Time for automated water pumps! Timberborn Emberpelts Hard Mode Ep05

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  • เผยแพร่เมื่อ 6 ก.พ. 2025
  • The next step toward a better future for our beavers is getting some automated water pumps up and running, as well as continuing to develop wood production and industrial organization.
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ความคิดเห็น • 110

  • @CaptainDarknessHERO
    @CaptainDarknessHERO 23 วันที่ผ่านมา +11

    That path by the dam being straighten out is chefs kiss 🤌

  • @GenieonWork
    @GenieonWork 23 วันที่ผ่านมา +20

    That new fluiddump you're placing in the dried riverbed, maybe move it over so you can have a path across the levees to reach the other side of that watering hole you're building?
    Right now the dump is going to block the path, so you can't even reach half of the soon-to-be green area
    Keep up the good work!

    • @MatasVinikaitis
      @MatasVinikaitis 23 วันที่ผ่านมา +2

      YES! that is what i wanted to say!

    • @pbrooks42
      @pbrooks42 23 วันที่ผ่านมา +2

      that was the first thing i thought too, as soon as he placed it!

    • @SnyperMK2000JclL
      @SnyperMK2000JclL 23 วันที่ผ่านมา +2

      I'd have waited for the resources to put the Fluid Dump on a platform and using that line of 3 levees as the pathway across the ravine.

  • @ItsAllGravy150
    @ItsAllGravy150 22 วันที่ผ่านมา +2

    I want to see you do cliffside apartments across from the horseshoe. Do some aesthetics with your random row houses and build a central complex on a cliffside!

  • @craftjoy6712
    @craftjoy6712 23 วันที่ผ่านมา +2

    I didnt know you could get clean water from the poluted water. Learned another thing. Thank you. Great video

    • @CaTastrophy427
      @CaTastrophy427 22 วันที่ผ่านมา

      It has to be mixed, you can't get it from pure badwater (aka from just a badwater source, or during a badtide) but yeah, partial contamination won't fully stop goodwater production. It WILL slow it proportionally to contamination level, so if it's 25% badwater (and thus 75% goodwater), your pumps will work at 75% their normal speed.
      You'll also have to keep in mind that, when pumping from a pool of standing mixed water, you'll be removing goodwater from the mix and leaving all the badwater, thus increasing the contamination percentage over time. Evaporation doesn't change that percentage, it removes both kinds proportionally, but pumping will change the balance and can make a pool that had been irrigating normally start to contaminate the ground around it.

  • @mikeriley2475
    @mikeriley2475 22 วันที่ผ่านมา +1

    One of things i did on this map was, once i cut off that badwater sources behind your district center, dynamite across from the water fall to the pools and river behind your district center (the one thats had badwater in it this whole time and was overflowing at the start). Once you have dynamite of course :P it does redirect the flow of water around behind your base so you will want to block it off at the end so it doesn't run off the map on you.
    Build a bridge across to that Ruin island in the bay there! Once the Ruins are removed its the perfect place to put the emberpelt's wonder!
    Housing: I think you should put them in on the lower level by the natural stairs by the tooth Grindstone. Just starting in that corner there!

  • @Mith32
    @Mith32 23 วันที่ผ่านมา +6

    I'd love to see the housing in the cutout of the mountain back behind the new industrial area. Would be cool from the beaver's perspective to wake up and see the valley below. Plus side is there is metal nearby to harvest once you got up there.

  • @VIFFVDTCED
    @VIFFVDTCED 22 วันที่ผ่านมา +1

    Love the "We need to pump more water but can not store more" all well the irrigation ditch is running dry

  • @pbrooks42
    @pbrooks42 23 วันที่ผ่านมา +2

    Housing, especially the biggest housing, next to the natural stairs that head down to your new fluid dump/tree farm is a great spot. still close to the main area and won't need additional stairs to enter them. Two of the largest will hold enough population to replace all your current housing plus a few extra beavers (36 total instead of 30). slap on a few rooftop terraces and nearby campfires and you'll get all your fire needs as well!

