JC: I only every grow Oak trees because they give so many logs after 30 days Also JC: Ok so I'm gonna cut down food trees, water storage and housing cuz we won't have trees for 29 days.
The mechanical fluid pumps can filter water. Now that you've unlocked metal, and have a heap of power from the water wheels, you could build a mechanical water pump and have it dump into your irrigation horseshoe area.
*Talks about using dead trees on the other side of the river for logs if needed, proceeds to build a levee dam across 1 tile too short to cross river, then chases his own tail the rest of the episode trying to find logs* ... So, that happened... ;) Noticed, now that the 2nd upper dam is in place, that between the 2 river paths the water can take towards the waterfall feeding the colony, the path next to the original dam is pure clean water. So if you could send that second path off the map, maybe through the dry river bed with the houses in it or through the 2nd dam with sluices( which force directional flow) then you could have the entire basin as pure clean water and block off the edges of the map where the water was leaving from, then you've got a HUGE reservoir.
Would love to see more JUICE! once your beavers have juice to drink I don't think they'll bother with water any more? so then the water can all be used to irrigate or industrial usage loving this series!
I recommend running an extra path straight from your district center to the kiln so theres less distance to walk to the Smelter. Good stuff as always man 👍
Now that the water is so much cleaner you can open the horseshoe to the river to fill it before a drought or bad tide. That would save some pumped water for your beavers to drink.
Great series, looking forward to the rest of it! I know housing is being built now but I'm gonna bring back my comment from last vid because I literally just posted it and then saw this episode. I think the future tall housing could work great on the hill behind the district center/campfire area, over the old badwater river. This will continue to be a central area when expanding to the plateau above too. There's a long 1-2 block high hill right behind the district center, would be easy to build on that without too many resources. Then when expanding, the housing can continue vertically in the cliffside behind it (by this point you should have much more resources to freely build). Now that the badwater is blocked, maybe a clean river can be restored there, it can become a lovely terraced beaver village with a river in the middle. The river can irrigate the oak farms. Just my ideas for bringing a more aesthetic build into the series. The landscape on this map is dramatic, hope to see some building within the natural slopes instead of the flat gridlike style. Emberpelts have a unique look so it'd be interesting to see their aesthetics shine.
33:45 fun fact: once you dam off the badwater sources you're working on, you'll need more than 5 automated pumps going around the clock to make that pool of water become contaminated before it fully dries up
So disclaimer I'm saying this before watching the episode. Im.more or less playing along with you emberpelts same map. I just wanted to give you some advice. Corn is your friend. 1 plant makes 2 corn each turns into 4 food. 1 corn and 1 water turn into 5 drink. And it can also turn into a ridiculous amount of fuel in the end game. Emberpelts thrive on corn lol. Tho you do need to make it to mid game (gears and clay) before it turns into easy mode.
now that the incoming water is mostly clean, the river front can be planted with fast growing trees to get some logs between badtides so much green land is unused
→ With the investment of 1 platform or levee, you can get a bunch of dead birches on the mountain where you previously cut off the bad water. Same for the mountain where you built this time. Though with the new oaks coming in, that might not be needed. But maybe already build the access, so you have them as a backup in case it's needed. → Don't forget to rebuild the oil presses. Remember, those are our thirst backup.
One thing that will help your water consumption is getting the juice going again. Since it quenches thirst, beavers will get through much less water, which will help you last through droughts with much less of a worry
JC ... your corn joke left me feeling like I was a husk :p and now that you only have 1 more badwater source to block.. you can start making your uber dam and be fine for water :D
Since you have extra land for planting, you should put down more apples and get a dedicated press to juice them. They're a great source of drink for the beavers.
I thought you´d build the industry on the other cliff where the late-game metal source is, for now this will definitely quicken metal production. Seems like your water problems would be solved by building the presses again. And don´t forget an adequate tank. You can probably cut half of the horseshoe off (both ends of the prongs) and minimize water evaporation. Keep the original levees though in case of badtide. Maybe use the logs to cut to the metal island and over to the one exit that is not by your tree farm, have the river run off directly and bam, a lot more land for trees plus the ones you already have planted don´t die to the next badtide.
