9 Underrated Spells that are Actually Overpowered in Baldur's Gate 3

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  • เผยแพร่เมื่อ 23 มิ.ย. 2024
  • First up is Witch Bolt. Witch bolt is a level 1 evocation spell that deals 1d12 lightning damage. What makes this spell underrated is that it...
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    Timestamps
    00:00 Witch Bolt
    01:08 Rally
    01:53 Feather Fall
    02:20 Speak with Animals
    03:08 Tasha's Hideous Laughter
    03:42 Guardian of Faith
    04:43 Conjure Elemental
    05:49 Blindness
    06:43 Glyph of Warding
    ...actually uses an attack roll which means it benefits from bless, high ground, and so on. Not only that, but because it uses an attack roll it can crit, unlike many other lightning spells. And while it might not seem strong in the beginning of the game, it scales incredibly well reaching 6d12 damage at level 6 and is arguably the best single-target damage spell in the game when a target is wet and vulnerable to lightning damage - which doubles the total damage taken. Pair this with Destructive Wrath which will cause a lightning or thunder spell to deal it’s maximum damage, and it’s a guaranteed 144 lightning damage, 288 if it crits. Witch Bolt isn’t all good though - it does require concentration, so it’s a good idea to use this before you use any concentration spells. And Activating witch bolt only does 1d12 damage, so it’s not worth an action after the initial cast later on. But you might not think a level 1 spell would be the highest single target damage spell in the game.
    Rally is a battle master fighter bonus action learned at level 3. At the cost of a Superiority Die and a bonus action, you can grant an ally 8 temporary hit points. While this might not look very impressive at first glance, Rally can be used to help up a downed teammate. Of course you could throw a potion, but throwing a potion costs an action, so being able to help a downed teammate for just a bonus action is pretty amazing. Not only that but Rally has a massive 18 meter range, so you can help a downed teammate who is quite far away. And as a bonus, when you help a teammate up with Rally, they get healed 1 HP in addition to the 8 temporary hit points.
    Featherfall is a level 1 transmutation spell, which is also a ritual spell. It allows you to make your party immune to falling damage, which allows them to jump from great heights without fear of death. And while it’s amazing for its utility for getting around, it can also be used to deal massive damage to enemies. If you jump onto an enemy from a high up place you can deal an incredible amount of damage to them, and maybe even defeat them in one hit.
    Speak with Animals is a level 1 divination spell. This spell allows spellcasters to understand and talk to beasts until the next long rest. It’s also a ritual spell, so it won’t consume a spell slot. There are a ton of animals in the game and lots of intriguing dialog to be had with them, but what is actually beneficial is that there are certain animals that when you interact with you’ll get items. For example, talking with the strange Ox can eventually lead to you getting Shapeshifter’s Boon Ring, and the Hat of Fire Acuity. Not only that but you can also speak with animals that can trade with you, like Skittle the rat merchant found inside a cell in the Heapside Prison during Act 3. He’ll offer items like Elixir of Universal Resistance.
    NTasha’s Hideous Laughter is a Level 1 Enchantment spell that leaves a creature prone with laughter. It’s great for removing an enemy from combat and unlike spells like Command, Charm Person and Sleep, it works on non-humanoids like undead and zombies. And while the enemy is prone you’ll have advantage against them, and dealing damage to the target affected by Tasha’s Hideous Laughter doesn’t always end the effect. Overall an underrated control spell, especially in Act 2 with all the undead and zombies.
    Guardian of Faith. This Level 4 Conjuration Spell calls forth a Divine Guardian that attacks nearby enemies, but every time it deals damage, the guardian loses an equal amount of hit points. Because of this hit point loss, Guardian of Faith usually doesn’t last long, and doesn’t provide a lot of value for a level 4 spell slot. But when combined with Globe of Invulnerability, the Guardian of Faith is allowed to get an infinite number of attacks off for the 3 turns the Globe is around. The guardian of Faith not only attacks when an enemy comes nearby, but also when they attack the guardian. So your guardian can get a ton of attacks if you position it near a choke point or door, and the globe of invulnerability is just barely overlapping to make it invulnerable, and the enemies not. Also as an added bonus, since the globe of invulnerability lasts 3 turns, you could all chug a Potion of Angelic Slumber and get a long rest.
    #baldursgate3 #baldursgateiii #baldursgate
  • เกม