  • @notabandicoot5227
    @notabandicoot5227 23 วันที่ผ่านมา +4

    Woop woop. Loving this

  • @CaTastrophy427
    @CaTastrophy427 22 วันที่ผ่านมา +4

    Now that you have an engine and automated pumps, you need to make sure you have haulers at all times. I'd HIGHLY recommend building a second hauling post, reducing the number of workers in it to just 2 or 3, and raising the priority on those jobs to high, if not max. A minimum of 2 or 3 should be enough to keep the things that require haulers from being neglected, with the second post (10 jobs at low priority) being your beaver overflow.

    • @thomasfplm
      @thomasfplm 22 วันที่ผ่านมา +1

      @@CaTastrophy427, yes one with few haulers at max priority and another with all jobs open at minimum priority.

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา +1

      As we continue adding more beavers next episode, we'll beef up hauling as well

  • @tomc4524
    @tomc4524 22 วันที่ผ่านมา +3

    Might be worthwhile putting a second water dump on the west leg of the horseshoe for emergency, also might be worh removing the blockages on the north bank to make the river a bit wider

  • @mgstech9
    @mgstech9 23 วันที่ผ่านมา +3

    👍

  • @walkir2662
    @walkir2662 23 วันที่ผ่านมา +3

    I kept waiting all episode to see when your fluid dump at the new tree farm is compelted before teh levees, lockingteh construction beavers out. ;)
    Housing: I'd put it on the level below the main settlements so you can put rooftop terraces on top of the houses that directly connect to the main settlement. But warehouses also allow that, so...
    29:55 I would have put a levee into the river, then moved the automated pump touching the wheel one square left. That way, you don't need the corner transmission and the path can just continue straight on instead of having to curve. That's personal preference, though.
    31:30 Being able to (un)pause fluid dumps depending on downstream the way sluices do would be great!
    42:xx - the industrial sector also can use easy water power until you block off the badwater flow behind your settlement. Especially after the one currently unreachable blockage is removed.
    47:40 Can't be the slowest, isn't a German construction project.
    51:10 I would add a path directly from the second automated pump to that new medium tank. ...Aaaand 53:10 you blocked it with a new medium tank despite wasting two squares that way. Moving it a row closer to the science huts and flipping the entry would have helped logistics a LOT.

  • @DrkDragn
    @DrkDragn 22 วันที่ผ่านมา

    4:00 I dunno if you referred to me or not, but I was talking about the round divot nearby the water wheel/science buildings that you mentioned filling previously. I just said a couple blocks in there for a 3x3 would work, and be right next to main base ;) BEARD Beaver Exercise And Rotational Device ;) Why not build housing on the other side.. You have to get up that cliff anyway, so you could build houses on both sides, stacking them up, and using the ladders up the side for access ;) Now that you're automating water collection... a bit more wood production, and you can go block off the rest of the bad water corrupting your supply.. Then can make a nice tall dam right where it waterfalls by base.. and BAM! Water is fixed! :D Man I love the JC beavers.. don't forget to get a tail stamper!!! #BeardsMatter

  • @mothic5889
    @mothic5889 18 วันที่ผ่านมา

    I'd make the housing in the hill behind the district center/campfire area, over the current badwater river. Eventually there is a plateau up there to expand to so this area will always be centralized.
    There's a 1-2 block high hill right behind there, could be easy to start building on that without too many resources. Then when that badwater river gets blocked off upstream and maybe turned to a clean river later, the housing can continue vertically in the cliffside behind it (by this point you should have much more resources to freely build). It can become a lovely beaver village with a river in the middle.

  • @SnyperMK2000JclL
    @SnyperMK2000JclL 23 วันที่ผ่านมา +1

    I just watched the previous video.
    From the main river, as it curves and drops down one more block as it empties into that final lake... you can draw a diagonal like from the curve of the river to the tip of the little island with scrap metal and then from that island to the edge of the map. Thus creating a diagonal river that exits the map without filling the lake, The lake is now 100% plantable terrain with the help of a few levees and water dump setups. Now besides that area you gathered the emergency oaks from in the previous episode, our have full control over nearly 1/4 of the map with a majority of said area viable for planting and building with no possibility of accidental contamination, especially after you block off the 2nd badwater source behind the settlement that feeds the small river and pollutes the main river from the "far right side in relation to the main waterfall".

