this testing via the Main Menu, loading and quitting to try each mode.
As much as updating this old game sucks for all the mod breaking, I'm glad to see another publisher give both a 40fps mode and trust in VRR for a 60fps high visuals mode. We were all told to go buy 120hz vrr displays for this generation, its about time mandatory 30fps is left in the past where it belongs.
Lol, just wait for games to come out. If you actually have games pushing the hardware, 30 fps will be the cap. This generation is so slow that the few games that run at 30 only are the more demanding games. Meanwhile, a 2016 game is struggling to run at 4k without a scaler. It's cool to have options, but these consoles are hitting a wall. You will need ps5 pro, but there will be games that run at 30 fps. You can quote me on this.
@@davidalvarado9957 because on 40fps you get a locked 4K resolution and not a dynamic 4K, mods might work better on console but for me there's far too many conflicting issues on PC to make it worth it hence why in my opinion I believe 40fps is a good middle ground, yeah it ain't no 60 but my eyes can get used to the feeling of it much more than 30.
The stutters when you enter a new area are unfortunately part of the engine. They've been there since Morrowind, they are still present in Starfield. You can only hope to reduce them by brute forcing with powerful hardware.
@@thebaffman4898 I never had them before the update though. Same with Skyrim. I know MW and Oblivion had them as a loading popup would show on screen. I just don't remember noticing them in F4 before the update.
@@infinitysynthesis I don't know, I'm still playing the old gen version and it's full of stutters especially in downtown Boston. Also in other dense areas with a lot of buildings.
You should also have talked about PC version. It is incredible game FPS are still tied to physics. Weapon debris still crashes the game when enabled. Loading times are incredibly high sometimes. Not even the bare minimum has been fixed.
I’m betting Alex will in a separate video. Looking forward to that since I’m interested in running the Game Pass version on my Steam Deck via Windows 🪟 dual boot 🥾ing.
@@thebaffman4898actually, there are mods that fix all of the mentioned problems: one mod that unties game physics from fps and uncaps the fps during loadings, another mod(made by the same author btw) which fixes the weapon debris crash(it makes the debris to not have collisions, so it’s not perfect but the game at least works), also there’s a mod that decreases the amount of stutters during running, and the unofficial patch which fixes a lot of things throughout the game
I wish they would have have fixed some bugs and performance issues on pc. You can still softlock a couple of quests, weapon debris still crashes the game, bugs everywhere. Kind of ridiculous
All those frame drops, especially around downtown boston are more than likely down to the engine rather than the systems themselves. Even on high end hardware on PC's there are drops around downtown.
@@thebaffman4898 it's easy to say and it's probably would be a lot of work but I feel like they're really should do a proper Next Generation by porting Fallout 4 to the starfield engine
It’s the shadow draw distance. You can crank all settings up, but soon as the shadow distance is passed the medium setting it starts to drop. I believe there’s just too many objects using shadows including items that are not present on screen.. Consoles definitely have that on the lowest settings and medium quality shadows. With that said I believe Bethesda knows why the game performance is shit, but the general public doesn’t so they are keeping quiet.
@@AzaiaMonota Yes it is, that makes it worse lmao... My PC was okay in 2019 and I can run this game at 90fps+ in 4K today. (Should lock it to 60 or it runs too fast but still)
I'm so glad they added the freedom to choose the graphics and frame rate target on console even if it isn't perfect now this will greatly benefit the game in the future on better hardware
One thing they desperately need to add is deadzone/aim acceleration sliders. Luckily I have a Dualsense Edge, so I've been able to mess with the right stick curve, but it's still not ideal. Fallout 4 has one of the biggest deadzones I've ever encountered.
Not on console unfortunately, but one cool thing on PC is Steam Input's "anti deadzone". It does an awesome job at counteracting large deadzones forced by the developer 💕
@@Anna_Rae there are Xbox mods that fix the aiming, but need someone to do it for PlayStation. Should be a standard in all games to be honest, though. I may end up buying an Xbox copy.
Yeah, that's what I was thinking. I shouldn't be surprised by companies blatantly lying but it upsets me a bit more than it should. I'd like to see an apology from Bethesda, not that it's going to happen.
On PS5, using VATS in the 60fps visuals mode is an interesting experience. It's a slide show in many instances. It's completely playable, but I often fear the game is about to crash as it starts lurching to a crawl.
@JLudd in the 40fps mode, do the VATS UI and target selection indicators disappear in heated battles? When using the 60fps setting I'm seeing that quite often, along with characters, lighting, and backgrounds flickering in and out of existence.
At 3:38, the PS5 footage is missing LODs, objects, and details in the middle section, and the terrain appears to be present at a lower poly-count. The blue car in the distance, the truck, and other structures there are absent in the middle of the road but are visible on the Series S. This suggests that the footage may be mislabeled or there is an issue with the PS5 version.
This is how it's always been on PlayStation versions of the game, oddly. However, these details are missing on Xbox now as well. I noticed it last night and others are confirming it in the official Discord. I then went back to Xbox One X, and they're now missing there as well.
@@Juxtapose1313 It's weird, they are actually there on PS5 until you look elsewhere in the same area and then go back to the same spot and it's gone. Buggy game.
It should be noted that running at 1440p on Visuals/60 on PS5 is still the way to go for balance between visuals and stability. When the patch came out, my last save was at Diamond City at night with rain. I had very noticeable drops loading that save in 4K/60/Visuals mode right away, but when I closed the game and reset my PS5 resolution back to 1440p and selected Visuals/60 again.. the drops were gone.
This is a nice development. Since they let you freely choose the framerate target, would be nice if a framerate counter was also included, so that you can see if you are hitting the target or if you should switch to a different one.
