MAJOR UPDATE: As of Nov 1, Treyarch has increased the round cap from 256 to 999! This is going to make things EVEN MORE interesting. I'll probably have to do a follow up video soon. Check out ZHQ for more records! zombieshq.com/
CW used to be capped at 256 as well, and was only later increased to 935. I can only assume this was done with the express purpose to avoid these kinds of situation. they know people are going to find the most insane, broken strats possible straight away. it reminds me of the Die Maschine cryotank strat that they had to nerf ring of fire for. this way, they have a chance to patch stuff like this out before the REAL race to the round cap begins.
Ahhh I had thought only the round counter itself was broken on Cold War and they ended up fixing that, but hopefully we will see the round cap get updated on this game as well
@@Wunderfulxyou are right, the game has always capped at 935 but the round counter would reset on 256. there are old vids of the counter stopping at 167 after 3 resets
Its crazy how zombies evolved, it’s not only about how fast it was achieved but the fact that you can literally save your game and play whenever you want without the crash risk. If you compare the duration of a highround on nacht in bo1 and bo6 rounds, getting to 256 on bo6 takes almost as long as just 1 highround in bo1
I feel like zombies has changed genres. It has gone from dont get hit to nearly like a button masher where you are going to get hit a lot and you have all this overpowered stuff that you dont even have to manage anymore.
The armor system seriously hurts the balancing around zombies and the way it feels to play... It's gone from puckering up our sphinkters on a semi permanent basis to s slightly elevated heart rate if we're lucky
@@personalaccount1862 Crazy honestly. My favorite is still bo2, I feel like the vibes and gameplay are unmatched! :) If they like crazy overpowered things I feel like they should just go back to bo3, I feel like bo3 was the most balanced between classic zombies gameplay vs crazy magic overpowered stuff.
Cod took the “destiny difficulty” approach and instead of making something mechanically more difficult, they just shoved in annoying enemies that are more so a nuisance than a difficulty
I agree it’s so ridiculous that the round cap was broken so fast. Treyarch has never cared about high rounds which is such a shame because going for high rounds and leaderboard is what made zombies so replayable for me. From never fixing hacked leaderboard back in bo1, bo2 era, to them literally patching in a round cap on Cold War, high rounds have become such a joke in modern zombies 😢
Why must the game balance around Warzone players and not people who’ve been playing Zombies for years. High rounds of have been an integral part of zombies since WaW. The game doesn’t have to be balanced around any particular feature but the high rounding in this game is disappointingly weak.
@@aaronmatthis7824 I wouldn't say it caters to WZ and MP players. The scaling past round 30 means your regular guns become pretty bad, so you have to do full 3-4 runs just to finish 1 weapon. The experience is just meh overall.
i dont really care about getting to any round over 30 (or over 100 but i very rarely ever have time for anything that long anyways) but this issue is so interesting. It magnifies the existing gameplay balance problems that still exist in low round play, and i hope people dont write it off as too niche to be relevant to the conversation about bo6 zombies. and as we've seen, treyarch has been more open to criticism this time around, so...let's hope these kinds of videos get brought to their attention as well!
That's true, Treyarch has been good in the past about taking into account community feedback. I think they just have a lot of different playstyles to cater to and the changes they go with aren't always compatible with all of them. That was my main goal with this video, voicing my opinion along with the general consensus from this side of the community and getting it out there!
I really miss being able to just train the zombies. Now when you try that you will be blasted by 4 mangler cannons and swooped up by the weird thing in Terminus, or ran over by the abomination in Liberty. Really takes the flow out of high rounding
I agree, I gotta admit I do miss how the zombies grouped up in the earlier games, all you had to worry about was knowing how to horde up in different room layouts. Now you're pretty much forced to camp
Help me out here man, I think I’m lost. Zombies has definitely gotten easier no doubt about it but I don’t understand why people act like cheese strats have only just started and before that you had to innovate? Classic zombies was literally find a training spot, train, boom, repeat. Yeah it took skill but it was also so crazy simple that you could rinse and repeat. Literally just train a horde, then either wonderweapon, trap, or later deadwire them. High rounding was even simpler (not easier, read before getting angry). I personally like how zombies has progressed and evolved over the years. It feels more accessible and engaging tbh, it’s nice to actually have options and viability past round 20. OG zombies was great, it paved the way to where we are now. I just like how the community has grown as more players gain interest. Bo3 was peak for me personally.
@@lordloss4584 i 100% agree i still think that the only reason some of the older games were only difficult due to a lack of options in some games and sum maps(waw-bo2) kinda made it fell articfical like you can only do what the game wants you to do instead you choosing what to i believe this was fixed in bo3 as AAT’s the gobblegum and the wonder weapons gave the player choice and more replayabilty as you were allowed to pick your own strategy then the communtity or game telling you what strat to use bo4 ruined this by limiting the player to only the specialist and the heallon by nerfing aats and half the WW being useless Cw went overboard by giving to many options i think the best way to balance this is by keeping the options not to limited but enough for you to pick your own self made startegy and put the game in a more balacing state
Got to round 98 and for some reason flying parasites started spawning on liberty falls. It was only a single one but still weird nonetheless. Also haven't played a new zombies game since bo4 but zombies do increased damage the higher the round gets? They can three shot you even with 300 health. Truly strange
@@RemedieXsome of us have been out of the way for a while so we aren’t used to the new stuff yet. I made a reddit post (since deleted) about how I thought the save & quit was bugged because I was taking full frontal damage while only taking armor damage from behind. Turns out I didn’t read the armor shell description on the way. So some of the new stuff looks like bugs to us old heads
The problem mostly comes from how they decided to balance things. By making every zombies insanely fast, they kinda force you to play very safe or to use the craft table. The amount of bosses wouldn't be a problem if we had solutions to deal with them too. For high rounds to become better, it's quite simple. They need to put the players in situations where they need to manage resources, or make them need skill. What worked for casual players in classic BO1 and WaW, was the fact they needed resource management and strategies to get higher rounds. But that wouldn't ruin casual experience. That was made easier in Black Ops 2, and was removed in Black Ops 3 with AATs and Gumballs (though now it's more of a speedrun and requires players to play well). Giving the players unlimited resources is what makes the game easy. If your skill doesn't need to be raised to get a higher round or to be faster than someone else, it's a problem. And honestly, I don't even think it's really wanted by casuals, since they will grind the camos. About resource management, giving the players a lot of hits before dying type of system also make players less focused on movements, and they basically don't care anymore about getting hit. Where the high rounds players feel betrayed is the fact we made the game more popular with world records, showing mecanics to people, and going deeper (finding reset, 25 days errors, cycles, bugs ect). We helped to make the game more stable as well. And here, what most of us loved about the game, strategies, spawn controls, resource management, and simply, struggling to survive due to hard strategies, is not in sight anymore. The game has been made so it can last a year, but not more than that, so we can buy the next one. What I think would be needed : - Restore low hits system by removing armor, it forces the players to be careful about what's going on around them, so each zombie can be a menace. - Don't put zombies on crack by making them insanely fast. For instance, that's what happens in MW3 survival and it's awful in terms of balance. You don't need zombies to be on crack for the game to be difficult (example : BO1). - Remove any kind of craft. This has nothing to do in zombies, or at least make them useful only to like 56 (max spawns). - Barriers in zombies were a great mechanic, now it kinda feels like it's all about making them spawn as fast as possible. Not the most important but it's sad. - Wonder weapons need to make you feel overpowered and the ammo have to be limited! That's litteraly the essence of zombies. - The bosses are a thing, but let us a way to kill them. WWII zombies was great with the Wustlings, cause they died with trap, and with wonder weapons, they still died fast, it doesn't mean they were not challenging to EVERYONE. - They need to put back strategic weapons, like the Crossbow of BO1 or the Ballistic knife. Why, in 2024, where we can have fun and interesting mechanics, we only have weapons that do more damages or that trigger explosions ? I was already disappointed of how AATs are still the same, not map specific or anything strategic, but why don't we have these "strategic" weapons anymore ? Or even some new weapons mechanics like the VR-11 insta-kill effect, or the Babygun ? It's all about recycling and damages, it's sad... - Why can we get all perks ? We used to be limited, so we had decisions to make (not talking about gumballs) about which perks we wanted. Or we also could do some skillful actions (Shangri-La monkeys, Die Rise jumpers) to get all of them, why don't have to make choices to survive or be efficient anymore ? I could go on with every mechanics, but honestly it's really more about the direction they want to take at this point. Hopefully they can understand what made zombies special for a lot of players. They can combine the best of the 2 worlds, and make something great, easily. It's all about them wanting to actually do it.
