I noticed that you can just drive right through bails of hay in this game. This is offensively unrealistic and is insensitive to alcoholics. When I tried to drive through a bail of hay with a stolen (allegedly!) infantry fighting vehicle during a blackout (allegedly!), not only was my speed arrested, but my physical body was also arrested, and was subjected to interrogation by the state police of Iowa.
Wolfpack has to be one of the best wargaming content creators out here. I love how he takes the time to make narratives and create stories in the games he plays whether it be GHPC, war on the seas, etc. I will always appreciate the effort and subsequent entertainment he provides!!
Man i bought GHPC not that long ago and i actually cuite like it, just wish it would have more diverse content but ill stick around for the development of the game 😊
@@preserveourpbfs7128 Oh yes. A mission editor is the *best* way to keep a game going for a long time. Well, a relatively easy-to-learn mission editor.
Regarding that first TOW, SOP is to keep shooting until the enemy tank either changes shape or catches fire, so even if the first one would have been a kill, firing the second was still the right call since from your perspective it looked like the target was still moving towards you. It's better to do some overkill than to potentially leave a dangerous enemy vehicle still able to fight after you leave because you were reluctant to use your ammo. You don't get a BDA until after the battle, so in the moment, it's nearly always better to hit them again just in case.
Wolfpack. AP for BTR and above, tows for tanks, HE for lightskin, and coax for troops. Also use HE on RPG teams. If it is possible in this game, to where you can configure the platoon of Bradley's, 1 and 3 AP heavy, 2 and 4 HE heavy
This mission is awesome to play at night as well. You can really take advantage of the Bradley’s optics and it gives you an idea of how overmatched PACT was at night.
All they did was disable the sights and the turret ring motor, pretty much anything above a handgun can manage to do that, nothing to meme about tbh, especially considering that all the T90s crew survived and that the Bradley got busted the next week literally
@@joaomiguelmoreira6363 you don't dismount because an optic and a turret drive are broken. That's r*tarded, and I'd wager you never even served on a tank.
Guy I knew that was in the first Gulf War said there was an instance where a Bradley got boxed in while passing through a small village by a T72. With no other option, they engaged the T72 with the 25mm Busmaster and to their surprise took it out easily. Apparently (at least) the export tanks Russia was selling weren't necessarily made with the highest level of quality metals, etc. and that Bushmaster 25mm is no joke.
You really ought to try out the newish mission where you play as two BRDMs trying to ferry wounded out of an encirclement (and then you get to play as the t64s that go to relieve the rest of the encircled vehicles) Forgot what its called though
Using HE to "speed things up" is exactly the right action. The training I was given did say that these kinds of soft targets can be destroyed with coax, but why should I if I get a good single hit with HE to the engine block? Even though for my eyes this was a bit clunky I suspect Mr. Wolfpack would excel if he was given a many monitor setup. A singular failure I'd say is the usage of small row of trees for cover. For a person you want to stay two rows behind trees from the open, for a vehicle more. This is just a rule of thumb but no need in that situation to try to use soft cover. Thank you for your content, with regards: IFV Gunner in reserve.
Not just any T-90. The T-90M "BREAKTHROUGH," which Putler claimed was the greatest tank in the world. Then it got Swiss cheese'd by a Bradley right out of the 90s
Sensing round followed by 3 round killing burst. Too bad the game doesn't replicate the dump round when switching ammo. They also should put in the sound of the night sight cooling down. That can get really old 4 hours into a night run and range 204 Graff is fogged in.
I was a Bradley gunner and that is not the default sight/symbology. And it's a reason why it's not the default haha. *Edit* it's an A1 but I doubt it used it.
@@mikitheslav9711 A1 was far gone by the time I was in. I know the a2 has much better optic capabilities but I'm pretty sure the day vision optic (dvo) and the "iron sights" remained the same which is not this. They're a vertical funnel range finder style. Line up the target until it fits and that's the estimated range. You can select to have this tank symbology (middle circle with the lead dashes) but nobody uses it or knows where to select it in the system.
