LOTR Renewed Extended Mod Update 1.5.0 BETA
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- เผยแพร่เมื่อ 12 พ.ย. 2024
- Rangers are here, and so are some of their structures! Make sure to check out the full changelog in the mod description on Curseforge!
Mod Link:
legacy.cursefo...
Discord Link:
/ discord
Music:
For 1000 years - Evan Call - • For 1000 Years
Time flows ever onward - Evan Call - • Time Flows Ever Onward
Fantasy Music | Liberated Frontier Village Theme - Michael Ghelfi Studios - • Fantasy Music | Libera...
The Long Night - Evan Call - • The Long Night
Where the Blue-Moon Weed Grows - Evan Call - • Where the Blue-Moon We...
A Single Grain of Rice - Yi Nantiro - • A Single Grain Of Rice
Hijo de la Lune (Instrumental) - Mecano - • Hijo de la luna (instr...
Thanks for watching! I barely went over all of the super important stuff in the video, so make sure to check it out in-game! Join the discord also! Link in the description.
This was straight up my favourite mod back in the day, and I'm so happy it's still getting the love and attention it deserves. Thank you for your awesome addition to this community. Fair well wherever you Fair!
Thank you so much! You as well!
The Ornate Rohan Beams also work as a wall block, since the pattern matches up when side-by-side. For the Dunedain bow, there's no animation, (I've finished the textures already), Mevan's large item handheld renderer does not work with animations, so we have to make our own before it is fixed. The wanderers also do not spawn naturally yet, although they will soon™. Great video and great music choices.
This is the head texturer ^
I'm happy to see that you still continue developing the mod after mevans stopped, I truly cannot wait to play this mod when it's finished!
Thank you! It may take a while, but hopefully we’ll get to it soon!
Take all the time you need!
Im so hyped you guys are updating the lotr mod, its by far my favorite mod and you guys are really taking it to a fine direction and giving it the attention it deserves.
Thank you!!
If im right, Renewed is stuck in 5.5 update for 2 years 😥
Yup, it’s quite unfortunate…
I think you should make npc spawns to be affected by their faction’s area of influence. For example gundabad orcs should normally spawn in Eriador, but only within their sphere of influence. It just doesn’t make sense in legacy that orc spawns near Lindon are the same as east of Bree. Invasions and wandering traders would still spawn anywhere though.
This is a good idea, I'll forward it to the development team! Thanks!
Amazing work
Thank you!
I have not been keeping up with the project for a bit what are the clouds on the world map for?
This is something in base Renewed. Basically, it covers unexplored areas, so if you want to explore the map, you’ll uncover the fog as you go. Thanks!
So happy to see this mod back in development! I had so much fun playing it in the past. Quick question: Would it be possible to have any of the new randomized structures be able to be placed via the creative menu like the legacy ones?
Yes! Actually, this is a frequently asked question! Using the Structure Blocks (/give @p minecraft:structure_block or something like that) you can select which structure you want to spawn! There are plenty of tutorials online of how to use them. Thank you!
man, if you can make a version of this mod for 1.20.1 you are the best of the bests
I wish we could. Unfortunately, we are an Add-on, so we require base LOTR Renewed to function (and that isn’t getting updated anytime soon) Thanks!
when i play this mod on my server it wont spawn any buildings,just work benches
I think only dunedain and hobbit structures have been added/ported so far
..you might also be playing base renewed, which doesn't have any structures except for the workbenches
This is exactly correct. Additionally, make sure both Renewed and Renewed Extended are downloaded! Thanks!
When will Mordor be given structures/traders?
We don’t know quite when yet. It’ll be after Gondor, which is a long time, and I mean a long time down the road.
Are you considering converting the Lord of the Rings mod to version 1.20?
Is there difficulty with this? I am interested in the use of standard mechanics in the work of modification.
I am especially interested in whether it is possible to optimize the world of LotR in an increased world size.
No, we are not. Because we are a Add-on mod, we require LOTR Renewed as a dependency. Because that isn't going anywhere soon, we're stuck in 1.16.5. The Fabric LOTR Mod is in 1.20 if you are interested. We are also trying to increase the world size (for Harad/Mountain heights) but that will likely be in the far future, when our team is much more skilled and experienced. Thank you!
@@TimoneCorps Got it, thanks for the reply
are you and your team going to add everything of the old things in the old mod?
That’s our current plan! And as we go along, we’re hoping to add more! Thanks!
@@TimoneCorps cool we are all waiting for your future updates. aslo im waiting personly for the conquest system
Great work. However, I don't really like playing with this mod on 1.16.5, because there are no genstructures and genst II for it
We are eventually planning to add structures like the ones in genstructures, but that is in the far future. Till then, Thanks!
@@TimoneCorps do you know about the Genst II mod?
I do not, let me look into it! Thanks!
@@TimoneCorps This mod is a reimagining of genstructures, it also adds structures to the waypoints of Middle Earth, they don't look like in the movies, but fit into the landscape and have loot. In total there are about 300 structures in this mod
has mevans officially dropped the mod?
No, unfortunately. We are continuing his beta version from where he left off.
@@TimoneCorps i mean dropped the mod as in abandoned. has he officially abandoned it or is he still feeding us all false hope?
Sorry for the late reply, TH-cam doesn’t notify me for replies on comments. As far as I know, no. But this is the longest he has gone without contact or updates.
Will there be support for gene structures in fashion, as in legacy?
Gen Structures was just a mod containing a collection of low quality structures. Structures can be added by Datapacks in 1.16 also. Legacy never had "support" for gen structures, they just make their mod compatable with legacy.
This is the head developer ^ Thanks!
@@TimoneCorps
I am translatingmod into Russian, could you tell me if I can translate the names of reputations?
That’s a good question to ask on the Discord server to our head developer, MaximustheMiner. I’m afraid I don’t know!
@@TimoneCorps Thanks for the answer
Nice job !🎉 and all the orcs factions will be added ? Angmar, dol guldur, gundabad etc..?
Yes! We are currently working on Gundabad/Northern Orcs for 1.6. But first, we need to finish 1.5! Thanks!
nicee
Thanks!
amazing video thanks so much for covering the development... shut up and take my abo(pls dont shut up xD)
Of course! Although I’m afraid I don’t get what ABO is (American Board of Opticianry), thanks for enjoying my video!
@@TimoneCorps sr I meant sub 😅
All good! I'll take it gladly!
Is this in 1.7.10? 🤔
Ah, no it is not. 1.16.5 forge, and we have to stay in this version due to our mod being an add-on. Thanks!