Your main water source is leaking a bit to the side, probably a good idead to cut it off so more clean water comes and decreases contamination. The last badwater source seems to need more advanced techniques to cut off, so increasing clean water on the mix will be usefull for these last 15% contamination still.
Where you diverted the bad water, could you add some bad water pumps and start getting explosives and extract? Good location for those would be where the metal is, once it's consumed
5:53 A small criticism I have for this mod is how frequently it uses the better version of something. The folktails are the farmers, so it makes sense that they have the better farming stuff than everyone else. The iron teeth moto is about working hard and they are about industry, so it makes sense for them to have the better power generation. The big power wheel quote even talks about them directly. The ember pelts don't like water, so it doesn't make sense for them to develop the better small water-wheel, the only water related technologies that make sense for them to be better are the ones to keep them further away from it, like the automated water pump. On the other hand, it makes sense for them to have generators, specially better ones than the iron teeth, since they like fire. Besides from that, I find it a good mod, so I'm not saying that the mod creator is incompetent or anything like that, just a small thing to improve the lore of the faction in relation to the others. And I would suggest putting quotes on the buildings "talking trash" about the white paws. 😂 8:55 It's not just about having more haulers, it is interesting to have one post with 2 or 3 open jobs at max priority, to guarantee that the engines and automated water pumps don't stop working, but widout taking every beaver, then you have another one at low priority to take beavers that don't have anything else to do. 10:30 If you block the water near the lower opening of this channel, it should repeal a bit of the contamination. 19:50 I recommend to put higher levels for the dumps, so if you have to pause them, the water will last longer, and if they are filled during the good season, it doesn't really matter the level. 30:12 I recommend you to reduce the horseshoe reservoir by adding two more sets of levies a bit further from the river. It shouldn't change the irrigated area much, but will reduce evaporation quite a bit.
Emberpelts are just imbalanced. They are great, mod is actually nicely done, but... What's the downside of them? They literally better in everything, except maybe they need a little bit more haulers because engines. And I wanted to say "and because autopumps", but you need to pump water only for dumps, corn juice, and one of the fuel options, so it doesn't even count. Juices are making the game waaay to easy and 100 day droughts are a joke with them, you lose water only to evaporation. Maybe all recipes should include some water, not only corn juice. With all that said - really enjoyable faction. And it is so fitting visually and in how it plays, that you wouldn't doubt it is in the base game if you were told so.
30:00 The solution to that is JUICE. Two presses should cover up to about 50 population if my math is right. They'll drink the juice instead of water, leaving you plenty of water to irrigate crops. And to supply two presses making beet and radish juice, you'll need about 75 tiles of beets and 30 of radishes. Or 120 tiles of Tomatoes for tomato juice... basically, 100~120 tiles of farmland and two presses should cover all your thirst needs until you expand your population above 45~50. All of that should open up your water reserves to be able to sustain several more irrigation pools, which will EASILY recoup the tile expenditure tenfold.
Like i said in the previous episodes, you really should form an Levee wall on a diagional from the river entering the lake to the scrapmetal island then to the edge of the map where the river drains, forming a diagonal river and opening up roughly 1/3 of the current quadrant of the map. Ive done this and its amazing, my population went from in the 80s to 280s like it was nothing since i had 20x the planting space thanks to thay diagonal levee wall and the now empty lake.
Build some water tanks near the industrial area. You've got beavers going to the complete opposite corner of the colony just to get a drink. So if you can sprinkle some tanks around, or at least get some centralized, you can cut down their travel time drastically.
You could use levis or dams to bridge over to the metal island, and maybe this could help prevent some of that nasty water from heading towards thw trees
I know it's pretty mute as a point but the area behind the dam across the river stays irrigated except during droughts. A tree that has a shorter growing period could go over that side and hel with the log shortage.
Please place at least one windmill at the automated water pumps so they are not completely off during a drought. Yes... its not ideal and engine would be better. But something, especially since your wanting all pumps automated, is needed that isent fuel dependant. For extra logs you do have that load of birch across the new dam you built.
