DPAD is actually perfect now, when rocking the finger back and forth on just 1 side it shouldn't trigger diagonals, that's only okay for fighting games, for precision games you want the DPAD to avoid those false diagonals.
I disagree with that Diagonals can be triggered by holding a single direction on multiple consoles from snes to the genesis n64 and even the gamecube so to me that is the standard
@@VKsChannel That applies to membranes, but not mechanical/dome switches, if we are to go back in time and compare with those, check out the PS Vita, GBA SP, DSI, and all these other consoles. Yes they aren't standalone controllers, the most comparable for those would probably be modern Xbox controllers but none of those share the proper feel of a Vita DPAD or similar.
@@VKsChannel I would disagree with your disagreement. First of all I have most of those controllers sitting in front of me, the original ones with the original console, and that is not the case. You can't rock a cardinal direction and get a diagonal. Modern remakes, clones, and inspired controllers do have that flaw though. 8bitdo is notorious for it, so much so that there are endless guides on how to fix their faulty dpads online. My question is, why would you intentionally press a cardinal direction and want a diagonal to come out? Why wouldn't you press a diagonal for a diagonal and a cardinal for a cardinal? I would even go so far as to slightly disagree with the OP. This flaw is bad for fighting games. It might be helpful for new players to mash out a fireball with a quarter circle. But for mid level to advanced players this is awful. You don't want over roll. You might be doing a double quarter circle to reverse half circle. If any one of those multiple cardinal inputs is a diagonal, you have blown possibly your only opportunity that round to land massive damage. And that is only taking into account that character type. Charge characters are unplayable on these flawed dpads. Do you know how hard it is to charge back and then press forward back forward, without getting a diagonal on these over sensitive things? You'll never see a Tetris world champion playing on an unmodified Switch Pro controller, because it has the same defect. Contra is unplayable as well. The NES started this dpad trend, its the OG. It doesn't do this, so that is the standard. However the modern Nintendo online NES controller does have the flaw, requiring you to take apart the controller and tape over parts of the contacts. You ever heard of anyone opening a controller to solder on an extension to the contacts so that they can press diagonal... when they aren't pressing diagonal? no... because that isn't the standard and it doesn't even make logical sense. If you type in "fix dpad tutorial" online, you will get literally thousands of posts of people trying to fix over sensitive diagonals, and none trying to make a controller do diagonals when intentionally pressing a cardinal direction. I think in this case you are incorrect, and you don't share the same stance as the majority of players, so you should take that into consideration when making reviews. It sounds really weird when you state in your videos as if it is a non opinion factual point, that a dpad is bad when it only outputs the direction you press.
@@CleanDesign_ being able to activate diagonals by holding on one direction means you can get a quicker response activating diagonal movement quicker and with less effort, also there is no space for hitting a "diagonal" button unless you have a circle D-Pad so yes activating diagonals easily is a must and I have no idea what you are talking about, MOST first party controllers you can activate diagonals with a single direction and I have the original controllers as well just to name a few that you can Snes,N64, Sega Genesis, Virtualboy, Gamecube, Ps3,Ps4,Ps5, New 3DS, Xbox one, Xbox Series, if you play competitive games you will also lose commands due to the hard to press diagonals, and on a final note, the default gate for arcade sticks is a box, meaning that when you push down you just need to slide to the sides to get the diagonals, so the easy to hit diagonals mimics that range of accuracy
@@VKsChannel I agree that hard to press diagonals are a no go. But dpads that can activate diagonal while only pressing a cardinal direction are also a no go. Without a circle pad you simply press two cardinal directions at the same time to activate diagonals (for example down + right). This is why some controllers with over sized cross shaped Dpads are considered flawed, because it is hard to press two directions at once. On a proper cross dpad you can easily reach two cardinal directions at one and the diagonal input is instant, there is no delay. Not sure about the modern controllers you listed except for the PS4. The PS4 had two versions of its controller (one with the light at the top of the controller and one with the light on the front). They both had opposite dpad problems, one put out diagonals if you weren't dead center on a cardinal. The other had hard to press diagonals and accurate cardinals. Both versions got complaints from the FGC depending on the character type the player used. The PS1 and PS2 controller has neither of these issues. Diagonals came out easily by pressing two cardinals, and cardinals