Wheww. That was a lot of information. Future of TFD is looking very bright. Extra brownie points if you get through this whole video. Wanted to cover everything.
i'm less positive than you, the direction is basically nerf everything (the game is already ultra easy), and H&S content that will reinforce the already over the top character like bunny/freyna. Whats the point? playing only one descendant and doing content only around it? I already roll my head on my keyboard and doing 400% without any difficulty and thats why I stopped playing. 100% of player suggestions are about nerfing, its becoming ridiculous: example :" The early story difficulty is too high" WHAAAAAAT???? the devs should keep their vision and stop trying to cope with every ridiculous request
thx for the video but i got something that i disagree on 34:30 u say the take w over w this isnt true the just used the anchor technic to create a zero point that is basicly bad and then lower that point so ppl that dont liked the point clapped (as u did ) and see this as a positive thing while truthfully that high anchor point never should been there from that getgo stuff should be allways sellable as single of and never be bundle exclusiv plus in a f2p game everything should aswell be achievable over a long grind and this isnt the case in tfd if we look skins if we look char slots ect
As always great video. Thanks .Quick question regarding the harder boss levels. Have you actually played the last two hard bosses with every Descendant? Clearly some are more equipped for the harder bosses. It might be interested if you could do a rank of all your maxed out Descendants and rank them against the last two or three bosses.
Totally agree, been a Tenno for over 10yrs now. I've been hooked to this one casually farming. WF from inception to Now is a totally different game in multitudes of ways...Still Farming game. TFD needs time, ppl can't expect everything asap. This I feel will be like WF. You play and get MR up then take a break and come back and game is fresh.
The way that the Devs are looking into the overall feedback and finding a proper balance between fair adjustments, they're honestly looking like the best game studio on the planet right now.
Honestly the biggest thing they need for public match making is a time out feature for people who repeatedly quit intercept fights when the boss doesn't melt in 10 seconds, the amount of attempts I needed to beat molten fortress because people would just quit if it didn't die before needing to do the mechanic was a miserable experience.
People dip like that especially for molten because of all the hard carries who don’t learn mechanics. Molten is one of those bosses that if you don’t get the “towers” done efficiently each time they go into the immunity phase it just becomes impossible to complete as more fire balls and revives are required. I agree with that we need some sort of punishment for those who just insta leave but we also need gatekeepers for the people who refuse to learn mechanics. I’ve farmed gluttony and now death stalker, maxed abilities on both peace maker as well as frost watcher, and it’s aggravating the amount of pubs that I’ve joined in and had to DPS carry as either Ult Valby or Yujin. Folks running their weak Hailey’s or Ult Lepics in gluttony or death stalker just because they “hit hard” on the non mechanical bosses is another huge issue.
@@ScaliberGaming Have you ever considered that maybe forcing people to stay in boss fights even failing ones might give them a good incentive to actually try to teach people how to do the fight rather than just leaving ?, back in the day if you wanted people to be able to do mechanics in games you actually had to teach them and not just assume some random guy on TH-cam would do it for you.
same here, I've taught some of my friends how to fight some of the bosses with mechanics. Also, tried doing it with pub matches. It was really fun and some folks gets to be grateful to you for not giving up on them. Some people want to learn and some are not. But that's okay. haha take note that this is a video game and we learn by dying, sometimes 😏. I have had most just quit and we 2 left on the team and we still kept going. Had an exp at 400% dungeon while leveling my ult ajax and with my ult gley, with just one member. My ajax was gun build, so more on shiled focus, but we finished it no problem.
They should just have a sbmm system or at the very least it puts you in pub lobbies with people around your mastery rank so vet players don’t have to hard carry mastery rank 15,16s ect
Some suggestions i would like to see: Boss Rush; counter to endless hordes where Bunny and freyna are not as beneficial as gley or kyle. Co-op synergy; each Descendant gets a unique party buff, encouraging team diversity for maximum boon. I. E. Bunny gives the whole team increased movement speed, but doesn't stack with other bunnies. Event based scavenger/easter egg hunts. Cosmetics, dyes, etc. should be obtainable as 1% or so drops from in game content. Co-op matchmaking for either Colossus or dungeons should put you in a custom lobby of some sort. They should make a descendant who benefits from the sub attack mechanics an focuses on melee
The EVENT SKINS which has a set/bundle named should be applied to all corresponding female/male descendants. Buying 1 of each for your fave Descendants was way too scammy. I just ask someone today coz I top-up and thought it was a SET for all the Descendants. :( (Sorry New Player here, I'm definitely enjoying the game since I'm taking a break on Gachas)
@@zzzzzzzzzPP I think it would bring them more money if they did that bundle thingy with the same price. There's not much any difference on the outfit though lol. What's confusing is they still put the "SET" word on that skin but when you hover it, you can only choose 1 descendant. :(
Absolutely. Nearly 20 dollars for some of these copy and paste skins is insane. Should just be a universal skin that can be applied to all character of that sex or group
2 things i would like to see. 1, Auto dismantle equipment when its picked up, using the exclude junk filter to dismantle anything with a perk you dont want. 2, either an auto collect feature for kaiper and gold that automatically goes to you when an enemy is defeated without the need to run over it OR improve the visuals of gold and kaiper when on the floor as sometimes its very hard to see especially if there is any environment visuals (water/lava/toxic)
I once spent 1 hour on an outpost only getting one amorphous I wanted and opening it to not get the material I wanted. Then the next day, I got 5 within 30 minutes, and opening it to get 3 of the material I needed. RNGesus sometimes blessedth, sometimes it just hates you.
I figured something that has been working for me, I think each session has a certain amount of Amoph it drops for outpost farming.. this is my speculation, if someone has been farming the session you joined before you it might not drop much for you… so when I notice I’m not getting drops I leave to Albion then go to another region then from the new region go to the region with the outpost I want to farm and for some reason all this using Sheron the drops starts coming in almost back to back.. again this is speculation but it works for me. I have used this method to get almost everything in the game.
This is nothing compared to an MMO like Black Desert where you could spend 300 hours for an upgrade and lose it all completely in less than 30 minutes because of how RNG their enhancing system works. There was one streamer who spent 3 months preparing to upgrade a piece of gear and it all went down the drain because of how terrible his RNG was. I'm glad TFD despite being a looter shooter isn't as punishing and actually respects your time.
@@Avienity Oh god that just reminded me of Korean MMOs. Farming for an equipment that has 0.1% dropping for weeks if not months then once you finally get it, it is outclassed significantly by something new added in a new patch. But at least with MMOs, if you have the resources, you can simply buy it from another player giving you a choice of if you want to farm for that item, or farm to be able to buy that item.
@@miikaaelq5798 yes you can look up Biceptimus BDO on youtube and he was upgrading a ring first which then a year later could be grinded for 30 hours, next he went for an earring which then another year later became an earring that could have been grinded in 150 hours. That game is insane and is still alive and kicking with over 15-30k players and that game is over 7 years old now. If TFD does their content right, this game will for sure last.
I think for reactor stats if they implement something like a library similar to Division 2 that allow you to extract your best rolls into would be great. Players could pick the one stats they want to replace and just allow you to replace the one you modified over and over again would be helpful. Let's face it we get a ton of reactors and most of the time they are just dismantled for materials. Having the library would at least allow you to build your perfect reactor for descendants for specific content etc.
I implanted a reactor last night, and I was thinking the same thing. I have a chill reactor with dual gold tech power boost and damage to colossus, which is perfect for my freyna. I believe I have five or six ‘perfect’ reactors, in the sense that they have perfect rolls and mounting, but the reactor type is wrong. I’m probably just giving myself false hope that they’ll let you switch reactor types, perks, etc. one day, but I agree with you
Agreed. The need to farm Reactors wouldn’t go down, but the one change would make them feel useful. Too many times you get a “perfect” roll and have to scrap the thing because it’s type and subtype are say for a descendant ability combo that doesn’t exist
@ Exactly. Having an upgrade mechanic would simplify everything. So long as they don’t make it exorbitantly time and resource consumptive I’d be happy.
hats off to the dev team it hasnt been 5 months and theyre already doing an amazing job cant wait for the future of this game, so far its looking good!
my feedback: regarding MR checks: Instead of doing that, add a small quest in the simulator that needs to be completed to access specific content. Like for molten fortress, simulate the mechanic where you have 1 "pole" that you need to adjust while it's being attacked by some ranged stuff OR have the whole fight "simulated" (without rewards) with bots and added explanation for mechanics. Add to it a death counter (that will show you how many times you would die with your build) but add an option to toggle the damage amount that you receive (so that you can first focus on the mechanic and after that increase your "mastery" by partially increasing the damage you receive until you reach a damage that is actually the same as in the real fight). When you complete the quest with death counter
I didnt read through all the comments before posting my comment but this describes my feeling very closely. My only disagreement is the KEY lockout idea. I may not be picturing it as you intend, but it sound to me like it open the door to too much Pay to win and miocrotransaction dependency.
