12 Things You Probably Don't Know About ETS2

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  • เผยแพร่เมื่อ 10 มี.ค. 2022
  • Video showcasing things/details which sometimes take a while to discover or we can't notice it at all. Some of these were found by me pretty quickly, others came from feedback from you on a previous video recorded. So if you know something, which I'm not covering and not everybody knows about, let us know in the comments!
    Other videos to check out:
    15 Things You Probably Never Noticed in ETS2: • 15 Things You Probably...
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ความคิดเห็น • 1.1K

  • @MilanTrucker
    @MilanTrucker  ปีที่แล้ว +45

    There's a new video with more information!
    👉Check it out here: th-cam.com/video/o5-5MbCHyqs/w-d-xo.html

    • @tvalternativataubate3700
      @tvalternativataubate3700 ปีที่แล้ว

      Faz o video em português...

    • @Johnsunkujur
      @Johnsunkujur ปีที่แล้ว +1

      Ok

    • @fredashay
      @fredashay ปีที่แล้ว +1

      I noticed this, too, in ETS2.
      Just as in real life, things wear out over time and distance.
      Especially tires and brakes.

    • @crazyjack3357
      @crazyjack3357 ปีที่แล้ว

      I haven't played ETS2 in a while, but I remember that you could run a red light and not get a ticket, and the way to do this is by going oncoming lanes passing the stop line then go in any lane you choose

    • @WestAhgren
      @WestAhgren 9 หลายเดือนก่อน

      Hey! Milan Trucker Can you please tell me what truck are your using and your small table and Scania mug cup mod Please tell me I subscribed please I will wait

  • @RosyMiranto
    @RosyMiranto 2 ปีที่แล้ว +4373

    I think that wheel damage is the game trying to simulate tire wear there

    • @MegaLol2xd
      @MegaLol2xd 2 ปีที่แล้ว +189

      clickbait xd

    • @mhy1907
      @mhy1907 2 ปีที่แล้ว +301

      when %100 damaged, tyres become slippery like worn tyres

    • @RosyMiranto
      @RosyMiranto 2 ปีที่แล้ว +57

      @@mhy1907 thanks for the valueae explanation there, but how long does it take for you to damage the tire 100%?

    • @mhy1907
      @mhy1907 2 ปีที่แล้ว +116

      @@RosyMiranto actually I did not do that by driving. There was a mod "%100 damaged tyres" for some drift :)

    • @RosyMiranto
      @RosyMiranto 2 ปีที่แล้ว +10

      @@mhy1907 Ah, i see

  • @Nick-bh1ib
    @Nick-bh1ib 2 ปีที่แล้ว +2246

    I have noticed that if you drive on high beams the AI in the other direction will flash you as a indicator to turn them off just like in real life

    • @arvindkaushik4295
      @arvindkaushik4295 2 ปีที่แล้ว +139

      yeah i notied that but in night sometimes i cant see anything with the normal light on

    • @hadinajafi8827
      @hadinajafi8827 2 ปีที่แล้ว +250

      @@arvindkaushik4295 you need to turn it off when a car is passing then turn it on again.
      I guess this is for real life too 😁

    • @whydidyoutubeaddthisshit
      @whydidyoutubeaddthisshit 2 ปีที่แล้ว +28

      i think they will also start flashing them if they are going to let you make a turn or enter highway

    • @akshaypendyala
      @akshaypendyala 2 ปีที่แล้ว +3

      Wanted to tell the same, thanks :)

    • @akshaypendyala
      @akshaypendyala 2 ปีที่แล้ว +1

      @@hadinajafi8827 yes

  • @alamcho
    @alamcho ปีที่แล้ว +381

    This game have amazing attention to detail. The only thing missing is more irregular bumpy roads, in real life roads aren't perfectly flat

    • @wullxz
      @wullxz ปีที่แล้ว +36

      the current beta (V1.47) already has procedurally generated, random bumps in the road ;)
      But I agree. There are a lot of instances, where there's a visual cue of a tarmac change, expansion joints on bridges or other changes and the game does nothing to simulate you driving over it. Missed opportunities :/

    • @cupofmozzarella
      @cupofmozzarella ปีที่แล้ว +4

      Newest update just fixed that

    • @noahater5785
      @noahater5785 11 หลายเดือนก่อน +3

      1.47 just fixed that

    • @filipinordabest
      @filipinordabest 10 หลายเดือนก่อน +14

      Half of Europe would be undriveable

    • @mateusz92380
      @mateusz92380 3 หลายเดือนก่อน

      @@filipinordabest At least Poland XDD

  • @LevisL95
    @LevisL95 2 ปีที่แล้ว +1429

    One detail I noticed just a while ago is that the steering wheel gets harder to turn when your engine is off (simulating the lack power steering).

    • @salahdehina9733
      @salahdehina9733 2 ปีที่แล้ว +19

      This is really cool! I never noticed that.

    • @MegaLol2xd
      @MegaLol2xd 2 ปีที่แล้ว +11

      I never noticed, playing on Steam Controller 🎮 maybe that's why.

    • @badedab68
      @badedab68 2 ปีที่แล้ว +42

      @@salahdehina9733 That came with one of the latest updates, I think 1.42 or 1.43, they changed the entire steering wheel engine because there was a giveaway for a new steering wheel which has some features that ets didn't support until that update.

    • @salahdehina9733
      @salahdehina9733 2 ปีที่แล้ว +5

      @@badedab68 That makes sense, because I haven't played the game since 1.40

    • @Cloudrak
      @Cloudrak 2 ปีที่แล้ว +12

      @@badedab68 The force feedback improved, but the heavy non power steering was around before it

  • @manupado
    @manupado 2 ปีที่แล้ว +223

    One thing of realism I love of this game simulator is that when you overtake a vehicule, and then kilometers ahead you stop for gas or red light, that vehicule appears to pass you again. The vehicule didn't disappear in the game.

