A plea to my fellow descendents: When doing special operation missions pls do not split up to do the rounds faster. It makes it harder for your fellow players to level up because you will be killing things out of XP range, so all of you will get half XP, and you will miss out on picking up "Mark of Arrests" that can be cashed for gold if you go to your consumables and click on them. Some of these marks are for 1 million gold, which is far more than you will get for completing rounds, but if you are not in the same area you won't even know they are there to pick up. These are both self-inflicted nerfs you are giving to yourself and other players by trying to split up and finish rounds faster, which is generally not worth it. Especially now that many people already have most of the end of round drops in those missions.
Actually you are wrong if you watch your character LVL while you are playing even if on opposite side of map you still get exp points and weapon exp as well. It also tells in chat when you LVL up even at opposite side of map to where action is.
@@glenrobinson9100Just because you are still getting XP doesn't mean you are not getting half XP, of course you can still level up, if you yourself are still killing, or have at least one person in XP range killing, but anything dying out of range you will still miss. Not sure why you think that alone means anything.
@@intalek305 I've been on opposite side of map not killing anything and other 3 players still killing enemies super far away and I still get exp points please explain you theory as it seems wrong with what has actually happened in game
@@glenrobinson9100 Even that can still happen depending on map size, but all you need is one person killing in range to get XP. I always level faster when the group stays together, and none of this is going to keep you from missing mark drops so you still need to stay close to keep from nerfing your gains. I get usually double XP I usually do when team is together. Besides splitting up doesn't actually save you that much time really, even less if people are going down because they are out by themselves, that is another XP cut.. Tried this with my Valby at and Bunny who were both lvl 31, Bunny went up four levels split up, Valby went up 8 with team together (I don't think the gain was EXACTLY double but it was close). Plus you just kill faster when players are multiplying affects of each others attacks with each other. Splitting up really only save like a minute or two off of each run that I have seen because the enemy spawns are still too slow to make such a big difference that missing drops is worth it. Just one gold mark drop will likely be more gold than you get from all rounds combined. Even if you don't believe XP has a range, it wouldn't change the calculus that you can nerf your gains majorly doing this .
Your S tier is literally the only 4 ultimate guns I’ve been grinding to max out lol. So guess we agree. When I read all the other descriptions I knee those had no downsides, were good on most descendants, and I’m just not willing to grind for the others.
An extra mention about Piercing Light is that is has a usefull ability for party play. One example is when you fight the Executioner he puts up a buff that is a 50% damage reduction ( you'll see a green smiley face below his hp) and the piercing light can remove those buffs. Another option would be the module "Absolute Curse" but it's expensive to max, takes a slot and you need to grapple and break a body part to activate the dispel. Piercing Light you just shoot a weak spot and it'll remove those buffs.
When playing this long enough you see that there needs to be a big balance pass on weapons, namely beams and shotguns and most of the launchers I think also.
@@MrNorker77 Handguns do 1/10 of the dmg of an AR/ LMG with no range and a tiny mag size. There's literally no reason to ever use 1 right now. At least Naz's hits hard and debuffs
Beams have some major design flaws. Most obvious is the hard cap on range, which means it can only be effective in small enclosed spaces. 2nd is the ramping damage - discourages use of abilities, which usually outperform weapons. 3rd is that when swapping targets for mobbing, some of your shots will miss, wasting ammo and increasing frequency of reloads. They need a major overhaul.
@@Jabarri74 handguns have a use. they offer the best sprint speed so that is what you should be holding when you play bunny. i think they are fun to use when you are doing content that you are way overpowered for. but for shooting in difficult content, they are not worth using.
my argument is that Enzo can almost use launchers as a primary. with his two abilities to give ammo if you specked into duration you could probably easily keep yourself topped off.
If you play Gley you can use any weapon with unlimited ammo - but even with unlimited ammo, Vestigial Organ is still the best launcher, and sadly many other guns end up doing more damage than launchers without ammo restrictions.
@@vincentwu2848 Many other guns doing more damage without ammo restrictions ! Therefore playing Firearm better to use Valby/Enzo they buff Firearm even more this bring down Gley so much now :( , Gley rely on good weapon cause she play Firearm, Massarce build is only good for bullying lower boss, you can't sustain on higher raid. You end up using ur team lives 😂 Nexon pls stop nerfing Gley.
ENZO's turret replenishes purple ammo for the entire team. Run all skill duration cards and cool-down cards and you can keep his turret up 100% of the time. As soon as it disables it's ready to reset. Any purple ammo weapon you can spam with ENZO. I can clear mobs all day and twice on sunday with the "trash" weapon ,sigvore's Proof.
Even though its mostly for fusion abilities, i use blue beetle with my jayber build and i can pull out my pistol ability for a free cleanse and immediately dismiss it for no cooldown on the pistol, so beetle just lets me have a free on demand cleanse which is really nice. Plus it feels great to use and has good base crit stats, by far one of my fav weapons personally
I just maxed out my Thunder Cage & Greg's Reversed Fate and wanted to work on a 3rd gun. Came to your page to see what you recommended, and you just uploaded this, lol.
Completely unrelated to the video, but I just thought of a potentially nice QoL feature; Have a "Research Again" function when finishing a craft. It only takes a couple of seconds to search an item up and start the craft, but it does feels weird to me that this isn't a thing already. Would be nice considering the fact that we pretty much always have catalysts crafting for example.