wouldn't trigger diagonals if they were the only button being pressed. This is much the same as the original NES controller, and in my experience with my SNES controllers (though there were revisions to this controller). For example in Contra on an NES controller, you can press down to duck and have no fear in a tense moment that you didn't put too much pressure to one side of the cardinal, as a diagonal input will cause you to stand up and walk forward, right into the bullet you were trying to avoid. Yet at the same time, on an NES controller you can easily press any of the four diagonals to aim your gun and shoot diagonally. On the modern Nintendo Online NES controller they messed up the build and now cardinal directions can trigger diagonals, leading to complaints from many and online tutorials on how to fix the problem. Perhaps they were listening, because the SNES Nintendo Online controller that came out later seems to have greatly improved the dpad accuracy. The Switch Pro controller is also widely panned for the accidental diagonals issue, so much so that there was a huge rumor going around that the Xeno Blade version of the controller had fixed the issue with a hardware revision. However pro gamer and Tetris enthusiast Chris Tang got his hands on the controller only to sadly report that the rumor was false and rocking a cardinal direction still output diagonals. If you look around at other controller reviews from news sites and TH-cam channels, you will see pretty much everyone that checks the dpad for accuracy, reports it as a negative or a flaw when a cardinal input can be rocked and trigger a diagonal. If you go through Amazon reviews for controllers you will find many one star reviews on a lot of 8bitdo's controllers complaining about diagonals coming out when pressing cardinals. Many TH-camrs will pull up a controller test on PC and test the controller by pressing left and right repeatedly back and forth and if any other directions come out they will let the viewer know the dpad is not accurate. There are no real world benefits to pressing a cardinal and getting a diagonal. If you want diagonal you press the input for diagonal. On the flip side, there are many real world issues that come up when getting a diagonal when you pressed a cardinal, it can make some games nearly unplayable. That is why reviewers consider it a flaw. If you are going to do a proper review of the dpad, I think you should avoid personal bias and review it from the standpoint of the average gamer. If not that, at the very least you should not present as if your stance is the factual and objective truth, and at least say it is your opinion that rocking the dpad is to get diagonals is a desirable feature however others may see this as a flaw. It is a more professional presentation when you remain objective. A lot of the more amateur reviewers tend to constantly state opinion as fact, such as rubber membrane is better than microswitches for controller feel (and vise versa), and heavier controllers feel better than lighter controllers, and Dual Sense shape is better than Xbox shape. All of those things are personal and vary greatly depending on player preference. Over all you put so much work into your videos and provide so much data, that your channel provides a lot of value to viewers, but there is just a couple of hiccups I think you could iron out to improve. Objectivity is key to audience trust.
Hello great video again One problem I am facing with controller is that one where it mentions the controller is v1 or v2 even on the box. how did you know you when you were ordering that the one you are ordering is v2. This is creating a lot of confusion to me. Thanks for the great video about this.
@@VKsChannelhey when you make your video can you please go in depth about the gyro and please check the deadzones of the right stick and left stick gyro in the setting the right stick currently has huge errors of 20 percent while left stick has error of almost 0.1 the apex 4 has this problem also except it’s a rectangle inside the inner deadzone and the Vader 4 pro is rectangle and not circular which effects the range of motion for the gyro in game
Too bad they did not fix the cutout lettering on the face buttons. On the surface it does not seem like a big deal, but I actually chewed up my thumb from some intense button mashing with this controller. I actually had a letter imprint on my thumb for while afterwards. LOL!!!
@@VKsChannel it plays good on steam games but when I get on Xbox an wat to play cod 6 the controller doesn't work. Can u do a video or walk me thru it if u can, would appreciate it very much,
Now it is close to the betop btp kp50a. Independend of the hardware changes, a lot they had could improve by firmware. Why not? I dont understand. Was the V1 a beta test? It looks like. And now manba fix the recorded problems of the community, but they didnt have still all fixed. My impression, Manba dont have enough experiences to develop a good controller with their own differeces. Thats reason why the controller looks like the betop. At the end , after the V1 I bought the betop. And it is, even compared to V2, still better. I'm waiting for the controller with touch control. We are already close. And eith touch input they could fix a lot of problems in the handling.
