LOTR Renewed Extended Mod Update 1.5.0 BETA

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  • เผยแพร่เมื่อ 15 พ.ค. 2024
  • Rangers are here, and so are some of their structures! Make sure to check out the full changelog in the mod description on Curseforge!
    Mod Link:
    legacy.curseforge.com/minecra...
    Discord Link:
    / discord
    Music:
    For 1000 years - Evan Call - • For 1000 Years
    Time flows ever onward - Evan Call - • Time Flows Ever Onward
    Fantasy Music | Liberated Frontier Village Theme - Michael Ghelfi Studios - • Fantasy Music | Libera...
    The Long Night - Evan Call - • The Long Night
    Where the Blue-Moon Weed Grows - Evan Call - • Where the Blue-Moon We...
    A Single Grain of Rice - Yi Nantiro - • A Single Grain Of Rice
    Hijo de la Lune (Instrumental) - Mecano - • Hijo de la luna (instr...
  • เกม

ความคิดเห็น • 40

  • @TimoneCorps
    @TimoneCorps  16 วันที่ผ่านมา +1

    Thanks for watching! I barely went over all of the super important stuff in the video, so make sure to check it out in-game! Join the discord also! Link in the description.

  • @SirElias-rc1ol
    @SirElias-rc1ol 17 วันที่ผ่านมา +7

    The Ornate Rohan Beams also work as a wall block, since the pattern matches up when side-by-side. For the Dunedain bow, there's no animation, (I've finished the textures already), Mevan's large item handheld renderer does not work with animations, so we have to make our own before it is fixed. The wanderers also do not spawn naturally yet, although they will soon™. Great video and great music choices.

    • @TimoneCorps
      @TimoneCorps  16 วันที่ผ่านมา

      This is the head texturer ^

  • @tobyturner476
    @tobyturner476 13 วันที่ผ่านมา +1

    This was straight up my favourite mod back in the day, and I'm so happy it's still getting the love and attention it deserves. Thank you for your awesome addition to this community. Fair well wherever you Fair!

    • @TimoneCorps
      @TimoneCorps  13 วันที่ผ่านมา

      Thank you so much! You as well!

  • @shadowlord6517
    @shadowlord6517 5 วันที่ผ่านมา +1

    I'm happy to see that you still continue developing the mod after mevans stopped, I truly cannot wait to play this mod when it's finished!

    • @TimoneCorps
      @TimoneCorps  5 วันที่ผ่านมา +1

      Thank you! It may take a while, but hopefully we’ll get to it soon!

    • @shadowlord6517
      @shadowlord6517 5 วันที่ผ่านมา +1

      Take all the time you need!

  • @josetorri8087
    @josetorri8087 12 วันที่ผ่านมา +1

    Im so hyped you guys are updating the lotr mod, its by far my favorite mod and you guys are really taking it to a fine direction and giving it the attention it deserves.

    • @TimoneCorps
      @TimoneCorps  12 วันที่ผ่านมา

      Thank you!!

  • @frggdeckkkydexhhgg
    @frggdeckkkydexhhgg 5 วันที่ผ่านมา +1

    I think you should make npc spawns to be affected by their faction’s area of influence. For example gundabad orcs should normally spawn in Eriador, but only within their sphere of influence. It just doesn’t make sense in legacy that orc spawns near Lindon are the same as east of Bree. Invasions and wandering traders would still spawn anywhere though.

    • @TimoneCorps
      @TimoneCorps  5 วันที่ผ่านมา +1

      This is a good idea, I'll forward it to the development team! Thanks!

  • @flommefelix
    @flommefelix 14 วันที่ผ่านมา +1

    Amazing work

    • @TimoneCorps
      @TimoneCorps  14 วันที่ผ่านมา +1

      Thank you!

  • @shinxgami7056
    @shinxgami7056 13 วันที่ผ่านมา

    Nice job !🎉 and all the orcs factions will be added ? Angmar, dol guldur, gundabad etc..?

    • @TimoneCorps
      @TimoneCorps  13 วันที่ผ่านมา +1

      Yes! We are currently working on Gundabad/Northern Orcs for 1.6. But first, we need to finish 1.5! Thanks!

  • @Jgaming4days
    @Jgaming4days 5 วันที่ผ่านมา +1

    I have not been keeping up with the project for a bit what are the clouds on the world map for?