  • @onemanzu
    @onemanzu 23 วันที่ผ่านมา +1

    Edge of my seat waiting for this series! ❤

  • @Hershi04
    @Hershi04 17 วันที่ผ่านมา

    Loving the series! Gotta try an emberpelt playthrough myself, they seem so fun! Keep it up!!

  • @sawyeriii
    @sawyeriii 23 วันที่ผ่านมา

    Note: If you don't turn off the fluid dump for the horseshoe pond then at least turn off "prioritized by haulers" on it, before starting into this badtide.
    Long term goal: As you already made it to the upper plateau to cut off the bad water, you could build from the top down a ladder tower to get to the breakable tiles at the water mixing point before the waterfall.
    Glad to see the future log farming area about to get irrigated and I like the location of the new industrial area, you could drop in water wheels at the river and shafts to the area supplement power easily from there.

  • @Left_to_Drift
    @Left_to_Drift 23 วันที่ผ่านมา +1

    the big lake where all the water runs off is honestly prime for housing. whenever i large water areas i always try to put my housing there. you can run power under the platforms or just remove a few and add a water wheel on to it. low leveled ground for me is always saved for trees and food. you could demo the cliffs to make vertical factories.

  • @pbrooks42
    @pbrooks42 23 วันที่ผ่านมา +1

    15:40 there is a spot almost in the middle of the screen that can get you across that badwater in 4 platforms, which with a huge ladder can get you to the most efficient way i've found to cut off those badwater supplies. A two piece levee almost straight up from that point to get to that island, and a three piece levee to block off the far side of the island. It also has the bonus of getting you a good relatively close source of badwater. If you wanted to keep the badwater behind your settlement, you would just need to use two platforms instead of the first two levee pieces for the easiest access. all of this requires a ton of wood/planks for the ladder but once you finish the new forestry area you should be good on wood!

  • @Dalton325
    @Dalton325 23 วันที่ผ่านมา

    During the next drought, you could extend the path behind the new production area, and they could take the natrual stairs downa and remove those two blockages. Not critical, but something to check off the list.
    I'd like to eventually see some platforms over the little pond and areas like that, with housing on top. The idea of housing, storage, etc, built on over water appeals to me. You could even put some platforms and housing in the river itself. Then all land is free. I know it needs to be centralized right now, I'm just saying it could be cool.
    Like Metal Island. You could do platforms, with water wheels, and have an off-shore production island, with it's own power.

  • @thomasfplm
    @thomasfplm 22 วันที่ผ่านมา +1

    52:10
    Considering the haulers are the ones moving the water from those, I don't think they need storage to necessarily be that close to them.

    • @walkir2662
      @walkir2662 22 วันที่ผ่านมา

      Haulers get more moved the shorter the ways are.

    • @thomasfplm
      @thomasfplm 22 วันที่ผ่านมา

      @walkir2662 , but if they move to the closer tank and later move it to another one further away, then they lose efficiency.

  • @Drexos17
    @Drexos17 23 วันที่ผ่านมา

    I think one of the draws for me to this play thru is the moxed water adding a layer of difficulty. Keep up the good work.
    Put housing over the eventual fluid dump hole near the automated fluid pumps

  • @justbuzzik
    @justbuzzik 22 วันที่ผ่านมา +1

    Just love the show. Keep it going. 🎉

  • @RoyleCgaming
    @RoyleCgaming 23 วันที่ผ่านมา +2

    Maybe a second water dump on the opposite side of the horseshoe? That would help fill the area a bit faster and maybe save the canola if it dries out again.

  • @skrymerU
    @skrymerU 23 วันที่ผ่านมา +2

    21:25 would probably be better to fill the horseshoe before the drought started while all the water storages were full than to wait until it started and the water dumped can't be replaced.