The fact the refuse to label their V2 as such, whether that be with a new SKU, or label, will ensure that i NEVER buy one of their products. Because they are more interested in selling through their own old inventory, than providing the consumer with a quality product at face value. This also makes the market rife for scalpers selling grey market versions of the old V1 controller, marketed as as the new V2. Inexcusable for any brand not to label their product changes clearly and informatively.
they call this a v2..but i call it a trash, the cheap scratches collector plastic screen is a big fail, after a week using my controller look like a cheap old toy controller with those millions scratches all over the plastic...it is disgusting af !!! together with the useless dock without a usb A port they both belong to trash can
Wow.. a company that completely fixes a product, that's rare
I asked Manba, and they told me they will only send the V2 from now on. Besides, you get a 10% discount, so you only pay 63$ for a ManbaOne.
About time they fix it. Now I’ll think about ordering one.
This is an amazing company. They actually listened and completely improved their controller. Now I have a controller idea. Thanks Manba!
Hidden Gem review channel?
Nice thorough, detailed and calm analysis. Well done and thank you for tge content.
Keep up the good work. 💜
DPAD is actually perfect now, when rocking the finger back and forth on just 1 side it shouldn't trigger diagonals, that's only okay for fighting games, for precision games you want the DPAD to avoid those false diagonals.
I disagree with that
Diagonals can be triggered by holding a single direction on multiple consoles from snes to the genesis n64 and even the gamecube so to me that is the standard
@@VKsChannel That applies to membranes, but not mechanical/dome switches, if we are to go back in time and compare with those, check out the PS Vita, GBA SP, DSI, and all these other consoles. Yes they aren't standalone controllers, the most comparable for those would probably be modern Xbox controllers but none of those share the proper feel of a Vita DPAD or similar.
@@VKsChannel I would disagree with your disagreement. First of all I have most of those controllers sitting in front of me, the original ones with the original console, and that is not the case. You can't rock a cardinal direction and get a diagonal. Modern remakes, clones, and inspired controllers do have that flaw though. 8bitdo is notorious for it, so much so that there are endless guides on how to fix their faulty dpads online.
My question is, why would you intentionally press a cardinal direction and want a diagonal to come out? Why wouldn't you press a diagonal for a diagonal and a cardinal for a cardinal?
I would even go so far as to slightly disagree with the OP. This flaw is bad for fighting games. It might be helpful for new players to mash out a fireball with a quarter circle. But for mid level to advanced players this is awful. You don't want over roll. You might be doing a double quarter circle to reverse half circle. If any one of those multiple cardinal inputs is a diagonal, you have blown possibly your only opportunity that round to land massive damage. And that is only taking into account that character type. Charge characters are unplayable on these flawed dpads. Do you know how hard it is to charge back and then press forward back forward, without getting a diagonal on these over sensitive things?
You'll never see a Tetris world champion playing on an unmodified Switch Pro controller, because it has the same defect. Contra is unplayable as well.
The NES started this dpad trend, its the OG. It doesn't do this, so that is the standard. However the modern Nintendo online NES controller does have the flaw, requiring you to take apart the controller and tape over parts of the contacts.
You ever heard of anyone opening a controller to solder on an extension to the contacts so that they can press diagonal... when they aren't pressing diagonal? no... because that isn't the standard and it doesn't even make logical sense. If you type in "fix dpad tutorial" online, you will get literally thousands of posts of people trying to fix over sensitive diagonals, and none trying to make a controller do diagonals when intentionally pressing a cardinal direction.
I think in this case you are incorrect, and you don't share the same stance as the majority of players, so you should take that into consideration when making reviews. It sounds really weird when you state in your videos as if it is a non opinion factual point, that a dpad is bad when it only outputs the direction you press.
