Building My First Open World Game | Devlog #2

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  • เผยแพร่เมื่อ 31 พ.ค. 2024
  • 🎮 Wishlist Sacred Forest on Steam Now 🌳👉
    store.steampowered.com/app/28...
    Please subscribe, like and turn on notifications if you enjoyed the video!
    🔖 CHAPTERS
    0:00 - Cutscene
    0:40 - About Sacred Forest
    1:14 - Main Character
    2:38 - New Characters
    3:36 - Normal Maps
    4:53 - Optimizations
    6:27 - New World
    This is my third devlog for Sacred Forest -- an open world game developed in Godot. Follow along as I go over all of the changes I've made since the last video as well as the new village and NPC's that are now part of the game.
    Patreon:
    / blekoh
    Sacred Forest Discord:
    / discord
    Tools:
    PureRef - www.pureref.com/
    Godot - godotengine.org/
    Blender - www.blender.org/
    #devlog #gamedev #indiedev #godot
  • บันเทิง

ความคิดเห็น • 123

  • @sacredforestgame
    @sacredforestgame  14 วันที่ผ่านมา +9

    🎮Wishlist Sacred Forest Here 🌳:
    store.steampowered.com/app/2864350/Sacred_Forest/

  • @NethanielShade
    @NethanielShade 14 วันที่ผ่านมา +79

    As your first Patreon subscriber, the first person to make Sacred Forest fanart, and first person to join the Sacred Forest discord, I’m very happy to see another devlog and that this project is continuing!

    • @pidge_dumb
      @pidge_dumb 14 วันที่ผ่านมา +27

      bro is single-handedly funding this project

    • @RationalBike
      @RationalBike 14 วันที่ผ่านมา

      @@pidge_dumb 😂😂

    • @kkrup5395
      @kkrup5395 14 วันที่ผ่านมา +10

      Bro got the title longer than Deneris Targarian

    • @thekidd2888
      @thekidd2888 11 วันที่ผ่านมา +2

      Bro is literally him

    • @JohnWestHam
      @JohnWestHam 10 วันที่ผ่านมา +1

      this is so sweet

  • @joshtomith
    @joshtomith 14 วันที่ผ่านมา +28

    Loving the addition of normal maps for the characters! Gives them a pretty unique look / feel that works well in a 3d environment

    • @sacredforestgame
      @sacredforestgame  14 วันที่ผ่านมา +4

      Thanks! 👈👈

    • @Godot-Game-Dev
      @Godot-Game-Dev 6 วันที่ผ่านมา

      Just before I watched that part of the video I was going to come and reply to this and say yeah I noticed that too🤣

  • @mikejurkowski
    @mikejurkowski 14 วันที่ผ่านมา +23

    that first person bow animation is 👌👌

  • @xarvis9047
    @xarvis9047 14 วันที่ผ่านมา +25

    Aaaaand wish-listed. Keep up the good work.

  • @ibluebee2832
    @ibluebee2832 14 วันที่ผ่านมา +15

    A problem I'm seeing with the chariot NPC, is that when you look at him from the side, he looks just like a piece of paper. I don't really have a solution : you would need to to a lot of sprites if you wanted him to look different from all angles, but I'm just here to cause problems, not solutions. (jk of course) But the evolution is crazy ! the game is looking great this far.

    • @sacredforestgame
      @sacredforestgame  14 วันที่ผ่านมา +8

      He has all direction animations but I haven't developed the part that maintains the correct animation depending on the position/angle of the player yet :)

  • @bensdecoypoondummy1189
    @bensdecoypoondummy1189 13 วันที่ผ่านมา +3

    Broooo that part where the 2D sprite jumps off and glides with thecape blew my mind. Perfect blend of 2.5D

  • @tonypop1007
    @tonypop1007 14 วันที่ผ่านมา +6

    I've seen your project a few times now and I have to say. This looks amazing i love the stylistic choices of a 2d mc brilliant.

    • @tonypop1007
      @tonypop1007 14 วันที่ผ่านมา +1

      Ps I'm about to wishlist.

  • @ZephaniahNoah
    @ZephaniahNoah 14 วันที่ผ่านมา +5

    I love the Nacho Libre clip 😂

  • @demiwav
    @demiwav 14 วันที่ผ่านมา +4

    Secret cave behind waterfall 👌noted.
    Also, as a point of encouragement, I think it's awesome how your style is so unique and controversial - these comments literally going both ways, with some people gushing over the pixel vibe, and others really not with it. 😆 I think you should just embrace that. Seriously, don't get hung up on making everyone happy. You've got a good thing going.