  • @Hobbityfus
    @Hobbityfus 23 วันที่ผ่านมา

    You have the materials to go up and close off the other badwater inflow, should greatly increase the pumps efficiency.
    Considering most of the map is on the other side of the river, maybe build a highrise up the cliff so they can grab food below, every worker for the beginning area can go on and your expansion workers go back up and do their job. You do not have that much more to build down there, most of it can become farms as soon as you block the badwater on that side.
    (Following is a small vision for a goal to work towards, all probably 10+ episodes away) With a few aqueducts later in the series you can even cut down considerably on beaver labor to keep everything irrigated. Parts of the badwater canal could become small irrigation ponds, same with the big open flood plain down below. Section the river off so it flows off directly and you gain a ton of land for more trees around the ruins. Relocate your main industry upstairs as you can supplement your power needs with the badwater sources there. Then you can focus on shaping the rest of the map. (It would probably wise to include some more diversion and reservoir building in this long- term process I suppose.)
    Well, consider this just food for thought, I´m interested to see how you shape it in the end.

  • @seawolf2830
    @seawolf2830 22 วันที่ผ่านมา

    Fun little tip, Q is not used by anything in the game and it's way more convenient of a keybind than P for pausing buildings

  • @galmenz6118
    @galmenz6118 22 วันที่ผ่านมา

    is it just me or the mod's architecture is adorable?

    • @JCTheBeard
      @JCTheBeard  22 วันที่ผ่านมา

      It's great! I love it a lot

  • @phill8223
    @phill8223 22 วันที่ผ่านมา

    Closely watching for a beaver to get 'silly billied' by the new water dump setup 👀

  • @seawolf2830
    @seawolf2830 22 วันที่ผ่านมา

    Fluid dumps will keep water topped off without overflowing the level of the pump. You should keep that fluid dump on always so you don't have to refill the crop irrigation in the middle of a drought

  • @CaTastrophy427
    @CaTastrophy427 22 วันที่ผ่านมา

    So, from my own run, a single fluid dump can only _barely_ keep up with evaporation in the horseshoe, and if it's not prioritized by haulers, it loses height slowly over time. I'd recommend a second one for refilling it.
    I'd also recommend using stream gauges to automate the fluid dumps, especially for the 3x3 pools this map DESPERATELY needs for a run to go past midgame. I make them turn on when height drops below 0.4, and turn off once it goes above 0.7. In a 3x3 pool, that means it's on for 4 hours or so, and then off for 3 days. Since I have several of these staggered somewhat, I effectively have one beaver who just cycles between all the 3x3 pools' dumps and don't need to worry about the automation screwing with any other jobs - though it wouldn't take anything from necessary jobs, since I have two additional hauling posts for spare beavers bc my population fluctuates wildly at times (due to mass breeding causing population spikes that all die and get replaced at the same time... I intend to fix that once I get enough bots to hold my colony steady as I cull most of the beavers and then properly manage their reproduction rate as they repopulate)

  • @jamesmcdonald3054
    @jamesmcdonald3054 22 วันที่ผ่านมา

    Consider rebinding your "pause building" key to something easier to reach than [P]. I have mine set to [R] (with "rotate building" and "detonate dynamite", because there's no real conflict).
    That little creek along the bottom of the cliff isn't going to irrigate a whole lot, even if you fill it with clean water. You should just build where its expedient and leave wrangling the terrain for later.

  • @fromashes7818
    @fromashes7818 23 วันที่ผ่านมา

    Today I discovered I really like cutting down trees... I was wondering what to do with my life and now I think I found it. Timberborn in game and IRL and my depression is just melting away 😊

  • @GwionWilliams
    @GwionWilliams 23 วันที่ผ่านมา

    You know your little horseshoe waterbed? You've got a fluid dump on one side, but you really need one on the other side too, since you're pouring water in almost as far from the canola as you can get. Sticking one there would reduce how much water you needed to use to irrigate in the first place, and probably save your crops.