❗❗Request from the BBB (Better Beaver Bureau) A number of the society have requested a nice comfy bed to lie in when they get injured. Admittedly they are all housed and could just go lie down in their lodges. Fresh air is an important part of their healing process...apparently. Lastly it has been requested that at least one more campfire be added as with over 40 beavers now the single campfire is getting dangerously over crowded!! 🤒🤒🔥🔥👍👍
JC I don't sub lightly to anyone. Actually I don't sub to anyone. I'm stingy with my cash. I work hard for it. That said, I sub to you. I like how you do your videos. It's fun. The livestreams are fun. Found you about a month ago and took a chance. I really like your style and commentary. You do you and the audience is here. Thank you for making fun beaver content. Peace.
Doesn’t shallow water evaporate faster? I know water closer to the top of the tile irrigates further, that’s the reason I try and keep my irrigation pools topped off, but I’d heard that shallow water like .24 of a tile evaporated much more quickly. If that’s true you may want to keep your water levels higher on your automated fluid dumps.
30:24 so what if you were to fill up those reservoirs with the fluid dumps during good tides completely full and then switch it over to the schedule for any other time😊 because like last season you had all your water storages full but yet your pumps were still able to pump good water but couldn't because you had no more room if the fluid dumps were able to use the water at that time your day would be a lot Fuller even probably still😊
I’m not sure how useful Stream gauges are for the water dumps, water loss is based on the area of water if I recall, not the volume. So having a lower water level might no help conserve water.
This is less of a tip for future videos and more of a wish, when you unlock the largest liquid tanks can you put a tank of each liquid next to each other, I think it looks cool... there is no other reason
Contamination barries do NOT need to be in corners so long as the edge is covered so to speak. Aka no L Needed all yah need is is the 2 top pieces and the tip of the foot of the L, no corner needed. This can be abused to gain yourself another few dozen planting spaces.
JC: I only every grow Oak trees because they give so many logs after 30 days
Also JC: Ok so I'm gonna cut down food trees, water storage and housing cuz we won't have trees for 29 days.
52:43 Anyway to get logs? Build a platform at the end of those levees and you'll have another zone to clearcut.
45:55 build the Numbercruncher by the bad water sources you just blocked as the Numbercruncher is a machine & don’t need beaver access.
The mechanical fluid pumps can filter water. Now that you've unlocked metal, and have a heap of power from the water wheels, you could build a mechanical water pump and have it dump into your irrigation horseshoe area.
*Talks about using dead trees on the other side of the river for logs if needed, proceeds to build a levee dam across 1 tile too short to cross river, then chases his own tail the rest of the episode trying to find logs* ... So, that happened... ;)
Noticed, now that the 2nd upper dam is in place, that between the 2 river paths the water can take towards the waterfall feeding the colony, the path next to the original dam is pure clean water. So if you could send that second path off the map, maybe through the dry river bed with the houses in it or through the 2nd dam with sluices( which force directional flow) then you could have the entire basin as pure clean water and block off the edges of the map where the water was leaving from, then you've got a HUGE reservoir.
He could also use the bridges
Would love to see more JUICE! once your beavers have juice to drink I don't think they'll bother with water any more? so then the water can all be used to irrigate or industrial usage
loving this series!
At some point in future episodes you should build dams/levees across the two map exits in that large lake beside your colony!
Yeah, maybe get the juicers going?
Cropular, and its distant cousin, croptastic!, are just so corny!! Lol. Great post, thanks JC.
I recommend running an extra path straight from your district center to the kiln so theres less distance to walk to the Smelter.
Good stuff as always man 👍
There are lots of dead trees just past the top dam you just built.
Now that the water is so much cleaner you can open the horseshoe to the river to fill it before a drought or bad tide. That would save some pumped water for your beavers to drink.
Love the “messy” fields
56:30 store the raw corn not grilled corn, it's much more efficient.
Great series, looking forward to the rest of it!
I know housing is being built now but I'm gonna bring back my comment from last vid because I literally just posted it and then saw this episode.