ความคิดเห็น • 79

  • @Toyhouze
    @Toyhouze  6 หลายเดือนก่อน

    Check out these 7 insanely cool tricks in baldurs gate 3! th-cam.com/video/433_kci2DwI/w-d-xo.html

  • @tomrowell1558
    @tomrowell1558 8 หลายเดือนก่อน +36

    Once I realised Glyph of Warding had a sleep option as well it became a must have on at least one character each playthrough

  • @firebender9010
    @firebender9010 8 หลายเดือนก่อน +55

    If you're using Witch Bolt with a level 6 spell slot just use Chain Lightning instead

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +7

      If he did he would do less dmg if theres only 1 target. A L5 witch bolt already outdamages a L6 chain lightning vs. single targets.

    • @thatguythere6161
      @thatguythere6161 8 หลายเดือนก่อน +7

      ⁠​⁠@@TheRobversion1What do you mean? The max damage is still higher on chain lightning unless you crit, and I would never take a spell just because it has a 5% chance of doing double damage when it has so many other downsides.

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +6

      @@thatguythere6161 i am assuming guaranteed crit. As mentioned in the other comment, theres at least 5 ways to guarantee crit in this game. And no i'm not talking about crit-fishing.

  • @alexbarquero2656
    @alexbarquero2656 8 หลายเดือนก่อน +5

    Thanks for keeping a natural way of speaking. It makes your videos much more enjoyable compared to other similar channels.

  • @qwertzuiop6
    @qwertzuiop6 8 หลายเดือนก่อน +28

    starting with witch bolt is very bold. at first i thought you were trolling, but i see your points. great vid as always

  • @corylance1054
    @corylance1054 8 หลายเดือนก่อน +10

    Witch bolt is decent single target spell for a single cast, but is a concentration spell. You can't haste it, you can't upcast it for free, it will never have the output of a good AOE. It does have its purpose for times when you don't want to injure a close by friend or random civilian ext. But when your in a room full of enemies and nothing is in your way, you can clear everything in 1 turn with chain lightning.

    • @ArvelDreth
      @ArvelDreth 2 หลายเดือนก่อน

      Yeah but I do think it's still underrated. For turn 1 single target damage it can be great.

  • @yamimari5607
    @yamimari5607 8 หลายเดือนก่อน +6

    I just wish there were even more options with glyph of warding. But sadly the number of missing spells from DnD is high and the number of uses for glyph of warding is a better sleep spell. At least it doesnt cost two spell slots to cast it with a spell effect like that

  • @user-rk3ps8wi3z
    @user-rk3ps8wi3z 8 หลายเดือนก่อน +1

    A great video! Who could've thought the level one spell could be one of the highest damaging spells in the game

    • @thespexks2565
      @thespexks2565 8 หลายเดือนก่อน

      Dude cmon no way youre buying that. Its "Highest damage" if you specifically go cleric otherwise its a gamble and isnt even worth it for a level 6 spell slot. It breaks any concentraion you already have which on a cleric is awful. Ya its great for big damage but you can just go paladin, do almost the same amount of damage but not have to rely on specific subclasses, and you can do it multiple times rather than 1 per long rest

    • @user-rk3ps8wi3z
      @user-rk3ps8wi3z 8 หลายเดือนก่อน +1

      ​@@thespexks2565sure thing there are a lot of ifs and buts, but still I like the very fact of a circle one spell being capable of doing that much damage let alone being triggered every turn for a decent amount of hitpoints until the target is dead

    • @user-rk3ps8wi3z
      @user-rk3ps8wi3z 8 หลายเดือนก่อน

      ​@@thespexks2565and btw, talking about paladin. I remember crithitting a justiciar with level 5 upcasted divine smite 😂 First time I saw such numbers in the bg3

    • @thatguythere6161
      @thatguythere6161 8 หลายเดือนก่อน

      @@user-rk3ps8wi3z the damage after the initial cast is still one d12. At that level, pretty much any cantrip is better.