  • @skeletondude7160
    @skeletondude7160 14 วันที่ผ่านมา +10

    Cool , like seeing new devlogs for this game

  • @tamerxero
    @tamerxero 14 วันที่ผ่านมา +2

    Hey, bud! Your work here has been really amazing and impressive, and I just wanted to congratulate you on a job well-done so far. Your use of Godot is really impressive! I'm especially amazed by your world-streaming solution. Keep up the good work, every video from you I see is massive inspiration to continue on my own project.

    • @sacredforestgame
      @sacredforestgame  13 วันที่ผ่านมา +2

      Thanks and good luck with your project! :)

  • @dviross6096
    @dviross6096 14 วันที่ผ่านมา +2

    I must admit, when I saw ur first devlog I was like nahhh buy every devlog makes me more impressed about ur game. Can't wait to play the demo!!

  • @Fenriskoll
    @Fenriskoll 8 วันที่ผ่านมา

    Dude, this spritework/2d in a 3d world works so well. I'm so looking forward to this.

  • @fergarram
    @fergarram 14 วันที่ผ่านมา +2

    Love the gameplay and idea, great work! I don’t personally love the pixel art but I do like that the monsters are 3D and the character/npcs are not. It would be interesting to see a hand drawn style for them instead. Maybe continue the direction of rotoscope style as with the first person bow animation. In any case, I’m excited to see how this evolves.

  • @gufranthakur
    @gufranthakur 13 วันที่ผ่านมา

    The game looks majestic. It's extremely unique and the design is so good. Love it!

  • @pcneststayinformed
    @pcneststayinformed 12 วันที่ผ่านมา

    This is such a unique graphics concept. Pixelated still looks realistic.

  • @KOELOVESGAMES
    @KOELOVESGAMES 14 วันที่ผ่านมา +2

    Blehkoh, this shall be a real banger unlike any other game you have mde before...

  • @Dessikret
    @Dessikret 14 วันที่ผ่านมา

    I watch a ton of dev logs , this is probably the one and only time ill go and
    wishlist a game after watching the video GREAT WORK 👍

  • @gtxo2104
    @gtxo2104 14 วันที่ผ่านมา +1

    Outstanding artwork, really great job, this looks very polished already!!!!

    • @sacredforestgame
      @sacredforestgame  14 วันที่ผ่านมา

      Thanks! :)

    • @gtxo2104
      @gtxo2104 13 วันที่ผ่านมา +1

      @@sacredforestgame idk if my response got sent or what but ill send it again just in case. I think ur a very skilled dev, i am a dev too i got some vids of my games on my channel if ud like. I fibd it really profitable in terms of gamedev to talk to other devs and share ideas and strategies so if thats something u could be interested id love to have a new source to draw inspiration from. Regardless of wether ill hear more from u or nor, u have a new fan

  • @benrex777productions9
    @benrex777productions9 14 วันที่ผ่านมา

    You always have so much improvement between your devlogs.

  • @fleshtonegolem
    @fleshtonegolem 14 วันที่ผ่านมา +2

    Love the art style. This is so great!

  • @resonanceofambition
    @resonanceofambition 14 วันที่ผ่านมา +1

    Triple A Schmiple A This looks so much better.

  • @Mr-Highball
    @Mr-Highball 14 วันที่ผ่านมา +2

    New update looks great!

  • @doce3609
    @doce3609 14 วันที่ผ่านมา

    I gotta say I really like this game. It looks really cool and like something I haven't really seen before.
    Two things I have noticed though are:
    1. Effects (especially the walking smoke) should really be better. Right now they are really obnoxious tbh.
    2. Some kinda outline or so for the main character to see her a little better. Especially when in green areas like the forest.

  • @bread995
    @bread995 14 วันที่ผ่านมา +1

    Looks awesome, wishlisted. Don't have any feedback, just commenting for the almighty algorithm 🙏

  • @lorcanzo2498
    @lorcanzo2498 14 วันที่ผ่านมา +1

    I love this game so much already

  • @RationalBike
    @RationalBike 14 วันที่ผ่านมา +2

    this is just so good.

  • @JanPospisilArt
    @JanPospisilArt 14 วันที่ผ่านมา

    The face update was a good direction, nice.

  • @Danz___
    @Danz___ 14 วันที่ผ่านมา +3

    He's got a moustache!

    • @benrex777productions9
      @benrex777productions9 14 วันที่ผ่านมา +1

      Is it Mumbo?