I think the future tall housing could work great on the hill behind the district center/campfire area, over the old badwater river. This will continue to be a central area when expanding to the plateau above too.
There's a long 1-2 block high hill right behind the district center, would be easy to build on that without too many resources. Then when expanding, the housing can continue vertically in the cliffside behind it (by this point you should have much more resources to freely build).
Now that the badwater is blocked, maybe a clean river can be restored there, it can become a lovely terraced beaver village with a river in the middle. The river can irrigate the oak farms.
Just my ideas for bringing a more aesthetic build into the series.
The landscape on this map is dramatic, hope to see some building within the natural slopes instead of the flat gridlike style. Emberpelts have a unique look so it'd be interesting to see their aesthetics shine.
Finally on the top to the other side, JC, should get to the metal on the island, too.
33:45 fun fact: once you dam off the badwater sources you're working on, you'll need more than 5 automated pumps going around the clock to make that pool of water become contaminated before it fully dries up
So disclaimer I'm saying this before watching the episode. Im.more or less playing along with you emberpelts same map. I just wanted to give you some advice. Corn is your friend. 1 plant makes 2 corn each turns into 4 food. 1 corn and 1 water turn into 5 drink. And it can also turn into a ridiculous amount of fuel in the end game.
Emberpelts thrive on corn lol. Tho you do need to make it to mid game (gears and clay) before it turns into easy mode.
Time to watch the beavers beave
They do be beavin'
@ and such a good beavn they do
when you pump out all the juice, the beavers will not touch water anymore.
Just a thought. Maybe repurpose the old bad water creek bed for good water that you can route from the top of the canyon to water the oak farm.
now that the incoming water is mostly clean, the river front can be planted with fast growing trees to get some logs between badtides
so much green land is unused
→ With the investment of 1 platform or levee, you can get a bunch of dead birches on the mountain where you previously cut off the bad water. Same for the mountain where you built this time. Though with the new oaks coming in, that might not be needed. But maybe already build the access, so you have them as a backup in case it's needed.
→ Don't forget to rebuild the oil presses. Remember, those are our thirst backup.
One thing that will help your water consumption is getting the juice going again. Since it quenches thirst, beavers will get through much less water, which will help you last through droughts with much less of a worry
32:50 there's a spot you can completely block it with just four levees a bit downstream, two levees on each branch right after it forks
I say the barriers are very important for the tree farm. You are so close to getting that wood protected
JC ... your corn joke left me feeling like I was a husk :p and now that you only have 1 more badwater source to block.. you can start making your uber dam and be fine for water :D
JC, this is not appropriate. You can't just say 'cropular' while talking about corn juice. This is a very pressing issue.
It's not only appropriate, it's necessary. The pun-ishments will continue until every kernel of sanity is removed from our minds
Amaizeing effort here. Bravo sir.
@@JCTheBeard The moral has improved dramatically!
Since you have extra land for planting, you should put down more apples and get a dedicated press to juice them. They're a great source of drink for the beavers.
It was driving me nuts waiting on you to finish the fluid dump in the bottom corner to plant trees. Glad they are planted now
Not going for juice for so long starts driving me insane xD Losing Emberpelts colony to thirst while having food would be... something
You can put levys along the water to block the bad tide
I thought you´d build the industry on the other cliff where the late-game metal source is, for now this will definitely quicken metal production.
Seems like your water problems would be solved by building the presses again. And don´t forget an adequate tank.
You can probably cut half of the horseshoe off (both ends of the prongs) and minimize water evaporation. Keep the original levees though in case of badtide.
Maybe use the logs to cut to the metal island and over to the one exit that is not by your tree farm, have the river run off directly and bam, a lot more land for trees plus the ones you already have planted don´t die to the next badtide.
Your main water source is leaking a bit to the side, probably a good idead to cut it off so more clean water comes and decreases contamination.
The last badwater source seems to need more advanced techniques to cut off, so increasing clean water on the mix will be usefull for these last 15% contamination still.