    • @ethanpayne3252
      @ethanpayne3252 8 หลายเดือนก่อน +2

      I mean you can just use Chromatic Orb which also wouldn't break concentration unlike witch bolt so you could still have twin haste up while dealing 224 on a crit

  • @afxtal
    @afxtal 7 หลายเดือนก่อน

    And here is the most underrated BG3 content creator right here. You don't even need a list for that!

  • @legendofzeldafan-nk9bv
    @legendofzeldafan-nk9bv 24 วันที่ผ่านมา

    Finally!!!!!!!! Someone giving witch bolt the respect it deserves!!!!!!!!!!!!

  • @devinport.
    @devinport. 8 หลายเดือนก่อน +1

    Glyph of warding was putting in a LOT of work in the end game especially towards the end of a certain fight involving the brain

  • @xIronwafflexx
    @xIronwafflexx 8 หลายเดือนก่อน +2

    the thing I love about concentration cc spells, is getting hit, and it breaks, or they just simply pass the roll check. Unless you have really weak damage, it's almost better to use the same number of actions, or even less, to just do damage and kill the thing.

    • @Kelgorr
      @Kelgorr 8 หลายเดือนก่อน +1

      I find the mass aoe cc spells like Confusion actually makes up for this with the sheer amount of enemies that it can affect at one time. Also helps that it doesn't affect allies. This and Banish for removing a bigger threat entirely for 2 turns as long as you don't lose concentration.

    • @xIronwafflexx
      @xIronwafflexx 8 หลายเดือนก่อน

      Idk, I would rather use something like a speed potion on a bonus action and cast two aoe damage spells, and kill the threats, than CC a few things, have half of them succeed checks and break the CC. Also the issue of decent number of enemies have a high chance to resist most of the CC in the game, so it just feels like throwing away a spell use at that point. TBH, using gear that debuffs on hit with something like arcane missiles ends up having more value for much lower cost in terms of spell slots.
      Spells in general feel underwhelming for being limited use, compared to just using a basic attack with a two handed weapon or a bow twice in one turn, doing comparable damage with no resource cost other than an action. It's why speed potions and twin casting haste on martial classes is kinda broken imo. @@Kelgorr

    • @JoaoVitor-qy3ze
      @JoaoVitor-qy3ze 8 หลายเดือนก่อน

      I agree with you in fights with multiple enemies that are dangerous and should be dealt with like the Cazador fight or the Raphael fight, but there are many other fights that you only have to worry about a few enemies like the Dragon and the Emperor (if you stay far away from the Magic Missile Mindflayers they won't attack you) while the rest isn't a big problem. In this scenario you can also cast Sanctuary on the caster to avoid having the concentration broken.

    • @xSintex
      @xSintex 7 หลายเดือนก่อน

      No amount of damage will compare to command dropping every cambion in the room in raphaels fight. If your cc is getting resisted or concentration gets broken often, you need to learn to build your characters properly. Shart should never lose a concentration roll unless she rolls a 1.

  • @CyberBeep_kenshi
    @CyberBeep_kenshi 8 หลายเดือนก่อน

    my favourite is currently sleetstorm combined with a cloudkill

  • @xSintex
    @xSintex 7 หลายเดือนก่อน +2

    "Witchbolt is the highest single target spell in the game".
    Disintegrate: "Am I a joke to you?"

    • @nerdyginger7430
      @nerdyginger7430 4 หลายเดือนก่อน

      Did you not watch the vid?

    • @ArvelDreth
      @ArvelDreth 2 หลายเดือนก่อน

      It can't crit, targets a saving throw that is very high on a lot of enemies, and only deals up to 100 damage. Not 288.

  • @SageSchispell
    @SageSchispell 8 หลายเดือนก่อน +9

    I will admit if you can combo off someone and hit a wet target, dealing 144 lightning damage could end some fights pretty quickly, especially if you twin cast as a sorcerer. Not to mention that it could benefit from all the crit reduction effects and just crit on like a 17 easily enough.
    Rest of the spells I have never really slept on, but good list, glyph of warding I didn't realize had a sleep version that was just dex save or sleep, that's amazing.