    • @Danz___
      @Danz___ 14 วันที่ผ่านมา

      @@benrex777productions9 cinematic universe unlocked

  • @compasscrafting1147
    @compasscrafting1147 11 วันที่ผ่านมา

    This looks really novel and interesting! Wishlisted! Can't wait to see what else is coming!

  • @ebola9216
    @ebola9216 13 วันที่ผ่านมา

    omg i love how it looks, good work

  • @GrahamOfLegend
    @GrahamOfLegend 14 วันที่ผ่านมา

    The hookshot + glide combo is so good! Love this world that you're building

  • @YoshimiMilk
    @YoshimiMilk 14 วันที่ผ่านมา +1

    It's a small detail but kind of makes it more immersive is that I think the particle effects when the player is walking on dirt ground and when running should not be the same or at least tone the effects down when walking.
    When walking, the dust particle would not be kicked that much hence not so much dirt trail. When the character is walking and there is the same dust trail as when the character is running kind of breaks the immersion, although this is just a small detail.

  • @Mekkablood
    @Mekkablood 14 วันที่ผ่านมา

    This looks incredible, great job on the animations!

  • @oliviergagnon2592
    @oliviergagnon2592 14 วันที่ผ่านมา +1

    Looking forward to play this 😊

  • @patarfuifui
    @patarfuifui 14 วันที่ผ่านมา +1

    I'm so excited for this!

  • @zentoa
    @zentoa 14 วันที่ผ่านมา

    This has come along SOOOOOO much since Devlog #1 its insane WOAH :DDD

  • @BeAltyrnative
    @BeAltyrnative 13 วันที่ผ่านมา

    so cool dude, keep on truckin! its looking really cool

  • @DekarusII
    @DekarusII 14 วันที่ผ่านมา +1

    here before succes ;)

  • @arn_d21
    @arn_d21 7 วันที่ผ่านมา

    se mira increíble hermano, sigue asi

  • @BRUHDESTROYER
    @BRUHDESTROYER 9 วันที่ผ่านมา

    The game looks really cool, im excited, I hope that u can implement things like skill trees and abilities...

  • @drinkwwwaterrr
    @drinkwwwaterrr 14 วันที่ผ่านมา

    looks cool so far :), only thing is for the cart npc it doesn't feel like he has enough frames for when he's moving the cart around a curve. You could try doing something similar to dead cells where they convert 3d models into sprites to sort of automate the process of getting smooth animations. There's a program called PixelOver which does this kind of thing. This would probably help with all the npcs as well as the main character to move much more smoothly.

  • @billyfighter6945
    @billyfighter6945 14 วันที่ผ่านมา

    Already looks so good!

  • @doobman1941
    @doobman1941 14 วันที่ผ่านมา

    i love small devs ur so motivated

  • @nothingeasy
    @nothingeasy 11 วันที่ผ่านมา

    Looks cozy

  • @animationsoftyrex5442
    @animationsoftyrex5442 14 วันที่ผ่านมา +2

    I'm shocked that it's made by one game developer and that it's made in godot. Awesome work 😎 oh and one small question. Will this game be free or paid? I totally understand if this'll be paid by these visuals and everything.

  • @rebekahmarinos2260
    @rebekahmarinos2260 13 วันที่ผ่านมา

    Looking good

  • @ritzcrayons5849
    @ritzcrayons5849 14 วันที่ผ่านมา

    the lighting in general on your 2D sprites looks pretty good, but it makes them really hard to see. especially with all their color palettes being really similar to the background itself. the normal maps actually help this a bit but i would love to see you go further with making your characters pop. not only is this important for gameplay reasons, but if you're already showing us through the change in visual style that your characters are more important, why are you covering all that up with lighting fx and making them blend back into the bg?
    really good work tho, can't wait to see how this project turns out :)

  • @ficolas2
    @ficolas2 14 วันที่ผ่านมา

    Looks much better than in the first devlog
    I feel like the world textures need to be much smaller, to match the pixel size of the characters.
    The 3d models also probably shouldnt be so round, and perfect, more blocky, and maybe with greebles added could look good, but im not so sure about this.
    Looking forward to the improvements in the next video :)

  • @adampfeifer9828
    @adampfeifer9828 14 วันที่ผ่านมา

    The new face and head are looking 10x better --- fantastic work!
    What do you think about adding character portraits to their dialogue? Something akin to Fire Emblem's character portraits would be a nice way to convey some of the details that are lost in the sprite resolution. You wouldn't need to go "all-out" on it with different emotions, either --- plenty of RPGs play fine with the just a single portrait per character! (Also, it's a little nicer than just having "name: ", in my opinion.)
    I ask mainly because I'm really curious about what your main character looks like "up close"!