  • @BrandonDriver99
    @BrandonDriver99 23 วันที่ผ่านมา +2

    Hey brother been watching for a while, first time Beard Booster

    • @Devilish_Fun
      @Devilish_Fun 23 วันที่ผ่านมา +1

      🐸💜

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา +2

      Thanks very much for the support!

  • @hasanmahmud8602
    @hasanmahmud8602 23 วันที่ผ่านมา

    You can levee on the bad river by the slope to shrink the soil contamination, although It'll require a fair amount of log.

  • @AbandonTheWest
    @AbandonTheWest 23 วันที่ผ่านมา

    I bought the game less than 2 days ago. Its been interesting to learn even after watching many of your episodes.

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      Enjoy it!

  • @maniacshooter9535
    @maniacshooter9535 23 วันที่ผ่านมา

    My suggestion for home building location is on the cliff shelf behind the city center over the bad river.

  • @Redneck353
    @Redneck353 23 วันที่ผ่านมา +1

    think the "driving nuts" with that few farms is some PTSD from the WB. Vanilla farms can support a LOT of beavers, and those are vanilla on steroids with 3 workers instead of 2

  • @DJarr216
    @DJarr216 22 วันที่ผ่านมา

    Seeing how last episode you blocked of 2 badwater sources, reducing the amount of power your waterwheels can generate, you maybe could throw a few levees in the river to narrow the river around the waterwheel area, increasing power output from those waterwheels again.
    Before a 5 wide gap was needed for the riverbanks not to flood. Maybe that gap is now gone down to a 4 wide gap before the river overflows again.
    4 wide is exactly the gap between the riverbank and that tetris piece shaped rubble island (at it's narrowest point), the gap to the other riverbank is 3 wide. So to increase waterwheel power at the very least you are safe to put in 2 levees on that side, maybe even all 3 to make all the riverwater flow south of "tetris rubble island".
    Considering a levee is about half the logs of a water wheel, potentially worth it?

  • @ACoop008
    @ACoop008 22 วันที่ผ่านมา

    Housing should go on the cliff above the badwater creek. The emberpelts dont like water and are super scared of getting wet so they want to live up high.

  • @johanhoekveen6353
    @johanhoekveen6353 23 วันที่ผ่านมา

    15:28 Block it closer to the sourse where it splits, than you only need 5 blocks.

  • @davidwhite3337
    @davidwhite3337 22 วันที่ผ่านมา

    Good ep today JC.

  • @sidmcmillan926
    @sidmcmillan926 23 วันที่ผ่านมา

    ahhh, but in a beaver powered lumber mill, there might be some chewing involved 😉 ... btw, 31:00 I don't think there's a path connected to the automated water pump doorway (you'll probably notice) ... all good, 33:15 pathing to the new water wheels connected it 👍

  • @lukerobeson9957
    @lukerobeson9957 22 วันที่ผ่านมา

    If you put levy’s along the edge of the water, it will stop the bad tide killing the trees

  • @PauxloE
    @PauxloE 23 วันที่ผ่านมา

    9:16 So this staircase (just made highest priority) needs 4 planks. You have currently 2 in stock. 9:30 ... and decide to pause the lumbermill? (Noticed 16:40)
    → It looks like half of your corn is never harvested, as it's too far away, and you always got nearer crops to harvest.
    15:53 "Our water storage right now is full" - that sounds like the right time to dump some into your horseshoe area? (Finally turned on 31:50 when it was empty.)
    33:42 "Empty [the plank pile]!" - Given that you just placed a bunch of pumps and platforms here, which need planks, I'd keep the small pile for now to support the builders. Same with the log piles. You can still remove them later when you need the space.
    → I'll let others give input on the location of the housing, but you if you go for the larger housing units, you should close (pause) a few of the smaller units at the moment you open a large one, then slowly reopen them after your population filled the space up, and repeat this for the next one. (I.e. you should always have several small houses left, don't delete them all at once). This way you can grow your population more gradually, and avoid the big birth- and death waves messing up the economy.