...Farming for the Enduring Legacy is burning me out. During the hunt for components, I unlocked 2 Ultimate Descendents and 3 Regular Descendents to give you an idea. Sure, after getting a few Descendent components, I focused on finishing them, but I still only have 1/5 Enduring Legacy ?!
Not just Sharen, but Viessa as well it's pretty good. I would say if you like Sharen the afterglow is amazing with her and I would highly suggest that.
Wish there was an icon for weapons to tell the quantity of each type of gun you have in storage and if you’ve already maxed it’s proficiency. Usually try and keep one of each weapon in storage so I can grind the proficiency for Mastery rank but it’s hard to keep track of.😅
Man that’s not how it works In this game as of now…. The numbers are the numbers. Rather the meta changes for a weapon to become more viable they will have to buff it. There is no build diversity at all when it comes to guns in this game so it’s always going to be worse unless they buff the numbers or release OP shotgun specific mods
the only way that could conceivably happen is if shotguns were moved off of purple ammo, and they probably should be even if they then would require a slight nerf. they'd still only actually be strong on downed colossi with large weak points.
I would say if you run it with Bunny or Sharen it's a viable option with the unique. Electric descendants can benefit from it, but I wouldn't use it as a primary.
I would move Eternal Willpower down to B, just like the Tamer. This is not just because it doesn't have a special ability, but because it is locked to using an Epic Reactor as well. Meaning you're losing out on a large extra multiplier for skills that all other Ultimate weapons offer.
Another solid video, any possibility of doing a build in season 1 for Jayber? Really curious to see how someone like you would do an attack compulsion setup.
this is too help me disect this viedo S tier#1 thunder cage...1:43 #2: Enduring legacy..6:38 #3: the Secret Garden...8:29 #4: Greg's Reversed Fate...9:53
I was scratching my head when I saw the Borderlands poster, but then I see where it belongs. XD Maybe try making a Tier List of all the transcendent mods?
lol i wont use it because it looks so stupid. if they ever give it a manly skin maybe ill build it but im not using some weapon looks like a 7 year old girl should use for paintballing
Executor SG needs to fix its Unique Ability so it will give it a flat Critical hit rate bonus like it is on Smithereen, wrote a post in TFD discord about this problem because having 1% base crit hit rate and have 38% crit hit rate bonus to get not 39% crot rate, but only 1,38% final critical hit rate on Executor this is absurd formula for Executor, while Smithereen has 1% + 100% =101% final critical hit rate formula
I think wave of light special ability is not a multiplier or additive. It is just a flat 45% crit chance after reload. It is a very short period of time, so you want to buff fire rate and crit damage but not crit chance. You also want to buff reload speed and fire off as many shots as possible after reload until the buff wears off, reload, and then do it again. Strange way to play for sure.
It’s average. They need to better explain ALL interactions in game. I thought it was the most OP based off the unique ability but as he explained it’s just ok.
@@zorotarded178 - yeah. It has potential to be a high damage scout but it literally requires you to spec into reload time, reload every 1.5 seconds, spec into fire rate, and crit damage. Crit rate does nothing for the gun. It’s such a janky playstyle to make it usable that it isn’t worth it… except just for fun.
KGL increase range by 300% and damage of the ability should be increased from 6% to 100% there is literally no reason why the beacon lazer should be doing less than just shooting an enemy. It 1 of the best designed weapon on paper but poorly put together almost like they didn't even understand its own scaling.
I wish more of the non-ultimate weapons were a little closer in power, but the gap seems wide. The battle pass and achievements flood you with cool skins on guns you would never use outside of the first hours playing. The Hound Head pistol, Knight Shotgun, Calingos Horn, and Magus AR Bunny uses in the promos and game load screen all got cool skins. One's a blue tier handgun so always the weakest, shotguns are mostly limited by being purple ammo like a launcher, The Magus is middle of the pack for ARs and was good until a base Thunder Cage was in hand. The Tamer and Eternal Willpower are the only purples that have a case to be built out some if you really like them.
It''s basically Enduring Legacy, Thunder Cage then Greg's and the Tamer for a starter weapon, after that rest of the weapons in whatever order. With limited resources you want to invest in the few good weapons, instead of the mediocre ones. Of cause if you want to spend $$ then level w/e you want.
@@profan10Enduring Legacy is a must have weapon, great damage + insane part breaking capability makes it easy to down most bosses, making your run more consistent especially in co-op bosses
@@Leon-xq7bt I have both maxed out and I must say the Greg's output is higher than Enduring Legacy with Ult Gley. With other descendants, I agree that Enduring Legacy is sometimes above Greg's but that is only if the bombardments don't hit the target. If you are looking to minmax dps, you will want to use Ult Gley with Greg's as no other combinations can beat this dps at collosi fights.
All you need to know about weapons - Enduring Legacy is the best weapon and doesn't matter which descendants you has. Greg's is the second one (till it would be nerfed).