    • @howtocookazombie
      @howtocookazombie ปีที่แล้ว +13

      I think this might be coincidence, considering the fact that even nearby cars spawn and despawn if you quickly rotate the camera 360 degrees.

    • @manupado
      @manupado ปีที่แล้ว +5

      @@howtocookazombie I think depending on what type of PC you have. If you play in low graphics, don't have too much details, the vehicules yes they dissapear. But is not that the case, that doesn't happen to me.

    • @howtocookazombie
      @howtocookazombie ปีที่แล้ว +4

      @@manupado I have a pretty strong PC, actually. Always on maximum graphics in every game. 🤷‍♂🙂

    • @manupado
      @manupado ปีที่แล้ว

      @@howtocookazombie Great!

    • @soulfester6241
      @soulfester6241 7 หลายเดือนก่อน +1

      I don’t think that’s possible… sadly every vehicle spawns or disappears when they re out of sight as in every open world game ever made… that would’ve been amazing tough

  • @brob5635
    @brob5635 2 ปีที่แล้ว +793

    For the wheels damage,it's basically a tyre wear simulation,nothing wrong about it imo

    • @dubtube6691
      @dubtube6691 ปีที่แล้ว +1

      sure, it's tire wear

    • @user-pq4by2rq9y
      @user-pq4by2rq9y ปีที่แล้ว +3

      Yes, I noticed it increases faster with 6x4 than with 4x2.

  • @asimplecheeseburgerwfries469
    @asimplecheeseburgerwfries469 2 ปีที่แล้ว +204

    A couple things I've noticed about driveways: If you've been waiting for a while in heavy traffic, unable to leave, the game will do 1 of two things. It will stop spawning traffic going down that side of the road to let you out, or on a very rare occasion an ai vehicle (usually another truck from my experience) will stop anyway and flash you out, in a similar way to the hazard example.

    • @likefakk3524
      @likefakk3524 10 หลายเดือนก่อน +1

      hazard thing is bs, if you pull too far forward they will stop, not because of hazards.

    • @gudsonseven8351
      @gudsonseven8351 10 หลายเดือนก่อน +2

      ​@@likefakk3524no, they actually stop to give you space

  • @Giors
    @Giors 2 ปีที่แล้ว +405

    something else i've noticed is that the ai correctly reacts to all of your lights. For example, when you're on a roundabout, if you turn on the right blinker, the ai stopped at the closest exit will enter the roundabout (same for intersections), or also when you turn on the blinker to join a lane, the ai will most likely let you in. If you stop by the side of the road (out of the lane) and turn on hazard lights, the ai will behave in the same way as in random events it slows down
    Really nice details

    • @hns_203
      @hns_203 2 ปีที่แล้ว +47

      And if you leave the high beams on the AI will flash their high beams at you, signaling you to turn them off.

    • @Giors
      @Giors 2 ปีที่แล้ว +13

      @@hns_203 yeahh, always happens to me
      Since the lighting update I literally cannot see anything at night in the dark with only the low beams

    • @ParanoimiaUK
      @ParanoimiaUK 2 ปีที่แล้ว +37

      It's just a shame that the AI completely ignores your indicators when trying to join a freeway, or trying to take a wide turn with a long trailer. I think from now on I'll just put the hazards on instead.

    • @maxi6691
      @maxi6691 2 ปีที่แล้ว

      @@ParanoimiaUK Perfect 😂

    • @siccolindsay610
      @siccolindsay610 2 ปีที่แล้ว +1

      I just go over the centre and fly

  • @Kamluwantan08
    @Kamluwantan08 2 ปีที่แล้ว +801

    Yes, I've noticed this details in game. Stuffs like this make the simulator more real. Good video, bro. 👍👌👋

    • @MilanTrucker
      @MilanTrucker  2 ปีที่แล้ว +19

      Thanks mate! 😊✌

    • @BruceCarbonLakeriver
      @BruceCarbonLakeriver 2 ปีที่แล้ว +3

      @@MilanTrucker you 've made a great vid :)

    • @maiqu
      @maiqu 2 ปีที่แล้ว +4

      The train not stopping is accurate, you got on the tracks too late, and it usually takes up to 2 km for a train to stop

  • @lunanescence
    @lunanescence 2 ปีที่แล้ว +502

    pretty crazy with the hazard lights, this game is definitely very well designed. props to SCS.

    • @kingkapelo
      @kingkapelo 2 ปีที่แล้ว +20

      About the tolls.. maintain not more than 35km/h and you'll pass fine.

    • @ovveerr
      @ovveerr 2 ปีที่แล้ว +21

      Cars will stop even if you are standing with the same direction, it doesn't matter, I am often annoyed by the fact that while standing and waiting for a clear path, cars stop and block the traffic behind them, it is not realistic

    • @huzzzer6083
      @huzzzer6083 2 ปีที่แล้ว

      @@kingkapelo Most of them have a 30 km/h speed limit sign

    • @frost_spirit3314
      @frost_spirit3314 ปีที่แล้ว +1

      @@ovveerr the AI wasn't improved since the game released

    • @ranyros618
      @ranyros618 ปีที่แล้ว

      ខេ

  • @official_Quube
    @official_Quube 2 ปีที่แล้ว +256

    When you turn on the lights, wipers, blinkers, you can see the levers turning

    • @herzglass
      @herzglass 2 ปีที่แล้ว +24

      In some models you also see the transmission selector move from R/N/D.

    • @DeatGaming
      @DeatGaming 2 ปีที่แล้ว +12

      @@herzglass And if you can see the key, it turns.

    • @augustferdinand6462
      @augustferdinand6462 2 ปีที่แล้ว +11

      Take notes, snowrunner.