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +2

      Theres gear that actually sets you up with a future crit. Theres also luck of the far realms, assassinate (my favorite way of using witch bolt) and glyph of warding: sleep. No need for crit reduction. Assure that crit and get that 240 dmg.

    • @horrorfan117
      @horrorfan117 6 หลายเดือนก่อน

      ​. You forgot Portent from Div Wizard. Ah, but that's not a guarantee, I suppose.

    • @TheRobversion1
      @TheRobversion1 6 หลายเดือนก่อน +1

      @@horrorfan117 iirc portents dont allow crits. It only allows you to turn misses into hits. It doesnt allow you to turn misses/hits into crits.

  • @pegaferno4429
    @pegaferno4429 5 หลายเดือนก่อน

    I had no clue you could upcast Conjure elemental to get new elementals. Always used it on my multiclassed Wyll so never got access to 6th level spells :P

  • @paultapping9510
    @paultapping9510 8 หลายเดือนก่อน +4

    the Illithid power Black Hole is super underappreciated. Being able to group most, sometimes all, enemies in a room together is a really, really useful utility. Follow it up with a fireblast, cloudkill, or other large AOE

  • @ovencake523
    @ovencake523 7 หลายเดือนก่อน

    if you're a cleric with the feat that gives superiority dice, could you cast Beacon of Hope into rally and full heal your entire party, if they were injured/down?

  • @ssss-tt2ec
    @ssss-tt2ec 8 หลายเดือนก่อน +1

    witch bolt deals 200 dmg when target is wet and it crits.... too many conditions to try out 6 level slot :(((

  • @cybercybex
    @cybercybex 8 หลายเดือนก่อน +3

    For Myrmidons, imo Water is the best summon and Air is the best wild shift due to the triple Electric Flail.
    As for the elementals one, Earth is best due to its tankyness and control. Second is ice especially if paired with an ice mage build.

  • @daviru02
    @daviru02 6 หลายเดือนก่อน

    Be sure to hide before you jump with your Owlbear form from high up. It will add extra damage.

  • @hah-vj7hc
    @hah-vj7hc 8 หลายเดือนก่อน +2

    First is... Witchbolt??? Can't be serious
    I mean yeah, good point. Still won't use it

  • @vond5829
    @vond5829 8 หลายเดือนก่อน

    Why do you do my man Volo like this?

  • @Dazitman
    @Dazitman 8 หลายเดือนก่อน

    Command works on non humanoids as well

  • @13thTemplar718
    @13thTemplar718 8 หลายเดือนก่อน +1

    When you up cast which bolt it only affects the initial cast. The damage on all following turns is the damage you would get from a first level cast

  • @welkingunther4298
    @welkingunther4298 6 หลายเดือนก่อน

    I like how guardian faith is "overpowered" and "underrated" only when you're globe of invulnerability cheesing the bad A.I in this game

  • @TheRobversion1
    @TheRobversion1 8 หลายเดือนก่อน +6

    What you said about witch bolt is what i've been harping about on red-dit for quite some time now. Glad to see witch bolt is being appreciated more. Best boss-killer spell in the game.

  • @motivepigeon
    @motivepigeon 8 หลายเดือนก่อน +1

    Witch bolt is also soppose to let you concentrate on 2 enemies with sorcs double cast.
    It's bugged though and breaks concentration if both land. I've had it work a couple times tho. Great in early game but falls off still late game because you can't upcast the following charges.

  • @jameshealan2881
    @jameshealan2881 8 หลายเดือนก่อน

    Watched a video just a couple days ago that had Witch Bolt as one of the top 10 worst spells in the game.

  • @thatguy9088
    @thatguy9088 8 หลายเดือนก่อน +2

    Surprised Darkness didn't make the list. Very nearly an "I win" button. The AI doesn't really know what to do if all your team is inside of it, so it just dashes and sits at the edge. While your team can step out and take pop shots, or some things like the Imp and Spirit Weapon are immune. Then theres devil's sight and such, but since the AI just stands there you can use spells like cloudkill or spirit guardians to do free damage each turn. Another good spell particularly later on is Slow, it reduces enemies to 1 attack and many enemies have terrible Wisdom saves and can affect a lot when upcasted. Also many of your undead are immune to poison, so you can send them in to fight things in cloudkill and the like.

