This idea actually makes so much sense. I've used black and white boards traditionally in the studio too, but somehow I didn't think of it using it in blender. Thanks!
0:00 Useful explanation behind the choice of Lighting used, based on material of product. + Why Area Light should be avoided. 6:05 Importance of setting up a wide backdrop 8:20 How to create 2nd lighting setup (E-commerce look) with reflective ground surface 11:25 3rd lighting setup with (Black) Flag P.S. I really like your tutorials! They are short, informative and very practical. Keep up the good work! I rewatched your video on how to deal with burnout when I felt like quitting and got motivated again!
hey wenbo, nice trick I discovered recently. you can use a gradient texture with a color ramp on the emission shader instead of an image. gives you nice quick controls and you can even make radial or linear gradients on the fly
I am so new to Blender I was able to create my packaging and it finally looks correct. But I have no idea how you actually created the acrylic base, the emission background, the lights with a gradient.... Thats where I am currently. But the image looks amazingly well lit. Coming from a product studio you did very good. If you could explain how to create these simple things in Blender that would awesome. Thank you.
Welcome buddy, I think you are referring cosmetic modelling, I have a full pro course about modelling, please feel free to check it out or you can search cometic modelling in TH-cam for some free tutorials to start with🥰 hope this helps
Using this kind of light setup on reflective metal surface makes the black show in reflections, is there any way to remove that? I'm trying to make a light with one sharp side and one soft side to show in the reflections. Thanks for your efforts, nice to apply photography lighting to 3d.
@@WenboZhao What about all the logos/ branding and all the 2D graphic design elements on the products? Do you replicate from scratch or is there a trick where you pull everything off from a photograph or scan of the real thing etc? Thanks for the tutorial :)
Better to put the gradient on a real light. Using override materials to do a clay render won't work if you use a mesh as a light source, as one example.
The best tutorial about lightning in blender I've ever seen!
Thank you mate🤓
I never thought of using a gradient for lighting. Thank you for this tutorial.
Now you know it🤓 you’re so welcome mate
This idea actually makes so much sense. I've used black and white boards traditionally in the studio too, but somehow I didn't think of it using it in blender. Thanks!
0:00 Useful explanation behind the choice of Lighting used, based on material of product. + Why Area Light should be avoided.
6:05 Importance of setting up a wide backdrop
8:20 How to create 2nd lighting setup (E-commerce look) with reflective ground surface
11:25 3rd lighting setup with (Black) Flag
P.S. I really like your tutorials! They are short, informative and very practical. Keep up the good work!
I rewatched your video on how to deal with burnout when I felt like quitting and got motivated again!
Brotha! I really love what you are doing here, I think its such a wonderful bridge from photography to CGI product photography. Keep up the good work!
Thank you brother 😎
Thank you! I've been struggling with the default lights for so long, I am surprised it's that easy to fix the sharpness from the area light.
One of the best tutorials about lighting I have seen. Keep the great work up!
Thank you 😊
Thanks a lot Wenbo! It's amazing to see how you bring photography knowledge to 3D. Cheers!
Thanks Stephan 🤓
absolutely it is helpful,, I liked the way making white BG with white ground and reflection which is instead doing that in Photoshop. Thanks million
You’re welcome brother 🥰
This is better than any show! Thanks a lot!
wow thanks a lot 🥰 Ioanna
The bottle looks super cool
Thank you🥰
omg this video changed my life! Thank you!
wow glad to help!🥰
Beautiful detail Wenbo, thank you for sharing your expertise.
Gold nugets of information. Thank you!
Another one gem tutorial
Thanks mate, glad you found it🤓
Thanks a Lot Zhao! I´ve been trying to use gradients as lights, you´ve helped a lot!
No worries, glad to help 🤓
hey wenbo, nice trick I discovered recently. you can use a gradient texture with a color ramp on the emission shader instead of an image. gives you nice quick controls and you can even make radial or linear gradients on the fly
Sure thing bro, it works as well👍
thank you agaiiiin !!!! going to practice it now. this is really help me a lot! :)
You’re welcome ☺️
I found this kind of tutorial for a long time ,thank U so much.Keep going ......