    • @ninjafrozr8809
      @ninjafrozr8809 2 ปีที่แล้ว +10

      @@augustferdinand6462 snowrunner has a very long way to go until it becomes anywhere near comparable to this. First of all it needs way better steering wheel support. I really like the game but playing it with a wheel is a headache.

    • @augustferdinand6462
      @augustferdinand6462 2 ปีที่แล้ว

      @@ninjafrozr8809 Exactly what I'm hinting at. They can animate every object in the cab but skip the gauges. An inaccurate RPM reading isn't what I had in mind when I got the game. So disappointing.

  • @ivanzelenov816
    @ivanzelenov816 2 ปีที่แล้ว +92

    One thing I noticed is that the further north you move, the more hours of light there are, a small detail that perhaps few have noticed

    • @alby_alby
      @alby_alby ปีที่แล้ว +14

      I noticed this after i got fined for not turning on the headlights despite the sun having not set yet, except it was around 8pm game time.

    • @alamcho
      @alamcho ปีที่แล้ว +11

      @@alby_alby I don't know where you're from, but in my country is mandatory to have your lights on at all times, so in ets2 I always have my low beams on because of that

    • @alby_alby
      @alby_alby ปีที่แล้ว +3

      @@alamcho I'm from Kenya and we usually have "12 hour" day and night cycles(sunrise at 6, sunset at 7), but not throughout the year. So we're only required to have our lights on when it's either dark, heavily raining, extremely foggy or on rare occasions when there is a dust storm (low visibility in short).

    • @user-jose
      @user-jose ปีที่แล้ว +3

      Yes, I believe that in ETS2 it's always summer, that explains the sunlight hours so well and the lack of snow

    • @alexandre67
      @alexandre67 10 หลายเดือนก่อน

      @@alamcho En Suisse les feux diurnes sont obligatoires, ils sont moins puissants que les feux de croisement et uniquement à l'avant du véhicule.

  • @kr46428
    @kr46428 2 ปีที่แล้ว +154

    The normal "wear and tear" damage I just attribute to needing normal things like oil/fluid changes, tire rotations, and other routine maintenance tasks.

  • @theskiller.
    @theskiller. 2 ปีที่แล้ว +58

    If you're standing on the freeway with your hazard lights on, cars overtake you more slowly than without

  • @bluemanczstudio4448
    @bluemanczstudio4448 2 ปีที่แล้ว +57

    I noticed when you flash your high beam lights to greet the oncoming AI truck, sometimes it flashes back in response. Nice little in-game detail to cheer you up.

    • @wullxz
      @wullxz ปีที่แล้ว +18

      it's probably only its normal response to you having your high beams on (no matter how long you had them on)

    • @piyushhbeats
      @piyushhbeats 6 หลายเดือนก่อน +2

      ​@@wullxzyup, they dont want us to blind them ☠️

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน +1

      Random trucker: flashes high beam onto oncoming traffic just to greet them.
      Traffic: AAAH, stop that please, Im partially blind

  • @lobo61259
    @lobo61259 2 ปีที่แล้ว +98

    About the damage only for driving it, it's not a bug, it's not a problem, it's to be a tyre wear simulation, for me, it's very good!

    • @hadinajafi8827
      @hadinajafi8827 2 ปีที่แล้ว +16

      No one said it's a bug :))) it's a fantastic detail :) love this game

    • @user-hx4tm5yf7h
      @user-hx4tm5yf7h ปีที่แล้ว +1

      @@hadinajafi8827 But when i played few years ago it didn`t affect to anything except damage information (I specialy didn`t change tires for long time , but could still drive easily with a heavy load)

  • @xlotus7735
    @xlotus7735 2 ปีที่แล้ว +118

    I noticed that if you go really slow in a road, which can be a highway or even city roads, the AI will overtake you even if they can’t, like in a road with two lane with two direction of travel, the AI will overtake you in the opposite side

    • @janekk9963
      @janekk9963 2 ปีที่แล้ว +9

      I thought it is well known funcionality. It has been implemented since the release of the game in 2012. While playing on Rusmap overtaking by AI is very often I think even if you don't drive slow.

    • @Dutch3DMaster
      @Dutch3DMaster ปีที่แล้ว

      I also had people doing the "swerving into other lanes" when at a traffic light where you have to turn right things do not go as fast as AI traffic wants it to go. I see people doing that so much in real life and I can really understand why it pisses truck drivers off (due to the risk of people being so hyperfocused on the truck in front that they risk a head-on collision with someone going the other way due to how they swerve into the lane of oncoming traffic but did not check that direction for traffic or simply couldn't).

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Its not as "they can't", they actually pretty much can and will do that on the usual overtakable road when the slow vehicle moving infront of them. Sometimes they get so inattentive they just straight up having a head-on collision with my truck while trying to overtake the other truck in their lane in the blind spot for both of us.

  • @stathisscania
    @stathisscania 2 ปีที่แล้ว +47

    A great tip is "random events possibility" in settings, set this a bit high (about 30-50%) and you'll see interesting incidents or accidents, for example trucks or cars on fire, trailer load burned or fallen out, FD & police vehicles there, and also roadwork, even roads dug up for pipes etc. I have it set around the middle (which makes everything highly possible), it's awesome, you have many things to see while traveling!

    • @LemonDudeTheProtogen
      @LemonDudeTheProtogen ปีที่แล้ว +2

      @O.G Autistler If you set the chance on high you see if more often I guess

    • @dantastic044
      @dantastic044 ปีที่แล้ว +7

      I got detoured nearly 300mi in ATS because of random crashes and stuff. lol. It was wild. At the fourth event, I just carefully maneuvered my truck through and drove on the closed stretch of highway. Surprisingly there was no fines for doing it!

    • @LemonDudeTheProtogen
      @LemonDudeTheProtogen ปีที่แล้ว

      @@dantastic044 Yeah, just make sure not to crash into the air...