I agree wholeheartedly. There is space for both new zombies appeal and old to coexist. Treyarch however have strayed far from their roots and opted to add warzone mechanics into the game, which has muddied the identity of zombies and introduced gameplay issues. This point system for example no longer allows players to gain profit from dumping all their ammo into zombies and killing them, often making it so that the player only breaks even on their point gain, enough to buy more ammo and repeat. The rarity system solves no issue and only introduces issues by making early box spins / wall buys completely unoptimal. The steep upgrade cost makes swapping weapons very inefficient and useless. Armor ruins the flow of zombies and makes it too forgiving in terms of total hits, and difficulty instead has been artificially created with incredibly bullet spongey enemies that feel horrible to play against; taking way too much ammo to defeat and spawning in at extreme numbers. Salvage and scorestreaks have allowed for the best high round strategies to consist of spamming scorestreaks over and over. Scorestreaks do not belong in zombies, these are a multiplayer feature. However, if they do stay: aerial scorestreaks should be removed, and scorestreaks should either only drop by zombies at a rare drop rate or have an increasing cost per craft until it becomes very expensive to do so. And what about buildables? It is a missed opportunity to make something like the field upgrades a simple build quest in zombie maps to obtain them, given they are like specialists from bo3. Having progression via camos and upgrade paths for perks and whatnot is great, it gives people incentive to play (though I worry about power creep), but all these added elements contradict core zombies mechanics and hold the game back from being much better.
The answer to this comment is that they want to build the most easy and casual zombies game to hit every player base, they don't care about having a good survival game, they only care about how we can gather more people to play it, even if it means making it so brain dead simple hence why they removed the point system, all they see are numbers $ and player count, that's it, which makes me sad.
You put into words how i've felt about zombies since like bo3 going into cold war. I kind of like bo4 more than bo3 bc it was challenging and the elixirs felt harder (atleast to me since i barely grinded to get elixirs like i did gobblegums in bo3) to get. Sadly i dont think treyarch will ever go back to the challenging roots of zombies
Developers don't really know to do AI enemies anymore. I think back on things like Halo Firefight and Mass Effect 3 multiplayer, which were incredibly fun with just a few enemies at a time. Zombies is just mundane.
I am pretty sad and dissapointed about this. When I was at work the few days after release I already thought about high runs strategies in both Liberty Falls and Terminus. I opted to do the Easter eggs with friends first before I go for Solo High Round tries (the save&quit&comeback feature made me so excited bc it‘s such a quality of life improvement). Well the next day I check zwr and see already both maps were maxxed out already. Made me pretty sad Im not ginna lie
I’m curious what other players think of the boss zombies. I loved high rounding on bo2/3 but with the constant boss zombies I find it to be such a drag. It’s not so much the difficulty but rather the nuisance they have on the gameplay loop for me
I got a 256 on Liberty Falls last night. One thing I noticed is that rounds past 200 seemed to not get longer? They all seemed to be 3.5-5 minutes long with the vermin rounds being slightly longer. I think the game would be much more enjoyable for high rounds if they tweaked mangler spawn rates and scorestreak drops, made scorestreaks more expensive, made the special round length shorter than normal rounds, and at least raised the round cap to 935 or 1k. I do also wish they made the rounds in the late game at least a slight bit longer. Think I got from 211 to 256 in less than 4 hours.
They literally store the rounds in 1 byte of memory. With 1 Byte (or 8 Bits) you can store values between 0 and 255 (when using an unsigned char / uint8_t-> no negative numbers allowed). Since there is no "Round 0", they just take the current round value (0-255) and display the value, incremented by 1, as the round. Not sure why they did this. Memory definetly isn't a concern for them since their game is a memory devouring mess anyway Edit: unsigned integer -> unsigned char / uint8_t
Right? No idea why they don't just make it 2 byte or even 4 byte, it's not like a single value eating a handful of extra bits is going to suddenly brick the entire system when it's running on duct tape and hope anyway.
This has never been the case. Sure from Blops 1 onwards the rounds may have been stored with an 8 bit integer but that's not the reason for the round cap. An unsigned integer uses 4 bytes of memory and can count up to 4,294,967,295; It's not a resource issue... The round caps will be a result of a multitude of factors behind the scenes, all of which are probably linked to low level engine code. The programmes that built up CoDs engine more than likely slapped a lot of their code together with duct tape and string, These people then leave or move on to other tasks and their original work gets buried under new features and crunched programmers using work around after work around... It takes a lot of work and time from experienced programmers to discect and patch up foundations of an engine, I don't think we saw an increased round cap until after Blops 3 and even then stability was a massive problem for Blops 4 onwards. I'm guessing there was a lot of issues with memory management, garbage collection and math with Treyarcs old engine that just didn't play well with a mode that would endlessly spawn complex actors constantly with increasing stats... I'd love someone to drive into the treyarch engines and make a technical breakdown on the subject because on the surface it doesn't make much sense why the game can go on forever* but can't continue counting up as it does so or maybe I'm just a complete vegetable and Treyarch really couldn't be bothered to store the round counter in more than 8b of memory... I'd be genuinely amazed.
@@xproflipscarab *thanks for pointing out the typo. you're correct I meant "unsigned char / uint8_t" Yeah, fair enough. Who dafuck knows whats going on under the hood.
Quality of life changes are the most changes accepted I've observed in the zombies scene. This was true all the way from waw till bo2. The core gameplay was the same, but with each game, a minor feature was added (like perks, zombie variants, buildables, etc) that may have slightly/didn't affect the core gameplay mechanics. This started to change with bo3, for example with the health system, the zombie spawn mechanics, the double pap, etc. By bo4 and beyond, it was no longer the same zombies you were playing. And this new model was a failure by many standard, but sales were pushed to the younger generation who keep buying whatever games they can. If by classic you mean the waw-bo2 system and gameplay, then by all means, I think it would bring back all the people who once had a passion for zombies.
@@fernandomaboni9820they changed so much. The core was modified beyond recognition. Ask any BO3 modder who worked on WAW/Bo1 and they will tell you the game is not at all the same.
Wow, That was so fast! I have only gotten to 42 and I noticed a ridiculous amount of manglers so many that I just gave up, because I refused to use score-streaks. I think if they removed score-steaks and did (special zombie / 5, regular zombie * 10) I would have way more fun popping and blowing up stuff. I LOVE ROCKETING A HUGE HORDE IN THIS GAME SO MUCH!
99% of the community doesn’t care about getting round 100 let alone maxing out the rounds. So this is a very niche problem for a small subset of the community that the devs aren’t really worried about. This happens in a lot of games and isn’t really a problem for most people.
I don't necessarily mind the high rounds achieve-ability, but I hate how quickly the scaling invalidates regular guns. For a player like me just trying to grind out the camos, it's very annoying.
This shi sad af man. I had a feeling before it was launched that the round cap will be lower than cold war but I was not expecting it to be achieved this fast and this easily. I felt like saving& coming back later was a good thing though but as I was grinding this I began to realise just how annoying the rounds become with the spammed specials and after 70-80 you are forced to only spam the mutation where you turn into a mangler yourself just makes the whole thing boring af tbh. Easter eggs with friends was a lot of fun though!😊
Treyarch finally has the ability to host genuinely un-hackable leaderboards, and they squander it with useless stats that only represent total playtime. They could have all sorts of things that ZWR already has for records, but they would have a far larger population able to participate in comparison since ZWR requires manual submissions.