Tip from a Bradley Vehicle Commander. For BTRs, BMPs, use AP. Obviously Tanks = Tows HE is for Trucks outside of 800m Coax for troops & trucks inside of 800m Try it next time you wont be disappointed ;)
11:29 The AAR is incorrect. replay the video you hit the tank in the lower front armor as it came over a hump. you did not stike it on the top of the armor.
@@Planefan1000 Its slang that Ukrainian soldiers use to describe russian soldiers. Similar to how the British and Americans called German soldiers jerrys in WW2
For a game that prides itself on the debrief X-Ray system I am saddened to see how we still have zero visual damage systems implemented, and also saddened by the broken control mapping interface. Some basics right there :( Been an early supporter and adopter !!
Great video as always! Does anybody know what‘s up with that silly looking AA sight looking thing on top of the Bradley‘s auto cannon? It reminds me of WW2 era flak guns, but is that thing really supposed to be used in any way? lol
Looks like he’s played this mission to death, seeing as he knows exactly where to stop search and engage….Just *don’t* hit a tree 🤣 Edit: bought it played it and refunded it. Scripted to death. Learned where the AI appears and how they react. You can get in their blind spot and they can’t see you. Inc shoving them about with my tank…….talk about dumb
Ai won't always be stupid. In the near term there are plans to allow enemy vehicles to report your position by radio so they will be much harder to cheese when that is implemented.
Absolutely love this guy, love how he isn't playing a game but living in it and creating a story
I first found him back when he had just 3000 subs. He's really earned the success
If you like his storytelling, watch his IL-2 series
@@trickythefox9598most of em are pretty good I’d have to say fortress on the Volga and his p-51 series’s are my favourites
Creates a whole new level of immersion, you feel like you are living history.
Agreed.
I noticed that you can just drive right through bails of hay in this game.
This is offensively unrealistic and is insensitive to alcoholics. When I tried to drive through a bail of hay with a stolen (allegedly!) infantry fighting vehicle during a blackout (allegedly!), not only was my speed arrested, but my physical body was also arrested, and was subjected to interrogation by the state police of Iowa.
cops ruining the fun as always. stay hard brother
Wolfpack has to be one of the best wargaming content creators out here. I love how he takes the time to make narratives and create stories in the games he plays whether it be GHPC, war on the seas, etc. I will always appreciate the effort and subsequent entertainment he provides!!
11:58 Sadly the turret didn't pop, just served as a nozzle for the improvised rocket thrust of the cookoff.
Man i bought GHPC not that long ago and i actually cuite like it, just wish it would have more diverse content but ill stick around for the development of the game 😊
The team working on it is super small
I think a “simple” mission editor Ie drag and drop units would open up a *ton* of replay potential
...i think that's supposed to be a "quite" right?
@@preserveourpbfs7128 Oh yes. A mission editor is the *best* way to keep a game going for a long time. Well, a relatively easy-to-learn mission editor.
Regarding that first TOW, SOP is to keep shooting until the enemy tank either changes shape or catches fire, so even if the first one would have been a kill, firing the second was still the right call since from your perspective it looked like the target was still moving towards you. It's better to do some overkill than to potentially leave a dangerous enemy vehicle still able to fight after you leave because you were reluctant to use your ammo. You don't get a BDA until after the battle, so in the moment, it's nearly always better to hit them again just in case.
Wolfpack. AP for BTR and above, tows for tanks, HE for lightskin, and coax for troops. Also use HE on RPG teams. If it is possible in this game, to where you can configure the platoon of Bradley's, 1 and 3 AP heavy, 2 and 4 HE heavy
Right, those BTRs at the start of the video were destroyed by the friendly Bradley firing AP, wolfpack's HE was just tickling them
I love this game. I can't wait for co-op and multi-player. And for the campaign to get fleshed-out more.
As soon as you reattacked that 55 with the second TOW I breathed a sigh of relief
As far as I'm aware, the strike at 11:40 is on the protected ammunition. so maybe that's why it kept on trucking?
Super cinematic with the german f4's
This mission is awesome to play at night as well.