DF, let me preface by saying Im a seasoned modder and porter of mods for fallout 4 on xbox, and I really wanted you guys to shed some light into a terrible thing we're facing in that platform post april 25 update. Some mods have been causing an issue which kicks the user back to the main menu if you click on their descriptions. Also, you can somewhat randomly be rendered unable to access the mods menu itself, basically getting permakicked until you clear your mods reserved storage and lose everything. To make matters worse, if you decide to keep playing with your active mods instead of clearing the reserved space, the game may deactivate all your mods at random, basically forcing your hand at clearing the reserved space either way. The xbox community was eagerly waiting for these issues to be fixed in yesterday's patch, but it wasnt even addressed. No one's feeling comfortable with the idea of playing with mods at the moment, and whoever's doing it is aware that it is doing so while risking losing the entire mod load order at any given moment.
What I'd really like to know is if the 40 fps quality mode on PS5 is any different to the prior patch. I know they address it is "the best way to hide hitches" which makes it sound worse, when in the written article for the prior patch they noted that it ran near flawlessly.
Both of them, frankly. They never really did anything for PC other than Ultrawide.... and it doesn't even WORK. Sure, you can create a character now, but still need the mod to fix the UI and hud.
@4:28, good to see all that next gen horsepower and Bethesda still couldn’t fix that god-awful shadow draw distance. Have fun walking around in the city where there are shadows literally everywhere and they only appear 10 meters in front of you.
As a PC player no, all games should come at 60FPS MINIMUM, sorry but 30 is not enough in 2024, I don't care how slow paced the game is, 30 is simply not enough. Console players should ask for more instead of chewing every shit they get.
@@SweetFlexZyou're really missing out on some amazing games if you think 30 fps is unplayable. Lots of older, but still awesome games run at 30, with no 60 fps patch in sight. I love playing games at 120 fps, but 30 is fine enough for me personally 💕
@@Anna_Rae I'm not missing out anything, I love gaming and I've been doing it for a long time, I obviously understand the limitations of some systems but we're talking about modern games on modern hardware and in that scenario less than 60 is not enough, this being a debate in 2024 is crazy.
After the Patch, the game running perfectly in Performance 60Fps mode and stunning graphics in Visuals(4K) 40Fps mode on my Xbox Series X 💪 I understand for a 9 years old game it's difficult to bring a native 4k with 60Fps,but it's working great even with those 40Fps with gorgeous graphics on Visuals (native 4K) ❤️👍 Great job Bethesda, you finally fixed the bug on Xbox Series X 🥂
@@XAV-117 lol nobody gives a phuck about Starfield now. It's a mediocre game with some fun to be had. It's a far cry from the charm of Skyrim or Fallout 3 or 4. Skyrim currently has more active players than Starfield does.
Yea the 40 fps mode is nice the best option for consoles atm been playing survival mode on ps5 only had 2 crashes cause molotovs the game does not like them in certain areas
the state of modern gaming is an absolute joke now, developer closures and disbanding is rampant and publishers have an annoying habit of rushing things out when they are not ready, it doesn't make gaming look good honestly
The fact that they haven't assigned one dude the 8 hours of work (generous estimate) necessary to get ultrawide support working correctly is fucking *CRAZY*
They tryna be like the shitty ass phone makert convincing people they need to upgrade every damn year lol I hate it. A consoles life can and should be more than 5 years IMO@@sammysalgado1475
I’ve been playing on visual @ 60 fps with ps5 set to 1440p resolution. You get about the same picture quality but a seemingly better draw distance and not too many fps drops that I’ve noticed so far but I have explored the middle/southern part of the map too much yet.
They gave all this freedom but didn’t give people the freedom to choose an option for maxed settings. Noticed some nasty graphical bugs that were introduced with this update as well, and Bethesda is probably finished with this now…
This is actually a really good solution for use that still use a 1080p TV. Now I can use the ”visual” setting and aim for 60fps with lower resolution. I can’t tell the difference in resolution anyway
Still no FOV slider Still no fix for weapon debris on RTX Still no fix for loading screens tied to framerate Still no way to change graphic options from the game itself
With my VRR and 120hz LG, I haven’t noticed much in the way of low framerates while playing on Visuals mode on 60fps. I’ve only had noticeable stutter at places like Faneuil Hall for some reason. I really hope the shadow quality gets a slider though, that’s the most noticeable graphical issue imo
Series X has 2 significant advantages though: HDR and lower VRR ceiling making those “hitches” visibly imperceptible. I’m surprised neither were mentioned.
Can I just note here, Playstation 5 has an 'HDR Always On' mode, completely removing one of Xbox's 'significant advantages'? Still, I'll stick to PC, but still prefer Skyrim or Fallout 3 to Fallout 4.
@@tronamI agree with Justin, it looks terrible and I have a flagship 2023 qd oled. It looks truly awful and while a advantage in some games this is not the case in fallout 4
All well and true to have these visual enhancements and such.. buts the real point of this "next gen" update and then needing to patch it for the game to crash to desktop when simply trying to play surten missions such as the vault 88 (crashs when trying to load in 88 at the start of the quest) and also at the end of the mechenist quest line. So not only does it brake the main game but also the DLC. I haven't tried nuka cola world or far harbor yet but don't have high hopes.
I like the ability of being able to choose FPS, even with a focus on visuals. It's one step closer to my dream for console games: boot it up, and it asks you what 2 out of 3 things you find more important; Graphics, Framerate, or Resolution. And whatever one you don't choose is the one that's scaled back. There's no reason to be limited to 30FPS just to get 4K, or limited to 30FPS just to get better quality graphics. This way everyone can choose what they want to prioritize.
This should have been a console specific update. I see no real benefit to updating the PC version and breaking the script extender. With a few QOL/engine fix, performance fix mods you can get FO4 running better than it runs with this BGS official patch. This nonsense only halts progress on the major mod projects like FO London, FO4 New Vegas, FO Miami, and FO Cascadia. Hell, if it weren't for this nonsensical "patch" we'd all ve playing FO London right now.
4:52 The LOD difference doesn't seem that clear-cut. In that first shot PS5 is clearly using MUCH higher quality models from the mid-distance onwards. Just look at the bridge, and all the cars on it on PS5 that are missing on Xbox.
There were plenty of shots were the PS5 was also missing models where they were present on XSX. I'm betting this is a game issue, and not a hardware issue.
