I Created Enemies For My Indie Game! - Devlog #9

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  • เผยแพร่เมื่อ 23 ธ.ค. 2024

ความคิดเห็น • 21

  • @anniquinia
    @anniquinia 2 ปีที่แล้ว +4

    Aw I LOOOVE little Boom! So cute. It's really cool to have 3 different enemies - great work.
    I'm so excited for the Tower Mode patch :)

    • @anbagames
      @anbagames  2 ปีที่แล้ว

      Thank you so much! :)
      Is Lil Boom your favorite?

  • @charcoalangel7536
    @charcoalangel7536 2 ปีที่แล้ว +8

    I read "I made enemies!" without the devlog part and thought you made enemies WITH someone.

    • @anbagames
      @anbagames  2 ปีที่แล้ว +4

      After uploading and setting the premiere, I thought about exactly that. Even in my native language it doesn't sound right. But then it was too late. A bit of a pain, but I think one can live with it 😅

  • @TFVyse
    @TFVyse 2 ปีที่แล้ว +1

    Amazing work, cant wait for more! I had a good laught when boomboy went into his sleep state after jumping into his death :D

    • @anbagames
      @anbagames  2 ปีที่แล้ว

      Haha, thank you so much! That makes me very happy to hear! :D

  • @kylebanks
    @kylebanks 2 ปีที่แล้ว +1

    Nice update, I love how you've been able to build so much personality into your enemies

    • @anbagames
      @anbagames  2 ปีที่แล้ว

      Thank you so much Kyle! But when it comes to AI logic and features, I can still learn a lot from your devlogs! Very impressive!

  • @pistachioguy
    @pistachioguy 2 ปีที่แล้ว +1

    From where to where man, really appreciate you my brother.

  • @codewithme_-_1619
    @codewithme_-_1619 2 ปีที่แล้ว +2

    This is going to be awsome!

    • @anbagames
      @anbagames  2 ปีที่แล้ว +1

      Thank you! Hope you enjoyed the video :)

  • @Skeffles
    @Skeffles 2 ปีที่แล้ว +1

    I like how lil boom and spinny boy look! Spinny looks like it's a pain to jump on.

    • @anbagames
      @anbagames  2 ปีที่แล้ว +1

      Thank you very much! I hope I have hit the right balance between risk and reward

  • @serhiikhromov1760
    @serhiikhromov1760 2 ปีที่แล้ว +3

    I like it, I think the enemies fit the game well.
    That little explosive box doesn't use NavMesh because it wouldn't been able to jump, right?
    I tried to do that in my project and failed. Now i'll try to do it without NavMesh.

    • @anbagames
      @anbagames  2 ปีที่แล้ว +3

      Very good eye! That was actually the main problem. You can make the agent jump between navmeshes that are detached from each other, but I just couldn't get a believable jump. A physically correct jump of a rigidbody just looks more believable.

  • @keremaslan1988
    @keremaslan1988 2 ปีที่แล้ว +1

    how did you make hunders of stones flying around the level?

    • @anbagames
      @anbagames  2 ปีที่แล้ว

      It's a single object that I've created in Blender using Geometry Nodes. I'm animating them using DOTween Animations :)

  • @voidwyrm6149
    @voidwyrm6149 2 ปีที่แล้ว +2

    i like the new enemies

    • @anbagames
      @anbagames  2 ปีที่แล้ว +1

      Hey, thank you! :)
      Who is your favorite one?

    • @voidwyrm6149
      @voidwyrm6149 2 ปีที่แล้ว +1

      @@anbagames the exploding one, although the spinning one will probably be more useful

    • @anbagames
      @anbagames  2 ปีที่แล้ว +1

      @@voidwyrm6149 Hehe, good choice! Yeah, there will be some shortcuts (and maybe secrets?) that you can take using the mobile jumppad :)