Just for everyone who wants to go for this be warned: you won't start getting 2500 salvage per round needed for mutant injection until around eound 65-70. Even util round ~50 you only get about 1000 salvage per round. So save ALL of it early and train as much ss you can before the camping strat
I hit 256 on liberty yesterday. They need to nerf salvage rates sitting in mutant injections are boring. I think they should also raise the cap to 935 I think this would fix all the problems
i think high rounds would be a lot more fun if they reduced mangler spawns, but also put a limit on how many mutant injections/scorestreaks you can buy in a round
It’s simple to understand really. It’s cause they know people have jobs and don’t want people to be on the same map for hours on end. Plus it uses up server capacity
I wish the rampage inducer changed more things and lasted permanently, but it really might just be even more cancer. i hope the invincibility on the manlger transformation is nerfed though, it's really so broken, and i have no idea why you can buy it with salvage.
Been playing Zombies since WaW although I stopped after BO3. The highest I ever got in any other game was round 100 on BO3 Ascension after a ton of grinding, although I quit out of boredom so I probably could have gone a bit further My first serious game on BO6 I got to round 118. I barely have any augments unlocked, I was making mistakes constantly and I don’t even have Aether Shroud. The game is far too easy
Completely agree, but I'm not sure they'll do anything about it. The focus is, and has been for a long time, on the gameplay experience of the quest and not the horde mode that zombies used to be.
I think bo6 is fun, but man I want to play ZOMBIES not manglers or abominations etc. the thing that annoys me most is that all the bosses shoot projectiles and spawn every single round so training really isn’t a method before an abomination laser beams you to stop. At least with the margwa it could only slam you and was fast to kill, with zombies still being the focus. I had the same annoyance when gorod krovi came out and it still annoys it. Also the maps are so much more open than bo3 and previous games, allowing for extremely easy training, and the zombies dont stick to you at all, dont have high health, dont spawn too much, etc. It’s just become an easter egg speedrun game for me now a days, ill hop on bo1 if i want a challenge. 🤷
Theres endless amounts of content on pc with mod integration thanks to the steam workshop. I play it all the time with my twin sister and it never gets old @reggilad_9043
My biggest problem is people just abuse the mangler injection. This will get nerfed hard very soon. I don't mind traps but the Mangler thing is just boring to play
In the game Destiny 2, one of the biggest complaints with its endgame content was the difficulty. Many were of the opinion that all of its difficulty was "artificial," and this feels the same way to me.
We've also had a decade or two to get proficient at Zombies already. It's the same with COD multiplayer. People are already maxing out, getting mastery camos, playing like absolute gods. Because while it is a new COD. At the end of the day it is still just COD.
The developers want the average player to be able to reach those high rounds, which is why they’ve been making zombies progressively easier over the years. They’ve simplified the Easter eggs as well, explaining that they 'don’t want to spend so much time and resources on something only a small portion of players will experience.' Their goal is for anyone to enjoy the thrill of completing an Easter egg. It’s the same with high rounds-they want the average player to feel the excitement of reaching round 100 or even the max round. It’s similar to when Fortnite added bots, making it easier for younger or newer players to get a win every now and then, keeping them engaged.
If Activision won't make a zombies mode that the classic WAW to BO2 zombies players will enjoy, someone else will on a different engine. 2 hit downs, wall(ish) weapons, dice roll weapon vendor, player stat/ability upgrade vendors, zombie health increases exponentially each round, zombies per round increase. That's all you need to make your own zombies mode in unity or unreal... you could even create this for Roblox, if you want. There's no way that anyone can be sued for compiling these fundamentals together without copying assets or story.
The last minute changes for high rounds are definitely what caused this also so many get out jail free cards. They even buffed the hellstorm to give you invincibility. Kinda lame but they gotta cater to the people who are bad sadly.
Gotta do the liberty balls strat before it’s patched 😂 haven’t done it yet because I’m grinding camos and you can’t really grind camos spamming the mutant injection
i feel the best way to cope with the new and noob friendly zombies is to play in 3rd person and act as if you’re playing a completely separate game from cod zombies and act as if it’s a game called Zombie Defenders or something. it’ll take the feeling of comparison away and let you enjoy it for what it is. i think the zombies we all knew is dead. The days of Ascension and Die Rise, Mob of the dead, Kino, Origins is gone and we have this now. but it can be enjoyed if not compared to those. and it sucks as a long time zombies fan but this is what we have and we have to make due
I knew that the save quit feature always meant that high rounds would be more accessible, but then that makes even LESS sense by Treyarch to cap the highest round at 256… I really hope they have the ability to uncap it and they just chose not to for whatever reason, because if it is a stability thing then BO6 high rounding died day 1.
I think like other people mentioned it already, this is like a ...how should say it, "stressttest" for zombie mode or maybe all game modes atm. Sine season 1 will be launched at november 14, they have time till there to fix stuff and listen to player feedback and eventually the max round cap will increase. The one thing I immediately realized when playing for high rounds was that wonder weapons are awful to kill elite/special zombies. A raygun is completely useless vs an abomation, dont even wanna talk about how useless the jetgun is vs elite zombies. In CW the wonder weapon in die maschine was insanely powerful and had all right to be called a wonder weapon + the easter egg parts to upgrade it to 4 different variants of your liking. I just hope they update those wonder weapons, they feel underwhelming vs elite zombies.
As someone who only has gone to round 100 on this game, i can say that im happy that these sorta high rounds are popping up. I just think the constant mangler spawn rate is ridiculously high, it ends up making these rounds imo not fun
Honestly really glad you made this video. I had this exact conversation with someone earlier today at work, and it's frustrating that not nearly enough people are talking about it. The way they made the game difficult isn't even real difficulty, it's just annoying. There's no reason in solo I should be trying to fight 2 Abominations and 6 Manglers in solo at the very beginning of a round. I think the way it gets fixed is by limiting boss zombie spawns, and just doubling or even tripling the cost of everything (minus armor plates) in the support section of the crafting table. Like a gold weapon upgrade is 2 mutant injections, why??
I think BO6 has a good future, even though I likely won’t be able to play for a while. Treyarch put in a lot of effort to fix the problems of Fold War even in spite of Activision’s greed so I’ll keep having faith in them.
It's kinda underhanded you're saying CW didn't had a small round cap at first, round 935 was added AFTER all the zombies exploits had been kinked out. We're literally still pre-season 01 and people are already finding god modes, barricades to hold zombies, etc. Or perhaps playing solo on a 10+ year old zombie map is what most "zombie pros" do when they aren't cranking up clickbait stories.
There is something definitely missing in the new cod zombies bo3 had 90% of the stuff bo6 have ( gublegums included) but we did not need manglers to make the game fun even at high rounds
with all of the score-streaks the game feels easy and added casual players could easily do 256 with the terminus boat exploit so i think the game is ok at the moment but old zombies used to be more skill and knowledge than "I bUy BiG RoBoT SuIt AnD WiN YaY"
@@oldman5540 Bro bo3 is not OG zombies???. I'd like to see you get past round 10 on waw der Riese. High rounds in the old games were never "spamming the wonder weapon" because those games were actually good and limited your ammo and disallowed max ammos with wonder weapon kills. All you've done by saying this is told me youve either never played the old games or completely sucked at them lol.
@@oldman5540 Bo3 was the 4th installment of 7 and added 3/5 hit down, aat and gobble gum, not OG to those who played the OGs. I think it's quite clear that the end of bo2 is when a shift happened in cod zombies design philosophy with bo4 being the culmination. Waw and bo1 are the reason why the mode became popular, other installments added new things, good and bad, but the first two games were the ones that established the mode. You should notice how people only started complaining when they started changing the mechanics established in these two first games. This is why people are upset and feel that cod zombies has lost its identity. Adding buildables and quest ees in bo2 was fine, aats, gobblegum, specialists, etc in bo3 was fine. Then in bo4, cold war and bo6 they started changing original mechanics like the point system, removing barricades, taking away perks, allowing you to get every perk, giving you 14 hits to down from round 1 instead of 2, guiding you to the Easter egg, weapon loadouts, chopper gunners, etc. I feel like when you say that this is no different from og zombies, you're missing the point of what they're saying, possibly because you weren't there at the start. It's not about innovation or even becoming more like warzone like some people say, people are falling off the mode because they're changing our bread and butter for apples and cheese. If you weren't there for the bread and butter you would never understand someone's argument that it's better than apples and cheese. With that said though, bo6 isn't necessarily a bad game despite its lack of difficulty, it's just not zombies to original fans because all of the core mechanics which made these fans fall in love with the gamemode originally are now gone. Also that's why I said waw der Riese specifically....the 3 24 zombie round maps are fun because they're ridiculously easy. Der Riese is a genuine challenge and I think the vast majority of zombies players who started in cold war or bo6 would struggle to get past round 7. Zombies used to actually be challenging.
