just downloaded the demo, I am really tempted to buy this. It's actually really cheap if you don't care about future updates. This is a really cool technology
Oh it should work with anything you bring into Unity that can be set up with the mechanim human automatically. Zero effort to make that work, Unity's animation system is amazing.
@@ChiltonWebb Thanks Chilton! Can't wait to get into this. I manage a VR psych lab and this could really speed up some things for us. I've got 4 Vive trackers and can order more, will using more than 3 have any advantages? I'm also planning to order us some Index controllers for finger tracking which should be especially useful for some of our simulations
I bought this a week ago and the email said the beta would be emailed as soon as it was available. I wanted to make sure that it was sent out or if I might have messed up while purchasing somehow.
So I have been trying to use this in blender with custom humanoid models I have tried using the rig that is used for the glycon model but it can never be weight painted correctly so I never really get to use it and I paid like a 100 dollars. I would like to know how to use this for custom models but I can not any tips?
just downloaded the demo, I am really tempted to buy this. It's actually really cheap if you don't care about future updates. This is a really cool technology
This looks like a great tool. Can't wait to start using it for our latest project.
Impressive. I think ill buy this soon. Just got done moving, and I need to clear an area for this :)
I am for sure going to buy, where is the best place to follow development and updates?
So if I'm not mistaken this works for Oculus Quest 2 as well then? What about tracking the feet?
Are you aware of any off the shelf character packs that would be compatible with the FBX files for a novice to implement into Unity?
Oh it should work with anything you bring into Unity that can be set up with the mechanim human automatically. Zero effort to make that work, Unity's animation system is amazing.
@@ChiltonWebb Thanks Chilton! Can't wait to get into this. I manage a VR psych lab and this could really speed up some things for us. I've got 4 Vive trackers and can order more, will using more than 3 have any advantages? I'm also planning to order us some Index controllers for finger tracking which should be especially useful for some of our simulations
i was just at your site how do you become a member?
I bought this a week ago and the email said the beta would be emailed as soon as it was available. I wanted to make sure that it was sent out or if I might have messed up while purchasing somehow.
Oh the beta 10 is delayed just a bit, should go out in the morning.
Thank you for clearing that up. I was so hyped up for this, my anxiety takes over.
@@andrewfrey6960 Hey shoot me an email. I want to make sure you'll get the email. My contact info is on the Glycon3d.com website.
So I have been trying to use this in blender with custom humanoid models I have tried using the rig that is used for the glycon model but it can never be weight painted correctly so I never really get to use it and I paid like a 100 dollars. I would like to know how to use this for custom models but I can not any tips?
That's a good idea, I need to put together a video on weight painting.
Is it possible to use Kat Loco 6 dof controllers for limited motion tracking?
I'm actually talking to them right now, I'll get an answer on that shortly!
How heavy is the program?
Thanks