    • @tramlink8544
      @tramlink8544 ปีที่แล้ว +1

      @@dantastic044 but in ETCS usually theres a heavy crash further down the closed highway with an air ambulance helicopter in the middle of the street which you can only soemtimes squeeze past

    • @Finland-Country-Ball
      @Finland-Country-Ball ปีที่แล้ว +1

      I hate it though, it always appears on deliveries and makes me take longer detours. That's why I have it set at 0% possibility now.

  • @markblaze10
    @markblaze10 2 ปีที่แล้ว +88

    Even without the map expansions, the quality of game you get for the price tag is aastounding.

    • @someone8653
      @someone8653 ปีที่แล้ว

      Yes, of course

    • @soulfester6241
      @soulfester6241 7 หลายเดือนก่อน

      A @@someone8653

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Wrong. You get that only if you spend more money on dlc and actually buy most of them which is pretty expensive overall.

  • @basvanheumen4231
    @basvanheumen4231 2 ปีที่แล้ว +60

    I also noticed something else with the flashing lights. If you use the flashing lights on the highway, while slowly coming to a stop: the ai behind you will also activate their indicators to warn traffic behind them.
    Kind of the same way as when approaching a traffic jam or an accident.

  • @vratislavtupecjr.9498
    @vratislavtupecjr.9498 2 ปีที่แล้ว +15

    5:31 you ran out of fuel, but Škoda/Liaz tanker just carried it to you. 😆

  • @ezequieltroncoso4298
    @ezequieltroncoso4298 2 ปีที่แล้ว +27

    Otros datos curiosos:
    Si llevas las luces largas encendidas, los vehículos IA te harán cambio de luces, para que coloques las luces cortas.
    Si vas a cruzar una calle, pero quieres dejar el paso a otro vehículo de la dirección contraria has doble cambio de luces, el vehículo IA comenzará a avanzar nuevamente

  • @MDisaster
    @MDisaster ปีที่แล้ว +4

    1:33
    It doesn't have to be hazards, I've had my standard indicator on waiting for a gap to pull out into, and after I'd been there for a while, a fellow trucker slowed down for me and flashed at me to pull out. Love touches like this.
    Also, when you're pulling out of tight roads, often other oncoming drivers will stop and give you loads of room for you to complete your turn.

  • @stephenmartin5766
    @stephenmartin5766 2 ปีที่แล้ว +17

    The wheel damage simulates wear as damage, also at a slower rate all the other boxes also simulate damage.
    I change my tires at about 50-60% damage and by that time even without hitting anything the other boxes will also have damage. It’s a very basic way but it works.
    Cops allow you 5kph over in ETS2 and 5mph in ATS outside of city limits.
    Both games in city limits have zero tolerance. Also if they game sees you’re slowing down then usually it won’t give you a ticket.

  • @tunaburnak5650
    @tunaburnak5650 2 ปีที่แล้ว +12

    2:44 If you're driving on the shoulder of the road (emergency lane) the game ignores your speed, therefore saving you from getting a fine.

    • @docontra4921
      @docontra4921 2 ปีที่แล้ว

      Depends on the road, I've seen some turnpikes where the shoulders had the (typically lower) road speed limit (and got fined for my sins).

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Probably unintended since game doesnt recognise it as part of the road

  • @reformed-psycho-gaming8816
    @reformed-psycho-gaming8816 2 ปีที่แล้ว +7

    Another trick to noted whilst out delivering stuff is again the use of "hazard Lights" on your truck, When you are getting up to a delivery depot use your hazards just BEFORE the entrance you need to reverse into, this will make the Ai following you stop and leave a gap behind you, you can then reverse in peace, just do not leave it to long for your manoeuvring OK, the same trick can also be applied for long / wide loads and tight switchback type corners, use your hazards to create a safe space behind you from following Ai, go on or over opposing lane divider and not only will you have space behind you from the Ai BUT any Ai coming toward you will STOP the other side of corner, thus enabling you to safely complete the manoeuvrer and rejoin your lane.

  • @crazyoncoffee
    @crazyoncoffee 2 ปีที่แล้ว +16

    Damage to a vehicle isn’t just crashing, there’s wear and tear as well

  • @blackjacket_
    @blackjacket_ 2 ปีที่แล้ว +7

    The cars are not giving you way because of hazards on, but because of you being too far in their path / inside the crossroad.
    Also sometimes, if you traffic stands too much in the middle of the road and giving you the way, if there is not enough space for your and your trailer, you can flash them and they will move on.

  • @chrishines6048
    @chrishines6048 2 ปีที่แล้ว +20

    I have noticed pretty much everything that you pointed out and sometimes I like to sit in the middle of the road with my hazard lights on just to annoy the Ai in the same way the Ai annoy us players

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      I like how most people say "to annoy ai". Youre actually annoying your CPU by making it to pretend your next move so it can give ai instructions

  • @DingusBatus
    @DingusBatus 2 ปีที่แล้ว +27

    As for the “damage” it’s just wear on the vehicle. Drive for long enough the engine and gearbox/transmission will do the same. The tyres+wheels are grouped together. Brake wear is included in the “Chassis” stats. I think? Maybe part of the “Wheels”?
    Over using the Retarder will accelerate wear on the transmission.

  • @osmanpasha96
    @osmanpasha96 2 ปีที่แล้ว +8

    Not only the tires wear off, but other components too. You can see that in your video, the repair cost for them is not zero at the end of route. The damage is so little it's still reads as 0% tough.

  • @Stefan8u
    @Stefan8u 2 ปีที่แล้ว +1

    I'd noticed a few of these, but it's nice to see more of an explanation then what I've experienced. When you've put so many hours in you sometimes become unsure if it's a feature or bug or glitch and it's often so minor that you forget to google it after a session!

  • @toyotacorollavermelho3portas
    @toyotacorollavermelho3portas 2 ปีที่แล้ว +3

    Milan is very underrated!! Good videos about mods, details, updates... And the editing is so good... Deserve a lot of new subscribers!!