You know someone is a professional in this field, when they use the correct term "current gen" instead of "next gen". Xbox calling this update a "next gen" update is just pathetic.
Been trying for an hour to get the sound to work on PC. Everytime I load the game up u can hear the Intro, then the screen turns black and then there's no sound at all. There is sound when playing in windowed mode and there's sound when I don't use mouse and keyboard. For some reason there's just no sound when I load the game in full screen with mouse and keyboard.
I swear that the ps5 version running at 40 fps on a 120hz tv has gotten worse. It used to be buttery smooth but this last update broke it and made everything judder and a pain to look at.
If it's any consolation, Starfield was a financial disappointment. They can brag all they want about number of players, but refusing to list actual sales figures means they're nothing to brag about.
Shadow drawing is really annoying though, the games engine was shite when it came out on ps4 and still is today. Youd think theyd have a new engine with the money its parent company has I found a bug on PS5 last night and it didn't happen before this patch, when you press start or what would be start to bring up the pause menu the game hangs and crashes. I tried it again and it did a long pause and then the menu finally popped up so I could manually save
I tried turning on visual mode + 60 FPS on PS5, but I kept running into an issue where being in VATS has huge stutters and the UI also gets really buggy. The text for the percentages flickers in and out (and sometimes disappears completely, leaving empty green boxes with no numbers). Turned back to performance + 60 FPS and it works fine. It also seems to trigger worse in buildings/enclosed spaces and better in the outside world which is... very weird, considering it should be drawing less stuff in an enclosed space than in the open world? I encountered it when I was in the Boston Public Library, but I would assume the same issue persists across other areas in the world.
Yep same issue, it also affects cutscenes via dialogue camera where it stutters there the same as it does with VATs. It’s a tad annoying the reviews don’t mention this as it’s a big issue.
Fallout 4 is an amazing game that do not work. keep crashing and crashing. i tried everything and it just crash more. So that game is dead for me. The only game from them i still play is Skyrim. Starfield is a beauty but boring as fuck.
BGS desperately needs to invest more into improving and optimizing their technology. The game didn't run well then and it still doesn't run well now. It's such a shame.
It's been almost 9 years since Fallout 4 released, and 12+ years since Skyrim. Neither Fallout 5 nor Elder Scrolls 6 are anywhere in sight. BGS is a sad pathetic joke, and the scumbags at Microsoft got exactly what they deserved when building another of their blatantly illegal monopolies.
I remember playing FO4 on an i7 7700 back in the day and shadow draw distance was a extremely intensive, playing above Medium caused the FPS to drop horribly in the city area. No wonder why they wouldn´t increase the setting on console, considering their CPUs are still weak.
The CPUs are not that weak, it's just that the engine is outdated and hammers a couple of cores while the others sit there doing nearly nothing. Also the downtown city areas put out a huge number of draw calls that would stress any CPU.
This video wastes WAY too much time on xbox, nobody owns that, please concentrate your multiplat videos mainly on PS5 please, it's what the VAST MAJORITY of people own and care about. Nobody cares about xbox performance.
The latest patch just released to fix the next gen update issues and now they've messed this patch up as well. Now auto HDR is enabled in fallout 4 even with auto HDR turned off in Xbox settings. Makes the game look gaudy, too bright and unnatural
Yup. You have to disable HDR at a system level to get the game to look vaguely decent. They should at least add a "toggle & restart" option on the game's menu.
Have you tried NACX (Lite)? HDR seems to make it trickier to fine tune (perhaps a NVG mod is also interacting iffily with it. too early to tell), but it's surely the best tool any Xbox player will ever have with Fallout 4 visual tailoring (e.g. brightness, contrast, saturation, skybox luminosity, sunlight, etc. there is a HDR value, but I've not fiddled enough with it to sus its changes).
@matthewsmith3817 Windows 11 Auto HDR works in the same way. Awesome for more sunlight feeling, But you get all kinds of black crush. Only we get a slider to fine tune it, and tone down the brightness and Whites. Not sure why Series X doesn't come with a slider as well?
FO4 is notoriously CPU limited DX11 game that didn't do much for multicore CPUs and makes heavy use of draw calls to the CPU. Classic Bethesda, perfectly balanced Todd Howard product.
The game was outdated when it first released with it's old ass engine, the money MS have you'd think they would have tried to remaster this with the starfield engine at least but then again that cripples decent GPUs as well
Apparently the physics are tied to frame rate. Running at higher than 60 would make the game speed up. Thought this practice died with the PS2 era but Bethesda keeping it alive.
If I run any mods on performance 60FPS, on series X, My frame rate is TERRIBLE at times. These are mods I do not see affecting everyone adversely. I really don't understand what's going on here.
Call me crazy but if there’s some dips in high cluttered areas it don’t really bother me. You’re talking about 10-20 max frames(to 40fps). That don’t bother me.
Credit where it's due, i appreciate a developer who says "We can't get any of these performance modes to be perfectly stable, so we'll let you choose if you want a prettier not-quite 60 FPS or a more stable not-quite 60 FPS"
0 deserved credit. if it was one dev or a small dev team then sure, maybe. but this is Bethesda, not some indie studio. and they've planned this update for over a year time, no excuses or credit is warranted for this mediocre at best output lmao
DF, please tell bethesda to stop updating the PC version, or at least add the old version on the beta branch on steam. Mods are a mess right now, and that's the only reason we still play this game
It's a game from 2015, how the hell does it not work on everything Ultra, 4K and 60FPS perfectly? Isn't all the CPUs with RTX cards can do it? Is it that taxing for todays standards?
It's crazy how the show has caused FO4 prices to skyrocket. People on Ebay asking £70 for Fallout 4 GOTY Edition (unopened) on PS4 - don't buy this used, as the codes won't work. Same edition is sold out everywhere online for £25-30 or so for PS4. Even the vanilla FO4 is £20 now and can't be had for much less than £15 second hand. Fair play, as the player numbers rocketed after the show came out.
Corvega Factory should be renamed to The Digital Foundry.
It should be renamed to HoH SiS foundation repair. Because there is nobody better to get the JoJ.