@@drizzett tbh i didn't think too much about keys (pros and cons) and you might be right / there is a potential for "abuse" if the keys were sold in the store.
I was hoping for them to talk about a way to earn some caliber. I agree with you're point about trading, but it would be so cool if there was a way to farm caliber in game.
New and possibly at the older age of your subscribers [62 next birthday]. Love the videos Moxsy. Content excellent and love the chapter by chapter approach you do.
I think the best way of improving the matchmaking in intercept is to teach the new player heads on such as practice mode. What i mean is when u open the intercept, there are three options practise mode, private mode and public mode. Right now player are force to learn through public mode but some endgame player just kill them under 5 sec which ruins the exact experience for them. Also maybe they can implement practice mode in the simulation room but added colossus for players to experiment their build and tactical instead of regular mobs which i find it weird its not being address at all
@CarySmith87 i dont know if they already rework the story campaign. But as far as i remember some of story progress when seneca just mentioning we need to intercept colosi. U can either go private or public. The story progress if u defeat it. Im pretty sure there isnt any specific tutorial about defeating colusi back then especially the team wide mechanic. If u mean tutorial at the introduction of story. Well thats one type of colosi and we have plenty. Plus that colosi died in just a few shots.
Probably my biggest gripe at the moment is the lack of seasonal content. That’s always been a big part of why I liked other games I’ve played in the past (Apex, D2, etc.). When Halloween, Christmas or other seasons arrived, the game would decorate certain areas to that theme, but also missions, rewards, cosmetics and other content alike. The fact that TFD decorates Albion a little for Halloween and offers Halloween themed items in the shop shows that they give some thought to it, but no mission-related content is a big let down to me. D2 has been receiving a lot of backlash for a little while now, but they’ve *always* done a good job at offering seasonal related content, both in the shop and inside of missions.
Some of the devs here need to go look at a game like WoW or even Guild Wars 2. They dont need to copy them persay, but they should take inspiration from them. both have special areas that pop up with special games, vendors, achievements, and some fun npc storyies. They are not huge events but once you get them right you just tweak from time to time for special skins for different slots.
You are right about the carry issue.. I find it crazy that people still don’t know that when you reset your character your defense and shield takes a hit.. and they will enter an intercept battle with a level 1 character, what did you think will happen.. even if you have fully cat that character so long as you are level 1 your defense and Shield will drop until you get back to 40. It’s not fun when everyone have to stop to res you all the time.
Great comments, both from the devs and you Moxsy. Very pleased they are expanding their team to pump out more content. The coming changes seem all good.
Yeah, they definitely did not understand the suggestions of the first event question lol However. I would rather have them doing what they're doing now, which is focusing on improvements to core gameplay, than wasting dev resources on events that only come once a year. Once the core gameplay is in a good place, then focus on the lesser things like events
Agree. Focusing on the core gameplay instead of putting a ton of bandaids on seasonal content/gimmick that is already out is way better for the game in the long run.
Bro, I’ve been trying to finish my enduring legacy for a while. All I need is the actual blueprint for the gun. However after doing 26 swamp walker runs I’ve gotten zero drops!
Monetization and customization changes are what Ive been hoping for because up until this point they havent been touched on or mentioned so i was kinda losing hope theyd get changed. This is a good start.
I was hoping to hear about how investments into regular descendants won't be wasted. I have a regular Gley that I catalyzed like 5 times before getting my Ultimate Gley. I know that was a tad stupid on my part because Ultimate Gley was always attainable but I have grown to love Yujin and I have invested in him heavily. My partner invested a lot in Enzo. Not going to lie, I had Yujin for the longest time but didn't appreciate him until Moxsy's Yujin build video. Thanks for that, Moxsy!
Ultimate Descendants need to be an upgrade from the base character, not an addition to the roster. The prime hands look as though they are 'upgrading' the Descendant when we level our mastery, this may be the case once we get enough enhancement parts. This could be a repeatable mechanic, 'transcendent level' character or when adding catalyst etc. Something so impactful as cloning a duplicate or resetting character level needs more ceremony than just dropping an item in a slot & instantly they're 90% weaker at level 1. Just my two cents.
2 things that I want to see. 1: Ultimate weapons that are introduced in the battle pass are farmable after the season it was introduced. For example currently the excava and sigvore's proof u can't get via farming. There exclusivity to the pass, once the pass is over it's gone. Which make TFD P2W. 2: Fix the mark all/just show duplicates modules in dismantle/combine modules. Currently there is duplicate modules that don't show up because it's may not considering enhanced/equipped modules when going to dismantling/combining sections.
I'm new to the game as of 11/17/24 and the biggest thing i hate about it is basically all the Customization stuff are locked behind a paywall with no way to earn them by just playing the game... I mean there is a few but I'm one of those people that never buy any Micro transactions in any of my games that have them. It'd be awesome if they would allow you to somehow earn them without paying. Other than that I'm having tons of fun! Pretty cool game and also a very good video breaking down everything. Great stuff man!
Thanks for the video, love updates and Q&As but not reading them myself 😂 Also you gotta get in touch with the devs love the ideas you have such as the halloween event you mentioned
Agree 1000% with you on your final statement: we need a way to make sure people are not joining intercepts to get carry. I lost count of how many times this happens. I will go as far as saying besides the MR and level requirements, you should be able to request specific team compositions on matchmaking. Example: I go to Gluttony and I’m using Gley, and looking for a support (Yujin) character, a buffer (Enzo), and Tank (Ajax) to join my team. I know a lot of people is going be like “well that’s going to alienate this or that”, tbh, is worse to get on a lobby with a Lepic that goes and enrage the boss with 1 minute and then proceeds to die cause it’s a glass canon. Or better yet: Hallie does all the damage but can’t take one hit. All I’m saying is give me the option to choose, for those of you who want to play Russian roulette you can leave your matchmaking “open” and good luck to you!
the Challenge mode dungeon skins from Mists of Pandaria in WoW were a really cool idea, id like to see a really challenging group based end game thing that would reward a skin that would be a wearable reward like that.
I think the answer to keeping Sharen relevant with the outpost changes is pretty simple with only a minor change. Just make the infiltration devices immune to damage. For my idea to work, they'd have to keep the minute timer instance based instead of player based (everyone has the same time on the clock). If a Sharen disables all devices within that minute then the rewards double for everyone. This would encourage having a Sharen in the group but also not pit them against people nuking the enemies.
Love the communication devs have and addressing player concerns and tips. After all these upcoming changes there is just one major issues I have, and that is color changes. Having one time use items to change colors is just extremely little appealing to me. As a start they should offer a small (handful) selection of basic colors for free. Then they can add some slightly less basic color choices with more colors for a pay cost, but still able to apply as much as you want for any descendants. Then there could be more "advanced" color choices and patterns that are one time uses if they absolutely need to have that system to survive as live service game (I highly doubt they need). This alone is the reason I keep thinking why should I keep playing this game when I'm not allowed to easily change basic colors for my default skin. Paying for skins OKAY , paying to recolor mentioned skins = NOT so much okay.
We need a new map. New hub to load into from a different world map. Could be related to story stuff too but I'd like to see something like ToF or Genshin s Serenitea Pot/main town for each new map.
I would like a feature where every time a player tries to matchmake for a public intercepts there's a catalyst requirement like you must have 8 catalysts on Death Stalker on a certain Descendent to play the boss, that well force people to build thiere characters and prepare better for bosses instead of looking for someone to carry them.
the guaranteed drop after so many attempts is music to my ears, i completely leveled an enzo, 1 to 40 trying to get ultimate bunny code. it took 90 cracks
i agree with everything you said .as far as the last concern .the answer is allow it to be solo . not it easy to be solo , just solo able . you can practice with it or defeat it and get rid of timer .easy fix man .
I think something they could add for either new mission types or for enemy variety in general are extra dangerous enemies that require either building around or co-operation to take down efficiently. For example a juggernaut charger-style enemy that runs way faster than all other enemies and way more health that deals a ton of damage on attack or collision but if you have cc, lots of burst or perform a skillfully timed dodge with grappling you could easily take it down. Or maybe some kind of support sniper enemy that either heals, damage amps or makes enemies tankier and cc immune that could either be taken out immediately with long range abilities or by using buffing abilities to compensate. This might also be interesting for the mission bosses as well to have them call upon these specialized enemies instead of the floating orbs. This would also incentivize having more interesting and more powerful transcendant mods that can be used to counteract certain enemy abilities.
It makes sense it was not a live Q&A, they have had language issues before and they probably didn't want to repeat them. I am still so shocked at How often the engage with the community. I only wish that player numbers didn't continue to fall.