  • @vratislavtupecjr.9498
    @vratislavtupecjr.9498 2 ปีที่แล้ว +4

    I knew about everything except timer in DAF. Nice video 🥳🥳!

  • @Mudge0001
    @Mudge0001 2 ปีที่แล้ว +25

    I have a couple of things..
    If you have Automatic Engine brake on you can actually see the switch on your dash move every time you press the brake. (wipers and indicator stick is an obvious one)
    For speed if you sit at 5kph or 3mph over the limit you won't get fined if you hit 6kph/4mph you'll be fined.
    I generally have traffic offences off because if you roll even 1 milimeter over the line (at lights) you get fined. That and you will ALWAYS be a fault if the AI hit you.

    • @ninjafrozr8809
      @ninjafrozr8809 2 ปีที่แล้ว +8

      It's actually %10 over the limit, not a fixed number.

    • @iphoneapple5623
      @iphoneapple5623 ปีที่แล้ว

      @@ninjafrozr8809 i just put show car limit (which is 130 on highway) and I don't get fined until I'm over 130 kph its nice

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Not accurate. You will not get fined if the AI obviously crashed in you because of they fault.

  • @_Grops_
    @_Grops_ 2 ปีที่แล้ว +1

    As an ols ETS player I've noticed all of that in the game before. Still enjoyed the video. :)
    Maybe a thing to include: If there's a police car or some other thing happening in the emergency lane, the AI will slam on their brakes. I don't even know why...

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน +1

      Probably because its unexpected situation and when they pass by someone might just jump out from the front of stationary vehicle. Thats good to double check, I do that too in real life. But yeah, they often do it so quick almost "brake checking" you.

  • @MegaLol2xd
    @MegaLol2xd 2 ปีที่แล้ว +8

    0:35 chassis and cabin don't get damaged from just driving, you've hit\touch something. engine, gearbox and wheels yes - they get "used"

    • @salahdehina9733
      @salahdehina9733 2 ปีที่แล้ว

      That's true. But also if you have your own trailer, your truck will get slightly damged each time you hook it.

    • @MegaLol2xd
      @MegaLol2xd 2 ปีที่แล้ว

      @@salahdehina9733 if you hit/touch your trailer, yes, if you do this smooth - not.

    • @salahdehina9733
      @salahdehina9733 2 ปีที่แล้ว

      @@MegaLol2xd That only applies to trailers that you don't own. I tried hooking up to my own trailer as gently as possibly could, I was pressing the throttle and brake at the same time so that I'm as smooth as possible, and when I was hoocked I looked up the diagnostics and I had 2£ of repair on the chassis and 1£ on the body, it's nothing but it's still there, there was also a bit of damge on the trailer itself. It shouldn't be this way I think it's just a bug in the game.

    • @T6F9
      @T6F9 2 ปีที่แล้ว

      @@salahdehina9733 That's probably the lubrifiant for the body & the trailer's connecting point. Makes sense.

  • @tankurfacejr
    @tankurfacejr ปีที่แล้ว +12

    The fact that he drove that far without crashing is amazing

  • @djagel6352
    @djagel6352 2 ปีที่แล้ว +8

    I know how fines for speeding works :) If you drive 4km/h too fast, no fine, but if you go 5 or more over, then you get a fine. If you are on a road where the speed limit is 70 or up, you will only get fined while being infront of a police, but up to 50 you will get fined no mather what direction the police is headed. And last, as you sed in the video, police don't have mirrors and you won't get fined if you are behind them. at 60 to 70km/h I have no idea since that seemes to variate between only giving infront and/or giving no mather directions.

    • @kingkapelo
      @kingkapelo 2 ปีที่แล้ว

      When setting the gameplay settings for the cruise control. The tolerance setting also affects the speed fine settings

    • @djagel6352
      @djagel6352 2 ปีที่แล้ว

      @@kingkapelo Aaah, okey

  • @djordjemisirlic6081
    @djordjemisirlic6081 2 ปีที่แล้ว +1

    Great video Milan! Thanks! 💪🏻💯💪🏻

  • @magnus2505
    @magnus2505 2 ปีที่แล้ว +4

    A detail I have noticed, is that if you accidentally drive with high beams, then the ai will flash thier high beam to make us turn ours off

  • @minidriversouthsweden5137
    @minidriversouthsweden5137 2 ปีที่แล้ว +7

    As I’ve done more kilometres in this game than I can remember I have noticed that when driving on the highway and an AI bus or truck overtakes me I automatically flashes the high beams and the bus or truck wait until I flash the high beams and goes right back in just like real life. But It would be nice if they could thank the player for flashing them in with the indicators like left right left common practice among drivers in Europe.

  • @garbage2882
    @garbage2882 2 ปีที่แล้ว +1

    The one with crossing tolls is very useful, thanks for showing me this, because those places always make me want to crash into them

  • @C0sm0thek1ng
    @C0sm0thek1ng 4 หลายเดือนก่อน

    American truck driver here, the reason why the rumble strips weren't there in the clip you showed was because of the on-ramp. They stop the rumble strips maybe a couple hundred feet before ramps, nice attention to detail. Also, some states here in America put the rumble strips in different places. Like, in Missouri its on the fog line rather than a few inches off of it, it drives me nuts.