  • @itsafish4600
    @itsafish4600 14 วันที่ผ่านมา +1

    lets goooo

  • @kobeguy
    @kobeguy 13 วันที่ผ่านมา

    ooo happy to see another devlog! Wishlisted! :) Btw do you plan on doing any kind of tutorial for the zone loading system? It seems really useful!

    • @sacredforestgame
      @sacredforestgame  13 วันที่ผ่านมา +1

      Thanks! I might but the system can easily corrupt someone's project if they don't know how to use it, so while I feel comfortable using it, I am weary about letting it out in the wild and potentially ruining someone's game especially if they don't use source control

    • @kobeguy
      @kobeguy 13 วันที่ผ่านมา

      @@sacredforestgame Ahh gotcha. No worries! :) Thanks for responding! I am very looking forward to more devlogs!

  • @entercorz6661
    @entercorz6661 13 วันที่ผ่านมา

    Cool asf

  • @TheRussianLair.
    @TheRussianLair. 14 วันที่ผ่านมา +1

    one little feedback i would give for the walking animation is that i dont really think its necesary to add the dust in her feet. Also its a bit strange to me that the enviroment is so realistic while the characters are so pixel art. Maybe you could go with a little of a low-poly style or change the shaders a little bit to be more fitting? I know that has to be more of your personal opinion and direction, but i at least wanted to make the suggestion. Anyways i hope you get all that you want for your game soon! It seems very promising :D

    • @sacredforestgame
      @sacredforestgame  14 วันที่ผ่านมา +1

      Yep I feel the same way. I want to change the footstep system so that it can also be based on speed (and disabling it for certain animations) but that didn't make it in this video hah!

  • @johnny4560
    @johnny4560 14 วันที่ผ่านมา +1

    beautiful

  • @JyotiJyotiJyotiJyotiJyoti
    @JyotiJyotiJyotiJyotiJyoti 14 วันที่ผ่านมา

    It looks so beautiful

  • @meliodas8409
    @meliodas8409 12 วันที่ผ่านมา

    Aaaaaah I wanna play that! I can't wait! Help!

  • @CaMeloTos23
    @CaMeloTos23 14 วันที่ผ่านมา +1

    8.5 minutes of pleasure

  • @Toadprince1
    @Toadprince1 14 วันที่ผ่านมา +4

    art is impeccable

  • @sentryicl
    @sentryicl 14 วันที่ผ่านมา +1

    RAHHHH ITS ON STEAM

  • @voorh33s
    @voorh33s 14 วันที่ผ่านมา +1

    Game looks sweet

  • @slackamacgaming6721
    @slackamacgaming6721 12 วันที่ผ่านมา

    4:30 noticed the normal map on the character from the start...good work...makes her look like she actually belongs in this world now...in the other vid, her flatness was a lil jarring...

  • @skhaarin
    @skhaarin 3 วันที่ผ่านมา

    Niceeee

  • @true1158
    @true1158 14 วันที่ผ่านมา +1

    Question: can u give me an idea of how much memory & realtime performance you gain from using sprite animations for characters instead of 3D characters
    Is it a mild boost or a night & day improvement over the latter?
    Thanks 🙂

  • @jamienorman7940
    @jamienorman7940 14 วันที่ผ่านมา +1

    snail

  • @danieloren6109
    @danieloren6109 8 วันที่ผ่านมา

    Have you thought about using a Pixel art shader for enemies or parts of the environment? Would allow for a coherent visual style while maintaining all the advantages of 3d models

  • @GossiamGames
    @GossiamGames 12 วันที่ผ่านมา

    I really like the fps animation, the game looks fun, I wish you the best !

  • @DarkDao
    @DarkDao 14 วันที่ผ่านมา +1

    If it's not too hard, how about adding first person mode? Not only for shooting but in general, like in TES 2: Daggerfall. I think it will be immersive.

    • @demiwav
      @demiwav 14 วันที่ผ่านมา +1

      Yeah, good call. 👍 Especially in terms of appealing to people who might struggle with the unique art design - first person mode could draw in a wider audience. (Though I love the style myself:))

  • @evaander
    @evaander 13 วันที่ผ่านมา

    just curious, which drawing tablet do you use?