Content is king. Keep making it with the systems. Qol helps but content needs to come too. That said, add a dismantle on drop, get players out of the menus, just get rid of outposts and put the stuff in missions
The public intercept battle check is a pretty easy solve, as you say the MR check is one. But also number attempts logged based on time spent round shot skills used etc. That's to show they attempted the fight with serious intent. Also a pre-lobby with a chat would be nice instead of loading straight in. Will give the players a chance to go over the boss to help newer players
they need to increase chat characters. i try to type instructions at start of fight but the character limit is too small and i can barely get a single sentence out
Hi Moxsy! I'm a big fan of your TFD videos from Germany. In my oppinion they are the best on youtube. I like your Idea of a pumpkinhead boss for Helloween event. And on Xmass we want to shoot Santa Klaus or maybe his bad Vulgus Cousin or somebody like this. Greetings from Germany
I’d just love more skins tbh. Cheaper skins too and maybe some with (a lot of) in game currency? Maybe researchable skins? And I don’t just mean so I can use them. It’s kinda boring seeing everyone look the same. Bunny is my favourite character designer but I’m actually sick of seeing blue bunnies
Would love to see private lobbies for all content that currently has public matching. Not just entering a mission with players in your party, but actually creating a lobby and have other players see it and be able to join it. Could also add joining conditions such as "Max level descendant only", "Learning" (never cleared before) and "Reclear" (cleared at least once before). This would allow players to use synergies between descendants easily instead of just hoping you don't get matched with 3x the same character or anything that sucks, basically. It just doesn't make sense to me that they would create bosses that have a minimum amount of players needed to join and quick matchmaking be your only option if your friends aren't up at that time. Some people are willing to take some time to set themselves up for success.
I think adding colossus as an option to the laboratory would offer a way for newer players to at least test their dmg output before going into matchmaking.
Make dyes permanent, like is destiny 2. Make an auto dismantle for weapons reactors components that fit the auto select feature, so it auto dismantle on pickup. Make all intercept bosses private capable. That way you don't get stuck with randoms on the highest teir bosses, they are able to be feasibly done solo from the debuffing.
Loving the transparency, but I would kill to be able to craft multiple catalysts!!! My grind has slowed dramatically cuz Im always waiting on catalysts to bake!
These future updates all seem promising, but I wish raid-like content was addressed or at least even creating endless modes for continuous play. All in all it's still pretty good as they are aware of what is needed in the long run. By Christmas I'm sure we will have a substantial amount of content to keep people busy.
Any idea if they plan to address Gley's broken Transcendent mod Predator Instincts? As of now it gives zero Firearm Atk bonus when using it with the Executor.
TL:DR While progression checks may help prevent grouping with someone way underpowered or undergeared for the fight, i doesnt help when people dont know about or follow fight mechanics. A training mission may help people understand the boss fights more and a ranking system may seed out hard carried players form general matchmaking On the progression check ideas for the harder bosses: My only issue with hard check objectives as you mentioned (i.e. must meet special clear conditons on one boss before advancing to a later boss) is it does nothing to familiarze you with the fight mechanics of the new boss. for example when i first fought Hanged Man I could not figure out the triggers for the auto wipe. didnt matter that I could clear all other normal intercepts with relative ease, none of them required group cordination or included a hard wipe other than the timer. I did not know the container mechanic and there were minimal hints or direction provided by the game. I feel some sort of ranking system could be implemented so that it is less likley to be grouped with someone who has no idea about the mechanics of a fight. Keeping track of DMG delt, DNBO and also contribution twords the mechanic of the fight. at the bottom rank perhaps instead of going directly into the intercept a player will instead be taken to some sort of Training Simulation. Perhaps the training simulation can be implemented without a rank system where a fight breakdown can be loaded in the weapons lab, either before you can attermpt the intercept for the first time, or possibly being required after a certain number of fails. I never played much Warframe, but the system you described sounds interesting and could be usefull as I learned the game basics on my sarter Decendent right at first, but without more knowledg of the game I could practically implement it. I just glossed over the diolog and completed the mind-numbingly easy early missions
All of it sounds good, personally think they do need to address the collisions in missions. If they made it just like when in albion where people can run through each other, I would be satisfied.
I agree with most the items you put your opinion on except for the MR test the only thing is a couple of those test were made much easier with a certain weapon or frame but i do get what you ment but i think there should be a Vid attached to every Intercept Fight with a Mechanic in game you click the vid and several vids based on your language or your language choice become selectable because apparently a lot of people don't know what TH-cam is .
100000000000% agree with progression checks. People are expecting carries and complaining the game is hard...... mind blowing. JUST GO FARM LIKE WE ALL DID. There NEEDS to be a better gear check than just a recommendation. There should be some sort of "practice the mechanic", level requirement should absolutely be a requirement for molten fortress and on. Not to mention, if you ACTUALLY go and farm to upgrade all your stuff infiltrations, special OPs, etc you will learn your character. READ (heaven forbid, I know this is hard for the new generation) your mods, your reactors, YOUR DESCENDANTS ABILITIES, and see how it aligns with your character, the boss, weak points, and the type of damage/gun the boss is weak to. In addition, something that wasn't mentioned is the visuals on loot (like kuiper and gold) its so hard to see or just have it automatically picked up. Also, there needs to be some sort of loot dismantling on pick up, instead of having to go into your inventory in every room of an infiltration and empty it. There also needs to be penalties for people leaving in infiltrations or afking. A great way of rewarding people who stay is by creating ranks of Gold, Silver, Bronze: depending on your role or what you built as you get more rewards for doing healing/damage/damage absorption, etc. Lastly, world chat... GOOD LORD. WE NEED stricter discipline on censorship/banning. There is way to much stupid and inappropriate talk. I do not understand trolls that come in and say the dumbest things, pointless subjects. All that being said, the game is headed in a GREAT direction. For being brand new the Devs are crushing it imo. This game has the potential to be a world of warcraft (and I say that in a way of success not style).
We need PHOTO MODE ASAP. Also an apartament for each of our Descendants, that reflects our descendant background, and being able to customize it, for example Lunas apartament can have a drum set a keyboard etc. Blairs apartament can have a huge kitchen etc.
Here's my improvement for Intercepts. You have to solo clear before unlocking match making. Match made fights have increased amorphous rates and a unique cosmetic with a 3% drop rate
@@derpy_j I said "like" not a exact copy. I meant more like Excalibur abilities where it's more focused on melee since we don't have that. AND they already have their own identity/world to build on. So I don't get your comment when it comes to the identity thing. Story is different, not confusing, easy to follow, isn't overwhelming for new players, and characters backstories are WAY BETTER.
Something that needs to happen is a little more diversity of characters that can run outposts. Like why doesnt Heiley have an active cammo? Modify her 3 to have it. it already has a slow to punish its use. Make it a transcendent module. Sharen needs some love. her 4 should hit like an absolute truck for the extreme amount of set up. with outposts set up Amorphus materials like warframe does Relics. Group up you can pick from other peoples rewards in the same group. but with outposts up the drop rate by 5% each time you fail to get a pattern. Increase it by 20% if you complete the mechanic. If you want to stop bunny from charging ahead, make larger enemies that she cant kill in a few passes and make their attacks hit hard. You give a few enemies ele immunity or require a stun. it forces her to slow down and think more tactically. Make the co-op mechanics trigger on groups, not solo. then increase rewards for co-op play by like 5% per active participant. Your problem is your incentives. People play bunny because its more profitable to do activities alone rather that in groups. this way it doesnt require a nerf to current rewards. People that enjoy solo play still get rewarded for their time. Those with groups get rewarded a little more for higher density counts and monster mechanics.
i wish grappling enemies had some kind of status effect kinda like D2 with strand grapple melee having a bit of a blast effect it would be pretty cool is all
on another note sharen rework would go crazy if she focused around melee and crowd control if the devs are going to add melee to content then a descendant that focuses around melee would go crazy. (also monetization finally being mentioned has me slightly worried because of what they could change i don’t think they need to overdo it)
30:30 if you go through the dropdown "sort" menu's of weapons it shows "transcendant". now this could just be lazy on their part since we have transcendant mods and they didnt feel the need to remove it for any other search menu. OR, we are bound to get Transcendant weapons at some point.
The thing is, if the game is very kind to its player, and service its player, they don't need to worry about income. People would gladly spend the hell out of their funds if they feel happy and rewarded in the game.
I want to give Nexon my suggestion but unable to find where I could. They said they get their change ideas from players but I'm not sure where to be sen by them? I want when they come out with a new intercept boss and they make the existing most powerful boss easier to also take the lowest level group only intercept boss and also give it a private solo only mode. So right now it would be Obstructor given a private mode with all the group mechanics removed and power tweaked for just one.