  • @AssettoRacerGR
    @AssettoRacerGR 2 ปีที่แล้ว +13

    I knew most of these with only exceptions the wheel damage. 1st thing i want to say is about the hazard lights while leaving a company works with turn lights too. The AI will slow down but they may not always stop. Also when they're slowing down if you flash your headlights they will continue and not try to stop. 2nd one is that on the tolls that you have to stop in order to pass there is a way to pass without *paying* . To do this you have to be very close to the car Infront and start fast so you will still remain close. It works the best with vans and trucks.
    3rd and last one is about the railroad crossings in non reworked and non DLC areas. If you stop on the rain tracks the train will not stop but it will pass through you. However once the bars close there is invisible walls and the train won't pass as long as you are on the tracks. This is only possible in multiplayer where the train will actually pass while being on the tracks.
    Great vid Milan♥️

  • @stephenmartin5766
    @stephenmartin5766 2 ปีที่แล้ว +6

    Close enough behind police they will fine too.
    The most I’ve had my tires up to was like 63% I think and that’s when I replaced them. If you keep driving over time you’ll get damage very slowly on everything, engine, trans, frame, etc. if you bump something it only gives body damage if you don’t hit it too hard, like a sign or something.

  • @Zukfew
    @Zukfew 9 หลายเดือนก่อน +1

    4:42 I like how the AI starts honking the horn when your blocking the road, now it knows how we feel like when it does that to us.

  • @OresteGamba
    @OresteGamba 2 ปีที่แล้ว

    Awesome video! Haven't noticed some of these details until this video. Thanks!

  • @snap_zsm
    @snap_zsm 2 ปีที่แล้ว +11

    The rumble strips can also effect force feedback btw

  • @1ceb0xcfbl
    @1ceb0xcfbl 2 ปีที่แล้ว +8

    The one behavior I noticed that "breaks" the simulation for me is how trains are spawning. If your FOV is far out and you see a barrier, you will notice that there won't be any train passing. You can stop 1 km away from the barrier and stay there for ages and you will probably don't see a train. The moment you reach the barrier the train will come. Obviously the train spawns for the player. It won't spawn for AI vehicles, so I can understand why it works how it does but it always made me remember I'm still in a game and not real life.

    • @redjoker07
      @redjoker07 ปีที่แล้ว +2

      In my opinion, it is usually because the viewing distance is low for the train to render or they did it to reduce the GPU rendering. I could be wrong but that's what I know.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      In my case its spawning randomly and you can arrive already to the point it passed the traintracks and cars are about to continue driving. Your pc is probably cant handle something

    • @1ceb0xcfbl
      @1ceb0xcfbl 2 หลายเดือนก่อน

      @@buoyancydabl no, it is not my pc. I got a monster in terms of specs. Maybe it was a train mod.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      @@1ceb0xcfbl obviously yes, if this happens only to you and you have train mod its probably it.

  • @Ultrajuiced
    @Ultrajuiced 2 ปีที่แล้ว

    I didn't know the thing about the toll booths and the timer until rest on the new trucks. Very interesting, thank you.

  • @AmirHakiem
    @AmirHakiem 2 ปีที่แล้ว +10

    You can drive trough the highway gate or country border without paying or check by following car ahead before the gate get closed 😀. Except the atuomatic highway gate.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      They will fine you now for that behaviour (at least borders do)

  • @DriverFast
    @DriverFast 2 ปีที่แล้ว +5

    One option that the developers of Euro Truck could make available in the game is the greeting between drivers on the road through a horn or flashing headlights when they are passing each other in the opposite direction.

    • @tairikuokami
      @tairikuokami 8 หลายเดือนก่อน

      If you flash the high beam just right, the car or truck in the opposite direction will do the same.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      ​@@tairikuokami because they notifying you your hb is on. They not greeting you, they try to prevent you to making someone temporarily blind.

  • @WhoWhereTheBee
    @WhoWhereTheBee 4 หลายเดือนก่อน +1

    A thing to be aware of is that if you get to a speed limit sign, going above that limit and having a police car right behind, it will immediately give you a fine. So you have to read them from a distance and brake before getting to it.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Thats how reallife driving works

  • @onlyonecannoli7537
    @onlyonecannoli7537 5 หลายเดือนก่อน +2

    I've actually noticed a few of these tips myself... one that was missed, you will always be warned about speed camera traps and they are most of the time between 2 different speed zones between landmarks (like a bridge or a tunnel and such) the only thing thats kind of hard is remembering all the zones police cars look like!

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Not always there will be signs. In rural areas or in countries with closed borders there are plenty of cameras that are godly hidden so youll always get fine since you have no idea its even there.

  • @michaelgrieger3769
    @michaelgrieger3769 2 ปีที่แล้ว +7

    There is an option in the gameplay menu to turn off traffic fines, also to take off speed limiter

    • @zoltanolah9812
      @zoltanolah9812 ปีที่แล้ว

      only on ETS2, it does not exist on ATS...

  • @vincehoffman179
    @vincehoffman179 2 ปีที่แล้ว +3

    As for the toll page, you can even skipp tolls in ets2!!! Just tailgate behind truck in front and you re good
    edit, some countries you need to have a tiny distance and in others it doesnt matter

  • @DrKoneko
    @DrKoneko 9 หลายเดือนก่อน

    I have 240 hours in the game and I didn't know but one of these! Amazing work.

  • @elverdugo826
    @elverdugo826 ปีที่แล้ว

    I already knew mostly everything. But it was very fun to watch. This video is pure quality.

  • @DTD2212
    @DTD2212 2 ปีที่แล้ว +11

    When I saw the DPF regen screen on the DAF I hoped they implemented that, or that at least the bar would move but it doesn't, which kinda sucks. Would be a cool addition.

    • @AbdurrahmanZedSaeed
      @AbdurrahmanZedSaeed 2 ปีที่แล้ว

      Dpf?

    • @DTD2212
      @DTD2212 2 ปีที่แล้ว

      @@AbdurrahmanZedSaeed Diesel particulate filter.

    • @AbdurrahmanZedSaeed
      @AbdurrahmanZedSaeed 2 ปีที่แล้ว

      @@DTD2212 what is that? Is that thing works with the blue thingy for eco friendly gas?