I havnt played CoD since Black ops 2. I been enjoying this New CoD and Zombies. Very happy. I know many people are upset but i been chilling. Sorry to the OGs but yea, decent cod imo.
Yes its fun for casual play as a Zombies Player since BO1 being always day one there besides Vanguard and Modern warfare 3. The New Zombies is different and thats okay.
the scorestreaks and special/elite zombie spam were a bad idea. They should limit the scorestreaks like Mutant Injections and Chopper Gunners to either rare drops or mystery box pulls. To counter this humongous nerf they should lower the spawn chances to just ONE mangler a round with an abomination/amalgam every 2-4 rounds. This would keep it fairly okay. though I hope they eventually stop with the damn Mangler as I'm a little sick of them.
heres whats more concerning. They did that, with what I assume was starting out perks nothing researched, maybe a few things. I dunno I doubt they were completely maxed out on researched. But once people do... I feel like the records are gonna break even more. Zombies feels more like a grind though. And I wonder if that was the intention due to the fact of things you earn, research xp gobblegums ect. They know people could run endless waves, so they limit it so people cant do that. Whats worse is they pile in those mini bosses to really drive the point of it being a grind. Which I can definitely tell this game gets harder more quickly, and it makes me wonder if its because of the shortened lifespan of rounds that can be achieved. Now with some perks upgraded getting to 20 feels like a breeze, where as at launch that felt like a struggle. So maybe as we go along further it wont be as bad. Just i miss old zombies. I went back to black ops 2.. which if youre use to the movement now not recommended. But things just felt smoother, ammo drops were more frequent. You got points for just hitting zombies, something they took out, im not sure when. It didn't feel like a grind.
I think it comes down to the little tiny microscopic fanbase that actaually is willing to spend more than 15 hours to get to the max level, because me personally I won't even be getting to round 100 in this game because I don't enjoy spending that much time in one game, and over 99% of the zombies player-base is the same way. Yes, thousands of people like to watch high round videos but not thousands actually achieve high rounds. As far as I am concerned I think it's more beneficial to open high-rounds to a bigger player-base by making it easier to achieve and thats exactly what they did. They made it less rewarding for the 1% to make it more rewarding for the 99%. It makes perfect sense to me.
I love bo6 zombies but highrounds should be difficult to achieve pushing the game this far isn't something anyone should just be able to do at least without a difficulty slider.
If my 78 year old dad got round 100 on his ninth attempt on this game. Then yeah… I think we have a problem. It literally took him 11 years to get his first round 100… then like not even two days to get his 10th.
My issue with this game is for average players it feels like the game was designed to force you to exfill around round 25-30 and my other issue is that the only way to truly get to high rounds is use cheese methods that make the game glitch out and not play as intended also I’m not a fan of getting to a point where I’m forced to turn into a mangler every round
I feel like with each day... we're gonna see the zombie mode being no more than a random stupid thing.. All of that thanks to these companies.. It was such a bless to be able to play with people killing zombies but now ? Man.. it makes me sad.
Bo6 is an incredible game up to like round 35 when you have everything maxed. Then it just gets so chaotic and you're basically forced to use score streaks. I wish they'd nerf the boss zombies special attacks find something for players to try and do late into the game, cus rn its incredibly boring past round 40. I think the beginning rounds are great and it all works well enough, but later is just not good.
idk why they went with 256 again. bocw had this on launch too but it was easily beaten until they patched it to 935 iirc. if it works the same way as in bo2 and bo3 they are using the same system to store the round data wich is limited to an 8 bit integer (256). idk why in 2024 they havent considered assigning more bytes to it. it should be an easy fix. maybe they playtested it and didnt think people would actually be able to pull it off this time around but idk. seems a bit stupid on their part. lets hope they at least increase it to 935 again. another reason could be that they know there will be glitches and balancing issues on launch so intentionally limiting it until they ironed these out could be anothe reason.
I borrowed my roommate’s xbox to try out bo6 zombies, and I watched one youtube short on the high round strategy and i got to round 115 in my first game on liberty falls before i ended the game. first game on terminus i died on round 2, but then second game i made it to the mid 80s. if the round cap was like WaW and went well into the thousands, then maybe they’d have something here, but as it stands, I have zero interest in pushing any of these maps for high rounds. The strategies aren’t very fun in my opinion. The game itself isn’t bad at all though, and I was pleasantly surprised by how much I was enjoying terminus.
MAJOR UPDATE: As of Nov 1, Treyarch has increased the round cap from 256 to 999! This is going to make things EVEN MORE interesting. I'll probably have to do a follow up video soon.
Check out ZHQ for more records! zombieshq.com/
They've also made it so kills with scorestreaks don't give drops, meaning that the strategy on LF won't work anymore
Soooooo treyarch responded lmao
55 MANGLERS, 55 ABOMINATIONS, 100 BUGS, 100 SPIDERS AND 256 ROUNDS
Yes!!! 👏
LET ME GO FIRST IM DOING A THING
Lmfao
This needs 📍 ASAP
6 CONSOLES
CW used to be capped at 256 as well, and was only later increased to 935. I can only assume this was done with the express purpose to avoid these kinds of situation. they know people are going to find the most insane, broken strats possible straight away. it reminds me of the Die Maschine cryotank strat that they had to nerf ring of fire for. this way, they have a chance to patch stuff like this out before the REAL race to the round cap begins.
do you mean like the thing you can sit on for the entire game with the ring of fire? I used to do that to reach 100
The line "and there's still no indication why Treyarch lowered it by so much" made me chuckle.
Makes sense
Ahhh I had thought only the round counter itself was broken on Cold War and they ended up fixing that, but hopefully we will see the round cap get updated on this game as well
@@Wunderfulxyou are right, the game has always capped at 935 but the round counter would reset on 256. there are old vids of the counter stopping at 167 after 3 resets
Its crazy how zombies evolved, it’s not only about how fast it was achieved but the fact that you can literally save your game and play whenever you want without the crash risk. If you compare the duration of a highround on nacht in bo1 and bo6 rounds, getting to 256 on bo6 takes almost as long as just 1 highround in bo1
Evolved? More like devolved. Where's the skill? Any kid can do this now. This is not impressive. No one will even bother glitching for this garbage
Evolved? More like devolved. Where's the skill? Any kid can do this now. This is not impressive. No one will even bother glitching for this garbage
@@bldontmatter5319 here comes the skill crybaby nerd
@@bldontmatter5319Facts, waiting for said kiddies to cry about your comment lmao
fr
I feel like zombies has changed genres. It has gone from dont get hit to nearly like a button masher where you are going to get hit a lot and you have all this overpowered stuff that you dont even have to manage anymore.
Absolutely getting hit is like a guarantee
The armor system seriously hurts the balancing around zombies and the way it feels to play...
It's gone from puckering up our sphinkters on a semi permanent basis to s slightly elevated heart rate if we're lucky
@@personalaccount1862
Crazy honestly. My favorite is still bo2, I feel like the vibes and gameplay are unmatched! :)
If they like crazy overpowered things I feel like they should just go back to bo3, I feel like bo3 was the most balanced between classic zombies gameplay vs crazy magic overpowered stuff.
Cod took the “destiny difficulty” approach and instead of making something mechanically more difficult, they just shoved in annoying enemies that are more so a nuisance than a difficulty
Spot on, not actually Challenging, just tedious!
I agree it’s so ridiculous that the round cap was broken so fast. Treyarch has never cared about high rounds which is such a shame because going for high rounds and leaderboard is what made zombies so replayable for me. From never fixing hacked leaderboard back in bo1, bo2 era, to them literally patching in a round cap on Cold War, high rounds have become such a joke in modern zombies 😢
The answer to why high-rounds are like that? simple. because 95% of players never go above round 30-40. so why balance the game around the 5%?
Why must the game balance around Warzone players and not people who’ve been playing Zombies for years. High rounds of have been an integral part of zombies since WaW. The game doesn’t have to be balanced around any particular feature but the high rounding in this game is disappointingly weak.