    • @lockeforeer
      @lockeforeer 5 หลายเดือนก่อน

      I kept hearing how OP darkness (and darkness warlock) was and tried it out. Every time I used it the enemy would just throw something, item or spell, at the darkness and cause Wyll to take damage or slip and lose concentration. I build and played him according to a guide and it was just incredibly underwhelming compared to anything else. Maybe they improved the AI by then though.

  • @thatguythere6161
    @thatguythere6161 8 หลายเดือนก่อน +2

    Nah, There’s still no way I’m taking witch bolt over chain lightning for a level 6 spell. A 1 in 20 chance to do double damage is not worth the worse base damage, chance to miss, and giving up the ability to hit 4 targets.

  • @benross9174
    @benross9174 8 หลายเดือนก่อน +3

    Isnt Chain lightning and Call lightning strictly better than Witch bolt anyways?

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +2

      Nope. Witch bolt is the best single-target dmg spell in the game. Chain lightning can compete but only if enemies fail their save and chain lighting hits 3 targets (which is easy for chain lightning). the fun part here is a 5L witch bolt already beats chain lightning, a 6L Spell. This means a sorc can just keep repeat casting witch bolt (convert lower slots) while a chain lightning caster has to resort to gear or otherwise be limited to 1 use per day.
      Call lightning has to hit like 4-5 targets to catch up to witch bolt which we know is kind of tough with that small aoe. Lightning bolt also needs to hit around 4 targets. Chromatic orb? that one is just strictly inferior. No ifs or buts.

    • @Halfbad-bf1lt
      @Halfbad-bf1lt 8 หลายเดือนก่อน

      Id say chain lightning and call lightening easily are better because it’s very situational to get witch bolt to do that much damage. You need to enemy to be wet to get the double damage, which might already cost an action and spell slot to create the water; and then also expend the tempest cleric’s channel divinity points to do max damage, which you can only do twice.
      While call lightning is also a concentration spell, the damage it can do on the second action will always be more than witch bolt as witch bolts second action damage is capped lower as it only uses a single dice roll, so it’ll do more for you after the initial action. And chain lightning isn’t a concentration spell so you can be concentrating on something else at the same time like bless or haste. You’ll get more consistent damage from the other two, plus I don’t really think there’s many situations in the game where you’d need to justify the set up for witch bolt in order to nuke a single enemy. Plus the other two are also better for dealing with more targets in a single action which is the case in almost all fights

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +1

      @@Halfbad-bf1lt it's not situational. not in this game. there's 5 easy ways to generate an auto-crit (we wont rely on crit-fishing)
      1. hold
      2. glyph of warding
      3. assassinate (this is what i use in my witch bolt build. it makes witch bolt an excellent opener and surprise is quite easy to generate in most fights with the right race)
      4. killer's sweetheart ring (you can "schedule" a future auto-crit)
      5. luck of the far realms
      of course, there's other ways to generate an assured crit but requires RNG like the surgeon's amulet.
      to give you an idea of how to set up a witch bolt 1st turn nova without abusing pre-combat buffs or using any consumables:
      sorc, tempest cleric, assassin
      pre-combat:
      walk around in stealth/invis. pre-combat cast create water on enemies. normally this wouldnt break stealth/invis. let's assume it does. assassin's alacrity returns your action. surprise is triggered.
      bonus action: quickened L5 crit witch bolt with advantage. activate destructive wrath
      action: L5 crit witch bolt with advantage. activate destructive wrath
      that's 480 dmg without factoring any gear, buffs or shenanigans that can be divided across 2 targets if wanted.
      2 channel divinities are more than enough. the common baseline for most people who play BG3 is short resting after every significant fight. so short rest abilities are typically always available.
      touting call lightning's 2nd hit is irrelevant here because how many hits before call lightning catches up to that burst? most combats in bg3 are usually over in 1-3 rounds vs. an optimized build. much more a party. only a stupid person concentrates on witch bolt after the cast. witch bolt is meant to be used like chromatic bolt. on further rounds, you caste haste and spam ray of frost if you want to save slots. and ray of frost's 6d8 is not too behind call lightning's 5d10 (assuming upcast to 5th). so how i ask again, how many rounds before call lightning catches up? if the answer isnt in 1 or 2 rounds, the answer is irrelevant.
      now chain lightning as i said competes. the issue is for al the pluses there, it's 1/day unless we're factoring in gear. L5 witch bolt can be casted a couple per times per combat (saved for opening round assassinate). saying chain lightning is consistent dmg is laughable. its a 1/day effect just like any 6th level spell that isn't a summon. and again touting concen here is irrelevant, a player shouldnt be concentrating on witch bolt. go nuke on turn 1, then concentrate on haste on round 2.
      and yes, there's many situations in the game, especially if you play on solo tactician, where nuking threats is needed. the multi-target advantage i definitely give to chain lightning. but again 1/day. hard to build repeatable tactics per combat around that. L6 spell again too. how much can you cast it compared to call lightning, witch bolt or lightning bolt over the course of the campaign (again without factoring certain gear or shenanigans)?