You should make a video on how to pull aggro correctly on bosses. I see that Ajax players have a hard time doing that because of the lack of damage they do
Is there a spread sheet for this including the tier and an overview of things like special ability, prefered descendant and so on? Maybe even with links to build guides? That'd be awesome. Cheers
Thunder cage is definitely the best weapon in the game for its ability to be used on any situation and its also easy to get ....Good tier list...i would put nazei on s tier though...its like a must for group play and even solo play with randoms etc...also if you need a range single shot gun on ur arsenal its also a good option....also phyton should be at lower S tier ? Its the best toxic weapon in the game period and it literally shred boss....if you can put enduring on s tier then you should put phyton on the same category because they both do the same thing
Should of had a D. Should have put the Forest Gaze sniper in this list too. My opinion is that the After glow, then piercing Light, then Forest Gaze. After glow has a 1.8 critical, Piercing Light has 1.4 critical. After glow has 1.8 weak point, Piercing light has 2 weak point.
For a gun that requires farming the hardest boss in the game, maxing the peacemaker was such a letdown. I though the special ability would make it a high burst gun and great for my valby but the accuracy on the burst shots is soo bad that u have to mod for accuracy pass shotgun range.
If your using valby to farm gluttony then i think i wouldnt call that hard ....its hard when u use lepic or gley to farm gluttony though cause u hope u meet a valby in random ...and u pray u never meet a bunny 😂
That's strange cuz I find it easier as gley than valby. It's utter despair to be fondling balls all game to see 6 min later and shield not broken. My gley can solo his shoulder in 2 concentrated bursts if I hit every shot and I've fought him often enough to reliably dodge most attacks. As valby I can't even play her best mod and have to hope my team isn't dying every 2 sec.
You doing a video of Blair's builds after the update? I am pretty hyped for trying new builds since he is my fav descendant and its kinda disappointing that my Lepic with barely any investment just outperforms him in everything (even in a gun build where backdraft Blair should be pretty strong since your abilities all become borderline useless for gun damage but with Lepic i can get gun damage while still having the Ultimate deal crazy damage and having that 'second chance' of him)
The Divine Punishment is such a good looking gun, it's a shame that it cannot ditch out higher dmg. I would have build that gun if it is higher on the tier list. I hope it will receive a buff in the future, it is very rare to see people use it.
Even on Yujin, you'd bring more value with Enduring Legacy than Divine Punishment. The latter's perks don't outweigh the mediocre dps it gives - doesn't have to be top tier dps but it does not even have a decent one.
Hey mox, with Haley, since she uses firearm atk for her sniper skill, piercing light or after glow? Or would you wait for her to be released first to see the scalings?
Hope Blue Beetle gets changed to be applied after modifiers. I do use it on Valby and it gives me around 8% buff, but I have built for crit and I have to be on water when i start the ability to get that much of an affect. It just seems limited when you have guns like enduring that allow you to easily murder enemies with fire with no type of stipulation. Just shoot. I don't understand why conditional skills aren't better than the "just shoot" skills on guns right now. Isn't that counter intuitive?
The guns are pretty lacking in my opinion, but then again this is just the beginning anyway as there will be more and more unique weapons getting introduced from each updates. Imagine if we would have something like the Tennet Arca Plasmor, or Amprex, or Kuva Brama lol that would be amazing!
what would you even do with them though? does your weapon even matter when no matter which one you use you still just follow a bunny through an empty map picking up loot behind her? 🤣🤣🤣
So about Nazeistra devotion, basically I was playing around mods with it yesterday and its supposed to reduce defense by 15% (mine is 1/4 powered up) and out of critical headshots it was doing say 166k with my setup, debuffed. vs 159k Ish on non-debuffed crits and it's just NOWHERE near a 15% def decrease, or the mobs have some hidden dmg reduction % stat? Is anything known about this ? Maybe bugged value on the devotion debuff ?
Kings Guard Lance need a change not a buff It’s extremely bad in TFD most enemies don’t even stay still. IMO to make it better make the beam splits and track onto other enemies that are near to the enemy that you are shooting at(not trackable). The more beam that splits the less damage it does pre beam splits just to make it more balance and better to use. Compare to place a sentry pylon.
lol it's like they're terrified to make weapons worth using in this game and then they create a descendant like bunny that blows up the entire game before anyone else can even use a skill or fire a shot...so weird
Problem with this game I just dunno what to focus on doing lol, I've leveled my Bunny up to like full mod slots but I dunno what weapons or anything I should even be focusing on now beyond Thunder Cage.
Hand guns, shotguns, beam weapons and launchers need serious buffs. They all either feel like pee shooters or you don't have enough ammo. In the case of shotguns, its both which makes them truly horrendous to play with. I don't know what they were doing with these weapons but I realty do hope this gets addressed some time soon. Its a bit sad since I really like how the hand guns feel to use, but they just cannot keep up with the sustain damage of the assault rifles. Between the bad damage and the 15m drop off to near zero at 30 makes them a nightmare to use at boss ranges. Drop off for most of the weapons should also be just generally increased as well.
I would love to have a great shotgun span on Gley or even surprise bursting out of stealth with Sharen, but they’re just too weak to even build as of now
@@MattR8605 They just feel so bad. I think its due to the drop off damage. A lot of the enemies in the game are optimally killed at mid range so handguns and shotguns just absolutely fail to do anything unless the enemy is in your face. Even when you are at close range (which you shouldn't be since most enemies have a stun attack), you even than don't do as much damage as you should. Genuinely don't know how they managed to make a shotgun that bad but they did.
@@yersiniopestis2553 yea you gotta be right up in the enemies taint to deal effective damage with them, and that damage isn’t even worth it compared to shooting from a distance with other weapons.