Why cut it off at all? They could just repeat the sane round and still have it continue to tick over if they can't handle multiplying the difficulty.
So true. Theres no point in investing work resources into such a small community. It sounds harsh but thats probably why this has happened.
Because its way more warzone players thts why@@aaronmatthis7824
@@aaronmatthis7824 I wouldn't say it caters to WZ and MP players. The scaling past round 30 means your regular guns become pretty bad, so you have to do full 3-4 runs just to finish 1 weapon. The experience is just meh overall.
i dont really care about getting to any round over 30 (or over 100 but i very rarely ever have time for anything that long anyways) but this issue is so interesting. It magnifies the existing gameplay balance problems that still exist in low round play, and i hope people dont write it off as too niche to be relevant to the conversation about bo6 zombies. and as we've seen, treyarch has been more open to criticism this time around, so...let's hope these kinds of videos get brought to their attention as well!
That's true, Treyarch has been good in the past about taking into account community feedback. I think they just have a lot of different playstyles to cater to and the changes they go with aren't always compatible with all of them. That was my main goal with this video, voicing my opinion along with the general consensus from this side of the community and getting it out there!
I really miss being able to just train the zombies. Now when you try that you will be blasted by 4 mangler cannons and swooped up by the weird thing in Terminus, or ran over by the abomination in Liberty. Really takes the flow out of high rounding
I agree, I gotta admit I do miss how the zombies grouped up in the earlier games, all you had to worry about was knowing how to horde up in different room layouts. Now you're pretty much forced to camp
Help me out here man, I think I’m lost. Zombies has definitely gotten easier no doubt about it but I don’t understand why people act like cheese strats have only just started and before that you had to innovate? Classic zombies was literally find a training spot, train, boom, repeat. Yeah it took skill but it was also so crazy simple that you could rinse and repeat. Literally just train a horde, then either wonderweapon, trap, or later deadwire them. High rounding was even simpler (not easier, read before getting angry). I personally like how zombies has progressed and evolved over the years. It feels more accessible and engaging tbh, it’s nice to actually have options and viability past round 20. OG zombies was great, it paved the way to where we are now. I just like how the community has grown as more players gain interest. Bo3 was peak for me personally.
@@lordloss4584 i 100% agree i still think that the only reason some of the older games were only difficult due to a lack of options in some games and sum maps(waw-bo2) kinda made it fell articfical like you can only do what the game wants you to do instead you choosing what to i believe this was fixed in bo3 as AAT’s the gobblegum and the wonder weapons gave the player choice and more replayabilty as you were allowed to pick your own strategy then the communtity or game telling you what strat to use bo4 ruined this by limiting the player to only the specialist and the heallon by nerfing aats and half the WW being useless Cw went overboard by giving to many options i think the best way to balance this is by keeping the options not to limited but enough for you to pick your own self made startegy and put the game in a more balacing state
Got to round 98 and for some reason flying parasites started spawning on liberty falls. It was only a single one but still weird nonetheless.
Also haven't played a new zombies game since bo4 but zombies do increased damage the higher the round gets? They can three shot you even with 300 health. Truly strange
Yep I believe that damage scaling is new since Cold War, it seems like it's supposed to balance the armor system in that game and this one
@Wunderfulx ah alright, I was severely confused about that. Thank you
The vermin can mutate into parasites which is probably what happened
@@scrubbl3dubbl391 It's what you said. I've seen it happen. Not sure how the other dude didn't notice since I saw it happen frequently after round 50
@@RemedieXsome of us have been out of the way for a while so we aren’t used to the new stuff yet. I made a reddit post (since deleted) about how I thought the save & quit was bugged because I was taking full frontal damage while only taking armor damage from behind. Turns out I didn’t read the armor shell description on the way. So some of the new stuff looks like bugs to us old heads
I don’t like spamming score streaks, i’m going back to spamming buildable‘s😂 i love you
@reggilad_9043it’s not. It’s showing that his point in the video is a tomato tomato problem. It’s the same problem in every map just a new skin
@@Justin.501 from the traps, to the infinite damage wonder weapons, to the buildables, to the scorestreaks.
The problem mostly comes from how they decided to balance things. By making every zombies insanely fast, they kinda force you to play very safe or to use the craft table. The amount of bosses wouldn't be a problem if we had solutions to deal with them too. For high rounds to become better, it's quite simple.
They need to put the players in situations where they need to manage resources, or make them need skill. What worked for casual players in classic BO1 and WaW, was the fact they needed resource management and strategies to get higher rounds. But that wouldn't ruin casual experience. That was made easier in Black Ops 2, and was removed in Black Ops 3 with AATs and Gumballs (though now it's more of a speedrun and requires players to play well). Giving the players unlimited resources is what makes the game easy. If your skill doesn't need to be raised to get a higher round or to be faster than someone else, it's a problem. And honestly, I don't even think it's really wanted by casuals, since they will grind the camos.
About resource management, giving the players a lot of hits before dying type of system also make players less focused on movements, and they basically don't care anymore about getting hit.
Where the high rounds players feel betrayed is the fact we made the game more popular with world records, showing mecanics to people, and going deeper (finding reset, 25 days errors, cycles, bugs ect). We helped to make the game more stable as well. And here, what most of us loved about the game, strategies, spawn controls, resource management, and simply, struggling to survive due to hard strategies, is not in sight anymore. The game has been made so it can last a year, but not more than that, so we can buy the next one.
What I think would be needed :
- Restore low hits system by removing armor, it forces the players to be careful about what's going on around them, so each zombie can be a menace.
- Don't put zombies on crack by making them insanely fast. For instance, that's what happens in MW3 survival and it's awful in terms of balance. You don't need zombies to be on crack for the game to be difficult (example : BO1).
- Remove any kind of craft. This has nothing to do in zombies, or at least make them useful only to like 56 (max spawns).
- Barriers in zombies were a great mechanic, now it kinda feels like it's all about making them spawn as fast as possible. Not the most important but it's sad.
- Wonder weapons need to make you feel overpowered and the ammo have to be limited! That's litteraly the essence of zombies.
- The bosses are a thing, but let us a way to kill them. WWII zombies was great with the Wustlings, cause they died with trap, and with wonder weapons, they still died fast, it doesn't mean they were not challenging to EVERYONE.
- They need to put back strategic weapons, like the Crossbow of BO1 or the Ballistic knife. Why, in 2024, where we can have fun and interesting mechanics, we only have weapons that do more damages or that trigger explosions ? I was already disappointed of how AATs are still the same, not map specific or anything strategic, but why don't we have these "strategic" weapons anymore ? Or even some new weapons mechanics like the VR-11 insta-kill effect, or the Babygun ? It's all about recycling and damages, it's sad...
- Why can we get all perks ? We used to be limited, so we had decisions to make (not talking about gumballs) about which perks we wanted. Or we also could do some skillful actions (Shangri-La monkeys, Die Rise jumpers) to get all of them, why don't have to make choices to survive or be efficient anymore ?
I could go on with every mechanics, but honestly it's really more about the direction they want to take at this point. Hopefully they can understand what made zombies special for a lot of players. They can combine the best of the 2 worlds, and make something great, easily. It's all about them wanting to actually do it.
I agree wholeheartedly. There is space for both new zombies appeal and old to coexist. Treyarch however have strayed far from their roots and opted to add warzone mechanics into the game, which has muddied the identity of zombies and introduced gameplay issues.
This point system for example no longer allows players to gain profit from dumping all their ammo into zombies and killing them, often making it so that the player only breaks even on their point gain, enough to buy more ammo and repeat. The rarity system solves no issue and only introduces issues by making early box spins / wall buys completely unoptimal. The steep upgrade cost makes swapping weapons very inefficient and useless. Armor ruins the flow of zombies and makes it too forgiving in terms of total hits, and difficulty instead has been artificially created with incredibly bullet spongey enemies that feel horrible to play against; taking way too much ammo to defeat and spawning in at extreme numbers. Salvage and scorestreaks have allowed for the best high round strategies to consist of spamming scorestreaks over and over. Scorestreaks do not belong in zombies, these are a multiplayer feature. However, if they do stay: aerial scorestreaks should be removed, and scorestreaks should either only drop by zombies at a rare drop rate or have an increasing cost per craft until it becomes very expensive to do so. And what about buildables? It is a missed opportunity to make something like the field upgrades a simple build quest in zombie maps to obtain them, given they are like specialists from bo3.