You can really take advantage of the Bradley’s optics and it gives you an idea of how overmatched PACT was at night.
Can’t wait for the infantry release!
Great video with an exciting intro as always, Wolfpack 👍
Wow, this game has come a long way!!
Pretty much a flawless mission 👏🐺 love the after shots showing the impacts, some look very brutal 😮 excellent work Wolfpack 👌🐺
“Watch my 25mm go bang” 🍷 🗿
T-90M: 😭 💥
Yes yes. Did you take your HIV medication?
Them DP/DU rounds don't STAHP. 😂
All they did was disable the sights and the turret ring motor, pretty much anything above a handgun can manage to do that, nothing to meme about tbh, especially considering that all the T90s crew survived and that the Bradley got busted the next week literally
@@joaomiguelmoreira6363 well if a "handgun" can do it, seems your tank is pretty f*cking crap. Not my words, yours.
@@joaomiguelmoreira6363 you don't dismount because an optic and a turret drive are broken. That's r*tarded, and I'd wager you never even served on a tank.
10:51 "crew was lucky" my guy, crew was minced meat at that point :P
Genuinely love the GHPC content you put out, the quality is genuinely top notch, would love to see more!
Guy I knew that was in the first Gulf War said there was an instance where a Bradley got boxed in while passing through a small village by a T72. With no other option, they engaged the T72 with the 25mm Busmaster and to their surprise took it out easily. Apparently (at least) the export tanks Russia was selling weren't necessarily made with the highest level of quality metals, etc. and that Bushmaster 25mm is no joke.
Always love seeing the Brad taking down Eastern European armor. 🇺🇦
Great vid, friend!
Thank you!
You really ought to try out the newish mission where you play as two BRDMs trying to ferry wounded out of an encirclement (and then you get to play as the t64s that go to relieve the rest of the encircled vehicles) Forgot what its called though
Using HE to "speed things up" is exactly the right action. The training I was given did say that these kinds of soft targets can be destroyed with coax, but why should I if I get a good single hit with HE to the engine block? Even though for my eyes this was a bit clunky I suspect Mr. Wolfpack would excel if he was given a many monitor setup. A singular failure I'd say is the usage of small row of trees for cover. For a person you want to stay two rows behind trees from the open, for a vehicle more. This is just a rule of thumb but no need in that situation to try to use soft cover. Thank you for your content, with regards: IFV Gunner in reserve.
Thank you very much for the expert commentary! Always appreciated and welcome.
Quite funny that the M2 Bradly has been able to penetrate a T-90’s weak spot.
Also quite funny that the 300 Bradley's that were given to Ukraine ,,Not one of them has survived,,
@@nightstorm9128 Wasnt 300 but whatever floats your boat
@@nightstorm9128the fck you talkin about buddy?
@@nightstorm9128 Russian simp detected! According to any realistic reports, 53 have been destroyed, with 15 of those being sent for repair _anyway_.
Not just any T-90. The T-90M "BREAKTHROUGH," which Putler claimed was the greatest tank in the world. Then it got Swiss cheese'd by a Bradley right out of the 90s
Sensing round followed by 3 round killing burst. Too bad the game doesn't replicate the dump round when switching ammo. They also should put in the sound of the night sight cooling down. That can get really old 4 hours into a night run and range 204 Graff is fogged in.
I was a Bradley gunner and that is not the default sight/symbology. And it's a reason why it's not the default haha.
*Edit* it's an A1 but I doubt it used it.
the bradley m2a2 ods variant gave it the newer sights didnt it? this is the original variant from the early 80s, firing ports and all
@@mikitheslav9711 A1 was far gone by the time I was in. I know the a2 has much better optic capabilities but I'm pretty sure the day vision optic (dvo) and the "iron sights" remained the same which is not this. They're a vertical funnel range finder style. Line up the target until it fits and that's the estimated range.
You can select to have this tank symbology (middle circle with the lead dashes) but nobody uses it or knows where to select it in the system.
Yes when this was set back to cold war days, the German Air Force used the f4 as wild weasel and ground support .