I agree that the biggest problem for the game is the matchmaking when fighting intercept bosses. Personally id love to be able to fight the harder bosses alone. I dont like the idea of having to depend on other players to succeed in a fight. Example: in Monster Hunter world they introduced a boss called Safijiva, which was originally always scaled to 4 players but later introduced a lower scaling for players who couldn't find good lobbies. I get that alot of people love communities when gaming and the idea of working together against a big boss can be fun but there are alot of people like me who love the game but doesn't like to interact with other players that much.
I actually am surprised people didnt ask for melee aspects or new characters focused on melee. With the current roster, I dont understand why anyone would STILL want more ranged skills and options. The game is plagued with big AOEs that wipe it all. Also we have a lot of weapons all ranged to deal damage and even skill weapons all ranged. Id love to see some kind of melee (maybe like destinys swords and special punches) weapons and descendants (maybe a descendant that increase damage the closer it is to the targets, a ultimate that gives it a hammer/sword/fists). Other than that the responses are pretty good indeed! I hope they implement everything they are selling us here. Cheers!~
Modules going to the mail only happens if it was gained from mission or dungeon reward. Unless that has changed but pretty sure it has not. Walking into a boss fight and forgetting to delete modules for room to aquire more can be frustrating when transcendant tier drops. I feel they need to rework the entire way we gain modules. If you are farming and filly up then the floor gets covered in modules you cannot pick up. It looks messy and doesn't even need to happen. As I said in the other comment just let us buy most of them when needed.
My main issue with being 4 players in a dungeon. 1: All enemies dies instantly to Bunny or Freyna. 2: Bosses take ages to kill but are no threat at all really. But my god do they have a ton of health. They need to scale down the health value in 4 player coop because it's just too damn high. Your main gun becomes useless in this scenario too.
You need a better gun then... my enduring legacy does like half their health per mag if they don't resist fire. If I run a bosser, Lepic/Hailey, the bosses literally get 1-2 tapped, they get absolutely melted. You're genuinely complaining about a difficulty that doesn't exist...
@@BeeTheBee When it's 4 player in the round, the monsters just get way too much HP and I have the enduring legacy as well and have thrown in plenty of catalyst. It is tickling the boss HP, even when I fully unload on it. I have never seen a Lepic or Hailey 1-2 tap a boss in any of the runs I've been in. 4 Freyna popping their ultimates will delete bosses but I'm talking about normal guns. Guns that get pretty darn useless in 4 player coop and you only rely on abilities.
@@Zefar77 my Hailey one taps the bosses in 4 player, my enduring legacy does half their health if they don't resist. Like I'm not just saying this to say it, fully built characters do not struggle at all, and Freyna isn't the only bosser. Jesus, Esiemo can one shot their health bar. You're getting matched with team mates that, like you, aren't built properly, which sucks, but in a decent team, the bosses are not an issue...
I echoed a similar sentiment regarding rewarding experience on reddit and they downvoted me for it, it wasnt even something as complex as skins but titles 😂, why wouldn't I want the title of "the strongest" for soloing every soloable boss for when I rename my account to Gojo for a month
Yea, they need more creative ways to make events. Sure, maybe big corpo doesnt allow them a proper budget to make things from scratch, but I'd wish they did like other korean MMOs and added a small story and reused a dungeon with small redesigns to make an event dungeon, would be something. And I 100% agree that the boss skins shouldve been a reward for some sort of achievement or a super rare drop. But those are small complaints from me, considering how much they addressed. If they continue to be consistent, I think the game is gonna get even better.
I say they have red reactors with sub stats of things like movement speed and extra grapple and some cool little perks to them. Id say they cone from the harder bosses and seasonal content and special events. I also think as far as being dedicated and rare drops for grinding. They shouldnt lock any mods behind any of that as they did before but INSTEAD.. Give us unique skins for unique weapons as low low low drop rates from dofferent seasonal content. Whetger it include opening the purplr vaults as maybe itll unlock a skin for enzo's drone where you could change what it looks like. Or make a very nice unique weapon skin be obtainable begind a .05% srop rate for opening vaults. Just something Each season brings a new boss. Each boss randonly drops pieces to the new unique weapon. Ok well, make those bosses drop a unique skin with a much lower drop rate OR make each boss drop a mat and each seasonal content dungeon or whatever also the ability to drop a VERY RARE mat to match and if you grind out the bosses and content to get all pieces you get a unique skin only available through obtaining them by doong all the seasonal stuff and obtaining all the mats. Even if each dungeon and boss has to drop 4 different pieces to combine those into 1 piece and when you craft all 4 pieces THEN you can craft it. I think i lije that better. Give these players who have done everything sonething crazy to grind for and the occassiokal person can get lucky and get it too. Speaking on being hard carried. I was MR 22 all the way to Gluttony and hadnt even sunk a single cat into anything lol. 160 hours and not a single cat. I was a leech
Bro seriously I just plod along but having said this. I now find i only have 5 more descendants to collect overall, 2 cooking now & could probably smash the rest out this weekend but my problem! I would need to spend $15.00 AUD for the character slots WTF!!! Increase mastery you need to level new descendants but then you can't do that unless you've character slots WTF! I got 2 sitting waiting to claim but I can't at the moment. I've spent over $300.00 on this game already. They need to drop prices in the shop if they want a long life for this game.
34:41 Will this be applied for ultimate descendant bundles that are no longer available now? I really wanted that Ajax spawn where You go through a portal but I didn't want to spend $100 on the bundle
So no new Ultimate Valby skin in the rotation? They would also do better marketing their event skins if they stopped limiting which Descendants could wear them Alot of sales lost when they do that. Imagine how many more transactions they would have had just from making the summer bikini gstring a universal skin, or the bunny halloween nurse skin iniversal. Also the premium ultimate bundles need to be split up. They spend all that time developing nice accessories and cosmetic stuff and then gate keep it. They would have made tons more by doing away with the exclusive premium ultimate bundles and just let us spend OUR WAY.
They also need to stop locking the skins to an individual character once purchased. You bought the skin why cant you put it on different characters? Same with paint.
@@vaddickthe paint I agree with the skins no…. In what game are character skins universal? This is why they shouldn’t cater so much to the fanbase because people start acting like this.
@@zorotarded178 Acting like what? Nearly every game out there has a transmog ability. Its absolutely retarded to need to spend nearly 20.00 for skins mulitiple times. oh wait checked the user name.
I need them to fix specifically the fact that I could go farm 1 type of amorphous material from an outpost but that outpost gives 2 different types of amorphous materials and so I'm stuck getting a million of the less valuable one and none of the one I want after hours of play.
Wheww. That was a lot of information. Future of TFD is looking very bright. Extra brownie points if you get through this whole video. Wanted to cover everything.
i'm less positive than you, the direction is basically nerf everything (the game is already ultra easy), and H&S content that will reinforce the already over the top character like bunny/freyna. Whats the point? playing only one descendant and doing content only around it? I already roll my head on my keyboard and doing 400% without any difficulty and thats why I stopped playing. 100% of player suggestions are about nerfing, its becoming ridiculous: example :" The early story difficulty is too high" WHAAAAAAT???? the devs should keep their vision and stop trying to cope with every ridiculous request
Was worth hearing it all, thanks for everything you do man.
thx for the video but i got something that i disagree
on 34:30 u say the take w over w
this isnt true the just used the anchor technic to create a zero point that is basicly bad and then lower that point so ppl that dont liked the point clapped (as u did ) and see this as a positive thing while truthfully that high anchor point never should been there from that getgo
stuff should be allways sellable as single of and never be bundle exclusiv plus in a f2p game everything should aswell be achievable over a long grind and this isnt the case in tfd if we look skins if we look char slots ect
Skins for guns should be type specific NOT gun specific, any Assault rifle skin should be useable on your Assault rifle
As always great video. Thanks .Quick question regarding the harder boss levels. Have you actually played the last two hard bosses with every Descendant? Clearly some are more equipped for the harder bosses. It might be interested if you could do a rank of all your maxed out Descendants and rank them against the last two or three bosses.
Really like how open the devs are. I definetly wouldnt have stuck around this long without this much communication
I’m looking forward to the day when all the characters are viable in The First Descendant. I’m treating this game like Warframe - just needs time.
Totally agree, been a Tenno for over 10yrs now. I've been hooked to this one casually farming. WF from inception to Now is a totally different game in multitudes of ways...Still Farming game. TFD needs time, ppl can't expect everything asap. This I feel will be like WF. You play and get MR up then take a break and come back and game is fresh.
Just let us use our grappling hooks to attach to bunny😂
That's going to be a drag
That would actually be a funny thing to do 😂
I heard a lot of bunny jokes and memes this is the best one so far😂
Lol that's hilarious
I outrun bunny on Ajax all the time though. But I abuse something only PC players can do.