Having progression via camos and upgrade paths for perks and whatnot is great, it gives people incentive to play (though I worry about power creep), but all these added elements contradict core zombies mechanics and hold the game back from being much better.
perfectly said. the barebones feel and strategic thinking needed for bo1 is what has kept me going back all these years.
The answer to this comment is that they want to build the most easy and casual zombies game to hit every player base, they don't care about having a good survival game, they only care about how we can gather more people to play it, even if it means making it so brain dead simple hence why they removed the point system, all they see are numbers $ and player count, that's it, which makes me sad.
You put into words how i've felt about zombies since like bo3 going into cold war. I kind of like bo4 more than bo3 bc it was challenging and the elixirs felt harder (atleast to me since i barely grinded to get elixirs like i did gobblegums in bo3) to get. Sadly i dont think treyarch will ever go back to the challenging roots of zombies
Developers don't really know to do AI enemies anymore. I think back on things like Halo Firefight and Mass Effect 3 multiplayer, which were incredibly fun with just a few enemies at a time. Zombies is just mundane.
9:10 Yes, yes you are Wunderful
I am pretty sad and dissapointed about this. When I was at work the few days after release I already thought about high runs strategies in both Liberty Falls and Terminus. I opted to do the Easter eggs with friends first before I go for Solo High Round tries (the save&quit&comeback feature made me so excited bc it‘s such a quality of life improvement). Well the next day I check zwr and see already both maps were maxxed out already. Made me pretty sad Im not ginna lie
subsurface resonator
Too late I'm on Buried already
based comment
That thing was method on buried now I use the boats as barrier so no zombies can cross my path
I’m curious what other players think of the boss zombies. I loved high rounding on bo2/3 but with the constant boss zombies I find it to be such a drag. It’s not so much the difficulty but rather the nuisance they have on the gameplay loop for me
I got a 256 on Liberty Falls last night. One thing I noticed is that rounds past 200 seemed to not get longer? They all seemed to be 3.5-5 minutes long with the vermin rounds being slightly longer. I think the game would be much more enjoyable for high rounds if they tweaked mangler spawn rates and scorestreak drops, made scorestreaks more expensive, made the special round length shorter than normal rounds, and at least raised the round cap to 935 or 1k. I do also wish they made the rounds in the late game at least a slight bit longer. Think I got from 211 to 256 in less than 4 hours.
no way it actually takes 5 minutes per round on round 200?! how long did it take you to get to round 256. And did you use the new saving system?
How do you manage your salvage? I keep running out?
What guns did u use
Crazy showoff
On today’s episode of that never happened
They literally store the rounds in 1 byte of memory. With 1 Byte (or 8 Bits) you can store values between 0 and 255 (when using an unsigned char / uint8_t-> no negative numbers allowed).
Since there is no "Round 0", they just take the current round value (0-255) and display the value, incremented by 1, as the round.
Not sure why they did this. Memory definetly isn't a concern for them since their game is a memory devouring mess anyway
Edit: unsigned integer -> unsigned char / uint8_t
Right? No idea why they don't just make it 2 byte or even 4 byte, it's not like a single value eating a handful of extra bits is going to suddenly brick the entire system when it's running on duct tape and hope anyway.
This has never been the case. Sure from Blops 1 onwards the rounds may have been stored with an 8 bit integer but that's not the reason for the round cap.
An unsigned integer uses 4 bytes of memory and can count up to 4,294,967,295; It's not a resource issue...
The round caps will be a result of a multitude of factors behind the scenes, all of which are probably linked to low level engine code.
The programmes that built up CoDs engine more than likely slapped a lot of their code together with duct tape and string, These people then leave or move on to other tasks and their original work gets buried under new features and crunched programmers using work around after work around...
It takes a lot of work and time from experienced programmers to discect and patch up foundations of an engine, I don't think we saw an increased round cap until after Blops 3 and even then stability was a massive problem for Blops 4 onwards.
I'm guessing there was a lot of issues with memory management, garbage collection and math with Treyarcs old engine that just didn't play well with a mode that would endlessly spawn complex actors constantly with increasing stats...
I'd love someone to drive into the treyarch engines and make a technical breakdown on the subject because on the surface it doesn't make much sense why the game can go on forever* but can't continue counting up as it does so
or maybe I'm just a complete vegetable and Treyarch really couldn't be bothered to store the round counter in more than 8b of memory... I'd be genuinely amazed.
@@xproflipscarab *thanks for pointing out the typo. you're correct I meant "unsigned char / uint8_t"
Yeah, fair enough. Who dafuck knows whats going on under the hood.
Quality of life changes are the most changes accepted I've observed in the zombies scene. This was true all the way from waw till bo2. The core gameplay was the same, but with each game, a minor feature was added (like perks, zombie variants, buildables, etc) that may have slightly/didn't affect the core gameplay mechanics. This started to change with bo3, for example with the health system, the zombie spawn mechanics, the double pap, etc. By bo4 and beyond, it was no longer the same zombies you were playing. And this new model was a failure by many standard, but sales were pushed to the younger generation who keep buying whatever games they can. If by classic you mean the waw-bo2 system and gameplay, then by all means, I think it would bring back all the people who once had a passion for zombies.
I think BO3 zombies is indeed a very nice game too, it has shenanigans but still good
@@fernandomaboni9820they changed so much. The core was modified beyond recognition. Ask any BO3 modder who worked on WAW/Bo1 and they will tell you the game is not at all the same.
@@bldontmatter5319 actually they copy and pasted a bit from bo1 for the remastered maps lol
Fk agree 100%
I would by a $70 BO1 mappack instead of all this crap
Wow, That was so fast! I have only gotten to 42 and I noticed a ridiculous amount of manglers so many that I just gave up, because I refused to use score-streaks.
I think if they removed score-steaks and did (special zombie / 5, regular zombie * 10) I would have way more fun popping and blowing up stuff.
I LOVE ROCKETING A HUGE HORDE IN THIS GAME SO MUCH!
99% of the community doesn’t care about getting round 100 let alone maxing out the rounds. So this is a very niche problem for a small subset of the community that the devs aren’t really worried about. This happens in a lot of games and isn’t really a problem for most people.
I don't necessarily mind the high rounds achieve-ability, but I hate how quickly the scaling invalidates regular guns. For a player like me just trying to grind out the camos, it's very annoying.
Real.
This shi sad af man. I had a feeling before it was launched that the round cap will be lower than cold war but I was not expecting it to be achieved this fast and this easily. I felt like saving& coming back later was a good thing though but as I was grinding this I began to realise just how annoying the rounds become with the spammed specials and after 70-80 you are forced to only spam the mutation where you turn into a mangler yourself just makes the whole thing boring af tbh.
Easter eggs with friends was a lot of fun though!😊
Really great video, love all your content! Keep up the good work!!!
Thank you!
I thinks they need to majorly decrease the boss zombies spawn amount, because it ends up becoming a boss gauntlet rather than a zombies match
my miss old zombies with creepy small rooms
"Im going straight back to buried. Faster than you could say Subsurface Resonator" is based af
Yeah man, with this game and cold war I really just exfil at 36. I have never known these issues to exist.
Treyarch finally has the ability to host genuinely un-hackable leaderboards, and they squander it with useless stats that only represent total playtime.
They could have all sorts of things that ZWR already has for records, but they would have a far larger population able to participate in comparison since ZWR requires manual submissions.