Use water pumps to irregate oxbow lake ,it will not waste pupmed water
Where you diverted the bad water, could you add some bad water pumps and start getting explosives and extract? Good location for those would be where the metal is, once it's consumed
5:53
A small criticism I have for this mod is how frequently it uses the better version of something.
The folktails are the farmers, so it makes sense that they have the better farming stuff than everyone else.
The iron teeth moto is about working hard and they are about industry, so it makes sense for them to have the better power generation.
The big power wheel quote even talks about them directly.
The ember pelts don't like water, so it doesn't make sense for them to develop the better small water-wheel, the only water related technologies that make sense for them to be better are the ones to keep them further away from it, like the automated water pump.
On the other hand, it makes sense for them to have generators, specially better ones than the iron teeth, since they like fire.
Besides from that, I find it a good mod, so I'm not saying that the mod creator is incompetent or anything like that, just a small thing to improve the lore of the faction in relation to the others.
And I would suggest putting quotes on the buildings "talking trash" about the white paws. 😂
8:55
It's not just about having more haulers, it is interesting to have one post with 2 or 3 open jobs at max priority, to guarantee that the engines and automated water pumps don't stop working, but widout taking every beaver, then you have another one at low priority to take beavers that don't have anything else to do.
10:30
If you block the water near the lower opening of this channel, it should repeal a bit of the contamination.
19:50
I recommend to put higher levels for the dumps, so if you have to pause them, the water will last longer, and if they are filled during the good season, it doesn't really matter the level.
30:12
I recommend you to reduce the horseshoe reservoir by adding two more sets of levies a bit further from the river.
It shouldn't change the irrigated area much, but will reduce evaporation quite a bit.
Emberpelts are just imbalanced. They are great, mod is actually nicely done, but... What's the downside of them? They literally better in everything, except maybe they need a little bit more haulers because engines. And I wanted to say "and because autopumps", but you need to pump water only for dumps, corn juice, and one of the fuel options, so it doesn't even count.
Juices are making the game waaay to easy and 100 day droughts are a joke with them, you lose water only to evaporation. Maybe all recipes should include some water, not only corn juice.
With all that said - really enjoyable faction. And it is so fitting visually and in how it plays, that you wouldn't doubt it is in the base game if you were told so.
30:00 The solution to that is JUICE. Two presses should cover up to about 50 population if my math is right. They'll drink the juice instead of water, leaving you plenty of water to irrigate crops. And to supply two presses making beet and radish juice, you'll need about 75 tiles of beets and 30 of radishes. Or 120 tiles of Tomatoes for tomato juice... basically, 100~120 tiles of farmland and two presses should cover all your thirst needs until you expand your population above 45~50.
All of that should open up your water reserves to be able to sustain several more irrigation pools, which will EASILY recoup the tile expenditure tenfold.
Sounds about right, 4 bot-operated presses for each juice type easily support 100+ beavers in practice.
Like i said in the previous episodes, you really should form an Levee wall on a diagional from the river entering the lake to the scrapmetal island then to the edge of the map where the river drains, forming a diagonal river and opening up roughly 1/3 of the current quadrant of the map.
Ive done this and its amazing, my population went from in the 80s to 280s like it was nothing since i had 20x the planting space thanks to thay diagonal levee wall and the now empty lake.
Do you even have lumberjacks to cut down these trees what are coming to grow up?
👍
👍
👍
Thanks again friend ✨️ 😊
Build some water tanks near the industrial area. You've got beavers going to the complete opposite corner of the colony just to get a drink. So if you can sprinkle some tanks around, or at least get some centralized, you can cut down their travel time drastically.
hey jc,, just a reminder.. but the tree farm field. you may or may not have forgotten to place lumberjacks. :P
First non- beard booster, wo hoo. Honestly I wait for emberpelts video every other day cause it is new thing. Yay.
You could use levis or dams to bridge over to the metal island, and maybe this could help prevent some of that nasty water from heading towards thw trees
I know it's pretty mute as a point but the area behind the dam across the river stays irrigated except during droughts. A tree that has a shorter growing period could go over that side and hel with the log shortage.
We'll be using it sooner or later. I'd like to have the capacity to produce contamination barriers first.