The way that the Devs are looking into the overall feedback and finding a proper balance between fair adjustments,
they're honestly looking like the best game studio on the planet right now.
Never thought in a million years it would be Nexon trying to make a game fun and fair
Honestly the biggest thing they need for public match making is a time out feature for people who repeatedly quit intercept fights when the boss doesn't melt in 10 seconds, the amount of attempts I needed to beat molten fortress because people would just quit if it didn't die before needing to do the mechanic was a miserable experience.
People dip like that especially for molten because of all the hard carries who don’t learn mechanics. Molten is one of those bosses that if you don’t get the “towers” done efficiently each time they go into the immunity phase it just becomes impossible to complete as more fire balls and revives are required. I agree with that we need some sort of punishment for those who just insta leave but we also need gatekeepers for the people who refuse to learn mechanics. I’ve farmed gluttony and now death stalker, maxed abilities on both peace maker as well as frost watcher, and it’s aggravating the amount of pubs that I’ve joined in and had to DPS carry as either Ult Valby or Yujin. Folks running their weak Hailey’s or Ult Lepics in gluttony or death stalker just because they “hit hard” on the non mechanical bosses is another huge issue.
@@ScaliberGaming Have you ever considered that maybe forcing people to stay in boss fights even failing ones might give them a good incentive to actually try to teach people how to do the fight rather than just leaving ?, back in the day if you wanted people to be able to do mechanics in games you actually had to teach them and not just assume some random guy on TH-cam would do it for you.
same here, I've taught some of my friends how to fight some of the bosses with mechanics. Also, tried doing it with pub matches. It was really fun and some folks gets to be grateful to you for not giving up on them. Some people want to learn and some are not. But that's okay. haha take note that this is a video game and we learn by dying, sometimes 😏. I have had most just quit and we 2 left on the team and we still kept going. Had an exp at 400% dungeon while leveling my ult ajax and with my ult gley, with just one member. My ajax was gun build, so more on shiled focus, but we finished it no problem.
Seriously, if you dip if X amount of times within an hour you shouldn't be able to fight another boss with others for a certain amount of time
They should just have a sbmm system or at the very least it puts you in pub lobbies with people around your mastery rank so vet players don’t have to hard carry mastery rank 15,16s ect
I absolutely love the dedication to the community the devs have….more game devs need to interact with their community more
Other Devs have larger player bases and don’t give a damn about their player base 😭
@ well….while that’s true I still appreciate what they are doing nonetheless
Some suggestions i would like to see:
Boss Rush; counter to endless hordes where Bunny and freyna are not as beneficial as gley or kyle.
Co-op synergy; each Descendant gets a unique party buff, encouraging team diversity for maximum boon. I. E. Bunny gives the whole team increased movement speed, but doesn't stack with other bunnies.
Event based scavenger/easter egg hunts.
Cosmetics, dyes, etc. should be obtainable as 1% or so drops from in game content.
Co-op matchmaking for either Colossus or dungeons should put you in a custom lobby of some sort.
They should make a descendant who benefits from the sub attack mechanics an focuses on melee
The EVENT SKINS which has a set/bundle named should be applied to all corresponding female/male descendants. Buying 1 of each for your fave Descendants was way too scammy.
I just ask someone today coz I top-up and thought it was a SET for all the Descendants. :( (Sorry New Player here, I'm definitely enjoying the game since I'm taking a break on Gachas)
I doubt they change that,its their big money maker sadly
@@zzzzzzzzzPP I think it would bring them more money if they did that bundle thingy with the same price. There's not much any difference on the outfit though lol. What's confusing is they still put the "SET" word on that skin but when you hover it, you can only choose 1 descendant. :(
Absolutely. Nearly 20 dollars for some of these copy and paste skins is insane. Should just be a universal skin that can be applied to all character of that sex or group
2 things i would like to see. 1, Auto dismantle equipment when its picked up, using the exclude junk filter to dismantle anything with a perk you dont want. 2, either an auto collect feature for kaiper and gold that automatically goes to you when an enemy is defeated without the need to run over it OR improve the visuals of gold and kaiper when on the floor as sometimes its very hard to see especially if there is any environment visuals (water/lava/toxic)
I once spent 1 hour on an outpost only getting one amorphous I wanted and opening it to not get the material I wanted. Then the next day, I got 5 within 30 minutes, and opening it to get 3 of the material I needed. RNGesus sometimes blessedth, sometimes it just hates you.
I figured something that has been working for me, I think each session has a certain amount of Amoph it drops for outpost farming.. this is my speculation, if someone has been farming the session you joined before you it might not drop much for you… so when I notice I’m not getting drops I leave to Albion then go to another region then from the new region go to the region with the outpost I want to farm and for some reason all this using Sheron the drops starts coming in almost back to back.. again this is speculation but it works for me. I have used this method to get almost everything in the game.
This is nothing compared to an MMO like Black Desert where you could spend 300 hours for an upgrade and lose it all completely in less than 30 minutes because of how RNG their enhancing system works. There was one streamer who spent 3 months preparing to upgrade a piece of gear and it all went down the drain because of how terrible his RNG was. I'm glad TFD despite being a looter shooter isn't as punishing and actually respects your time.
@@Avienity no way! 3 months on a gear? Thank Goodness I didn’t get into BDO I was seriously considering it at some point.
@@Avienity Oh god that just reminded me of Korean MMOs. Farming for an equipment that has 0.1% dropping for weeks if not months then once you finally get it, it is outclassed significantly by something new added in a new patch. But at least with MMOs, if you have the resources, you can simply buy it from another player giving you a choice of if you want to farm for that item, or farm to be able to buy that item.
@@miikaaelq5798 yes you can look up Biceptimus BDO on youtube and he was upgrading a ring first which then a year later could be grinded for 30 hours, next he went for an earring which then another year later became an earring that could have been grinded in 150 hours. That game is insane and is still alive and kicking with over 15-30k players and that game is over 7 years old now. If TFD does their content right, this game will for sure last.
Content and Gun play need to be addressed the most. Most guns are single target, firing exactly the same way. Variety is desperately needed.
Never thought of this, Gregs reversed feels like an actual unique weapon due to the AOE to it but its not enough.
I think for reactor stats if they implement something like a library similar to Division 2 that allow you to extract your best rolls into would be great. Players could pick the one stats they want to replace and just allow you to replace the one you modified over and over again would be helpful. Let's face it we get a ton of reactors and most of the time they are just dismantled for materials. Having the library would at least allow you to build your perfect reactor for descendants for specific content etc.
I implanted a reactor last night, and I was thinking the same thing. I have a chill reactor with dual gold tech power boost and damage to colossus, which is perfect for my freyna. I believe I have five or six ‘perfect’ reactors, in the sense that they have perfect rolls and mounting, but the reactor type is wrong. I’m probably just giving myself false hope that they’ll let you switch reactor types, perks, etc. one day, but I agree with you
@devinsorensen4676 yup exactly!
Agreed. The need to farm Reactors wouldn’t go down, but the one change would make them feel useful.
Too many times you get a “perfect” roll and have to scrap the thing because it’s type and subtype are say for a descendant ability combo that doesn’t exist
@donvimma367 yup happens all the time like you said farming reactors would still make sense. Also thinking it could work for our components too!
@ Exactly. Having an upgrade mechanic would simplify everything.
So long as they don’t make it exorbitantly time and resource consumptive I’d be happy.
hats off to the dev team it hasnt been 5 months and theyre already doing an amazing job cant wait for the future of this game, so far its looking good!
my feedback:
regarding MR checks:
Instead of doing that, add a small quest in the simulator that needs to be completed to access specific content. Like for molten fortress, simulate the mechanic where you have 1 "pole" that you need to adjust while it's being attacked by some ranged stuff OR have the whole fight "simulated" (without rewards) with bots and added explanation for mechanics.
Add to it a death counter (that will show you how many times you would die with your build) but add an option to toggle the damage amount that you receive (so that you can first focus on the mechanic and after that increase your "mastery" by partially increasing the damage you receive until you reach a damage that is actually the same as in the real fight). When you complete the quest with death counter
I didnt read through all the comments before posting my comment but this describes my feeling very closely. My only disagreement is the KEY lockout idea. I may not be picturing it as you intend, but it sound to me like it open the door to too much Pay to win and miocrotransaction dependency.
@@drizzett tbh i didn't think too much about keys (pros and cons) and you might be right / there is a potential for "abuse" if the keys were sold in the store.
I was hoping for them to talk about a way to earn some caliber. I agree with you're point about trading, but it would be so cool if there was a way to farm caliber in game.
New and possibly at the older age of your subscribers [62 next birthday]. Love the videos Moxsy. Content excellent and love the chapter by chapter approach you do.