Tbh this whole video is personal opinion ppl plz use what u like don’t ruin the game for yourself by removing the fun part just to be like the crowd .. regardless of what ppl say this game isn’t all about raw power like WARFRAME . Enjoy the game like I do . I enjoy the game not following the meta it gets boring playing the game like everyone else
I wouldn't be mad if they lowered the Blue Beetle to 10% crit chance and it was added to whatever your base was and able to be modified by your mods that would make it 100% better Example Bunny base crit chance is 10% with all crit mods on give you 30.77% and 33.77% With the Blue Beetle buff With my suggestion it would be 61.54% with the Blue Beetle buff (if my math is correct)
After seeing some of the puzzle's I don't think it's Bunny because some of them seem to involve having you stand on a position. From what little I've seen and speculate I'm betting on Valby, but I could be wrong.
Note: I made this tierlist a few days ago. I'm pretty happy with the rankings. Only thing I would change is move final masterpiece up a tier.
A plea to my fellow descendents: When doing special operation missions pls do not split up to do the rounds faster. It makes it harder for your fellow players to level up because you will be killing things out of XP range, so all of you will get half XP, and you will miss out on picking up "Mark of Arrests" that can be cashed for gold if you go to your consumables and click on them. Some of these marks are for 1 million gold, which is far more than you will get for completing rounds, but if you are not in the same area you won't even know they are there to pick up.
These are both self-inflicted nerfs you are giving to yourself and other players by trying to split up and finish rounds faster, which is generally not worth it. Especially now that many people already have most of the end of round drops in those missions.
Actually you are wrong if you watch your character LVL while you are playing even if on opposite side of map you still get exp points and weapon exp as well. It also tells in chat when you LVL up even at opposite side of map to where action is.
@@glenrobinson9100Just because you are still getting XP doesn't mean you are not getting half XP, of course you can still level up, if you yourself are still killing, or have at least one person in XP range killing, but anything dying out of range you will still miss. Not sure why you think that alone means anything.
@@intalek305 I've been on opposite side of map not killing anything and other 3 players still killing enemies super far away and I still get exp points please explain you theory as it seems wrong with what has actually happened in game
@@glenrobinson9100 Even that can still happen depending on map size, but all you need is one person killing in range to get XP. I always level faster when the group stays together, and none of this is going to keep you from missing mark drops so you still need to stay close to keep from nerfing your gains. I get usually double XP I usually do when team is together.
Besides splitting up doesn't actually save you that much time really, even less if people are going down because they are out by themselves, that is another XP cut.. Tried this with my Valby at and Bunny who were both lvl 31, Bunny went up four levels split up, Valby went up 8 with team together (I don't think the gain was EXACTLY double but it was close).
Plus you just kill faster when players are multiplying affects of each others attacks with each other. Splitting up really only save like a minute or two off of each run that I have seen because the enemy spawns are still too slow to make such a big difference that missing drops is worth it. Just one gold mark drop will likely be more gold than you get from all rounds combined. Even if you don't believe XP has a range, it wouldn't change the calculus that you can nerf your gains majorly doing this
.
S Tier - Enduring Legacy, Greg's Reversed Fate, Thunder Cage, The Secret Garden
A Tier - Afterglow, Nazeistra's Devotion, Python, Piercing Light, Eternal Willpower, Tamer
B Tier - Perforator, Divine Punishment, Peacemaker, Blue Beetle, Vestigial Organ, Wave of Light
C Tier - Clairvoyance, Albion Cavalry Gun, Fallen Hope, The Final Masterpiece, The Last Dagger
Trash - Smithereens, Executor, King's Guard Lance, Sigvore's Proof, Restored Relic
Your S tier is literally the only 4 ultimate guns I’ve been grinding to max out lol. So guess we agree. When I read all the other descriptions I knee those had no downsides, were good on most descendants, and I’m just not willing to grind for the others.
@foxnfire6388 this is moxsy list, just written out for peoples reference
You can make a video for your own tier list lol
THANK YOU celilo7
Thanks, bro, now I dont need to watch the video
😂 “Looks like we got the borderlands movie postet in there, move that to trash.”
That actually killed me. I was wondering wtf that was
and i thought it it wasnt a joke xD wait... is that a joke
Same here, I thought he accidentally put it there.
An extra mention about Piercing Light is that is has a usefull ability for party play. One example is when you fight the Executioner he puts up a buff that is a 50% damage reduction ( you'll see a green smiley face below his hp) and the piercing light can remove those buffs.
Another option would be the module "Absolute Curse" but it's expensive to max, takes a slot and you need to grapple and break a body part to activate the dispel. Piercing Light you just shoot a weak spot and it'll remove those buffs.
The Borderlands movie wasn’t even spared in a TFD weapon tier-list video. My heart goes out to those who unknowingly had to witness such an event
Running Thunder Cage with Freynas contagion mod is what Fallen Hope should've been.
Greg, Thunder and Secret Garden at the S tier created a totally new looking weapon, that was cool.
I think you’re wrong about the Fallen Hope. it’s not that bad, It’s much much worse
thank you😂
When playing this long enough you see that there needs to be a big balance pass on weapons, namely beams and shotguns and most of the launchers I think also.