@@3ofSpades That doesn't even make sense
I was playing last night and went there for the bobblehead at the top and boy you could see some lag and poor distance drawing. I'm going to see how it runs on my PC but that's 1080p so probably better than the 4k which my system can't
@@3ofSpades because when you need foundation repair, you want foundation repair and you want to save a lot of money right? You want someone that cares more about the JoJ than anything else. Customers even say they would do it all over again.
truth is, Corvega Factory (& downtown Boston) are not the real stress test areas.., the real ones are in the "outer wastland, between big areas" (+ lots trees or other structures).., that's where the game reay gets in its knees and stutters & freezes
AND they took away the ability to swap modes in-game via the Pause menu. Tom had to do all of this testing via the Main Menu, loading and quitting to try each mode.
To be fair it loads quick. Would be better if the game reset and on its own though.
WOW! What an incredible, outstanding, extraordinary and just hercúlean effort....LMAO
Not hitting max pc settings on a game that looked dated when it 1st came out is kinda tragic tbh
Classic Bethesda optimization
Yeah it's a bit ridiculous. Bethesda absolutely dropped the ball on this. 30 fps setting for a 10 year old game is an insult.
they’ll update the game again when the ps5 pro comes out and then it’ll reach PC settings probably…
on top of that my fps are capped at 48 on my 144hz screen on PC and overriding it in the .ini either made it stay the same or lowered it to 40. fail.
Well yeah, but they can’t rewrite the engine in a performance update …
I wonder how many hours Tom has spent at Corvega.
And it doesn't even look visually striking. It's just "a lot" and makes the game look even more dated.
He lives there. What you don't see is his apartment behind his character.
As much as updating this old game sucks for all the mod breaking, I'm glad to see another publisher give both a 40fps mode and trust in VRR for a 60fps high visuals mode. We were all told to go buy 120hz vrr displays for this generation, its about time mandatory 30fps is left in the past where it belongs.
Lol, just wait for games to come out. If you actually have games pushing the hardware, 30 fps will be the cap. This generation is so slow that the few games that run at 30 only are the more demanding games. Meanwhile, a 2016 game is struggling to run at 4k without a scaler. It's cool to have options, but these consoles are hitting a wall. You will need ps5 pro, but there will be games that run at 30 fps. You can quote me on this.
40 should be the new 30 for games that struggle at 60
Considering 60 works so well why would you ever go down to 40? Definitely not worth mod breaking at all.
@@davidalvarado9957 because on 40fps you get a locked 4K resolution and not a dynamic 4K, mods might work better on console but for me there's far too many conflicting issues on PC to make it worth it hence why in my opinion I believe 40fps is a good middle ground, yeah it ain't no 60 but my eyes can get used to the feeling of it much more than 30.
@user-ck7ny8ek2o you'd barely notice the resolution difference in actual gameplay so 60 would be better. Framerate > resolution always.
They really just said fuck it and gave everyone all the options rather than fine tuning any mode.
Watching a DF video of a game I bought 9 years ago. Not even a DF Retro video either. 😂
They are milking Fallout 4 as hard as possible just like Skyrim
@@SpongeBob.Rippedtoo bad they won't be able to do that with Starfield 😂
Ahhhhh, who am I kidding. Won't stop them from trying.
@@PGVladimirovich Executive bonuses don't grow on trees
Well, it does have to be 10 years old to technically count as retro to DF
No they grow out of the graves made up of fired employees and the hard work their corpse's leave behind....@dr.eldontyrell-rosen926
Hope they fix the stutters when you enter a new area and VATS being bugged. A bump of storage space for mods would be good too.
I think PS is still locked to in game assets only for mods too
@@Door_Into_Summer Yeah that sucks. I'm on the Series X. Amazing mods but only 2gb of storage. Skyrim has 5gb and i wish they would add more to F4.
The stutters when you enter a new area are unfortunately part of the engine. They've been there since Morrowind, they are still present in Starfield. You can only hope to reduce them by brute forcing with powerful hardware.
@@thebaffman4898 I never had them before the update though. Same with Skyrim. I know MW and Oblivion had them as a loading popup would show on screen. I just don't remember noticing them in F4 before the update.
@@infinitysynthesis I don't know, I'm still playing the old gen version and it's full of stutters especially in downtown Boston. Also in other dense areas with a lot of buildings.
You should also have talked about PC version.
It is incredible game FPS are still tied to physics.
Weapon debris still crashes the game when enabled.
Loading times are incredibly high sometimes.
Not even the bare minimum has been fixed.
I’m betting Alex will in a separate video. Looking forward to that since I’m interested in running the Game Pass version on my Steam Deck via Windows 🪟 dual boot 🥾ing.
Regarding loading times on PC, there is a mod that disables the FPS cap during loading screens, incredibly it makes the game load a lot faster.
they discussed this in a DF Direct
@@thebaffman4898actually, there are mods that fix all of the mentioned problems: one mod that unties game physics from fps and uncaps the fps during loadings, another mod(made by the same author btw) which fixes the weapon debris crash(it makes the debris to not have collisions, so it’s not perfect but the game at least works), also there’s a mod that decreases the amount of stutters during running, and the unofficial patch which fixes a lot of things throughout the game
Didn't ask
I wish they would have have fixed some bugs and performance issues on pc. You can still softlock a couple of quests, weapon debris still crashes the game, bugs everywhere. Kind of ridiculous
Mods everywhere too
All those frame drops, especially around downtown boston are more than likely down to the engine rather than the systems themselves. Even on high end hardware on PC's there are drops around downtown.
Yeah it's because the engine is so outdated it barely uses multi core CPUs.
@@thebaffman4898 it's easy to say and it's probably would be a lot of work but I feel like they're really should do a proper Next Generation by porting Fallout 4 to the starfield engine
@@shimigami92dk Creation Engine 2
It’s the shadow draw distance. You can crank all settings up, but soon as the shadow distance is passed the medium setting it starts to drop. I believe there’s just too many objects using shadows including items that are not present on screen.. Consoles definitely have that on the lowest settings and medium quality shadows. With that said I believe Bethesda knows why the game performance is shit, but the general public doesn’t so they are keeping quiet.
