4:37 That is not how the conditions work. If both rows have the same number of enemies, then it will use the default targeting as a fallback. The game has a list of potential targets that is sorted by default, then it applies condition 1, and then condition 2. If a condition is a filter type, it removes entries from the sorted list that don't match the filter. If the condition is a sort type, it resorts the list while preserving prior order for ties. Another way to think of it is that condition 2 is primary sort, condition 1 is secondary sort, and default sort is the tertiary sort.
Hey @TitaniumLegman I really enjoy your videos, specially on Unicorn Overlord, thank you! However, I will comment about your tactics. I dont think you need to duplicate as much. Taking your Yahna Tactics as an example: 1 - IceBolt | condition1 - Priority backrow | condition 2 - Most AP 2 - IceBolt | condition1 - Priority Armored | condition 2 - 3 - IceBolt | condition1 - Lowest HP | condition 2 - As a game of true/false similar to programming. The attack will happen if both conditions are True, is either of them is false you skip to next entry in tactics menu. Well, using "Prioritize" or "Most" will never trigger a false value, meaning it will never trigger tactic number 2. Your tactic number 1 is "rigged" to always being True. Look at the scenario: Your Yahna will first look for targets in the back row -> founds 2. Now she will go to condition 2 "most AP" to choose which one to attack, If both have the same AP, she will target the one closest to her (in this case in the backline, as we established in condition1) as it is game default. No Back Row: Your Yahna will first look for targets in the back row -> founds none. Since condition 1 is not limited to back, it only a priority, she will target the front row now. Now she will go to condition 2 "most AP" to choose which one to attack. Nothing: Lets imagine there are no targets with AP left to attack. The condition 2 "Most AP" will still consider True even if it is 0. Your Yahna will then target the one closest to her. So your Tactic 2 and 3 will never activate, because tactic one will never fail. I guess you could make it like this: 1 - IceBolt | condition1 - backrow | condition 2 - At least 1 AP (this will target backrow and look for targets with at least 1 AP left)(if there are no backrow it will skip to tactic 2) 2 - IceBolt | condition1 - Armored | condition 2 - (this will target specificly Armored targets, wherever they might be)(if there are no armored targets it will skip to tactic 3) 3 - IceBolt | condition1 - Lowest HP | condition 2 - (this will always be True and always target the one with the lowest HP Hope I did not make it unclear🤭 Keep up the good work 👍
This is true. However with Auch in your squad, there is a spot near where you get Berenice with a stone face, where he will find a Lapis Pendant, what you would get for executing him. So there is no net benefit to executing him
You certainly do not… *However* as you’re going to get the Lapis Pendant whether you kill of recruit him (as he’s the one person who retrieves that one in south Cornia), you technically get more out of sparing him anyway…
This the best type of stuff to hear while youre at the gym. I live for these deep dives. I cant get enough of your hard ons for fairies and your favorites. Ill be real with you thou, im scared of you focusing too hard on a few games rather than many games with this level of quality. Your Unicorn Overlord coverage was great, will look forward to when you xross paths with another game i like
If you are interested id love to help you out with build tactics, there are many examples where the idea you are going for would work if they are tweaked just slightly. Thanks for all of your content!
Honestly after 40 hours I'm learning the actual unit matters very little outside of stars like Alain, Virginia, etc. If your tactics are setup in a way that essentially doesn't waste your actions and guarantees you kill units then you can run all non unique units and still dominate the game. I'm still learning tactics setup myself
I would have much preferred this game if it wasnt an auto-battler. I want to choose abilities when its my turn...not have pre-set moves where the battle is already decided before it begins.
Not really an "auto" battler when you're the one who puts squads together, their equipment, tactics... You also control everything in the battle overworld, e.g. movement, skills, who fights who...
It's a war simulator where you command units You don't see generals in a war telling each of their soldiers what to do every single time, in every single scenario. They will only brief them about tactics, and where to go - the soldiers themselves do their job
4:37 That is not how the conditions work. If both rows have the same number of enemies, then it will use the default targeting as a fallback. The game has a list of potential targets that is sorted by default, then it applies condition 1, and then condition 2. If a condition is a filter type, it removes entries from the sorted list that don't match the filter. If the condition is a sort type, it resorts the list while preserving prior order for ties. Another way to think of it is that condition 2 is primary sort, condition 1 is secondary sort, and default sort is the tertiary sort.
Tactics guide? Honestly I just pick the prettiest people and deploy them so I think knowing the tactics would make it work better lol
Same lol I just put all the cool characters together
Hey @TitaniumLegman
I really enjoy your videos, specially on Unicorn Overlord, thank you!
However, I will comment about your tactics. I dont think you need to duplicate as much.