Cliffside apartments!
Please place at least one windmill at the automated water pumps so they are not completely off during a drought. Yes... its not ideal and engine would be better. But something, especially since your wanting all pumps automated, is needed that isent fuel dependant.
For extra logs you do have that load of birch across the new dam you built.
If you finish the bridge across the new bad water dam it will give you access to a lot more wood with minimal investment
JC, you forgot to platform the end of your levees at the top to access the trees, that's so cropularn't.
❗❗Request from the BBB (Better Beaver Bureau) A number of the society have requested a nice comfy bed to lie in when they get injured. Admittedly they are all housed and could just go lie down in their lodges. Fresh air is an important part of their healing process...apparently. Lastly it has been requested that at least one more campfire be added as with over 40 beavers now the single campfire is getting dangerously over crowded!! 🤒🤒🔥🔥👍👍
Block off some spots on the good water so you’re not wasting it on the other side of the map
Would it be worth building a dam between the new tree farm and the end of the map?
Edit: With a couple flood gates to release bad tide water.
JC I don't sub lightly to anyone. Actually I don't sub to anyone. I'm stingy with my cash. I work hard for it. That said, I sub to you. I like how you do your videos. It's fun. The livestreams are fun. Found you about a month ago and took a chance. I really like your style and commentary. You do you and the audience is here. Thank you for making fun beaver content. Peace.
Thank you for your support, I really appreciate it!
Doesn’t shallow water evaporate faster? I know water closer to the top of the tile irrigates further, that’s the reason I try and keep my irrigation pools topped off, but I’d heard that shallow water like .24 of a tile evaporated much more quickly. If that’s true you may want to keep your water levels higher on your automated fluid dumps.
I actually don't know if the shallow water evaporates any faster. That would be neat to find out
30:24 so what if you were to fill up those reservoirs with the fluid dumps during good tides completely full and then switch it over to the schedule for any other time😊 because like last season you had all your water storages full but yet your pumps were still able to pump good water but couldn't because you had no more room if the fluid dumps were able to use the water at that time your day would be a lot Fuller even probably still😊
I’m not sure how useful Stream gauges are for the water dumps, water loss is based on the area of water if I recall, not the volume. So having a lower water level might no help conserve water.
As a test why not place a bad water pump upstream from the Stream gauge. Let's see what affect it will have.
Do you have the ability to plant mangroves in this play through?? Would be a good idea. Also 1 more block up top can get you to all those trees
No, the Emberpelts don't have mangroves
@JCTheBeard would of been nice lol. Especially with the big lake the goes to the end of the map
Now you've plugged the horseshoe, are you going to unblock those wreckage block things on the other side of the river
Ah, i see
Are Apples being picked and stored? Don't recall if those can be turned into apple juice or other foods.
So where is lumber jack for tree farm 58:18
This is less of a tip for future videos and more of a wish, when you unlock the largest liquid tanks can you put a tank of each liquid next to each other, I think it looks cool... there is no other reason
🔥🔥🦫🦫🔥🔥
53:05 Where are the lumberjack flags for this area?
Metal housing? What??? why make them out of metal.???? O there is a pont I missed
Contamination barries do NOT need to be in corners so long as the edge is covered so to speak. Aka no L Needed all yah need is is the 2 top pieces and the tip of the foot of the L, no corner needed.
This can be abused to gain yourself another few dozen planting spaces.
you should use the smart power mod
INB4 Morally Grey Water
I think you forgot to replant the rest of the island with oaks
more wellbeing, fun, shrubs, statues, around the beaver homes please. to increase beaver speed and capacity
💓🔥🦫 !
Unless you sort it in the last 15 minutes I don't understand why you are prioritising metal over juice when you're struggling for water?
Hi
Is there any way to tell TH-cam to STOP giving me non-english ads ( I don't understand them, so why show to me.) ❓❓❓
As far as I know, ad placement is entirely dependent on data collected about the end user. So they must think you want to see them. Very strange
Shitload of logs wasted for housing and cogs, and then not enough left for stairs and ladders. Hilariously sluggish and stupid.