Handguns and Handconnons too
@@MrNorker77 Handguns do 1/10 of the dmg of an AR/ LMG with no range and a tiny mag size. There's literally no reason to ever use 1 right now. At least Naz's hits hard and debuffs
Beams have some major design flaws. Most obvious is the hard cap on range, which means it can only be effective in small enclosed spaces. 2nd is the ramping damage - discourages use of abilities, which usually outperform weapons. 3rd is that when swapping targets for mobbing, some of your shots will miss, wasting ammo and increasing frequency of reloads. They need a major overhaul.
@@Jabarri74 handguns have a use. they offer the best sprint speed so that is what you should be holding when you play bunny. i think they are fun to use when you are doing content that you are way overpowered for. but for shooting in difficult content, they are not worth using.
@@Jabarri74weapon swap speed makes them very good stat sticks
my argument is that Enzo can almost use launchers as a primary. with his two abilities to give ammo if you specked into duration you could probably easily keep yourself topped off.
If you play Gley you can use any weapon with unlimited ammo - but even with unlimited ammo, Vestigial Organ is still the best launcher, and sadly many other guns end up doing more damage than launchers without ammo restrictions.
I main the Restored Relic for this reason. Sad, but also understood and laughed at the trash rating.
@@vincentwu2848 Many other guns doing more damage without ammo restrictions ! Therefore playing Firearm better to use Valby/Enzo they buff Firearm even more this bring down Gley so much now :( , Gley rely on good weapon cause she play Firearm, Massarce build is only good for bullying lower boss, you can't sustain on higher raid. You end up using ur team lives 😂 Nexon pls stop nerfing Gley.
ENZO's turret replenishes purple ammo for the entire team. Run all skill duration cards and cool-down cards and you can keep his turret up 100% of the time. As soon as it disables it's ready to reset.
Any purple ammo weapon you can spam with ENZO. I can clear mobs all day and twice on sunday with the "trash" weapon ,sigvore's Proof.
Even though its mostly for fusion abilities, i use blue beetle with my jayber build and i can pull out my pistol ability for a free cleanse and immediately dismiss it for no cooldown on the pistol, so beetle just lets me have a free on demand cleanse which is really nice. Plus it feels great to use and has good base crit stats, by far one of my fav weapons personally
@@Kahlafia I think as the content maybe gets harder and more enemies have debuffs, the BB may be a little better.
I don't know the best way to do this but we need the ability to dual wield handguns!
I just maxed out my Thunder Cage & Greg's Reversed Fate and wanted to work on a 3rd gun. Came to your page to see what you recommended, and you just uploaded this, lol.
So which one will you go with?
@@AaronSmith9 I'm gonna grind for the Enduring Legacy. I need something to just melt whatever is in front of me.
which do u prefer with TC and greg? I want to build an all purpose one before I farm other stuff, heard greg is pretty stupid good now after the buff
@Alteronx In terms of all purpose good, that's probably the TC. But other than that, Enduring Legacy looks like it'll be insanely good.
Really solid tier list for current meta guns. Good job.
I wasn’t even watching the vid, just listening, and you made me spit out my freakin soda! 😂😂 we got this Borderlands poster here…!? 😂 I’m dead
Borderlands Movie tier is above or below trash?
Below
Way below
It is its own shit tier 😂
comparing it to trash is insulting trash.
trash often can be recycled, there is no such option for borderlands movie
@@EcchiRevenge😂😫😭
Completely unrelated to the video, but I just thought of a potentially nice QoL feature; Have a "Research Again" function when finishing a craft. It only takes a couple of seconds to search an item up and start the craft, but it does feels weird to me that this isn't a thing already. Would be nice considering the fact that we pretty much always have catalysts crafting for example.
...Farming for the Enduring Legacy is burning me out. During the hunt for components, I unlocked 2 Ultimate Descendents and 3 Regular Descendents to give you an idea. Sure, after getting a few Descendent components, I focused on finishing them, but I still only have 1/5 Enduring Legacy ?!
Took me three hard weeks to even craft the gun, then it’s been a month and I only have upgraded unique 2 times. It’s a tough one for me
are you going for the right AMs? I made 4 of them in probably like.... 12 hours over the course of like 3 days?
@@Syn-eo7yv you are very lucky sir, or his luck is pretty shit lol
I ran slumber valley so many times for blueprints I now detest that dungeon with a vengeance. I farmed up 5/5 a few days ago though
If you ever need help farming you can add me Im always down to farm funky#4217
Blue Beetle lets you get to 85% Skill Crit Chance with Sharen. You mentioned you would add that in your stream.
Not just Sharen, but Viessa as well it's pretty good. I would say if you like Sharen the afterglow is amazing with her and I would highly suggest that.
Good analysis. About as accurate as anyone could be. Definitely agree about shotguns and beam weapons needing some love.
Comets? They're artillery bombardment on gregs reversed fate. As someone who has basically all the ultimates I agree with this list
Crazy....there's a gun...these ranking vids don't know about lol. I love it.