    • @kellymccarthy7109
      @kellymccarthy7109 8 หลายเดือนก่อน +4

      @@TheRobversion1 I'm sorry, you really can't justify witch bolt for pretty much any situation. It's God awful and you should never upcast it unless it's your only option. Chromatic orb does the same effect albeit slightly less damage, but will leave behind a surface, can be selected to a choice of 6 elements, and very very importantly, *wont break your concentration.* Very very important, as it limits the situations you can use it in. And seeing as you'll want to wet the enemy first, you'll be a few turns in the fight. Which means you'll probably be concentrating on haste for your damage dealer, or an area denial spell depending on what kind of caster you are.
      And if we're going purely off damage, inflict wounds does 80 damage at its highest upcast, which is 8 more damage than witch bolt. Plus, perilous stakes can be cast on a bonus action if you upgrade your illithid powers to make them vulnerable to it. There's not way in the game to inflict wet as a bonus action.
      Don't waste a slot on witch bolt ever. If you have a scroll of it sell it and buy yourself a nice pair of underpants for camp.

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +1

      @@kellymccarthy7109 lol what? have you actually played an optimized witch bolt build? i just took that build on a solo tac, (limited consumables, no party/camp buffs, no shenanigans run). the reason to use witch bolt is to upcast it as it's the highest single-target dmg spell in the game.
      i dont care about witch bolt breaking my concen because i dont have concen at the time of casting witch bolt. i open with crit-witch bolts. kill the threats. then switch to haste + ray of frost spam to mop up the trash.
      create water is easily cast outside of combat from stealth/invis then open with witch bolt. its easy to inflict wet as a bonus action via quicken spell.
      inflict wounds requires you to be in melee and doesnt benefit from lightning bonuses from gear. this is why witch bolt supercedes it, wet or no.
      not everyone uses illithid powers by the way. anyway, we can agree to disagree because it's clear to me you havent done the math or havent tried optimizing witch bolt.

  • @xagatal
    @xagatal 6 หลายเดือนก่อน

    Nooooo not Volo!

  • @Rockalanche
    @Rockalanche 8 หลายเดือนก่อน +2

    I don't think I've ever landed Tasha's Hideous Laughter after Act 1 unfortunately.

  • @BruceLee-kf7rl
    @BruceLee-kf7rl 4 หลายเดือนก่อน

    Hurr durr dey/dem

  • @welkingunther4298
    @welkingunther4298 6 หลายเดือนก่อน

    No one underrates conjure elemental... lol

  • @Alpha31415926
    @Alpha31415926 8 หลายเดือนก่อน +6

    I'm sorry, but witch bolt still sucks, even when upcast. Any spell is busted at that point. Not to mention, it cancels useful concentration spells, namely haste. Just cast chain lightning at that point!

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +1

      Nope. You cast WB on the opening round before you do your concen spells to nuke the boss. Thats its purpose. chain lightning is actually behind witch bolt for single-target.