    • @TimoneCorps
      @TimoneCorps  5 วันที่ผ่านมา

      This is something in base Renewed. Basically, it covers unexplored areas, so if you want to explore the map, you’ll uncover the fog as you go. Thanks!

  • @Jeb_AD
    @Jeb_AD 16 วันที่ผ่านมา +3

    So happy to see this mod back in development! I had so much fun playing it in the past. Quick question: Would it be possible to have any of the new randomized structures be able to be placed via the creative menu like the legacy ones?

    • @TimoneCorps
      @TimoneCorps  16 วันที่ผ่านมา +1

      Yes! Actually, this is a frequently asked question! Using the Structure Blocks (/give @p minecraft:structure_block or something like that) you can select which structure you want to spawn! There are plenty of tutorials online of how to use them. Thank you!

  • @rukatareigshi8294
    @rukatareigshi8294 15 วันที่ผ่านมา +1

    Are you considering converting the Lord of the Rings mod to version 1.20?
    Is there difficulty with this? I am interested in the use of standard mechanics in the work of modification.
    I am especially interested in whether it is possible to optimize the world of LotR in an increased world size.

    • @TimoneCorps
      @TimoneCorps  15 วันที่ผ่านมา

      No, we are not. Because we are a Add-on mod, we require LOTR Renewed as a dependency. Because that isn't going anywhere soon, we're stuck in 1.16.5. The Fabric LOTR Mod is in 1.20 if you are interested. We are also trying to increase the world size (for Harad/Mountain heights) but that will likely be in the far future, when our team is much more skilled and experienced. Thank you!

    • @rukatareigshi8294
      @rukatareigshi8294 15 วันที่ผ่านมา +1

      @@TimoneCorps Got it, thanks for the reply

  • @uluhakan1583
    @uluhakan1583 16 วันที่ผ่านมา +1

    are you and your team going to add everything of the old things in the old mod?

    • @TimoneCorps
      @TimoneCorps  16 วันที่ผ่านมา +1

      That’s our current plan! And as we go along, we’re hoping to add more! Thanks!

    • @uluhakan1583
      @uluhakan1583 14 วันที่ผ่านมา +1

      @@TimoneCorps cool we are all waiting for your future updates. aslo im waiting personly for the conquest system

  • @TheZEduX
    @TheZEduX 16 วันที่ผ่านมา +1

    nicee

  • @1beeee
    @1beeee 17 วันที่ผ่านมา +1

    Will there be support for gene structures in fashion, as in legacy?

    • @maximustheminer
      @maximustheminer 16 วันที่ผ่านมา

      Gen Structures was just a mod containing a collection of low quality structures. Structures can be added by Datapacks in 1.16 also. Legacy never had "support" for gen structures, they just make their mod compatable with legacy.

    • @TimoneCorps
      @TimoneCorps  16 วันที่ผ่านมา

      This is the head developer ^ Thanks!

    • @1beeee
      @1beeee 16 วันที่ผ่านมา +1

      @@TimoneCorps
      I am translatingmod into Russian, could you tell me if I can translate the names of reputations?

    • @TimoneCorps
      @TimoneCorps  16 วันที่ผ่านมา

      That’s a good question to ask on the Discord server to our head developer, MaximustheMiner. I’m afraid I don’t know!

    • @1beeee
      @1beeee 16 วันที่ผ่านมา +1

      @@TimoneCorps Thanks for the answer

  • @wizardstopmotions5562
    @wizardstopmotions5562 14 วันที่ผ่านมา

    When will Mordor be given structures/traders?

    • @TimoneCorps
      @TimoneCorps  13 วันที่ผ่านมา

      We don’t know quite when yet. It’ll be after Gondor, which is a long time, and I mean a long time down the road.

  • @lamu_madguy2018
    @lamu_madguy2018 14 วันที่ผ่านมา +1

    amazing video thanks so much for covering the development... shut up and take my abo(pls dont shut up xD)

    • @TimoneCorps
      @TimoneCorps  13 วันที่ผ่านมา

      Of course! Although I’m afraid I don’t get what ABO is (American Board of Opticianry), thanks for enjoying my video!

    • @lamu_madguy2018
      @lamu_madguy2018 13 วันที่ผ่านมา +1

      @@TimoneCorps sr I meant sub 😅

    • @TimoneCorps
      @TimoneCorps  12 วันที่ผ่านมา

      All good! I'll take it gladly!