Wish there was an icon for weapons to tell the quantity of each type of gun you have in storage and if you’ve already maxed it’s proficiency. Usually try and keep one of each weapon in storage so I can grind the proficiency for Mastery rank but it’s hard to keep track of.😅
If you look at weapon list at the bottom right hand corner it shows you how many you own in that category and how many you have/had max proficiency
@@boltens4355 I never noticed that thank you 😁
Remember that meta comes and goes. Executor shotgun might be trash today but BiS next month.
what’s BiS? 🤔
@@Reiko_TakahashiBest in slot which I hope it happens not a buff just change the bullets from purple to orange
Man that’s not how it works In this game as of now…. The numbers are the numbers. Rather the meta changes for a weapon to become more viable they will have to buff it.
There is no build diversity at all when it comes to guns in this game so it’s always going to be worse unless they buff the numbers or release OP shotgun specific mods
the only way that could conceivably happen is if shotguns were moved off of purple ammo, and they probably should be even if they then would require a slight nerf. they'd still only actually be strong on downed colossi with large weak points.
I would say if you run it with Bunny or Sharen it's a viable option with the unique. Electric descendants can benefit from it, but I wouldn't use it as a primary.
lmao @ the borderlands movie poster!
Thanks for the insight buddy it helped me what I needed to craft CHEERS!
Watched it all, good tier list but I gotta ask where are the blue weapons? ;)
No way I was just searching for a weapon tier list and this pops up, love the content and huge thank you for helping us out
Hivemind :)
I would move Eternal Willpower down to B, just like the Tamer.
This is not just because it doesn't have a special ability, but because it is locked to using an Epic Reactor as well. Meaning you're losing out on a large extra multiplier for skills that all other Ultimate weapons offer.
Im currently investing on kingsguard and restored relic, i love them, and since they suck so much the buff will be great
Another solid video, any possibility of doing a build in season 1 for Jayber? Really curious to see how someone like you would do an attack compulsion setup.
Duration and range for now if he gets fixed we will see he aint bad tho
This what I’ve been waiting for
this is too help me disect this viedo S tier#1 thunder cage...1:43
#2: Enduring legacy..6:38
#3: the Secret Garden...8:29
#4: Greg's Reversed Fate...9:53
Literally subbed because of that movie poster being placed where it belongs
I was scratching my head when I saw the Borderlands poster, but then I see where it belongs. XD
Maybe try making a Tier List of all the transcendent mods?
The nanotube of the secret garden smiles at you
“Its special ability is… neat!” Cracked me up man
I'm at 3/5 on Secret Garden. It's not a bad farm loop, seems pretty good so far but still have no catalysts on it yet, plus...it's really pretty.
lol i wont use it because it looks so stupid. if they ever give it a manly skin maybe ill build it but im not using some weapon looks like a 7 year old girl should use for paintballing
@@phoenixfire8226 That's ok. I won't use the tamer because it looks so stupid. To each his own.
I laughed so hard when I opened the video and saw the borderlands movie poster in the list 😭
For sharen, my choices for weapons are piercing light, rhunder cage, and my third options aew eirher blue beetle or enduring legacy.
Executor SG needs to fix its Unique Ability so it will give it a flat Critical hit rate bonus like it is on Smithereen, wrote a post in TFD discord about this problem because having 1% base crit hit rate and have 38% crit hit rate bonus to get not 39% crot rate, but only 1,38% final critical hit rate on Executor
this is absurd formula for Executor, while Smithereen has 1% + 100% =101% final critical hit rate formula
it was probably designed early on(iirc shotgun icons are all in the shape of executor) where all of the crit % were flat additions.
I just hope they change the bullet type
I think wave of light special ability is not a multiplier or additive. It is just a flat 45% crit chance after reload. It is a very short period of time, so you want to buff fire rate and crit damage but not crit chance. You also want to buff reload speed and fire off as many shots as possible after reload until the buff wears off, reload, and then do it again. Strange way to play for sure.
It’s average. They need to better explain ALL interactions in game. I thought it was the most OP based off the unique ability but as he explained it’s just ok.
@@zorotarded178 - yeah. It has potential to be a high damage scout but it literally requires you to spec into reload time, reload every 1.5 seconds, spec into fire rate, and crit damage. Crit rate does nothing for the gun. It’s such a janky playstyle to make it usable that it isn’t worth it… except just for fun.
KGL increase range by 300% and damage of the ability should be increased from 6% to 100% there is literally no reason why the beacon lazer should be doing less than just shooting an enemy.
It 1 of the best designed weapon on paper but poorly put together almost like they didn't even understand its own scaling.
I wish more of the non-ultimate weapons were a little closer in power, but the gap seems wide. The battle pass and achievements flood you with cool skins on guns you would never use outside of the first hours playing. The Hound Head pistol, Knight Shotgun, Calingos Horn, and Magus AR Bunny uses in the promos and game load screen all got cool skins. One's a blue tier handgun so always the weakest, shotguns are mostly limited by being purple ammo like a launcher, The Magus is middle of the pack for ARs and was good until a base Thunder Cage was in hand. The Tamer and Eternal Willpower are the only purples that have a case to be built out some if you really like them.
I'm using the Magnus because of its cool skin i got in the battlepass but I'm sad I have to sacrifice performance for looks
I can bet that in the future there will be a challenge gamemode where you will be forced to use random blue and purple weapons
Mox last dagger is a tier what esily bests final masterpiece
It''s basically Enduring Legacy, Thunder Cage then Greg's and the Tamer for a starter weapon, after that rest of the weapons in whatever order. With limited resources you want to invest in the few good weapons, instead of the mediocre ones. Of cause if you want to spend $$ then level w/e you want.