Just for everyone who wants to go for this be warned: you won't start getting 2500 salvage per round needed for mutant injection until around eound 65-70. Even util round ~50 you only get about 1000 salvage per round. So save ALL of it early and train as much ss you can before the camping strat
Rage induced toggled on records might be more fun but it will result in the same spamming mutation injection bs
I was thinking why this video is such good quality, then I realised it was Wunderful, everything made sense after that
I think a scorestreak ban catagory or a no crafting category(bar self res) would make the game a lot more interesting
This is so funny because they cahnged the round cap to 999 and elites dont drop anything on high rounds
I hit 256 on liberty yesterday. They need to nerf salvage rates sitting in mutant injections are boring. I think they should also raise the cap to 935 I think this would fix all the problems
i think high rounds would be a lot more fun if they reduced mangler spawns, but also put a limit on how many mutant injections/scorestreaks you can buy in a round
cooldown that increases with each buy
Just stumbled upon your content. I like your style keep it up
It’s simple to understand really. It’s cause they know people have jobs and don’t want people to be on the same map for hours on end. Plus it uses up server capacity
I wish the rampage inducer changed more things and lasted permanently, but it really might just be even more cancer. i hope the invincibility on the manlger transformation is nerfed though, it's really so broken, and i have no idea why you can buy it with salvage.
8:00 speaking facts!!!!
6:27 HE SAID IT. HE QUOTED MONTY
Been playing Zombies since WaW although I stopped after BO3. The highest I ever got in any other game was round 100 on BO3 Ascension after a ton of grinding, although I quit out of boredom so I probably could have gone a bit further
My first serious game on BO6 I got to round 118. I barely have any augments unlocked, I was making mistakes constantly and I don’t even have Aether Shroud. The game is far too easy
It’s like past round 30 you get overwhelmed soooo quickly and if you get touched once your dead
Completely agree, but I'm not sure they'll do anything about it. The focus is, and has been for a long time, on the gameplay experience of the quest and not the horde mode that zombies used to be.
I think bo6 is fun, but man I want to play ZOMBIES not manglers or abominations etc. the thing that annoys me most is that all the bosses shoot projectiles and spawn every single round so training really isn’t a method before an abomination laser beams you to stop. At least with the margwa it could only slam you and was fast to kill, with zombies still being the focus. I had the same annoyance when gorod krovi came out and it still annoys it. Also the maps are so much more open than bo3 and previous games, allowing for extremely easy training, and the zombies dont stick to you at all, dont have high health, dont spawn too much, etc. It’s just become an easter egg speedrun game for me now a days, ill hop on bo1 if i want a challenge. 🤷
Because of Mutant Injection I've decided I won't be running with support as it just breaks the fun of high rounds
At this point, I genuinely believe that bo3’s maps and gameplay ain’t never gonna be surpassed.
@reggilad_9043all are good
@reggilad_9043yes Zets and gorod well done young one !
@reggilad_9043 Lmao, y so butt hurt? It ain't my fault that Bo3 has the best maps in the entire franchise (with zets being my fav).
Theres endless amounts of content on pc with mod integration thanks to the steam workshop. I play it all the time with my twin sister and it never gets old @reggilad_9043
@@davidfg2917 I agree with the above statement as a fellow zets lover I find haters have what I call a skill issue and just couldn’t get good
My biggest problem is people just abuse the mangler injection. This will get nerfed hard very soon. I don't mind traps but the Mangler thing is just boring to play
In the game Destiny 2, one of the biggest complaints with its endgame content was the difficulty. Many were of the opinion that all of its difficulty was "artificial," and this feels the same way to me.
We've also had a decade or two to get proficient at Zombies already. It's the same with COD multiplayer. People are already maxing out, getting mastery camos, playing like absolute gods. Because while it is a new COD. At the end of the day it is still just COD.
256 knife only when?
The developers want the average player to be able to reach those high rounds, which is why they’ve been making zombies progressively easier over the years. They’ve simplified the Easter eggs as well, explaining that they 'don’t want to spend so much time and resources on something only a small portion of players will experience.' Their goal is for anyone to enjoy the thrill of completing an Easter egg. It’s the same with high rounds-they want the average player to feel the excitement of reaching round 100 or even the max round. It’s similar to when Fortnite added bots, making it easier for younger or newer players to get a win every now and then, keeping them engaged.
If Activision won't make a zombies mode that the classic WAW to BO2 zombies players will enjoy, someone else will on a different engine. 2 hit downs, wall(ish) weapons, dice roll weapon vendor, player stat/ability upgrade vendors, zombie health increases exponentially each round, zombies per round increase. That's all you need to make your own zombies mode in unity or unreal... you could even create this for Roblox, if you want. There's no way that anyone can be sued for compiling these fundamentals together without copying assets or story.
so basically sker ritual? Game still had its problems but its the closest we got outside of bo3/WaW customs.
The last minute changes for high rounds are definitely what caused this also so many get out jail free cards. They even buffed the hellstorm to give you invincibility. Kinda lame but they gotta cater to the people who are bad sadly.
i kinda realised that island swimming was op, wasn't sure how it holded up in late late rounds. they need swimming zombies or something
Amazing video bro, alittle disappointed that you didn’t try the British accent tho xD
Bloody hell I'll have to do that next time
@@Wunderfulx haha
Gotta do the liberty balls strat before it’s patched 😂 haven’t done it yet because I’m grinding camos and you can’t really grind camos spamming the mutant injection
being able to buy mutant injections over and over again is abit over powered
POG
The Liberty Falls Strat would be good to do just to do the augment research then play the game normally with all the augments
It could also be that there are so many people now that literally have no life besides playing video games
Ding ding ding
it amazes me there are people this dedicated to cod zombies
Wait till you see my other videos
Im so glad traps are back
i feel the best way to cope with the new and noob friendly zombies is to play in 3rd person and act as if you’re playing a completely separate game from cod zombies and act as if it’s a game called Zombie Defenders or something. it’ll take the feeling of comparison away and let you enjoy it for what it is. i think the zombies we all knew is dead. The days of Ascension and Die Rise, Mob of the dead, Kino, Origins is gone and we have this now. but it can be enjoyed if not compared to those. and it sucks as a long time zombies fan but this is what we have and we have to make due
thanks for not screaming at my face in the beginning of the vid.
Dude's been making some fire videos lately
I knew that the save quit feature always meant that high rounds would be more accessible, but then that makes even LESS sense by Treyarch to cap the highest round at 256… I really hope they have the ability to uncap it and they just chose not to for whatever reason, because if it is a stability thing then BO6 high rounding died day 1.
I think like other people mentioned it already, this is like a ...how should say it, "stressttest" for zombie mode or maybe all game modes atm. Sine season 1 will be launched at november 14, they have time till there to fix stuff and listen to player feedback and eventually the max round cap will increase. The one thing I immediately realized when playing for high rounds was that wonder weapons are awful to kill elite/special zombies. A raygun is completely useless vs an abomation, dont even wanna talk about how useless the jetgun is vs elite zombies. In CW the wonder weapon in die maschine was insanely powerful and had all right to be called a wonder weapon + the easter egg parts to upgrade it to 4 different variants of your liking. I just hope they update those wonder weapons, they feel underwhelming vs elite zombies.
Thank god it’s 999 now, 999 was just reached yesterday
As someone who only has gone to round 100 on this game, i can say that im happy that these sorta high rounds are popping up. I just think the constant mangler spawn rate is ridiculously high, it ends up making these rounds imo not fun
Honestly really glad you made this video. I had this exact conversation with someone earlier today at work, and it's frustrating that not nearly enough people are talking about it.
The way they made the game difficult isn't even real difficulty, it's just annoying. There's no reason in solo I should be trying to fight 2 Abominations and 6 Manglers in solo at the very beginning of a round.
I think the way it gets fixed is by limiting boss zombie spawns, and just doubling or even tripling the cost of everything (minus armor plates) in the support section of the crafting table. Like a gold weapon upgrade is 2 mutant injections, why??
My thoughts exactly
I think BO6 has a good future, even though I likely won’t be able to play for a while. Treyarch put in a lot of effort to fix the problems of Fold War even in spite of Activision’s greed so I’ll keep having faith in them.
Haven’t played it yet but a classic mode would probably solve some problems
I was gonna go for a High Round Attempt but once it was found that 256 was the max it killed any interest in doing that attempt.
Sulky is a bo3 legend
I forgot about not being able to have multiple saves and ended my 141 game early lol
It's kinda underhanded you're saying CW didn't had a small round cap at first, round 935 was added AFTER all the zombies exploits had been kinked out. We're literally still pre-season 01 and people are already finding god modes, barricades to hold zombies, etc.
Or perhaps playing solo on a 10+ year old zombie map is what most "zombie pros" do when they aren't cranking up clickbait stories.