    • @CatsRGr8_
      @CatsRGr8_ 8 หลายเดือนก่อน

      Not too bad if you twin cast it plus imo it’s good single target damage when you are low on spell slots

    • @thatguythere6161
      @thatguythere6161 8 หลายเดือนก่อน

      @@TheRobversion1That’s only if it crits. If it doesn’t, then it’s max damage is still lower (WB is 72 while CL is 80). The only reason I can think of using this is if you can guarantee a crit somehow, but normally I would never use this spell due to the many other downsides. It being an attack roll is it’s biggest strength and weakness. It can crit, but it can also miss. Chain lightning will always deal some damage. (It’s generally why save spells are better for damage,).
      When thinking of the reason to have a spell, you have to consider how good the spell is on average, not just it’s best case scenario.

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +1

      @@thatguythere6161 i'm not thinking of it crits. I'm assuming it crits. There's so many ways to ensure that here in bg3. I'll name 5:
      1. Theres a gear that ensures a future crit you can schedule (forgot the name). Its a ring iirc.
      2. Luck of the far realms. I dont like using illithid powers though.
      3. Hold person/monster from an ally.
      4. Glyph of warding sleep.
      5. Assassinate. This is my fave and the build i have in mind. And yeah i've run this build on solo tactician.
      so yeah i can guarantee crits. Theres also so many ways to pump atk bonus over debuffing saves: advantage, atk bonuses from gear, pumping ability mod with permanent bonuses, high ground, etc. I pretty much ran this close to 95% accuracy every time.
      you point out the spells weaknesses but have you actually played an optimized build around it?

  • @jmalonemyth
    @jmalonemyth 8 หลายเดือนก่อน

    Lol. I watched a video yesterday on the WORST spells in the game and Witchbolt was on the list.

  • @Matthewcmiel
    @Matthewcmiel 8 หลายเดือนก่อน

    Witch bolt is a blood choice, 6d12 really the best damage spell in the game? 39 damage average? 78 against wet targets? Hmmm interesting

  • @thebatman6201
    @thebatman6201 8 หลายเดือนก่อน +5

    Everybody being a jerk about witchbolt...
    He just said it was underrated. Not that it was good or optimal.. just underrated. Whats wrong with that?

    • @TheRobversion1
      @TheRobversion1 8 หลายเดือนก่อน +3

      Actually it is good, great even and optimal. Its the best single-target dmg spell in the game. A 5L WB even beats a 6L chain lightning.

  • @waterierStone
    @waterierStone 8 หลายเดือนก่อน +4

    Despit this video making witch bolt seem good. it's probably the worst spell ever. at level 3 you get 3d12. lightning bolt does 8d6. it's not even more than chain lightning at level 6 either. chain lightning does 10d8 to a potential of 4 targets while witchbolt does 6d12 to one guy and breaks concentration.
    don't spread misinformation just because it's a lightning spell and can do crazy damage to wet targets.

  • @floorbored
    @floorbored 8 หลายเดือนก่อน +3

    instantly clicked away after witch bolt

  • @clivedoe9674
    @clivedoe9674 8 หลายเดือนก่อน +1

    Did you just use meters in D&D?
    Bro. No.

  • @corylance1054
    @corylance1054 8 หลายเดือนก่อน +1

    Hahaha ha He says witch both is the highest single target damage spell in game 😂. Sir allow me to introduce you to chain lightning. 320 damage per cast, 640 per twin cast, 1280 per turn with twin cast and haste. Hahaha ya witch bolt is a toy not a weapon.

    • @kellymccarthy7109
      @kellymccarthy7109 8 หลายเดือนก่อน

      That's not single target.. It literally has "chain" in the name.

    • @corylance1054
      @corylance1054 6 หลายเดือนก่อน

      @@kellymccarthy7109 wrong, the game counts it as single target. You can only twin spell single target spells and you can twin cast chain lightning.

  • @johnnicholas1657
    @johnnicholas1657 8 หลายเดือนก่อน +2

    Nonsense. Witch bolt os terrible ans rally doesnt bring up fallen Comrades. Dont quit the day job