Even if you can afford to spend, I wouldn't do so because it is insane to relevel 10 times
I would say Greg's priority and then Thunder Cage for mobbing. Enduring Legacy optional as Greg's is slightly better dps.
@@profan10Enduring Legacy is a must have weapon, great damage + insane part breaking capability makes it easy to down most bosses, making your run more consistent especially in co-op bosses
@@Leon-xq7bt I have both maxed out and I must say the Greg's output is higher than Enduring Legacy with Ult Gley.
With other descendants, I agree that Enduring Legacy is sometimes above Greg's but that is only if the bombardments don't hit the target.
If you are looking to minmax dps, you will want to use Ult Gley with Greg's as no other combinations can beat this dps at collosi fights.
@@profan10 you also have to keep in mind that the bombardments make the frenzy bar go nuts... Enduring Legacy is the better choice in a lot of cases
REALLY Wish you showed the full gun models. It's so hard to keep track of all of them without seeing the FULL gun 😭
Ok love the content, but builds would be nice to see and why you place them and how they work for the decendents
should revisit this each end season
All you need to know about weapons - Enduring Legacy is the best weapon and doesn't matter which descendants you has. Greg's is the second one (till it would be nerfed).
The Blue Beetle is funny on Sharen, if you make a build all about fusion skills and CD, you just spam 5 million damage knife attacks.
You should make a video on how to pull aggro correctly on bosses. I see that Ajax players have a hard time doing that because of the lack of damage they do
Solid list sir
Is there a spread sheet for this including the tier and an overview of things like special ability, prefered descendant and so on? Maybe even with links to build guides? That'd be awesome. Cheers
Thunder cage is definitely the best weapon in the game for its ability to be used on any situation and its also easy to get ....Good tier list...i would put nazei on s tier though...its like a must for group play and even solo play with randoms etc...also if you need a range single shot gun on ur arsenal its also a good option....also phyton should be at lower S tier ? Its the best toxic weapon in the game period and it literally shred boss....if you can put enduring on s tier then you should put phyton on the same category because they both do the same thing
Python isn't as good as EL for bossing unless you're running Gley
You should try the EL more. Once you get used to it, the thunder cage will feel like it hits like a wet noodle. It's not even a competition
Should of had a D. Should have put the Forest Gaze sniper in this list too. My opinion is that the After glow, then piercing Light, then Forest Gaze. After glow has a 1.8 critical, Piercing Light has 1.4 critical. After glow has 1.8 weak point, Piercing light has 2 weak point.
For a gun that requires farming the hardest boss in the game, maxing the peacemaker was such a letdown. I though the special ability would make it a high burst gun and great for my valby but the accuracy on the burst shots is soo bad that u have to mod for accuracy pass shotgun range.
If your using valby to farm gluttony then i think i wouldnt call that hard ....its hard when u use lepic or gley to farm gluttony though cause u hope u meet a valby in random ...and u pray u never meet a bunny 😂
That's strange cuz I find it easier as gley than valby. It's utter despair to be fondling balls all game to see 6 min later and shield not broken. My gley can solo his shoulder in 2 concentrated bursts if I hit every shot and I've fought him often enough to reliably dodge most attacks. As valby I can't even play her best mod and have to hope my team isn't dying every 2 sec.
Yayyy tier list 😁😁
Sigvore's Proof gives you more ammo as you level it up i believe
You doing a video of Blair's builds after the update? I am pretty hyped for trying new builds since he is my fav descendant and its kinda disappointing that my Lepic with barely any investment just outperforms him in everything (even in a gun build where backdraft Blair should be pretty strong since your abilities all become borderline useless for gun damage but with Lepic i can get gun damage while still having the Ultimate deal crazy damage and having that 'second chance' of him)
The Divine Punishment is such a good looking gun, it's a shame that it cannot ditch out higher dmg. I would have build that gun if it is higher on the tier list. I hope it will receive a buff in the future, it is very rare to see people use it.
Even on Yujin, you'd bring more value with Enduring Legacy than Divine Punishment. The latter's perks don't outweigh the mediocre dps it gives - doesn't have to be top tier dps but it does not even have a decent one.
Would you place Greg's Reversed Fate over Secret Garden?
We need an updated vers. of this!
Enduring LeTamer 😄
I agree Good rankings. I wish the Clairvoyance was better. It’s is my favorite weapon even though it sucks 😂
You should have showcased 30 sec gameplay of the weapons unique abilities. While talking about them
I think Final Masterpiece is underrated.
5:16 FaZe Moxsy? Sick illcam lol.
Restored relic on crit firearm buffing Enzo doesnt work at all?
Hey mox, with Haley, since she uses firearm atk for her sniper skill, piercing light or after glow? Or would you wait for her to be released first to see the scalings?
I feel that the fallen hope activation should be 100% and the thunder cage a little less, also bigger explosion.
Divine punishment is also good on kyle and ajax bc they can both buff allies
Hope Blue Beetle gets changed to be applied after modifiers. I do use it on Valby and it gives me around 8% buff, but I have built for crit and I have to be on water when i start the ability to get that much of an affect. It just seems limited when you have guns like enduring that allow you to easily murder enemies with fire with no type of stipulation. Just shoot. I don't understand why conditional skills aren't better than the "just shoot" skills on guns right now. Isn't that counter intuitive?