Love to see the Bradleys putting in work
Almost tried that one over the weekend- wish it had multiplayer, but seeing it I still might- very good sound
Awesome ! I didn't knew this simulator !
Tip from a Bradley Vehicle Commander.
For BTRs, BMPs, use AP.
Obviously Tanks = Tows
HE is for Trucks outside of 800m
Coax for troops & trucks inside of 800m
Try it next time you wont be disappointed ;)
9:36 you were a gentlemen here.
love me some ghpc content, especially if it's wolfpack playing
There seems to be some sort of graphical bug sometimes,like in the white houses with those sporadic black lines appearing and disappearing.
How lucky you are to finish a mission with the Bradley. I always get smacked by a AT rocket guy hiding in the grass from a K out lol
This looks fun - reminds me of Team Yankee from bitd
Amazing content as always, love seeing how the armor could have fared in a Soviet era head to head.
11:29 The AAR is incorrect. replay the video you hit the tank in the lower front armor as it came over a hump. you did not stike it on the top of the armor.
AP for APC
HE for trucks and infantry
TOW for Tanks
No. HE for APC, trucks, and ATGMs, AP for IFVs, and TOW for tanks.
This is your best series!
Super fun game loved watchinbg
GHPC needs multiplayer !!!!
Id like see see these missions get a lil harder, i love this series though!
The Bradley has acquitted itself well fighting Katsaps !
What's a Katsap?
@Planefan1000 it's a racist ethnic slur for Russians
@@Planefan1000 Not much, what's katsap with you?
@@Planefan1000 Its slang that Ukrainian soldiers use to describe russian soldiers. Similar to how the British and Americans called German soldiers jerrys in WW2
@@Planefan1000 Its what the Ukrainians call russian soldiers. Its similar to how the British called the Germans Jerrys back in WW2
Maybe reactive armor took out the first TOW?
Awesome video again
Fighting under Helmut Schmidt, at least the German planes were able to get off the ground back in the day.
For a game that prides itself on the debrief X-Ray system I am saddened to see how we still have zero visual damage systems implemented, and also saddened by the broken control mapping interface. Some basics right there :( Been an early supporter and adopter !!
Excellent gameplay dude
Digging the music. 😎
Gotta love the chadley
Map looks like Rosche in A3
Great video as always!
Does anybody know what‘s up with that silly looking AA sight looking thing on top of the Bradley‘s auto cannon? It reminds me of WW2 era flak guns, but is that thing really supposed to be used in any way? lol
The main sight can't reach the gun's maximum elevation so that ironsight is used for whatever the main optic cant reach.
Love the Chadley
I wish BTRs are available in GHPC
What would the point of them be?
Has anyone played this with a stick instead of M/KB? I've read that a stick is really intuitive for aiming.
Wow came here just in time
I forgot how chunky the Bradley is
Bradley OP?
Please merge ghpc with DCS
Bradly
Which game is this?
The AI is brain dead.
9:35
In the real military would you fire warning shots at those defenseless trucks so the guys would abandon them or would you just kill them?
You would destroy them. Do you think those are civilians?
Come on dude....These are no Russians, its NVA!
Looks like he’s played this mission to death, seeing as he knows exactly where to stop search and engage….Just *don’t* hit a tree 🤣
Edit: bought it played it and refunded it. Scripted to death. Learned where the AI appears and how they react. You can get in their blind spot and they can’t see you. Inc shoving them about with my tank…….talk about dumb
Not doing to well in the ukraine. Plenty of them wreaked in Bradley Square.
Another pointless Turkey Shoot, does this game have any mission which is actually challenging ?
Tbf, a lot of the challenge is in knowing what to do. He already does.
Ai won't always be stupid. In the near term there are plans to allow enemy vehicles to report your position by radio so they will be much harder to cheese when that is implemented.
If you hear the word Russian ,,you better bale out,,
Luftwaffe makes sense for F4s at this point in time.
How do you ( switch rounds ) in the Brad? F?
I like this series. I see tanks... everywhere.
The best