    • @DTD2212
      @DTD2212 2 ปีที่แล้ว +3

      @@AbdurrahmanZedSaeed As the name says, it's a filter on the exhaust that collects particles (soot) from exhaust gases. It eventually gets clogged up and it has to regenerate (clean itself), and it does that by heating itself up by injecting some fuel into the exhaust and then burning the soot inside. And the blue thing is AdBlue. Usually vehicles with AdBlue have a DPF, but vehicles with a DPF don't always have AdBlue (Older diesels for example). The AdBlue fluid is injected after the DPF, and it goes into the SCR (Selective catalytic reduction) catalyst which then turns harmful NOx into green gasses, as you said. Many gasolines and diesels have a catalytic converter, but they aren't injected with DEF, while the SCR is.

  • @NathanChisholm041
    @NathanChisholm041 ปีที่แล้ว +3

    Tyre wear is taken into account when factoring pricing! Same as oil changes new parts fuel etc!

  • @erikwilliam1254
    @erikwilliam1254 2 ปีที่แล้ว +1

    ATS does pretty much the same.
    If you drive 5k miles without having any accidents you aquire wear and tear damage on Engine, Transmission, Tires, Body etc on truck and trailer.

  • @labarton4
    @labarton4 5 หลายเดือนก่อน

    Love this video! I can't believe they still add new things to this game after so many years!

    • @MilanTrucker
      @MilanTrucker  5 หลายเดือนก่อน

      And they will transform this game. Mark my words

  • @matthijsweststrate5552
    @matthijsweststrate5552 2 ปีที่แล้ว +4

    O wow i never knew hazards actually affected the ai. Definitely gonna use them more often. The rest i did already know

  • @kieronash5704
    @kieronash5704 2 ปีที่แล้ว +3

    The tyre damage, I would say Is down to actually driving the truck, wear and tear on your tyres by how many miles you do. To add realistic effect i would imagine it’s taking into account the tread depth which would ware down irl.

  • @job.5443
    @job.5443 2 ปีที่แล้ว +1

    Spezial detail : the motor break . If you do the break harder the truck Show you something

  • @Aaron_GKV
    @Aaron_GKV 9 หลายเดือนก่อน

    I've been playing WTS2 for years and i didn't know the hazard lights trick, thank you!

  • @shiyinglumyt6759
    @shiyinglumyt6759 2 ปีที่แล้ว +7

    I have notice a details drive over 800km more, and no crashing cars the trailer will damage 1% . I'm think some players will know this detail.

    • @Lenjiy
      @Lenjiy 2 ปีที่แล้ว

      I believe that's because at the corner the trailer swayed. and also I feel this happens often especially on fragile loads

    • @kimpatz2189
      @kimpatz2189 2 ปีที่แล้ว

      Trailers have tyres... They wear too...
      If its not your trailer, and no physical damage, youll be fine...
      If its your own, its on the list of maintenance..

    • @shiyinglumyt6759
      @shiyinglumyt6759 2 ปีที่แล้ว

      @@kimpatz2189 Oh I see.

  • @MiguelElBlanco
    @MiguelElBlanco 2 ปีที่แล้ว +15

    About the hazards for AI to give us passage, I've seen that it happens when we get in their lane just a tiny bit and it's programed to stop if it happens

    • @peterkragger4824
      @peterkragger4824 2 ปีที่แล้ว +1

      Luckily there are mods that stop that behavior

    • @MiguelElBlanco
      @MiguelElBlanco 2 ปีที่แล้ว +1

      @@peterkragger4824 awesome, improved AI would be really nice

    • @peterkragger4824
      @peterkragger4824 2 ปีที่แล้ว +2

      @@MiguelElBlanco Yeah, they're a bit too much strict and sticked to the road imo. It should be somthing more like in GTA IV/V, but less crazy and more realistic

    • @MiguelElBlanco
      @MiguelElBlanco 2 ปีที่แล้ว

      @@peterkragger4824 indeed

  • @ChosenFate_
    @ChosenFate_ 2 ปีที่แล้ว +2

    Many toll booths have "Auto Pass" lanes, usually on the far right, where you can just go through without even a barrier being there

  • @silviu4365
    @silviu4365 2 ปีที่แล้ว +1

    Also when you have above 50% damage the truck overheats, when the temps exceed the red line the truck will simply stall and never start again until the engine has cooled a little bit under the red line

  • @stevethepom
    @stevethepom 2 ปีที่แล้ว +4

    So if you drive a couple of thousand KM's a week in real life you dont expect there to be any wear and tear on your daily driver ?

  • @VectraVX
    @VectraVX 2 ปีที่แล้ว +7

    Its awesome when you see the amount of hidden detail

  • @bhavyanathg4632
    @bhavyanathg4632 2 ปีที่แล้ว +1

    Forgot to 2 old things that ai do. One is when driving in country road with ur high beam, opposite passing ai will light flash u. Second(rare) is if u light flash a opposite approaching truck, it will light flash in response.
    New thing are engine sound will get louder when u carry more load, handling of truck varies with load weight ur carrying, u will skid when using retarder in wet conditions.

  • @noahderkatch4029
    @noahderkatch4029 2 ปีที่แล้ว +1

    heres a good one this is more of a ats detail but if you scale your truck when full of fuel vs scaling when you have half a tank it will decrease in weight

  • @AkiGamingTech
    @AkiGamingTech 2 ปีที่แล้ว +3

    Interesting details

  • @Arthurzeiro
    @Arthurzeiro ปีที่แล้ว +5

    A feature often overlooked is the differential lock.

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      Theres no really much need in it, since you can complete the game and still use it exactly 0 times.

  • @vratislavtupecjr.9498
    @vratislavtupecjr.9498 2 ปีที่แล้ว +2

    0:24 "her" 😆 - Milan ♥️ 🇸🇪

  • @gerekappo
    @gerekappo ปีที่แล้ว

    You guys are AMAZING!
    You are creating the game of my dreams!!!