The guns are pretty lacking in my opinion, but then again this is just the beginning anyway as there will be more and more unique weapons getting introduced from each updates. Imagine if we would have something like the Tennet Arca Plasmor, or Amprex, or Kuva Brama lol that would be amazing!
what would you even do with them though? does your weapon even matter when no matter which one you use you still just follow a bunny through an empty map picking up loot behind her? 🤣🤣🤣
So about Nazeistra devotion, basically I was playing around mods with it yesterday and its supposed to reduce defense by 15% (mine is 1/4 powered up) and out of critical headshots it was doing say 166k with my setup, debuffed. vs 159k Ish on non-debuffed crits and it's just NOWHERE near a 15% def decrease, or the mobs have some hidden dmg reduction % stat?
Is anything known about this ? Maybe bugged value on the devotion debuff ?
Kings Guard Lance need a change not a buff It’s extremely bad in TFD most enemies don’t even stay still. IMO to make it better make the beam splits and track onto other enemies that are near to the enemy that you are shooting at(not trackable). The more beam that splits the less damage it does pre beam splits just to make it more balance and better to use. Compare to place a sentry pylon.
For Season one (solo dungeon), Enduring Legacy or Thunder Cage?
Enduring Legacy because kill bosses way faster.
I still wonder If it's worth going for Divine Punishment dmg wise on Yujin since I have a fully build Enduring Legacy.
I have a question, will the skins ever come back thats getting rotated out in 4 days?
I would start by doubling all SHOTGUN's damage.
Or at least make them general ammo. They are absurd being high-power round weapons.
lol it's like they're terrified to make weapons worth using in this game and then they create a descendant like bunny that blows up the entire game before anyone else can even use a skill or fire a shot...so weird
If more descendants could actually use the effects of secret garden I'd put it in SS
whats the best loadout for bunny
Like it if the beam rifle can get larger beam... but sadly, its just 1 point beam that it looks pretty useless
How do you know Hailey's Types besides Chill? Has Tech been confirmed?
Do you have builds for these somewhere or is there a website that has popular builds like warframe does?
Man, I love restored Relic 😂
Problem with this game I just dunno what to focus on doing lol, I've leveled my Bunny up to like full mod slots but I dunno what weapons or anything I should even be focusing on now beyond Thunder Cage.
eternal willpower is a monster with firing fiesta on
hii do you have a creator code thing for nexon? i cant seem to find it
How is secret garden good on viessa again? She only has 1 tech skill unless her passive counts? I forget the reason can someone tell me?
What about infinite shotgun glay build?
Thunder Cage is your Ultimate Bunny at home.
Hand guns, shotguns, beam weapons and launchers need serious buffs. They all either feel like pee shooters or you don't have enough ammo. In the case of shotguns, its both which makes them truly horrendous to play with. I don't know what they were doing with these weapons but I realty do hope this gets addressed some time soon. Its a bit sad since I really like how the hand guns feel to use, but they just cannot keep up with the sustain damage of the assault rifles. Between the bad damage and the 15m drop off to near zero at 30 makes them a nightmare to use at boss ranges. Drop off for most of the weapons should also be just generally increased as well.
I would love to have a great shotgun span on Gley or even surprise bursting out of stealth with Sharen, but they’re just too weak to even build as of now
@@MattR8605 They just feel so bad. I think its due to the drop off damage. A lot of the enemies in the game are optimally killed at mid range so handguns and shotguns just absolutely fail to do anything unless the enemy is in your face. Even when you are at close range (which you shouldn't be since most enemies have a stun attack), you even than don't do as much damage as you should. Genuinely don't know how they managed to make a shotgun that bad but they did.
@@yersiniopestis2553 yea you gotta be right up in the enemies taint to deal effective damage with them, and that damage isn’t even worth it compared to shooting from a distance with other weapons.
Well wellll wellllll after 3 months and the player base dropping Jayber is finally getting fixed , I’ll return to this game on the update
2:00 what changes is he talking about with the thundercage?
It was accidentally scaling its explosion the more enemies it hit so they fixed that but buffed the base explosion multiplier
List is valid
Tbh this whole video is personal opinion ppl plz use what u like don’t ruin the game for yourself by removing the fun part just to be like the crowd .. regardless of what ppl say this game isn’t all about raw power like WARFRAME . Enjoy the game like I do . I enjoy the game not following the meta it gets boring playing the game like everyone else
I wouldn't be mad if they lowered the Blue Beetle to 10% crit chance and it was added to whatever your base was and able to be modified by your mods that would make it 100% better
Example Bunny base crit chance is 10% with all crit mods on give you 30.77% and 33.77% With the Blue Beetle buff
With my suggestion it would be 61.54% with the Blue Beetle buff (if my math is correct)
I'd be fine with the 10% as a final additive but as a base? A little too strong imo for 10%.
I would be okay with just adding 10% and not allowing it to be modified as well
What decendants would be the best for the new dungeons to speedrun
After seeing some of the puzzle's I don't think it's Bunny because some of them seem to involve having you stand on a position. From what little I've seen and speculate I'm betting on Valby, but I could be wrong.
Always Kyle. I use my super to fly through the map every 15 seconds
viessa
I’m unfortunately miffed by tamer called a start out weapon as boasting one of the highest dps out of ultimate tier