Viewer 46 here, cool video! a bit surprised honestly that you would rate the combat so highly in it, even if we ignore the bosses. I feel like the reliance on dodge rolling is so heavy that it makes the whole fight-experience way too passive. I think any meele-centric game should have some sort of deflect/parry mechanism that is always available. In Elden Ring, trying to repy on parrying is like playing the game on ultra-hard mode. This way you're spending half of every encounter on the ground rolling. Ghost of tsushima managed this infinitely better in my opinion. Anyways, enjoyed your presentation style! keep it upppp
Really enjoyed your method of rating the bosses, I think that's a very smart and fair approach. Kudos on the video!
Viewer 46 here, cool video! a bit surprised honestly that you would rate the combat so highly in it, even if we ignore the bosses. I feel like the reliance on dodge rolling is so heavy that it makes the whole fight-experience way too passive. I think any meele-centric game should have some sort of deflect/parry mechanism that is always available. In Elden Ring, trying to repy on parrying is like playing the game on ultra-hard mode. This way you're spending half of every encounter on the ground rolling. Ghost of tsushima managed this infinitely better in my opinion. Anyways, enjoyed your presentation style! keep it upppp
Margit is a projection of Margit