Dev team catching a lot of W's here, listening to the players refreshing & encouraging!
I think the best way of improving the matchmaking in intercept is to teach the new player heads on such as practice mode. What i mean is when u open the intercept, there are three options practise mode, private mode and public mode. Right now player are force to learn through public mode but some endgame player just kill them under 5 sec which ruins the exact experience for them. Also maybe they can implement practice mode in the simulation room but added colossus for players to experiment their build and tactical instead of regular mobs which i find it weird its not being address at all
Doesn't the campaign tutorial teach you how to handle Colossi?
@CarySmith87 i dont know if they already rework the story campaign. But as far as i remember some of story progress when seneca just mentioning we need to intercept colosi. U can either go private or public. The story progress if u defeat it. Im pretty sure there isnt any specific tutorial about defeating colusi back then especially the team wide mechanic. If u mean tutorial at the introduction of story. Well thats one type of colosi and we have plenty. Plus that colosi died in just a few shots.
Probably my biggest gripe at the moment is the lack of seasonal content. That’s always been a big part of why I liked other games I’ve played in the past (Apex, D2, etc.). When Halloween, Christmas or other seasons arrived, the game would decorate certain areas to that theme, but also missions, rewards, cosmetics and other content alike. The fact that TFD decorates Albion a little for Halloween and offers Halloween themed items in the shop shows that they give some thought to it, but no mission-related content is a big let down to me. D2 has been receiving a lot of backlash for a little while now, but they’ve *always* done a good job at offering seasonal related content, both in the shop and inside of missions.
Some of the devs here need to go look at a game like WoW or even Guild Wars 2. They dont need to copy them persay, but they should take inspiration from them. both have special areas that pop up with special games, vendors, achievements, and some fun npc storyies. They are not huge events but once you get them right you just tweak from time to time for special skins for different slots.
You are right about the carry issue.. I find it crazy that people still don’t know that when you reset your character your defense and shield takes a hit.. and they will enter an intercept battle with a level 1 character, what did you think will happen.. even if you have fully cat that character so long as you are level 1 your defense and Shield will drop until you get back to 40. It’s not fun when everyone have to stop to res you all the time.
Great comments, both from the devs and you Moxsy. Very pleased they are expanding their team to pump out more content. The coming changes seem all good.
I keep saying they need to add sword types and give them a built-in speed or mobility buff while holding it. Awesome video Moxsy!!!
Im with ya on that. Id like them to do bows as well. implemented more like D2 than warframe though.
@@vaddick oohhh, I didn't even think about bows. That would be awesome too, like a quick firing crossbow or something
Biggest Thumbs Up for Players whom said Prices of bundles and etc are way too High! Great Job!
Oh yeah, a personal room within Albion for collections, trophies, photos from photo mode and maybe interactions would be SWEET
These devs have been so communicative and forthright. These are quickly becoming my favorite developers.
Yeah, they definitely did not understand the suggestions of the first event question lol
However. I would rather have them doing what they're doing now, which is focusing on improvements to core gameplay, than wasting dev resources on events that only come once a year. Once the core gameplay is in a good place, then focus on the lesser things like events
Agree. Focusing on the core gameplay instead of putting a ton of bandaids on seasonal content/gimmick that is already out is way better for the game in the long run.
Bro, I’ve been trying to finish my enduring legacy for a while. All I need is the actual blueprint for the gun. However after doing 26 swamp walker runs I’ve gotten zero drops!
Yup. It’s stupid how little they drop
Do it off a outpost
Monetization and customization changes are what Ive been hoping for because up until this point they havent been touched on or mentioned so i was kinda losing hope theyd get changed. This is a good start.
19:45 yes this! Outpost rewards need to be reworked to not be a boring punishing unrewarding drag.
I was hoping to hear about how investments into regular descendants won't be wasted. I have a regular Gley that I catalyzed like 5 times before getting my Ultimate Gley. I know that was a tad stupid on my part because Ultimate Gley was always attainable but I have grown to love Yujin and I have invested in him heavily. My partner invested a lot in Enzo. Not going to lie, I had Yujin for the longest time but didn't appreciate him until Moxsy's Yujin build video. Thanks for that, Moxsy!
Ultimate Descendants need to be an upgrade from the base character, not an addition to the roster.
The prime hands look as though they are 'upgrading' the Descendant when we level our mastery, this may be the case once we get enough enhancement parts.
This could be a repeatable mechanic, 'transcendent level' character or when adding catalyst etc.
Something so impactful as cloning a duplicate or resetting character level needs more ceremony than just dropping an item in a slot & instantly they're 90% weaker at level 1.
Just my two cents.
The target farming and the default dyes got my attention now. So let's see 👍🏻 finally liked something from nexon!!
I have to say, I agree with absolutely every word of your feedback. It's like we're the same person.
2 things that I want to see.
1: Ultimate weapons that are introduced in the battle pass are farmable after the season it was introduced. For example currently the excava and sigvore's proof u can't get via farming. There exclusivity to the pass, once the pass is over it's gone. Which make TFD P2W.
2: Fix the mark all/just show duplicates modules in dismantle/combine modules. Currently there is duplicate modules that don't show up because it's may not considering enhanced/equipped modules when going to dismantling/combining sections.
I'm new to the game as of 11/17/24 and the biggest thing i hate about it is basically all the Customization stuff are locked behind a paywall with no way to earn them by just playing the game... I mean there is a few but I'm one of those people that never buy any Micro transactions in any of my games that have them. It'd be awesome if they would allow you to somehow earn them without paying. Other than that I'm having tons of fun! Pretty cool game and also a very good video breaking down everything. Great stuff man!
Thank you for this content and feedback 💜
If they can do half of this I'm sold W
Thanks for the video, love updates and Q&As but not reading them myself 😂 Also you gotta get in touch with the devs love the ideas you have such as the halloween event you mentioned
Great stuff. I’m guessing we’re getting 17 since he was in the freyna story and works closely with Sharen
Agree 1000% with you on your final statement: we need a way to make sure people are not joining intercepts to get carry. I lost count of how many times this happens. I will go as far as saying besides the MR and level requirements, you should be able to request specific team compositions on matchmaking. Example: I go to Gluttony and I’m using Gley, and looking for a support (Yujin) character, a buffer (Enzo), and Tank (Ajax) to join my team. I know a lot of people is going be like “well that’s going to alienate this or that”, tbh, is worse to get on a lobby with a Lepic that goes and enrage the boss with 1 minute and then proceeds to die cause it’s a glass canon. Or better yet: Hallie does all the damage but can’t take one hit. All I’m saying is give me the option to choose, for those of you who want to play Russian roulette you can leave your matchmaking “open” and good luck to you!
still hoping for a holloween event where we exchange tokens for holloween skins, dyes, back pack, or weapon skin.
the Challenge mode dungeon skins from Mists of Pandaria in WoW were a really cool idea, id like to see a really challenging group based end game thing that would reward a skin that would be a wearable reward like that.
I think the answer to keeping Sharen relevant with the outpost changes is pretty simple with only a minor change. Just make the infiltration devices immune to damage. For my idea to work, they'd have to keep the minute timer instance based instead of player based (everyone has the same time on the clock). If a Sharen disables all devices within that minute then the rewards double for everyone. This would encourage having a Sharen in the group but also not pit them against people nuking the enemies.
Love the communication devs have and addressing player concerns and tips. After all these upcoming changes there is just one major issues I have, and that is color changes. Having one time use items to change colors is just extremely little appealing to me. As a start they should offer a small (handful) selection of basic colors for free. Then they can add some slightly less basic color choices with more colors for a pay cost, but still able to apply as much as you want for any descendants. Then there could be more "advanced" color choices and patterns that are one time uses if they absolutely need to have that system to survive as live service game (I highly doubt they need). This alone is the reason I keep thinking why should I keep playing this game when I'm not allowed to easily change basic colors for my default skin. Paying for skins OKAY , paying to recolor mentioned skins = NOT so much okay.
We need a new map. New hub to load into from a different world map. Could be related to story stuff too but I'd like to see something like ToF or Genshin s Serenitea Pot/main town for each new map.
I would like a feature where every time a player tries to matchmake for a public intercepts there's a catalyst requirement like you must have 8 catalysts on Death Stalker on a certain Descendent to play the boss, that well force people to build thiere characters and prepare better for bosses instead of looking for someone to carry them.
love the Vid brotha thank you
the guaranteed drop after so many attempts is music to my ears, i completely leveled an enzo, 1 to 40 trying to get ultimate bunny code. it took 90 cracks
I wanted the wings from bunnys outfit and the chair from gleys.... yes i bought both so that purchase separately change is most welcome.