There were lots of mods to greatly fix that on PC
even with the update it's crazy it can't run 4K 60FPS fluid...
Well you are essentially running a 2015 game on 2018 level hardware so it's not that crazy
@@AzaiaMonota ...but the game debuted in 2015, it wasn't developed in 2015.
@@Aragorn7884 Irrelevant to performance.
Fr…
The game is so old…
Sad…
@@AzaiaMonota Yes it is, that makes it worse lmao... My PC was okay in 2019 and I can run this game at 90fps+ in 4K today. (Should lock it to 60 or it runs too fast but still)
I'm so glad they added the freedom to choose the graphics and frame rate target on console even if it isn't perfect now this will greatly benefit the game in the future on better hardware
PS5 Pro will be interesting till xbox releases something.
Bethesda told us 2 years ago about the next gen update. Modders could have made this update in 1 week.
this update makes no sense on pc.....
Fallout is a franchise for console.
But it supports 16 by 9 now?
@@themarcshark you're genius
@@themarcsharkthen why is it on my PC?
@@themarcshark?
One thing they desperately need to add is deadzone/aim acceleration sliders. Luckily I have a Dualsense Edge, so I've been able to mess with the right stick curve, but it's still not ideal. Fallout 4 has one of the biggest deadzones I've ever encountered.
Not on console unfortunately, but one cool thing on PC is Steam Input's "anti deadzone". It does an awesome job at counteracting large deadzones forced by the developer 💕
@@Anna_Rae there are Xbox mods that fix the aiming, but need someone to do it for PlayStation. Should be a standard in all games to be honest, though. I may end up buying an Xbox copy.
Didn’t Bethesda tell us the XBox version was working as intended before? Lol
Yeah, that's what I was thinking. I shouldn't be surprised by companies blatantly lying but it upsets me a bit more than it should. I'd like to see an apology from Bethesda, not that it's going to happen.
never trust Bethesda
simple as
yes because they have no idea what they are doing
Standard bethesda bs
I also remember alot of Xbox fanboys claim they did not see any difference between the series X and PS 5 version. That DF was lying
On PS5, using VATS in the 60fps visuals mode is an interesting experience. It's a slide show in many instances. It's completely playable, but I often fear the game is about to crash as it starts lurching to a crawl.
Same for me, it doesn’t have this issue in the visual 40fps interestingly or any other mode for that matter.
@JLudd in the 40fps mode, do the VATS UI and target selection indicators disappear in heated battles? When using the 60fps setting I'm seeing that quite often, along with characters, lighting, and backgrounds flickering in and out of existence.
I think it’s just sad to call this next gen without something as small as a fov slider or even brightness settings
At 3:38, the PS5 footage is missing LODs, objects, and details in the middle section, and the terrain appears to be present at a lower poly-count. The blue car in the distance, the truck, and other structures there are absent in the middle of the road but are visible on the Series S. This suggests that the footage may be mislabeled or there is an issue with the PS5 version.
Nice catch
probably a bug as they noted it about a minute later that's it's even lower than low settings
Keep watching the video. He adresses it a minute later.
This is how it's always been on PlayStation versions of the game, oddly.
However, these details are missing on Xbox now as well. I noticed it last night and others are confirming it in the official Discord. I then went back to Xbox One X, and they're now missing there as well.
@@Juxtapose1313 It's weird, they are actually there on PS5 until you look elsewhere in the same area and then go back to the same spot and it's gone. Buggy game.
It should be noted that running at 1440p on Visuals/60 on PS5 is still the way to go for balance between visuals and stability. When the patch came out, my last save was at Diamond City at night with rain. I had very noticeable drops loading that save in 4K/60/Visuals mode right away, but when I closed the game and reset my PS5 resolution back to 1440p and selected Visuals/60 again.. the drops were gone.
This is a nice development. Since they let you freely choose the framerate target, would be nice if a framerate counter was also included, so that you can see if you are hitting the target or if you should switch to a different one.
DF, let me preface by saying Im a seasoned modder and porter of mods for fallout 4 on xbox, and I really wanted you guys to shed some light into a terrible thing we're facing in that platform post april 25 update.
Some mods have been causing an issue which kicks the user back to the main menu if you click on their descriptions. Also, you can somewhat randomly be rendered unable to access the mods menu itself, basically getting permakicked until you clear your mods reserved storage and lose everything. To make matters worse, if you decide to keep playing with your active mods instead of clearing the reserved space, the game may deactivate all your mods at random, basically forcing your hand at clearing the reserved space either way.
The xbox community was eagerly waiting for these issues to be fixed in yesterday's patch, but it wasnt even addressed. No one's feeling comfortable with the idea of playing with mods at the moment, and whoever's doing it is aware that it is doing so while risking losing the entire mod load order at any given moment.
DF mostly focus on performance and visuals. Mods aren’t really their thing. There are plenty of other channels that discuss those problems.
What I'd really like to know is if the 40 fps quality mode on PS5 is any different to the prior patch. I know they address it is "the best way to hide hitches" which makes it sound worse, when in the written article for the prior patch they noted that it ran near flawlessly.
I’m on PS5 and I think the game looks really good and runs great on performance.
Yes 🙌 it’s a pleasure to play it again and like this !
What's really astounding was how minimal the crashing was compared to PC.
that's how I'm playing it now. I don't have time to be tweaking settings endlessly so I'm not sure if this update is actually helpful or not.
Did your ps5 fan get louder in big area?
PS5 version is still a crashing mess
Are you sure? It's playing fine here
PS5 version on 60fps overheats the console
@@VapourforBlood Eh that sounds more like a YOU problem
@@Triforce9426 No, I looked around, lotta people having the same problem. Something about bad optimisation with the CPU. No other game does it.
We’ll get an Xbox. Bethesda is owned by Microsoft now so nobody cares about your shitstation.
The PC version of this patch is an absolute joke. It should have been console only.