@@CleanDesign_ being able to activate diagonals by holding on one direction means you can get a quicker response activating diagonal movement quicker and with less effort, also there is no space for hitting a "diagonal" button unless you have a circle D-Pad so yes activating diagonals easily is a must
and I have no idea what you are talking about, MOST first party controllers you can activate diagonals with a single direction and I have the original controllers as well
just to name a few that you can Snes,N64, Sega Genesis, Virtualboy, Gamecube, Ps3,Ps4,Ps5, New 3DS, Xbox one, Xbox Series,
if you play competitive games you will also lose commands due to the hard to press diagonals, and on a final note, the default gate for arcade sticks is a box, meaning that when you push down you just need to slide to the sides to get the diagonals, so the easy to hit diagonals mimics that range of accuracy
@@VKsChannel I agree that hard to press diagonals are a no go. But dpads that can activate diagonal while only pressing a cardinal direction are also a no go. Without a circle pad you simply press two cardinal directions at the same time to activate diagonals (for example down + right). This is why some controllers with over sized cross shaped Dpads are considered flawed, because it is hard to press two directions at once. On a proper cross dpad you can easily reach two cardinal directions at one and the diagonal input is instant, there is no delay. Not sure about the modern controllers you listed except for the PS4. The PS4 had two versions of its controller (one with the light at the top of the controller and one with the light on the front). They both had opposite dpad problems, one put out diagonals if you weren't dead center on a cardinal. The other had hard to press diagonals and accurate cardinals. Both versions got complaints from the FGC depending on the character type the player used. The PS1 and PS2 controller has neither of these issues. Diagonals came out easily by pressing two cardinals, and cardinals wouldn't trigger diagonals if they were the only button being pressed. This is much the same as the original NES controller, and in my experience with my SNES controllers (though there were revisions to this controller). For example in Contra on an NES controller, you can press down to duck and have no fear in a tense moment that you didn't put too much pressure to one side of the cardinal, as a diagonal input will cause you to stand up and walk forward, right into the bullet you were trying to avoid. Yet at the same time, on an NES controller you can easily press any of the four diagonals to aim your gun and shoot diagonally.
On the modern Nintendo Online NES controller they messed up the build and now cardinal directions can trigger diagonals, leading to complaints from many and online tutorials on how to fix the problem. Perhaps they were listening, because the SNES Nintendo Online controller that came out later seems to have greatly improved the dpad accuracy.
The Switch Pro controller is also widely panned for the accidental diagonals issue, so much so that there was a huge rumor going around that the Xeno Blade version of the controller had fixed the issue with a hardware revision. However pro gamer and Tetris enthusiast Chris Tang got his hands on the controller only to sadly report that the rumor was false and rocking a cardinal direction still output diagonals.
If you look around at other controller reviews from news sites and TH-cam channels, you will see pretty much everyone that checks the dpad for accuracy, reports it as a negative or a flaw when a cardinal input can be rocked and trigger a diagonal. If you go through Amazon reviews for controllers you will find many one star reviews on a lot of 8bitdo's controllers complaining about diagonals coming out when pressing cardinals. Many TH-camrs will pull up a controller test on PC and test the controller by pressing left and right repeatedly back and forth and if any other directions come out they will let the viewer know the dpad is not accurate.
There are no real world benefits to pressing a cardinal and getting a diagonal. If you want diagonal you press the input for diagonal. On the flip side, there are many real world issues that come up when getting a diagonal when you pressed a cardinal, it can make some games nearly unplayable. That is why reviewers consider it a flaw.
If you are going to do a proper review of the dpad, I think you should avoid personal bias and review it from the standpoint of the average gamer. If not that, at the very least you should not present as if your stance is the factual and objective truth, and at least say it is your opinion that rocking the dpad is to get diagonals is a desirable feature however others may see this as a flaw.
It is a more professional presentation when you remain objective. A lot of the more amateur reviewers tend to constantly state opinion as fact, such as rubber membrane is better than microswitches for controller feel (and vise versa), and heavier controllers feel better than lighter controllers, and Dual Sense shape is better than Xbox shape. All of those things are personal and vary greatly depending on player preference.
Over all you put so much work into your videos and provide so much data, that your channel provides a lot of value to viewers, but there is just a couple of hiccups I think you could iron out to improve. Objectivity is key to audience trust.
Hello
great video again
One problem I am facing with controller is that one where it mentions the controller is v1 or v2 even on the box.
how did you know you when you were ordering that the one you are ordering is v2.
This is creating a lot of confusion to me.
Thanks for the great video about this.
That is the problem there is no way to deferentiate it from the V1
Only when you open it
If this controller had 2 extra shoulder buttons, it would be perfect.