Dark mode for next patchnotes 🥺
Sharen's Void Domination's main bonus is you now target the whole screen. It is an awesome mod. The power penalty is fair.
i agree with everything you said .as far as the last concern .the answer is allow it to be solo . not it easy to be solo , just solo able . you can practice with it or defeat it and get rid of timer .easy fix man .
I think something they could add for either new mission types or for enemy variety in general are extra dangerous enemies that require either building around or co-operation to take down efficiently.
For example a juggernaut charger-style enemy that runs way faster than all other enemies and way more health that deals a ton of damage on attack or collision but if you have cc, lots of burst or perform a skillfully timed dodge with grappling you could easily take it down.
Or maybe some kind of support sniper enemy that either heals, damage amps or makes enemies tankier and cc immune that could either be taken out immediately with long range abilities or by using buffing abilities to compensate.
This might also be interesting for the mission bosses as well to have them call upon these specialized enemies instead of the floating orbs.
This would also incentivize having more interesting and more powerful transcendant mods that can be used to counteract certain enemy abilities.
It makes sense it was not a live Q&A, they have had language issues before and they probably didn't want to repeat them.
I am still so shocked at How often the engage with the community. I only wish that player numbers didn't continue to fall.
Content is king. Keep making it with the systems.
Qol helps but content needs to come too. That said, add a dismantle on drop, get players out of the menus, just get rid of outposts and put the stuff in missions
The public intercept battle check is a pretty easy solve, as you say the MR check is one. But also number attempts logged based on time spent round shot skills used etc. That's to show they attempted the fight with serious intent. Also a pre-lobby with a chat would be nice instead of loading straight in. Will give the players a chance to go over the boss to help newer players
they need to increase chat characters. i try to type instructions at start of fight but the character limit is too small and i can barely get a single sentence out
Hi Moxsy! I'm a big fan of your TFD videos from Germany. In my oppinion they are the best on youtube. I like your Idea of a pumpkinhead boss for Helloween event. And on Xmass we want to shoot Santa Klaus or maybe his bad Vulgus Cousin or somebody like this.
Greetings from Germany
I’d just love more skins tbh. Cheaper skins too and maybe some with (a lot of) in game currency? Maybe researchable skins?
And I don’t just mean so I can use them. It’s kinda boring seeing everyone look the same. Bunny is my favourite character designer but I’m actually sick of seeing blue bunnies
Would love to see private lobbies for all content that currently has public matching. Not just entering a mission with players in your party, but actually creating a lobby and have other players see it and be able to join it. Could also add joining conditions such as "Max level descendant only", "Learning" (never cleared before) and "Reclear" (cleared at least once before). This would allow players to use synergies between descendants easily instead of just hoping you don't get matched with 3x the same character or anything that sucks, basically.
It just doesn't make sense to me that they would create bosses that have a minimum amount of players needed to join and quick matchmaking be your only option if your friends aren't up at that time. Some people are willing to take some time to set themselves up for success.
The Division 1 had awesome 2 week long Global Events with awesome rewards
I think adding colossus as an option to the laboratory would offer a way for newer players to at least test their dmg output before going into matchmaking.
Make dyes permanent, like is destiny 2. Make an auto dismantle for weapons reactors components that fit the auto select feature, so it auto dismantle on pickup.
Make all intercept bosses private capable. That way you don't get stuck with randoms on the highest teir bosses, they are able to be feasibly done solo from the debuffing.
Loving the transparency, but I would kill to be able to craft multiple catalysts!!! My grind has slowed dramatically cuz Im always waiting on catalysts to bake!
These future updates all seem promising, but I wish raid-like content was addressed or at least even creating endless modes for continuous play. All in all it's still pretty good as they are aware of what is needed in the long run. By Christmas I'm sure we will have a substantial amount of content to keep people busy.
Any idea if they plan to address Gley's broken Transcendent mod Predator Instincts? As of now it gives zero Firearm Atk bonus when using it with the Executor.
TL:DR While progression checks may help prevent grouping with someone way underpowered or undergeared for the fight, i doesnt help when people dont know about or follow fight mechanics. A training mission may help people understand the boss fights more and a ranking system may seed out hard carried players form general matchmaking
On the progression check ideas for the harder bosses: My only issue with hard check objectives as you mentioned (i.e. must meet special clear conditons on one boss before advancing to a later boss) is it does nothing to familiarze you with the fight mechanics of the new boss. for example when i first fought Hanged Man I could not figure out the triggers for the auto wipe. didnt matter that I could clear all other normal intercepts with relative ease, none of them required group cordination or included a hard wipe other than the timer. I did not know the container mechanic and there were minimal hints or direction provided by the game. I feel some sort of ranking system could be implemented so that it is less likley to be grouped with someone who has no idea about the mechanics of a fight. Keeping track of DMG delt, DNBO and also contribution twords the mechanic of the fight. at the bottom rank perhaps instead of going directly into the intercept a player will instead be taken to some sort of Training Simulation. Perhaps the training simulation can be implemented without a rank system where a fight breakdown can be loaded in the weapons lab, either before you can attermpt the intercept for the first time, or possibly being required after a certain number of fails. I never played much Warframe, but the system you described sounds interesting and could be usefull as I learned the game basics on my sarter Decendent right at first, but without more knowledg of the game I could practically implement it. I just glossed over the diolog and completed the mind-numbingly easy early missions
Add the jiggle physics pleasee
Zzz and stellar blade already have it
the Ws just keep coming. I reward good devs with my money, simple as.
All of it sounds good, personally think they do need to address the collisions in missions. If they made it just like when in albion where people can run through each other, I would be satisfied.
I agree with most the items you put your opinion on except for the MR test the only thing is a couple of those test were made much easier with a certain weapon or frame but i do get what you ment but i think there should be a Vid attached to every Intercept Fight with a Mechanic in game you click the vid and several vids based on your language or your language choice become selectable because apparently a lot of people don't know what TH-cam is .
100000000000% agree with progression checks. People are expecting carries and complaining the game is hard...... mind blowing. JUST GO FARM LIKE WE ALL DID. There NEEDS to be a better gear check than just a recommendation. There should be some sort of "practice the mechanic", level requirement should absolutely be a requirement for molten fortress and on. Not to mention, if you ACTUALLY go and farm to upgrade all your stuff infiltrations, special OPs, etc you will learn your character. READ (heaven forbid, I know this is hard for the new generation) your mods, your reactors, YOUR DESCENDANTS ABILITIES, and see how it aligns with your character, the boss, weak points, and the type of damage/gun the boss is weak to.
In addition, something that wasn't mentioned is the visuals on loot (like kuiper and gold) its so hard to see or just have it automatically picked up. Also, there needs to be some sort of loot dismantling on pick up, instead of having to go into your inventory in every room of an infiltration and empty it.
There also needs to be penalties for people leaving in infiltrations or afking. A great way of rewarding people who stay is by creating ranks of Gold, Silver, Bronze: depending on your role or what you built as you get more rewards for doing healing/damage/damage absorption, etc.
Lastly, world chat... GOOD LORD. WE NEED stricter discipline on censorship/banning. There is way to much stupid and inappropriate talk. I do not understand trolls that come in and say the dumbest things, pointless subjects.
All that being said, the game is headed in a GREAT direction. For being brand new the Devs are crushing it imo. This game has the potential to be a world of warcraft (and I say that in a way of success not style).
We need PHOTO MODE ASAP.
Also an apartament for each of our Descendants, that reflects our descendant background, and being able to customize it, for example Lunas apartament can have a drum set a keyboard etc. Blairs apartament can have a huge kitchen etc.
for your ending topic, they need to add an in game lfg like destiny 2
Here's my improvement for Intercepts. You have to solo clear before unlocking match making. Match made fights have increased amorphous rates and a unique cosmetic with a 3% drop rate
I hope we get a Samurai type Descendant that is like Excalibur from Warframe or an armor pack would also work.
They need to find their own identity, not keep copying from Warframe.
@@derpy_j I said "like" not a exact copy. I meant more like Excalibur abilities where it's more focused on melee since we don't have that. AND they already have their own identity/world to build on.
So I don't get your comment when it comes to the identity thing.
Story is different, not confusing, easy to follow, isn't overwhelming for new players, and characters backstories are WAY BETTER.
Definitely dont need harder intercept battles. Youu melt bosses in 4 seconds, not us average players. 😅
this is one of those games that just asks for time so people can enjoy it to the fullest
Something that needs to happen is a little more diversity of characters that can run outposts. Like why doesnt Heiley have an active cammo? Modify her 3 to have it. it already has a slow to punish its use. Make it a transcendent module. Sharen needs some love. her 4 should hit like an absolute truck for the extreme amount of set up. with outposts set up Amorphus materials like warframe does Relics. Group up you can pick from other peoples rewards in the same group. but with outposts up the drop rate by 5% each time you fail to get a pattern. Increase it by 20% if you complete the mechanic.