Both of them, frankly. They never really did anything for PC other than Ultrawide.... and it doesn't even WORK. Sure, you can create a character now, but still need the mod to fix the UI and hud.
@@ryanj610 All they did for PC is break mods that make the game better. Should have been console only.
@@AVerySillySausageAa a console owner I agree.
Quite the company.
It's just a classic case of shitty implementation. If they just make that right it will be perfectly ok to have.
@4:28, good to see all that next gen horsepower and Bethesda still couldn’t fix that god-awful shadow draw distance. Have fun walking around in the city where there are shadows literally everywhere and they only appear 10 meters in front of you.
All games should come with a 30/60fps toggle to future proof them for backwards compatibility on the next gen of consoles
+"120 fps", PC´s max settings + 4K forced mode
As a PC player no, all games should come at 60FPS MINIMUM, sorry but 30 is not enough in 2024, I don't care how slow paced the game is, 30 is simply not enough.
Console players should ask for more instead of chewing every shit they get.
@@SweetFlexZyou're really missing out on some amazing games if you think 30 fps is unplayable. Lots of older, but still awesome games run at 30, with no 60 fps patch in sight.
I love playing games at 120 fps, but 30 is fine enough for me personally 💕
@@Anna_Rae I'm not missing out anything, I love gaming and I've been doing it for a long time, I obviously understand the limitations of some systems but we're talking about modern games on modern hardware and in that scenario less than 60 is not enough, this being a debate in 2024 is crazy.
@@SweetFlexZdepends on resolution. Expecting 60 fps at 4k is a tall ask even on gaming machines with 60 series cards.
After the Patch, the game running perfectly in Performance 60Fps mode and stunning graphics in Visuals(4K) 40Fps mode on my Xbox Series X 💪 I understand for a 9 years old game it's difficult to bring a native 4k with 60Fps,but it's working great even with those 40Fps with gorgeous graphics on Visuals (native 4K) ❤️👍 Great job Bethesda, you finally fixed the bug on Xbox Series X 🥂
Wow that was fast. Thanks for the quick upload thomas!
Can Bethesda please decouple the creation club content from the main install?
Some of us just like to play vanilla and this inflates the install size.
Bethesda couldn't find their own ass even if they had a map.
No lies detected
Yet they've developed several of the absolute best games of the last 20 years. Hmm.
@@JustinLesamiz Yes they have. Skyrim is still one of my favorite games (1300+ hours). But post Fallout 4 (2015) they can't find their ass with a map.
@@XAV-117 lol nobody gives a phuck about Starfield now. It's a mediocre game with some fun to be had. It's a far cry from the charm of Skyrim or Fallout 3 or 4. Skyrim currently has more active players than Starfield does.
@@XAV-117 I found the Starfield fanboy. Nobody cares. Starfield gave Xbox Game Pass less than 1% of a subscriber boost.
A modder has added fsr/dlss and frame-gen to this game.... BUT Bethesda has absolutely no clue how to do it themselves. Quite sad really.
Lol figures. Modders have had to do alot for bethesda games.
Thanks so much for the continued review of this patch Tom! You rock! 🙏
The 40fps mode is awesome, Its soooooo smooth and consistent.
40 fps smooth? Are you deranged by any change?
@@heksen800
If he likes 40, so what.
@@heksen800do you own 120 hz monitor ?
40fps in a 120HZ container feels great.
Yea the 40 fps mode is nice the best option for consoles atm been playing survival mode on ps5 only had 2 crashes cause molotovs the game does not like them in certain areas
the state of modern gaming is an absolute joke now, developer closures and disbanding is rampant and publishers have an annoying habit of rushing things out when they are not ready, it doesn't make gaming look good honestly
The fact that they haven't assigned one dude the 8 hours of work (generous estimate) necessary to get ultrawide support working correctly is fucking *CRAZY*
It's crazy these consoles should be powerful enough
They ARE,with companies seem allergic to letting everyone push them and they deadass want us to buy new consoles soon 😒
They tryna be like the shitty ass phone makert convincing people they need to upgrade every damn year lol I hate it. A consoles life can and should be more than 5 years IMO@@sammysalgado1475
You used console and powerful in the same sentence which is a contradiction
@@Mopboy4Kwell on paper these consoles should be able to run the game on maxed settings, come on now
Bad coding dude
4 years in a generation and we still get next gen patches instead of new games. This a crisis in game Industry I've never seen before
This is just pure marketing to follow the TV show
Ps5 performance 60 Probably best then. The 40fps visual is pretty good but just not as smooth as I like. Much better than 30 though.
VATS still broken. *sigh* Come on XBox....
What do you mean?
Why tf you blaming xbox and not Bethesda? Why so many mfers let bethesda slide on quality control.
@@jamesnunez9418well seeing as how Xbox owns Bethesda…
learn to aim, vats is for ppl that cant aim.....(+)
I've been playing this game for dozens of hours since the next gen patch and VATS has worked correctly the entire time. What are you talking about?
So definitely 60fps/ visuals mode with a VRR-screen
I’ve been playing on visual @ 60 fps with ps5 set to 1440p resolution. You get about the same picture quality but a seemingly better draw distance and not too many fps drops that I’ve noticed so far but I have explored the middle/southern part of the map too much yet.
They gave all this freedom but didn’t give people the freedom to choose an option for maxed settings.
Noticed some nasty graphical bugs that were introduced with this update as well, and Bethesda is probably finished with this now…
I agree. Pre patch on ps5, the game was great. Now it's having trouble hitting ultra settings, and I have the resolution set to 1440p
This is actually a really good solution for use that still use a 1080p TV. Now I can use the ”visual” setting and aim for 60fps with lower resolution. I can’t tell the difference in resolution anyway
Still no FOV slider
Still no fix for weapon debris on RTX
Still no fix for loading screens tied to framerate
Still no way to change graphic options from the game itself
@@aaa4181 stating facts ≠ crying
Bethesda... Bethesda never changes.
5:19 This shot reminds me of Fallout 1 and 2 🥲
Bethesda sucks more than I could ever state in a TH-cam comment.