There is something definitely missing in the new cod zombies bo3 had 90% of the stuff bo6 have ( gublegums included) but we did not need manglers to make the game fun even at high rounds
with all of the score-streaks the game feels easy and added casual players could easily do 256 with the terminus boat exploit so i think the game is ok at the moment but old zombies used to be more skill and knowledge than "I bUy BiG RoBoT SuIt AnD WiN YaY"
OG zombies was spamming dead wire, gobblegums, and infinite damage wonder weapons. This is no different.
@@oldman5540and running in circles
@@oldman5540
Bro bo3 is not OG zombies???. I'd like to see you get past round 10 on waw der Riese.
High rounds in the old games were never "spamming the wonder weapon" because those games were actually good and limited your ammo and disallowed max ammos with wonder weapon kills. All you've done by saying this is told me youve either never played the old games or completely sucked at them lol.
@ many people consider bo3 as og because it still keeps true to the original system. Also waw has the easiest round 100s especially with shi no numa
@@oldman5540
Bo3 was the 4th installment of 7 and added 3/5 hit down, aat and gobble gum, not OG to those who played the OGs. I think it's quite clear that the end of bo2 is when a shift happened in cod zombies design philosophy with bo4 being the culmination. Waw and bo1 are the reason why the mode became popular, other installments added new things, good and bad, but the first two games were the ones that established the mode.
You should notice how people only started complaining when they started changing the mechanics established in these two first games. This is why people are upset and feel that cod zombies has lost its identity. Adding buildables and quest ees in bo2 was fine, aats, gobblegum, specialists, etc in bo3 was fine. Then in bo4, cold war and bo6 they started changing original mechanics like the point system, removing barricades, taking away perks, allowing you to get every perk, giving you 14 hits to down from round 1 instead of 2, guiding you to the Easter egg, weapon loadouts, chopper gunners, etc.
I feel like when you say that this is no different from og zombies, you're missing the point of what they're saying, possibly because you weren't there at the start.
It's not about innovation or even becoming more like warzone like some people say, people are falling off the mode because they're changing our bread and butter for apples and cheese. If you weren't there for the bread and butter you would never understand someone's argument that it's better than apples and cheese.
With that said though, bo6 isn't necessarily a bad game despite its lack of difficulty, it's just not zombies to original fans because all of the core mechanics which made these fans fall in love with the gamemode originally are now gone.
Also that's why I said waw der Riese specifically....the 3 24 zombie round maps are fun because they're ridiculously easy. Der Riese is a genuine challenge and I think the vast majority of zombies players who started in cold war or bo6 would struggle to get past round 7. Zombies used to actually be challenging.
Game is always online
hence the pause timer
hence the rounds cap
they're making sure we don't stay on the servers as much as we could
I havnt played CoD since Black ops 2.
I been enjoying this New CoD and Zombies. Very happy. I know many people are upset but i been chilling. Sorry to the OGs but yea, decent cod imo.
If you haven’t even played a CoD since BO2 no wonder you think this lmao it’s been 12 years since you’ve played a cod
Yes its fun for casual play as a Zombies Player since BO1 being always day one there besides Vanguard and Modern warfare 3.
The New Zombies is different and thats okay.
the scorestreaks and special/elite zombie spam were a bad idea.
They should limit the scorestreaks like Mutant Injections and Chopper Gunners to either rare drops or mystery box pulls.
To counter this humongous nerf they should lower the spawn chances to just ONE mangler a round with an abomination/amalgam every 2-4 rounds.
This would keep it fairly okay.
though I hope they eventually stop with the damn Mangler as I'm a little sick of them.
heres whats more concerning. They did that, with what I assume was starting out perks nothing researched, maybe a few things. I dunno I doubt they were completely maxed out on researched. But once people do... I feel like the records are gonna break even more. Zombies feels more like a grind though. And I wonder if that was the intention due to the fact of things you earn, research xp gobblegums ect. They know people could run endless waves, so they limit it so people cant do that. Whats worse is they pile in those mini bosses to really drive the point of it being a grind. Which I can definitely tell this game gets harder more quickly, and it makes me wonder if its because of the shortened lifespan of rounds that can be achieved. Now with some perks upgraded getting to 20 feels like a breeze, where as at launch that felt like a struggle. So maybe as we go along further it wont be as bad. Just i miss old zombies. I went back to black ops 2.. which if youre use to the movement now not recommended. But things just felt smoother, ammo drops were more frequent. You got points for just hitting zombies, something they took out, im not sure when. It didn't feel like a grind.
I got a 256 in liberty falls, exfilled too. It’s so easy it’s literally just a patience test
Got to round 97 on terminus and the lobby crashed due to playlist update and it was nothing but manglers
Game is a goddamn cake walk
I think it comes down to the little tiny microscopic fanbase that actaually is willing to spend more than 15 hours to get to the max level, because me personally I won't even be getting to round 100 in this game because I don't enjoy spending that much time in one game, and over 99% of the zombies player-base is the same way. Yes, thousands of people like to watch high round videos but not thousands actually achieve high rounds. As far as I am concerned I think it's more beneficial to open high-rounds to a bigger player-base by making it easier to achieve and thats exactly what they did. They made it less rewarding for the 1% to make it more rewarding for the 99%. It makes perfect sense to me.
I love bo6 zombies but highrounds should be difficult to achieve pushing the game this far isn't something anyone should just be able to do at least without a difficulty slider.
If my 78 year old dad got round 100 on his ninth attempt on this game. Then yeah… I think we have a problem. It literally took him 11 years to get his first round 100… then like not even two days to get his 10th.
They'll probably end up making score streaks price go up every time you purchase them
enemies killed with scorestreaks don't drop items, sucks.
My issue with this game is for average players it feels like the game was designed to force you to exfill around round 25-30 and my other issue is that the only way to truly get to high rounds is use cheese methods that make the game glitch out and not play as intended also I’m not a fan of getting to a point where I’m forced to turn into a mangler every round
They took out mimics, disciples, and megatons and added a million manglers and abominations I don’t get it!
I feel like with each day... we're gonna see the zombie mode being no more than a random stupid thing.. All of that thanks to these companies.. It was such a bless to be able to play with people killing zombies but now ? Man.. it makes me sad.
yep just lost on 33 because there’s 20 manglers and 50 HTVS
Bo6 is an incredible game up to like round 35 when you have everything maxed. Then it just gets so chaotic and you're basically forced to use score streaks. I wish they'd nerf the boss zombies special attacks find something for players to try and do late into the game, cus rn its incredibly boring past round 40. I think the beginning rounds are great and it all works well enough, but later is just not good.
Btw 256 = 1 byte. So perhaps it is some bizarre replication/ networking optimizations.
There need to be less elites. They seriously take away from the zombies especially at high rounds.
idk why they went with 256 again. bocw had this on launch too but it was easily beaten until they patched it to 935 iirc. if it works the same way as in bo2 and bo3 they are using the same system to store the round data wich is limited to an 8 bit integer (256). idk why in 2024 they havent considered assigning more bytes to it. it should be an easy fix. maybe they playtested it and didnt think people would actually be able to pull it off this time around but idk. seems a bit stupid on their part. lets hope they at least increase it to 935 again. another reason could be that they know there will be glitches and balancing issues on launch so intentionally limiting it until they ironed these out could be anothe reason.
Round 256 if faster on bo6 than round 100 on bo3 nacht. What
Isn't round 100 bo3 nacht known for being slow though.
The reason for that is because for bo6 more zombies spawn on the map than bo3 which is why in bo6 you have those gigantic hordes
@@oldman5540 theres more than 24?
@@snowy5419 yeah its like 56 or something. Huge amount now.
I borrowed my roommate’s xbox to try out bo6 zombies, and I watched one youtube short on the high round strategy and i got to round 115 in my first game on liberty falls before i ended the game. first game on terminus i died on round 2, but then second game i made it to the mid 80s.
if the round cap was like WaW and went well into the thousands, then maybe they’d have something here, but as it stands, I have zero interest in pushing any of these maps for high rounds. The strategies aren’t very fun in my opinion.
The game itself isn’t bad at all though, and I was pleasantly surprised by how much I was enjoying terminus.