    • @sacredforestgame
      @sacredforestgame  13 วันที่ผ่านมา +1

      It's the XP Pen Artist Display 15.6 Pro but to be honest for pixel art I mostly just use my mouse and keyboard hah! :)

  • @moselle2222
    @moselle2222 12 วันที่ผ่านมา

    ugh just bury me in the Sacred Forest plssss

  • @jeanprofite4341
    @jeanprofite4341 14 วันที่ผ่านมา

    Godamn the game is so nice, i which there were a little more detail on the character, some sprites i cannot understand what she is doing.

  • @abysskun9518
    @abysskun9518 13 วันที่ผ่านมา

    Everything is looking cool, although the 3d objects are still not totally in line with the 2d ones, but I don't think this is a big issue, however I'm still unsure about the main character, not to sound rude or anything like that but something is still off with her face, maybe it's the eye size or the tiara on her head that look like some insect's antenae. But the game is looking promising, looking forward to see your progress with it!

  • @anoh2689
    @anoh2689 14 วันที่ผ่านมา

    I am a cs student and I hate UI and graphic design for programming
    I enjoy the backend stuff more
    But man these type of projects are so beautiful and unique
    The style and art is... Just wow
    I wonder what's your inspirations that got you here

  • @eyerly7175
    @eyerly7175 10 วันที่ผ่านมา

    You're telling me this isn't Studson Studio? wishlisted

  • @overill1187
    @overill1187 14 วันที่ผ่านมา

    Make 45 degree main character sprites

  • @OceanRight_
    @OceanRight_ 14 วันที่ผ่านมา

    the game is going to have achivements on steam ?

  • @AudioHog
    @AudioHog 14 วันที่ผ่านมา

    Do ya need any sound design help?
    Im not a integrator but im happy to help if you need anything.
    Custom sounds for anything

    • @sacredforestgame
      @sacredforestgame  14 วันที่ผ่านมา +1

      Thanks for the offer! Right now it is a solo passion project for me which I've really enjoyed, so for right now that's how I'd like to keep developing it :)

    • @AudioHog
      @AudioHog 14 วันที่ผ่านมา +1

      ​@sacredforestgame completely understand, and appreciate the responses

  • @pixeldust8362
    @pixeldust8362 14 วันที่ผ่านมา

    Your point about vertical slicing is flawed:
    A vertical slice is not necessarily going to have "completed" systems. In fact, most systems in a vertical slice should be achieved with BARE MINIMUM functionality. That means things like saving the game may not be fully featured. What's the point of creating a vertical slice if you're going to fully realize each system anyway? Instead, devs usually use the vertical slice as a representation of what the game should look like, not what the game actually is. So your missions system, saving system, etc. only needs to work enough to achieve the features within the confines of that vertical slice.

  • @diggerocean2000
    @diggerocean2000 14 วันที่ผ่านมา

    the character and the cart guy slide when they walk like they are on ice. need to slow them down.

  • @TruGamer4Realz
    @TruGamer4Realz 14 วันที่ผ่านมา

    Show me something i dont know i want yet. Welp, here it is.

  • @Butanoshi
    @Butanoshi 14 วันที่ผ่านมา

    ugh... looks amazing, while my game is still in the slog stages with next to 0 mechanics done.

  • @Szederp
    @Szederp 13 วันที่ผ่านมา

    Could be a new Northern Journey type of gem. Or more. Looking fantastic. Oh no....look at Oblivion...I would rather buy this 10 times than play that garbage.

  • @lastone2841
    @lastone2841 9 วันที่ผ่านมา

    Hey just another game dev here. I been developing a game for the past 10 years in unity... Learned unreal. Have a prototype. But I'm unhappy with it. It's multiplayer and everything it's about the story of a game of our childhood. I like your concept but you have no loop let's make one....

  • @exahilosys3017
    @exahilosys3017 14 วันที่ผ่านมา

    Looks super promising but as much as I want to love this, the character design is still hidious despite the improvements... The side-profile especially, the stretching of the eyes to the side of the complexly flat face makes the character look like a frog. I adore the rest of the body but the face alone will prevent me from enjoying anything as it will be RIGHT THERE in the center of my screen during the whole experience.

  • @dharmeshkumar2763
    @dharmeshkumar2763 14 วันที่ผ่านมา

    Too much dust while walking

  • @AlienFt
    @AlienFt 10 วันที่ผ่านมา

    it looks so scuffed with pixel art character and 3d model monsters imo, pixel art character and 3d model world is totally fine looking but monsters 3d models?