With my VRR and 120hz LG, I haven’t noticed much in the way of low framerates while playing on Visuals mode on 60fps. I’ve only had noticeable stutter at places like Faneuil Hall for some reason.
I really hope the shadow quality gets a slider though, that’s the most noticeable graphical issue imo
im playing on series s with visuals+60 fps and it runs really good, havent felt any huge stuttering either
It’s baffling how incompetent Bethesda is. They can have a good idea but severely lack the talent to pull it off.
Series X has 2 significant advantages though: HDR and lower VRR ceiling making those “hitches” visibly imperceptible. I’m surprised neither were mentioned.
It's Auto HDR and it looks like absolute ass.
@@JustinLesamiz I couldn’t disagree more. It isn’t perfect, but looks better 90% of the time than without.
nd Freesync (VRR) support so no need for HDMI 2.1 monitor
Can I just note here, Playstation 5 has an 'HDR Always On' mode, completely removing one of Xbox's 'significant advantages'?
Still, I'll stick to PC, but still prefer Skyrim or Fallout 3 to Fallout 4.
@@tronamI agree with Justin, it looks terrible and I have a flagship 2023 qd oled. It looks truly awful and while a advantage in some games this is not the case in fallout 4
All well and true to have these visual enhancements and such.. buts the real point of this "next gen" update and then needing to patch it for the game to crash to desktop when simply trying to play surten missions such as the vault 88 (crashs when trying to load in 88 at the start of the quest) and also at the end of the mechenist quest line. So not only does it brake the main game but also the DLC. I haven't tried nuka cola world or far harbor yet but don't have high hopes.
Too early, i can't see people fighting over his favorite console
Syberia 4 runs worse than Cyberpunk.
Deus ex 1 runs best on PS2
@@Door_Into_Summer
Disaster Report 4, it couldn't even reach 15fps.
Atari ST 4 life
@@telboy007
Only thing that could beat Lionel Rich tea.
I wonder how much regret MS has for buying Bethesda.
The absolute state of BGS smh
I like the ability of being able to choose FPS, even with a focus on visuals.
It's one step closer to my dream for console games: boot it up, and it asks you what 2 out of 3 things you find more important; Graphics, Framerate, or Resolution. And whatever one you don't choose is the one that's scaled back. There's no reason to be limited to 30FPS just to get 4K, or limited to 30FPS just to get better quality graphics. This way everyone can choose what they want to prioritize.
Tried it out on PS5 for 15 minutes but the low FOV killed it for me. Wish they included a slider but I get it... baby steps.
There wasn't a mod that would put Series X at PC max at 4k? Why DF is saying is not on par with PC max?
This should have been a console specific update. I see no real benefit to updating the PC version and breaking the script extender. With a few QOL/engine fix, performance fix mods you can get FO4 running better than it runs with this BGS official patch.
This nonsense only halts progress on the major mod projects like FO London, FO4 New Vegas, FO Miami, and FO Cascadia. Hell, if it weren't for this nonsensical "patch" we'd all ve playing FO London right now.
Good vid, but it would be good to include more commentary on how VRR improves the drops.
4:52 The LOD difference doesn't seem that clear-cut. In that first shot PS5 is clearly using MUCH higher quality models from the mid-distance onwards. Just look at the bridge, and all the cars on it on PS5 that are missing on Xbox.
Even some part of the bridge on the ground is missing
There were plenty of shots were the PS5 was also missing models where they were present on XSX. I'm betting this is a game issue, and not a hardware issue.
@@JustinLesamiz yeah most likely this will be the case
Sonyboy
4:18 look at the tree branches in the horizon, or the sharpness of Washington monument before.
You know someone is a professional in this field, when they use the correct term "current gen" instead of "next gen". Xbox calling this update a "next gen" update is just pathetic.
They don't deserve to have so much coverage for their poorly optimized game.
Been trying for an hour to get the sound to work on PC. Everytime I load the game up u can hear the Intro, then the screen turns black and then there's no sound at all. There is sound when playing in windowed mode and there's sound when I don't use mouse and keyboard. For some reason there's just no sound when I load the game in full screen with mouse and keyboard.
I swear that the ps5 version running at 40 fps on a 120hz tv has gotten worse.
It used to be buttery smooth but this last update broke it and made everything judder and a pain to look at.
How Bethesda keeps getting free passes from people for delivering meh looking game with bad performance is beyond me
If it's any consolation, Starfield was a financial disappointment. They can brag all they want about number of players, but refusing to list actual sales figures means they're nothing to brag about.
You definitely deserve more recognition for this!
Who thought next gen was going to be unstable 1440p at 40fps...
The visuals really aren't good or different enough to justify 30fps. I can't imagine anybody ever picking that
Love the disconnection of framerate cap from graphical fidelity. These will run better with future consoles.
Hope they cover the starfield update when its released.
It is
Done.
Shadow drawing is really annoying though, the games engine was shite when it came out on ps4 and still is today. Youd think theyd have a new engine with the money its parent company has
I found a bug on PS5 last night and it didn't happen before this patch, when you press start or what would be start to bring up the pause menu the game hangs and crashes. I tried it again and it did a long pause and then the menu finally popped up so I could manually save
I tried turning on visual mode + 60 FPS on PS5, but I kept running into an issue where being in VATS has huge stutters and the UI also gets really buggy. The text for the percentages flickers in and out (and sometimes disappears completely, leaving empty green boxes with no numbers).
Turned back to performance + 60 FPS and it works fine. It also seems to trigger worse in buildings/enclosed spaces and better in the outside world which is... very weird, considering it should be drawing less stuff in an enclosed space than in the open world?
I encountered it when I was in the Boston Public Library, but I would assume the same issue persists across other areas in the world.
Yep same issue, it also affects cutscenes via dialogue camera where it stutters there the same as it does with VATs. It’s a tad annoying the reviews don’t mention this as it’s a big issue.
Re: the drops on Series X in 60/Visual mode, wouldn't VRR clean up most of that on an applicable TV?