Your welcome 🙏
Very high quality content, thank you!
you are so welcome
Very useful information. Thank you.
You’re welcome ☺️
Such a informative video!
Thank you🤓
Excelent work! This video is so helpfull. Thank you for sharing your knowledge
You’re so welcome 😉
Thank you for sharing your techniques!!!
YOU ARE AMAZING!
😊 thank you
Really nice details!
thank you😊
It's help me a lot, thankyou 👍
Glad to hear 🥰
Very helpful!!! thank you sir
You’re welcome ☺️
Fantastic work as usual Wenbo!
Thanks ☺️
Great tutorial! Learned a lot!
Glad to see you here🥰
Awesome tutorial, thank you super much for this. Here i am trying to light my objects with regular lights like a Donkey.
lol your are so welcome 🥰
Aaaaaand subscribed
lol thaaaaaanks
Amazing man! Thank you! 😊
Fantastic!!
Very informative tutorial. How you made this red black gradient liquid inside the bottle? Can you share this Tip? I'm new to Blender. Thanks Wenbo!!
I am so new to Blender I was able to create my packaging and it finally looks correct. But I have no idea how you actually created the acrylic base, the emission background, the lights with a gradient.... Thats where I am currently. But the image looks amazingly well lit. Coming from a product studio you did very good. If you could explain how to create these simple things in Blender that would awesome. Thank you.
Welcome buddy, I think you are referring cosmetic modelling, I have a full pro course about modelling, please feel free to check it out or you can search cometic modelling in TH-cam for some free tutorials to start with🥰 hope this helps
amazing!!!
Thanks 😊
ooh... so instead of just light object, you use a gradient emissive plane for lighting? pretty cool. thanks for the insight
You’re welcome ☺️ it is a much softer light
Amazing! Thank you!
you are so welcome😁
Hello, Wenbo, thank you for this kind of tutorial, i was curious how do you manage to have a transparent logo on the bottle? thank you
create a png file of your logo, then load in as an image texture, then connect color and alpha to the principles bsdf shader
Using this kind of light setup on reflective metal surface makes the black show in reflections, is there any way to remove that? I'm trying to make a light with one sharp side and one soft side to show in the reflections. Thanks for your efforts, nice to apply photography lighting to 3d.
you are so welcome😁
I would love a (paid) tutorial about how you designed this product, it looks fantastic !
Check out my course on Gumroad, you can find the link from the video description
@@WenboZhao i saw it but it seemed more focused on the wine bottle, will buy it anyway :)
You should be able to design similar products that have cylinder shapes
@@WenboZhao What about all the logos/ branding and all the 2D graphic design elements on the products? Do you replicate from scratch or is there a trick where you pull everything off from a photograph or scan of the real thing etc? Thanks for the tutorial :)
Thanks a lot
you’re welcome ☺️
Thank you
You’re welcome ☺️
Thanks a lot🙏 Where do you find labels? Thx
You can create the label on your own, just find references images and similar typeface
@@WenboZhao Ok I'm creating my own. Thank you. Jennifer
hi Zhao! Thanks for the great job here!
can use that kind of gradient effect on the light area?
Yes you can
which graphics card you have? its rendering 1k samples so fast on both viewport.
How do you create your own lights?
Thanks
You’re welcome ☺️
this is amazing ty, if you ever feel like doing anything on beer and wine wink wink nudge nudge
Lol gotcha
are u doing something special with the print? or its just a png on 3d object?
do you mean label?
I see nobody mentioned this but man what the hell is your gpu setup? that 1024 samples rendered in 2 sec :D
Lol 😂 my gpu is RTX 3080
Conteúdo precioso
thanks
in my project i can't create this light,here just don't work, i set to emission surface, but don´t work
Do you use cycles engine?
@@WenboZhao oh no, I found a tutorial about it, that was exactly it.
Can i know your computer specs?
Better to put the gradient on a real light. Using override materials to do a clay render won't work if you use a mesh as a light source, as one example.
支持!
谢谢
请问博主是中国人嘛?看名字像~
哈哈哈 是的🤓
It's really useful,thank you for your sharing
You’re welcome ☺️
thanks
😉 You’re welcome