  • @canoksuz3528
    @canoksuz3528 2 ปีที่แล้ว +3

    The most of the tire damage is because of backup maneuvers and u turns. Doing 800kms is not gonna damage your tires. Normally they are gonna be ok hundreds of thousands kms.

    • @bannanachef1091
      @bannanachef1091 2 ปีที่แล้ว +2

      Yeah but I think that SCS made it damage like this because the map isn't 1 to 1 scale so technically 800km would be something like 2k maybe and they wanted to add some damage to the tires I still agree that its because of maneuvers and turns (just my opinion)

    • @maarten3225
      @maarten3225 2 ปีที่แล้ว +2

      A few hundred thousand? Which tyres are you getting?

    • @GamsyGG
      @GamsyGG 2 ปีที่แล้ว

      Tires are damaged every 500 km by 1%

  • @drivingsimulatorworld9091
    @drivingsimulatorworld9091 2 ปีที่แล้ว

    Nice video, loved it!

  • @VinnieP.B.
    @VinnieP.B. 2 ปีที่แล้ว

    Cool video, man. I really didn't know/notice most of them.... (:

  • @sarjildelvadia3878
    @sarjildelvadia3878 2 ปีที่แล้ว +6

    Nice 😍 - but I request scs software team - please add more realistic sky box realistic filter & realistic roads texture different country - please add more realistic texture & filter all vehicles.
    - please add truck more interior cabin details key option like , AC control , cabin lights and more...
    - please add realistic truck vibration with cabin accessories vibration.
    Thanks 🤝 scs software team - great work - ETS2 is my 😍 game 🚛 👍

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน +1

      Done as you wished in 1.49 (except AC and and cabin light (tho you can kinda make it by adding some lighting upgrade inside).

  • @rfl1804
    @rfl1804 2 ปีที่แล้ว +3

    1:30 its not the hazard lights, they will flash you when you wait long with blinkers doesn't matter if hazard or blinkers it works with both

  • @Nelly.Jackson
    @Nelly.Jackson 2 ปีที่แล้ว

    Nice video bro....The hazard thing i never noticed it so from right i will use it xd ;)

  • @YARCHLRL
    @YARCHLRL 2 ปีที่แล้ว +9

    It's called TIRE WEAR... lol

  • @MrGamingTurkiye
    @MrGamingTurkiye 2 ปีที่แล้ว +9

    Milan you have nice videos and i like them but please dont put clickbait thumbnails.

  • @abdullahalmamun-1379
    @abdullahalmamun-1379 ปีที่แล้ว

    Amazing vid keep it up man

  • @m-a-l-3000
    @m-a-l-3000 ปีที่แล้ว

    This minimal damage is just normal wear and tear what you also have in reality.
    But it was good, that I watched this video, since I didn't knew about the power of the hazard lights. Thank you for explaning this.

  • @EsotericDesi
    @EsotericDesi 2 ปีที่แล้ว +4

    I love this game... I only have one issue w/ this game though... SCS should try to include bus terminals and passenger cargo for those who want to drive a bus.. there are plenty of 3rd-party terminal & passenger mods but sometimes they have conflict w/ other add-on mods... especially terminal mods since they require changes in map itself... of, if SCS don't want to do that, then they should consider adding areas in map where 3rd-party can build a bus station mod w/out impacting the maps to prevent game crash...

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน

      These games called E/A Truck Simulator, not American or Euro Bus Simulator

  • @MAXXlS
    @MAXXlS 2 ปีที่แล้ว +5

    clickbait thumbnail??

    • @nightt6148
      @nightt6148 2 ปีที่แล้ว

      In the thumbnail it shows a damaged tire and in the video the tire got damaged in repair shop but not visible in the world so not clickbait

    • @buoyancydabl
      @buoyancydabl 2 หลายเดือนก่อน +1

      Yes, somewhat clickbait. I thought they got dirtier and older the more I drive

  • @vaperiza
    @vaperiza 2 ปีที่แล้ว

    Milan thanks i enjoyed this video :) my friend and me streaming ETS 2 and ATS (ATS in Future) and thats nice to know :)

  • @Haulin45Gaming
    @Haulin45Gaming 2 ปีที่แล้ว

    Good info !

  • @larsjohansen821
    @larsjohansen821 2 ปีที่แล้ว +2

    for the tires i believe it's to simulate wear and tear. The more you drive the more your tires get worn. I have noticed some of the things you mention here as well though. E.g. speeding behind the police car and only getting the fine once the overtaking is done. In some countries you don't get fined if the police car is going in the opposite direction. Think it was Finland or Poland among others where i saw this. Could have been other countries though. Nice video like always

    • @hanniballupus1387
      @hanniballupus1387 2 ปีที่แล้ว

      Also, the police cars can´t fine you if you already cross the border of their jurisdiction.

  • @lalavasquez6648
    @lalavasquez6648 ปีที่แล้ว

    Thanks for the situations!

  • @crashlogicgaming3588
    @crashlogicgaming3588 2 ปีที่แล้ว

    This game is super realistic! I'll have to check it out. Thanks for sharing!

  • @finnrummygaming
    @finnrummygaming 2 ปีที่แล้ว +1

    Spawning on the train tracks is a fun way to protest the unrealistically large number of trains that travel down single track railways

  • @Kuryous
    @Kuryous 8 หลายเดือนก่อน

    Tip: It you drive on the shoulder (you gotta use the game map for this ) when the speed limit disappears and your speed isnt red anymore you don’t get fines from police or radars
    But keep in mind that if you’re speeding and you get out of the shoulder in front of a cop you will be fined

  • @oWelpy
    @oWelpy 2 ปีที่แล้ว +2

    Hey! Thanks for showing these. I actually have the new Daf 2021 truck as my main vehicle, and I noticed that timer, but didnt know what it meant. THANK YOU!! :D