Taking your Yahna Tactics as an example:
1 - IceBolt | condition1 - Priority backrow | condition 2 - Most AP
2 - IceBolt | condition1 - Priority Armored | condition 2 -
3 - IceBolt | condition1 - Lowest HP | condition 2 -
As a game of true/false similar to programming. The attack will happen if both conditions are True, is either of them is false you skip to next entry in tactics menu.
Well, using "Prioritize" or "Most" will never trigger a false value, meaning it will never trigger tactic number 2. Your tactic number 1 is "rigged" to always being True.
Look at the scenario:
Your Yahna will first look for targets in the back row -> founds 2. Now she will go to condition 2 "most AP" to choose which one to attack, If both have the same AP, she will target the one closest to her (in this case in the backline, as we established in condition1) as it is game default.
No Back Row:
Your Yahna will first look for targets in the back row -> founds none. Since condition 1 is not limited to back, it only a priority, she will target the front row now. Now she will go to condition 2 "most AP" to choose which one to attack.
Nothing:
Lets imagine there are no targets with AP left to attack. The condition 2 "Most AP" will still consider True even if it is 0. Your Yahna will then target the one closest to her.
So your Tactic 2 and 3 will never activate, because tactic one will never fail.
I guess you could make it like this:
1 - IceBolt | condition1 - backrow | condition 2 - At least 1 AP (this will target backrow and look for targets with at least 1 AP left)(if there are no backrow it will skip to tactic 2)
2 - IceBolt | condition1 - Armored | condition 2 - (this will target specificly Armored targets, wherever they might be)(if there are no armored targets it will skip to tactic 3)
3 - IceBolt | condition1 - Lowest HP | condition 2 - (this will always be True and always target the one with the lowest HP
Hope I did not make it unclear🤭
Keep up the good work 👍
Really interesting and great explanation! Hope people will look at that, it’s so easy to not understand modifiers.
I try to diversify my squads but they just end up weak 😢 definitely going to try these tips out, thanks!
Videos like this are invaluable to me because I love this game but I’m dumb and can’t figure out how to make good squads 😂
To whom it may concern, you don't need to recruit Auch to get fire stick. 💀
This is true. However with Auch in your squad, there is a spot near where you get Berenice with a stone face, where he will find a Lapis Pendant, what you would get for executing him. So there is no net benefit to executing him
Auch, give 2 free Lapis pendants early game. Non sense to kill him just to get only 1...
@@TheTonGoofy Oh, I never found the second one
You certainly do not… *However* as you’re going to get the Lapis Pendant whether you kill of recruit him (as he’s the one person who retrieves that one in south Cornia), you technically get more out of sparing him anyway…
Love it man. I def used some builds you recommended and had great success with it and making it my own.
That's what we like to hear chief! 😁
I am learning. 😏👍
This the best type of stuff to hear while youre at the gym.
I live for these deep dives. I cant get enough of your hard ons for fairies and your favorites.
Ill be real with you thou, im scared of you focusing too hard on a few games rather than many games with this level of quality. Your Unicorn Overlord coverage was great, will look forward to when you xross paths with another game i like
Were you ever able to find out if following slash can be triggered multiple times by the same unit?
Great info btw, this game is pretty awesome.
If you are interested id love to help you out with build tactics, there are many examples where the idea you are going for would work if they are tweaked just slightly. Thanks for all of your content!
The problem with UO is that it’s ruined other games for me. I tried to roll into FE Engage right after and just couldn’t do it…
That’s a positive for UO itself. Means it’s just that good ^_^
And the story isn’t self-aggrandising, pretension trash either!
Well fe engange is really bad in comparison and just a below average or average game on its own
Yeah, Engage has strong gameplay, but it's much weaker elsewhere, especially in comparison to UO
Feel like i choose good units its the tactics that get complicated
You explaining fighter in that first comp was perfect for me to actually understand what they meant for
Honestly after 40 hours I'm learning the actual unit matters very little outside of stars like Alain, Virginia, etc. If your tactics are setup in a way that essentially doesn't waste your actions and guarantees you kill units then you can run all non unique units and still dominate the game. I'm still learning tactics setup myself
I would have much preferred this game if it wasnt an auto-battler. I want to choose abilities when its my turn...not have pre-set moves where the battle is already decided before it begins.
thats what makes it different from other tatical rpgs and much more deep and strategic
Not really an "auto" battler when you're the one who puts squads together, their equipment, tactics... You also control everything in the battle overworld, e.g. movement, skills, who fights who...
It's a war simulator where you command units
You don't see generals in a war telling each of their soldiers what to do every single time, in every single scenario. They will only brief them about tactics, and where to go - the soldiers themselves do their job