  • @ortizandy87
    @ortizandy87 19 วันที่ผ่านมา

    I think you should move that water pump over 1 tile so you can use the Levi's as a bridge to get to the other side of that area

  • @finaldarkseven
    @finaldarkseven 23 วันที่ผ่านมา

    Might could build the second floor housing in the crater lake then fill the rest with water.

  • @frankfuller975
    @frankfuller975 23 วันที่ผ่านมา

    since you have ladders, once you have enough planks and logs you could make apartments with two lodges facing each other and a ladder stack in between, so the lodges can be stacked as high as needed. Also good to have unstuckify for it because beavers are idiots. 😅

  • @or2169
    @or2169 22 วันที่ผ่านมา

    You know what would be a cool game mechanic. Things break down and need to be repaired. Maybe on the harder levels of the game.

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา +1

      I do like that idea. Especially levees - could you imagine the chaos that would happen if a giant dam suddenly failed during a badtide?
      Modders take note!

    • @or2169
      @or2169 21 วันที่ผ่านมา

      @ that would be freaking hilarious tbh.

  • @Hoovy42
    @Hoovy42 23 วันที่ผ่านมา

    If you want things built faster, put a log storage nearby and let the haulers haul and builders build

  • @hubbyramdhani
    @hubbyramdhani 23 วันที่ผ่านมา +2

    I just realised that the small power engine does have power downward

  • @hasanmahmud8602
    @hasanmahmud8602 23 วันที่ผ่านมา

    Tooth grindstone gets utilized better near lumberjacks.

  • @justbuzzik
    @justbuzzik 22 วันที่ผ่านมา

    Always knew the fluid dump drying would be a thing. My teeth were getting dry

  • @brettgoldenbloome7036
    @brettgoldenbloome7036 22 วันที่ผ่านมา

    Build the lodging over the bad water river in the back

  • @darthyetgon
    @darthyetgon 23 วันที่ผ่านมา

    33:26 please for the love of Pete remove the blockages in both the bad water behind you and the other blockages in the main river they are pushing water flow away from your water wheels and hindering the power they could be making😊

  • @mikestone-w1q
    @mikestone-w1q 23 วันที่ผ่านมา

    Your beavers are spending a lot of time hauling rubble halfway across the map and back. Drop in some small storage locations near any construction or cleanup to reduce wasted effort.

  • @dragade101
    @dragade101 23 วันที่ผ่านมา

    @17:50, where you going to say buying tools from hazard freight?

  • @GeronimoJenkins
    @GeronimoJenkins 23 วันที่ผ่านมา +1

    Play the game. Just do what you want to do. That's how people get here anyway. The videos are being dragged out with inaction explaining all of the things you can't do because a commenter suggested it. We can see how many resources you have. Just play the game and save all that wasted time for the comments section.

  • @xxCD7xx
    @xxCD7xx 23 วันที่ผ่านมา

    Do all the beavers need to live in the same place? I feel like it could a couple of places

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      No, but if you spread their living spaces apart too much then you need to also have different food and water storages everywhere along with well-being items and it ends up being worse for overall efficiency because the game doesn't do a great job at matching beavers to workplaces based on proximity

  • @paulphillips5576
    @paulphillips5576 23 วันที่ผ่านมา +1

  • @NorthRider76
    @NorthRider76 22 วันที่ผ่านมา

    what mod lets you select what you store without using the main menu on the right? or is it a hotkey I missed? it also shows the qty of what is in each storage building

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      That's just the game's built-in storage overlay, which you can access by pressing and holding Tab

  • @alexkudzin4980
    @alexkudzin4980 22 วันที่ผ่านมา

    23:00 JC THINKING (while playing the game)‼️😱🤯😱

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      Those hamsters sure were running hard on their wheels 😂😂😂

  • @jcrazy9008
    @jcrazy9008 23 วันที่ผ่านมา

    Haven't finished watch the video yet. But if you build more water wheels put leeve in between to force the water to flow through a channel that will produce more power
    Edit: also why build the water dump with 1 block out of line. Just line all 4 up in a row smh lol

  • @tron77777
    @tron77777 22 วันที่ผ่านมา

    I wonder if you could kill 2 birds by blocking the bad water in the right like u did on the left.
    Some of that bad water is going to water fall and some is going into that bad water river on the right

  • @PombaoDumau
    @PombaoDumau 23 วันที่ผ่านมา

    47:48 what is this mankind you talk about? Dont you mean beaverkind?