If you want to stop bunny from charging ahead, make larger enemies that she cant kill in a few passes and make their attacks hit hard. You give a few enemies ele immunity or require a stun. it forces her to slow down and think more tactically. Make the co-op mechanics trigger on groups, not solo. then increase rewards for co-op play by like 5% per active participant.
Your problem is your incentives. People play bunny because its more profitable to do activities alone rather that in groups. this way it doesnt require a nerf to current rewards. People that enjoy solo play still get rewarded for their time. Those with groups get rewarded a little more for higher density counts and monster mechanics.
2:10 Bunny arrives first? Just spam roll adn midair hook to be first. :D Also some weaponstypes DO reduce movementspeed.
It would be coool to introduce a brand new world
i wish grappling enemies had some kind of status effect kinda like D2 with strand grapple melee having a bit of a blast effect
it would be pretty cool is all
on another note
sharen rework would go crazy if she focused around melee and crowd control
if the devs are going to add melee to content then a descendant that focuses around melee would go crazy.
(also monetization finally being mentioned has me slightly worried because of what they could change i don’t think they need to overdo it)
30:30 if you go through the dropdown "sort" menu's of weapons it shows "transcendant". now this could just be lazy on their part since we have transcendant mods and they didnt feel the need to remove it for any other search menu. OR, we are bound to get Transcendant weapons at some point.
The thing is, if the game is very kind to its player, and service its player, they don't need to worry about income. People would gladly spend the hell out of their funds if they feel happy and rewarded in the game.
I want to give Nexon my suggestion but unable to find where I could. They said they get their change ideas from players but I'm not sure where to be sen by them? I want when they come out with a new intercept boss and they make the existing most powerful boss easier to also take the lowest level group only intercept boss and also give it a private solo only mode. So right now it would be Obstructor given a private mode with all the group mechanics removed and power tweaked for just one.
I agree that the biggest problem for the game is the matchmaking when fighting intercept bosses. Personally id love to be able to fight the harder bosses alone. I dont like the idea of having to depend on other players to succeed in a fight. Example: in Monster Hunter world they introduced a boss called Safijiva, which was originally always scaled to 4 players but later introduced a lower scaling for players who couldn't find good lobbies. I get that alot of people love communities when gaming and the idea of working together against a big boss can be fun but there are alot of people like me who love the game but doesn't like to interact with other players that much.
Nexon is doing pretty good , helping buying some skins , I know is not too much but at least is something
Hope they buff/upgrade my friend Jayber 😭 😂
I actually am surprised people didnt ask for melee aspects or new characters focused on melee. With the current roster, I dont understand why anyone would STILL want more ranged skills and options. The game is plagued with big AOEs that wipe it all. Also we have a lot of weapons all ranged to deal damage and even skill weapons all ranged. Id love to see some kind of melee (maybe like destinys swords and special punches) weapons and descendants (maybe a descendant that increase damage the closer it is to the targets, a ultimate that gives it a hammer/sword/fists). Other than that the responses are pretty good indeed! I hope they implement everything they are selling us here. Cheers!~
Modules going to the mail only happens if it was gained from mission or dungeon reward. Unless that has changed but pretty sure it has not. Walking into a boss fight and forgetting to delete modules for room to aquire more can be frustrating when transcendant tier drops. I feel they need to rework the entire way we gain modules. If you are farming and filly up then the floor gets covered in modules you cannot pick up. It looks messy and doesn't even need to happen. As I said in the other comment just let us buy most of them when needed.
Allow players to trade/drop items received after void intercept or void reactor battles..
My main issue with being 4 players in a dungeon.
1: All enemies dies instantly to Bunny or Freyna.
2: Bosses take ages to kill but are no threat at all really. But my god do they have a ton of health.
They need to scale down the health value in 4 player coop because it's just too damn high. Your main gun becomes useless in this scenario too.
You need a better gun then... my enduring legacy does like half their health per mag if they don't resist fire.
If I run a bosser, Lepic/Hailey, the bosses literally get 1-2 tapped, they get absolutely melted.
You're genuinely complaining about a difficulty that doesn't exist...
@@BeeTheBee When it's 4 player in the round, the monsters just get way too much HP and I have the enduring legacy as well and have thrown in plenty of catalyst.
It is tickling the boss HP, even when I fully unload on it.
I have never seen a Lepic or Hailey 1-2 tap a boss in any of the runs I've been in.
4 Freyna popping their ultimates will delete bosses but I'm talking about normal guns. Guns that get pretty darn useless in 4 player coop and you only rely on abilities.
@@Zefar77 my Hailey one taps the bosses in 4 player, my enduring legacy does half their health if they don't resist. Like I'm not just saying this to say it, fully built characters do not struggle at all, and Freyna isn't the only bosser. Jesus, Esiemo can one shot their health bar.
You're getting matched with team mates that, like you, aren't built properly, which sucks, but in a decent team, the bosses are not an issue...
Full dev Q&A so fun lol😂
That's a W video
I echoed a similar sentiment regarding rewarding experience on reddit and they downvoted me for it, it wasnt even something as complex as skins but titles 😂, why wouldn't I want the title of "the strongest" for soloing every soloable boss for when I rename my account to Gojo for a month
Yea, they need more creative ways to make events. Sure, maybe big corpo doesnt allow them a proper budget to make things from scratch, but I'd wish they did like other korean MMOs and added a small story and reused a dungeon with small redesigns to make an event dungeon, would be something. And I 100% agree that the boss skins shouldve been a reward for some sort of achievement or a super rare drop. But those are small complaints from me, considering how much they addressed. If they continue to be consistent, I think the game is gonna get even better.
I say they have red reactors with sub stats of things like movement speed and extra grapple and some cool little perks to them. Id say they cone from the harder bosses and seasonal content and special events.
I also think as far as being dedicated and rare drops for grinding. They shouldnt lock any mods behind any of that as they did before but INSTEAD.. Give us unique skins for unique weapons as low low low drop rates from dofferent seasonal content. Whetger it include opening the purplr vaults as maybe itll unlock a skin for enzo's drone where you could change what it looks like. Or make a very nice unique weapon skin be obtainable begind a .05% srop rate for opening vaults. Just something
Each season brings a new boss. Each boss randonly drops pieces to the new unique weapon. Ok well, make those bosses drop a unique skin with a much lower drop rate OR make each boss drop a mat and each seasonal content dungeon or whatever also the ability to drop a VERY RARE mat to match and if you grind out the bosses and content to get all pieces you get a unique skin only available through obtaining them by doong all the seasonal stuff and obtaining all the mats. Even if each dungeon and boss has to drop 4 different pieces to combine those into 1 piece and when you craft all 4 pieces THEN you can craft it. I think i lije that better. Give these players who have done everything sonething crazy to grind for and the occassiokal person can get lucky and get it too.
Speaking on being hard carried. I was MR 22 all the way to Gluttony and hadnt even sunk a single cat into anything lol. 160 hours and not a single cat. I was a leech
Bro seriously I just plod along but having said this. I now find i only have 5 more descendants to collect overall, 2 cooking now & could probably smash the rest out this weekend but my problem! I would need to spend $15.00 AUD for the character slots WTF!!! Increase mastery you need to level new descendants but then you can't do that unless you've character slots WTF!
I got 2 sitting waiting to claim but I can't at the moment. I've spent over $300.00 on this game already. They need to drop prices in the shop if they want a long life for this game.
Pumpkin boss sounds great
34:41 Will this be applied for ultimate descendant bundles that are no longer available now? I really wanted that Ajax spawn where You go through a portal but I didn't want to spend $100 on the bundle
So no new Ultimate Valby skin in the rotation? They would also do better marketing their event skins if they stopped limiting which Descendants could wear them Alot of sales lost when they do that. Imagine how many more transactions they would have had just from making the summer bikini gstring a universal skin, or the bunny halloween nurse skin iniversal. Also the premium ultimate bundles need to be split up. They spend all that time developing nice accessories and cosmetic stuff and then gate keep it. They would have made tons more by doing away with the exclusive premium ultimate bundles and just let us spend OUR WAY.
They also need to stop locking the skins to an individual character once purchased. You bought the skin why cant you put it on different characters? Same with paint.
@@vaddickthe paint I agree with the skins no…. In what game are character skins universal? This is why they shouldn’t cater so much to the fanbase because people start acting like this.
@@zorotarded178 Acting like what? Nearly every game out there has a transmog ability. Its absolutely retarded to need to spend nearly 20.00 for skins mulitiple times. oh wait checked the user name.
I need them to fix specifically the fact that I could go farm 1 type of amorphous material from an outpost but that outpost gives 2 different types of amorphous materials and so I'm stuck getting a million of the less valuable one and none of the one I want after hours of play.