Yes.
Fallout 4 is an amazing game that do not work. keep crashing and crashing. i tried everything and it just crash more. So that game is dead for me. The only game from them i still play is Skyrim. Starfield is a beauty but boring as fuck.
BGS desperately needs to invest more into improving and optimizing their technology. The game didn't run well then and it still doesn't run well now. It's such a shame.
It's been almost 9 years since Fallout 4 released, and 12+ years since Skyrim. Neither Fallout 5 nor Elder Scrolls 6 are anywhere in sight. BGS is a sad pathetic joke, and the scumbags at Microsoft got exactly what they deserved when building another of their blatantly illegal monopolies.
And yet, another settlement still needs my help….
I’ll mark the location on your map.
Almost ten years later and Boston is still a problem for these devs to fix
I remember playing FO4 on an i7 7700 back in the day and shadow draw distance was a extremely intensive, playing above Medium caused the FPS to drop horribly in the city area. No wonder why they wouldn´t increase the setting on console, considering their CPUs are still weak.
The CPUs are not that weak, it's just that the engine is outdated and hammers a couple of cores while the others sit there doing nearly nothing. Also the downtown city areas put out a huge number of draw calls that would stress any CPU.
@@thebaffman4898 yeah, if the engine is old then there's not much that can be done.
the cpu in the consoles is better than a 7700
Imagine if they've been as far as CDPR with Witcher 3 Next-gen! What a waste!
What?
@@CityBoi954 fixed. Sorry for the confusion.
This video wastes WAY too much time on xbox, nobody owns that, please concentrate your multiplat videos mainly on PS5 please, it's what the VAST MAJORITY of people own and care about.
Nobody cares about xbox performance.
Only waste is the sections about Series S to be honest, irrelevant console.
Give me a decent draw distance, with 40fps, and I'd be fine.
The latest patch just released to fix the next gen update issues and now they've messed this patch up as well.
Now auto HDR is enabled in fallout 4 even with auto HDR turned off in Xbox settings. Makes the game look gaudy, too bright and unnatural
Yup. You have to disable HDR at a system level to get the game to look vaguely decent. They should at least add a "toggle & restart" option on the game's menu.
@@JustinLesamizEven with auto HDR disabled in the settings, it's still enabled in game. I cannot disable it
They are called BUGthesda for good reason.
Have you tried NACX (Lite)? HDR seems to make it trickier to fine tune (perhaps a NVG mod is also interacting iffily with it. too early to tell), but it's surely the best tool any Xbox player will ever have with Fallout 4 visual tailoring (e.g. brightness, contrast, saturation, skybox luminosity, sunlight, etc. there is a HDR value, but I've not fiddled enough with it to sus its changes).
@matthewsmith3817 Windows 11 Auto HDR works in the same way. Awesome for more sunlight feeling, But you get all kinds of black crush. Only we get a slider to fine tune it, and tone down the brightness and Whites. Not sure why Series X doesn't come with a slider as well?
Please look into the issues with the Steam Deck, the update broke it!
FO4 is notoriously CPU limited DX11 game that didn't do much for multicore CPUs and makes heavy use of draw calls to the CPU. Classic Bethesda, perfectly balanced Todd Howard product.
The game was outdated when it first released with it's old ass engine, the money MS have you'd think they would have tried to remaster this with the starfield engine at least but then again that cripples decent GPUs as well
@@dnakatomiukStarfield is still the same engine 😂
Its wild there is no uncapped VRR mode.
Apparently the physics are tied to frame rate. Running at higher than 60 would make the game speed up. Thought this practice died with the PS2 era but Bethesda keeping it alive.
@@Cruxis_Angel My PC version runs over that without issue and without mods.
Wait wait wait, are you telling me that a PS5/Series X cannot match a $3000 PC?
If I run any mods on performance 60FPS, on series X, My frame rate is TERRIBLE at times. These are mods I do not see affecting everyone adversely. I really don't understand what's going on here.
Call me crazy but if there’s some dips in high cluttered areas it don’t really bother me. You’re talking about 10-20 max frames(to 40fps). That don’t bother me.
The fact that Series X even has a performance mode for a 9 year old game is pathetic.
Modern gaming is a joke.
Credit where it's due, i appreciate a developer who says "We can't get any of these performance modes to be perfectly stable, so we'll let you choose if you want a prettier not-quite 60 FPS or a more stable not-quite 60 FPS"
0 deserved credit. if it was one dev or a small dev team then sure, maybe. but this is Bethesda, not some indie studio. and they've planned this update for over a year time, no excuses or credit is warranted for this mediocre at best output lmao
@@blasiankxng techincally they've had 8 years of time to work on fixing the game and haven't, Makes it even worse.
@@iamcll hell yeah brother
DF, please tell bethesda to stop updating the PC version, or at least add the old version on the beta branch on steam. Mods are a mess right now, and that's the only reason we still play this game
Maybe they should be putting out an updated patch for FO76.
Seriously. It's dumb that we don't have a Series X optimized very of 76
@@JustinLesamizOptimize what? Runs at 60 fps.
They… did?
It’s not a next-gen native version like the new Fallout 4 update, but they did give 76 a patch enabling 60 FPS on PS5 and Xbox Series.
And the overpowered and lazy effort Creation Club content is STILL baked into the game!
It's a game from 2015, how the hell does it not work on everything Ultra, 4K and 60FPS perfectly? Isn't all the CPUs with RTX cards can do it? Is it that taxing for todays standards?
I'm gonna wait for at least one more performance patch. One more. Right?
Finally, with all those studios shut down, Bethesda can patch their games without distractions.
Those studios weren’t “Bethesda”. They were ZeniMax studios.
It's crazy how the show has caused FO4 prices to skyrocket. People on Ebay asking £70 for Fallout 4 GOTY Edition (unopened) on PS4 - don't buy this used, as the codes won't work. Same edition is sold out everywhere online for £25-30 or so for PS4. Even the vanilla FO4 is £20 now and can't be had for much less than £15 second hand. Fair play, as the player numbers rocketed after the show came out.