  • @DisTurbedSimulations
    @DisTurbedSimulations 22 วันที่ผ่านมา

    If you're running simple triggers, please automate the water in the horseshoe.

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      Will do

  • @T.j1921
    @T.j1921 22 วันที่ผ่านมา +1

    As an aircraft mechanic, i have th responsibility to inform you, you do not want to know how the sausage is made.

    • @JCTheBeard
      @JCTheBeard  22 วันที่ผ่านมา

      I have my theories... Let's just say I prefer to drive 😂

  • @Yeet-b6e
    @Yeet-b6e 22 วันที่ผ่านมา

    Hey beavers can build infinitely down and one above themselves

  • @Bisz333
    @Bisz333 22 วันที่ผ่านมา

    you might wanna stop missing corners when using levee's cause of how dumb the beavers are they cant reach certain ones or might build something that blocks them in or stop their route

  • @davehollowell2104
    @davehollowell2104 23 วันที่ผ่านมา +2

    You keep on forgetting to turn your water pumps back on.

    • @samueltheblonde
      @samueltheblonde 23 วันที่ผ่านมา

      That's what the automated water pumps are for!

    • @samueltheblonde
      @samueltheblonde 23 วันที่ผ่านมา

      But yeah...

  • @Devilish_Fun
    @Devilish_Fun 23 วันที่ผ่านมา

    5:40
    I dunno, JC, i think TH-cam is powered by stupid comments.

  • @felixschrobenah3822
    @felixschrobenah3822 23 วันที่ผ่านมา

    5:30
    Let me think... If you are not stupid, then we are the stupid ones making stupid comments. If you are stupid, then we are the stupid ones enjoying your stupid jokes. Well, any way you look at it, we are the stupid ones 😄😄😄
    Yeah, i feel stupid writing that !

  • @chrisb9960
    @chrisb9960 22 วันที่ผ่านมา

    Don’t forget to unpause your farms

  • @dominicfrei4623
    @dominicfrei4623 23 วันที่ผ่านมา +2

    i really don’t know what was happening in the last weeks. but your videos became unwatchable. you keep repeting 5000 times you don’t have this or that meterial. you keep reminding us about stuff you have done 5 seconds ago. you don’t take any decisions anymore and talking for 5 minutes where to build what and at the end not even doing it. really loved your videos before but the last weeks are just a pain to watch

    • @JCTheBeard
      @JCTheBeard  21 วันที่ผ่านมา

      The main thing that changed was we went from a really low-stakes series on normal difficulty to two very hard ones, and progress slowed down a lot because we had to prioritize basic survival instead of rocketing through the tech tree like we were able to do before. Sorry if that annoys you, but I PROMISE you it would be a whole lot worse if we just kept going at maximum speed in the extreme difficulty playthroughs. Both of the current series would have failed miserably long ago at that pace

  • @sidmcmillan926
    @sidmcmillan926 23 วันที่ผ่านมา +16

    💓🔥🦫 ! ... please let's call the presses "squashers" from now, it's a more fun name 🤗

    • @samueltheblonde
      @samueltheblonde 23 วันที่ผ่านมา +1

      Yeah

    • @Devilish_Fun
      @Devilish_Fun 23 วันที่ผ่านมา

      So true

    • @ehoffmeister8160
      @ehoffmeister8160 23 วันที่ผ่านมา +2

      I vote for squishers 50% of the time & squashers the other 50% 😁😁😁

    • @Devilish_Fun
      @Devilish_Fun 23 วันที่ผ่านมา +1

      What about Squish-Squasher

    • @nxsecuresucks
      @nxsecuresucks 22 วันที่ผ่านมา

      @@Devilish_Fun second. lol!!!