Great work! Waiting for the vader 4 pro review
Yes as soon as it arrives
It was delayed because of the customs
@@VKsChannelhey when you make your video can you please go in depth about the gyro and please check the deadzones of the right stick and left stick gyro in the setting the right stick currently has huge errors of 20 percent while left stick has error of almost 0.1 the apex 4 has this problem also except it’s a rectangle inside the inner deadzone and the Vader 4 pro is rectangle and not circular which effects the range of motion for the gyro in game
I am very happy with my EasySMX X10, but I might give this one a try, too.
Ok now im buying 4 of them .. lets go ..
This reminds me of Dreamcast controller ..
this or Vader 4 Pro?
If i would remove the layer on top of the dpad switches would it be louder or would it break ?
Why did they make the letter colors on the buttons so damn hard to see? What have they been smoking while making that choice?
One question: is the screen still on all the time while loading?
Just tested it and thankfully it turns off now!
@@VKsChannel Thanks for the answer!
Does it still need 2 usb ports or did they integrate one into the charging dock ?
Yeah, you can do that.
Too bad they did not fix the cutout lettering on the face buttons. On the surface it does not seem like a big deal, but I actually chewed up my thumb from some intense button mashing with this controller. I actually had a letter imprint on my thumb for while afterwards. LOL!!!
can you test the polling rate of this controller with the dongle ? thank you
are you going to review the "machenike g5 pro v2" this is an upgrade from the other controller and the new easysmx x20 in the future ?
Not yet
Does this controller have Impulse triggers? aka those tiny rumble motors embeded in the triggers of xbox controllers
Nope
Hey, I don’t wanna annoy you but is there a reason why they can’t send you the nyxi Warrior to review?
They are not sending it to brazil anymore so i wont be able to revirew it unless I personally purchase it
These things are getting so competitive.
Is it just mine or is the D-Pad really hard to push?
Do you have the v2 or v1
The dpad is hard on the v1
@@VKsChannel V2, did it ever break in or get easier to push down?
I hate how these controllers never come with a carrying case or at least an official carrying case that you can buy separately.
Can this controller be used with the lenovo legion go?
Yeah
@@VKsChannel it plays good on steam games but when I get on Xbox an wat to play cod 6 the controller doesn't work. Can u do a video or walk me thru it if u can, would appreciate it very much,
Are you going to the try the updated Apex 4? Has a 2000hz polling rate now
It's not updated, it's just one limited edition controller with 2000Hz.
The standard Apex 4 will still be 1000Hz.
It looks exactly like the beitong kunpeng 50😮
Now it is close to the betop btp kp50a. Independend of the hardware changes, a lot they had could improve by firmware. Why not? I dont understand. Was the V1 a beta test? It looks like. And now manba fix the recorded problems of the community, but they didnt have still all fixed. My impression, Manba dont have enough experiences to develop a good controller with their own differeces. Thats reason why the controller looks like the betop. At the end , after the V1 I bought the betop. And it is, even compared to V2, still better. I'm waiting for the controller with touch control. We are already close. And eith touch input they could fix a lot of problems in the handling.
I heard it’s not the most comfortable controller.
What's the polling rate wireless?
250HZ
@@VKsChannel Thanks
The fact the refuse to label their V2 as such, whether that be with a new SKU, or label, will ensure that i NEVER buy one of their products. Because they are more interested in selling through their own old inventory, than providing the consumer with a quality product at face value.
This also makes the market rife for scalpers selling grey market versions of the old V1 controller, marketed as as the new V2.
Inexcusable for any brand not to label their product changes clearly and informatively.
So very true
can this controller wake up the Nintendo switch?
Yes
❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤❤
great video, will u review vader 4 pro thank you
Yes as soon as it arrives
It was delayed because of the customs
@@VKsChannel thank you!
It's not Mamba, it's Manba :-)
Thanks!
@@VKsChannel Great review, BTW. Best controller reviews on TH-cam. Channel subscribed.
Cheap transparent plastic and silver finish are still meh for me, same thing as with Apex 4 ¯\_(ツ)_/¯
Which is better idk which to get
Test. If someone sees this, pls comment something
Ok wtf, now suddenly comments started to work again. It didn't let me post nothing till now.
I wish they would maje the screen more useful, like for DS emulation
they call this a v2..but i call it a trash, the cheap scratches collector plastic screen is a big fail, after a week using my controller look like a cheap old toy controller with those millions scratches all over the plastic...it is disgusting af !!! together with the useless dock without a usb A port they both belong to trash can